Showing posts with label Gamescom. Show all posts
Showing posts with label Gamescom. Show all posts

Monday, August 26, 2013

BigFest Looks Like It Might Be Something


BigFest is one of the games that was just announced at GamesCom and like most of the Vita announcements, this one was Indie-Oriented - but in a far different way.  It's being developed by what I can only assume is an Indie team, "On the Metal" apparently, but it's one of Sony's ideas simply handed down to the team to develop, or so the (European) Playstation Blog says.  At its core, it's essentially a Theme Park Game (You remember those, right?) in which the idea is to run not a Theme Park, but a music festival, setting up booths and the stage, customizing the set-list and such and making sure everything runs smoothly so that your visitors are happy.  It's a management Sim which, I have been begging for on the Vita because Sim games on a portable just make sense and only now is it finally appearing as such, but not quite in a way I would've anticipated.  Though it is in one that I'm willing to give a try with.

The reason why this game beats Indie at its core is not because of the developer or the concept, but because of the content.  Music Festivals need music - that is the point of them - and the actual music that you'll be using will not be canned music from a database or pre-arranged songs unique to the game, but tapped directly from an independent source rife with bands who are not signed with record labels.  Actual Indie bands, not, you know, bands that adhere to the "Indie Scene", since that was a thing for a little while.  Music-snobbery aside, that along makes it a fascinating prospect; one that many are already interpreting as a way for Sony to gather some intelligence for their Music Division which would be a brilliant idea, so long as it's done through a workable, enjoyable game in the process.

There's not a whole lot about the game that's really known at this point - it's only announced for the Vita and it makes the most sense there, and there's some (hopefully alpha) footage of it shown in the above video, but that's about the gist of it.  And really, that's the bulk of what needs to be said of it at this point - It's an interesting looking game with an interesting looking concept that will hopefully be executed well enough to draw attention to itself and the crux of its creation.  Don't really need to go off into a tangent about this or that related to it.

Or at least, that's what I'm telling myself because I've had a headache for ten hours and I can barely focus and I just want to go to sleep.

I do hope that it's successful (and Football Manager) if just to bring more Simulation games to the system KOEI

Saturday, August 24, 2013

I Guess I Can Talk About the PS4


It amuses me that the PS4 had such a strong showing at Gamescom and I have completely and totally neglected it to talk about the Vita.  I could technically still talk about the Vita tonight, in some of the exclusives that were announced for it, but I will post-pone that because there was some very very important information dropped about the PS4 that deserves mentioning and speaking on.  I think part of my issue with it is that I'm just trying not to think about the PS4 because I can't get one at launch (well, I could but semantics) and I have just so many PS3 games that I want to play first.  So I basically just keep thinking that the PS4 isn't going to come out until some far off date in the future that I don't have to worry about.  Still, I suppose it's close enough that I should....you know, stop doing that.

Anyway, the biggest news, clearly, is that the release date of the Playstation 4 is November 15th in North America, November 29th in Europe, where "Europe" means "PAL Territories" and numbers at 20 countries at least, as well as Latin America for the 29th.  That is, of course at the $399 Price-point that was mentioned beforehand and without any bundles unless you count the ones that Amazon and GameStop are putting together.  However, much like the Vita with Trophy Park, every Playstation 4 will launch with The Playroom pre-installed which is basically like Trophy Park in that the whole point of it is to show off the new features of the Playstation 4 in a fun, cute way.  Of course the one downside with that is the fact that some of the games require the PSEye....which actually isn't bundled in with the PS4.  But it's a free game that most people will probably ignore anyway because they'll grab a shiny new thing with their console and play that instead, so it's likely not a big loss.

