Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Saturday, May 10, 2014

Wow, That Got Big


Tomodachi Life is a game that Nintendo announced not too long ago that is...well, more than a little hard to explain.  It gets even harder if you actually watch the video included above, but it also elucidates that difficulty that I bear.

Put simply, Tomodachi Life is a Life Sim that uses your Miis (well, you have to make them in the game, it doesn't just pull them, I don't think) to create the living, breathing element that "Life Sim" implies.  It's like The Sims with full Automation, because your Miis will live out their own life without needing you to tell them to brush their teeth or go to sleep.  Instead, important things (or, you know, less so) will be asked to you for your input every now and again.  Along the way, a ton of zany shit happens.  If that wasn't obvious already.  Basically, it is in every way a light-hearted, whimsical game that means only to entertain.

Which is why it's a little odd that it was found dead-center of a rather extreme and heated debate about really important issues.

A rather large part of Tomodachi Life, being a Life Sim, is the ability for your Miis to marry one another.  Like The Sims, this will usually lead to having a child, and in Tomodachi Life, this child can hop around from your version of the game to others over Street or Spotpass, I believe.  However, it quickly surfaced that this was only possible with heterosexual couples and, indeed, such a coupling was the only one possible in the game itself.  Fans took to Twitter to ask Nintendo of America to add Homosexual coupling to the game for the Western Release and the whole thing could have just ended there.  It really did not have to snowball to just where it ended up, but, well...
"Nintendo never intended to make any form of social commentary with the launch of Tomodachi Life," a Nintendo of America representative said in a statement to the Associated Press. "The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that Tomodachi Life was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary."
I want to know just what part of that they thought was a good idea.  Like, on a basic, simple level, how does "Can you add homosexual orientations to the game?" elicit a response that is basically, "Woah, hey wait, we're just trying to localize a fun game here, we don't need to muddy it up with shit" and someone went "Yeah, that works."?  That's just poor decision making, pure and simple.  It is clearly not the right way to handle the situation, and it's a little disappointing that it went down that way.

I would like to sidebar here for a moment and say that, on the whole, I'm not really a fan of Internet Activism.  The goals are generally, inherently noble, yes, but the methods and the execution of being heard is usually not.  Nor is it usually pleasant.  More often than not, the common person walks away from the entire experience with a -negative- opinion on the whole of it because it all devolves into a shouting match between people on their respective high horses.  Harken back to the Dragon's Crown debacle, where a simple argument over some admittedly eyebrow-raising sections turned into "THE GAME PROMOTES RAPE CULTURE" versus "IT'S FUCKING ART" and neither side was willing to budge because the sides were simply too extreme from one another, destroying any and all middle ground that could've been discovered.  It became a cesspool, to be frank.

The sad thing is that the argument resumed by Tomodachi Life is far bigger than the game and honestly didn't need to be as laser-focused on it as it was.  I blame the majority of that on NoA's original, stupid response.  A lot of the things that the Internet Activists get bent out of shape about are fairly malleable, adhering to a certain set of standards that, while not 'mandatory' to have, many people do have anyway.  Things are in a grey area, I should say, whether it be a real one or an argumentative one.  The issue of homosexual relationships in games where -you- as a person are supposed to be represented by your avatar?  That's easy.  That's binary.  If you are gay, your character should be able to be gay.  Full stop.  Just like if you're a particular race, your character should be able to be that particular race.  It is meant to be -you-, so allow the tools and the options for that to be possible.  It's not a matter of "every game has to have 'the gay character'" or silly bullshit like that (which is actually counterproductive), but just a matter of ensuring you can play you when the developer wants you to play you.

That said, it was never Nintendo of America's battle to be fought, and had their second statement been their first, it would've been that much more obvious and simple.
"Unfortunately, it is not possible for us to change this game's design, and such a significant development change can't be accomplished with a post-ship patch," the statement continues. "We are committed to advancing our longtime company values of fun and entertainment for everyone. We pledge that if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players."
NoA is simply localizing the game.  They're the ones translating the text and making sure the game plays nice with the different versions of the hardware that are in our region.  They don't have authority or the ability to change entire swaths of the actual game itself and that was obvious from the start.  Tomodachi Life was going to release as-is, and that's not some sort of crime against humanity.  It was never really about Tomodachi Life itself, but rather the larger issue present.  If they would have just said it was out of their hands from the start, people (the sane ones, anyway) would have shrugged and either said "That's reasonable, we'll just see next time, I guess" or went "That's reasonable, let's ask Nintendo of Japan about it instead, since they made the game." and it would have just went from there.  Cooler heads would have (likely) prevailed and we would all be the better for it.  Instead, we have the things being said in the comments section of those posts linked in this one and -yes- you should always ignore the comments section as a rule, but good god there is some extraordinary bullshit in there.

Some seem to think that the last part of that second statement, the "if we create a next installment in the Tomodachi series" line is a thinly-veiled threat to the tune of no more Tomodachi games being localized.  That is then being levied at anyone who dare say anything about the gay issue as ammunition for a take on the "This is why we can't have nice things" guilt trip.  If that's the case, then, well, so be it.  We have evolved beyond the point where a glaring oversight over something as binary as orientation is 'alright', and it's hard to say whether or not the next game will see a change in that, given that Nintendo is not exactly widely celebrated for flexibility.  Not to mention Japan's views and policies regarding same-sex marriage, which aren't nearly as open as America's are becoming.

None of this is an actual condemnation of the game or Nintendo, really.  A lot of it is just issues regarding circumstance and of an issue that isn't actually directly related to Tomodachi Life beyond the solitary obvious reason that was likely not done out of malice or pettiness.  As such, with it more or less 'resolved', you should certainly pick up the game if it looks to be something that you would enjoy.  I myself am on the fence about it because, while I love quirky, weird shit (as we have established) I'm not too sure on Tomodachi's staying power beyond the initial "oh wow this is sooooo crazy" parts.  When everything is random and silly, it just becomes routine and when that charm is gone, it has to stand on its own mechanics and I'm just not sure -what- mechanics are really present.  Perhaps I'll grab it at some point, however, to find out!

okay, this post was entirely too serious for a game where you can RPG battle a fucking hamburger

Wednesday, May 7, 2014

Pokémon Ruby/Sapphire Remakes Announced, Water is Wet


Well, nobody saw this coming.

It was inevitable; Pokémon remakes are the kind of things you can just expect now, except that they've kind of ran on it a little fast because unless they release a 3DS successor in the next couple years (they better not) we'll see a Diamond/Pearl remake on 3DS or they'll just wait until the next handheld iteration.  Which will probably be a while away still.  Hopefully.  And then they'll have to wait a couple years later for an Black/White redo, which is really weird to think about right now, with Black/White (and their sequels) so fresh in the mind.

My point on this is more or less exactly where it was: This is not a bad thing, but Ruby/Sapphire was a bad Gen.

Instead of retreating that, I suppose I should talk about -other stuff- involved in it.  Everything is speculation, since Nintendo only saw fit to announce it with nothing accompanying it because that's great.  The idea is obvious that it'll be done in X/Y's visual style which will be nice, especially if they really trick out the perspectives again.  It'd definitely help give Hoenn a bit of a new feel and edge which it could do well with.  Not that the Hoenn region was bad, but a visual overhaul could -only- end well for it, is what I'm saying.  Which I guess is a backhanded compliment in a sense but oh well.

What's unfortunate about the speculation is that Nintendo unintentionally (I would imagine) added a lot of fuel to the fire with the scant couple sentences they decided to add to the reveal.  If there's anything I think of when a remake is announced, the phrases "An Epic New Adventure is Coming!" and "Explore a Dramatic New World!" are, you know, not....among them.  It seems unnecessary, but there are three potential reasons for it.

  1. Mistranslation.  This one seems the least likely.  Nintendo is pretty good about localizing things, so imagining that the phrases should've been something that excludes "New" and instead goes for "Reimagined" and "Dramatically Altered World" or something of that nature seems like something that wouldn't have happened.
  2. Misdirection.  "Well, it's a new adventure to someone!  And with the new camera angles, it's like a whole new world!"  Yeah, no.
  3. New Content.  This one is probably it, honestly.  Fire Red and Leaf Green offered quite a lot of new content for the post-game, and they might be going that route with Ruby/Sapphire.  If they offer a new arc post-game of that sort (which would then alter the Elite Four as it did in FR/LG) then that would definitely be an Epic 'New' Adventure in a "Dramatic New" World.
Seeing some new post-game content to Ruby/Sapphire's remakes would be very nice, as Pokémon games in general have been lacking in Post-game for some time now.  Why that is, it's hard to tell, since that seems like the easiest thing to think about, but offering three or four towns of absolutely no consequence with nothing to do in them but serve as stopping points between catching new pokémon that are only held back for 'reasons' (as was the case with Black/White) does not a post-game make.  Of course, that's all poison in the well thanks to Gold/Silver which had the most robust area of post-game content by far, which has been the exception and not the standard.  That said, the wording means that it still won't be as rich as a full return to a former region, as the former regions are not 'New' for the same reasons that an improved Hoenn is not 'New'.  Hoping for something of bulk and substance, however, is about all I have.

