Showing posts with label Rune Factory. Show all posts
Showing posts with label Rune Factory. Show all posts

Tuesday, January 21, 2014

Bad/Dumb News Dump


There've been a lot of little bits of news here and there that fit the exact formula for a News Dump post - not enough of a thing that I can go on and on for a full post about it, but significant enough that I have to say -something- about it.  As luck(?) would have it, they also all have a fairly negative connotation to them, whether it's due to being unfortunate in the worst degree, or due to including a massive amount of what is colloquially referred to as 'dumb'.  While I'm admittedly a bit remiss to include the two together, it fits a theme and I like themes.  Everybody likes themes, actually.  So everyone should be fine with me condensing as I'm doing.

The first bit of news is the one that hits me the hardest.  While I'm not directly affected by it, it still hurts because it's a shitty, unfortunate situation and one that doesn't need to exist.  Rune Factory 4, which we've enjoyed in the states for a while now, was slated for a late release in Europe (like most 3DS games) and it was recently announced that it's actually not going to happen.  Without really listing a reason, Marvelous AQL Europe announced that their plans to bring the game to PAL-land have been canceled and they hope you look forward to more announcements on new titles (that may or may not actually see a release and if they do, you probably don't want them).  On just about any platform but the 3DS, this would be regrettable, but not -completely- irredeemable.  However, since the Region Lock thing persists on the 3DS (I'm not sure if it's something that can just be disabled, of course, probably not) it means that Europeans really have no means of playing Rune Factory 4 unless they also import a North American 3DS.

One has to wonder if this has anything to do with the shuttering of Neverland and the shaky future that the Rune Factory series seemed to have because of it.  This is certainly not a welcome follow-up to that case if it's connected (it would almost have to be, I think) and I can't help but just wonder about the future of Rune Factory all over again.  It's basically my favorite version of Harvest Moon now with the absolute abundance of things to do, and I really just want it to continue, since I know there'll apparently -always- be Harvest Moon games regardless.  I want to have both, basically.  Though, I'm sure Europe wants the same as well, and it just remains to be seen how things are going to go in the near future here.


If you've paid attention to the Mobile Games scene for the last few months, or hell, even just watched TV, there's a good chance you've heard of Candy Crush Saga.  It's sort of risen up as the second coming of Angry Birds in that sort of "Why do people actually like this game?" way.  It's essentially a Bejeweled clone with some different mechanics from what I've seen, and from that base, they've branched out into other games genres to spawn other games that make liberal use of the word "saga" (Bubble Witch Saga, Pet Rescue Saga, etc.) which is kind of the problem here.  Or, rather, half of the problem.  You see King, the developer of the Saga games, has decided to file a trademark for the words "Candy" for use on pretty much everything (games, clothing, etc.) and "Saga" for games primarily.  Even stranger is the fact that the application for "Candy" was approved.

Now, a trademark is not a patent, which is the thing people make money off of.  This is a point of contention that seems to be going around the internet, because people seem to think that King did this so they can extort royalties from everything else that dares use "Candy" in its title.  That's most certainly not the case, and even if it were, I'm sure Hasbro would have a very stern something to say to them about that  But it's okay!  King went on record saying that they 'will not enforce against all uses', just the ones that are clearly infringing on their branding and/or game.  Which is fine and all until you realize that they're not allowed to do that.  Trademark law requires that you -fight- to keep your trademark since it's clearly an important part of your business strategy in that case and allowing it to be infringed upon cheapens it and weakens your claim.  So....basically don't expect them to hold it for very long.

Now, about them 'not enforcing against all uses' where "Candy" is concerned, apparently nobody got that memo for "Saga", because they've requested legal action against Stoic for The Banner Saga.  The Banner Saga is a game that was Kickstarted for the PC and Mac, with other platforms in the works potentially (hopefully) including the Playstation Vita.  The Banner Saga is also not a game that has anything to do with King's works in anyway - there's no overlap because King works in the mobile space - and their complaint -solely- rests on the fact that their games entirely end with "Saga" and so does "The Banner Saga".  This is a -classic- Trademark infringement case, harkening back to the Scrolls debacle between Bethesda and Mojang where Bethesda had the absolute gall to actually request recompense as well.  As the 'Saga' trademark has not been approved, it's hard to say what the hell King is thinking at this point, but I can't foresee them getting away with this one.

Finishing up tonight's festivities is another heaping scoop of 'dumb' involving Alienware and the phenomenon known as a "Steam Machine".  Steam Machines are something that are still mostly nebulous in concept for me, in that I'm still hazy on how it proves to be a stand-alone box when a majority of its games (at the start at least) will have to be streamed through your Machine by your PC, thus only really granting the 'Living Room Experience' (take a shot) which can already be achieved with a normal PC and Big Picture mode.  But even I know that the main strength of the Steam Machine is its ability to meld the set specs and development consideration of a Console with the ability to be upgraded and customized as a PC.  I'm pretty sure -everyone- knows that, that that's pretty much the entire point of the machine.

Everyone except Alienware, apparently.  I'm, uh...I'm just going to quote this here.
"Lifecycle wise, consoles update every five, six, seven years. We will be updating our Steam Machines every year," Azor said.

There will be no customization options in Alienware's Steam Machines, Azor continued: "You can't really update it." Customers will have small range of configurations to choose from, such as more memory or a faster CPU, he said. Those who want to beef up their machines on their own are better off with a standard PC, Azor noted – after all, anyone can turn a PC into a Steam Machine by buying a Steam Controller and downloading SteamOS.

"If you actually want to customize your Alienware Steam Machine, maybe change your graphics card out or put in a new CPU, you would be better off with the standard Alienware X51. This particular product is restricted in its upgrade options."
This is honestly a little impressive because this is a scenario I never would have imagined possible.  It's something that shouldn't exist in nature.  You see, there's missing a point entirely, and then there is this, which grossly misinterprets every ideal that a product is supposed to espouse and it manages to appear as the sacrificial lamb to encourage you to simply buy their other products instead.  It's astounding.  It has astounded me.  I am properly astounded.

