Showing posts with label Release Date. Show all posts
Showing posts with label Release Date. Show all posts
Monday, December 16, 2013
Finally Some News About Final Fantasy X/X-2 Vita
The news is weird. Not great. Not awful. Just....weird.
It was announced on the Playstation Blog today that the Vita version finally has a release date and details, now that it's been like, months of basically little to no word about it. It will be releasing on March 18th, all the same as the PS3 version, but the way it's being delivered is...different. Ever since the Vita versions of X and X-2 were announced with a proper date in Japan, and announced to be released as separate games (with a twin-pack version available) we have been hoping that we would get that. Especially when the alternative seemed to be getting both games as Digital-Only releases. On the one hand, it was near impossible to reconcile Squeenix releasing FFX HD and FFX-2 HD physically for $20 each, but on the other, it was hard to imagine them expecting you to give up a large portion of memory card space (and I do mean -large-) for the privilege of playing the games after a full-priced, digital-only release. Hilariously, Squeenix picked the option we never considered and split the baby.
Final Fantasy X and X-2 HD will release physically...in a sense. When you purchase FFX HD for $40 (the same price as the PS3 bundle) you will also have a download voucher for FFX-2 HD. You still get both games, you still pay the same price, and you still have to devote some memory card space towards the group. It's...basically both sides giving up something which is rather strange and different in these days, but I can't actually fault the logic. I am annoyed with the fact that FFX-2 HD will be like 3.5 gigs and that the only way to get it will be to download it, but it is what it is - I'm in the market for a larger memory card anyway. We'll see if I get any gift cards or whatnot that I'll be comfortable using towards the purchase of a 32 gig or (please friggin release it over here) a 64 gig.
What this means is that I'm finally going to put a pre-order down on the game. I don't want to send Squeenix a "Digital is a-okay" message, but I'll only be half-doing that, technically, by going with this route. I can't just -not- get it either, because I've been itching to replay X ever since it was announced, and I want to do it in the palms of my hands on the glorious OLED screen. I've also wanted to encourage FFXII International Zodiac Job System on Vita as well, so here's really my one shot. Since Squeenix is dragging their heels on throwing anything else on the Vita. HINT HINT. Jerks.
It is finally good to know that it's coming out here officially, even if the way it's releasing is non-standard all around. It's better than the alternative of saying "Free up ~7 gigs of space or go fuck yourself" as everyone was really, honestly assuming Squeenix would do. That option will still be available, of course, as the Digital Version of FFX HD works the same exact way - buy it to get X-2 HD as well. You won't be able to buy either game separately, or at least not right away, but, well, I have always wanted to at least -try- X-2 properly, despite all the stuff that I know will make me roll my eyes so hard they might fall out of my head. So eventually, I will get to do so! It's just a matter of getting everything in order and waiting for March...or rather, waiting til sometime in April or so when I'll -actually- play it. Because, you know, PS4, inFamous: Second Son...all that fun stuff.
it's funny how like nobody ever would have come up with this solution
Labels:
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10-2,
Final Fantasy,
HD,
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Squeenix,
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Tuesday, December 10, 2013
Oh. Well Then.
Not too terribly long, I got all bent out of shape over Metal Gear Solid V: Ground Zeroes, since it was reported that the PS4/XBone versions were going to be digital-only and that's kind of a bad thing. For reasons that I went into with a lot of words that ended up boiling down to "The Gaming world just isn't ready for this nigh-evangelised 'Digital Future' but more importantly I'm most definitely not ready for it, goddamnit" because I really really want to play every single MGS game ever always. All of that remains true, of course, because Internet Infrastructure has not magically become better in the weeks since, nor is it showing any signs of magically coming to ultimate power any time soon either. Unfortunately and fortunately. (Since even if Infrastructure got better, I'd probably still be fucking stuck)
Good news has come out for everyone, however, as not only does Ground Zeroes have a release date for North America, but it has pricing and release details that are a bit different than previously reported for good ol' Europe. First off, the game comes out March 18th, 2014 across PS3 and 4, the 360 and the XBone. PC players...get to keep waiting for REVENGEANCE, I assume. (Please buy it when it comes out.) Much like Europe, there's a bit of a price variance not only between current and last gen platforms, but physical and digital as well. The PS3 and 360 versions retail at $30 for Physical and $20 Digital which is pretty much what I figured would happen in that it's exactly the same as the European price, except they switched denomination markers. Sorry Europe!
The good bit comes in, however, when you see that, yes, the Digital Versions for the PS4 and XBone versions of Ground Zeroes are $30 for some reason, but there are actual physical versions of the game as well which will retail for $40, a full $20 more for a prettier version of the game on a disk instead of a digital PS3 purchase. In another complete 180 from previous reportings, there's apparently going to be something extra in the Physical versions, though if that's just the Next-Gen ones, I don't even know. Regardless, there's going to be a box with a PS4 disk in it that has Ground Zeroes on it that I am going to one day stare at and debate whether or not I should purchase it. On the one hand, I'm very, very glad that it's going to be something I -can- buy and play, but on the other hand, it's a prologue that could be shorter than the Tanker section of MGS2, and it's $40 when a digital version of the PS3 version is half that for reasons, and while I -want- to play it in stunning visuals with the Dualshock 4 and all that, I'll need to convince myself a little more. Also, I'll be concerned about a package deal for Ground Zeroes and Phantom Pain whenever that ends up coming out. (Likely around a year later, I'm guessing)
Still, it's good to know that I have the option if I decided to go that route because I likely will because I have no will-power. Though I have to wonder what the extra bit in the cases is going to be, because I highly doubt it's going to be the Exclusive DLCs mentioned for both systems. The Deja Vu mission for Playstation and the Jamais Vu DLC for XBox both look great, even though I swing more towards the Jamais Vu one because REVENGEANCE, and it kills me to think that I -won't- get to play it. It's...not the same as more REVENGEANCE, of course, but it's close. At least Konami is still acknowledging the game and hopefully the hopes of a sequel will end up panning out, because I will buy the absolute fuck out of it. On the other hand, more 'exclusive' DLC for the Boxed versions on top of platform-exclusive DLC? That's...that's going a bit crazy with it. Though we are not exactly surprised, I should think.
crazy conspiracy theory, "David Hayter Voicepack DLC" - it'll never happen, but goddamnit if we're not all hoping
Labels:
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Retail,
XBone,
XBox 360
Monday, November 18, 2013
Final Fantasy X & X-2 HD Have Release Dates!...For PS3
Stretch your memories all the way back to September 14th, 2011 when Final Fantasy X HD was annoucned for the Vita and PS3 (in that order) and realize that it's been over two years between then and now. Keep in mind that the PS3 version of the game was sort of announced as an "Oh yeah, that too" deal. Keep in mind that X-2 was added later on. Just consider all of that for a moment, as the only version of the game that we have a release date for at this point in time is the PS3 one. March 18th, 2014, a full two and a half years after the original announcement of the Vita game, is when the also-announced PS3 version is getting released. With no news on the Vita version, as in the version of the game that was originally planned and announced. I'm not sure that I'm harping on this enough.
Of course, in Japan, the games have a singular release date of December 26th, just before the end of this year, making the time between announcement and release...well, not really all that better, no. There's something to be said of the type of release over there, however, as the PS3 version is releasing with both games on one disk, as it's planned over here, but the two Vita carts will be bundled together in one box for the exact same price. One might take this as a hopeful sign for the Non-Japan releases, but then again, one probably hasn't dealt with Squeenix all that much if they take it as a sign of anything at all. As we know by now, Squeenix just does things and the less sense we try to make of it all, the better we'll all be in the long run. Though, I suppose -some- rationalizations could be made.
Releasing a digital-only game in Japan, I suspect, is just short of a death knell for any potential sales you hope to see from it. One of those little 'secrets' of the game industry as a whole is that Japan, by and large has a certain approach to video game releases. Games are bought up on release or a little after, beaten and then resold to the retailer in much greater numbers than such a practice sees here. This is generally why you see re-releases of popular games that only have a few alterations made to it, because you're trying to sell this version of your game with new stuff to the people who already bought it, played it and sold it back because it was finished. Kill the ability to resell and recoup some of that money on the consumer-side is simply something that is not on in Japan, so despite them being one of the world leaders in Internet availability and speed, they are just not having that Digital Future bullshit. Which...I could make something of, but another night.