They also announced like a metric damn ton of Indie games for not only the PS4, but the Vita and PS3 as well (as some will be releasing on all three, but most seem to be moving forward with PS4/Vita which is A-Okay), and it'll stun you to know that that list right there?  In that Playstation Blog post?  It's incomplete.  There's more games than that that were announced later and not edited in.  Were it that I could find a place that compiles the full list definitively, I'd link it here, and it probably exists but I don't think my poor heart could handle it.  Of course that is also neglecting to mention the -other- games that were announced, the ones that some would call right, proper games (because they're not Indies), like the Shadow of the Beast reboot, Rime from Tequila Works and Everybody's Gone to Rapture from thechineseroom (which may ore may not be Indie?) who are famous for Dear Esther and the up-coming Amnesia:  A Machine for Pigs which is a semi-sequel to Frictional Games' Amnesia: The Dark Descent.  Hell, there's probably other games, but I think you get my point.


One of the things that I personally loved about the PS4 news is not only the Playstation 4's UI, but the way that it was presented.  Shuhei Yoshida showed us the UI in probably the most brilliant way one -could- do such a thing at the start of the show, which is included above.  It is pretty much diametrically opposed to the way they were initially planning to show it off (?) maybe, I don't know, it says leaked and looks legit, but I just don't know anymore.  Technically, they probably -will- run with that commercial eventually, but the point is that we've had a good impression made with Yoshida.  The reasons are two-fold.  First off, Yoshida actually shows us the interface in motion as opposed to carefully selected shots for the trailer with far too much zoom, and secondly, he shows us how it performs under the conditions that we'll likely use it in.  We're far more likely to be reclining in a comfortable chair or couch or bed, lazily flitting through the menus and whatnot than we are to be sitting on the edge of our couch, earbud in place, constantly ready and vigilant and excited to purchase and download a game to assist a friend who is in similar conditions.  It shows that it simply works when all we want to do is relax and play video games which is just....the whole idea, really.  Doesn't really make for an exciting -thing- of course, but it in turn generates excitement -because- it works.

The launch window line-up, as if we haven't talked about games enough, was also more or less pinned down, coming in both Retail and PSN flavors.  It's easiest to just Copy/Paste, thus I shall do so.

Retail:
  • Assassin's Creed 4: Black Flag (Ubisoft)
  • Battlefield 4 (EA)
  • Call of Duty: Ghosts (Activision)
  • Driveclub (SCE)
  • FIFA 14 (EA)
  • Killzone: Shadow Fall (SCE)
  • Knack (SCE)
  • Just Dance 2014 (Ubisoft)
  • LEGO Marvel Superheroes (Warner Bros.)
  • Madden 25 (EA)
  • NBA 2K14 (2K Games)
  • NBA Live (EA)
  • Need for Speed: Rivals (EA)
  • Skylanders: Swap Force (Activision)
  • Watch Dogs (Ubisoft)
PSN:
  • Basement Crawl (Bloober Team)
  • Blacklight: Retribution (Zombie Studio)
  • Contrast (Focus Home Interactive)
  • Counterspy (SCE)
  • Doki-Doki Universe (SCE)
  • DC Universe Online (SOE)
  • Flower (SCE)
  • Hohokum (SCE)
  • Minecraft (Mojang 4J Studios)
  • N++ (Metanet)
  • Pinball Arcade (Farsight Technologies)
  • Planetside 2 (SOE)
  • Pool Nation Extreme (Cherry Pop Games)
  • ResoGun (SCE)
  • Super Motherload (Xgen Studios)
  • Tiny Brains (Spearhead)
  • Warframe (Digital Extremes)
  • War Thunder (Gaijin Entertainment)
Basically, if you're looking for straight-up Playstation First-Party Exclusives to sway your decision one way or the other for whatever silly reason, you're basically looking at Knack, Killzone: Shadow Fall, Driveclub, DC Universe Online, Planetside 2 (both of these are 'kind-of' because they're on PC too) and Hohokum.  Everything else is presumed to be either third-party or third-party exclusive which isn't too bad.  That also isn't taking into account inFamous:  Second Son which hits in February 2014 and The Order: 1886 which will also likely release sometime in the early 2014 window.  You should really care about inFamous: Second Son and there is going to be another post explaining why, and definitely The Order: 1886 as well because it looks awesome.  This is also not taking into account whatever Naughty Dog and Sony's other First and Second Parties have up their sleeves.  Basically I'm saying you're to expect some big things on top of this massive wave of titles as well.