Yearly refreshes, non-customizable and spoken of as an inferior product by reference.  (Because seriously, 'if you want to mess around with it, just buy a PC' is not saying anything positive for this thing)  That's the triple play right there.  The Triple Play of "Who in the fuck taught you PR?"  I just....don't even know what else to say about that one.

this post was brought to you by the letter 'duuuurrrrrrrrrr'

Saturday, November 30, 2013

Rune Factory's Future Looks Troubling


Yesterday was a dark, dark day for everyone, though most people don't even know it.  Neverland, the developer behind the Rune Factory series, announced that it was immediately shutting down and filing for bankruptcy, which...you know, is bad.  It's also completely unexpected because Rune Factory 4, their latest released game, did well enough to greenlight a Rune Factory 5.  It seems that they were simply struggling financially and nothing was helping it, so they're just closing up shop.  It's depressing as hell, because Rune Factory as a series, 2 aside, has pretty much been getting exponentially better with each numbered iteration and would probably continue doing so.  Though, technically, they do still have a chance to do that.

You see, it's simply Neverland, the developer, that's going out.  Marvelous AQL has owned the IP for Rune Factory since the start, I believe, and that's not going to change.  Being that they're the publisher, what it means is just that they need to find a new developer to make future Rune Factory games if that's their choice.  Considering Rune Factory 5 is almost certainly already started and it's a good series that sells well-enough for what it is, it's pretty easy to hope that they will indeed continue making it.  One can simply hope that it won't lose any of its charm with a developer change, if one is indeed going to take into majority effect.  I know, you're just yelling "STOP WITH THE LEAD-INS", but it's as much for my own benefit to assuage my own fears about the situation as anything.

The plot thickened when Yoshifumi Hashimoto, Marvelous AQL producer of the Rune Factory series made a little post on the Rune Factory blog regarding their next project, since things appear up in the air.  If you'll allow me to shamelessly steal Siliconera's translated version of the post...
“Hello, Hashimoto here.

How are you guys enjoying Rune Factory 4?

I’d like to take this occasion to make a comment about the future.

As of now, it’ll still remain a secret as to what kind of title we’ll be releasing next, but I can say that the staff members are still doing great.

I will leave it at that for now, and I thank you for your continued support.

Producer, Yoshifumi Hashimoto”
The part of that message that states "The staff members are still doing great" is what's causing a bit of the rumor mill spinning.  The people in a folding developer are generally not "okay" when the announcement goes out, much less "doing great", so there are two different interpretations of what that actually could mean.  Either he means that the Marvelous AQL staff are okay which is...superfluous to say, or he means Neverland is great as it seems to imply, which would sort of make on think that they're doing great because Marvelous has something to say about it in the matter.  People are speculating that Marvelous might be hiring some, probably not all, of Neverland's staff with the intention on making a new development studio that can continue working on the Rune Factory series.  It might seem a little too good to be true, but it does absolutely no harm to anyone to at least -hope- it's true.  At the worst, we're wrong and Rune Factory 5 will be finished out by a studio unfamiliar with the series (or Marvelous' own in-house studio, but they might be a little busy with the new Harvest Moon at the moment) and at best, we're going to get Rune Factory 5 which is still mostly a Neverland production.  Either way, it still seems like Rune Factory 5 is still a thing that is probably going to happen, and I don't think I'm deluding myself into thinking that.

Still, gotta be honest, when I first heard the news, my reaction was basically this:  (Sorry, Chance, I'm stealing it)


It's good to be optimistic, however.  To hope.  Something something, A New Hope.

I just really want Rune Factory 5 if that wasn't blatantly obvious, and Vita plz if you like, I'll buy both versions

Monday, October 21, 2013

Gaming By the Numbers - Rune Factory 4


As I near my natural conclusion with Rune Factory 4 (by which I mean a point where I can comfortably pick up and start Hometown Story) I started looking back on some of the stuff in the game, new stuff, returning stuff because I am honestly thinking of doing a review on it.  Or rather, I already started one, but my words just came out sort of over-the-top kissing the game's ass, so I decided to step back until I could reasonably ground myself.  One way of doing that that helps, as always, is by pushing my sleeves up and rooting around inside the mechanics of certain things.  As we all know by now, I have a fair fondness for crafting systems in games and Rune Factory 4's is by no means no exception.  In fact, for my purposes (see:  breaking the economy in the name of Capitalism) it does very well, especially with some of the improvements to the system 4 added, so I thought it best to do what I do really well.

The video above so helpfully describes the method you need to actually get to a point where you -can- craft in Rune Factory 4 and it is just as simple as the video makes it seem.  You purchase a License for whatever you're attempting to get (Cooking License, Advanced Cooking License, Chemistry, etc.) which gives you a little mini-quiz (where the point is to teach you things by making you guess) and then blam, you can buy the piece of equipment so long as you have the materials.  Then you take it home (or, honestly, wherever the hell you want) and muck about with it so you get items.  Recipes are obtained (again, as per the video) by Recipe Bread or you can just be a jerk and look up the recipes and use them instead.  (Since you can just throw things together without a recipe)  It takes a -little- extra RP depending on your skill level, but what you can and what you cannot craft are fairly easily gauged.

One of the biggest boons of Rune Factory 4's crafting system is that almost everything can be procured for free in some fashion - some items are drops, whereas others are mined objects or fish, or things of that ilk.  The only investments you generally make (beyond the crafting pieces themselves which are a small investment all-told) are the costs of seeds to grow crops for cooking recipes, or flower seeds for pharmacy recipes and those are minimal.  What this means is that profit margins are generally huge.  As in, most all of it.  To counter-balance this, a lot of lower-tier items don't have a very high retail price which means you can't craft 15 Claymores and be rolling in bank...in theory.  This is where the additions of Rune Factory 4 specifically come into play and make things a lot more tantalizing.

Quality levels of crops are nothing new to the series or even to Harvest Moon proper, but the thing is, they didn't generally affect too much beyond the price of the crop itself, and I was never sure just how much.  Since I never bothered with it since it was never a necessity really.  However, in RF4, the quality of your items really friggin' matters and it affects the price in a -huge- way.  For instance, any recipe that calls for an egg will accept any size of egg, which helps because if you take care of your Chicken monsters, they will eventually lay Medium and even Large eggs which, naturally, sell for more and more at base, not even counting the level of quality because the more affection you have with a monster, the better quality the item itself.  The size of the egg -and- the level of quality both directly have an impact on the end-price of the dish or weapon or medicine, etc. that you craft.  It's easier to just explain with an example.