The issue most at hand here is that it's been widely thought that outside of Japan, FFX HD and FFX-2 HD would be digital-only on the Vita because fuck you. I say 'because fuck you' since...well it's kind of obvious. Space is something we're constantly fighting for because the largest memory stick available, the 32 gig, is simply not enough space for most Vita owners. Both FFX HD and FFX-2 HD will not fit on the same Vita cart. I don't know the full size that a Vita cart can offer, but some Vita games are already in the 3 Gig range. So if you figure on both games, combined, being ~6 gigs, then that's already too much for half of the Vita memory sticks out there. (4 and 8, I'm figuring the 8 only actually has ~7 gigs available and I don't know how much of that would then be OS stuff or what have you) Basically what I'm getting at is that FFX/X-2 HD being Digital-Only is not merely bad as it is most of the time, but it's downright unfriendly to the consumer since they're just projecting the image of not caring about what the consumer is going to do for the 'privilege' of buying and playing your game.
Hopefully the delay is simply attributed to the logistics of bundling the two carts together outside of Japan and making a shiny package with it, or maybe even setting up some sort of wacky Limited Edition specifically for Vita buyers. Hell, maybe they're just waiting to announce that every copy of the Vita version comes with a download code for Type-0. Also Chocobo/Moogle plushies. I'm being facetious because I figure it's better to imagine wild, never-going-to-happen scenarios and be disappointed when -they- don't happen, rather than looking at the reality of the situation (in which it's honestly not too much of a fucking hassle to release goddamn Carts) and being ultimately let down (as I always anticipate Squeenix doing anymore). So I'll just be over here with my delusions, thank you very much.
I'm kind of stuck buying the games no matter what because I want Squeenix to acknowledge the Vita, but I'll be damned if I'm happy about buying something digital-only from them
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Saturday, November 2, 2013
Rainbow Moon Shines on Vita This December
It's been a while since I've talked about Rainbow Moon, and there's still a while yet before I'll be able to really talk about it again. It was announced all the way back in September of 2012 that Rainbow Moon would be receiving a Vita port, since a lot of folks interested in the PS3 version asked about it. A Vita port of the game just made sense, considering it's a Strategy RPG and a handheld device is perfect for that, and the developers agreed...but made it known that it wasn't going to be quick. The game engine was built from the ground-up for the PS3 for best performance and would have to be completely re-tooled for the Vita. It was a daunting thought, one that almost no studio would be willing to undertake, but Sidequest Studios did and we should all praise them for it, for the commitment if nothing else.
Still, that statement that it wasn't going to be a quick port could not have been more true as we will still not see the game until December 3rd of this year, a full year and change after the announcement was made. The hope is that, with all the time they took in working it onto the Vita means that it'll retain its locked, smooth framerate and such, so the wait will hopefully be worth it. There are also a bunch of updates to the game that will be baked into it at launch (and patched in to the PS3 version) to bring them up to complete parity, since Cross-Save is also going to be supported. That way, anyone who has already bought and played the PS3 version will be able to bring their save on the go, as intended, which is an amazing boon. It's also another incentive for owners of the PS3 to buy the Vita version as well, with the original incentive being a discount on the price for PS3 version owners. The discount is hopefully going to be 50%, at least that's what Sidequest is shooting for, and I dare not even consider how the PS Store team will make that work, but I don't have to worry about it myself since I have not bought Rainbow Moon yet and am holding off on this Vita version.
As a result of not having played it yet, I don't really know a lot -about- it, and the above video does very little to elucidate on its merits and mechanics. From what I can gather, it seems like a wonderfully deep Strategy RPG that looks gorgeous and runs smoothly in its PS3 incarnation, so I can only hope for the same with the version that you can hold in your hands. All of that means, of course, is that this is the part where I shrug my shoulders and go "Well, I'm buying it" because, really, I was sold long, long ago on the PS3 version, I just never bit and patience has proven to be a virtue as my buying will go to the version that I actually really want. I always like having a good strategy RPG around and while I do have that in spades...well, one more can't hurt, right?
it looks all sorts of flashy and such which is good, and I can't -not- support hard work I mean come on
Labels:
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Thursday, September 12, 2013
Rune Factory 4 Has a Release Date - October 1st
Rune Factory 4, the game that literally tipped me into getting a 3DS (even if not immediately) finally has a proper release date with which I will be able to throw money at some unsuspecting GameStop clerk in return for the game and presumably a case to go along with it. Possibly a bag as well to carry it in. They are usually nice about bagging things. As you might be able to tell, I am positively ecstatic for this news because I have been craving a Harvest Moon game for a while, yet it seems that whenever I pick up my 3DS, it's to play Animal Crossing instead of Harvest Moon: A New Beginning which, unfortunately, has a bit of a slow start into what I'm told is an amazing experience that rivals even the best Harvest Moons. So it's a bit daunting to actually try to get into, and now I wonder if I should attempt it, given that there's...you know, less than a month between now and when I will have Rune Factory 4 in my hands.
Perhaps if I had a little more than what amounts to one or two hours of free time on a nightly basis (seeing as I still see Animal Crossing as 'mandatory' despite that being terrible and awful for me) and that I chose to spend most of that time watching a Star Wars: The Force Unleashed LP, which I'm going to talk about in another post, so it's kind of 'research', (also, protip: the first video at least was flagged by youtube, but the Vita youtube app cares not for copyright violations) then maybe I would consider playing it. In fact, I would definitely play it if I hadn't bought and downloaded Dragon Fantasy Book II this past Tuesday, which I'm going to throw my entire Saturday and Sunday into because good lord, I have wanted that game so bad. Not to mention that I have Killzone Mercenary which I haven't even thrown in to let it patch overnight...it's just really not a good time to be working every single day because it's seriously cutting into my personal time. Which is totally rude and inconsiderate. Even if it is funding the rest of my gaming purchases for the rest of the year.
The awkward thing about this all is that I have absolutely no knowledge of what's actually going to be in Rune Factory 4, except a lot of love and effort from XSEED's Brittany Avery who tweeted about the game so much while she was working on it and testing it and it made the wait all that more painful. Though it'll make the end-product amazing, I'm sure. It'll have all the trappings of a usual Rune Factory game, assuredly - a skill system to obsessively work on, crafting of all sorts, taming monsters for your farm and relationships - but there's new stuff that I mentioned in the post where I found out about the game that I just don't know if it's even true anymore. Or in what fashion that it's true. So it comes down to either obsessively searching the internet for information or going full black-out until I have the game and start playing it so that I simply discover things in it for myself. Which...really isn't even a choice.
As a result, however, I don't really have a lot to say here other than the game is coming out a couple weeks after Grand Theft Auto V which is the day I get a brand-new PS3 as well to combat the backlog of PS3 games I have and fucking damnit, it would have to be around that time, wouldn't it. Still, I want Rune Factory 4 so bad, so I'm -going- to play it for sure...it's just going to be a little juggling act going on between that and the PS3 and the Vita and oh my God what the hell is happening? Suddenly, games! And it's not going to get any easier with the PS4 launch...Maybe I should just discover a way to function on zero sleep. That....that would be the easy solution here. I may inadvertently find out with Rune Factory 4, though. Wouldn't put it past me.
so many trips to GameStop, so many cashiers hit with money
Labels:
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Monday, September 9, 2013
Oh My God, So Many Announcements
I very, very briefly toyed with the idea of doing a post predicting just what could have been announced at the Sony Japan Pre-TGS Conference, but I decided on the idea that it was mostly going to be an event where the PS4 release date was going to be announced, see some Yakuza Ishin and Final Fantasy 14 on PS4 and basically be it. Just the bog-standard Japan version of the "Here's the PS4, look how awesome it is" speech that we've all gotten by now and Japan hadn't, really since they didn't even get a release date just yet. -Maybe- there'd be a big PS4 game announced. Maybe. I certainly didn't expect any big announcements or...really announcements of a sort at all. As we all know by now, I am terrible at predictions and, as such, there were a ton of fucking announcements made at the conference and I don't even know what to think about half of them.