I'm pretty sure that that is a good swath of the Playstation 4 news from Gamescom and am comfortable with the knowledge that even if it's not and I missed some other things, that that is even more of a testament to the size of the event than I could emphasize here.  Because there is a -hell- of a lot of news in this post, and I honestly can't imagine there being a whole lot more.  Because that much awesome would hurt my brain, you see.

I just can't get over that UI video, it's just so simple, but goddamnit if that's not what I want to see

Wednesday, August 21, 2013

Gamescom Was a Nice Little Vita Show After All


A common worry going into Sony's Gamescome Event was that it was going to be an all-PS4 show.  That's not a far-fetched idea, given that the PS4 is the new hotness riding a wave of positive PR thanks to E3 and such, but everyone was hoping that the Vita would see some sort of acknowledgement, and we got that and then some.  We didn't get a sequel to Uncharted:  Golden Abyss announcement (unfortunately, this would've been the perfect time to announce it) or a Gravity Rush 2 announcement (which was always going to be TGS), but we got some good news nonetheless.  News that some people are prodding endlessly with a stick instead of just saying "Yeah, it's good" because we can't all agree on anything ever because why would we, but that's just the way of things.

Between the straight-up price-cut of the Vita itself and the lowered memory card prices, Sony managed to shave a very nice bit of the price off the lovely little portable.  A nice bit more than people actually realize, it seems, because they're not looking at the big picture.  The $50 price-cut of the Vita itself is steep and much nicer to think about, and each tier of the memory cards took a drop.  4 Gig dropped $5, 8 Gig dropped $10 and the 16 and 32 Gigs each dropped $20, meaning you're spending a right comparable amount of money picking up a Vita and a 16 Gig card versus a 3DSXL bundle.  My 3DS XL Bundle, the Animal Crossing one was ~$220 for the system, Animal Crossing (pre-loaded) and a 4 Gig stick (which was less than 4 gigs because Animal Crossing).  If you buy the shiny Walking Dead Vita Bundle for $200 (which comes with a 4 gig stick) and throw down $40 for a 16 gig stick, you have $240 invested in it, 4 times the storage for $20 extra.  Essentially, price parity is pretty nice and if when you throw in Playstation Plus for $50, you get a ridiculous amount of games for a year which makes the value shoot right up.  So yes, you spend a little more, but you get miles more than the money you spend unless you jump in the Wal-Mart deal, spend less and get a shitload of content.

People rail on and on that there's no reason for the proprietary cards and insane prices and, sorry, there is.  It's called the PSP.  Piracy was absolute bananas on the PSP and, unlike the DS, it actively squeezed out and over-shadowed actual purchases for the device, which is not something that Sony wanted a repeat of.  Games just didn't sell, but whenever they released, they were among the most pirated things on all the popular sites out there, so the age-old excuse of "if there were good games I -would- buy them" went right out the damn window.  Hell, Metal Gear Solid:  Peace Walker only sold 52,000 physical copies in America at launch which is ridiculous for a Metal Gear Solid game and especially as good of one as Peace Walker was.  Yet, there were far, far more people that played it than that - it's not like the DS was where a game got 23.34 Million sales (like Mario Kart DS, jesus) and got heavily pirated as well.  That's what I mean when I say that the actual buyers got squeezed out of the equation - the buyers just didn't compare at all to the people just straight-up downloading the games.  So that's why they went a more controlled route this go around.  Because you can't tell me that people would've bought games for a $250 Sony handheld if it was as easy to pirate as the PSP.