I don't like myself for it, but I will be getting one of these games.  I -generally- get the first one of the pair, thus Omega Ruby, but....well, I just really like blue, so I might be grabbing Alpha Sapphire.  Either way, I'll be getting my Pokémon on again this November provided I don't have any other gaming to do.  Because I just might.  Okay, I definitely will and it'll be on my Vita.  But I can make Pokémon time.

hopefully the extra content entails tracking down Team Magma and Team Aqua and murdering them...in a Pokémon battle

Tuesday, January 21, 2014

Bad/Dumb News Dump


There've been a lot of little bits of news here and there that fit the exact formula for a News Dump post - not enough of a thing that I can go on and on for a full post about it, but significant enough that I have to say -something- about it.  As luck(?) would have it, they also all have a fairly negative connotation to them, whether it's due to being unfortunate in the worst degree, or due to including a massive amount of what is colloquially referred to as 'dumb'.  While I'm admittedly a bit remiss to include the two together, it fits a theme and I like themes.  Everybody likes themes, actually.  So everyone should be fine with me condensing as I'm doing.

The first bit of news is the one that hits me the hardest.  While I'm not directly affected by it, it still hurts because it's a shitty, unfortunate situation and one that doesn't need to exist.  Rune Factory 4, which we've enjoyed in the states for a while now, was slated for a late release in Europe (like most 3DS games) and it was recently announced that it's actually not going to happen.  Without really listing a reason, Marvelous AQL Europe announced that their plans to bring the game to PAL-land have been canceled and they hope you look forward to more announcements on new titles (that may or may not actually see a release and if they do, you probably don't want them).  On just about any platform but the 3DS, this would be regrettable, but not -completely- irredeemable.  However, since the Region Lock thing persists on the 3DS (I'm not sure if it's something that can just be disabled, of course, probably not) it means that Europeans really have no means of playing Rune Factory 4 unless they also import a North American 3DS.

One has to wonder if this has anything to do with the shuttering of Neverland and the shaky future that the Rune Factory series seemed to have because of it.  This is certainly not a welcome follow-up to that case if it's connected (it would almost have to be, I think) and I can't help but just wonder about the future of Rune Factory all over again.  It's basically my favorite version of Harvest Moon now with the absolute abundance of things to do, and I really just want it to continue, since I know there'll apparently -always- be Harvest Moon games regardless.  I want to have both, basically.  Though, I'm sure Europe wants the same as well, and it just remains to be seen how things are going to go in the near future here.


If you've paid attention to the Mobile Games scene for the last few months, or hell, even just watched TV, there's a good chance you've heard of Candy Crush Saga.  It's sort of risen up as the second coming of Angry Birds in that sort of "Why do people actually like this game?" way.  It's essentially a Bejeweled clone with some different mechanics from what I've seen, and from that base, they've branched out into other games genres to spawn other games that make liberal use of the word "saga" (Bubble Witch Saga, Pet Rescue Saga, etc.) which is kind of the problem here.  Or, rather, half of the problem.  You see King, the developer of the Saga games, has decided to file a trademark for the words "Candy" for use on pretty much everything (games, clothing, etc.) and "Saga" for games primarily.  Even stranger is the fact that the application for "Candy" was approved.

Now, a trademark is not a patent, which is the thing people make money off of.  This is a point of contention that seems to be going around the internet, because people seem to think that King did this so they can extort royalties from everything else that dares use "Candy" in its title.  That's most certainly not the case, and even if it were, I'm sure Hasbro would have a very stern something to say to them about that  But it's okay!  King went on record saying that they 'will not enforce against all uses', just the ones that are clearly infringing on their branding and/or game.  Which is fine and all until you realize that they're not allowed to do that.  Trademark law requires that you -fight- to keep your trademark since it's clearly an important part of your business strategy in that case and allowing it to be infringed upon cheapens it and weakens your claim.  So....basically don't expect them to hold it for very long.

Now, about them 'not enforcing against all uses' where "Candy" is concerned, apparently nobody got that memo for "Saga", because they've requested legal action against Stoic for The Banner Saga.  The Banner Saga is a game that was Kickstarted for the PC and Mac, with other platforms in the works potentially (hopefully) including the Playstation Vita.  The Banner Saga is also not a game that has anything to do with King's works in anyway - there's no overlap because King works in the mobile space - and their complaint -solely- rests on the fact that their games entirely end with "Saga" and so does "The Banner Saga".  This is a -classic- Trademark infringement case, harkening back to the Scrolls debacle between Bethesda and Mojang where Bethesda had the absolute gall to actually request recompense as well.  As the 'Saga' trademark has not been approved, it's hard to say what the hell King is thinking at this point, but I can't foresee them getting away with this one.

Finishing up tonight's festivities is another heaping scoop of 'dumb' involving Alienware and the phenomenon known as a "Steam Machine".  Steam Machines are something that are still mostly nebulous in concept for me, in that I'm still hazy on how it proves to be a stand-alone box when a majority of its games (at the start at least) will have to be streamed through your Machine by your PC, thus only really granting the 'Living Room Experience' (take a shot) which can already be achieved with a normal PC and Big Picture mode.  But even I know that the main strength of the Steam Machine is its ability to meld the set specs and development consideration of a Console with the ability to be upgraded and customized as a PC.  I'm pretty sure -everyone- knows that, that that's pretty much the entire point of the machine.

Everyone except Alienware, apparently.  I'm, uh...I'm just going to quote this here.
"Lifecycle wise, consoles update every five, six, seven years. We will be updating our Steam Machines every year," Azor said.

There will be no customization options in Alienware's Steam Machines, Azor continued: "You can't really update it." Customers will have small range of configurations to choose from, such as more memory or a faster CPU, he said. Those who want to beef up their machines on their own are better off with a standard PC, Azor noted – after all, anyone can turn a PC into a Steam Machine by buying a Steam Controller and downloading SteamOS.

"If you actually want to customize your Alienware Steam Machine, maybe change your graphics card out or put in a new CPU, you would be better off with the standard Alienware X51. This particular product is restricted in its upgrade options."
This is honestly a little impressive because this is a scenario I never would have imagined possible.  It's something that shouldn't exist in nature.  You see, there's missing a point entirely, and then there is this, which grossly misinterprets every ideal that a product is supposed to espouse and it manages to appear as the sacrificial lamb to encourage you to simply buy their other products instead.  It's astounding.  It has astounded me.  I am properly astounded.

Yearly refreshes, non-customizable and spoken of as an inferior product by reference.  (Because seriously, 'if you want to mess around with it, just buy a PC' is not saying anything positive for this thing)  That's the triple play right there.  The Triple Play of "Who in the fuck taught you PR?"  I just....don't even know what else to say about that one.

this post was brought to you by the letter 'duuuurrrrrrrrrr'

Thursday, January 16, 2014

Pokemon X Is Actually Good So Far


At this point, I don't even need to point out that I have been vocal about my dislike for many aspects of Pokemon games past and present, and those definitely lowered the bar for Pokemon X going in.  However, while it's a bit of a stretch to say I have been suitably impressed by X, I -have- been pleasantly surprised at the very least.  Granted, I haven't really bitten into any of the actual meat of the game - I haven't met the Professor yet, even - but I've spent some time in the first areas, got my first badge and have generally started up a preliminary team with the few pokemon I've come across that I like.  It is by no means something permanent, but merely something that exists until I can switch out the stragglers.

