Showing posts with label Goddamnit Sega. Show all posts
Showing posts with label Goddamnit Sega. Show all posts

Sunday, December 1, 2013

DO NOT TOY WITH MY EMOTIONS, SEGA


When Sega bought Index, everyone had at the very least an uneasy feeling about the whole matter and weren't really all that afraid to voice it.  As someone -not- in Japan who enjoys RPGs, it's got all the potential of being the worst news you could stand to hear, since Atlus (one of Index's main companies) is one of the big last bastions of RPGs and Sega is one of the few big companies that clearly does not give a shit about everywhere that isn't Japan anymore.  Technically, this meant that Sega has the power to decide what came out of Atlus and how and where, but we all really, really hoped that they simply wouldn't exert that authority and would instead just allow Atlus to do what Atlus does which is making money.  Which is likely something Sega would like them to do.  It's what we all want, clearly.

Thankfully, that's what Sega says they're intending on doing.  They say they're going to let Index (which basically means Atlus) operate independently and continue just doing what they're doing.  Which would have meant a -lot- more if it had been stated before the massive Persona announcement event last weekend, but, well, Sega's thing has never really been good timing.  Regardless, it's comforting to know that, beyond Persona Q, Persona Ultimax Suplex Hold or whatever it's called, the strangely convenient Persona:  Dancing All Night that's being co-developed by one of Sega's studios that does rhythm/dancing games and Persona 5 that Atlus will be free and able to do whatever they please.  Which apparently goes on to have an even deeper meaning than it appears on the surface.

You see, in addition to claiming that Atlus has free reign over their own affairs, Sega has basically said that if Atlus wants to take a crack at some old, under-utilized Sega IPs, they're absolutely free to them.  This is the part where rational thought leaves your body and you consider an Atlus-developed Phantasy Star V and somebody has to call over somebody else with a mop.  And then you go "Oh, they actually wouldn't do that because Phantasy Star is just the online series now" and be a little sad.  But then you'll go "WAIT SHIT VALKYRIA CHRONICLES" and start thinking about a Valkyria Chronicles game with S. Links Officer Bonds and here comes the mop again but then you start to wonder if Atlus can nail the specifics of a third-person shooter/turn-based strategy game since that's a little outside of their realm.  So then you just think about Skies of Arcadia 2 and you're cautious now and sure enough, you wonder the same thing about Valkyria Chronicles, but with the Ship-to-Ship combat and such.

So basically what I'm getting at is that it would be pretty awesome, but I don't know how awesome.  I have the utmost faith in their ability to create a compelling story with compelling characters that have compelling motivations and actions with compelling direction, but, well, I've never played a Persona game for the dungeon-crawling.  That may be a sort of blasphemy and I understand that, but I'm well within my rights to be a little wary of the situation because the games in question - Valkyria Chronicles and Skies of Arcadia - are very particular games, and require a delicate touch by those familiar with it, -or- a company that's so damn good at mechanics that they can spoof them well enough while tightening and improving them.  Atlus is probably capable of that!  I just haven't seen it happen, and I can't say that I would enjoy a Valkyria Chronicles 4 if it was any less of a game mechanics-wise than 2 was since it was my last dip into the series.

Still, it's good that Sega is attempting to assuage fears, even if I'm just going to say "Pfft, whatever Sega, you goddamn liars" and reserve my judgment til such a time when Atlus has released their last four Persona games and are working on another one or SMT V or something that concludes 'business as usual' for them.  Or, you know, actually working on a Sega IP even if I'd be biting my nails the entire time it was being developed.  But I'm still mad at you, Sega.  I'm going to be mad for a while because you keep hurting me, and no amount of Persona is going to make up for the Yakuza-shaped holes in my heart and gaming collection.  Though since you have access to Atlus USA, you know you can fix that.  They know it.  They just don't care.

honestly, if Atlus could just remake Phantasy Star I-IV I would buy the ever-loving shit out of it

Sunday, September 29, 2013

Goddamnit Sega - Yakuza 5 Localization "On Hold"


So, you guys like Sega news, right?  Well, how about Sega non-news?  Is that also good?  Because that's what this amounts to, really.  Sega's CCO recently stated that Yakuza Ishin is getting all their man-power to ensure it makes the PS4 launch, meaning things like localizing Yakuza 5 simply aren't on the table for now.  As in the game that's already been out in Japan for just under a year (released last December), there's been absolutely no work done on a localization for it in that year.  Presumably because they started on Ishin right away, but still, that's a bit egregious.  Also more than a little worrying considering this is fucking Sega we're talking about here.  But it's not like Yakuza 3 didn't take its sweet time getting over here either, so it's not exactly unprecedented.

Yakuza Ishin, if you weren't aware, is another game that goes back to the era of Japan where Samurai still wandered the lands, much like Yakuza Kenzan! which...well, you know how that story ends.  Or rather, you probably don't since it was never ever released outside of Japan.  So I'm not exactly buoyed by the news that they're working on a game that is potentially going to stay inside of Japan for its entire lifespan instead of localizing a game that could have and should see a release in the rest of the world.  There have been rumblings that it'll get localized, sure.  Potentially by Sony's new Third Party Productions division instead of Sega proper, but maybe even by Sega.  Or maybe by Atlus USA since that's definitely a possibility now.  It would definitely be nice, and a boon for PS4 and Vita both since the game is releasing on the PS4 and will at least be Remote Play-able on the Vita as well, if not boasting some other sort of functionality on top of that.  Not to mention the PS4 will be wanting for games in the first year or so as all new systems are (especially since it can't rely on backwards compatibility) so a Yakuza game to ease into the system would be very good.

Of course, that's all considering whether or not it makes it outside of Japan and just how long it'll take.  It's launching alongside the PS4 in Japan and we get the PS4 a little bit earlier on top of that.  That's sort of the key point in the matter here, and it's expressed through a line that absolutely just...kills me to read because it's so absurd when you think about it.
Nagoshi explained that due to the Yakuza team's size, they decided to pass up working on a port of Y5 to focus solely on Ishin. Nagoshi feels that he and his team "owe it to PlayStation fans" for Ishin to be a PS4 launch title, "even if it means a bit of pressure."
Emphasis mine, obviously.  If nothing, that's ridiculously telling of Sega's attitude towards the whole situation, since he says "Playstation Fans" when this is really only for Japan, are you fucking kidding me?  That is the specific situation here - this is a game being finished up for the Japanese PS4 launch and -only that-, but you're saying you owe it to "Playstation Fans" to do that?  The point I'm clearly leading to is that there are Playstation Fans everywhere outside of Japan and they fucking know this by now.  Their constant lack of acknowledgement is frustrating, and is definitely at least somewhat the reason for their lackluster sales in the West.  There's no guarantee that a Sega game you like will be continued and if it is, there's no guarantee that you'll be able to play it, which tends to stay the purchasing hand in the first place.  It happened with Phantasy Star, it happened with Valkyria Chronicles and it seems to be happening with Yakuza here (could argue that it already has with Kenzan! and Black Panther series) and it's hurting Sega far more than anything else.  Pick a side of the fence and stick with it.

And it's not like it'd take much effort to make the Yakuza series seem like it's going to be around in other regions.  Advertising is crucial, of course and they did a lot of that with 4, but it didn't seem to really take which is unfortunate because 4's advertisement was grand.  That had a lot to do with the residual distaste of Sega that clearly still lingers today, however.  All you need to do, if you're Sega, is announce that the Yakuza 1 & 2 HD Remaster is getting localized (Physical and/or Digital, I suppose.  Would prefer Physical, but I'll take what I can fucking get) and then get Yakuza 3 and 4 on the Playstation store with a bundle version of the two as well.  ($40 individually, $60 for both+the few bits of DLC that came out for them or something, maybe even a super bundle of all four games)  Then announce that Yakuza 5 is indeed getting localized and point to those previous efforts to show that you can get the whole Yakuza experience on Playstation 3 in order to be prepared for the launch of 5.  Punctuates the lead-in and you suddenly have a series that is expansive and crazy but accessible to anyone because it's just two purchases (or maybe even one) has it all right there on a single console.  No muss, no fuss, it's all just there for you to enjoy.

If you'd do all that and also work out with TPP to localize Ishin (or Restoration as it'll probably be called) then it creates an exponential effect, because it establishes a sense of security.  It's suddenly a series that you -can- get into because it's going to keep coming and it's going to keep coming out -here-.  Do a little focused advertising on top of that (maybe a goddamn commercial, yeah?) and you'll have an entire new pool of customers to dip into who will grow to appreciate the product as the quality work that it is.  That I even have to figure this out and explain it, however, is the height of frustration since it's very obvious things that they could do to bolster goodwill.  And if Sega needs anything at this point and beyond, it's goodwill because without that, they could release Call of fucking Duty and it'd sell like shit.  Maybe one of these days they'll figure it out themselves.

by the way, still waiting on word for Phantasy Star Online 2 which will literally print money in the West

Thursday, September 19, 2013

Sega Sammy Bought Index Corporation


Pretty much anyone who follows gaming news in the slightest has probably heard the news, but if not, then it's best to just say this fast and get it over with.  Sega Sammy has purchased Index Corporation for 14 Billion Yen, which, as we know, means that Sega Sammy now owns Atlus.  Since Atlus was one of the myriad of subsidiaries of Index Corporation, who went bankrupt when it was discovered that they were cooking the books because they felt like they just weren't making enough money.  Because Persona doesn't sell gangbusters or anything over there.  My point is that Atlus probably made Index a ton of fucking money and they're kind of idiots for....not just being happy with that, getting their entire corporation into insolvency to the point where they're bought by fucking Sega Sammy of all things.