There was also the matter of games being announced for it, which is, you know, kind of importantBorderlands 2 came out of nowhere to see a release on the Vita sometime in 2014, brought to us by Iron Galaxy Studios, the team who developed DiveKick which just released this week.  That...is certainly a get for Sony, and it was alongside several other announcements for the Vita that I will defer to Chance for because I don't want to mine in Joystiq posts and cobble together a bunch of links.  Let's take a look at the list, shall we?
  • Age of Zombies (BlitWorks/Halfbrick)
  • A-Men 2 (Bloober Team)
  • Assault Android Cactus (Witch Beam)
  • Avoid Droid (Infinite State Games)
  • Broken Sword: the Serpent’s Curse (Revolution Software)
  • Eufloria HD (Omni Systems)
  • Fez (Polytron Corporation)
  • Final Horizon (Eiconic Games)
  • Flame Over (Laughing Jackal)
  • Gravity Crash Ultra (Just Add Water)
  • Gunslugs (Abstraction Games)
  • Hotline Miami 2: Wrong Number (Dennaton Games and Devolver Digital)
  • Joe Danger 1 (Hello Games)
  • Joe Danger 2 (Hello Games)
  • Kick & Fennick (Green Hill Studios)
  • Minecraft (4J Studios)
  • Rogue Legacy (Cellar Door Games)
  • Samurai Gunn (Teknopants)
  • Starbound (Chucklefish)
  • Supermagical (Tama Games)
  • Switch Galaxy Ultra (Atomicom)
  • Table Top Racing (Ripstone)
  • The Binding of Isaac: Rebirth (Nicalis)
  • Volume (Mike Bithell)
  • Wasteland Kings (Vlambeer)
I had to add Minecraft and Starbound, the last of which is almost more impressive than Minecraft, because it's essentially Terraria ins Spaaaaaaaaace (one-half of the original two Terraria developers is making it), it has a ton of content, and there's absolutely no Vita Terraria sales data just yet, meaning it's a blind leap of faith and that's so appreciated.  Granted, all of those are games that are classified as "Indie", but as we've come to learn, that doesn't mean a whole hell of a lot in the grand scheme of things.  The prime gradient here is content and Minecraft, Terraria and Starbound at the very least are going to have those in spades, not to mention Rogue Legacy and The Binding of Isaac: Rebirth.  Those are just the games that I know a little about.  As you can see, there are a hell of a lot of other games on that list, and that's probably not even a complete list.  And this is all before TGS.  And before the PS4 launches and does Remote Play like a champ.

Yeah.  The Vita's gonna be just fine.

Thursday, August 16, 2012

Gamescom News Dump - PS3 Edition


As with the Vita news from Gamescom, there was quite a hefty bit of news for the Playstation 3, and it came in all sorts of delicious flavors.  The best one of them all was the one we don't get a taste off too often:  New IP, as no less than three new IPs for the PS3 were revealed and shown off some.  Two of them are rather tantalizing at the very least, and should prove to be quite the games when they come out with the meantime serving quite well as a time to properly await them.  At least, hopefully the wait won't be too long, as I'm not quite sure we got much beyond announcement trailers for the bulk of them - nothing in terms of release windows or the like, but I wouldn't expect them anytime soon, of course.  Middle of next year at the earliest is my bet, perhaps even part of next years PSN Play thing for the PSN release(s), if they decide to do that again.  Or...something like it but with a different theme and/or name.

The first title is the above-pictured Puppeteer, which seems to be a rather magical platformer that is a little bit LittleBigPlanet and a little bit Dynamite Headdy if I'm not mistaken from the trailer for the game.  At least, it certainly looks like the main character switches out his head for various things that also somewhat serve as a head, but more importantly perform a function.    If I'm reading things correctly, this is all in an effort for the boy who is the main character to not only reclaim his -actual- head (I guess the one he has is a....dummy....head?  Urgh, I'm sorry.) so that he can then try and turn back into a real boy as well.  Oh, yeah, that's kind of an important thing to mention, I should think.  The whole....set up and story bit of it, since it is sort of vital to the game.