My starter was Fennekin the fire fox, whom I scummed for an hour for to get a Female that I could name Cierra.  Because she's a fire-starter.  (Read the Riviera: The Promised Land LP for the reference and to realize that it's quite brilliant and I'm proud of it)  The fire starters are more or less always the best with some exceptions - if you didn't take a Piplup in Diamond/Pearl/Platinum, it's because you're awful since Piplup is a penguin and thus wins.  And Snivy Smugleaf was clearly the correct choice for Black/White.  I've supplemented Cierra with mostly first-gen pokemon out of happenstance I swear, I'm not being a snob or anything.  I caught a Pidgey since they're just a solid Pokemon to have around, and I got a Weedle for a Beedrill since having a fully evolved Pokemon at Level 10 is a pretty neat feeling.  Finally, I've already gotten my standard Pikachu that will eventually be a Raichu, as I have to have a Raichu in every game.  However, this Pikachu is merely a prototype for my eventual Boss Raichu, and I really wish I would've named it Mercer.  Even though it's a girl.

I can't speak much for story so far, but the set-up is refreshing in that it feels a little more...organic, more believable than most games in the past.  The 'traditional Pokemon journey' has previously been set up as something of a 'rite of passage' which makes less and less sense as you go on in the series.  While you can't deny that aspect of it in X, it's not as prevalent, and with the addition of four other characters that form a little group with you (no, you guys don't stick together) to make it feel like something of an adventure it just works -far- better than ever before.  Sure, you still have a mother who is perfectly fine with her tween child heading off out into the world all on their lonesome for some reason, and you still find yourself responsible for completing a Pokedex, but it all just -feels- better somehow.

Presentation is better than it's ever been as well.  This is probably the first Pokemon game with camera angles which shouldn't be exciting, but it is.  Not only that, but the graphics definitely take advantage of the 3DS hardware, and everything just seems far less stiff than previous games.  Animations are nice and smooth and enhance the combat greatly (though they take enough time that I've honestly considered turning them off unfortunately), while everything just seems much better defined.  Character designs are rather nice and fit in well with the rather lovely locales that I've seen so far.  It's at least the most visually pleasant and interesting Pokemon world to date, though I'm not quite sure how much of an honor that is to have held aloft.

Even if I end up disliking Pokemon X because of the story, because of Team Flair and such, I can say without a doubt that X/Y is a -definite- step forward for the franchise.  Mechanics haven't seen many tweaks that I've found just yet which is a big problem, but they've broken out of their comfort zone greatly.  At the very least, we have beautifully detailed Pokemon models and animations that they can lift directly into the next iteration, which means they can focus more on...well, other aspects of the game.  Like the gameplay.  Like the things that they've needed to fix for entire generations of the series in general.  For once, I can say that without laughing like a madman since it....well, it -could- happen!

she's a twisted fire-starter

Saturday, November 30, 2013

Rune Factory's Future Looks Troubling


Yesterday was a dark, dark day for everyone, though most people don't even know it.  Neverland, the developer behind the Rune Factory series, announced that it was immediately shutting down and filing for bankruptcy, which...you know, is bad.  It's also completely unexpected because Rune Factory 4, their latest released game, did well enough to greenlight a Rune Factory 5.  It seems that they were simply struggling financially and nothing was helping it, so they're just closing up shop.  It's depressing as hell, because Rune Factory as a series, 2 aside, has pretty much been getting exponentially better with each numbered iteration and would probably continue doing so.  Though, technically, they do still have a chance to do that.

You see, it's simply Neverland, the developer, that's going out.  Marvelous AQL has owned the IP for Rune Factory since the start, I believe, and that's not going to change.  Being that they're the publisher, what it means is just that they need to find a new developer to make future Rune Factory games if that's their choice.  Considering Rune Factory 5 is almost certainly already started and it's a good series that sells well-enough for what it is, it's pretty easy to hope that they will indeed continue making it.  One can simply hope that it won't lose any of its charm with a developer change, if one is indeed going to take into majority effect.  I know, you're just yelling "STOP WITH THE LEAD-INS", but it's as much for my own benefit to assuage my own fears about the situation as anything.

The plot thickened when Yoshifumi Hashimoto, Marvelous AQL producer of the Rune Factory series made a little post on the Rune Factory blog regarding their next project, since things appear up in the air.  If you'll allow me to shamelessly steal Siliconera's translated version of the post...
“Hello, Hashimoto here.

How are you guys enjoying Rune Factory 4?

I’d like to take this occasion to make a comment about the future.

As of now, it’ll still remain a secret as to what kind of title we’ll be releasing next, but I can say that the staff members are still doing great.

I will leave it at that for now, and I thank you for your continued support.

Producer, Yoshifumi Hashimoto”
The part of that message that states "The staff members are still doing great" is what's causing a bit of the rumor mill spinning.  The people in a folding developer are generally not "okay" when the announcement goes out, much less "doing great", so there are two different interpretations of what that actually could mean.  Either he means that the Marvelous AQL staff are okay which is...superfluous to say, or he means Neverland is great as it seems to imply, which would sort of make on think that they're doing great because Marvelous has something to say about it in the matter.  People are speculating that Marvelous might be hiring some, probably not all, of Neverland's staff with the intention on making a new development studio that can continue working on the Rune Factory series.  It might seem a little too good to be true, but it does absolutely no harm to anyone to at least -hope- it's true.  At the worst, we're wrong and Rune Factory 5 will be finished out by a studio unfamiliar with the series (or Marvelous' own in-house studio, but they might be a little busy with the new Harvest Moon at the moment) and at best, we're going to get Rune Factory 5 which is still mostly a Neverland production.  Either way, it still seems like Rune Factory 5 is still a thing that is probably going to happen, and I don't think I'm deluding myself into thinking that.

Still, gotta be honest, when I first heard the news, my reaction was basically this:  (Sorry, Chance, I'm stealing it)


It's good to be optimistic, however.  To hope.  Something something, A New Hope.

I just really want Rune Factory 5 if that wasn't blatantly obvious, and Vita plz if you like, I'll buy both versions

Tuesday, November 26, 2013

Persona Persona Persona


The other night, there was all sorts of Persona announcements and it was a pretty great time unless you were actually watching it as it was happening.  Because that was a nerve-wracking experience, I'm told, what with Atlus trolling the shit out of everyone.  On a molecular level.  Which is...admittedly fun to experience after-the-fact as a sort of educational bit of how to endlessly torture someone in the span of the hours the actual event covered during the announcement parts.  Regardless, the important part is the games that they revealed in the event and not so much the means with which they did so.  Even if it was just...just hilarious and fantastic on some schadenfreude-laced level.

Probably the second-most high-profile announcement of the night was that of Persona Q: Shadow of the Labyrinth which will release on the 3DS in June of 2014.  Details were scarce at the time of announcement, but we've since learned a few more bits about it.  First, there was a trailer (linked to the page, not the video itself) that showed off a good bit of the gameplay alongside some words in the actual page itself that seemed to suggest, yes, the SEES Team from Persona 3 and the Investigation Team from Persona 4 will be crossing over, but not in some sort of free-for-all.  Which...is kind of weird to say when the actual video shows Yu, Yosuke, Mitsurugi, Yukari and Aigis in the same All-Out Attack, but they basically mean for story purposes.  Which is precisely the wrong way to approach a cross-over game, but, hell, what do I know, I suppose.  Not like I wanted Brosuke and Junpei to brofist and thus uncreate the universe through a Bro-Singularity or anything awesome like that.

Of course, there were even more details meted out since then, but they're fairly sparse in what's actually being revealed.  The game takes place in Persona 4's school though there seems to be a Persona 3 Tartarus theme to it since there's a clock tower that just sort of appears out of nowhere and is rumored to usher in the death of all who hear it ring.  You know, normal stuff.  Of course, it also seems like there will be Day/Night sections to the game, as the page mentions school events as things that will happen that allow the P3 cast and P4 cast to have some limited interaction.  Honestly, that means that it really just sounds like Persona 3 at Persona 4's location with both teams....which is fine by me.  The same dudes on Persona Team seem to be handling the game as well, though perhaps not in their usual roles.  Still, Shoji Meguro will be producing the soundtrack which means it's going to be awesome.  Certainly something to look out for.


Probably the most....special announcement of the night was that of Persona 4: Dancing All Night for the Playstation Vita.  If you were wondering just what would come of the recent buyout of Index by Sega Sammy, well, here's the first proper product of it.  Dingo, the developers of the Hatsune Miku:  Project Diva games are the folks behind this, so if you bought either of the versions of the game that Sega decided to localize over, you know, any fucking other game at all, then you'll know exactly what you're looking into here.  From what I can tell, there's only Yu Narakami, Rise Kujikawa and a new character who has a Megidoloan Cute smile and a name I can't quite parse nor do I care to google for because ehhhhhhhhh.