Sega Sammy, as you might know, is the proper name for the entirety of the Sega enterprise and does not specifically refer to the entity that we know as Sega.  Also known as "Those assholes who won't localize any of their fucking games".  Sammy actually bought out Sega years ago, since they had the cash to do so, what with their crazy pachinko empire and such, hence the merger name Sega Sammy.  That explanation was made, of course, to reinforce the fact that it is Sega Sammy, the parent company, and not actually Sega proper, the subsidiary, that purchased Index Corporation   This is an important tidbit!  Because it allows you to think that Sega, the subsidiary, who is full of assholes that make amazing games and refuse to sell them to 95% of the world, does not have control over Index Corporation or, more importantly, Atlus.

So of course, this is where I crush all your hopes and dreams by stating that "Sega Dream Corporation" was created as a subsidiary of Sega to handle Index Corporation and all its holdings.  Because clearly, you want the company that you had to financially bail out, and has never really recovered to handle your newest asset that you purchased because they were also facing money troubles, albeit on sort of the other end of the spectrum.  Clearly, this is a brilliant business move that I just don't see the intelligence of.  What I -do- see, myself, is basically two ways that this scenario can play out.

Scenario the first: in which we exist in a just world filled with sugar landscapes and rainbow-farting unicorns.  Sega (either directly or through SDC which is basically just semantics) looks over Index's holdings and goes "You know, aside from the whole massive fraud, you guys were doing pretty great, so we're not going to change a whole lot.  Aside from the....massive fraud thing, clearly."  Then they take a look at Atlus and by extension Atlus USA and get a light bulb over their collective heads.  They decide to hand off any combination of Valkyria Chronicles 3, Yakuza Kenzan (this will never happen, btw), Yakuza 1&2 HD Collection and Yakuza 5 (if Sony's new Third Party group isn't taking this one as they might be taking over Restoration) to Atlus USA for North American localization and publishing.  They also announce and advertise these projects in an attempt to actually see them sell.  Everyone is surprised and delighted.  Everything is amazing, life is wonderful.

Scenario the second:  in which we exist in a world prone to abject shittiness filled with disappointment and bad decisions.  Sega decides to gut the bulk of Index Corporation as nicely as they can to maximize the profits they can pull in from it for the very, very short amount of time wherein such a thing is viable, leaving Atlus Japan more or less untouched because delicious Persona money.  Restructuring hits Atlus USA to make it a shell building that doesn't really get to do a whole lot because Sega just don't give a fuck about Localizations.  Not only are Sega's franchises still never coming to American shores, but now we have to legitimately worry about Atlus titles (aside from Persona 5 and Shin Megami Tensei X Fire Emblem) coming out in America for absolutely no fucking good reason.  Everyone is surprised and horrified.  Everything is terrible.

There is obviously a middle-ground between the two scenarios, which is -likely- what's going to happen at the end of this, but I am not optimistic for the chances of Scenario the first.  It probably wouldn't be so worrisome if it was something branched off of Sega Sammy proper overseeing Index's husk, since they'd be far more apt to let everything run as it was, again, minus the massive fraud.  It's very decidedly a thing to watch and see develop, however, which means it's going to be a tense while til it's apparent which way the pendulum is swinging.  Here's hoping for more Atlus USA love, however.

there is a specific reason why I have a tag for "Goddamnit Sega"

Monday, January 21, 2013

Valkyria Chronicles 3 Characters See a Western Release This Summer


So that means Valkyria Chronicles 3 is getting localized, right?

No, of course not.  That would be silly.

Instead, Project X Zone, the very Japanese collaborative 3DS project between Namco, Capcom and Sega is going to see a release everywhere outside of Japan this summer under Namco's publishing.  This is only marginally less silly, but less silly is less silly regardless.  Of course, given Nintendo's unfriendliness to importers, this is basically the only way we would be able to play this game over here outside of buying a Japanese 3DS, so it's a victory all around.  I admit, prior to tonight I really didn't pay any attention whatsoever to news of the game since I had imagined its chances for a release outside of Japan were quite low, especially with Sega's involvement and especially especially because of Sega's characters from games which will never be officially released outside of Japan, but Namco apparently wants to make a splash in the whole publishing scene, I suppose.  A PR splash, that is, because let's face it - Project X Zone is going to be a niche title at best.  Best to accept that up front.

So what -is- Project X Zone aside from a really weird title that will hopefully(?) be updated for the localized release?  I...am not quite sure, really.  It's very much one of those games that I suppose you are just supposed to know about since nobody really seems to want to explain what it is.  After some digging, however, I did suss up a bit of a clue to its nature.  Apparently it is a sort of Strategy RPG game with Action RPG elements for the times where you initiate battle on the board tiles.  And when I say it is a sort of Strategy RPG with Action RPG elements, I think I am supposed to switch that, saying that it is an Action RPG with Strategy RPG elements, since it seems fairly light on that and really focuses on the times where you actually fight, as pictured above.  It seems to be an ultra-damage, get your ridiculous number blinders on type of affair if I'm hearing right, so that's certainly a thing.

Oh, it's also a cross-over game, which is probably worth mentioning even though you have probably figured that out by now.  Characters from a multitude of Sega, Namco and Capcom franchises are going to be involved in all sorts of ways, totaling to over 200 characters from all involved, including a few original characters here and there.  The bulk of the rosters will be featured on the field as playable characters, most of them in the battling pairs that you navigate around the map for that portion of the gameplay, though some of them are single combatants, some are simply support characters (or NPCs, I imagine) and some, actually, are probably enemy characters that are in the world solely for you to have someone to fight other than 'original' things.  Probably.  I mean, I cheated a bit and looked at the Wiki Page for the game because I really want some goddamn information now, but I'm not sure what to think.

Notably, the game will see characters from both Valkyria Chronicles 3 in Kurt, Riela and Imca, and the first one in Selvaria Bles, as well as all three protagonists from Resonance of Fate to rep Sega's franchises.  (Yes, there's plenty of others, but I only really care about those ones.)  Capcom brings the usual suspects in Mega Man X (who they still trot out every now and then, see?) and Zero, Dante from Devil May Cry (classic Dante, though it really doesn't matter) and a handful of Street Fighter characters, not to mention some Darkstalkers and Ghosts N' Goblins characters to remind everyone of the older stuff.  Namco, not to be outdone, is throwing in a few Tekken characters, not to mention characters from .Hack, Tales of Vesperia and friggin' Xenosaga, which takes the third place of 'series from which there are characters that I care about' after perusing the whole list of the confirmed cast.  I loves me some Xenosaga...as long as it's the first and third episode.  Jenseits von Gut und Böse never happened as far as I'm concerned, throwing it into a surprisingly large category of 'series where the second game is utter shit'.

Speaking of bad games, we should be careful not to get ahead of ourselves in the whole excitement department here.  Opinions opinions and all that, but in my digging, I did not find super glowing remarks about the game....or even kind of sparkly remarks about it.  It should be noted that the game was worked on by a developer named Banpresto who you probably have not heard of since their main claim to fame is the Super Robot Wars franchise....which has seen precisely three releases in Not-Japan (under the banner of Super Robot Taisen) thanks to Atlus.  Monolith Soft, who had their hands in the Xeno- games (including Xenoblade Chronicles) has also been attached to the title, but I'm not sure it's Monolith Soft proper (possibly like a B team) and I doubt their involvement was very major.  It seems like a Banpresto project through and through which...might not be the best thing one could say about it.

Still, perhaps I'm wrong.  There really isn't a whole lot of chatter about the game on the internet, which is slightly worrisome in terms of how well it will actually do, so it's entirely possible that the people yelling about it are the vocal minority that comes out of the woodwork to complain about everything and anything.  We'll all have a chance to find out the truth behind the quality of the game come this Summer, and, if only because Sega is attached, I do genuinely hope that it does at least decently.  I know there's no real way to tell any one single of the three companies "I am buying this because of you," which is a little unfortunate, because if we could I would consider it just to tell Sega that I want VC3 -that badly-.  Even though they don't care about that.  And they don't care that I've been playing Binary Domain and I absolutely goddamn love it and I will sing its praises from the rooftops one of these nights like I have done with the Yakuza games so many nights here.  So there you have it - a story that doesn't even have that much to do with Sega, and yet I still find a reason to say it.

Goddamnit Sega.

