Showing posts with label Lists. Show all posts
Showing posts with label Lists. Show all posts

Tuesday, March 4, 2014

The Kupowered Come-Back Tour!


So, I've been gone and that sucks and I've been working on coming back.  Easiest way to prove that, however, is...by coming back.  So that's what I'm doing!  I'm going to use this post as a sort of Mega-Post (since all my posts that are going to fill in the gap will come before this one, meaning it'll be at the top of the list) to keep an update log of what posts go up and when until I'm fully caught up.  As such, just check back every other day or so to see if there's been another Wave posted and read at your leisure!  I think it's a good idea, at least, and it'll help you, the faithful reader, keep up as I work through this silly process.

Remember that I'm going to be posting these updates in waves so I can -actually- catch up, but I will be spacing them out a day or so in an attempt to keep from triggering spam flags or anything of the sort.  Because that wouldn't do, to come back and have to deal with that sort of nonsense.

Anyway, thank you for your patience and for sticking around - hopefully when I get back on track for real, you'll still be around as well.

Game of the Year Stuff - Wave 1 - March 4th

January 27th - My Games of 2013, Not the Top 10
January 28th - My Games of 2013, Not the Top 5
January 29th - My Games of 2013, Not the Top 2
January 30th - My Games of 2013, The Runner-Up and the Winner
January 31st - My Games of 2013, The Games That Weren't My Games

never thought this would be how I did a hub post, but oh well, whatever works

Friday, January 31, 2014

My Games of 2013, The Games that Weren't My Games

2013 was packed with quality games and while I only made a list of twenty (only, ha) I played a few more games than that and had my interest on others still, all of which got left off my GotY consideration for one reason or another.  As I've done in the past, this last post is to show off the games that didn't make it on my list proper and offer reasons (or, in some cases excuses) as to why they just didn't grab me since I -want- to talk about them in some fashion, but without playing them or without really enjoying them, it makes it a little hard.  A few of the games will make more sense as to that disconnect, so hopefully that'll help clear things up.  Regardless, this one's going to be a little meaty because there were a lot of pass-overs this last year.

Assassin's Creed IV:  Black Flag

I didn't play Assassin's Creed 4 last year for the same reason that I never played any of the previous Assassin's Creed games on the year they were released (save for maybe the original) - I just wait until they're on sale for $20/30 or in "Cheap Christmas Gift idea" range.  It's not that I don't like the Assassin's Creed games, as honestly I have a fondness for them, but rather I walk away from each and every one of them wanting.  Wanting what, I'm not sure of as it's certainly not more, but the games just seem to lack a certain something that I can't quite pin down and that's what keeps me from enjoying them anywhere near as much as the vast majority of others seem to.
With AC4 being hailed as "the most fun one yet" and whatnot, it was certainly alluring, however, especially with the knowledge that it was pretty good on PS4.  I still don't have one, of course, but it would undoubtedly be a good get and perhaps when I -do- pick up 4 it will indeed be on PS4.  Still, the knowledge that I would have to power though 3 first (and yes, I -would- have to, I'm one of those people) is daunting and certainly keeps me at bay, especially since Ubisoft has never released a 'Complete' version of 3 as I assumed they would.  Which is...very annoying, as the Tyranny of King Washington was something I was -really- interested in, but I'm certainly not going to throw down for it separately.  Still, there's no real rush and AC4 will always be there when I'm ready, which I daresay I can look forward to.

Saint's Row 4

This one....this one is almost painful, really.  Saint's Row is a series I have always respected, but have never gotten into because of the lack of ability to play the first one and yes I understand that's silly, shut up, not to mention the...lack of attention the port of Saint's Row 2 saw.  So I always sort of figured that when/if I ever got a 360 I'd dig into the series there since I could do a straight-shot, but that has become less and less appealing as time wears on.  And it became -especially- unappetizing as I realized more and more that I really, really want to play Saint's Row IV.  So really, I think a trip through Stilwater and Steelport are in my near future (as I own 2 and have 3 as a downloadable title...which means I'll just buy the disk anyway because I can't download it) in preparation for IV, because I really want to play another superhero game and I've heard nothing but good things for IV.

Tales of Xillia

This was another case of "I want to play the game before it (in this case, Tales of Graces F) before I dig into it" and that has gone about as well as every other instance of this particular problem.  I.E. Not very.  I've heard the mechanics in Xillia are much better than Graces, which would be my excuse for that particular line of thinking, but I've also been urged to eschew Graces for Xillia for the short-term pleasure of it.  I might just do it, too, because it's not like there's even a hint of over-arching story between the two games, and thus, I'm clear to jump into Xillia if and when I want to.  But throwing a long, sprawling RPG into my PS3 at this point is a dangerous prospect with Lightning Returns on the horizon, which I imagine will handle that duty quite well.  Or at least I'm hoping as much because I want to like Lightning Returns.  Still, Xillia is something that will get played sooner or later, especially since I -believe- the male protagonist punches things and, well, you all know my stance on -that-.

