Showing posts with label Hometown Story. Show all posts
Showing posts with label Hometown Story. Show all posts
Tuesday, October 15, 2013
Let's Talk About Shop-Keeping - Rune Factory 4
Back when I was in a froth of excitement for Rune Factory 4 and didn't know what to expect, I came across a list of things that was new to the series or at least this particular iteration of it. It was all excellent stuff, but one thing stood out to me because of just how I am was the mention of the ability to run your own shop. This is something I've been excited to do if it hasn't been obvious with my picking apart of Animal Crossing's Re-Tail system and my hopeful babbling for Hometown Story. Because of my terrible computer, I pretty much can't play any PC game which includes the wonderful Recettear: An Item Shop's Tale which is basically the only game I want to play as a consequence. Hometown Story looks as if it will scratch that itch for a real, wonderful storefront simulator, plus it'll have the trappings of a Harvest Moon game that I am constantly seeking as well.
Anyway, to call what you do in Rune Factory 4 "running a shop" is....charitable. At the very best, you're just running a Garage Sale out of a Castle which I guess lends some weight behind it for reasons, but there's absolutely no management to it. If you'll refer to the screenshot above, do you see that little booth thing next to the overly elaborate mailbox just off-center of the top of the picture? That is where you sell things from. You sell things from a box in which you have placed things you specifically want to sell. All you do is stand there while people walk up to you at a meandering pace and speak to them when they're near. They will either say "Oh, I want to buy this for this price" which you can accept or refuse, and I have never once had someone raise their price if I refuse, say "Oh, I dunno..." which allows you to employ your business savvy of saying it's a good item or smiling vapidly (possibly other methods as the skill levels up more) to try and sway them to buy it and/or buy it at a higher price, or say "Just looking", which wastes everyone's time.
That's not to say it's bad, of course - it's not. In fact, it's a damn fine source of money when it finally unlocks and because of that, it's only more of a reason to delve into raising your skills via crafting, forging and cooking, since you can sell everything that you make at a price that will at -least- be what you'd get for shipping it, but in most cases, more than that even. Sometimes a lot more. Of course, sometimes you'll only sell a 200 gold potion for 215 gold, but that's still profit (since you're almost always just gathering the materials for crafting/cooking/forging) and by using the 'Shop', you're increasing your Barter skill. And even though you only use your Barter skill for the 'shop', it gives you stat bonuses like every other skill, so you always want to raise skills when you can always.
Much like Animal Crossing's Re-Tail, the only thing missing here is depth and that's fine. Neither Animal Crossing nor Rune Factory 4 were built around shop-keeping and were I not completely infatuated with the concept as it was, I might suggest they veer towards superfluous territory. Because of that, it's a given that their uses are going to be perfunctory in nature and, as stated, you can still make good use of them but it's not a 'proper' set-up. That's ultimately what I still crave, of course, is that proper set-up and I should hope for all our sakes that Hometown Story offers that as it appears to. I won't be done with Rune Factory 4 by next Tuesday which will make it a rather painful day (compounded by the fact that I will be purchasing Pokemon X on the same day with the express intent of playing it "sometime in a month or two") but the pain will immediately be eased by more Rune Factory 4. Because it's quite good, if I haven't made that known enough by now.
seriously, the booth like, cuts off the top of the character's head, could they have maybe done -something- else?
Labels:
3DS,
4,
Fun,
Games,
Hmm,
Hometown Story,
Rune Factory,
Shop-Keeping,
Squeee
Monday, August 5, 2013
I Am Inordinately Excited for Hometown Story
Frequenters of my blog probably know of my excitement for Hometown Story by now and by that virtue, they probably know what Hometown Story -is-, which is something I'm not utterly convinced they would know otherwise. So for those folks, Hometown Story is a new game from the mind of Yasuhiro Wada, the guy that made Harvest Moon waaaay back and it entails a similar approach of Harvest Moon of being a simple person doing a simple task. However, instead of farming and animal rearing as in Harvest Moon, you'll be running a storefront in Hometown Story with all the same ability to go out and charm the locals and eventually woo a spouse as Harvest Moon offers. Basically, it's just a new spin on what Harvest Moon was built on and an appreciated one at that even though I eagerly await Harvest Moon (and Rune Factory by virtue) games like crazy.