Saturday, October 20, 2012

Why Sega Whyyyy


With all that's been going on this week, the releases, the wonderful Halloween Sale on PSN (Seriously, if You're a PS+ Member, inFamous 2:  Festival of Blood is two dollars and fifty cents and Costume quest with the Grubbins on Ice DLC is just under four dollars; you can't not buy them at that price) and my health not being the greatest, I've let something very terrible slip by for this long and it's slightly irked me.  Not only that I just haven't spoken of it, but because it happened in the first place for seemingly no reason, or at least reasons that are very bothersome to consider, since the implications no matter what are rather dire.  These things happen, of course, but when they do, no matter what, it's a hard thing to take and it just makes everyone all-around a little more annoyed at the company which, considering it's Sega that the ire is being directed at here, is a very big problem.  They attract enough negativity as it is, and moves like these only help to further that sentiment.

What am I talking about, you might ask?  Why, Jet Set Radio for Vita getting an 11th Hour Delay of course.  At literally the last possible moment, Sega came out and said that the Vita version of the game had to be delayed for rather unspecified reasons, citing only optimization needs which is rather broad.  Considering that the game was running and playable, and sharply at that, if we can trust those who played it at PAX, this is rather suspect, though certainly not really unthinkable.  If I were a betting man, I'd put it on something that only happens in the long-term - perhaps memory leaks after extended periods of playtime or even a dreaded saving issue.  Redesigning the game to save to something that isn't a VMU could probably be tricky as most things are, after all.  And with Sega, all things are possible....in terms of how little credit I give their QA department, at least.  For games that aren't Yakuza games, that is, since those always come out impeccably, and it's only after playing something that doesn't offer quite that level that you truly appreciate games that are damn near bug-free like the Yakuza series.  Or at least, in my experience, I've never seen something untoward or anything that made me cock a brow and wonder how it slipped by.

The thing that really burns is that they just don't know when it's going to be released now.  Again, that makes sense in the sense that issues take sometime between an hour and forever to fix when they're found, leaving a window of uncertainty out there, but it's already out there for everything that isn't the Vita (or a Nintendo product) and for those of us that were planning on the intrepid little handheld being our home for the game are feeling the burn because of it.  Not only was it going to come out later regardless, necessitating a wait, but now the wait isn't even a completely certain one, just a faint glimmer of 'sometime' now in the Vita's release schedule which is filling up, no matter what anyone says.  If it misses October completely, that'll really burn for those of us who were expecting that $10 to go towards the "Spend $100, get $20" deal that's going on.  At $10 that's, well, 10% of it right there, and only for the grace of options are there about four dozen PSOne RPGs for that price that you could pick up in lieu of the game.  (Like Xenogears!)

Still, this was supposed to be something to Sega, and I can't help but wonder if they're intentionally trying to sink it.  I imagine the endgoal is to release -something- on the Vita (aside from Sonic Racing thing) to see how it sells to gauge whether or not it'll be worth it, but it almost can't be that because the playing field is so goddamn skewed that it's not going to produce results worth any paper they're printed on.  Which I fear Sega will take directly to heart, thereby keeping any other Dreamcast games off the handheld in the future which would break my heart.  Releasing it on day one next to the rest of the platforms it's on would have been a hard enough sale, but then a month after?  And then not even that after a last-minute "NEVERMIND GOTTA WORK ON IT" notice?  God help them if the game runs even less than as smoothly as the console versions after all this, because they will be crucified and it might just be justifiable if it happens.  Because this is amateur stuff right here and we all joke that we expect this stuff from Sega, but goddamnit stop playing along.

It -is- a bit of a blessing, admittedly, that Jet Set Radio will not have to compete for time with everything else out there (as well as the things that I'm just now starting to play like Final Fantasy XIII) but that's barely worth any sway in the areas where it really counts.  I'm still going to buy it the damn day it comes out for Vita just to send Sega the message that I am very, very willing to play Dreamcast games on my Vita, and I can only hope that enough other people out there do it as well for it to be viable.  I'd even take them late, so long as they come around.  Sonic Adventure 1 and 2 would be most welcome to the handheld for me, and I would be more than willing to pay ten of my dollars for each if Sega would just let me do that.  Maybe after figuring Jet Set Radio out, they'll have a firm enough grasp on the whole porting from PS3 to Vita thing to be able to swing it easily, since I can't imagine Sega -not- trying to sell Sonic wherever friggin' possible.  And I'm more than willing to put my money where my mouth is.  Sega just needs to come through with one of these things that I have bet good money on.

Tuesday, August 28, 2012

Sega Makes Me Want Samurai & Dragons, Are Teases


 Samurai & Dragons, the free-to-play Vita game that we are likely never ever ever going to get in America, is going to get quite a bit of support in the coming months, and it's all being done with very, very familiar faces.  Being that it was announced in the end of January and has released in Japan without so much of a whisper of localization and, considering Sega's status of being mostly dead on that front, it's safe to assume that I will, in fact, never get to play this game, despite being excited back then at the prospect of it.  And really, much like the rest of Sega's practices, this just makes it sting all the more since it is a genuinely awesome move.  One that, because I don't, nor won't, have the game, I have no idea of its implementation, so bear with me on it while I try to muddle my way through it.

Starting today, through September, the pack of cards initiative begins with players who simply log in to the game.  They'll gain a pack of Tokyo Jungle cards which include the Pomeranian, the dog that's become the unofficial mascot for the game because of how often it was used in trailers and the like.  Players can also get a pack of cards based on Toro if they own a 3G Vita and update their plan with the chosen 3G supplier over there.  Toro, of course, being Japan's unofficial Sony Mascot character, who you might recognize better as an announced character for the up-coming Playstation All-Stars Battle Royale.  As far as 'free' cards goes, that seems to be the whole of it, but that's not even close to the whole of the cards that will be offered.  What all these sets will do is sort of up in the air, of course, as is just what the cards will be, really.  Of course, knowing me, I see "cards" and stop caring about anything that makes sense, and just start impulsively throwing money at things.

I should interrupt for a moment here and explain myself a little better.  I have, in fact, absolutely no idea what cards do in Samurai & Dragons.  Were I pushed to guess, I assume that the cards are the things that have all the actions on them that you can use in the city-building mode of the game.  So, buildings to make, improvements to enact, things of that sort, I assume that's all relegated to cards and, perhaps there's just a random element to it in the form of drawing from a deck, though I'm not sure of that at all.  One could then assume that these cards, specifically made with these characters in mind, are probably going to be universally more beneficial than those in the game already since they are 'premium' items.  Or, if nothing else, they certainly (probably) aren't going to be negative in nature, so there's that.  Could I be wrong in this?  Absolutely.  Should I have....like checked into it some before posting about it?  Most times, I would say yes, but this is a game that A) we're never getting, and B) a game that, if we were to get, -somehow-, I would want to be a little fresh on.

With that out of the way, I can begin talking about the card support that's been announced to start November 29th.  For starters, a 'deluxe pack' will be released with cards from such series...es....as Sonic, of course, Bayonetta, Yakuza, and Virtua Fighter.  (Suggested characters in the set are Sonic, Bayonetta, Kazuma and Akira Yuki)  That pack will also contain some in-game money, presumably so you can buy other cards that are less premium or hold out for the sets from the list of other announced supporting series...es, listed below:

  • Vanquish
  • Anarchy Reigns 
  • Resonance of Fate 
  • Nightshade 
  • Sakatsuku 
  • Sakura Taisen 
  • Jet Set Radio 
  • Super Monkey Ball 
  • Space Channel 5 
  • NiGHTS 
  • Panzer Dragoon 
  • Virtua Fighter 
  • Sonic 
  • Yakuza 
  • Bayonetta 
  • Phantasy Star Portable 2 Infinity 
  • Shenmue

That is....well, that is pretty much everything, as you might notice.  Pretty much the only thing not listed that's immediately thought of is Valkyria Chronicles, which is strange since Samurai & Dragons is likely going to stay in Japan forever like everything else Valkyria Chronicles.  Actually, double-weird since Valkyria Duel is out over there which is, surprise, a card-based game as well and you'd think there could be some sort of cross-promotion there.  Maybe there will be, but it's not announced just yet, I suppose.  Also surprising to see not listed is Shinobi, I suppose, considering Nightshade is the direct sequel of it or something of that sort, but maybe that's sort of an implied thing.  I know a card dedicated to Hotsuma's scarf would be the buff to end all buffs because that scarf was boss as hell.  Still, support for Resonance of Fate, Jet Set Radio and Vanquish all seem like very very good signs for the franchises there, seeing as they're likely not the hottest IPs Sega has.  Even if they should be hotter than they are because Sega is bad at doing good things.

Of course, it doesn't end there because why would it?  That would be insanity if it left there.  Also mentioned in the Siliconera article that I linked to is the fact that there are characters designed by the Hatsune Miku illustrator that are Sega Consoles brought to some sort of life.  It specifically mentions 'characters', so I assume these aren't merely going to be cards, but perhaps playable characters?  Or just outfits that will make you look like them, I'm not quite sure.  There is basically a character for every Sega console released, including the friggin' Game Gear, so that's pretty cool on its own merits.  It seems a little bit much -just- for cards, which is why I'm suggesting it's more, but I don't really know.  When they all release in Japan and never in North America, I guess we'll see, but I can't guarantee I'll remember it by then.  What with the whole not releasing over here thing and all.