I'm not really sure what I think about this game.  I see the 3DS getting what essentially looks like a proper Persona game that's a cross-over of P3 and 4, albeit with an unpleasant art style for me, and then I see the Vita getting...a rhythm game.  A rhythm game that only pulls from Persona 4 in music, and only has three announced characters that might not actually get more characters.  I'm hoping there's going to be more to the game than what we've seen, but I'm just not seeing -how-, and that coupled with the knowledge that it'll still release at full price (as in likely $40) just seems to drag my potential mirth for the game to below sea levels.  Especially since it's all but dashed my dreams of seeing Kanji do a righteous step to Mass Destruction.  That's right.  Tell me you don't want to fucking experience that now so I can call you a goddamn liar.


Persona 4:  The Ultimax Suplex Hold (I don't know either) is getting the highly-expected Playstation 3 port next year to match the Arcade release of it.  Uncle Dojima's partner Adachi was revealed as one of the new fighters in it, alongside Yukari and Junpei who were announced months back.  That's...uh...

Yeah, that's about that.

So really, there were some assorted announcements and they ranged from pretty interesting to "okay", but overall it wa-

Oh, right, there was one other thing announced.  Some little thing that you might not even really care about called Persona 5.


Persona 5 was announced for the Playstation 3 and will release sometime in "Winter" 2014 in Japan, which most likely means Winter Quarter which is...you know, the tail-end of the year.  Which means we probably won't see it on American shores until 2015 and what part of 2015 is very much up for debate.  After the other announcements, I'm sure you can guess, but there aren't very many details out there about the game except for a few tidbits released later.  Tidbits that are, apparently, the only ones we'll see during 2013 which is kind of disappointing, but it only further serves to feed the hype-machine which is...what they want, after all.

Like Persona 3 and 4, Persona 5 will take place in a high school setting, though the theme of the game is a bit different.  Instead of facing the miserable truths of the universe ala Persona 3 and facing the miserable truths of oneself ala Persona 4, Persona 5 will be about 'being restrained by modern society' and the breaking of those bonds.  They also claim that it's going to have a different 'mood', but it'll still be familiar and reassuring for the fans.  Which...I cannot even really fathom what it's going to mean.  Between Persona 3's sometimes-overly-depressive narrative and Persona 4's always-upbeat-even-though-we're-tracking-a-serial-killer tone, they've covered a rather wide swath of moods, but I suppose there's still ground to be broken, though just where it is, I'm not sure.

So basically there was just so much Persona announced which is good for us fans, since, well, more Persona is always a good thing.  Just what titles we'll end up seeing in the west and when are up for debate, but the big one is definitely coming over so that's what matters.  Still...the wait is going to be painful.

I can pretty much just list a bunch of Persona 3 songs that I want Persona 4 characters to dance to, goddamnit Sega

Monday, November 18, 2013

Senran Kagura Burst is...Actually Fun


My love of XSEED is no small secret, and in fact I do believe I take every opportunity to shout it from whatever perch I can find.  I also like to express this love by buying their games since, you know, that's kind of what you do in this situation.  And I have been doing just that - From Rune Factory 4 to Ragnarok Odyssey to Killer is Dead to the upcoming Ys:  Memories of Celceta (Silver Anniversary Edition) and and so on and so on, I do believe I have purchased the bulk of games XSEED has released lately, with Valhalla Knights 3 being the only exception and that's because I just haven't seen a cart version of it.  When Senran Kagura Burst was announced a while back, however...I....well, I wasn't sure.

My reasoning is pretty blatant to see:  Senran Kagura as a series is pretty blatant fanservice for little other reason than fanservice and I'm not really interested in that.  So I was fairly willing to give the game a pass, even with the knowledge that if it sold well, XSEED would look into localizing a Vita game based on the series which is something that I know that at least one employee at XSEED would absolutely love to see happen.  Admittedly that did weigh on me - I want to support XSEED and help them get more and more projects, but I also buy games for the -game- aspect most of the time, and I just wasn't sure Senran Kagura Burst had it there for me.  Though, I began to sort of -hope- that there was.

Behold my surprise when word of mouth started getting around that yes, indeed, the game portion of Burst was actually fun.  It certainly wasn't from the critical community (as of this writing, there is merely one score for the game - a 70) but just from forums here and there.  Told as a solid, lightning-fast-paced beat-em-up with an actual passable story thanks in no small part to one of the writers being from Ace Attorney 5, it seemed...well, kind of impossible!  A thing that I never would have honestly guessed was possible.  But that, along with Hatsuu from XSEED drumming up the hype machine by retweeting people who said they bought it was enough.  Mine was among some of the tweets retweeted by her as I began the long and arduous download because I was an idiot and completely forgot that the eShop is terrible and doesn't let me just buy things to download at my planned convenience instead of some random interval deemed appropriate by the "Download Later" function.

Pretty much everything I'd heard about the game is true and then some.  If you can get past the fanservice bits (of which there are a -lot-) and just enjoy the game for what it is, you'll find an old-school side-scrolling beat-em-up that has a quicker pace than most 3D Sonic games which is really tantalizing and fun for some reason.  There's even an option to make yourself -faster- through the use of Frantic Mode, which almost turns the game into a Twitch fighter more than anything else, if such a thing is even possible.  By pressing L and R at the start of a mission, your character eschews their normal outfit for the basic swimwear underneath (yes, I know, I know) which offers a ridiculous speed and power increase for an equally ridiculous defense decrease for the entire mission.  It's supposed to be extra challenging because of the poor Defense, but I'm killing things far too quickly for it to cause a problem for me, though I attribute that to being in the early chapters of the game yet.

My only issue with the game, really, is that sometimes the camera jukes and jutters to the side like it's trying to go somewhere but is hitting a wall somehow.  It's disorienting, but most of the time I don't notice it because I'm following the action, however when it happens while you're just proceeding to the right to the next combat section, it is abjectly terrible.  It doesn't do it a lot, but it does it enough times that I figured it was worth mentioning.  My other complaint is more about the system - after being so used to the Vita's wonderful screen and the TV, I find that it's hard to look at the 3DS screen for long periods of time, especially as intently as I do to keep up with the action.  Which is the only reason, you jerks.  Otherwise, it's a fun little game that I put a few hours in the last time I played it purely by accident - I merely wanted to get a couple missions in while I was waiting on something and that just never really stopped until it finally did.  A whole chapter of progression later.  So it's got something going on for it!

I barely even pay attention to the jiggling anymore which I think is a good thing, right?

Wednesday, November 13, 2013

3DS Finally Set to Catch-Up in December


Way back when the Nintendo Wii U was being discussed in terms of Online Functionality and the like, a couple things were made of note for the future.  Those were, specifically: the Nintendo Network which was Nintendo's apparent attempt to bring their console into the future present-day 2010 with an account system rather than the Friend Code system that was pre-historic when it was new, and Miiverse which I only -tonight- figured out what it was, thanks to even more research than I'd done previously.  Which was more than a cursory glance.  They were things to make note of because not only were they Nintendo's main forays into a connected ecosystem, but they were guaranteed from the start to -not- be Wii U exclusives.  Not only mentioned for 'future Nintendo consoles', but teased for the 3DS as well as integration through web browsers and mobile devices.

It was announced that those additions are finally being made to the 3DS in December when the Nintendo Network and Miiverse come to the 3DS proper.  The Network is pretty self-explanatory, but Miiverse is a different beast entirely.  At first, I was under the impression that Miiverse was the WaraWara Plaza that you see whenever you boot up your Wii U, which would be really neat on the 3DS, but that's not it.  Miiverse is, for all intents and purposes, an Activity Feed that goes a little above and beyond.  Games, so long as they're programmed to do so, can display choice Miiverse posts not only between people, but during specific times during a game.  The video example shows 'helpful hints' from others popping out after repeated deaths and also little notes for every level on Super Mario whatever.  It's meant to be ubiquitous instead of something that you just have to 'check', and I admit it sounds cool....but none of the game already out will be patched to support it, I'm sure, so it's nothing to get excited for now I don't think.

The sudden killing of Swapnote also makes a little more sense as Miiverse has individual tabs for specific games and whatnot, which can be used for 'official word' from developers and whatnot instead of sending out notes through SpotPass.  I mean, sure there were child predators using it and succeeding in Japan, but that's like shutting down Skype for doing the same thing because you know it happens.  Still, Miiverse is not going to fill the same niche as Swapnote, especially since I don't think you can make private posts to one person in particular(?), but no one can be choosey on the Nintendo front unfortunately.  It is neat, however, to see that the Nintendo Network is coming to the 3DS officially and it'll be 'unified' with the Wii U (purchases and whatnot are still tied to the consoles, but Friend Codes will be dead, dead, dead so baby steps) since it means I can finally set up a NNID for whenever I end up picking up a Wii U on the cheap.  Since I'll want one for the Wii games at least, if not the allure of playing some N64 games on what amounts to a handheld device.  Since...that's going to happen eventually?  Right?