Take the basic Fried Eggs recipe which is literally just an egg in the Frying Pan.  A small egg sells for 280 G at base, and the Fried Eggs dish, at base, sells for 335 G.  However, if you make it with a Level 10 large egg that sells, alone, for 960 G, well, it shoots the sell price of the dish all the way up to 1,005 G.  That's a rather large increase of what is, more or less, an item that doesn't cost you a single G unless you really pedantically add in the cost of the brush, the monster barn and fodder (which you grow multiple harvests out of a single seed -anyway-).  That's a really simple example, obviously, and the hikes only get more and more ridiculous as you go along.  Take a Cake - the recipe is Flour, Butter, Sweet Powder, Strawberry, Milk and an Egg - and just -imagine- how it works with top-of-the-line ingredients.  At base, a cake sells for 4200 G, but if you have Level 10 Butter (900 G versus 300 G), Level 6 Sweet Powder (212 G versus 170 G), Level 10 Large Milk (1000 G versus 260 G for a Small Level 1) and a Level 10 Large Egg, then it goes for 5880 G easily.

It does get even better, however.  While I did whinge a bit about the Shop System (in that it's not really a shop) the fact of the matter is that it's really damn handy.  You sell everything at above-retail price in your Shop (rather, they offer you more than retail) for some reason or another and hand-made things with high-quality ingredients go for a ridiculous mark-up.  Case in point, the 5,880 G Cake I made just got an offer of 8,518 G with absolutely no insistence or extra pushing on my part.  (You can do things to try and push the price of an item up, even, if the mark-up wasn't delicious enough.)  This is how you make your mad bank in Rune Factory 4.  The only item I paid money for in that recipe was Flour which was a paltry 320 G, and the Sweet Powder, were I to buy that (because I often do, I just made a couple to try and bump my Pharmacy up a level) would just be an extra 450 G. 

So, for a full investment of 770 G (which is the -normal- cost, since I generally buy those two items) I make 7,748 G profit and that's just one item.  That Cake costs 108 RP to make at my current level, and I have a max of 1433 RP.  That's 13 cakes for one full RP bar (technically 14 since I can make one more and take an HP hit) which means 100,724 G profit (or 108,472 G) if I wanted to go that route.  Of course, that's assuming all my Cakes sell for 8,518 on the open market and not...you know, more than that.  Even if I just sold them through my shipping bin for regular price, that'd still be 5,110 per Cake, 66,430 per 13 (or 71,540 for 14) per RP bar.  I can, of course, head to the baths and get a full RP refill for 300 G (the first time), 500 G (the second time) and so on and so on.  At no point would it definitively eat into my profits and it simply allows me to continue making madd bank so long as I have the items to make the Cakes in question.  That's not even the most cost-effective recipe, no no no.  I haven't even looked for the most cost-effective recipe yet because I don't have to.

It will not surprise you to know that I have basically run out of things to buy at this point and thus I don't really feel a need to 'grind' out crafted items for a bunch of money since I'm sitting on 150K now that I don't even need.  I mean, technically, I could build up a lot, buy material pieces (if I could find them for sale), build up more money and expand all my things over and over again (get a whole new room and another farm space, for instance) but it's unnecessary.  It's almost unfortunate.  But making a ton of fucking money, even if it's fake money in a video game, is almost always its own reward because it gives you hope that someday, somehow you get to put all this terribly nerdy logic into play in a real-world scenario and make actual mad bank.  One of these days, maybe...

of course, I would be a lot less evil in pricing and such in a real-world scenario....probably

Tuesday, October 15, 2013

Let's Talk About Shop-Keeping - Rune Factory 4


Back when I was in a froth of excitement for Rune Factory 4 and didn't know what to expect, I came across a list of things that was new to the series or at least this particular iteration of it.  It was all excellent stuff, but one thing stood out to me because of just how I am was the mention of the ability to run your own shop.  This is something I've been excited to do if it hasn't been obvious with my picking apart of Animal Crossing's Re-Tail system and my hopeful babbling for Hometown Story.  Because of my terrible computer, I pretty much can't play any PC game which includes the wonderful Recettear:  An Item Shop's Tale which is basically the only game I want to play as a consequence.  Hometown Story looks as if it will scratch that itch for a real, wonderful storefront simulator, plus it'll have the trappings of a Harvest Moon game that I am constantly seeking as well.

Anyway, to call what you do in Rune Factory 4 "running a shop" is....charitable.  At the very best, you're just running a Garage Sale out of a Castle which I guess lends some weight behind it for reasons, but there's absolutely no management to it.  If you'll refer to the screenshot above, do you see that little booth thing next to the overly elaborate mailbox just off-center of the top of the picture?  That is where you sell things from.  You sell things from a box in which you have placed things you specifically want to sell.  All you do is stand there while people walk up to you at a meandering pace and speak to them when they're near.  They will either say "Oh, I want to buy this for this price" which you can accept or refuse, and I have never once had someone raise their price if I refuse, say "Oh, I dunno..." which allows you to employ your business savvy of saying it's a good item or smiling vapidly (possibly other methods as the skill levels up more) to try and sway them to buy it and/or buy it at a higher price, or say "Just looking", which wastes everyone's time.

That's not to say it's bad, of course - it's not.  In fact, it's a damn fine source of money when it finally unlocks and because of that, it's only more of a reason to delve into raising your skills via crafting, forging and cooking, since you can sell everything that you make at a price that will at -least- be what you'd get for shipping it, but in most cases, more than that even.  Sometimes a lot more.  Of course, sometimes you'll only sell a 200 gold potion for 215 gold, but that's still profit (since you're almost always just gathering the materials for crafting/cooking/forging) and by using the 'Shop', you're increasing your Barter skill.  And even though you only use your Barter skill for the 'shop', it gives you stat bonuses like every other skill, so you always want to raise skills when you can always.

Much like Animal Crossing's Re-Tail, the only thing missing here is depth and that's fine.  Neither Animal Crossing nor Rune Factory 4 were built around shop-keeping and were I not completely infatuated with the concept as it was, I might suggest they veer towards superfluous territory.  Because of that, it's a given that their uses are going to be perfunctory in nature and, as stated, you can still make good use of them but it's not a 'proper' set-up.  That's ultimately what I still crave, of course, is that proper set-up and I should hope for all our sakes that Hometown Story offers that as it appears to.  I won't be done with Rune Factory 4 by next Tuesday which will make it a rather painful day (compounded by the fact that I will be purchasing Pokemon X on the same day with the express intent of playing it "sometime in a month or two") but the pain will immediately be eased by more Rune Factory 4.  Because it's quite good, if I haven't made that known enough by now.

seriously, the booth like, cuts off the top of the character's head, could they have maybe done -something- else?

