Showing posts with label Yakuza Restoration. Show all posts
Showing posts with label Yakuza Restoration. Show all posts

Sunday, September 29, 2013

Goddamnit Sega - Yakuza 5 Localization "On Hold"


So, you guys like Sega news, right?  Well, how about Sega non-news?  Is that also good?  Because that's what this amounts to, really.  Sega's CCO recently stated that Yakuza Ishin is getting all their man-power to ensure it makes the PS4 launch, meaning things like localizing Yakuza 5 simply aren't on the table for now.  As in the game that's already been out in Japan for just under a year (released last December), there's been absolutely no work done on a localization for it in that year.  Presumably because they started on Ishin right away, but still, that's a bit egregious.  Also more than a little worrying considering this is fucking Sega we're talking about here.  But it's not like Yakuza 3 didn't take its sweet time getting over here either, so it's not exactly unprecedented.

Yakuza Ishin, if you weren't aware, is another game that goes back to the era of Japan where Samurai still wandered the lands, much like Yakuza Kenzan! which...well, you know how that story ends.  Or rather, you probably don't since it was never ever released outside of Japan.  So I'm not exactly buoyed by the news that they're working on a game that is potentially going to stay inside of Japan for its entire lifespan instead of localizing a game that could have and should see a release in the rest of the world.  There have been rumblings that it'll get localized, sure.  Potentially by Sony's new Third Party Productions division instead of Sega proper, but maybe even by Sega.  Or maybe by Atlus USA since that's definitely a possibility now.  It would definitely be nice, and a boon for PS4 and Vita both since the game is releasing on the PS4 and will at least be Remote Play-able on the Vita as well, if not boasting some other sort of functionality on top of that.  Not to mention the PS4 will be wanting for games in the first year or so as all new systems are (especially since it can't rely on backwards compatibility) so a Yakuza game to ease into the system would be very good.

Of course, that's all considering whether or not it makes it outside of Japan and just how long it'll take.  It's launching alongside the PS4 in Japan and we get the PS4 a little bit earlier on top of that.  That's sort of the key point in the matter here, and it's expressed through a line that absolutely just...kills me to read because it's so absurd when you think about it.
Nagoshi explained that due to the Yakuza team's size, they decided to pass up working on a port of Y5 to focus solely on Ishin. Nagoshi feels that he and his team "owe it to PlayStation fans" for Ishin to be a PS4 launch title, "even if it means a bit of pressure."
Emphasis mine, obviously.  If nothing, that's ridiculously telling of Sega's attitude towards the whole situation, since he says "Playstation Fans" when this is really only for Japan, are you fucking kidding me?  That is the specific situation here - this is a game being finished up for the Japanese PS4 launch and -only that-, but you're saying you owe it to "Playstation Fans" to do that?  The point I'm clearly leading to is that there are Playstation Fans everywhere outside of Japan and they fucking know this by now.  Their constant lack of acknowledgement is frustrating, and is definitely at least somewhat the reason for their lackluster sales in the West.  There's no guarantee that a Sega game you like will be continued and if it is, there's no guarantee that you'll be able to play it, which tends to stay the purchasing hand in the first place.  It happened with Phantasy Star, it happened with Valkyria Chronicles and it seems to be happening with Yakuza here (could argue that it already has with Kenzan! and Black Panther series) and it's hurting Sega far more than anything else.  Pick a side of the fence and stick with it.

And it's not like it'd take much effort to make the Yakuza series seem like it's going to be around in other regions.  Advertising is crucial, of course and they did a lot of that with 4, but it didn't seem to really take which is unfortunate because 4's advertisement was grand.  That had a lot to do with the residual distaste of Sega that clearly still lingers today, however.  All you need to do, if you're Sega, is announce that the Yakuza 1 & 2 HD Remaster is getting localized (Physical and/or Digital, I suppose.  Would prefer Physical, but I'll take what I can fucking get) and then get Yakuza 3 and 4 on the Playstation store with a bundle version of the two as well.  ($40 individually, $60 for both+the few bits of DLC that came out for them or something, maybe even a super bundle of all four games)  Then announce that Yakuza 5 is indeed getting localized and point to those previous efforts to show that you can get the whole Yakuza experience on Playstation 3 in order to be prepared for the launch of 5.  Punctuates the lead-in and you suddenly have a series that is expansive and crazy but accessible to anyone because it's just two purchases (or maybe even one) has it all right there on a single console.  No muss, no fuss, it's all just there for you to enjoy.