So, did I really just spend all that time detailing a big, expansive update schedule for a game that will almost positively never see the light of day in North America?  Yes.  Yes I did.  Because it's Sega, it's Vita, and it's overall just something that I think is my kind of game, even if it's not.  I'm trying to keep myself under-exposed to the game because I hold out hope that I'll be able to play its likely only-decent offerings.  The Free-to-Play structure is profitable as hell in the right conditions, and I'm sure Sega knows this, so there is a very, very faint hope that they'll release this in more territories to try and get a cashflow from them, being that there are people out there who will buy luxury things for the game when offered.  Some people who might be me if it comes to things like Yakuza-related things and the like.  Some people who honestly, truly wish for this game to hit the West now just so they can buy Yakuza cards even if they are just a thing for a single game and not an actual TCG.  Please, Sega?

Friday, July 13, 2012

Yakuza HD Collection a Possibility


So, Joystiq brought it to my attention (almost personally, it feels like) that the possibility of an HD Collection of Yakuza 1 and 2 is a thing that could happen.  Listed for a brief moment on a Sega Japan Release Schedule, the Yakuza 1&2 HD Edition leaves little to the imagination, suggesting that it is simply HD Editions of Yakuza 1 & 2 (Presumably sold separately, since Japan seems to be finnicky about bundling games, as is referenced by the Ico/SotC Collection, and Peace Walker HD).  Of course, I saw this Joystiq post and proceeded to immediately lose all of my shit.  Look around, do you see things that shouldn't be there?  Yeah.  It's my shit.  Because I lost it.  For a moment that was entirely too sweet, entirely too brief, I experienced what I can only describe as ecstasy unlike any I have experienced in recent memory at the mere thought of being able to re-visit Yakuza 1 and 2, older and wiser and more well-versed in the series as I am now without plugging in my PS2 and dicking around with Memory cards and all that we have more or less sworn off since the days of the PS2.  To see Kamurocho as it started in a resolution that isn't torture on the eyes, even if it will not be as detailed as 3 and 4's (seen above) offerings.

For that all-too-brief moment, life was amazing and everything was wonderful.

And then I had that reality check that I'm sure you have already been thinking of since you read the title of this post.  Sega is in the shit.  It makes perfect sense to start doing things like this, up-porting old games for a quick buck that has fairly little spending associated with it.  It makes sense to do this and release it to a public that absolutely loves the Yakuza series where the sales numbers shows as much.  And that all happens.....in Japan.  Not so much here in the States.  So that sort of makes one think that the Collection just might not make it over here because Sega doesn't want to part with the paltry cost of localization.  And if they do, then the chances of them doing it on an actual disk are pretty much incomprehensibly infinitesimal.  Which for me more or less means that they shouldn't bother localizing it at all since I'll never be able to play the fucking things.  So this whole thing has the potential to be bittersweet at best, and infinitely disappointing at worst unless Sega just kind of magically does the awesome thing with money that they presumably don't have.

That means there's really not a whole lot I can do or say alongside this, honestly.  If this happens to play out and get localized on-disk, I'll be a very happy man, but if it doesn't, or if it's DD-only, I don't know what I'll do.  I'll probably buy them anyway just to throw Sega the $30-40 and the support, even if I won't be able to feasibly play the games by any stretch of the imagination.  (It takes me a ridiculous amount of time to download shit.  Like, three hours to download a 500 MB game at best ridiculous.  Not so much an issue on Portables since they're not about to explode or anything, but my PS3?  Nah.)  But goddamn if I won't be bitter as -fuck- about it the whole time and for quite a time thereafter.  It's pretty much this sort of scenario that I was basing an entire "Digital Distribution is Not the Answer to Every Fucking Problem" article around and never got around to writing because I just started to lose a little bit of the venom I had with it.  The thing is, I'm not anywhere near alone in the "I have shit internet and I must scream" territory, but it just doesn't seem to matter one bit since way of the future and other such utter fucking nonsense.  In a world of data caps and shit internet infrastructure not to mention shoddy internet security (From everyone, not just Sony don't even -start-) we can't just throw every fucking thing on the internet and do Jazz Hands until magic happens, people.

It's honestly a little more than depressing to have that realization weigh-in like that.  At first, I thought that maybe the Collection, should it exist and come out, could be an example of Sega's willingness to give physical media for the Yakuza one last shot, despite it not being one of the 'key' franchises that they're basing their physical releases on.  But it's hard to think of a scenario where I could realistically expect them on-disk, which means I still don't know what to think of Yakuza 5.  Even though I'm in the camp that says it would be the worst fucking idea imaginable to go DD-only with Yakuza 5, I can't realistically say it's not a possibility.  And one that'll be all the more real if the sales numbers of the theoretical DD-only Collection run more or less along the lines as they would expect it to, meaning the people who buy the series are still -there- and willing to buy it no matter what.  I guess I am over-thinking it more than a little bit, but as I've made it perfectly clear more than once here, the Yakuza series is that series for me, and it sucks that the reality for it is as negative as it is.

With any luck, all my sudden sullenness and negativity will be for naught and we'll get some good news from the whole scenario.  It's wholly unlikely, of course, but Sega does so love proving me wrong (I figured they would've announced a new Phantasy Star for Vita - PSO2 doesn't count - by now, I figured something would happen with the two Yakuza:  Black Panther games for us, figured we'd hear -something- about VC3 in the west, I could go on and on) so that does leave a slight window open.  I can say with some certainty that if they -do- prove me wrong and throw us a disk, I will probably be buying several copies of the game if just to send the message that physical games will still sell, I assure you.  So there's at least some incentive there.  Only thing left is to see it play out, I suppose, which will likely be more painful than several things that I'm not going to bother to explain because I'm sure you can think of painful things.

Update!:  Aaaand it's official.  For Japan, at least.  I'm sure we'll get localization news....uhh....sometime.

Maybe.

Please give us this, Sega.

Monday, June 25, 2012

Santa Seaman Signifies Sega Secret?


So, fairly recently, there was a tweet from the creator of Seaman, Yoot Saito, which contained one strange thing.  The tweet, as reported by Joystiq, contained an image of a Santa-themed Seaman, as well as a statement that basically says "Time to start thinking of the end of the year".  For as subtle as it is, it is -not-, but that's kind of the point and for that alone, well the fact that there was a Santa Seaman alone, is pretty amazing, I should say.  I mean, as you know, I am kind of a Christmas fiend, as well as a Sega fiend, so seeing the both of them together like that.....yeah, that'll get the ol' mind going into overdrive at the possibilities.  Of course, in this scenario, as it's been presented, there's really only three real possibilities that could come from this.  Okay, maybe four.

The first possibility is, of course, the one I prefer the most.  As Sega is wont to do, they seem to release a group of four of their classics through the digital services with remastering work done and updates where appropriate.  With Sonic Adventure, Space Channel, Crazy Taxi and Sega Bass Fishing being last year's offerings (Which was then bundled together in a collection for PC and 360 users only; damnit Sega), this year's group seems to have already been started with the upcoming Jet Set Radio HD for....well, everything but the 3DS it seems.  With reports that state Shenmue 1 & 2 are up next in the remaster list, as well as rumors associated with those saying Skies of Arcadia is a possibility too, we might just have our full Dreamcast volume for this year, if we figure that Seaman HD would be the last one, as it would come out during the holidays.  Assuming they either do five games this year or only do the first Shenmue, leaving Sonic Adventure 2 and Shenmue 2 both for next year, which is precisely the kind of dickery Sega would pull.

Obviously, this is tantalizing to me because not only would I love to just throw money at Sega through remasters for PS3/PSN (as well as collection disks if you would let me, Sega!), but with Jet Set Radio's position on the Vita, it would suggest that the rest of this year's catalog might make it to it as well.  As in, portable Jet Set Radio, Shenmue, Skies of Arcadia and Seaman (which would totally work, what with the built-in microphone).  Are you drooling yet at the very thought of this?  I AM.  I'm sure you know this already, but I did really want to lay it out like that.  Because it is very delicious looking laid out like that, and if I could dedicate an entire Vita page to a straight-up Sega page.....man.  Now I want this very badly.  Like....-so very badly- you don't even know.  I didn't even play Seaman on the Dreamcast (mostly because I didn't even know what the hell), but I would throw down $10 for the ability to do so nowadays, especially if I could take the experience anywhere.

The second option, which may or may not be more likely all things considered, is that this is merely a teaser for a possible 3DS release of the game that has apparently been rumored of for two years.  As in a release around the holidays, or an announcement that will come around the holidays to say that Seaman will come out....sometime after the holidays.  I'm sure you can figure out where I was going with that.  You're smart people.  While still delicious as a prospect, since it is still portable Seaman which has been updated (and will be able to use a mic, ala 3DS mic) I'm sure you all know that I more prefer the Vita, despite my acquiescence to the fact that I will have to get a 3DS at some point to get my Harvest Moon fix.  (I may go with the XL if they release a Circle Pad Pro for it.  By my estimations, if they do that, the thing will be the same width as a Wii U pad.  Wonder if that will be a coincidence?)  So regardless of what portable the theoretical Seaman HD comes out on, I'll be able to buy it, and you can bet that I will.