First up, what we all expected: the PS4 launch date. It is...certainly not what we expected, to say the least, as the Playstation 4 will launch in Japan on February 22nd, 2014, months after the NA and EU launch. Those few months don't even change up the launch list all that much:
- Assassin's Creed 4
- Battlefield 4
- Call of Duty: Ghosts
- Doki-Doki Universe
- Dream Club: Host Girls on Stage
- Driveclub
- Dynasty Warriors 8: Xtreme Legends
- FIFA 14
- Final Fantasy 14: A Realm Reborn beta
- Hohokum
- Killzone: Shadow Fall
- Knack
- Natural Doctrine
- Puzzle 4 Sudoku
- Tottemo E Mahjong Plus
- Resogun
- Strider
- Watch Dogs
- Yakuza: Restoration
Yakuza: Restoration and Dynasty Warriors 8: Xtreme Legends making the PS4 launch cut, however, will make quite a big deal in Japan. Restoration was previously only figured on for PS3, but now is hitting the PS4 and possibly Vita - again, there's conflicting reports here and I base them on Joystiq just not having good people staying up late to watch the thing. Either the game is going to be released on the Vita (as DW8:XL and a few other games (especially KOEI ones) or they just made it a point to once again mention Remote Play which is not the same thing at all and is something we already know because if a game is released for the PS4, unless it makes use of the Camera extensively or something, it can be Remote Play'd. I -get- that it's a selling point, but you don't have to mention it with every game, especially when it leads to confusion like this. Speaking of KOEI games, however, I have to wonder just what Dynasty Warriors 8: Xtreme Legends is going to be like, as unless it has the base content of 8, it's....literally not a full game, as XL games are Expansions. Quite a weird choice if it's going to be as light as previous XL games unless they bring 8 to Vita and PS4 as well.
Strangely enough, at the event where the Japanese PS4 release date was announced, there's a strong case to be made for the theory that the Vita was the big draw. Vita news began with the announcement of a new, thinner model that follows in the footsteps of the PSP and its revisions. The Vita-2000 (like the PSP-2000) will eschew the sexy OLED screen for a (hopefully not much less sexy) LCD screen, include 1 gig of onboard storage and come in six different colors for Japan at least. Pricing doesn't seem to be much cheaper, since it comes in around $200 with conversion rates, but Japan -loves- different color models, and with a different screen, the profit margins on the device likely make it much, much better for Sony as a product. I'm not sure how to feel about it - the Vita isn't that old to need a redesign and I fucking love the screen on mine, but there might not be that much of a difference. Regardless, I'm not getting rid of mine anytime soon and, like others, the newly announced 64 gig memory stick will be mine ASAP, meaning that my Vita will be recommended -that much more- heavily by me if you can imagine that.
The Vita also saw a few games announced for it as well, and while it was nothing exactly huge - TGS is right around the corner after all, and I'm still saying you can expect Gravity Rush 2 there - there's still things worth a mention. Soul Sacrifice Delta was announced as an updated version of Soul Sacrifice that is apparently much more than just an updated version of the game as Japan does sometimes. It promises "all new elements" (I've heard talks of a straight up 'neutral option' that is neither Sacrificing or Saving a target in terms of your 'humanity' which is interesting enough) and the like that will increase the appeal of the brand overall. I'd buy the hell out of it. Alongside that, Phantasy Star Nova was announced as a collaboration between Sega and Tri-Ace in which is seems like Tri-Ace is doing basically all of the developing of the game. It'll be based on the world of Phantasy Star Online 2, but offer a Single-Player story alongside an online Co-Op Multiplayer mode for up to four people. Best odds are on Soul Sacrifice Delta being the one of these coming West, but we can hope for both.
Lastly, and most curiously, something called a Playstation Vita TV was announced and if there's anything that I just look at and don't know about, it's this. What this is, essentially, is a Playstation Vita without the screen or the controls because you plug it into a TV for the screen and you control it with a controller; both Dualshock 3s and 4s will apparently work with it. It is, for all intents and purposes, a console version of the Playstation Vita, meaning if you don't want to game on the go, simply don't want to play a handheld in your home, or you just want to play Vita games on a big screen TV, this is your go-to device. You'll be able to put carts and memory sticks in it just like a normal Vita, and the touch-screen inputs can be mirrored with a press of the L3 and/or R3 buttons (the analog sticks when you push them down) of your Dualshock, which is...inelegant, but for minor uses, fairly inoffensive. Games like Gravity Rush, Uncharted: Golden Abyss and Zero Escape: Virtue's Last Reward that make extensive use of all the Vita's features, however, might literally be un-playable on it as there's a compatibility list floating around out there which always means there will be some exceptions.
Still, at ~$99, the Playstation Vita TV is damn enticing for anyone who wants the Vita experience without actually buying a Vita. Originally, I didn't know -why- you'd want to do this, but the more I think about it, the more that it begins to make a little sense as to why you'd want to buy one even if you -have- a Vita. For one, the allure of playing Persona 4 Golden, with its lovely colors and silky smooth frames on a rather large TV is enticing admittedly. Secondly, and perhaps the -real- reason why I'd consider it myself, is that for $99, you basically have a secondary PS4 box thanks to Remote Play. Have your PS4 set up in the living room, but you want to play inFamous: Second Son in your bedroom? Hook up your Vita TV and Remote Play it on your bedroom TV, easy as that. Combine that with the media capabilities the Vita already has (Youtube, Netflix apps, Video player, some browser-video viewing ability, etc.) and what they might get in the future as a result of more exposure (perhaps Crunchyroll, Hulu Plus, and the likes of other programs that are on the PS3 already?) and it might just be something that kicks the Apple TV, Roku and the Ouya all to the curb in one fell swoop. Like the Ouya needed any help in doing that.
It makes you wonder what Sony's going to announce at the Tokyo Games Show when -that- is their pre-show conference. Aside from the obvious bits that I mentioned (Gravity Rush 2), I was literally drawing blanks as to what to think about this conference and TGS both. I don't really expect them to show up at TGS with nothing else, as that'd be really silly, but, hell, I'm always wrong with this kind of thing. But when crazy, weird shit like this can happen, it really gives you hope and excitement about what's just around the corner, or at least, it certainly gives me that. I wonder if it'd be too early to announce Soul Sacrifice 2 with the Delta announcement just made...
that 64 gig stick is going to be ridiculously priced, but it'll be worth it so that I can carry my Final Fantasy and Persona collections around hopefully
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Vita TV,
Yakuza,
Yakuza Restoration
Saturday, August 24, 2013
I Guess I Can Talk About the PS4
It amuses me that the PS4 had such a strong showing at Gamescom and I have completely and totally neglected it to talk about the Vita. I could technically still talk about the Vita tonight, in some of the exclusives that were announced for it, but I will post-pone that because there was some very very important information dropped about the PS4 that deserves mentioning and speaking on. I think part of my issue with it is that I'm just trying not to think about the PS4 because I can't get one at launch (well, I could but semantics) and I have just so many PS3 games that I want to play first. So I basically just keep thinking that the PS4 isn't going to come out until some far off date in the future that I don't have to worry about. Still, I suppose it's close enough that I should....you know, stop doing that.
Anyway, the biggest news, clearly, is that the release date of the Playstation 4 is November 15th in North America, November 29th in Europe, where "Europe" means "PAL Territories" and numbers at 20 countries at least, as well as Latin America for the 29th. That is, of course at the $399 Price-point that was mentioned beforehand and without any bundles unless you count the ones that Amazon and GameStop are putting together. However, much like the Vita with Trophy Park, every Playstation 4 will launch with The Playroom pre-installed which is basically like Trophy Park in that the whole point of it is to show off the new features of the Playstation 4 in a fun, cute way. Of course the one downside with that is the fact that some of the games require the PSEye....which actually isn't bundled in with the PS4. But it's a free game that most people will probably ignore anyway because they'll grab a shiny new thing with their console and play that instead, so it's likely not a big loss.
They also announced like a metric damn ton of Indie games for not only the PS4, but the Vita and PS3 as well (as some will be releasing on all three, but most seem to be moving forward with PS4/Vita which is A-Okay), and it'll stun you to know that that list right there? In that Playstation Blog post? It's incomplete. There's more games than that that were announced later and not edited in. Were it that I could find a place that compiles the full list definitively, I'd link it here, and it probably exists but I don't think my poor heart could handle it. Of course that is also neglecting to mention the -other- games that were announced, the ones that some would call right, proper games (because they're not Indies), like the Shadow of the Beast reboot, Rime from Tequila Works and Everybody's Gone to Rapture from thechineseroom (which may ore may not be Indie?) who are famous for Dear Esther and the up-coming Amnesia: A Machine for Pigs which is a semi-sequel to Frictional Games' Amnesia: The Dark Descent. Hell, there's probably other games, but I think you get my point.