If you'd do all that and also work out with TPP to localize Ishin (or Restoration as it'll probably be called) then it creates an exponential effect, because it establishes a sense of security.  It's suddenly a series that you -can- get into because it's going to keep coming and it's going to keep coming out -here-.  Do a little focused advertising on top of that (maybe a goddamn commercial, yeah?) and you'll have an entire new pool of customers to dip into who will grow to appreciate the product as the quality work that it is.  That I even have to figure this out and explain it, however, is the height of frustration since it's very obvious things that they could do to bolster goodwill.  And if Sega needs anything at this point and beyond, it's goodwill because without that, they could release Call of fucking Duty and it'd sell like shit.  Maybe one of these days they'll figure it out themselves.

by the way, still waiting on word for Phantasy Star Online 2 which will literally print money in the West

Monday, September 9, 2013

Oh My God, So Many Announcements



I very, very briefly toyed with the idea of doing a post predicting just what could have been announced at the Sony Japan Pre-TGS Conference, but I decided on the idea that it was mostly going to be an event where the PS4 release date was going to be announced, see some Yakuza Ishin and Final Fantasy 14 on PS4 and basically be it.  Just the bog-standard Japan version of the "Here's the PS4, look how awesome it is" speech that we've all gotten by now and Japan hadn't, really since they didn't even get a release date just yet.  -Maybe- there'd be a big PS4 game announced.  Maybe.  I certainly didn't expect any big announcements or...really announcements of a sort at all.  As we all know by now, I am terrible at predictions and, as such, there were a ton of fucking announcements made at the conference and I don't even know what to think about half of them.

First up, what we all expected:  the PS4 launch date.  It is...certainly not what we expected, to say the least, as the Playstation 4 will launch in Japan on February 22nd, 2014, months after the NA and EU launch.  Those few months don't even change up the launch list all that much:

  • Assassin's Creed 4
  • Battlefield 4
  • Call of Duty: Ghosts
  • Doki-Doki Universe
  • Dream Club: Host Girls on Stage
  • Driveclub
  • Dynasty Warriors 8: Xtreme Legends
  • FIFA 14
  • Final Fantasy 14: A Realm Reborn beta
  • Hohokum
  • Killzone: Shadow Fall
  • Knack
  • Natural Doctrine
  • Puzzle 4 Sudoku
  • Tottemo E Mahjong Plus
  • Resogun
  • Strider
  • Watch Dogs
  • Yakuza: Restoration
There are some notable exceptions of course - the Final Fantasy 14 Beta is a good thing, especially when you consider that PS3 owners get to play the Beta for free as well as transfer over their characters.  Joystiq may be being dumb here, however (Which has happened before) as the comments there and other places seem to indicate that it's a full-blown upgrade deal.  If you've bought the game for PS3, you won't have to re-buy it on PS4 and will be able to carry over your progress regardless.  With how good and friendly Square has been about FF14: A Realm Reborn (something I had never anticipated on saying), it certainly seems possible that you'll be able to upgrade and carry-over for free.  If nothing else, it simply makes the admittedly already-enticing FF14 all that much better which is also something I never figured on saying and just what the hell has happened in my life?

Yakuza: Restoration and Dynasty Warriors 8: Xtreme Legends making the PS4 launch cut, however, will make quite a big deal in Japan.  Restoration was previously only figured on for PS3, but now is hitting the PS4 and possibly Vita - again, there's conflicting reports here and I base them on Joystiq just not having good people staying up late to watch the thing.  Either the game is going to be released on the Vita (as DW8:XL and a few other games (especially KOEI ones) or they just made it a point to once again mention Remote Play which is not the same thing at all and is something we already know because if a game is released for the PS4, unless it makes use of the Camera extensively or something, it can be Remote Play'd.  I -get- that it's a selling point, but you don't have to mention it with every game, especially when it leads to confusion like this.  Speaking of KOEI games, however, I have to wonder just what Dynasty Warriors 8: Xtreme Legends is going to be like, as unless it has the base content of 8, it's....literally not a full game, as XL games are Expansions.  Quite a weird choice if it's going to be as light as previous XL games unless they bring 8 to Vita and PS4 as well.