Sunday, October 6, 2013

Rune Factory 4 is Pretty Fantastic


It's not surprising that this game that I've been looking forward to for forever is wonderful and definitely something that I wanted and the like.  It's not surprising that I feel compelled to tell you to pick it up if the Harvest Moon bits of the game tempt you because the Rune Factory bits are better than ever.  It's not surprising that it's got its hooks into me in a way that few games do, pulling me into playing it whenever and however, constantly luring me and calling out to me, pleading with me to play while I'm doing important things like writing a blog post about how it does all these things.  What it is, however, is refreshingVindicating, even.  I hoped - I knew- the game would be exactly what I wanted, and even that level of certainty does grant a little bit of relief when it turns out to be correct.  I can enjoy everything about it while also enjoying the fact that I knew I would enjoy it.

It's hard to really know where to begin, other than the beginning, which is actually easy enough to do.  Every game manages to have the protagonist have amnesia to start with and, as tired of a trope as it is, it's not shoe-horned in and it -does- manage to serve a purpose.  RF4's method is perhaps one of the more spectacular the series has seen and ends up dropping you right into the thick of things in a light-hearted way that the series seems to just ooze.  You're then prompted to introduce yourself to the cast of characters this iteration boasts who are just as crazy and fun as they've been in previous games, making it hard to pick a favorite immediately.  Of course that's not where the end of the cast is, however, as more people (including more Bachelors/Bachelorettes) start appearing as you get more and more into the game for various reasons.  The cast is filled and rounded out well, to put it mildly.

The controls have been refined to such a degree that doing just about anything is fairly easy and intuitive, making it just as enjoyable to play as it's ever been.  The "Magical L Pocket" as it's referred to in-game lets you hit the L button and bring up a menu (that thankfully stops time) to allow you to go through your Weapons, Armor, Tools and holdable Items and manage them right there without jumping into the proper Start menu.  This cuts down on the tedium of switching between the various things that you have to manage to do simple tasks.  Planting and watering seeds, for instance requires you to equip a hoe, use it, equip the seeds, plant them, equip the watering can and then water them.  Imaging doing that in a quick-swap menu (ala Animal Crossing) and it's cumbersome, but just imagine going into the Start menu proper for all that.  It wouldn't be pleasant, which makes me thankful that RF4 had that amount of forethought put into it.

Some people tend to worry that these types of games are slow-starters and that's understandable, especially after Harvest Moon:  A New Beginning.  While generally considered one of the best straight-up Harvest Moon games in a long time, it nonetheless had a first season that I've heard described from anywhere as "a really, really long tutorial" to "a slog" before it really opens up and lets you do things.  Rune Factory 4 is not like that.  It's not like that at all.  On my second day, I walked outside of town, Forte came out and was like "So hey, it's dangerous out here, want me to come along?", I went "Okay", and then we partied up and I proceeded to rail through the entire first dungeon without so much as a "woah, wait, are you sure you wanna do that".  On my second day, I cleared the entire first dungeon, boss-fight and all.  It was a good feeling.  There have been absolutely no barriers since then aside from the one I'm self-imposing because I need to stop stumbling into things until at least Summer if I don't want to beat the game's story before Fall.  And I don't.  I think.

Finally, the translation is absolutely wonderful, but that's hardly a surprise.  There's a good blend of humor spiced into things, of course, but it's not excessive nor is it cringe-worthy (as some tend to worry when 'humor' is mentioned) unless it's in a good way.  Otherwise, it's handled quite professionally and everyone has a cohesive manner of speaking that's individualized enough to give them all their own character.  Dolce talks differently than Forte who talks differently than Amber who talks differently than Nancy and so on and so forth.  Things are just as they should be, I should say, so I can't find fault at all with XSEED's handling of that portion of the game.  If anything, I have to applaud them for it, because the experience has been uniformly great on that front.  Of course, the game is uniformly great on -all- fronts, and it's engrossing as all get out.  In fact, that's mostly all of what I wanted to talk about for the game, so I'm going to get back into it now.  Because it's awesome, you see.

actually I'm going to watch this episode of Attack on Titan first, then play RF4 as the next one pre-loads because oh my god, Attack on Titan

Wednesday, October 2, 2013

Rune Factory 4 Get!


I finally did manage to get my mitts on Rune Factory 4 and while I'd like to say I spent all night playing it, I did not.  I did, however, spend all night doing other fun stuff, so basically it was a really good day.  Which is good!  I need really good days.  But as a side-effect of the things I was doing tonight to have a good day (Well, also because it was a -long- day) I'm tired and I can't form sentences properly for the most part.  Or at least not where it concerns the Steam Machine, since that's what I was trying to write about tonight.  So instead, I'm going to post Rune Factory 4's lovely anime intro (they kept the Japanese for the American release) and bid you all good night.

So, good night!  Regular posting resumes tomorrow unless something super bad happens or something like that.