It starts with a young boy being kidnapped by "the maleficent Moon Bear King" to be taken to the castle where he is then turned into a puppet.  I am not sure if the boy is -real- before he is brought into the puppet show, or if the boy is a real boy puppet and is then turned into a puppet boy puppet.  When the entire thing is puppets and it's -about- puppets, introducing a non-puppet makes things a little confusing.  As a puppet, his head is devoured by said Moon Bear King and the boy, now headless, discovers a magical pair of scissors that is to be the main tool of the game, I would imagine.  As you might have seen in the trailer, it does sort of serve as a zipline sort of deal at one point, cutting along tapestries as he moves forward in his journey.  It is certainly a thing of magic and whimsy if nothing else, and despite my slightly tepid reaction here, I am definitely looking forward to it.  It has the right amounts of looking fantastic and charming as well as different, and the angle of the stage moving around you is wonderful if not just directly ripped from Dynamite Headdy.

Now, being a 2D Platformer, some might think it's relegated to a PSN Only release, but Puppeteer will be a fully-fledged Disk-based retail release.  This means that I will actually be able to buy this game when it comes out which pleases me because I certainly intend to do just that.  I'm too curious about the art style and the what seems to be the gameplay style to -not- intend to pick it up at this point.  Whether or not that changes as more and more information comes out is yet to be seen, but I highly doubt it.  We need more of these types of neat games, so any support that they get is a good thing, provided it's worthy.  Any new news about the game that comes out will be in the 'near future', so we'll just have to see what pops up; hopefully a little more gameplay footage will come out, or at least something that more easily explains the whole puppet, non-puppet thing.


Next up is Until Dawn, which is a game that I have mentioned before, but when I did mention them, it was impossible to know just what kind of game it was.  Now, most people would think that, upon expecting a game that could have possibly been a Vita game after mentioning handhelds in the information, finding out that it was a Move Title would be a disappointment.  Most people....would not be too far off.  I have made my enjoyment of the Move peripheral (if nothing else but conceptually) fairly known and don't impulsively roll my eyes at everything planned for it.  However, I'm just not quite sure what the experience you're meant to take away from Until Dawn is, and I'm not too sure it will be able to effectively sell itself (especially against the unnecessary splash-back from being a Move game and not a Wii game since apparently the difference is between one being cheap and a bad idea, and the other being on the Wii) whenever it releases.  (Smart money is on October...but we'll see.)

What Until Dawn -seems- to be is a campy Horror movie based on jump scares and the like turned video game.  And it acknowledges this, which is refreshing, though it still seems to expect to be able to scare you which is, I'm sure, a challenge many would be willing to take.  In....again, entirely different circumstances that are not playing this game on the PS3 with the Move which is honestly a shame.  The sheer level of negativity that the Move carries across the internet is baffling when you think about it; so much so that I debated talking about the game because of it.  Of course, I realized that I actually do care a little about the project here, and figured that I could go off of that if nothing else.  I was really excited about Datura after all, even though I haven't so much as looked around for the demo of that yet.  Doesn't mean I don't care, though.

So, why should you care about the game?  Well, just think about it this way for a moment; picture this game on the Wii instead if that helps with the knee-jerk reaction (and doesn't inspire another one, of course).  Remember when Silent Hill:  Shattered Memories was being showed off, and the main thing was using the Wiimote as a flashlight and that was legitimately awesome?  That is what this game does.  It likely does not have a story that is anywhere near as dumb as Shattered Memories is purported to be, even though what story it does have will likely be delivered as poorly.  So you have a legitimately cool game mechanic, you have a situation in which it is useful to the mood of the game itself, and if it was on the console that 'started' the motion gaming thing, you can bet that it would be shouted about from the rooftops.  That it's on a different system means nothing, so if this is a thing that appeals to you on any level, just run with that.  You are likely not going to buy a Move for this game, but that doesn't mean you cannot be civil and level-headed about it, now does it?