The third and fourth options are, then, fairly simple.  Being that Nintendo is in the midst of a bigger digital push, a combination of these two previous options could be possible.  As in, Seaman HD swims to the 3DS....as well as everything else.  Kinect (and headsets), Playstation Eye (and headsets), Built-in Mics, PC Headsets, every platform has an option, granted not a 'guaranteed' one but a likely one, that the game will be playable, so Sega could simply decide, as they need to do, that the most money possible is the best option.  Let everyone buy it and, guess what?  Some people totally will!  Amazing!  Conversely, on the flip side for the fourth option, this could all just be an elaborate ruse and the end-result will be something Japan specific involving Seaman that nobody cares about.  Like.....a urinal game featuring Seama-oh god nevermind.

...Anyways.  With Sega, all things are possible, I suppose.  How many of them are positive is always up in the air and questionable, but any of the above are viable options for this bit of news.  Of course, we just won't be able to know what will come of it for a long while and by then, who knows if we'll remember this.  I...probably will.  Since I'll be able to link this post and say "Hey, this happened" when I talk about just what was announced.  Everyone else?  Might not score too high on the old "things I need to remember" scale.  Still, it will probably be neat, whatever happens!  Because Dreamcast revivals are what we need to thrive - for we lost it too soon.  Too soon.  Sadface.

Tuesday, June 19, 2012

Sick Post Because I'm Sick

Sometimes, Google.  Sometimes you do good.
So, as I have kind of alluded to in recent posts when I have actually posted, I have been fairly sick lately.  Thankfully not in the 'serious' sense, but enough so that I am in something of a haze for the better part of a day, or at least more of a haze than normal, what with it being Summer Spring (for a day yet) and all.  Which pretty much means I'm really in no condition to be writing even though I would love to.  I mean, I have tried the last couple nights, but I've had nothing really to work with and I feel like even if I had a giant two page -thing- about something really interesting, I wouldn't be able to do anything with it because I have just been 'derrrr' for the entirety of my down-time.  I also haven't been gaming all that much despite my recent acquisitions of Lollipop Chainsaw and Gravity Rush which burns me tremendously.  The brief bits of the former that I have played have been brilliant, but you'll hear about that soon enough in a format you might not expect.

I do have two bits of news here that I can talk about to try and get myself out of this little funk I'm in, since I feel like I am possibly on my way out of illness.  With any luck, I'll be back to throwing down posts that veer more verbose than a valiant victor verily vexing villains for a vendetta.  Said time is not tonight, however, so don't be surprised if I can only muster a couple paragraphs here for both bits of information.  Though, to be fair, there's not a whole lot to be said about either, one is pretty uniformly positive, and the other is Sega being Sega which means it is not positive whatsoever except maybe kind of a tiny little bit, but not really.  I should probably save that for the actual talking about it portion instead of here, but eh, I'm feeling all crazy wacky so who cares.


Why don't I just throw down the Goddamnit, Sega so we can have that done and move along, yeah?  Yeah, let's just go ahead and do that.  So, do you guys remember Valkyria Chronicles?  Well it's back!  In pog card form!  Kind of.  Valkyria Duel is a free-to-play, PC Browser-based card game that is, obviously, only available in Japan because shut up.  There's a planned Smartphone version of it as well, but that's not in the cards on the table just yet, though I imagine it will likely be fundamentally the same since it's likely not a very taxing game.  It will be, as some/most Free-to-play games are, supported by micro-transactions that I have no idea how they will play out.  I imagine you can either buy 'boosters' of people, or they'll have a special grouping of cards that are special enough to be paid-only.  I mean, it's a card game, there are not really all that many options here.

I.....well, I really don't know where to start here.  I'm sure you can imagine where I'm coming from before I even say it, but suffice it to be said that there is not enough "Goddamnit Sega" that I can say here.  I could say it til my already raw throat dries up and cracks and it'd still not be enough for everything that is wrong with this picture.  Now, do I personally care that this is a quick cash-grab for a franchise that I happen to enjoy despite every instance of Sega trying to prevent that?  Of course not.  In fact, I encourage it - who knows, if they rake in enough profit from this, maybe they'll feel confident enough in a PSN-only, no-dub version of Valkyria Chronicles 3 for us since, hey, they'd still be making money off of the whole thing from micro-transactions of the card game.  And maybe if they did that, they could release -this- game over here for smartphones/browsers in an attempt at the same, but expanded, cash-grab.  I imagine it kind of hinges on at least having the ability to play all three games, however, since all three games rosters are involved, as you might be able to tell.

The thing that bugs me is that this is Valkyria Chronicles, and it's a card game at the same time.  I kind of have a thing for card games as you have no doubt realized, and I would probably buy into one based on several franchises I love.  I bought into Metal Gear Ac!d -happily- and would buy it all over again if I could play it on my Vita, which I keep mentioning.  It bugs me because it's pretty much a non-zero chance at being able to play this despite what I said above making something resembling sense.  Sega doesn't do sense, apparently, and said lack of sense still gives me reason to wonder at what's going to happen with further instances of series that I enjoy from them, namely Yakuza.  I have said it before, but I will straight up cut a bitch if my only option for Yakuza 5 is downloading it.  Regardless, that's not Valkyria Chronicles, nor Valkyria Duel related (Note:  Would totally buy a Yakuza card game, totally serious), but there's not much else to say.  It's free, it's Japan-only, it's a friggin' Valkyria Card Game and it taunts me something fierce.


Less vexing is the existence of Okami HD as a real thing, which is something I'm sure will make you all happy.  Should make Chance happy at least, so there's something.  As for myself, I am also happy, but in a less-so, I-may-not-buy-this-game-right-off way because it's DD-only which, you know what, I'm not even going to say it again, you know why that takes it off my radar.  Still, I hope it's only my radar that it takes it off of, because I really, really want this game to sell.  If I could buy and play it, I totally would, and if it catches a good Playstation Plus sale, I might even go against common sense and buy it to download it at some unforeseen time in the future when I have non-shit internet and a PS3 that won't explode or at least convinces me that it will not, should I choose to download something more than, oh say, 300 MB in size for the sheer amount of time it will have to remain on in which to do so.

I don't have much of a story with Okami, but I do have -something- of one with it, so I may as well tell it.  Back in the days of GameCrazy, you see, when I was but a teenager, I walked into the store with a desire to buy and the dosh to back it up.  I didn't know what I was looking for, and honestly could've been sold just about anything because I just needed something to play, since the games at home obviously weren't enough.  Being a dumb kid and all.  So, with just me and the cashier girl in the store, I walked right up to her as she asked me "Hey, anything I can help you find today?" and said "Well, I dunno.  I'm just looking for a new game."  Giving me something of a weird look before going into contemplation, she asked me what system I preferred and as she moved out from behind the counter, I said "PS2", prompting her to head that way.  She obviously had something in mind when she grabbed a case as soon as she went to it.

Going back to the counter, she placed Okami down, a game that I had not heard of at that point, and proceeded to extol unto me the virtues of the wonderful art style and direction, as well as the quirky, brush-and-platforming based gameplay.  Sufficiently curious, I informed her I'd take it, she rang my up and the transaction was complete, just that simple.  I took it home, played it and had to admit that the game was absolutely wonderful, while also wondering just how I had not heard of it, or at least not remembered it had I read about it.  I did beat it and had quite a bit of fun with it, and suffice to say that the next time I saw her, I informed her about her good taste.  And it's kind of for that reason that I hope the game does well since it is very underknown, underrated, despite a good portion of the internet not likely giving you that impression, especially now with this news.  So I suppose that means that maybe you should believe the hype.  Or at least buy it to give yourself an excuse to look at some gorgeous visuals, maybe use that Move Wand you bought (though it's not mandatory) and/or just to get some trophies.  Because you can never have enough trophies.

Tuesday, June 12, 2012

Sigh.....Sega


After just finishing a rather good Screenshot Let's Play of Skies of Arcadia (The GameCube Port, since it simply had more things) I can't help but remember why Sega was always my favorite company, and why it's just so painful that they've collapsed in on themselves as they did.  Sega just had a -knack- for making these really fantastic games (or at least publishing them through developers that -got it-) and that's....well, that's a rarity nowadays.  It wasn't even that they're fantastic in all regards, as many of them simply weren't, but they were fantastic because they were so focused on one aspect and made sure that shone like....something really shiny.  My analogy machine is broken tonight, sue me.  My point is fairly obvious if you have even a cursory knowledge of a good amount of Sega games out there, but even if you haven't and are confused, you know I'll be able to straighten it out.

Taking Skies of Arcadia as an example, it's obvious that the game was meant to be a light-hearted tale about pirates.  It does this.  It does it well, and it does it reliably throughout the entire game that I can't help but see it as perfect for just that.  Of course, it does well with the other facets of the game that -involve- the pirate part, such as the Ships (and the battling thereof which was absolutely -wonderful-) and the Crew (it might not be the most involved method, but it's certainly not overly simple) which is what really makes it shine since, at the end of the day, you play a game for many reasons, but good gameplay is definitely a plus, if not mandatory.  (As I've said before, I will tolerate poor gameplay for a fantastic story.)  Reading through that LP made me yearn, as I haven't done so in a long while, for an HD version of Skies of Arcadia and/or a friggin' -sequel-.  The latter might be rather impossible now given Sega's poor state, but the former is not only incredibly possible, but is rumored to be a thing following at least Shenmue I HD's release on the normal rounds, which will hopefully include Vita.  Sega is getting my money for Jet Set Radio Vita, so that's hopefully going to send a message.