One of the things that I personally loved about the PS4 news is not only the Playstation 4's UI, but the way that it was presented. Shuhei Yoshida showed us the UI in probably the most brilliant way one -could- do such a thing at the start of the show, which is included above. It is pretty much diametrically opposed to the way they were initially planning to show it off (?) maybe, I don't know, it says leaked and looks legit, but I just don't know anymore. Technically, they probably -will- run with that commercial eventually, but the point is that we've had a good impression made with Yoshida. The reasons are two-fold. First off, Yoshida actually shows us the interface in motion as opposed to carefully selected shots for the trailer with far too much zoom, and secondly, he shows us how it performs under the conditions that we'll likely use it in. We're far more likely to be reclining in a comfortable chair or couch or bed, lazily flitting through the menus and whatnot than we are to be sitting on the edge of our couch, earbud in place, constantly ready and vigilant and excited to purchase and download a game to assist a friend who is in similar conditions. It shows that it simply works when all we want to do is relax and play video games which is just....the whole idea, really. Doesn't really make for an exciting -thing- of course, but it in turn generates excitement -because- it works.
The launch window line-up, as if we haven't talked about games enough, was also more or less pinned down, coming in both Retail and PSN flavors. It's easiest to just Copy/Paste, thus I shall do so.
Retail:
- Assassin's Creed 4: Black Flag (Ubisoft)
- Battlefield 4 (EA)
- Call of Duty: Ghosts (Activision)
- Driveclub (SCE)
- FIFA 14 (EA)
- Killzone: Shadow Fall (SCE)
- Knack (SCE)
- Just Dance 2014 (Ubisoft)
- LEGO Marvel Superheroes (Warner Bros.)
- Madden 25 (EA)
- NBA 2K14 (2K Games)
- NBA Live (EA)
- Need for Speed: Rivals (EA)
- Skylanders: Swap Force (Activision)
- Watch Dogs (Ubisoft)
- Basement Crawl (Bloober Team)
- Blacklight: Retribution (Zombie Studio)
- Contrast (Focus Home Interactive)
- Counterspy (SCE)
- Doki-Doki Universe (SCE)
- DC Universe Online (SOE)
- Flower (SCE)
- Hohokum (SCE)
- Minecraft (
Mojang4J Studios) - N++ (Metanet)
- Pinball Arcade (Farsight Technologies)
- Planetside 2 (SOE)
- Pool Nation Extreme (Cherry Pop Games)
- ResoGun (SCE)
- Super Motherload (Xgen Studios)
- Tiny Brains (Spearhead)
- Warframe (Digital Extremes)
- War Thunder (Gaijin Entertainment)
I'm pretty sure that that is a good swath of the Playstation 4 news from Gamescom and am comfortable with the knowledge that even if it's not and I missed some other things, that that is even more of a testament to the size of the event than I could emphasize here. Because there is a -hell- of a lot of news in this post, and I honestly can't imagine there being a whole lot more. Because that much awesome would hurt my brain, you see.
I just can't get over that UI video, it's just so simple, but goddamnit if that's not what I want to see
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Thursday, June 20, 2013
Dynasty Warriors 8 is a Thing, I Had No Idea
The other night, one of my friends said "Hey, you getting Dynasty Warriors 8?" and for a moment, I had no idea of what to say. That I knew -of- a Dynasty Warriors 8 was, of course, reality, but my knowledge of it did not include the fact that it was being localized and had already had a release date (which GameStop pegs as July 16th) and such. As that knowledge sank in, however, my choice became obvious. "Is it coming out for PS3?" I asked. "Yes." "On-disk?" "It is."
"Well, yes then." It really isn't a difficult choice.
I've made it known several times on this blog that I am certainly not at all happy with KOEI, given that they took a game of theirs that I wanted so very badly and did the one thing that guarantees that I just don't fucking get to play it. Deciding that for one region and one region only, for one platform only, they were not going to release Warriors Orochi 3 physically pissed me off immeasurably, especially for the fact that it was the North American PS3 release which, obviously was what I was going to go with and blah blah blah b-bu-but Sony policy is never going to fucking fly with me. All it was was a shrewd move to cut costs wherever possible and North America was the only region where the "no english VA, no Disk" excuse was going to fly. All in all, it probably saved them a bit of money, enough to convince them it was worth it since they continued to do the same thing with all of their releases thereafter, so whatever.
But the issue was always, always, "Goddamnit KOEI, I want to fucking play your games" and not, "Okay, fuck you, KOEI, I'm not going to play your games". So of course the first game that came out physically, meaning I could play it, I snatched right up in Dynasty Warriors Next. It's the same reason why I'm going to pre-order the shit out of Dynasty Warriors 8 - I fucking want to play it. This is why I've always adopted a "Buy what you want" stance, versus the whole "Company has annoyed me, so I'm going to boycott them even though I like what they put out" stance that the internet seems to take every now and then about this and that - usually a game from ActiBlizzard, EA or Ubisoft. Some might argue that I'm simply buying into bad practices by purchasing DW8, but I can assure you quite plainly that I'm doing just the opposite.
The simple truth is, I cannot download and store Warriors Orochi 3, One Piece Warriors or any other game that KOEI has only released digitally, so thus, I don't want them. I want to play them, of course, but I don't want them as a product because I cannot use them. So I don't buy them. Buying those would be buying into bad practices since I'm simply encouraging them to continue beating me over the head with games that I'll buy without the ability to play. Buying Dynasty Warriors Next on a gamestick sends two very clear messages - I want Dynasty Warriors on Physical Media and I want Dynasty Warriors on Vita - where buying Dynasty Warriors 8 on blu-ray for PS3 sends exactly the same message. I want the fucking game, here is how I want it, I'm proving it by throwing money in your face. It's that easy.
I suppose I should state somewhere in this post why exactly I specifically want Dynasty Warriors 8 other than "it's a Dynasty Warriors game I can fucking buy and play how goddamn revolutionary", because there definitely -is- a reason! Up to Dynasty Warriors 7 each iteration of the franchise tried to do something, anything to really sort of make it 'click' with not only us, but the developers as well, yet each try at that found itself lacking. 4 and 6 are among the most divisive since they do things very, very differently (4's weapon upgrade system rather than acquiring weapons, and 6's much-reviled Renbu system which I thought was actually okay) but every game was very, very different than the last. When 7 came out to prove itself different than every game before it, it also did something else - it proved itself to be awesome.
Dynasty Warriors 7 was the first game in the main series that introduced a system wherein you could carry two weapons into the field and switch between them at will, oftentimes as part of your combo, thereby extending it into use of your next weapon. Needless to say, it could get pretty friggin' sweet to watch with some of the possible combos, but also served a utilitarian purpose in allowing characters whose main weapon was something you didn't mesh with to still be useful by equipping a weapon that you -were- familiar with. Not only that, but it was the first game to take the term 'cinematic' and mean it which really knocked it out of the park for a few things. Dynamic mission switching (in which you finished a mission and were then instantly lead into another one, oftentimes as a different character) and the like were rife in the rather intricate Story Mode of the game and made that one of the best it's been.
The thing about Dynasty Warriors 8? KOEI basically went and looked and said "Well, 7 is awesome, so let's just make that better instead of revamping it again". Which is all amounts of "yessssss" that I can physically give. Dynasty Warriors 7 was indeed awesome and managed to butt in to the conversation whenever "Best Dynasty Warriors game" was being discussed and the merits of 3 and 5 were being touted because 2, 4 and 6 'sucked'. Which....doesn't mean a whole lot to folks who aren't series fans, I imagine, but it's a -thing-, I assure you. So DW8 as an improved DW7 basically means all the awesome weapon systems, the cinematic feel, the improvements made since in iterative titles of DW7 and additional cool things like more characters on top of the already-impressive roster and, y'know, Free Mode, which was completely absent from 7. Free Mode, obviously, lets you take a battle in particular and insert yourself on whichever side you like as whoever you want to be. So if you want to play a guy from Shu on Wei's side fighting -against- Shu? Go for it. It sounds like a little thing, but it adds so much replayability to the game and the series -thrives- on that. So DW8 is definitely something to be excited about from my perspective.
I'm giddy about a KOEI game again, what sorcery is this because it is the best kind of sorcery
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Saturday, May 25, 2013
Hooray for Niche Game Announcements!