shit, I better not have just jinxed myself I will be so maaaad

Monday, September 30, 2013

Rune Factory 4 is So Close, You Guys


Despite the Release Date for Rune Factory 4 being officially set as October 1st, it seems that that might not have made its way into GameStop's computers, meaning it's sort of up in the air as to whether or not it will actually be purchasable tomorrow.  This is a problem since if I'm going to need the sweet, sweet embrace of Rune Factory 4 ever, it's likely going to be tomorrow due to work problems that are problems I don't want to get into because ugh.  Still, even if it's not, deliveries seem to be around Wednesday so it shouldn't be -too much- of a wait one way or another, but my point is that I really really want Rune Factory 4 ASAP.  In fact, I want it so much that I read a list of improvements that it has over Rune Factory 3 and I...kind of wish that I hadn't because it is not making this wait any easier.  So allow me to share the list with you.
  • Ability to select a male or female protagonist right at the beginning of the game.
  • Use the Prince Points system to arrange or cancel festivals, bring in merchants and peddlers, crafting licenses, farm and castle expansions, wake up calls from certain characters, new shop services in order to attract tourists and many, many more. Reach for the top prince or princess title!
  • Return of the traditional farming format in 2x2 squares. More farm land will be available through prince point orders, assuming the player has enough wood and bricks.
  • Explorable RF1 style overworld outside of Selfia but waaaay larger than the first installment. Multitudes of dungeons and explorable areas.
  • Up to two party members can be taken into combat. Battle AI has improved greatly.
  • A lively and memorable cast with a variety of personalities, very rich with character interaction and development. No groups or cliques like the last RF games.
  • Multitude and improvement in the request system, no longer tied to the plot. 
  • Marriage is independent from the plot.
  • Engaging plot that consists of 3 story arcs/parts.
  • Variety and improvement in the crafting system.
  • Players may now run their own store through the use of a Prince Points order where NPCs, candidates and villagers alike may find something that catches their fancy.
  • The baths are now accessible more than once a day but the price is raised each time if the player chooses to bathe more than once in a day. A Nationalization of the Baths Prince Points order is later made accessible, making the baths free of charge.
  • 30 Town Sub events, 19 Mini Sub Events, 12 Main Romance Sub Events (one per candidate), 7 Post Marriage Sub Events (5 of them being with offspring), filled with character interaction and tons of depth. 
  • Newly improved lovers system, with long, depth and development filled RFF style sub events for each marriage candidate. Over 7 date locations and intimacy options during dates increase the higher LP gets. A player can have multiple lovers but after marriage, the rest go back to being friends. 
  • Players can now "plant" dungeons via rare seeds. Fruit trees can now be planted through the use of special seeds. Aside bearing fruit, they can be used for lumber.
  • Players can now have access to purchasing multiple articles of various necessities (bookshelves, weapons stand, farm tools stand, wells for farming, storage boxes, ect) providing they have enough wood and bricks (made from hammering stone pieces).
  • Furniture feature from RF3 makes a return but this time, they can be placed anywhere in town, similarly to forges, stoves, bookshelves, ect. 
  • Sharance Maze makes a return as a Prince Point order after Plot 2 is cleared.
That list is from a forumer on Penny Arcade who cites Fogu as the source, but doesn't actually link it.  Still, it doesn't seem like there's any point in faking the list or anything like that, so I'm taking it at face value if only because there are some ridiculously awesome things upon it.  Specifically the bit about marriage being independent of the plot (the one main flaw with Rune Factory 3, I feel) and the "Player can run their own store" thing which is kind of a theme with me lately, it seems.  With Hometown Story apparently releasing towards the middle of this month, I'm not going to have a shortage of Store-Building elements and games and I am very fine with that.  Still, the complete overhaul that Marriage and Dating has seen seems absolutely amazing, and it may very well inject a brand-new life into the game as a whole. 

I really don't have much else to say beyond that list has a bunch of awesome things on it and I cannot wait to have the game in my hands to see if it's actually true.  Because that will make me -so happy- and that's something I really need right about now.

really curious about this Prince/Princess Point system, though

Thursday, September 12, 2013

Rune Factory 4 Has a Release Date - October 1st


Rune Factory 4, the game that literally tipped me into getting a 3DS (even if not immediately) finally has a proper release date with which I will be able to throw money at some unsuspecting GameStop clerk in return for the game and presumably a case to go along with it.  Possibly a bag as well to carry it in.  They are usually nice about bagging things.  As you might be able to tell, I am positively ecstatic for this news because I have been craving a Harvest Moon game for a while, yet it seems that whenever I pick up my 3DS, it's to play Animal Crossing instead of Harvest Moon:  A New Beginning which, unfortunately, has a bit of a slow start into what I'm told is an amazing experience that rivals even the best Harvest Moons.  So it's a bit daunting to actually try to get into, and now I wonder if I should attempt it, given that there's...you know, less than a month between now and when I will have Rune Factory 4 in my hands.

Perhaps if I had a little more than what amounts to one or two hours of free time on a nightly basis (seeing as I still see Animal Crossing as 'mandatory' despite that being terrible and awful for me) and that I chose to spend most of that time watching a Star Wars: The Force Unleashed LP, which I'm going to talk about in another post, so it's kind of 'research', (also, protip: the first video at least was flagged by youtube, but the Vita youtube app cares not for copyright violations) then maybe I would consider playing it.  In fact, I would definitely play it if I hadn't bought and downloaded Dragon Fantasy Book II this past Tuesday, which I'm going to throw my entire Saturday and Sunday into because good lord, I have wanted that game so bad.  Not to mention that I have Killzone Mercenary which I haven't even thrown in to let it patch overnight...it's just really not a good time to be working every single day because it's seriously cutting into my personal time.  Which is totally rude and inconsiderate.  Even if it is funding the rest of my gaming purchases for the rest of the year.

The awkward thing about this all is that I have absolutely no knowledge of what's actually going to be in Rune Factory 4, except a lot of love and effort from XSEED's Brittany Avery who tweeted about the game so much while she was working on it and testing it and it made the wait all that more painful.  Though it'll make the end-product amazing, I'm sure.  It'll have all the trappings of a usual Rune Factory game, assuredly - a skill system to obsessively work on, crafting of all sorts, taming monsters for your farm and relationships - but there's new stuff that I mentioned in the post where I found out about the game that I just don't know if it's even true anymore.  Or in what fashion that it's true.  So it comes down to either obsessively searching the internet for information or going full black-out until I have the game and start playing it so that I simply discover things in it for myself.  Which...really isn't even a choice.

As a result, however, I don't really have a lot to say here other than the game is coming out a couple weeks after Grand Theft Auto V which is the day I get a brand-new PS3 as well to combat the backlog of PS3 games I have and fucking damnit, it would have to be around that time, wouldn't it.  Still, I want Rune Factory 4 so bad, so I'm -going- to play it for sure...it's just going to be a little juggling act going on between that and the PS3 and the Vita and oh my God what the hell is happening?  Suddenly, games!  And it's not going to get any easier with the PS4 launch...Maybe I should just discover a way to function on zero sleep.  That....that would be the easy solution here.  I may inadvertently find out with Rune Factory 4, though.  Wouldn't put it past me.

so many trips to GameStop, so many cashiers hit with money

Saturday, June 29, 2013

Upcoming Purchases: July and August 2013

If you have ever seen me type the phrase "Too many games" on this blog before and would not like to see it again (beyond that inclusion) then, by all means, skip this post.  Because in this post I'm going to complain loudly that there are in fact so many games that it borders on too many, even if there technically cannot be too much of a good thing.  Tonight I went to the effort of putting together a list of games that I know for a fact I have pre-ordered or that I have a very real intent of pre-ordering and the fact that it is 13 items long over the course of the year without including PS4 purchases or digital games is nothing short of being outright terrifying.  This is, of course, compounded by all the games I already have and haven't touched, and while it's a simple matter of just saying to myself, "It's really really hard for games to become rare anymore so I don't -have- to get things on the first day or second day" to which I then say "Shut up".  It is...not very productive.