I mean, I hope so, because I would love to play some Ogre Battle 64 on that nice little tablet

Friday, November 1, 2013

Swapnote is Effectively Dead


Swapnote, also known as one of the few genuinely interesting things about the 3DS has more or less been cut off at the legs and left to crawl for the immediate and indefinite future.  While Swapnote is not going away completely, the main component of it, the SpotPass sending feature has been indefinitely suspended, meaning the only way you can get notes from anyone, including official notes from Nintendo and affiliates...is through StreetPass sending.  Also known as that fucking thing that never happens ever.  The difference between SpotPass and StreetPass is that SpotPass uses the internet and StreetPass uses the little range of Nintendo wireless that goes out from the device, and is usually just picked up by other 3DS systems while you're out and about except it never really works that way because I guess not enough people are carrying around 3DS systems with this feature enabled.

So, the long and short of it becomes - sending Swapnotes through the internet to your friends is feasible, whereas sending Swapnotes to people around you is not...because you both have to Friend Code one another and if you're close enough to one another that you can send Swapnotes with StreetPass, you can do fucking everything else.  Granted there are some uses, I suppose, mostly the types that make you go "D'aww", like setting a Note with a sweet message to your significant other to send during their work day, but otherwise the uses are limited and made even moreso by redundancy. All of this is rather hilarious when you discover the reason, however.

The following message was sent out through official Nintendo bulletins, the official Nintendo website and has basically been copy-pasted at every news site covering this story, so it's fairly easy to find.  Still:

Thank you for your support.



Nintendo has learned that some consumers, including minors, have been exchanging their friend codes on Internet bulletin boards and then using Swapnote (known as Nintendo Letter Box in other regions) to exchange offensive material. Nintendo has been investigating ways of preventing this and determined it is best to stop the SpotPass feature of Swapnote because it allows direct exchange of photos and was actively misused.



Nintendo always wants to provide a positive experience for all consumers and limit the risk of any inappropriate activity or misuse of a service. We feel it is important on this occasion to take this action.



We are very sorry for any inconvenience to the many consumers who have been using this service responsibly; however this decision was made considering the point that many minors also use this feature of Swapnote. Thank you for your understanding.



Nintendo will continue to work to ensure more consumers are aware of our Parental Control features, which allow parents to manage their children’s experience on our systems. For more information, please click here.


  • Service stop date: Thursday, Oct. 31, 2013, 7 p.m. PT
  • Service being stopped: Nintendo 3DS software Swapnote – Sending and receiving notes using SpotPass
  • Affected regions: All regions where the service was offered


Special Notes services are also stopped
So, in all reality, it's another case of Nintendo bending over backwards to ensure that they're being over-the-top cloyingly kid-friendly which is exactly what makes the masses at large scoff at them.  However, you can't really be mad at Nintendo for trying to protect the children - we shouldn't be trying to -not- protect them, after all - but there are varying levels of response, and Nintendo's Madagascarian approach is...less than understandable.  Especially since it was blatantly obvious from Day One that Swapnote was going to be 'misused' in the way they're suggesting.  Not only are you able to draw and write anything because there's a complete lack of filters, given that they are 'private' messages (no pun intended) meaning no peer review, but you can eventually unlock the ability to attach pictures taken with your 3DS cameras or the odd game that supports screenshots (like Animal Crossing: New Leaf).  A 3D camera, that is, on a device that supports 3D images.  Who didn't see the inevitability of lewd pictures being sent around to take advantage of that feature?

Apparently Nintendo.  What makes a further mockery of the situation is Nintendo's own basic admission that the Friend Code system that we've had to suffer with for -years- for the safety of the children has utterly failed.  The Friend Code system was basically built as its own fail-safe - kids aren't smart enough to figure out ways to exchange codes with anyone but those they 'should' be exchanging with, and thus effectively shuts them out from the folks nobody wants kids associating with.  This assumes, however, that kids are incapable of using the internet at an even rudimentary level and that they are also not allowed to do so without impunity.  Such assumptions are incorrect to make, and we have been saying this for -years- in argument against the Friend Code system since it does not actually protect people so much as it inconveniences them.

Regardless, it's strange that Nintendo pulled the plug on everything SpotPass-related to Swapnote, including the special notes that developers could send out to get you hyped in the latest game, as well as Nikki's notes that informed you of certain things regarding Nintendo News or what have you.  At that point it becomes less "We're saving the children!" and more "We're cutting costs, fuck you", or at least that's where my mind went first.  Still, Nintendo gonna Nintendo, I suppose and while it would have just made more sense to kill the photo-sharing aspect of Swapnote (besides Developer access for screenshots), I imagine the cost aspect -does- come into play a bit, which is why the entire thing was killed in every way that makes it worthwhile.  And I don't see it coming back either, which is unfortunate, since it was fun drawing off little notes and sending them off, even if I didn't make much use of it.  So, goodbye Swapnote, you were fun while it lasted.

I'm a little annoyed that I spent play coins on stationary now, though

Tuesday, October 29, 2013

Wait, Wait, Pikachu is a -What-?

Pikachu facial capture.  I...I don't...

A Detective. A Fucking Detective.

I just don't even know anymore.

I mean, I say that a lot, and I get dramatic sometimes for comedy's sake, but I am well and truly baffled by this.  Essentially, the Pokemon Company has been working on a "Top Secret" game for a little while and just chose to reveal the details for the first time yesterday.  The game is going to be for the 3DS and won't see release for a while - they've suggested that they're shooting to release two years from now - and will be, as stated, a detective game where you and your intrepid partner Pikachu try to solve mysteries and do all those detective-y things.  You might say "Ohhhh, so it's basically just one of those Pikachu games and he'll just be kind of an annoying sidekick" and no, you are actually incorrect apparently.  Pikachu will be cognizant of his own thoughts and ideas and he'll actually be able to communicate them through speech.  That's right, Pikachu is going to talk to you, and do so using proper language.

That's part of why the Pokemon Company felt the game was so experimental and 'dangerous' because making Pikachu talk is a -big deal- to them.  The little yellow mouse is the mascot still, after all, and likely will never relinquish that role so the branding more or less lives and breathes on his image.  So to put him in this kind of game which honestly won't be pandering to the younger crowd - at least one can surmise as much, given that Pikachu will be saying some 'adult'-ish things (commenting on pretty ladies, suggesting a situation is going to be fairly violent) - is a big risk.  One that Nintendo is clearly hoping will pay off later on and, let's face it, it probably will.  It does, however, leave me just one question about the whole thing as it stands.

Why?

Why is Pikachu in this game?  Why is Pikachu essentially a functioning adult character stand-in?  Why did they announce this game -now- if it won't be ready for two years?  Are they fucking Squeenix now?  Why did they make yet another drastic genre-shattering game with an existing IP?  Why did they not just make a new IP for fuck's sake?

New Nintendo IPs are a rare breed indeed, at least when it comes to something they have any intentions on -making something of-, and with the success of the Professor Layton games, there's absolutely nothing saying Nintendo couldn't have made their own detective series of games that would've been memorable and inspiring enough to jettison the main character into the Nintendo Hall of Fame as it were.  It honestly wouldn't take much at this point - just make the character and give it even the slightest pushes and you're set.  Just give some perceived notion of at least semi-permanency even if you don't intend it - lord knows Star Fox and Captain Falcon know that pain as do their fans.  Yet they're never forgotten, and you can't say that Nintendo put so much effort into that effect, if only for Captain Falcon and not so much Star Fox.  Yet, instead of taking a chance on that new IP, we get a weird game where Pikachu has facial scanning and animations because he's going to say “If this keeps up, we’ll have a bag made from Pikachu…” because that's necessary.  Totally.

really, the whole 'two years' thing is what bugs me the most, you're better than that Nintendo

Monday, October 21, 2013

Gaming By the Numbers - Rune Factory 4


As I near my natural conclusion with Rune Factory 4 (by which I mean a point where I can comfortably pick up and start Hometown Story) I started looking back on some of the stuff in the game, new stuff, returning stuff because I am honestly thinking of doing a review on it.  Or rather, I already started one, but my words just came out sort of over-the-top kissing the game's ass, so I decided to step back until I could reasonably ground myself.  One way of doing that that helps, as always, is by pushing my sleeves up and rooting around inside the mechanics of certain things.  As we all know by now, I have a fair fondness for crafting systems in games and Rune Factory 4's is by no means no exception.  In fact, for my purposes (see:  breaking the economy in the name of Capitalism) it does very well, especially with some of the improvements to the system 4 added, so I thought it best to do what I do really well.