Last up is 'rain' which is a game that I was completely and utterly wrong about, as was another website that I will certainly not be putting any stock into any time in the future.  And it's totally not because I am very, very bummed that the game is, in fact, not a game by Sucker Punch nor does it even look anywhere near like it was, -nor- does it have any cyberpunk elements in it whatsoever.  Not at all.  However, what 'rain' -does- have is precious enough, because the game has style, much like the above-mentioned Puppeteer.  Unsurprisingly, both games seem to come from some of Sony's Japanese studios if I'm not mistaken, and they both really seem to carry a wonderful amount of charm as well as the ability to completely set the mood that they are going for.  Where Puppeteer is light, cheery, but with an air of mystery and adventure, rain seems to be the antithesis of that - moody and low-key, perhaps even melancholic at times if the story and vibe match up with what the game will end up as.

The story behind rain seems to be that a boy who is invisible in a dark, dreary world where it seems to rain quite often.  The boy, because of this, can only be seen while it's raining, as shown above, because the water helps define his form for the eyes.  Based on what the trailer itself says, the boy is in this world for reasons that aren't immediately known and sees the silhouette of a girl that seems to be invisible.  He is lost and eventually becomes invisible himself, still searching for a way out of this world that is strange and different from the real world.  At least, the real world is inhabited by people and things who are not completely invisible.  It's a very unique concept and does carry the chance of being something truly brilliant and/or beautiful in the way that such games are considered to be.  Games like Ico, where their strength is truly the simplicity and the ability to truly embrace that, those are the games that tend to leave an impact larger than most, and rain seems to have the makings of one of those types of games.

Without hyping it up too much, of course, I'm certain that a lot of people will be looking forward to this one, frantically pawing around the internet for any news that comes of it.  It has been announced as a PSN Exclusive and, being a first-party developed title, will assuredly stay that way, with only a Vita version really being a possibility outside the announced PS3 version, I'd say.  And really, I wouldn't be surprised if we don't see this again for months and have it sort of drawn out to eventually be released as one of the 'headliners' for the next PSN Play or equivalent promotion.  Certainly it'd be fantastic and would get a lot of pickups no matter when it comes about, but throwing it into a promotion like that will only sell it that much more.  Regardless, if anything, this is probably -the- game to watch out for, even if you're not really interested in basically anything else that was announced at Gamescom.  Of course, if you weren't, then I don't know what to tell you because Seriously, Tearaway, but the announcements really point to something for everybody I think, so it should be easy enough to pick -something- out.

Tuesday, August 14, 2012

Gamescom News Dump - Vita Edition


So, Sony's Gamescom presser was today and many people, especially myself, hoped that it would bring good tidings for Sony's latest handheld, though I imagine most were expecting not.  In a rare moment of catharsis, us expectant people were given quite a bit to hold onto, where the people expecting to be able to gloat were left with precious little ammunition to actually launch, leaving what they said rather sad, instead of something that could be arguably grounded.  Indeed, it was a good showing for Sony all around, as New IP after New IP were announced, including Rain and Until Dawn as hoped, though certainly not in the incarnations expected.  Regardless, they're PS3 games, which I will focus on tomorrow as tonight is the Vita night.  It is a night for me to celebrate for having something fairly unequivocally positive for the overlooked little handheld slice of gaming heaven.  These nights have not been as scant as you would have been lead to believe, but they have been too rare regardless.

Instead of starting with what is arguably the biggest bit of news to come from the conference, I'm instead going to focus on the above pictured game first.  That game is Tearaway.  It is adorable and magical.  No surprise, it is being made by Media Molecule, the folks behind the lovely and charming LittleBigPlanet series that you know I have a particular fondness for.  I had no idea that Media Molecule was actually working with the Vita and the knowledge that they were filled me with all sorts of glee, even before I saw Tearaway and it only amplified thereafter.  Because seriously, watch this trailer and tell me it is not magical because I posit that it is not only magical, but double-magical because not only is it very obviously Media Molecule doing what they do, but they're also doing something rather wonderful with the Vita's controls if you look at the trailer.  While a lot of people whinge about motion controls and the like not being utilized properly, I would posit that Tearaway uses them in all the right ways, screaming at your screen aside.