There were a few things that have been announced in recent times that I have at least a little bit of interest in, so I figured today was as good a day as any to bring them up and do a little speaking on them. Mostly since it's a far more interesting topic of conversation than yard work, which is what a good portion of my day was spent doing. Also because I haven't done a good ol' fashioned news dump in a while (which, I mean, format-wise is what this type of post is) or at least that's what I'm going to tell myself to ensure that it's a good time to go with it. Just, you know, whatever works.
XSEED (Marvelous isn't changing XSEED's name, Joystiq) is releasing Ragnarok Odyssey Ace sometime this winter for not only the Vita, but the PS3 for this go around. The game will be, unsurprisingly, a re-release of Ragnarok Odyssey for the Vita, but with all the included DLC that's since come out as well as Cross-Platform play between both versions of the game, as well as a host of other things. New costume pieces, weapons and items are almost a given, but one of the more interesting things mentioned is that there will be a new "Tower of Yggdrasil" dungeon. Perhaps because of the explanation of the dungeon, I cannot help but think of Tartarus in that the dungeon creates rooms in a randomized style as you traverse upwards for what I can only assume is a rather long time. Because Yggdrasil was kind of a big tree, you know.
Most interestingly for me is the mention of an upgraded battle system, because I'm a little confused on what it's going to address. On the one hand, Ragnarok Odyssey's battle system was rather fast-paced and enjoyable and I don't think it needs retooling, exactly. For what it is, it works extremely well - you get around fast and you attack monsters with vigor - but there's a rather unfortunate disconnect in what you're actually doing and what the game is doing. Really, it's not the battle system that poses the problem, but the mechanics themselves that drive it, that crunch the numbers for the uncrunchable exploits you're performing. This is a hurdle every game must jump, of course, but I can't help but think of Ragnarok Odyssey as grazing that hurdle on the hop over, only barely skirting it.
As an Assassin character, my priority was movement. Gotta go fast, gotta get up to things, gotta hit fast, gotta get back. Having tested all the characters, this is the playstyle that fits -me- the best and even though I can technically replicate that with any other class because of the flexibility of the system, the Assassin was built around it, so play to its strength. Only, I could dash around enemies and slice them in the back four times while they were swinging a paw or a weapon or what have you and dash away before they even started turning around, which you might think would be a lot of damage, all things considered. But it wasn't. It was functionally the same as running up to their face and hitting them like that. And it's because it's not really about -your- character, but your gear and how far into the game you've gotten, since every chapter clear boosts your stats (which are almost superfluous given that's their only boosting time) that determines how 'good' you are at monster-slaying.
Imagine any game where the gameplay relies on you picking up stronger weapons for stronger enemies. Yes, I understand there are a lot, that's not the point. Imagine that instead of being able to pick up those upgraded weapons (since they're all functionally the same), you only upgrade after every few chapters. You start out with a pistol and your first upgrade is a magnum. Something along those lines. You can go back to the first chapter after you've upgraded to your shotgun and everything's so much easier, or you can go back to that boss that gave you a hard time in chapter 4 once you unlock the RPG, but what's the point? You already spent half an hour plinking away at it with a dodgy Assault Rifle because it was the only thing you could work with. If the game is about forward progress and not getting better things, then there's no reason to go backwards when you're forward and going forward ultimately ends up becoming more and more of a challenge as you face scenarios that are inopportune for your current state. It's why you can grind in RPGs (most of them) and why you can scavenge for ammo for any gun you can carry in most shooters. Because there can't just be "This is what you are" at any given time, but rather "this is what you can be", and Odyssey missed that.
Still, despite that, I'm a bit optimistic, as it can only really improve instead of dial back really. Or even just sort of maintain, which isn't as -bad- of a thing as I may have made it out to be. There are, of course, ways around the 'never upgrading until you do far far after you needed to' system that I simply didn't care to put much effort into since they are basically "Switch classes to something more fitting and/or play online and hope the increased difficulty is mitigated by seasoned players and with the game coming to Vita -and- PS3 with Cross-Play, you'll have that much larger of a pool of potential hunting partners to attempt missions with. I'm not quite sure if I'll be picking up Ace as I still haven't finished Odyssey's base game and I might not anytime soon, but I would still recommend it as a game to watch, if nothing else.
The "Best of Playstation Network, Volume 1" is also something that I sorely overlooked and almost regret doing because of one very important element. If it's not quite obvious, the Best of Playstation Network, Volume 1 is a disk-based (this is key) collection of some of Playstation's neatest, strangest and most talked about games, both in the recent past and reaching back a ways, though not in as balanced of a way as I would hope, unfortunately. So if you're worried about a digital future, or you simply find it difficult to find space on your HDD for all of these little games that add up quite fast, then this is certainly an avenue of purchasing to investigate.
My own interest comes from the inclusion of Tokyo Jungle which is a game I have been enthused about in the past, but never got around to purchasing because of the prohibitive 2.4 gig file size the game carries. Well, that and because I just inherently like bundles because they are amazing things, but really it's mostly the Tokyo Jungle portion of said bundle. Especially since I already own the Fat Princess and Sound Shapes portion of it. I mean, how can you just not want to at least -play- a game that lets you run around an area of ruined Tokyo as a baby chick who can actually grow up and fight other animals for dominance in this new, strange world for them? How can you just not want to at least -play- a game that allows you to put construction hats on your dog character that you are playing as and then pit you against a crocodile in a fight that you can actually win?
Though I will say that I hope this yet-another-inclusion of Fat Princess in something means that they're actually going to revisit that series. Say what you will about the "controversy" (making such big air quotes here) and what have you, the actual -game- was solid and I still say that if it had come out a year or two later when PSN was much more 'established' as a digital distribution platform as well as a multiplayer one, it would've done much, much better than it did. It's a simple, fun, challenging multiplayer game that I actually -wanted- to play because of how much fun it was. That is certainly saying something. Being as simple as it is, there's really no reason why they couldn't do up a version for the Vita (there's a PSP version, even), which I would hope would be Fat Princess 2 and also on PS3 with Cross-Play. It's Sony's IP to play with, clearly, but I do think they have to find a studio to make it as the studio that made Fat Princess has been restructured....twice now, I think? Renamed one or both times, and I really don't know what they do anymore. Still, it is honestly worth a shot after the PASBR inclusion and now this.
Okay, this last one isn't exactly a niche game, but taking everything into account, it just might as well be one really. Epic Mickey 2 didn't exactly set the world on fire, nor did it even come close to stoking a modest blaze like the original, so the announcement that it's going to see a late port to the Vita is....a surprise. We'll go with that. Because a surprise sounds positive, right? Right. Let's....let's try to be positive about this because at least someone is porting a game to the Vita, even if it is a little after the fact. More Vita games breed more Vita games, and that is the goal, of course.
Obviously, the game is based on the PS3 version of it and in lieu of using a Move ala the PS3 version, it's been tweaked to accept touchscreen (front and rear) inputs which makes so much damn sense it hurts. (Seriously. Capcom, pay fucking attention to this: Okami for Vita. Look how much fucking sense this makes.) And really, the game is just going to be seeing all sorts of control tweaks and improvements to fit the unique offerings that the Vita has for that which is a good thing. The game is being tailored for the system, which is precisely what developers should be doing when they port it to something. This is something to be celebrated, if nothing else really. Something else to be celebrated is that it's actually releasing fairly soon for just being announced recently. June 18th is the date, and $34.99 will be the price, effectively giving that Digital Discount that only certain Vita games actually offer. Though the game will be Digital-only for Vita which...well, I'm not complaining about five bucks off the expected MSRP.
It's always fun to hear about more games getting released, no matter the destination or the time-frame. Even if they're re-releases, ports of games that didn't sell well, or a collection of games that seem....a little slapped together from an informed consumer's point of view. They're all still worth your attention if you're looking at things from a certain point of view and might not get the attention of those people depending on what they get announced around. Since this was the XBone week, well, perhaps a little extra visibility (I'm not going to pretend I offer much, if anything, really) can't hurt them.
Tuesday, January 8, 2013
Pokemon X & Y - Because Colors Are Last Gen
So, there was a -thing- this morning that I personally had no idea about, but it was like a Nintendo Direct thing, but specifically for Pokemon. Everyone had anticipated some kind of big Pokemon announcement and would you believe it? They got one. The oddly named Pokemon X and Y were announced for the 3DS, slated for release this October worldwide. Worldwide meaning everyone gets it in the same month, if not the same date which is honestly a little wild, especially for Nintendo and especially especially for a big release like this. Still, it's a nice change of pace that I'm sure we won't be getting used to, simply a nicety for Pokemon fans all around.