Still, I would like to allow you a slight peak into the insanity that is simply the next two months.

Metal Gear Solid:  The Legacy Collection
July 9th, 2013

The next "Definitive" Collection of Metal Gear Solid games (likely to be preceded by the next next "Definitive" Collection if Kojima actually does find a studio to re-remake Metal Gear Solid 1) is a very, very impressive and alluring box collection if there ever was one to be had.  Every game in the proper Metal Gear Solid series up to 4 and Peace Walker (excluding Portable Ops because I guess nobody liked Portable Ops) is included in some way, shape or form.  Metal Gear and Metal Gear 2 are featured yet again on Metal Gear Solid 3 HD (I imagine), Metal Gear Solid 1 and the VR Missions may or may not come in disk(s?) form (I've seen it stated as such, but I'm wary of believing it), Metal Gear 2, 3 and Peace Walker are all their respective HD versions from the collection that is friggin' impossible to find in the wild and Metal Gear Solid 4 is the Trophy version of the game, meaning the trophy patch that was released for all prior copies is printed right on the disk requiring no update.  This is, of course, leaving out the fact that the two Digital Graphic Novels (?) created by Ashley Wood will appear in this as well, which I don't believe they -were- available in America before.  If so, then it was...very, very limited.

The eternal torment I'm faced with in regards to Metal Gear Solid is that all I want, all I have wanted since the Vita was released, was a version of Peace Walker for the handheld in which Peace Walker dreamed the PSP would be.  (Well, that and a new Ac!d game, but we're talking realistic possibilities here)  The HD Collection for PS3, I had heard, contained a digital code for the PSP version of Peace Walker so that you could do the whole Transfarring thing between the HD and Portable versions, given that it was built entirely around that, yet I over-estimated just how available the HD Collection would be.  By the time I had a space in my calendar for it and began looking, it was nowhere to be found and I've never been able to confirm whether or not I could -get- a digital code from the game.  It is all, of course, just an effort to avoid spending money on buying a game again since I bought Peace Walker on UMD and played the absolute shit out of it to degrees that I never would've envisioned.  And I want to do that again, but I don't $30 (or has it price-dropped yet?) want to do it again.  I very much doubt the Legacy Collection will help me with this venture either, unfortunately.

Regardless, it is a package that is enticing to me as I do not currently have in my possession blu-rays that contain Metal Gear Solid 2, 3 or Peace Walker on them due to my lack of ability in finding the HD Collection without online ordering, which is basically me stating that I'm lazy and I wouldn't play any of them right away anyway.  (As a point of fact, I've had the Vita Collection for....weeks and I haven't put it in aside from checking for an update during the time in which I had barely-there internet)  In a lot of ways, that's solely why I would want to pick up the Legacy Collection, though I do worry because I have not, in fact, remembered to pre-order it which makes me kind of a dumb.  I have a week and I simply don't know if I'll manage it within that timeframe (If I can still pre-order it at all), but I can give it a shot, or take a chance on it just...being in stock.  We'll see.

Shin Megami Tensei IV (Limited Edition Box Set)
July 17, 2013

The PowerUp Rewards site assures me that my copy of Shin Megami Tensei IV for the 3DS is among those that were elevated to the Limited Edition Box Set for the first shipment of the title.  I'm not sure I'm willing to allow myself to believe that I was, in fact, so lucky, but I suppose that's something I'll find out in a couple weeks.  I'm not too fussed about it, personally in the sense that I'm not really buying SMT IV out of the pure excitement for the title, but rather a bit of curiosity and the knowledge that, being an Atlus title, it will quickly become fucking impossible to find at a reasonable price, barring the times when you simply get lucky and the copy of Devil Summoner 2:  Raidou Kuzunoha vs. King Abaddon that you bought for $20 was in fact one that somebody pre-ordered and never picked up and comes with the neat little plastic enclosure and the awesome little Raiho plushie.  For $20.

I've never played a proper SMT title, which is something I'd always hoped to rectify and SMT IV is simply a means to that end.  I've not paid attention to any of the hype, any of the people who played the Japanese version or anything.  I have nothing in my head about what an SMT title is, much less SMT IV specifically, and when I purchase it, I hope I'm still of similar ignorance.  I don't know really what I expect from the game, but I know that I expect something and I don't want that to be colored by anything else.  I want it to be the easiest litmus test as possible about whether or not it's a series that I can enjoy, since I wouldn't be surprised if its continued existence is exclusive to handhelds and I do so enjoy handhelds.  Regardless, it will be a neat experiment, that's for sure.

Dynasty Warriors 8
July 16, 2013

Releasing on the same day as SMT IV and being the game that I am genuinely excited about purchasing on that day is Dynasty Warriors 8, KOEI's latest and greatest iteration of the series where Chinese Warlords, Generals, Officers and Fictional Characters murder beat up people by the thousands at a clip and I am going to love the shit out of it.  Though I do believe I have expressed as much already (after I once again whinged for paragraphs about KOEI's dickery) and largely enough, that all remains the same.  If you'll allow me a sidenote for a moment.

Sidenote:  I still find KOEI's reason of not releasing WO3 on a disk because they were simply staunchly adhering to a Sony guideline stating that no dub = no physical media is absolute horseshit.  Since I definitely just purchased Muramasa Rebirth a few days ago, it is definitely on physical media, and it definitely does not have a fucking dub.  Now, we resume.