Tearaway puts you in the shoes of a little papercraft dude called iota, who has a very, very important message to deliver.  Of course being a world of fantasy and a video game, he faces hardships along the way and that is where you, the player, come in, though in more of a role than one would normally think.  Not only do you control iota, but at times your direct interaction with certain things, like the microphone or the touch screens has a very blatant effect on the world.  Touching the rear touch screen thrusts your finger into the world, as if the paper dimension, being as 2D as it is, exists purely between the two screens of the Vita.  You can use that finger to sweep aside enemies, switch switches or perhaps even offer something for iota to jump on for platforming puzzles if I'm not mistaken.  This is just what was shown in the little trailer, of course, so it's possible that there are all sorts of other uses.  Certainly, the front screen gets some love too as, at one point, you're tasked with cutting out a shape on the front screen in the shape of a crown, though it's pretty safe to assume that you do not -have- to conform to a crown.  I'll leave that one up to your imaginations.

There's no real information on Tearaway beyond what's in the trailer, but what is there will suffice for now, I suppose.  I would like if there was some sort of window in 2013 when this comes out (as I seriously doubt it'll make the end of the year), but January, to fill the LittleBigPlanet gap (Since LBP2 came out mid-way through that month) would be exceptionally nice, though I won't hold my breath.  With LittleBigPlanet Vita coming out next month, I can honestly hold off a little more than I could otherwise, since I intend on having that game in my Vita non-stop for a good clip after I get it.  Everything else will likely be put on the backburner after that unless there is something really big that I am completely forgetting, which is entirely possible since my blinders kind of go on when I talk about the Vita and LittleBigPlanet, so doubly so for LBPV.  Regardless, more magic is always appreciated.  For it is always magical.


So, with that out of the way, it should be said that the big news is that the next Vita Firmware update, 1.80, finally has a date for you to look for - August 28th.  That post doesn't specifically say the 28th, rather saying late August, but it was apparently stated as such during the conference, so barring delays, look for it then.  The post also does not specify whether a good portion of the back library will be supported from the get-go, or if it will be a gradual process as is the tail-end of the PSP back-log addition.  Many, many people will gripe if it is the latter and perhaps slightly rightly so, but this is not a simple matter of "Put data on Vita, wiggle fingers as it magically works".  It is an emulator, and as we have all discovered at times, emulators are not the most reliable of things and especially when it concerns something rather expensive like a PS3 or a Vita, you want to ensure that the testing it thorough to see that each game will not buckle under the stress of running it as well as some other applications, possibly.  Since that is a main feature of the Vita and all - running several things all at once.  And games tend to take a lot of resources regardless.

While PSOne Compatibility is the main point of 1.80, it's not the only point, of course, though it certainly overshadows the other things.  Possibly the next highest thing on the list is the Cross Controller ability which allows you to use your Vita as a PS3 controller, particularly for things that have specifically announced it like LittleBigPlanet 2 and Guacamelee.  I would assume, however, that it leaves the door open for other games to have some functionality patched in, should developers be so inclined to do so.  It is a brand new field, of course and so long as you can suffer the people whining about 'copying', then you'll likely be golden no matter what, even if it doesn't get supported wholesale.  One would suggest that what it -does- get will be pretty neat regardless, but we'll just have to see when something comes out.  Well...something other than LittleBigPlanet 2's functionality because no way will I be able to be unbiased there.

Also included in the 1.80 update is just some miscellany, nothing too big.  People have been complaining about -having- to use the touch screens to navigate the Vita's LiveArea, so it will include the ability to control the screens with the actual controls.  I'm not sure if this involves a cursor like arrow, highlighting or simply the ability to shift between screens with the controls where you still have to launch with your finger.  Or, you know, something else; it's hard to tell since I haven't thought about it and probably won't be using it.  Aside from that, you'll be able to import playlists from iTunes and other such formats, control the web browser with the back screen as well as the front should you so desire, and have slightly more options when watching videos downloaded onto your Vita.  And finally, Near might finally be fixed in a way that helps people like -me- who are stuck on wi-fi that is not near location data from Skyhook to actually use it.  I'd dig it.