Again, folks who read around the blog here already know just why I'm excited for Hometown Story or at least can guess as much, considering I have a whole section of posts titled "Gaming by the Numbers" in which I get all frothy and excited about doing all sorts of game math because I am just the worst nerd. It's even more apparent when I bring up my latest post about Animal Crossing: New Leaf, where I go a little crazy about using the Flea Market because it is basically a miniature storefront simulator with absolutely no bells or whistles. So basically my assumption here is that a game built from the ground-up to be a Storefront simulator is going to be infinitely more exciting and rewarding, thus I am really hyped for this shit. That I can also carve out a life for my character in the process is, well, just....fantastic gravy on top, but it's not why I'm really into it.
I'm not quite sure just what the mechanics to the game are, but that's pretty standard since it's not actually coming out til October 14th, barring a delay. When it gets closer to being out, there'll likely be all sorts of gameplay trailers showing off how the game is going to be when it ships (there's technically demo gameplay videos out now which I've seen, but it's not very enlightening) which I will devour like delicious, delicious information, but until then I'm just stuck wondering. The crux of the gameplay will likely be designing your store (putting down where you're actually selling things to try and control flow) and then pricing them, but how you get stock is a mystery to me. Presumably, it's all just stuff you go out and find, perhaps you can even craft things and sell them, but I don't know for -sure- yet. The above screenshot shows off dishes of food (which I assume you can cook and sell) and a hammer (which I assume you can craft and sell) so that's where I'm kind of coming from here, but still.
I'm not really sure why I find this kind of game alluring, to be perfectly honest. I'm not a super huge math guy, in that I can't do very advanced things and sometimes I mess up the basics quite spectacularly. But there's just something when it comes to video games that causes me to run the numbers almost obsessively, and it's definitely not a problem, but something of a quirk, I suppose. As with the previous Gaming by the Numbers posts I've made, most of that is just things I sit down and -do- when I stumble across the specifics of it, not something that I play up for the posts themselves. As stated, somewhat jokingly in the sub-text of the AC post, I really do lament the fact that I haven't played Recettear as it seems like a game that is -made- for me because of that little quirk. Yet, Hometown Story does as well, and it manages to incorporate all the lovely features I look for in a proper Harvest Moon game (and lament when they're simply not present) so it's...just something that I'm excited for. I've said that a lot, but I don't think I can actually state it enough, or with enough emphasis.
Hometown Story will be one of the seven 3DS games I will own by the end of the year, but it's likely going to be one of my top three games of the system by far, which is saying something strange for me, I think. Especially when something like Fire Emblem: Awakening will probably be towards the bottom, I haven't even popped Shin Megami Tensei IV into my 3DS yet and my excitement for Pokemon X is....tepid at best. It's only Harvest Moon: A New Beginning, Rune Factory 4 and this, s'far as I can tell, and it'll likely just be a shuffling match to figure out which one I actually go with to round out the list not only for myself, but for when GotY time rolls around. I am aware that this is probably blasphemy to the vast majority of 3DS fans, but, hell, that's...just how I roll it seems. I just like simulation games and I'm grateful that the 3DS is allowing me to explore that route and is something that I really hope developers start bringing to the Vita as well. (KOEI, just friggin' port some of your Romance of the Three Kingdoms/Nobunaga's Ambition games and I'll be ecstatic.)
Update!: Okay like literally right after this post, this new trailer went up and shows off a bunch of shit and I look silly now but I'm so much more excited.
I just wonder what kind of profit margins I'll be able to force in Hometown Story and I wonder if the townsfolk will not like me based on my likely absurd prices. One way to find out!