In the days since I posted that original article, I have found more reasons to be excited about DW8 - 11 of them to be exact - and they are all new (and in on case, returning) characters.  Caring not for our silly notions of roster balance, they've added three new characters to Shu (plus one from DW7 Empires which was Digital-Only in North America, fucking KOEI), two new characters to Wei (plus the three from Xtreme Legends which had a retail release meaning I fucking bought it), two new characters to Wu, three new characters to Jin and none to the Others with the exception of bringing back Zuo Ci for the first time since DW5.  That brings the total roster up to 77 characters, 21 of them being Shu, 18 being Wei, 18 being Wu, 12 being Jin and 8 being Other.  Lop-sided much?  While there is quite some grumblings I can make about KOEI's choices of new characters this go around, that probably deserves its own post considering how verbose I can be about history.  Just know that More Characters = More Gooder and that makes me more excited to own the game.  (Yes, I know gooder isn't a word, it's a joke)

Dragon's Crown (Vita Version)
August 6th, 2013

Yes, yes, we know.  I have always been firmly in the camp of "Does the game look neat?  Yes?  Okay, Cool" without a single trudging away from that opinion even when that whole thing happened that I'm not even going to link because it doesn't deserve anymore damn coverage.  Dragon's Crown is just a sidescrolling Beat-em-Up with fantasy characters and that's all I want it to be.  That's why I put money down on it, and that's why I'm going to buy it.  It is going to be a neat game, and I don't think I have to quantify it any further than that.  As it gets closer and closer towards release, perhaps I'll have more to say about it (and hopefully neat pictures like this one to link) but for now, that's really all I feel I need to put down as my justification.  It looks neat, it's likely going to be fun considering who's behind it, and I want in on some of that action.

Rune Factory 4
August 13, 2013 (Placeholder Date)

I have been excited for Rune Factory 4 for a very, very long time.  It was one of the three titles that finally made me admit that a 3DS purchase was inevitable for me and is, quite honestly, the one title of the three that did it for me.  The proverbial straw that broke the camel's back.  Few other games could have done it - not even something the likes of Pokemon X&Y - and it's for that reason that I made sure a copy of it was reserved for me weeks before I even had a 3DS XL in my possession.  Absolutely nothing I've seen in the weeks since it was announced as a thing that was being localized has done anything to damper my excitement for the game and, in fact, has only made me that much more giddy as time went on.

It certainly helps that a Production Assistant for XSEED Games who was spear-heading the text localization talked about the game a lot on her Twitter, mentioning exactly how fun it was (note:  it was megatons of fun) and generally being a wonderful person to follow for someone who is very interested in RF4 as a whole.  (It also helps that she is a wonderful person of wonderful taste which I'm not solely stating because of her apparent excitement for Drakengard 3, but it helps) Being that the text turn-in date was fairly recent, I'm hoping that means a release date will actually be announced soon because it will technically mean that I am that much closer to owning the game.  Which I sometimes worry that I appear as if I am simply chomping a little over-eagerly at the bit for, which is subsequently ignored because I just want to play Rune Factory 4.  If the date is not August 13th, I certainly hope it's not too far removed from that.

Killer is Dead
August 27, 2013

It's a little odd to follow up Rune Factory 4 with this one as I am fanatically devoted to Rune Factory 4's release, whereas my primary reason for pre-ordering Killer is Dead is mostly like SMT IV's reason:  I want it because of who is making it and putting time into it.  Killer is Dead was developed by Grasshopper Manufacture which, as you know, have No More Heroes and the fantastic Lollipop Chainsaw under their belt already.  It's honestly that simple as well - they made Lollipop Chainsaw, so I want to throw money at them for making another good-looking action game.  I haven't looked into it too deeply because I don't need to.  I am going to get to cut things up and if Lollipop Chainsaw is any indication, I will have a lot of goddamn fun while doing so.  So there, it is that simple.  Pre-order down.

It should once again be stated that these are only the physical releases since digital-only titles tend to....not have their release date known for some reason.  We know of the big list of indie games planned for PS3/Vita that is only getting longer and longer as the days go on and we know that some of them have a tentative "Summer" release window.  Then we have this tweet from Shahid Ahmad who is at least partly (probably mostly) responsible for courting a good bit of the indies over stating "Lorenzo looked at our Vita line up for July tonight and said “we have too many games coming out”" and you cannot help but cover your wallet's ears.  My personal hope is, of course, Terraria is among those titles given that it has a Summer release date and damnit I just want to play Terraria on my Vita, but there are a lot of tantalizing options that could very well be coming in the month of July alone and they add up rather quick.  So yes, the next two months are going to be rather brutal.

I swear I will never stop harping about that goddamn Warriors Orochi 3 bullshit

Tuesday, February 12, 2013

Making a Better Clone - Harvest Moon


In realizing that I am actually going to pick up a 3DS XL this year thanks to Rune Factory 4 finally getting a localization window of 'this summer', I started thinking about the reasons why I want a 3DS in the first place.  Obviously Rune Factory 4 is the tipping point, but really, all things Harvest Moon and even tertiary to what Harvest Moon is about is pretty much what's drawing me to the system.  The other Harvest Moon game that came out towards the start of the 3DS' life, Animal Crossing, Project Wonderful, all just games that have the same little charm to them while being relatively similar in that you're just making a little life for a little avatar and working to better it in some way.  Of course, such a realization paints a pretty big light on the fact that such games are few and far in-between and while I get the why of that, it still bugs me a little.  Since these kinds of games are -fun- and I would happily buy more of them.

So, what is it, precisely, that makes Harvest Moon and its related games tick?  More or less, it seems to be the sort of free-form style of gameplay that generally allows you to do what you want.  In proper Harvest Moon, it's all in what you decide to grow, what you decide to raise animal-wise, who you decide to date, etc.  In the Rune Factory games, you have that still as well as fighting styles and skill development to consider.  In Animal Crossing (since it's honestly in the same thing), it's maintaining a day-to-day ritual and getting acquainted with the various townsfolk that breeze in and out of your lovely town.  It's all simple stuff and because of that simplicity, it's charming.  Even though things don't -stay- simple in a sense, it never becomes over-complicated and thus that charm only ever gets away from it because you simply get used to it as you're going to get used to -anything- with enough exposure.

Were I to make another iteration into this type of series, a little blend of everything that was mentioned previous is honestly the way to go, I think.  Harvest Moon's structure, Rune Factory's flexibility and Animal Crossing's importance on your avatar and its impact, as well as the transient nature of the town/city/what-have-you will all blend together to make for something rather wonderful, I should think.  A New Beginning's penchant for customization is well appreciated however, though perhaps not quite as ambitious as it could be.  Though what Harvest Moon does and does solidly is establish an area, a town, a valley or a city, what have you, and subtly guide you towards everything you'll ever need.  Rune Factory adds a lot of variety and longevity with skills and crafting, giving you tangible goals to work towards that aren't House Addition related.  And Animal Crossing makes sure you have something to do every time you play it.