Speaking of Shenmue, there is certainly a -reason- why a third installment of the game is so heavily clamored for; the game, despite it's flaws which are more or less negligible depending on your perspective, manages to blend story and action in a rather compelling way.  In a sense, I think that's why Yakuza as a whole has always been considered a spiritual successor to Shenmue (I'm sure you know I love the Yakuza series, so I don't even feel the need to throw that one down), since it does that very well too, despite going a little more over-the-top than Shenmue at times.  Though....Shenmue did get a little crazy itself sometimes as well, but for the most part, it at least tried to steep itself in reality and/or present the facade of something rather low-key, so that when it ramped up, it ramped way up.  The same game that features forklift operation and purchasing little toys from gachapon machines also features a 100-man battle royale and a motorcycle chase.  And it manages to do this in a way that doesn't seem from one extreme to the other, but rather that it simply makes sense in the moment.

Of course, their fantastic series isn't all a thing of the past, as they've managed to keep the old thunder crashing and the lightning striking even in this current generation.  Not only with the continued success of the Yakuza series, but with a little cult classic known as Valkyria Chronicles.  It was anime as all get-out (the sequel even moreso), but it wasn't actually bad and was, in fact, compelling for the most part.  Of course, what the game focused on was the semi-turn-based warfare which worked in a way that it honestly probably shouldn't have.  It manages to be tactical despite being rather simplistic, since that simplicity is in itself a double-edged sword, since while it's simple for you, so is it simply to make the Computer follow.  Rushing in your best troops might just backfire because your troops have to stand there and use interception fire where the enemy could come up and, as you had last turn, unload rapid-fire head-on.  Of course, it goes deeper than that, but the point of these little descriptions is to make you go check out the games yourself and/or reminisce properly.  So, seriously, go buy everything Valkyria Chronicles please if you haven't done so because Sega really needs the money.

Of course, these are just a few of the old and new Sega classics that have made them a company worth liking, if not more, despite the constant, never-ending, ever-present, seemingly-endless amount of poor choices they make as a company that ends up getting them in places they don't rightly deserve to be in.  Crazy Taxi, Seaman, Phantasy Star (both numbers and Online), I guess Sonic the Hedgehog, Toejam and Earl (Remember those guys?  Those guys -ruled-), Streets of Rage, Shinobi, I'm sure you're already listing off series in your head as well, because it was just like that.  I always hope, as a 'Sega kid' I suppose, that they'll manage to get themselves out of this new fine mess they've made, and I'll be doing what I can do to help out, certainly.  With any luck, enough people will -also- do that so that they won't sink completely, though if they do, there is a chance that their delicious, wonderful IPs will go to homes that can treat them a little better under a more stable roof.  Regardless, it's always worth a minute to think of how it used to be, if nothing else.

Monday, March 26, 2012

Phantasy Star Online 2 Will Be Free-to-Play


Guess that's one less thing we have to worry about for the release of the game, since, as I have said in the past that Subscriptions give me pause.  However, not only will PSO2 be free-to-play, but it also seems that it will be free to download as well, placing the entirety of the game's revenue on Micro-transactions which will rightly give plenty of people a little reason to raise eyebrows.  It's certainly not Sega's first announced venture into F2P but outside of Spiral Knights, it's also a fairly untested territory for Sega, especially with the importance that the Phantasy Star brand has for them.  While it might seem that it's not one of their bigger franchises, I will note that there have been quite a few Phantasy Star titles in the past few years, inspiring more and more titles, making it clearly worth their time.  Even still, without all that, it would be the sequel to Phantasy Star Online which itself spawned several titles of the same name that were all monetized and subscription-based, so straying that far outside of the boundaries is a little odd.

On top of the Free-to-Play, Free-to-Download approach, it seems there will also be a version for Smartphones (iOS and Android both) that, clearly won't offer cross-play, but will share information with the PC/Vita versions at least.  The Smartphone version will apparently be simpler, offering more 'social game elements', whatever that means, and will presumably be free as well, considering.  Regardless, it won't be the same game as the PC/Vita version, and I imagine it will be treated more as a companion piece than a game itself.  That's fine by me, of course, and I'm sure many people will just be blown away at the prospect to have their game on the go regardless of if they have a Vita or not.  But certainly, the Vita route would be the more tantalizing option, since it will be closer to the real thing and, as seen above, make usage of the Vita's control scheme itself.

In addition to that news, there was also news that as the game launches into the Beta phase of development, taking in around 100,000 people to test, they will release the Character Creation Demo on April 5th.  This is so people will have access to it well before the game is released and will be able to fine-tune their characters long before it necessary so that once the game is finally released, they'll be able to just go at it right like that.  At least, I would imagine the characters created with the demo would be importable, but if not, then they will likely be easily reproducible, if you take note of the settings you have for your perfect character.  But I would more be willing to bet on just straight importing them.  From what I can tell, every other game that's done something similar, releasing the creation tools prior to the game itself, has been able to import, so I'm not counting on something different here.

The downside to this all is that the other 'Phantasy Star-related surprises' that were to be revealed this month were likely what I have just covered.  This means that there is still no Phantasy Star Victory formally announced which means that there is a very sad Mogs.  Given that PSO2 will not be available in Japan until later on this year, and the Vita version (again, for Japan only) will not happen til next year, any chance of the games coming to America by years end are likely non-existent.  At the same time, no announcements have even been made suggesting that it will, but come on.  It's a brand new game in a popular franchise that works on a model that has proven to bring in a lot of money if you do it right, as evidenced by other F2P MMOs and other things, such as, dare I say it, Playstation Home.  If you make things for people to buy whilst in an MMO or MMO-like environment, they will buy them, pure and simple.

Granted, there is time yet in the month, but I would be very surprised if they announced anything else in the next few days.  Simply because this is what Sega does - they say things that are very clearly ambiguous, instill hope, and then dash it in one fell swoop.  Granted, they usually do it with news that isn't all that great, and PSO2 being free-to-play is, more or less, great news, but it is still indicative of what they do best.  I say this as someone who likes Sega, of course.  It probably doesn't matter a whole lot anyway; with any luck the upcoming PSP compatibility update (that is still rumored at this point, s'far as I can tell) that might happen sometime in April will make Phantasy Star Portable 2 playable on the Vita.  With that done, I'll actually be able to play it again, and that's really all I want at this juncture.  Just Phantasy Star Vita goodness, is that too much to ask?

Thursday, March 1, 2012

Playstation Vita "Game Heaven" Event Is Coming

Pictured:  Some games.  There is actually a point to the picture, as told below.

So, depending on who you ask, one of the 'problems' with the Playstation Vita is the lack of games exclusively for the system, which is kind of just ignoring the wealth of titles the thing already has (for the American launch at least).  Of course, if you focus that a bit and say there's not a whole lot of really 'japanese' games on the system, you're much closer.  Touch My Katamari, the above pictured Dynasty Warriors Next, Shinobido 2, these are pretty much the top titles for Japanese influences, whereas the more popular games, Uncharted:  Golden Abyss, Rayman Origins, and Wipeout 2048, are more Western-focused.  Of course, if you took all the games that are out and separated them, you're likely to get a pretty even divide, but regardless, it's a perceived problem if not a real one which is just as bad as a real one.  Regardless, after March 9th, that issue might be a little bit closer to solved with the Playstation Vita "Game Heaven" Web Presentation, an event that has promised to show off and announce some Playstation Vita titles among other things that are Vita-specific.

Of course, it won't be -just- games, or at least that's what Siliconera says, but include services as well.  I don't comment on services and/or apps a lot, but a little digging found me this bit of information, showing the Nico Nico Douga (sort of like the Japanese answer to youtube) app in motion, while also saying that a future version will allow Video Game Streaming.  I'm sure I've made Points A and B clear here, so I'll just say that I wouldn't be surprised if that comes up in the presentation as a service what is upcoming.  This is a Japanese conference, of course and I should feel the need to point that out first and fore-most, so the majority of the things announced will likely only affect Japan right off, if they affect the other territories at all.  That sort of fell into my lap, however, so I can't really comment on any other sorts of services or the like that I could foresee coming out of this whole thing.  But I'm sure I can make a few ideas for games pop out.  I am generally bad at predictions, but we all know how I just love to try regardless.

Squeenix is likely the first company that anyone's going to think of for this type of thing, and I'd say that it's almost mandatory for them to make an appearance to show something off.  Just as to what they could show off is where the variety kicks in, but there are a few pretty easy suggestions.  The first would be the one that points out just how much Squeenix likes money, as it would be them announcing their intent to remake their PSP Classic titles as Vita games with full consideration for the entire control set available.  This likely won't include Dissidia, Final Fantasy Tactics, or something else that's already on the store, but rather be for things that are notoriously missing (at least in the west, at least).  Crisis Core, Birth By Sleep, Possibly the Star Oceans, I wouldn't be surprised if Type-0 isn't announced for this as well, and that's how we would get the game, of course, rather than as a PSP title.  Sort of the "I can't wait to buy it!  Again!" theory in practice, but damned if it wouldn't work.