The thing to state right off the bat is that X/Y is the next iteration of the Pokemon franchise, if that much wasn't clear enough. So in the stable of Red and Blue, Gold and Silver, Ruby and Sapphire, Diamond and Pearl and finally Black and White, we have X and Y as the next step, showing that there just really isn't too much of a pattern and I think Game Freak just points at something whenever they need a new name. Featured in the video through this Joystiq link is the announcement trailer which includes some footage of the game itself as well as the first looks at the threw new Starter Pokemon for this go at it. They are Chespin, the leaf starter which is supposed to be....some kind of furry little animal I'm sure, Fennekin the fire starter which is also a Fox and I am not going to make a firefox joke and finally Froakie, the water starter that is a frog. So, tick one box for the Pokemon Formula.
Also shown off in the trailer were two obvious Legendary pokemon of which I honestly don't give a shit. Tick off another box. Our protagonists come in boy and girl variations as per normal and appear, well, young, so tick off another box. Also, it generally looks like you're confined to 'Routes' and cities as per any other game, despite the new-found third dimension as it were, so one more box. What I'm getting at here, if it wasn't obvious, is that I'm less and less impressed with the trailer as I watch it because it really does just adhere to the Pokemon Formula as it were, just with a shiny new coat of 3D paint. The world paint, not the 'ooo it's like it's jumping out of the screen' paint, despite it ultimately having that as well because 3DS. That new coat of paint and a plethora of even newer than new pokemon isn't going to make this any better than previous incarnations if they're still going to adhere to staunchly to the Formula.
There are a few things about the trailer that -do- instill hope, however. Hope that perhaps they're going to shake things up a little more than usual, which is to say really shake things up at -all-. The first is something admittedly a little small, but it's fairly obvious at one point that the MC is skating around on roller blades. In fact, it's not really visible in the above image, but it's that scene. Another form of transport is a small thing, I mentioned and it will probably be something that sidesteps things (probably simply take place of the Running Shoes item and get out-classed by the bicycle) but it's -something-. The other thing which is arguably bigger is also something visible in the picture above, in the background. That's very clearly a Pokemon version of the Eiffel Tower and indeed, the rest of the visages seem to have a very European flavor to them which suggests something of a slightly different setting. Obviously every pokemon game has areas that are just kind of....I don't want to say Generic, but simply not attached to any particular areas, so being a little more ambitious in locales is a good sign if nothing else.
I've made it obvious many times in the past that I really, really think what Pokemon needs, as a franchise, is a growth that is hasn't seen since Gold/Silver (being that R/S/E actually took a step -back- and everything has run off that since). I go into every game expecting that growth and walking away a little more disappointed when it's simply not present. I get the why, but it doesn't make it any less frustrating since Pokemon is honestly a unique experience that nobody has managed to replicate properly despite it being a very obvious thing to replicate. When you see something like that stagnate the way Pokemon has, you can't do much else besides just give it up or cling on to the small hope that somebody is going to get the damn picture eventually, and even though Black/White and Black/White 2 were things that happened, I'm clinging on to that. I mean, I'm getting a 3DS eventually anyway for Harvest Moon games and Animal Crossing, might as well get my Pokemon fix as well, right?
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Sunday, December 9, 2012
The Last Of Us Has Confirmed Multi-Player
When you're announcing something, there's generally three ways it comes out: 1.) You just say "Hey, this is happening" with some sort of aplomb or spectacle, 2.) You -try- to say "Hey, this is happening" with some sort of aplomb or spectacle but some sort of promo material or leak steals your thunder or 3.) You just sort of mention it casually, presumably with a little grin on your lips as you do so. The third method is not often employed, and when it is, it's actually really kind of effective at disseminating a bit of information more than actually making a spectacle of it would be, since, with an off-hand mention, you're ensuring people are going to pick up on it more intently as if they've discovered a really obscure little fact or something. I say all this because this is what happened with The Last of Us - multi-player was announced in the Playstation Blog Post that offers a new trailer, a re-affirmation of the release date which is May 6th, 2013 and the reveal of both pre-order bonuses.
The first pre-order bonus pack, the Sights and Sounds Pack as it's called, is going to be available everywhere, it seems, and simply includes the Official Soundtrack (presumably as a download), a dynamic theme and two avatars, one each of our main characters Joel and Ellie. The other pack, the Survival Pack you see above, is set to be a GameStop exclusive as a bonus to the Sights and Sounds Pack (so pre-ordering at GameStop nets you both) and focuses primarily on the not-yet-mentioned Multiplayer modes that...continue to be not mentioned. From the items in the pre-order flyer, we can assume it's likely going to be something like the Uncharted MP, but possibly with less Deathmatch (or maybe the same amount of Deathmatch because squads of survivors are out there as trailers have shown) and because if it isn't broke, you don't fix it. Uncharted's MP is certainly not broke and, if I had more time, I would likely spend quite a bit of time with it, but I just do not as I've lamented here several times. But if you don't believe me about the MP just being mentioned off-handedly and don't care to click the link, then hey, here's a quote for you:
Multiplayer, wha? We’re not quite ready to talk about it yet, but stay tuned as we’ll be revealing more details on multiplayer before The Last of Us is released on May 7th, 2013.That, of course, suggests that there just might be a little more to the whole MP onion than we know of, which is a really intriguing thing. I could sit here and ponder of all the different things that could really be possible, but I'm not...not really going to do that. Since there will either be cooperative MP against Platforming/Puzzles, Cooperative MP against waves of AI, or various modes of Deathmatch or some combination thereof. We've really more or less exhausted the well of just -how- you keep people who are playing a video game on the internet interested in continuing to play a game on the internet, and those three options are pretty much the stand-outs. Mostly because they are in every single game that has multiplayer in its own way, from Assassin's Creed which sort of re-invented the wheel to fit its own mold to Call of Duty which has turned it into a refined, near-game all its own, to Mass Effect which was sort of the last series you would expect to get MP within its casing. What with being a Shooter-RPG with a single-player focus and everything.
If anything, it's just what 'twist' on the existing formulas the game offers that makes it something stand-out. As stated, Assassin's Creed took it and ran with it in its own direction - giving you the single-player focused character feel and turning it on its head as everyone had that as well, in game modes that actively tried to get you to not act as you do when you play Single-Player. You're still killing mans for points at the end of the day, but the line between Point A and Point B bends and swerves in all the different places than most others attempt, and that's what made it stand out. Call of Duty's twist is that there really -is- no twist - it's simply meant to be a very polished, very refined experience and generally lives up to that with the odd exception here or there. The line for it from Point A to Point B is very straight, but lined with all the best, so to speak, which makes it its own beast. So, much as most things in life, it more or less boils down to what is essentially semantics - not what you say, but how you say it.
My own personal hope is that the game sort of takes a page from another popular game that I won't really mention because I am being cryptic or something, and focuses more on survival in its MP. Not survival from enemies, be they AI or Player primarily, but simply survival from the environment I suppose. The game has already shown off a crafting system to create a few things like molotov cocktails and the like made from random supplies and I imagine that could be extended to other things. Things like torches and fires to keep warm, meals to eat and the like. A multiplayer mode in which you simply try to out-live another individual with or without direct contact with them seems intriguing enough, really, and it would likely involve the trappings of enemies whether they're just scavengers or those strange mutants from the first trailer. Regardless, I doubt I'll be disappointed by the MP because I'm not looking forward to it as much as I am the single player campaign. That's what we know of and that's what's exciting and, for all intents and purposes, that's all I really care about. May simply cannot come fast enough.
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Tuesday, November 13, 2012
Vita's Playstation Plus is Fantastic
When Playstation Plus was rumored to be heading to the Vita, and even after it was announced, everyone seemed to sort of tentatively wait to see in just what context it would, in fact, emerge in. When it became obvious that it would be in a similar fashion as the PS3 iteration, with free games, discounts, Cloud Storage and automatic updates/synching, hopes were kindled, but cynicism even moreso. It was mere moments following the breaking of the news, the outlining of the preliminary features that speculation was abound in terms of the 'free games' aspect, all wondering at the varied ways with which Sony could pull value away from Playstation Plus by splitting it across both platforms. People were already imagining a world where the Instant Game Collection was still 12 games large, split across PS3 and Vita with the lion's share of the titles being for the former.