Something that all three series suffer from, however, is the lack of real surprises after a while.  Eventually, you sort of get -everything- the game has to offer, in terms of understanding the characters, of figuring out the mechanics, and of really understanding just what you're going to do.  There's no real element of surprise or randomness and they could really do with that - the only example of that, really, in Animal Crossing is when folks breeze out and new ones come in to replace them.  Of course that gets stale when you realize that there's about twenty personalities for 50 or so characters, but it's a sound concept.  Something that I would honestly encourage in a proper 'clone' game and with things that we have now, namely internet connections, this type of thing would be -really- easy.

Have it so that the game can 'push' in new content at will without having to rely on DLC, since it's all...I don't want to say server-side, but something along those lines.  Take Spore, for example.  When you're playing around in Spore on, like, the Tribal stage, I think, you start running into other creatures and -some- of these creatures are actually created by people who have played the games themselves.  You are fighting or allying with the creatures of people who you don't know, who have simply played the same game.  You didn't download some DLC pack that put their creatures into your game, it was just 'pushed' in and that is what I'm getting at.  In much the same way as Animal Crossing denizens come and go, you could just as easily have randomly created people come in and leave your city/village/etc. unless you manage to convince them to stay permanently one way or another.

This all just gives you another level of control over the game and the environment while also giving you a long-term goal.  There's always the chance of that 'perfect' villager showing up, and, depending on how the game is set-up, you could do other things with that same set-up.  Perhaps have people come into town bearing exotic animals or things to grow.  With careful patching, you could coordinate new content with this type of thing as well, making everything new and exciting and surprising if only for the simple fact that that's fun to do.  Hell, you could even do events from that front, having Holiday-themed visitors coming in around whatever Holidays they're celebrating and sticking around for a few days for shenanigans before heading out.  There's honestly a lot of really neat little things you can do with something that simple.

Really, my 'big plan' would just be mixing three popular series and adding a new level of longevity through randomness and support, but, well, it's an idea.  Certainly Natsume, nor Nintendo, have really gotten that yet or just haven't implemented it in a proper enough way.  I very much hope that Animal Crossing:  Jumpin' Out (I think that's the name) will at -least- make somewhat nice use of the 3DS' online capabilities.  I'm not exactly expecting a full-blown version of what I suggested here, but adding a couple new animal villager types.....couple new personalities....new outfits, things like that, it would be really nice.  I'm not expecting it in the slightest, as I haven't heard anything like that for the Japanese version, but a man can hope.  I seem to be doing a whole lot of that lately.

Saturday, October 8, 2011

Why Won't They Make These - Harvest Moon Games


Sometimes, when I write these "Why Won't They Make These" it's almost rhetorical, or sometimes even a little silly, this being one of those cases.  It's a bit silly for the simple fact that, well, they do make these games.  A lot of them, in fact, but the issue is that they all seem to be on the DS, or at least, all the ones I want.  Despite being 'the' handheld of the last handheld gen (Yeah, I went there, next one started already), finding the games you want for it is a difficult and arduous task, since a lot of companies decided to take advantage of the DS' success by putting their games on it....as a limited print run.  I mean, on some level, I get it, honestly I do, but on another level, I don't enjoy hunting for Rune Factory 2 like it's a copy of Ico or Shadow Hearts.  Because it is not.  Especially since I've been told Rune Factory 2 is kind of the weakest of the three numbered installments.

The same goes for the 'regular' harvest moon games that have come out for the DS, the ones I really really want, like the above pictured Sunshine Island, Grand Bazaar and the latest, Tale of Two Towns; I get why they're limited runs, but that doesn't mean I have to like it.  And I understand why other games are wary of trying to mimic the Harvest Moon experience, but that doesn't mean I have to like that either.  It's such an easy type of game to make and especially after the success of The Sims and Animal Crossing (games in the similar vein), you'd think there would be an honest effort somewhere, but I'm really not remembering anything.  I guess that's to be expected, however, when even the company that makes Harvest Moon games doesn't know how to make them anymore.

Now, I have nothing against Rune Factory games.  You guys know this and know it well, that not only do I enjoy them, but I like them a lot.  I say it quite a bit, but I also say that, while they're still Harvest Moon games at heart, they're still not straight Harvest Moon games, which is what I want.  None of the combat, none of the forced goals like have a super great farm by this year or you lose, and none of the extra hassle; just straight up "Here's a farm, here's how you get/raise animals, here's some people to interact with, now have fun".  That's all I really want, and that's what it seems like the DS ventures offer, whereas the console experiences think they need to be a little 'more' than that, being Rune Factory games with even more of a plot/story attached.


Were that not bad enough, it gets worse when you consider that The Tale of Two Towns will likely be the last game on the DS even, since it was a dual-release on DS and 3DS both, and I can only imagine future installments will forgo last generation's iteration for the 3DS only as its foothold can only grow from where it's at now.  Rune Factory 4 has already announced it's going that route, after all and has solidified my future purchase of a (second-gen) 3DS...in due time.  But I just honestly am not a fan of my DS and I can't imagine a 3DS will be much better if they keep the same design, which is why I yearn for the series I enjoy to be playable on something I also enjoy.

That Marvelous is planning titles for the Vita, likely one of them being an attempt at the Harvest Moon franchise on it, is my only real hope here, and even that one's not all that promising considering the installment that PSP got.  Still, one can always hope that they figure out something proper for the device, or that somebody will step in where they haven't or can't.  Basically, the point, the question I pose with all this is not, "Why Won't They Make These", but rather, "Why Won't They Make These Multi-Platform" or something of that nature.  It's a franchise, a series, that I really hold dear and that I hate to see so underused.  The fact that it's only really featured on one console is still fairly limited even if there's a handful of games out for it.

Still, there's always hope for the future, I guess.  Like I said, there's a brand new device coming out with all sorts of new and old ideas being thrown into it, so likely -something- will stick.  And even if they want to make Innocent Life 2 or something, I would be fine with that, so long as they take care of the issues with the first game.  Like....being a robot.  And being too story-driven.  Basically everything wrong with the past PS2 (possibly GameCube as well) versions of a Harvest Moon game. 

....This won't end well, will it?