The video above so helpfully describes the method you need to actually get to a point where you -can- craft in Rune Factory 4 and it is just as simple as the video makes it seem.  You purchase a License for whatever you're attempting to get (Cooking License, Advanced Cooking License, Chemistry, etc.) which gives you a little mini-quiz (where the point is to teach you things by making you guess) and then blam, you can buy the piece of equipment so long as you have the materials.  Then you take it home (or, honestly, wherever the hell you want) and muck about with it so you get items.  Recipes are obtained (again, as per the video) by Recipe Bread or you can just be a jerk and look up the recipes and use them instead.  (Since you can just throw things together without a recipe)  It takes a -little- extra RP depending on your skill level, but what you can and what you cannot craft are fairly easily gauged.

One of the biggest boons of Rune Factory 4's crafting system is that almost everything can be procured for free in some fashion - some items are drops, whereas others are mined objects or fish, or things of that ilk.  The only investments you generally make (beyond the crafting pieces themselves which are a small investment all-told) are the costs of seeds to grow crops for cooking recipes, or flower seeds for pharmacy recipes and those are minimal.  What this means is that profit margins are generally huge.  As in, most all of it.  To counter-balance this, a lot of lower-tier items don't have a very high retail price which means you can't craft 15 Claymores and be rolling in bank...in theory.  This is where the additions of Rune Factory 4 specifically come into play and make things a lot more tantalizing.

Quality levels of crops are nothing new to the series or even to Harvest Moon proper, but the thing is, they didn't generally affect too much beyond the price of the crop itself, and I was never sure just how much.  Since I never bothered with it since it was never a necessity really.  However, in RF4, the quality of your items really friggin' matters and it affects the price in a -huge- way.  For instance, any recipe that calls for an egg will accept any size of egg, which helps because if you take care of your Chicken monsters, they will eventually lay Medium and even Large eggs which, naturally, sell for more and more at base, not even counting the level of quality because the more affection you have with a monster, the better quality the item itself.  The size of the egg -and- the level of quality both directly have an impact on the end-price of the dish or weapon or medicine, etc. that you craft.  It's easier to just explain with an example.

Take the basic Fried Eggs recipe which is literally just an egg in the Frying Pan.  A small egg sells for 280 G at base, and the Fried Eggs dish, at base, sells for 335 G.  However, if you make it with a Level 10 large egg that sells, alone, for 960 G, well, it shoots the sell price of the dish all the way up to 1,005 G.  That's a rather large increase of what is, more or less, an item that doesn't cost you a single G unless you really pedantically add in the cost of the brush, the monster barn and fodder (which you grow multiple harvests out of a single seed -anyway-).  That's a really simple example, obviously, and the hikes only get more and more ridiculous as you go along.  Take a Cake - the recipe is Flour, Butter, Sweet Powder, Strawberry, Milk and an Egg - and just -imagine- how it works with top-of-the-line ingredients.  At base, a cake sells for 4200 G, but if you have Level 10 Butter (900 G versus 300 G), Level 6 Sweet Powder (212 G versus 170 G), Level 10 Large Milk (1000 G versus 260 G for a Small Level 1) and a Level 10 Large Egg, then it goes for 5880 G easily.

It does get even better, however.  While I did whinge a bit about the Shop System (in that it's not really a shop) the fact of the matter is that it's really damn handy.  You sell everything at above-retail price in your Shop (rather, they offer you more than retail) for some reason or another and hand-made things with high-quality ingredients go for a ridiculous mark-up.  Case in point, the 5,880 G Cake I made just got an offer of 8,518 G with absolutely no insistence or extra pushing on my part.  (You can do things to try and push the price of an item up, even, if the mark-up wasn't delicious enough.)  This is how you make your mad bank in Rune Factory 4.  The only item I paid money for in that recipe was Flour which was a paltry 320 G, and the Sweet Powder, were I to buy that (because I often do, I just made a couple to try and bump my Pharmacy up a level) would just be an extra 450 G. 

So, for a full investment of 770 G (which is the -normal- cost, since I generally buy those two items) I make 7,748 G profit and that's just one item.  That Cake costs 108 RP to make at my current level, and I have a max of 1433 RP.  That's 13 cakes for one full RP bar (technically 14 since I can make one more and take an HP hit) which means 100,724 G profit (or 108,472 G) if I wanted to go that route.  Of course, that's assuming all my Cakes sell for 8,518 on the open market and not...you know, more than that.  Even if I just sold them through my shipping bin for regular price, that'd still be 5,110 per Cake, 66,430 per 13 (or 71,540 for 14) per RP bar.  I can, of course, head to the baths and get a full RP refill for 300 G (the first time), 500 G (the second time) and so on and so on.  At no point would it definitively eat into my profits and it simply allows me to continue making madd bank so long as I have the items to make the Cakes in question.  That's not even the most cost-effective recipe, no no no.  I haven't even looked for the most cost-effective recipe yet because I don't have to.

It will not surprise you to know that I have basically run out of things to buy at this point and thus I don't really feel a need to 'grind' out crafted items for a bunch of money since I'm sitting on 150K now that I don't even need.  I mean, technically, I could build up a lot, buy material pieces (if I could find them for sale), build up more money and expand all my things over and over again (get a whole new room and another farm space, for instance) but it's unnecessary.  It's almost unfortunate.  But making a ton of fucking money, even if it's fake money in a video game, is almost always its own reward because it gives you hope that someday, somehow you get to put all this terribly nerdy logic into play in a real-world scenario and make actual mad bank.  One of these days, maybe...

of course, I would be a lot less evil in pricing and such in a real-world scenario....probably

Sunday, October 20, 2013

3rd Gen Pokemon Remakes Are Probably Coming, But Eh


If you take a look at this Siliconera post you'll see a few screenshots from various sources that would generally hint towards a Ruby and Sapphire remake.  However, if you would just pay attention to...just about anything and use your own common sense, you would already know that these things are things that are going to happen.  It's not even called pattern recognition, noting that the first and second gens have seen remakes, or anything like that.  It is, quite literally, just common sense, because all it does is make sense for Nintendo to go this route.  Because it makes money, and what Nintendo really needs to do is bolster their Wii U division while they get the games on it, and the way they do that is by making a ton of money in the handheld division.

The biggest arguments against Nintendo making Ruby and Sapphire remakes basically come from people who refuse to believe Nintendo wants to do it because....reasons, I suppose.  When you point out that Red and Blue (Green) were remade, they say "Well yeah, they were the first ones, it was a special thing", and when you point out that Gold and Silver were remade, they go "Well yeah, but that was because of the improvements made, and because they wanted to do the Pokewalker thing".  When you say that that is just what Nintendo does, they go, "Oh yeah, because they're doing all the same things, right, and that's why we got Pokemon Grey?"  To that point, all I have to say is thus:

Hey.  You.  Listen.  We didn't get Pokemon Grey, true.  We didn't get one bridging game with a few new features.  We got two bridging games that follow the "Please buy both" philosophy with a few new features, further pointing in the direction of Nintendo wants your fucking money.  "But Mogs, Black and White 2 were full-fledged sequels and it wasn't just like a potential Grey cas-" Hush.  Black and White 2 were -far- less taxing than something like X and Y, a brand new iteration, and was probably only mildly more intensive than a theoretical 'Grey' so it existed somewhere in the grey space (heh) between a Grey and X/Y.  In other words, it was not as dramatic a departure from the release formula as you might expect, and thus it doesn't disprove the potential of a Ruby/Sapphire remake release in the least.

It's not to say that I even -want- a Ruby/Sapphire remake, however, because I didn't even particularly care for Gen 3.  I know I say a lot of negative stuff about Pokemon as a whole, which is why I'm going to try to reign it in here, but Gen 3 was, outside of the important changes to the battle system, the worst gen to date.  Fresh off the amazing things that Gold and Silver did - the Poke'Gear, Radio stuff, introducing the Day/Night Cycle and letting you go back to the original region for a whole new Gym-crawl - Ruby/Sapphire basically only brought the Special Attack/Defense split and regressed beyond that, resulting in -massive- steps back.  Sure, the region was alright.  It looked nice for the time.  And the new Pokemon were pretty cool.  However, the mechanics, as stated, were abysmally behind-the-times they had instated themselves, and the story was -terrible-.  I know, I know, we don't play Pokemon for the story, but that doesn't let it get a pass for being the most bullshit thing this side of Black/White's main storyline.

