Showing posts with label Cancelled. Show all posts
Showing posts with label Cancelled. Show all posts

Friday, November 1, 2013

Swapnote is Effectively Dead


Swapnote, also known as one of the few genuinely interesting things about the 3DS has more or less been cut off at the legs and left to crawl for the immediate and indefinite future.  While Swapnote is not going away completely, the main component of it, the SpotPass sending feature has been indefinitely suspended, meaning the only way you can get notes from anyone, including official notes from Nintendo and affiliates...is through StreetPass sending.  Also known as that fucking thing that never happens ever.  The difference between SpotPass and StreetPass is that SpotPass uses the internet and StreetPass uses the little range of Nintendo wireless that goes out from the device, and is usually just picked up by other 3DS systems while you're out and about except it never really works that way because I guess not enough people are carrying around 3DS systems with this feature enabled.

So, the long and short of it becomes - sending Swapnotes through the internet to your friends is feasible, whereas sending Swapnotes to people around you is not...because you both have to Friend Code one another and if you're close enough to one another that you can send Swapnotes with StreetPass, you can do fucking everything else.  Granted there are some uses, I suppose, mostly the types that make you go "D'aww", like setting a Note with a sweet message to your significant other to send during their work day, but otherwise the uses are limited and made even moreso by redundancy. All of this is rather hilarious when you discover the reason, however.

The following message was sent out through official Nintendo bulletins, the official Nintendo website and has basically been copy-pasted at every news site covering this story, so it's fairly easy to find.  Still:

Thank you for your support.



Nintendo has learned that some consumers, including minors, have been exchanging their friend codes on Internet bulletin boards and then using Swapnote (known as Nintendo Letter Box in other regions) to exchange offensive material. Nintendo has been investigating ways of preventing this and determined it is best to stop the SpotPass feature of Swapnote because it allows direct exchange of photos and was actively misused.



Nintendo always wants to provide a positive experience for all consumers and limit the risk of any inappropriate activity or misuse of a service. We feel it is important on this occasion to take this action.



We are very sorry for any inconvenience to the many consumers who have been using this service responsibly; however this decision was made considering the point that many minors also use this feature of Swapnote. Thank you for your understanding.



Nintendo will continue to work to ensure more consumers are aware of our Parental Control features, which allow parents to manage their children’s experience on our systems. For more information, please click here.


  • Service stop date: Thursday, Oct. 31, 2013, 7 p.m. PT
  • Service being stopped: Nintendo 3DS software Swapnote – Sending and receiving notes using SpotPass
  • Affected regions: All regions where the service was offered


Special Notes services are also stopped
So, in all reality, it's another case of Nintendo bending over backwards to ensure that they're being over-the-top cloyingly kid-friendly which is exactly what makes the masses at large scoff at them.  However, you can't really be mad at Nintendo for trying to protect the children - we shouldn't be trying to -not- protect them, after all - but there are varying levels of response, and Nintendo's Madagascarian approach is...less than understandable.  Especially since it was blatantly obvious from Day One that Swapnote was going to be 'misused' in the way they're suggesting.  Not only are you able to draw and write anything because there's a complete lack of filters, given that they are 'private' messages (no pun intended) meaning no peer review, but you can eventually unlock the ability to attach pictures taken with your 3DS cameras or the odd game that supports screenshots (like Animal Crossing: New Leaf).  A 3D camera, that is, on a device that supports 3D images.  Who didn't see the inevitability of lewd pictures being sent around to take advantage of that feature?

Apparently Nintendo.  What makes a further mockery of the situation is Nintendo's own basic admission that the Friend Code system that we've had to suffer with for -years- for the safety of the children has utterly failed.  The Friend Code system was basically built as its own fail-safe - kids aren't smart enough to figure out ways to exchange codes with anyone but those they 'should' be exchanging with, and thus effectively shuts them out from the folks nobody wants kids associating with.  This assumes, however, that kids are incapable of using the internet at an even rudimentary level and that they are also not allowed to do so without impunity.  Such assumptions are incorrect to make, and we have been saying this for -years- in argument against the Friend Code system since it does not actually protect people so much as it inconveniences them.