Labels:
3DS,
Games,
Hmm,
Hometown Story,
Natsume,
Squeee,
Yasuhiro Wada
Wednesday, March 6, 2013
Project Happiness Has a Title - "Hometown Story"
So, do you guys remember 'Project Happiness'?
...What? You don't? But I...the posts..I..
Fine.
No, really, fine, whatever. I get it.
Anyways, what was once Project Happiness is now known by the official name "Hometown Story" and has a shiny new updated trailer above. The trailer shows what is decidedly more "3DS-looking" gameplay and models and such which is appropriate of course, but other than that, not a whole lot has changed from its initial inception and announcement. It still looks to be a game focused on you making your character a shopkeep, but also forging your own personal story by involving yourself with the locals and the like. We still don't quite know specifics, but at the same time, the specifics are just going to be a few key points, like what we already have. The rest of the game is just exploring those in-depth, ala Harvest Moon and its ilk, and that'll definitely be engaging enough of an experience to stretch across quite a while.
Something funny I'm seeing though is a lot of people going "Oh, this is ripping off Recettear" and deriding it for that. Which is something that sort of happens -any- time something comes out and looks like something else, but especially so when there's few other examples of the ilk. But there is something inherently amusing about decrying a game is 'copying' another game that the public wouldn't know anything about without the efforts of a three-person localization team. Seriously, Recettear in its original form was released in Japan at the end of 2007, and it's only because these folks took an interest that it got released to the West over two years later. To 'smashing' success for an indie game that's more to do with the tale behind it than the actual sales numbers for it. Which is unfortunate, because it looks like a fantastic game and the localization is stellar, but of course it's not going to sell millions of copies, nor did it need to to be a success.
My point, of course, is that I'm pretty sure the guy who created Harvest Moon doesn't really need to 'rip off' Recettear. Maybe he did. We will never know for sure. I just think the idea of Yasuhiro Wada taking a look at an indie game that was only released as a stepping stone to localize -other- games and going "Man, I need to get in on that action" is a silly one. Of course, if that -is- what happened, then Carpe Fulgur should be proud! It's only because of Recettear's enjoyable translation and script, I imagine, that made the game so accessible and sought out. If this whole Shopkeep Simulation genre starts expanding a little more, than I would say it -could- be safe to say it's partly due to their efforts, but whether or not anyone is trying to 'rip off' Recettear will always be up in the air. Unless someone, you know, -says- they were trying to do that. Which nobody would do.
The thing I take away from all this, however, is just how funny it is that my focus on a 3DS has been ever-narrow even in the almost year that it's been since Hometown Story's announcement. And I quote:
[...] but I can see this being yet another game that push me into finally buying a 3DS. Of which there is now four, if this is one of those games. And they're -all- games like this: Animal Crossing, Rune Factory 4, and Harvest Moon: Tale of Two Towns, so needless to say, the 3DS will be my simulation fix device.My list has only grown by -one- since then with the addition of Harvest Moon: A New Beginning. Sure, I -might- also pick up Fire Emblem as well, in fact it might be a guarantee, but I am certainly not awaiting it while gnashing my teeth. As I have been with Rune Factory 4, if -nothing- else. Hopefully, there are some titles out there that I have just been missing completely that will blind-side me with awesome, but I really doubt it. Nintendo's First-Party efforts do not sparkle and twinkle tantalizingly (aside from, again, Fire Emblem which has a tepid shine to it for me), nor can I think of anything off-hand that I simply must have in the same way that I must have these simulation games. My purchase of a 3DS XL is only a matter of time, however, likely towards E3 where I will see if there is any surprise announcement that might be of concern. And then, well, I'll have a better foothold to find out if there are, indeed, any gems I have missed out on. Until then, however, I still have five games to anticipate which is nothing to scoff at.
Labels:
3DS,
Announcement,
Games,
Harvest Moon,
Hometown Story,
Natsume,
Project Happiness,
Yasuhiro Wada
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