It's all a bit moot, however, since I will be first in line to buy a Ruby remake even though I've decried Gen 3 for as long as I've been playing Pokemon and Gen 3 was a thing.  I will put down money for it, play it and probably bitch the whole time, but at least I realize that I am part of the problem.  But I can't help it because the allure of Pokemon is something that no other company has fine-tuned just yet and until they have, I will probably keep getting drawn back in, over and over again, kicking and screaming the whole time.  Who knows, one of these times, they might just implement the improvements to the formula that we all wa-

Hahahahahaha

that joke will never get old, unfortunately

Friday, October 18, 2013

I Haven't Talked About The New Harvest Moon Yet


No, no, I don't mean Rune Factory 4, but I haven't gone deep enough into that quite yet either.  Just last week, Harvest Moon: Connect to a New Land was announced for the 3DS, further solidifying my purchase of the system even if I would really just prefer them making Harvest Moon/Rune Factory games for the Vita.  It seems silly to be getting excited for a new game when I'm -still- excited for Rune Factory 4 and I haven't even really played A New Beginning just yet, but, well, we all know that I am excessively prone to silly things.  This is no exception.  However, there are some very big, very real reasons to be excited for Connect to a New Land just from what little information has been shared for now.

First off, they seem to be taking some of the improvements from A New Beginning and keeping them baked in going forward, which is always a good sign.  Specifically being able to pick a Male or Female protagonist at the beginning is still relatively new to the Harvest Moon series, strange as that seems, so to see the trend almost become 'standard' now is good.  I personally hold no interest in playing the female character of a Harvest Moon game simply because I play the games to woo virtual people and I'm just...well, I'm not interested in wooing the virtual dudes in Harvest Moon and Rune Factory games.  However, having that option baked in to the game's very design means that you're definitely set to get at least five characters, male and female, who are wholly interesting since their inclusion is partly being interesting enough to date.  Rune Factory never has a problem with having interesting characters, datable or not, but Harvest Moon games have had fairly small casts in the past which is helped some by ideas like this since, at the very least you get -more- characters.

Keeping with the 'More is better' theory, CtaNL will be featuring a "Safari" area which will hold a host of exotic animals that you will be able to tame and bring back home with you in case the animals you get in Harvest Moon proper just aren't enough for you.  Which...in all honesty, might be true.  There has been expansion in that field (heh) with the last few games, taking the potential roster a bit away from the traditional Cows, Sheep and Chickens, adding in Ducks, Alpacas (At least one game, if not more) and probably at least a few more things that I can't really think of right now since I haven't played ANB for more than twenty minutes.  All in all, the amount of animals that are tamable in Harvest Moon games is said to be doubled in New Land, but I'm hoping they're using a bit of an inflated figure to start, since double of five is just ten.  Which is...not a big enough number to tout as "double" or "twice as much" since you can just say ten.

Some other information from the Famitsu article that broke the news and details of the new game also mentioned what is very, very obvious from the name of the game itself - you'll be able to visit other people's ranches.  It's unclear as to how this'll be managed - the theories seem to be an Animal Crossing-esque Street Pass method where your Farm 'State' is saved and loaded elsewhere so that someone can visit it as it was in that state, ala the Dream Suite (for your town) and the Happy House Academy Showcase (for your house specifically) or just straight up Wi-Fi traveling to the other and co-habitating the same space, perhaps working side-by-side and whatnot.  That alone is rather amazing, since it's basically one of the big things Stardew Valley had on the Harvest Moon games it was clearly inspired by - multi-player farming, as inane as that might sound to you.  Which it shouldn't.  Because farming is serious business.

The game will also feature something called a "Trade Station" which will allow you to buy and sell particular things from and to other countries (unknown if this is in-game countries, or real-world countries) as a new little facet to the business numbers side of the game.  Because as we all know, you're not doing all this farming and animal rearing for your health and happiness - there's gotta be some cold, hard green involved, yo.  Farmer's gotta make bank so he can upgrade his house and get a few of the locals under their belt as a little pick-me-up between field chores.  And to buy new things like new animals and new barns and plants and tools and such, you know, responsibly growing what is generally accepted as a business to a very nice enterprise.  But also the opulence and the making it with the locals.  Mostly that.  Maybe.

The game likely won't be out in the states until late 2014, if not 2015 since it's still in development and will assuredly hit Japan months before a localization is even announced, but I think the series has expanded a niche enough in the states and elsewhere that it's a safe bet on coming out over here.  If nothing else, I'm sure a few particular people at XSEED would love to localize the game, and we would all absolutely love for those people to handle it as well.  Because XSEED does great work, you see.  And also @Hatsuu has the absolute best tweets about Rune Factory and Harvest Moon in general that I always just love reading.  So I want more of them.  As should everyone.

you'll be able to raise a friggin' reindeer in New Land, I don't even

Tuesday, October 15, 2013

Let's Talk About Shop-Keeping - Rune Factory 4


Back when I was in a froth of excitement for Rune Factory 4 and didn't know what to expect, I came across a list of things that was new to the series or at least this particular iteration of it.  It was all excellent stuff, but one thing stood out to me because of just how I am was the mention of the ability to run your own shop.  This is something I've been excited to do if it hasn't been obvious with my picking apart of Animal Crossing's Re-Tail system and my hopeful babbling for Hometown Story.  Because of my terrible computer, I pretty much can't play any PC game which includes the wonderful Recettear:  An Item Shop's Tale which is basically the only game I want to play as a consequence.  Hometown Story looks as if it will scratch that itch for a real, wonderful storefront simulator, plus it'll have the trappings of a Harvest Moon game that I am constantly seeking as well.

Anyway, to call what you do in Rune Factory 4 "running a shop" is....charitable.  At the very best, you're just running a Garage Sale out of a Castle which I guess lends some weight behind it for reasons, but there's absolutely no management to it.  If you'll refer to the screenshot above, do you see that little booth thing next to the overly elaborate mailbox just off-center of the top of the picture?  That is where you sell things from.  You sell things from a box in which you have placed things you specifically want to sell.  All you do is stand there while people walk up to you at a meandering pace and speak to them when they're near.  They will either say "Oh, I want to buy this for this price" which you can accept or refuse, and I have never once had someone raise their price if I refuse, say "Oh, I dunno..." which allows you to employ your business savvy of saying it's a good item or smiling vapidly (possibly other methods as the skill levels up more) to try and sway them to buy it and/or buy it at a higher price, or say "Just looking", which wastes everyone's time.

That's not to say it's bad, of course - it's not.  In fact, it's a damn fine source of money when it finally unlocks and because of that, it's only more of a reason to delve into raising your skills via crafting, forging and cooking, since you can sell everything that you make at a price that will at -least- be what you'd get for shipping it, but in most cases, more than that even.  Sometimes a lot more.  Of course, sometimes you'll only sell a 200 gold potion for 215 gold, but that's still profit (since you're almost always just gathering the materials for crafting/cooking/forging) and by using the 'Shop', you're increasing your Barter skill.  And even though you only use your Barter skill for the 'shop', it gives you stat bonuses like every other skill, so you always want to raise skills when you can always.

Much like Animal Crossing's Re-Tail, the only thing missing here is depth and that's fine.  Neither Animal Crossing nor Rune Factory 4 were built around shop-keeping and were I not completely infatuated with the concept as it was, I might suggest they veer towards superfluous territory.  Because of that, it's a given that their uses are going to be perfunctory in nature and, as stated, you can still make good use of them but it's not a 'proper' set-up.  That's ultimately what I still crave, of course, is that proper set-up and I should hope for all our sakes that Hometown Story offers that as it appears to.  I won't be done with Rune Factory 4 by next Tuesday which will make it a rather painful day (compounded by the fact that I will be purchasing Pokemon X on the same day with the express intent of playing it "sometime in a month or two") but the pain will immediately be eased by more Rune Factory 4.  Because it's quite good, if I haven't made that known enough by now.

seriously, the booth like, cuts off the top of the character's head, could they have maybe done -something- else?