Another idea is, obviously, continuing on the Dissidia series on the Vita, since they're content to use the universe for the 3DS as well with Theatrythm.  They did, however, say that future titles in the Dissidia series would probably not use the same format as Dissidia had, so it's not likely to expect a Dissidia 011 or whatever that would be a prequel to the prequel of Duodecim 012 and somehow have more characters like Duodecim had over the original (which was apparently the thirteenth cycle, as Duodecim was the 12th and the less time spent thinking about it the better).  I've thrown around the idea of having an SRPG set in the universe (with far more characters, hopefully) and I honestly think it would be one of the best things that could come from the franchise.  Of course, they could go another route with it entirely ala Theatrythm if they go anywhere with it at all.

If there's any company you'd expect right alongside Squeenix, it's gonna be Capcom, especially because this is a Vita event and Capcom did have a little bit of success with the PSP.  Just a tiny bit, of course.  Facetiousness aside, Nintendo's had their time to shine with the Monster Hunter franchise and Capcom being Capcom will want this thing on as many venues as possible for maximum profit, so an iteration of Monster Hunter, be it an up-ported 3 or just Monster Hunter 4 or -something- is almost guaranteed.  This is honestly not a hard prediction to make, more for the fact that it's more likely to happen than it isn't and if it doesn't happen, I'd suspect Capcom will lose a -lot- of the good-will they've built up, simply because people are just -expecting- a Monster Hunter title for Vita, regardless of whether or not there's going to be one on the 3DS by way of the ridiculous second stick circle pad addition.  All we have for the time in between is Freedom Unite, which while everyone is likely getting a second wind out of it thanks to the Vita's re-mapping feature, it won't last forever.

The last company I'll suggest will be present (though there'll be more than these three, clearly) is gotta be Sega.  They're a little busy working on Yakuza 5 and finishing up Black Panther 2, but I'm sure they can think of something to release on the thing.  It might be a bit too much to hope for a Black Panther collection on the Vita with 2 not even out, but never discount the ways Sega will go out of their way to make you wanna scratch your head in confusion.  Speaking of 'collections', throwing together Valkyria Chronicles 2 and 3 for the Vita is certainly an idea, both games packed with all their post-release stuff as well as being slightly tweaked.  It practically writes itself how profitable a move that could be which, I suppose, would be the exact reason why Sega wouldn't do it, but we can hope at least.  I don't doubt we'll see them there in any event, as they might just show up to show off Samurai & Dragons stuff, but I can always just hope until I can't anymore because, as Yakuza 3 proved, sometimes hope works.

But probably not.

Tuesday, February 21, 2012

This is Better/Worse Than Christmas Eve


I've frantically searched for hours now for something to write about while also waiting for the Playstation Store to update so I can take care of that over at Penny Arcade, but no matter what I do, everything just comes back around to the Vita.  After hearing about Persona 4 Arena getting localized (Also known as that fighting game with a long name and Persona 3/4 characters), all I could think about was Persona 4:  The Golden, which has a (Japanese) release date as well of June 14th.  I don't know how long the localization will take but I do know that, despite opening a pristine copy of Persona 4 on PS2, I will more than likely buy this to actually play it after playing Persona 3 in some form or fashion.  Even after being pointed towards The Penny Arcade Report as an idea for something to write about, all I could do was zero in on the praise-filled Vita post that is apparently 'obviously' shill work since there's no way anyone respectable could actually, genuinely like the Vita and then write about it.

Vita Vita Vita.  It's just always back to that, and it's exactly like Christmas Eve when you know what you're getting, but haven't gotten to play with it just yet.  Unwrapping it is simply replaced by driving to GameStop, walking in, apologizing for paying with eight cards (seven gift cards from Christmas and such and my credit card for the remainder and tax) and leaving.  This will all be 11 hours from now, give or take.  Then you factor in getting home, charging it for the first time and such, and it likely won't be til the mid-afternoon or evening til I start playing with it, but when I do, it's going to be the best feeling.  I could not be more excited for this and, honestly, I think that's indicative of just how amazing this business can be sometimes, when it can instill this level of passion and excitement by merely existing.  Since that's what the most of it is, really; this is becoming more and more of a reality with every passing hour and this thing that I have been excited about for over a year will be a thing in my hands existing.  A physical, tangible thing that I can then play with to my hearts content as I've wanted to do for months.

It would be hilarious, utterly, utterly hilarious if I just don't know what the hell to do with it when it's primed and ready.  I know it's not going to happen, since the first thing I'll likely do is play around in Welcome Park just to see what that's been about, as well as to get used to the extra features and from there, it'll be a toss-up between playing Dynasty Warriors Next and Uncharted:  Golden Abyss which, despite the great reviews it's getting, I think I'll sideline Uncharted in favor of DW since Uncharted is something I want to savor, whereas I'm simply jonesing for an excuse to slaughter poorly trained soldiers by the thousands and have been since I stopped playing Dynasty Warriors Gundam 3.  It's just a thing that's in me now and I -have- to do it, you know?  Just as a shark has to keep making analogies I have to keep buying games that allow me to depopulate entire countries in a single series of battles.  And playing them.  Playing them like my life itself depends on it.

I would like to use the chance to test out the PSP compatibility with Final Fantasy Tactics:  War of the Lions (despite the fact that I will have to pay another $10 for it which I'm not too fussed about) since my copy of Phantasy Star Portable 2 won't work on the thing just yet (which I -am- fussed about, come on Sega).  Indeed, there's been a rather short list of games (comprising of 12 total that I know about) that won't work on the Vita and Phantasy Star Portable 1, 2 and 2 Infinity (which we never even got, damnit) are on it.  Speculation says that it might be because of the Online Pass dealie that I don't even remember dealing with for Phantasy Star Portable 2, but looking a couple of the other titles on the list (namely Modnation Racers and Patapon 3), I wouldn't be surprised if that didn't have something to do with it.  Though not all to do, since Resistance:  Retribution and Metal Gear Solid:  Portable Ops don't really have any multiplayer to count that I know of, yet they won't work just yet.  It'll get sorted out, hopefully, but if not, I always have my....fairly broken PSP.  ....Eh.  It'll work out somehow.

But I think to start, I'm just going to veg out with Dynasty Warriors for a few hours and then, likely while having it charge, I'll play around with the browser and look about for images to start decorating with.  The fact that you can customize not only the backgrounds of every page of Apps you have, but the screen that greets you when you turn the system on is magical to me and will definitely be something I make use of.  That was a worry I actually had and I'm rather impressed that the Vita handles it and handles it quite as well as it does, since you can have as many or as few apps on a page and shuffle them about so you get the best view of your image as possible.  It's things like that, those little touches, combined with the actuality of the device being a really powerful handheld device, that has me this pumped, which I haven't been quite so since I first started imagining the game I'm setting up (that I haven't forgotten about).  It's a rare feeling, but it's a good one.

I don't know how I'm going to sleep tonight.

Monday, February 6, 2012

Alpha Protocol Is a Perfect Sega Analogy


I want to like Alpha Protocol.  Scratch that, I want to love Alpha Protocol because some of the things it does makes it worthy of that want for love.  But I just can't, because Alpha Protocol is like that smart, good-looking girl who doesn't cover her mouth when she sneezes and belches in your ear.  Some things you just can't overlook and you can't get with no matter how good the good is.  Which is, as the title suggests, exactly like the relationship we all have with Sega.  Sega does wonderful things, amazing things that just make your heart swell and your body want to swoon, but then it does things that throw you into a murderous rage because goddamnit Sega.  I feel it's fitting since Alpha Protocol was published by Sega and certainly does nothing to shake the stigma certain games that have been associated with Sega have.

Mechanically, as a game, Alpha Protocol is pretty much uniformly sub-standard.  Animations are stiff and jerky, the way accuracy is handled (there's a circle area that your bullet can hit any part of it, and the enemy usually takes up 30% of that circle) isn't very conducive to a Third-Person Shooter (at least one that isn't turn-based or the like), trying to throw a grenade or grenade-like object is pretty much an exercise in frustration, melee doesn't work in combat, and the list goes on and on and on.  Pretty much every individual aspect of the gameplay itself needed tightening up bar -one- and that -one- thing is the sole redeeming factor of Alpha Protocol and honestly the only reason to play it.  The Conversation/Relationship system that's implemented in the game is so varied and complex that you have to wonder if it came from some other game, since it certainly doesn't seem like it fits here unless they spent 85% of their dev time on it and the rest of the 15% on the rest of the game.

It seems really really simple on the surface - at points in conversations you'll be prompted with an option thing towards the bottom that has a time limit.  There will usually be three or four ways to respond in the conversation (all mapped to the face buttons of the controller) and they all generally carry their own 'mood' that reflects that portion of Thorton's personality.  A response could be specific to the context of the conversation; for example, if they're talking about getting information from a particular source, Triangle might be "(Source's name)?" where Circle might be "Information?" which will obviously lead to elaboration on the subject that's selected when the timer times down.  Or it might be vague and you'll get "Joking" set to Square where Triangle might be "Aggressive" which just basically sets the tone of the response, obviously.  It all happens in real-time, by the way, so even though I mention timers, it doesn't disrupt the flow of conversation at all.