There was all sorts of other Vita announcements worth mentioning today of course, so I'll go ahead and run through those quickly and get off here to go lay down or play on my Vita or something.  Worth mentioning right out is that a new initiative called "Cross-Buy" is officially a thing for all games (that come from Sony, at least) that will be on both the PS3 and Vita.  Say you're interested in picking up the new Sly game or the just announced version of Ratchet and Clank:  Full-Frontal Assault on the Vita, but you also want it on your PS3.  Using some simple math and averages, $60 for the PS3 version and $40 for the Vita means you're spending $100 on, essentially the same game (even though extra copies are always handled separately, etc. etc. blah blah, not getting into that argument tonight).  Well, with the Cross-Buy initiative, if you buy the game on the PS3, you're then entitled to a digital version of it for your Playstation Vita as well, free-of-charge.  It works one-way only, of course, as you can't opt for the cheaper Vita version and get the $100 value like that.  At current, only Playstation All-Stars, Sly Cooper:  Thieves in Time and Ratchet and Clank:  Full Frontal Assault are announced for the Cross-Buy initiative, but more games are on the way that will support it.

Beyond that and the earlier announcements, Call of Duty:  Black Ops Declassified finally got a gameplay trailer that looks strangely familiar.  Though why that is, I'm not sure I can put a finger on it....hmm.  Oh, right, announced today was the fact that the game was handed off to Nihilistic Studios to develop instead of Activision even using one of their own B-teams.  Which is...well, I won't even touch how annoying that is, because I'm sure you understand that it is very annoying and I shouldn't have to accentuate that.  Now, if you're wondering just why Nihilistic Studios and the game have have anything in common that would make it look familiar, let me go ahead and end that wonder right now and state it:  Nihilistic Studios was the developer behind Resistance:  Burning Skies which I said to be decent, but not great and this looks...well, very similar.  If Burning Skies was any metric to go by, then perhaps CODBOD (That's a thing now, I made it a thing) might not be the Call of Duty game that the Vita wants, nor deserves.  Here's hoping NS learns, though, but...well, don't expect it.

Finally, the last of the announcements is another First Person Shooter, but one that is decidedly -not- being developed by Nihilistic Studios, and I daresay that it shows.  Killzone: Mercenary was shown off and looks fairly impressive for assuredly being an early build of the game.  Killzone:  Mercenary seems to take its title a little literally, as apparently in the game you will not be fighting for the ISA or the Helghast forces specifically, at least, not for the whole game.  Yes, as a Mercenary, you'll be able to fight on both sides of the battle, doing whatever you can to earn money and weapons for taking out targets and/or just doing whatever you're asked of.  I'm not quite sure as to what level of control you'll have over your contracts and price tag, but fighting on both sides of the war seems novel enough.  And it doesn't look like ass or anywhere near it which might have something to do with using the engine from Killzone 3.  Certainly, if you're looking for a FPS on the Vita, this is the game you'll want to firmly plant on your radar.

So, that was about it from Gamescom.  I'd say that is a hefty bit of news, especially when you consider that that is literally just half of it, as there was all sorts of PS3 news going on as well.  I'll get into that tomorrow unless something comes up, but with any luck, I'll be able to just keep rolling with things.  But for now, I'm going to put a few extra touches on my Sound Shapes level and post it up on the community, provided it actually works as it did earlier, finally allowing me to play some community levels.  That....weren't exactly worth the wait.  But whatever, blah blah, fun news for the Vita everything is wonderful, magic is everywhere, etc. etc. etc.  Gonna be a busy rest of the year, assuredly, but that's just the way we like it.  Most of the time at least.