Regardless, it's strange that Nintendo pulled the plug on everything SpotPass-related to Swapnote, including the special notes that developers could send out to get you hyped in the latest game, as well as Nikki's notes that informed you of certain things regarding Nintendo News or what have you.  At that point it becomes less "We're saving the children!" and more "We're cutting costs, fuck you", or at least that's where my mind went first.  Still, Nintendo gonna Nintendo, I suppose and while it would have just made more sense to kill the photo-sharing aspect of Swapnote (besides Developer access for screenshots), I imagine the cost aspect -does- come into play a bit, which is why the entire thing was killed in every way that makes it worthwhile.  And I don't see it coming back either, which is unfortunate, since it was fun drawing off little notes and sending them off, even if I didn't make much use of it.  So, goodbye Swapnote, you were fun while it lasted.

I'm a little annoyed that I spent play coins on stationary now, though

Friday, August 10, 2012

Konami Won't Patch Silent Hill HD Collection on 360, But...


The Silent Hill HD Collection has, in all honesty, kind of been a ridiculously news-worthy thing ever since it was first announced as a PS3 Exclusive which obviously didn't pan out, but may just have been an omen now that we have the joy of hindsight.  From there, the game went on to have a whole snafu about voiceovers, get delayed several times, release in a rather buggy-state, and then get panned by Silent Hill's art director.  All this in the scant few months since it was released back in March, and it's still not done coming up in bits of news here and there.  The latest, however, is a bit of a doozy when compared to the rest of it, which should tip you off, considering the latest news is that the PS3 version of the game will be the only one patched.  While I've been lead to believe that the PS3 version was, initially, buggier than the 360 version (which I whole-heartedly believe) and that the 360 version is actually playable, it's still kind of a big deal.  As is what Konami is doing about it.

This isn't the first time a game on the 360 has been completely refused a patch to fix it, and that process alone is just as bad as it was when Polytron decided they needed the money more than they needed to have a fully-working game out there.  I'm sure it won't be the last time it happens either.  And I'm also sure that people won't connect the dots because we don't learn when these types of things happen.  I'm sure that at least a percentage of the very same people excusing Polytron because "wah wah, money" are openly shitting on Konami for doing the very same thing for what could be a legitimate problem.  They are citing "Technical Issues" for the reason why the 360 cannot get the patch and as vague as that is, it could be completely legit.  These HD Collections are games simply being tooled to work on the consoles we have now, rather than being completely rebuilt, so it's entirely possible that some things have simply been held together with the equivalent of duct tape and chewed gum, so trying to introduce something else might just bring it all down.  Is that a valid excuse?  No, of course not.  Is it possible that "Technical Issues" means simply that there aren't enough 360 copies out there to pay for what will likely be patch after patch?  Of course.  We will never know, so not coming out and saying that it is flat-out about the money is a good move for Konami.

What also helps their case is that instead of just saying "Well, it sucks but thanks for the money!", they are offering an opportunity to exchange your game for another Konami product and while there's not an -official- list anywhere that I could find, it seems that it is rather large.  If you've had your eye on the Metal Gear Solid HD Collection or Castlevania:  Lords of Shadow (Limited Edition, even) and don't already have it, you might be able to grab one of those up (for PS3 or 360), as well as being able to trade across for the Collection on PS3 to get the one that'll get 'fixed'.  Or any of two dozen other titles for the PS3, 360 all the way back to the PSP and original XBox if you are so inclined.  I'm basing this off a list cross-posted from a forum, which is why I'm not linking it, so take it with a grain of salt, but the exchange bit, at the very least, is very true.  All it takes is a little bit of talking to customer service and presenting the receipt which serves as another reminder as to why you should always keep those things.