Now, those answers or the way you talk to someone will then affect your relationship with them one way or another.  Not everybody likes to be talked to like a normal human being and will only respect people who are short and to the point versus someone who wants to joke about everything and anything.  Likewise, there are some people who will simply be bored by Agents who are direct and humorless, as fun is high up on their lists of things they like to do while being a rogue agent, spy, or member of a para-military organization.  The part where it gets really neat is that whether someone likes or dislikes you, and to what degree that is, it all matters.  From as far as I can tell, the bulk of things all affect the story in one way or another, and it's not even a popularity contest; you don't have to make everyone like you and it is, in fact, kind of suggested you don't go that way.  That actually played out for me earlier where a scenario played out really, really easily for me because someone liked me because someone else didn't like me.  And it's moments like that where you forget the shit you've waded through because by God, that's brilliant.

Of course, directly after moments like that, you're hit in the face with full-force stupidity unfortunately.  That same person who liked me because someone else didn't also thought it was a grand idea to charge up to two people who were wielding an SMG and Shotgun respectively and try to punch them to death rather than take cover.  And of course, I had to make sure he didn't die, despite doing very stupid things like that.  The whole firefight took at least half an hour to complete quite simply because it was absolutely stupid and the irony of the situation is that I only won it when I, myself, thought it was a good idea to run into a group of people and punch them to death.  In my defense, I was wearing armor whereas this dude is not, but it is not logical by any stretch and I was quite annoyed by the whole exchange.  Then, later on in a moment that would have brought about a ragequit if the game didn't have such a good rapport with me, I encountered a boss fight that is a classic game boss fight in the sense that I sneaked up on the guy, shot him in the face three times with super bullets and that only made him enter phase two.

And yet, I go back for more because of that goddamn Relationship/Conversation system.  That's how good it is.

Wednesday, January 11, 2012

New Binary Domain Trailer and Release Date


The above is the latest trailer from Sega (SegaEurope specifically) for Binary Domain and is, in fact, the first time I've thought about the game in at least a month, I believe.  However, this is not a bad thing, as I've explained before that my desire is to go into Binary Domain with as little foreknowledge as possible, since it's more or less a Yakuza game in the fuuuuuutuuuuureeee with robots and third person shooting.  So that is to say that it's like Yakuza:  Dead Souls but in the fuuuuuutuuuuureeee and with robots instead of zombies.  I'm sure, given Yakuza Studios personal way of doing things, that the game is going to be very story-focused, and that it might just go over-the-top some times which is totally not evidenced in the above trailer at all, no siree.

The trailer is rather slick and further reinforces my theory that Sega's Marketing department was never stagnating from disuse, but rather simply waiting for the right moment to rise to prominence.  Between the trailers for Yakuza 4 that I keep bringing up and this, you can't deny that they have a very real, very good style to them, and it's just amazing to me that you don't actually see this stuff outside of the internet.  Amazing in a bad way, of course, since they'd be able to turn quite a few people on to their games with just these trailers alone.  Perhaps one day they'll see that, but it's hard telling in the meantime unfortunately.  Also in the meantime, I get to play micro-analyzer with the very few elements shown off in possibly subtle ways.

First off, I have to say that it seems like there might be a Snatcher/Blade Runner (Since Snatcher was based -on- Blade Runner) theme with the way these robots are being handled.  As evidenced by the guy at the start, I would suggest that it seems he didn't know he was one of these -things- and learning as much has driven him crazy.  Crazy enough to rip off his own face.  This, of course, speaks to the game itself, and I imagine it's going to breed a sort of 'paranoia' factor since just about anyone, including the main character, could be one of these things in theory.  I don't know if they'll actually run with it, but it's one idea at least.  An idea that could be very very interesting if they really go for it.

Another thing I really want to emphasis is the actual solid voice-work from the trailer itself.  You'll notice that everything's properly synched to the English voices and the exact reason for that is simpler than you might think:  the game is coming out in Non-Japan first.  Despite looking like it does and being made by the definitely Japan-centric Yakuza Studios, the game is written/dubbed around English which is honestly a bit surprising to me.  That means that it could end well, or it could go rather poorly, but I'm fairly optimistic on things as they are currently.  My only issue is that the game comes out February 24th - two days following the release of the Vita which means I will be broke as hell and won't be able to pick this up.  Even though I want to.  So badly.  And even though Liam O'Brien is in it.  Even then.  Damnit, Sega.

Wednesday, November 30, 2011

Bonus Post - Random News Dump


This has just been one of those days where a lot of actual news and information comes out, but nothing about it is really substantial enough to go on and on about in the way that I do.  So it's one of those days where I contemplate just grabbing said news pieces and popping them together in one big news dump.  And this is also, obviously, one of those days when I actually just go through with it instead of finding something else to write about or taking one of the topics and really elaborating on it which generally leads to me saying things I've said before.  Regardless, there is a bounty of knowledge to share here.

The first and likely biggest news I have is that an International Version of Final Fantasy Type-0 is being made.  Not that I said 'biggest', not 'most positive' or 'most negative' or anything of that sort since, to me from what I've seen, there's nothing really to push it either way.  With any other company, you see International Version or Edition and think "Yessss, here it comes to North America" but, as is the case with Squeenix, there are several well-known examples of this thought being false.  These International versions are almost always stuck in Europe if they manage to get out of Japan at all, so hearing one is being made for Type-0 doesn't instill me with any confidence as, to my knowledge, there's no mention of an overseas release and obviously "International Edition" isn't enough on its own to carry that weight.

I would so very much love to have Final Fantasy Type-0 in my hands in the best way possible; freshly bought from a local retailer without any of the hassle.  While the fact that the PSP is region-free is a relief if this version of Type-0 stays exclusive to Europe (if it makes it there at all), it doesn't help put me at ease completely as I honestly hate the hassle involved with importing something (even if you can argue that there is little to no issue with it) and would rather not do it if I have any choice in the matter.  I'm just going to wait for something more of an official announcement that the game will hit US shores before I really start celebrating, because if it's announced, that is exactly what I'll do.

In other Japan/Europe-centric news, it was announced earlier today that the circle pad add-on for the 3DS is heading to Europe in a bundle with Resident Evil:  Revelations.  Being that the circle pad (Apparently called Circle Pad Pro) was born directly of Capcom's money, I would suggest this is an appropriate delivery and tells of a truth that people likely aren't willing to embrace just yet; the 3DS is going to need a second stick for a good few games and will likely be trapped in the nebulous pattern that was created with the Wii and Motion Plus of "is it or isn't it required" until a Nintendo property finally uses it and firmly instills it, where practice and execution will have taken quite a period of time that leaves you with games you can't play or a second stick you can't use. (or have little use for.)  Either that or you're going to have to look into a bulky add-on being required for your enjoyment lest you just buy a whole new handheld when it comes out with one built-in.

Of course, this bundle (and likely individual sale) is only announced for Europe for now and Capcom USA has said there's no plans for a release of it in America.  Which is either a lie, or the truth and you'll just have to buy both separately here, because an outside of Japan foray for the Circle Pad Pro accessory likely means it'll be all around the world before you know it or want it.  Still, the discomfort of the larger device (or at least the bulkiness of it, it might actually improve control by being larger) is a small price to pay for the precision that two sticks provide and the familiar feeling we've grown attached to, and it's just such a shame that nobody else had the foresight to put two sticks on their device from the sta-hahahahahaha.

The last bit of information I want to put out there is by no means one of the generally 'important' pieces of news and info out there, but it's something I'm personally excited for, so it's going up.  Yakuza:  Dead Souls, which as we know is a thing that is happening got a new trailer put out and while it's not the same as the -awesome- character trailers for Yakuza 4, it is very stylish all the same and likely the first of many as Sega has no problem making advertisements on the internet where you likely aren't going to find them unless you look for them, meaning you are not the target demographic.


Much of Yakuza:  Dead Souls is still a mystery to me and that's just the way I like it, though I will likely crumble and take a look at whatever other trailers come out for the game between now and March.  Let's just hope they're as great as I know they can be.  And that they don't spoil any major parts which I highly doubt they would but it's Sega and fucked if we know what's going through Sega's collective hivemind at any given point.  Speaking of which, I'm going to throw out one last bit of information that came from the Playstation Blog post showing off the trailer to begin with.

This is a classic "Goddamnit, Sega" moment right here because they just won't commit to anything.  One of the comments from "UltimaDestroyer" says "im so excited for this game! cant wait to fight zombies in kamurocho!! how soon will the cut content list be revealed?  ps – pass along word that we want valkyria chronicles 3 dammit!!" which is replied to by Kellie Parker who is apparently the Community Manager for Sega of America.  The reply?
"We’re excited that you’re excited! Also, Valkyria 3 request noted. Stay tuned for more info!"
I am scorn-facing so hard, Sega.  So very hard because I got tired of this song and dance with Yakuza 3 and I really don't want to go through it -again- with Valkyria Chronicles 3.  Hopefully they will be a little more forthcoming with information about it sooner rather than later, because I think a lot of us have tossed away our torch for now, meaning any news could potentially fall on deaf ears besides the ones of those most dedicated who aren't enough, sales-wise.