Sunday, October 6, 2013

Rune Factory 4 is Pretty Fantastic


It's not surprising that this game that I've been looking forward to for forever is wonderful and definitely something that I wanted and the like.  It's not surprising that I feel compelled to tell you to pick it up if the Harvest Moon bits of the game tempt you because the Rune Factory bits are better than ever.  It's not surprising that it's got its hooks into me in a way that few games do, pulling me into playing it whenever and however, constantly luring me and calling out to me, pleading with me to play while I'm doing important things like writing a blog post about how it does all these things.  What it is, however, is refreshing.  Vindicating, even.  I hoped - I knew- the game would be exactly what I wanted, and even that level of certainty does grant a little bit of relief when it turns out to be correct.  I can enjoy everything about it while also enjoying the fact that I knew I would enjoy it.

It's hard to really know where to begin, other than the beginning, which is actually easy enough to do.  Every game manages to have the protagonist have amnesia to start with and, as tired of a trope as it is, it's not shoe-horned in and it -does- manage to serve a purpose.  RF4's method is perhaps one of the more spectacular the series has seen and ends up dropping you right into the thick of things in a light-hearted way that the series seems to just ooze.  You're then prompted to introduce yourself to the cast of characters this iteration boasts who are just as crazy and fun as they've been in previous games, making it hard to pick a favorite immediately.  Of course that's not where the end of the cast is, however, as more people (including more Bachelors/Bachelorettes) start appearing as you get more and more into the game for various reasons.  The cast is filled and rounded out well, to put it mildly.

The controls have been refined to such a degree that doing just about anything is fairly easy and intuitive, making it just as enjoyable to play as it's ever been.  The "Magical L Pocket" as it's referred to in-game lets you hit the L button and bring up a menu (that thankfully stops time) to allow you to go through your Weapons, Armor, Tools and holdable Items and manage them right there without jumping into the proper Start menu.  This cuts down on the tedium of switching between the various things that you have to manage to do simple tasks.  Planting and watering seeds, for instance requires you to equip a hoe, use it, equip the seeds, plant them, equip the watering can and then water them.  Imaging doing that in a quick-swap menu (ala Animal Crossing) and it's cumbersome, but just imagine going into the Start menu proper for all that.  It wouldn't be pleasant, which makes me thankful that RF4 had that amount of forethought put into it.

Some people tend to worry that these types of games are slow-starters and that's understandable, especially after Harvest Moon:  A New Beginning.  While generally considered one of the best straight-up Harvest Moon games in a long time, it nonetheless had a first season that I've heard described from anywhere as "a really, really long tutorial" to "a slog" before it really opens up and lets you do things.  Rune Factory 4 is not like that.  It's not like that at all.  On my second day, I walked outside of town, Forte came out and was like "So hey, it's dangerous out here, want me to come along?", I went "Okay", and then we partied up and I proceeded to rail through the entire first dungeon without so much as a "woah, wait, are you sure you wanna do that".  On my second day, I cleared the entire first dungeon, boss-fight and all.  It was a good feeling.  There have been absolutely no barriers since then aside from the one I'm self-imposing because I need to stop stumbling into things until at least Summer if I don't want to beat the game's story before Fall.  And I don't.  I think.

Finally, the translation is absolutely wonderful, but that's hardly a surprise.  There's a good blend of humor spiced into things, of course, but it's not excessive nor is it cringe-worthy (as some tend to worry when 'humor' is mentioned) unless it's in a good way.  Otherwise, it's handled quite professionally and everyone has a cohesive manner of speaking that's individualized enough to give them all their own character.  Dolce talks differently than Forte who talks differently than Amber who talks differently than Nancy and so on and so forth.  Things are just as they should be, I should say, so I can't find fault at all with XSEED's handling of that portion of the game.  If anything, I have to applaud them for it, because the experience has been uniformly great on that front.  Of course, the game is uniformly great on -all- fronts, and it's engrossing as all get out.  In fact, that's mostly all of what I wanted to talk about for the game, so I'm going to get back into it now.  Because it's awesome, you see.

actually I'm going to watch this episode of Attack on Titan first, then play RF4 as the next one pre-loads because oh my god, Attack on Titan

Wednesday, October 2, 2013

Rune Factory 4 Get!


I finally did manage to get my mitts on Rune Factory 4 and while I'd like to say I spent all night playing it, I did not.  I did, however, spend all night doing other fun stuff, so basically it was a really good day.  Which is good!  I need really good days.  But as a side-effect of the things I was doing tonight to have a good day (Well, also because it was a -long- day) I'm tired and I can't form sentences properly for the most part.  Or at least not where it concerns the Steam Machine, since that's what I was trying to write about tonight.  So instead, I'm going to post Rune Factory 4's lovely anime intro (they kept the Japanese for the American release) and bid you all good night.

So, good night!  Regular posting resumes tomorrow unless something super bad happens or something like that.

shit, I better not have just jinxed myself I will be so maaaad

Monday, September 30, 2013

Rune Factory 4 is So Close, You Guys


Despite the Release Date for Rune Factory 4 being officially set as October 1st, it seems that that might not have made its way into GameStop's computers, meaning it's sort of up in the air as to whether or not it will actually be purchasable tomorrow.  This is a problem since if I'm going to need the sweet, sweet embrace of Rune Factory 4 ever, it's likely going to be tomorrow due to work problems that are problems I don't want to get into because ugh.  Still, even if it's not, deliveries seem to be around Wednesday so it shouldn't be -too much- of a wait one way or another, but my point is that I really really want Rune Factory 4 ASAP.  In fact, I want it so much that I read a list of improvements that it has over Rune Factory 3 and I...kind of wish that I hadn't because it is not making this wait any easier.  So allow me to share the list with you.
  • Ability to select a male or female protagonist right at the beginning of the game.
  • Use the Prince Points system to arrange or cancel festivals, bring in merchants and peddlers, crafting licenses, farm and castle expansions, wake up calls from certain characters, new shop services in order to attract tourists and many, many more. Reach for the top prince or princess title!
  • Return of the traditional farming format in 2x2 squares. More farm land will be available through prince point orders, assuming the player has enough wood and bricks.
  • Explorable RF1 style overworld outside of Selfia but waaaay larger than the first installment. Multitudes of dungeons and explorable areas.
  • Up to two party members can be taken into combat. Battle AI has improved greatly.
  • A lively and memorable cast with a variety of personalities, very rich with character interaction and development. No groups or cliques like the last RF games.
  • Multitude and improvement in the request system, no longer tied to the plot. 
  • Marriage is independent from the plot.
  • Engaging plot that consists of 3 story arcs/parts.
  • Variety and improvement in the crafting system.
  • Players may now run their own store through the use of a Prince Points order where NPCs, candidates and villagers alike may find something that catches their fancy.
  • The baths are now accessible more than once a day but the price is raised each time if the player chooses to bathe more than once in a day. A Nationalization of the Baths Prince Points order is later made accessible, making the baths free of charge.
  • 30 Town Sub events, 19 Mini Sub Events, 12 Main Romance Sub Events (one per candidate), 7 Post Marriage Sub Events (5 of them being with offspring), filled with character interaction and tons of depth. 
  • Newly improved lovers system, with long, depth and development filled RFF style sub events for each marriage candidate. Over 7 date locations and intimacy options during dates increase the higher LP gets. A player can have multiple lovers but after marriage, the rest go back to being friends. 
  • Players can now "plant" dungeons via rare seeds. Fruit trees can now be planted through the use of special seeds. Aside bearing fruit, they can be used for lumber.
  • Players can now have access to purchasing multiple articles of various necessities (bookshelves, weapons stand, farm tools stand, wells for farming, storage boxes, ect) providing they have enough wood and bricks (made from hammering stone pieces).
  • Furniture feature from RF3 makes a return but this time, they can be placed anywhere in town, similarly to forges, stoves, bookshelves, ect. 
  • Sharance Maze makes a return as a Prince Point order after Plot 2 is cleared.
That list is from a forumer on Penny Arcade who cites Fogu as the source, but doesn't actually link it.  Still, it doesn't seem like there's any point in faking the list or anything like that, so I'm taking it at face value if only because there are some ridiculously awesome things upon it.  Specifically the bit about marriage being independent of the plot (the one main flaw with Rune Factory 3, I feel) and the "Player can run their own store" thing which is kind of a theme with me lately, it seems.  With Hometown Story apparently releasing towards the middle of this month, I'm not going to have a shortage of Store-Building elements and games and I am very fine with that.  Still, the complete overhaul that Marriage and Dating has seen seems absolutely amazing, and it may very well inject a brand-new life into the game as a whole. 

I really don't have much else to say beyond that list has a bunch of awesome things on it and I cannot wait to have the game in my hands to see if it's actually true.  Because that will make me -so happy- and that's something I really need right about now.

really curious about this Prince/Princess Point system, though