Konami is likely going to lose money over this, if not with the straight-exchanges, than the obvious loss of business they'll get from the move for as long as attention spans hold out.  Which is to say probably the next few games they put out won't sell so great, but after that, it'll go back to business as usual for the most part.  For the obvious parallels that I drew to the Fez situations, I can't say that the situation is exactly the same, however which is why, despite how bad a move it is, I can't hold the same ire with Konami that I can with Polytron, and that has everything to do with the size of both 'companies'.  Where buying/not buying a Polytron game affects them directly (or close to it), doing the same with Konami is not affecting the people who make these decisions and is likely only going to burden the people on the bottom.  I imagine the team that put the ports together is being dismantled currently and scattered to different parts of the company where they will hopefully do better work, but any money lost for Konami as a whole is going to come out of the pockets of the people just trying to put together games long before it comes out of the executives.  I've said it before, and I'll say it again:  This is pretty much why 'I'll never buy another (company) (product) again' doesn't do a whole lot of positive in the long run.

So if the smart thing to do is to just buy what you want to buy, ignoring who has 'wronged you' personally (which is by-and-large the smart thing to do) instead of carrying on with these boycotts, then what are you to do?  Well....the sensible thing, really.  If you own the game, take them up on this exchange offer if you're so inclined or just try to enjoy the game you put down money on.  Do anything you can to make sure the monetary investment isn't something that you come to really regret.  Whatever the case, if you feel the need, just exercise a little more selective purchasing in the future; waiting til it's out to find some reviews speaking to its technical quality before you take the plunge.  It seems entirely too level-headed a move to do, I agree, but like I said, where I could direct my ire at exactly the people who would be effected at Polytron, the same cannot be said for Konami using the same methods.  So while we can decry their decisions, that will just have to suffice for now.

Monday, April 30, 2012

Annoying Games Journalism, Brought to You by Siliconera

I don't really like to slam news sites on the way they do things (even though I can't say I haven't done this in the past), but sometimes there is just a line and I get bothered when people cross it or, sometimes, just skirt it for one reason or another.  This is what just happened over the course of this past weekend with Siliconera and if you frequently visit the site, you've probably already been exposed to it.  It's kind of a big thing over there for a myriad of reasons, though most of them have to do with readers being disappointed.  Obviously, I'm one of those people since I'm taking the time to actually write about it when there are quite honestly bigger things, for me at least not in the broad spectrum afoot (God of War: Ascension talk, how my Persona 3 Portable game is going (Like I said, for me), etc.), but I like to think that my annoyance is steeped in rationality where I can agree that the annoyance (and verbosity of) some are not.

The reasoning is pretty simple and it's all about the handling of the information that Siliconera has.  Yesterday (barely, it was posted at midnight), Siliconera had a post go up with the title "Siliconera Will Reveal A Square Enix Title on Monday", which is, uh, pretty direct.  The body of the article leaves even less room for speculation (as to the status of the title, at least) as well.  (Ignore the obviously editted-in-today part at the bottom)

We have a treat for Siliconera readers this week with news about an unannounced Square Enix game. I can’t say anymore for the moment other than this will be a Siliconera exclusive and the game will surprise you.

News on an unannounced game.  I don't feel I really have to take this single sentence apart and explain where the confusion comes from, but I'm gonna, since apparently there was confusion and there is also confusion as to how there was confusion.  Confusingly.  An unannounced game, in 98.7354% cases (Which might be a percentage I just made up) means a game that is yet to be announced, as in a game with a definite future, wherein there is a logical announcement window that comes before the pre-release or hype window that comes before release window that comes before post-release support.  This is the implication because this is how the word is used.  This is how words are used.  You don't always have to say everything and in fact, sometimes things are better when you don't.  But when using words, there is an unsaid agreement between you and the person or people you are speaking to that you understand how words work.