As you can see above, this is not the case.
It's almost with a certain level of smug satisfaction that I look on the titles offered, and their number, and consider just how many people just don't know what to do at this point. That there is real and tangible value with enough meat to it that you can sink your teeth into it generously. Not only do you get access to the same amount of games on the PS3, but an additional six games on the Vita now that, much like its console counterpart, will be shuffled out with other titles overtime to create a rather robust library for those who stick around and keep subscribed. Being that, after being attached to your account, you can download a game for the PS Plus price of free even after it rotates out of being free there's a really hard argument to make against it beyond actually worrying about what you buy, in the case of not wanting to spend money only to get the same game for free later on. It's an understandable fear, for sure, but one that I find is mitigated by the other upsides the program has to offer.
Personally, on the Vita side of the games, I already own half of them, and really, -really- came close to biting on two of the ones I don't own. Combined, the games that I own set me back a cool $100 ($50 for Uncharted, $40 for Gravity Rush and $10 for FFT) so that does kind of sting, but being that I buy physically, I still have the cushion of getting a free digital version which, as we all know from other forms of media, not just games, you are not automatically entitled to simply because you bought the physical version of it at some vague point previous. It's a method of 'future-proofing' so to speak, since everyone has been very lenient on allowing you to 'own' the games you purchase digitally, even if the company that sold it eventually loses the rights to actually sell it. It hasn't happened a lot, but it has happened - developers and publishers letting selling rights to a game expire, meaning that it has to thusly be removed from a digital storefront in terms of purchasing. If you -have- purchased it, it remains still in your download list for an undetermined amount of time that may truly be 'forever', and as we move further and further into the Digital Distribution future, all we can do is amass titles in a digital way and hope that the future has a place to play them.
For the games that I don't own, however, this is a straight-up double-tap of awesome since not only do we have a release date for Jet Set Radio HD Vita, but it's next week and it's free. As if I didn't have enough to play as it is, now I get a game that was already prepped for purchase (I literally have left $10+ in my wallet specifically for the purchase of JSR) thrust into my lap for the price of nothing, meaning that money can then be put towards something else should I desire. And I do, but one thing at a time. I slowly realized with a growing horror that I have no less than half a dozen PS3 games alone that I want to play before years-end (though, I'll settle for Final Fantasy XII-2 and finishing Yakuza: Dead Souls) and I have the bulk of Ragnarok Odyssey yet to conquer as well as the entirety of Assassin's Creed: Liberation. And then I have Persona 4 Golden awaiting my money next week as well as Playstation All-Stars Battle Royale because I have very poor impulse control when it comes to Cross-Buy, I've learned. I think what I'm saying, as I've said all year (no seriously, it's a running gag) is that I just don't have enough time for all this gaming, goddamnit and that depresses me.
Mutant Blobs Attack!! and Wipeout have also had my interest for a while, but I've simply never figured on having time for the former, and I just....really don't like racing games. For the price of 'free', however, I think I'm willing to give Wipeout a shot because I just might like it. Maybe not, and I doubt very much that I'll sink a lot of time into it in any case, but this is pretty much a brand new world to explore. Being that things are a bit more flexible in terms of downloading when it comes to my Vita, I feel completely comfortable in letting it go to pull down a gig or two over the course of the ten hours it inevitably takes, so whereas I haven't really experienced any free PS3 games, I will be experiencing the shit out of the Vita ones. Doubly so because of the cloud storage that Plus offers, though I suspect I'll end up crumbling and purchasing myself a 32 Gig memory stick at some point in the future. I almost need to, I think, as I believe my 16 gig is a little off, corrupting things with little warning. That is why, by the way, I haven't mentioned LittleBigPlanet Vita in a while - my save is corrupted, and I really am not going to replay the entire game right now.
The moral of the story in any case is that Playstation Plus continues to be one of the better, if not one of the best, member services out there by sheer bang:buck ratio. Even if you're a stalwart and claiming that the games are not, themselves free because the exist behind a paywall, the basic math just throws everything off. For $50 that I paid a few months ago, I will, next week, be able to play Jet Set Radio HD, Mutant Blobs Attack!! and Wipeout 2048 without paying a cent for either game. I don't know what Wipeout retails for now and I'm not going to bother looking it up, but I assume, all told, those three games come in around or under $50. I have thusly made up my investment. Next month when a game or two moves out of the rotation and is replaced with another, that is another game where my money is safely unspent on it, able to be put towards something else. And that's just on the games part - the cloud storage is going to be a goddamn invaluable tool, especially for those out there who really, really truly don't want to spring for a 32 Gig memory stick. Need space? Throw your data on the Cloud, delete the bubble, bam free space. And you can come back to it at any point in the future after a redownload.
Well played. Well played all around.
Labels:
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Too Many Games,
Uncharted,
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Wipeout 2048
Wednesday, October 10, 2012
Ragnarok Odyssey Coming Out October 30th?! Fffff-
So it was confirmed today that Ragnarok Odyssey would still be making its October release window, but just barely, as it comes out on the 30th, basically the very last day it -could- come out to still live up to that promise. This is sort of a mixed bag in the ol' news department, as it were, since on the positive side we now know when the game is coming out. However, the negative side is that it's coming out on the same day as a ton of other shit like fellow Vita titles Assassin's Creed: Liberation and Need for Speed: Most Wanted, not to mention the likes of, uh, Assassin's Creed 3 and the HD-ified Okami for PS3 proper. The point is, Ragnarok Odyssey has some serious damn competition on that date, and I certainly hope XSEED is prepared for a slow burn since that is certainly what it's going to be. Everyone looking to get the game is probably going to be getting it -and- something else, myself included, and it's just that many more people that probably won't get it in lieu of that something else, whatever it may be. There will be people who buy it, however, just possibly not as many up-front as they hoped for.
Personally, I'm locked into my purchase with the pre-ordering system that we're all likely familiar with by now. Sure, you can generally ignore the release dates if you so desire and your copy just goes out into the wild, but I sort of splurged and put my money down on the Mercenary Edition because...that's just what I -do-. I mean, it's only ten more dollars and I get cards. I don't know what they're used for, but cards. I'm...partially kidding, of course. A physical soundtrack (probably because Soundtrack unpacking doesn't work on Vita yet) and a "Mercenary Guide", apparently something like 90 pages long, filled with art, tips and strategies certainly makes that extra $10 more palatable. Certainly not a thinly-veiled attempt to just give XSEED more money in hopes that it will speed along the other two Trails in the Sky games or anything, as I am clearly just that excited for a game that I know very little about still. I mean, there's monsters, you cut them, possibly smash them depending on your class, and everybody's happy. Sometimes you do it with other people because that makes it more fun.
I say that because a Special Edition of a game is something that you just don't back out of, as it's something to be desired, to be treasured. In some cases, something to be sought out, as I did all that time ago with inFamous 2's Hero Edition. Having one that essentially has my name on it instills a sort of responsibility into me, and if only because of that, I feel it necessary to pick it up. Of course, that's not the only reason, as that would just be silly - I am genuinely interested in the game for all of its facets. The aesthetics of the game will likely shine on the Vita's screen, the gameplay is something that I'm probably familiar with, though haven't expressly experienced in the way it is implemented in Ragnarok Odyssey, and the possibility of playing such a game with some of the few buddies that I game with regularly all make it a tantalizing purchase. A purchase that I'm looking forward to getting, possibly alongside a copy of Assassin's Creed: Liberations while I continue to wonder why people question whether or not the Vita actually has games to purchase on it. Being that no less than three games release for it on the same exact day, games that people will certainly be interested in in a general sense, it just makes the nay-sayers look increasingly silly.
There is scant amounts of information about Ragnarok Odyssey out there for those so inclined to look into it, and I myself have nosed into them a bit, but not a whole lot. This game will likely be something that I have to experience to actually be able to understand, to quantify in my head just -how- it works, since I read things and fully understand what they mean, but cannot conjure up a mental image just so. Perhaps it's because I've had all sorts of other stuff going through my mind lately and just haven't been able to focus on it (which has been an issue, certainly), or maybe it's, again, because I simply haven't delved into the sort of "Monter Hunter-esque" genre of games by any measure. It's almost blasphemy to say at this point, I suspect, but save for a demo for one of the PSP Monster Hunters, I've not played the games, and any of the 'clones' out there have all been simply demo plays as well. I really am trying to think of something, anything, and aside from the boss monsters in the Phantasy Star Online/Portable games, I've really not taken down many big things with friends. It's a weird thought.