Strangely enough, at the event where the Japanese PS4 release date was announced, there's a strong case to be made for the theory that the Vita was the big draw.  Vita news began with the announcement of a new, thinner model that follows in the footsteps of the PSP and its revisions.  The Vita-2000 (like the PSP-2000) will eschew the sexy OLED screen for a (hopefully not much less sexy) LCD screen, include 1 gig of onboard storage and come in six different colors for Japan at least.  Pricing doesn't seem to be much cheaper, since it comes in around $200 with conversion rates, but Japan -loves- different color models, and with a different screen, the profit margins on the device likely make it much, much better for Sony as a product.  I'm not sure how to feel about it - the Vita isn't that old to need a redesign and I fucking love the screen on mine, but there might not be that much of a difference.  Regardless, I'm not getting rid of mine anytime soon and, like others, the newly announced 64 gig memory stick will be mine ASAP, meaning that my Vita will be recommended -that much more- heavily by me if you can imagine that.

The Vita also saw a few games announced for it as well, and while it was nothing exactly huge - TGS is right around the corner after all, and I'm still saying you can expect Gravity Rush 2 there - there's still things worth a mention.  Soul Sacrifice Delta was announced as an updated version of Soul Sacrifice that is apparently much more than just an updated version of the game as Japan does sometimes.  It promises "all new elements" (I've heard talks of a straight up 'neutral option' that is neither Sacrificing or Saving a target in terms of your 'humanity' which is interesting enough) and the like that will increase the appeal of the brand overall.  I'd buy the hell out of it.  Alongside that, Phantasy Star Nova was announced as a collaboration between Sega and Tri-Ace in which is seems like Tri-Ace is doing basically all of the developing of the game.  It'll be based on the world of Phantasy Star Online 2, but offer a Single-Player story alongside an online Co-Op Multiplayer mode for up to four people.  Best odds are on Soul Sacrifice Delta being the one of these coming West, but we can hope for both.

Lastly, and most curiously, something called a Playstation Vita TV was announced and if there's anything that I just look at and don't know about, it's this.  What this is, essentially, is a Playstation Vita without the screen or the controls because you plug it into a TV for the screen and you control it with a controller; both Dualshock 3s and 4s will apparently work with it.  It is, for all intents and purposes, a console version of the Playstation Vita, meaning if you don't want to game on the go, simply don't want to play a handheld in your home, or you just want to play Vita games on a big screen TV, this is your go-to device.  You'll be able to put carts and memory sticks in it just like a normal Vita, and the touch-screen inputs can be mirrored with a press of the L3 and/or R3 buttons (the analog sticks when you push them down) of your Dualshock, which is...inelegant, but for minor uses, fairly inoffensive.  Games like Gravity Rush, Uncharted:  Golden Abyss and Zero Escape:  Virtue's Last Reward that make extensive use of all the Vita's features, however, might literally be un-playable on it as there's a compatibility list floating around out there which always means there will be some exceptions.

Still, at ~$99, the Playstation Vita TV is damn enticing for anyone who wants the Vita experience without actually buying a Vita.  Originally, I didn't know -why- you'd want to do this, but the more I think about it, the more that it begins to make a little sense as to why you'd want to buy one even if you -have- a Vita.  For one, the allure of playing Persona 4 Golden, with its lovely colors and silky smooth frames on a rather large TV is enticing admittedly.  Secondly, and perhaps the -real- reason why I'd consider it myself, is that for $99, you basically have a secondary PS4 box thanks to Remote Play.  Have your PS4 set up in the living room, but you want to play inFamous:  Second Son in your bedroom?  Hook up your Vita TV and Remote Play it on your bedroom TV, easy as that.  Combine that with the media capabilities the Vita already has (Youtube, Netflix apps, Video player, some browser-video viewing ability, etc.) and what they might get in the future as a result of more exposure (perhaps Crunchyroll, Hulu Plus, and the likes of other programs that are on the PS3 already?) and it might just be something that kicks the Apple TV, Roku and the Ouya all to the curb in one fell swoop.  Like the Ouya needed any help in doing that.

It makes you wonder what Sony's going to announce at the Tokyo Games Show when -that- is their pre-show conference.  Aside from the obvious bits that I mentioned (Gravity Rush 2), I was literally drawing blanks as to what to think about this conference and TGS both.  I don't really expect them to show up at TGS with nothing else, as that'd be really silly, but, hell, I'm always wrong with this kind of thing.  But when crazy, weird shit like this can happen, it really gives you hope and excitement about what's just around the corner, or at least, it certainly gives me that.  I wonder if it'd be too early to announce Soul Sacrifice 2 with the Delta announcement just made...

that 64 gig stick is going to be ridiculously priced, but it'll be worth it so that I can carry my Final Fantasy and Persona collections around hopefully