Now, is it true that "Unannounced" can also stand for a game that was never announced because it died (or, ahem, 'is in limbo') in development?  Yes.  If you're being literal, that is also a way you can use the word because technically it means that.  This, as you can imagine, is where the problem comes in, and there's even precedent for this exact thing, which I will get into in a moment.  Basically to come right out and say it, this "Unannounced" title from Square Enix is, indeed, unannounced, because it is a game that was being worked on by (the now defunct) Cavia, and was planned to be shown off at 2011's E3.  As in the E3 that came and went almost exactly one year ago, wherein this period of a year, the game has not been announced.  The game is called (hell, just codenamed still) "Catacombs".  But, I'll get to that in a moment.  (I know, I know I just said that about something else, I'm getting to that now)

Now, like I said, there is a very clear precedent that's been set here in the past with the way you handle a project that is cancelled, most likely going to be cancelled, or is cancelled but might be revived because hell why not.  In fact, there is a very clear precedent to all of these with Square Enix games themselves which is absolutely all the more baffling that I have to even write this post.  When "Fortress", the Grin Studios project, was cancelled it was, well, cancelled and then news sites were like "Well, this was in development, here's some screenshots and art and such, coulda been cool".  It is still most likely dead in the water.  I don't even know what the hell "Project Dropship" is, but it was another cancelled title that was, well, cancelled and presented as a cancelled project.  And Gun Loco was announced, cancelled and presented as a cancelled project after being cancelled.  Cancelled.  (Because I certainly didn't say that enough)

So maybe, maybe people are a little annoyed with people who present a project that is most likely cancelled as an unannounced title, given the past and the circumstances thereof.  As I said, there is an implication and you can be as coy as you want about it, but the truth of it is is that you just can't do that.  I don't really blame them, however as I don't think it was done 'maliciously' or in an attempt to drum up hits (though it's likely done that), but simply was an example of poor judgement which, as always, should be pointed out sometimes.  The worst part about the whole situation, however? "Catacombs" actually looks pretty interesting.  Cavia is dead, though, has been dead and will continue to be dead.  The last time we had a game that was finished by Squeenix after the creativity left, we got FFXII.  Yeah, -that- ended well.

Maybe I'll fix this up with some actual Catacombs info or do up a post about it individually, but for now, I'm tired of finishing this post on my Vita.  On the plus side, however, -look how dedicated I am to this-.  Also modest.  Screw it, we're doin' this -live-.  (Because the storms have passed and I don't have to do this on the Vita.)

So, as I said, "Catacombs" looks pretty interesting, actually, since it does what Cavia, well, does and just throws a whole bunch of stuff together that somehow just friggin' works.  Reading the little bit of information Siliconera had to offer at this point in time, it seems like it's an FPS, RPG, Action and Roguelike title all in one.  Every floor of the tombs or the underbelly of the museum seems to be randomly generated (save for a few, I imagine), hence the roguelike, the RPG elements come in through the spells which are cast from rings that are found scattered here and there (possibly a level-up system as well beyond the one the weapons get) and the rest is pretty self-explanatory.  Because it's just weird and mish-mashy and pure insanity, I have some faith that it would actually just work (provided Cavia was still together and at the helm, obviously that won't happen and I don't think it would work otherwise), and it really would have been an interesting title to see come out.  I guess technically it could still come out but.....it just won't be the same.

The four characters seem fairly unassuming on the surface, but given Cavia's characterization, I can't help but wonder just what the hell would come from the game had it been made.  Based on the backstories for characters in past games, I'm sure not a single one of these people would have had a positive life (Perhaps Matt, but it seems like his son might be dead or missing at the start, so...), nor would it get any less depressing as the game went on.  And that would have been pretty interesting at the very least, since I imagine, despite the type of game it....would have been, it would have been very, very story-centric.  Which, again, would have been pretty interesting to see how they would have pulled that off.  Sigh, too bad about it, though  Damnit, Squeenix.