Still, it's something that will be remedied come October 30th, when I picked up my version of the game. I forget the classes, but the Assassin class comes heavily recommended from some fellow talking about the game over at the Playstation Blog (an XSEED fellow, of course) because the threads are nice and it's the fastest class available. I like that. I do like to be the guy slamming things with a giant sword or a hammer or the like as well, but being able to run around and slice things up in mere blinks of an eye, well, that's something different entirely. Like in the upcoming Metal Gear Rising: REVENGEANCE - getting around seems to be important and quick attacks are your friend as they rack up quickly. Given the right build and the right focus, you'll be outdamaging even the biggest bruisers around in the long run, or at least I think so. This will be one of the many things I find out when I get Ragnarok Odyssey! I'm quite looking forward to it.
Labels:
Games,
Hmm,
Ragnarok Odyssey,
Release Date,
Vita,
XSEED
Sunday, October 7, 2012
Release Dates and Reveals and Announcements, Oh My!
So I alluded to it the other night when I talked about Retro City Rampage and how it has a release date now, but on that day, a whole bunch of other stuff -also- got a release date or a reveal or -something-. As a veritable treasure trove of information, I can't exactly pass it up, but at the same time, it's just a -lot- of stuff all at once and I don't really have an attachment to much, if any of it, to really be able to talk at length about it. Of course, that was all before I really delved into the trailers and such for this stuff which is pretty much what I'm going to do now. And with the magic of this all being a single post, it'll just take the distance between this paragraph and the next to make me knowledgeable, if at least a little bit more than I was about these games that I will talk about tonight. So hopefully, I'll be able to do them a bit of justice, which they probably (definitely) deserve.
First up is the above pictured Planet In Distress which was just recently shown off at the Playstation Blog with a release window of "Very soon", so I suppose that, and the fact that it's been in development for two years and shown before this means it's not technically new but I'd not heard of it prior to now, so there. What it seems to be is a sidescrolling Adventure/Puzzle Platformer type game with a reliance on a few tools to get around. In the trailer that's in the blog post itself, it pretty much just shows off the thing that you throw to put out reverse tractor beams - things (pictured above) that just sort of push you in a direction slowly without offering much deviation, allowing for some nice precision. What seemed to be the highlight of the post I linked, however, is something that seems to be a trend with platformers as of late. The big thing seems to be about the difficulty of the game, which is a very, very delicate thing to be messing about with.
Specifically, the trailer goes to show off the vast amount of differences in layout and play-style between Normal and Hard mode. It honestly looks like two entirely different levels even though the backgrounds are the same from Normal to Hard footage, simply because there's just so much more and different in the Hard mode videos themselves. This is interesting, I thought, making difficulty -that- much of a difference. I'm not quite sure how it will work in practice, but it definitely goes to show the level of dedication on the part of the developers, since they have to, essentially, put in double-time to the game - design it twice, more or less. Once for Normal which entails trying to keep it at an acceptable level while also scaling, and then again for Hard to make sure it's, well, Harder than Normal but -also- scales nicely. For my part I'm....not especially interested since Sidescrollers are a thing that are very hit-or-miss for me, I've learned, but I'll keep an eye out for it at least.
Next up is The Unfinished Swan, which has been given a release date of October 23rd, though Playstation Plus members will be able to purchase the game as early as the 16th. It also has a price announced of $14.99 which is...pretty much what anyone could have expected, I would say. That's more or less what games are kind of coming out for anyway, and nobody really wants to push up into $19.99 unless it's Capcom releasing an HD version of a mediocre-but-universally-loved shitfest of a game. One that I'm not bitter about or anything like that. And $9.99 apparently doesn't pay the bills unless you're really budgeting properly (which means nobody prices their game at $9.99). $14.99 is certainly not a bad price, and certainly not for a game that looks as....well....interesting as The Unfinished Swan does. Yet, I say this as somebody who still has absolutely no idea what the game is.
I watched some trailers. I've read a little about it. It is certainly a -thing-, but what that thing is, I'm still not sure I can quantify it in my head. If I'm right, the game is about a kid who is chasing a swan into a world of white space. You can navigate the space in a first person perspective, using paint that you throw about to understand the actual geometry of the world to be able to get around. So you throw paint on the ground to know where there's a gap, where there's stairs, etc. etc. Of course, that's basically just the introduction as, with the screenshot above as evidence, you'll get into areas that are plenty defined all their own, and I suspect your painting abilities will be used in another fashion. It seems like one of those games that you have to play to absolutely understand it yourself which is fine with me, by all means. I am definitely curious to say the least and would go so far as to suggest that I would be willing to throw 15 of my dollars at it to experience it, if just for the simple fact that I get to use my Playstation Move wand with it. Since I kind of need to use it.
This definitely looks like the kind of game that just....needs a demo, though. I mean, yes, it's all about being surprised and intrigued and such, but that's what makes it the perfect candidate for a demo - since you give people a taste of that, which is very addictive. Provided you can capture just the right bits of the game in it that will effectively show off how you use this mechanic, it'll give anyone who plays it, -anyone-, reason enough to say "You know what, I can definitely buy this to see what's going on with it". I say this because I'm really, really hoping for a demo so I can experience the game in some fashion, even though I'm not planning on getting it right off because, well, I can't really afford to. I just bought a $20 Playstation Card I didn't need to buy Retro City Rampage and Xenogears Tuesday (I hadn't bought Xenogears yet. I'm...terribly surprised. But waiting to just get both at once.) and there's Ragnarok Odyssey and Assassin's Creed: Liberation coming in this month and there's just no money to be had. But there are also games to be had. It's a terrible cycle.
Instead of picking out any of the remaining five games to talk about, I'm just....going to bring up the rest of the five games to get their news bits down and be done here so I can go off and do...other things. Gaming things. If you want to imagine that I have five note cards that I read off of and then throw off behind me unceremoniously in a semi-dismissive manner then I certainly cannot stop you, though it's not a sign of disrespect. Just that I cannot really speak well enough for these things as I'm not really in the 'fandom' for any of them, I'll say. This Tuesday Joe Danger 2 will be releasing like several other things and will come with some rather extensive exclusive content known as Joe Danger Gaiden. It is....basically an entire other Joe Danger game (10+ hours) which is really, really neat and kind of a 'sorry 360 had to get this game with stuff we could never give you' gesture I suppose. Also coming out Tuesday, October 9th is Machinarium for the PS3 at least at the $9.99 pricetag -just- to spite me for what I said earlier. A Vita version is incoming, but at an unannounced date.
The very last Dreamcast game ever(?), will see a Playstation 3 release later this fall as Under Defeat HD which will be a retail and digital release, both for $29.99. People who buy a Physical version of the game get....a lot of stuff, with most of it not confirmed to also be in the digital version. I mean, I don't see how you could put a letter from Hiroyuki Maruyama in the digital game, but the rest seems like stuff that could be included in the digital download itself. We'll just have to see, I suppose - it might also just be free DLC outside of the game download itself. Or paid, which would be a bad idea for the devs that would get blamed on Sony, but whatever. Also joining the October 9th line-up is the Vita Version of Doctor Who: The Eternity Clock which has been a long time coming. Is.....is that a pun? I didn't mean for it to be a pun. The wait was basically because they were implementing touch controls, Near functionality and making sure shared cloud saves with the PS3 version worked. Presumably they do.
And finally, the last title that was announced recently, outside of Playstation Blog's 'The Drop', is SunFlowers for the Vita, a $3.99 puzzler to get your pick-up-and-play fix sorted for folks who might be burnt out on Treasures of Montezuma Blitz. At $4 and coming alongside a demo, the game pretty much deserves -some- of your attention, if not your dollars, so why not show them a little support? If you're not too busy playing any one of the like twelve -other- games coming out the 9th that is. So there it is. There is the News Dump of announcements and reveals and release dates and such that was served up as a deluge the other night that I had to at least try and concentrate into a post to get that information out there and give me a reason to look into some of the titles that I haven't looked into otherwise. Since you never know what you'll learn! I learned SunFlowers was getting a demo which is really cool. Also other things. I learned other things. Mostly about The Unfinished Swan. So what I mean to say is that I think I learned things, but I really just...don't know.
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