Bioshock Infinite

While just about every other game has a fairly complex reason behind why I didn't play it this year, Bioshock Infinite is fairly simple.  In all honesty, I don't know that I -will- play Bioshock Infinite, despite it being Game of the Year in the eyes of many and an awesome game in its own right (even if not GotY) in many more.  The issue here is that that's the same thing everyone said about the original Bioshock, and I couldn't stand that game.  There was simply some things in the mechanical and technical design of the game that I thought were seriously under-thought and poorly executed and if the story hadn't been what it was or the core of the gameplay hadn't been as interesting, it probably would've been pointed out and panned.  More to the point, I don't think Irrational Games has evolved -beyond- that design from what I've heard, and I'm really not interested in a game where "Hard" means "The sliders went left and right" in terms of health, damage and resource consumption.  Maybe I'm wrong on that and maybe I'll find out some day.  But last year offered none of those days.

Ni no Kuni:  Wrath of the White Witch

Ni no Kuni, like Tales of Xillia, had the problem of being a big, sprawling RPG at a time when I didn't have the time to go through a big, sprawling RPG.  (Also known as 'all the time')  I picked it up the first time I managed to see it because I (incorrectly) assumed it would become a rare item in short order, but I do believe I've seen it in stores almost every single time I've been to one since, so that wasn't a worry that I had to make.  Regardless, who would've expected that one?  I think my line of reasoning was perfectly thought out.
I've heard good things about the game, of course, and it's definitely something that I want to get into, it's just the matter of being able to do so.  I also believe that I want to get a bigger TV than the one I currently have to be able to fully appreciate the beauty that the game is prepared to offer me.  Because if nothing else, it -does- have that, and my dinky little TV that I've had for years probably isn't going to cut it.

DmC:  Devil May Cry

I sort of fell out of Devil May Cry with 4, having never actually tried it, so when the new one was announced in the way that it was, I felt fairly safe in continuing to stay away from the series.  I then continued to safely ignore it all the way until it was released and found out that it was actually really good and it was like a punch to the gut.  'Son of a bitch!' I said.  'Now I'm going to have to consider DMC 4 again!'  Or I can do the smart thing, ignore 4 and go right to DmC because 1) It's a reboot anyway and 2) It's a game that I really want to play.  It's the game I want to play because it seems like it's very, very fluid and fast and I want to get into that sort of game more and more ever since my dip into REVENGEANCE which is really my -best- exposure, I think.  I play a lot of action games, of course, but I've skipped a lot of the 'important' ones (like Bayonetta, something that will be remedied -eventually-) and the ones I do play, I don't feel like I ever take the time to try and master them, but merely do well enough to get by.  That's something of a skill that I want to get into, and DmC seems a good place to start.

Far Cry 3: Blood Dragon

This one.....this is the one that hurts.  I -own- Far Cry 3:  Blood Dragon.  I downloaded it and everything.  I can play it whenever I want and I don't remember, but I might have had downloaded even before voting.  But I just didn't play it.  I still -haven't- played it.  And I don't really know why.  Blood Dragon seems like it's a game that was explicitly made -for- me, because I loved Far Cry 3's mechanics and I love crazy, batshit absurd things and that is precisely what Blood Dragon is.  Like, to a T.  Blood Dragon is is Far Cry 3 grew a gigantic mouth and ate the entire 80s and a neon factory and goddamnit, I would be all about that.  I think the only reasonable explanation is that I'm waiting for a good break between two games that I have to play to play this since I'll need to take my time with it.  Hopefully if I finish with Lightning Returns before the Stick of Truth comes out...but I doubt that very much.

The Legend of Zelda:  A Link Between Worlds

As a forewarning, the rest of this post is all 3DS games and I guess that's kind of a good thing and a bad thing for the system in a sense.  Good that I considered so many games and bad that I never got around to them or, in the case of three of them, I just didn't really care for them.  However, The Legend of Zelda:  A Link Between Worlds was the former case, so there is that.  When the game was announced as a direct sequel to A Link to the Past, I was skeptical as hell because LttP is my favorite Zelda game of all of them and I wasn't about to accept anything less than its grandeur.  If you listen to the reviews, they'll tell you that it managed to match those peaks, but I'm still unconvinced because I just don't like the looks of it.  Or something.  I haven't pinned it down, but I look at the game and just feel something off with it, feel like there's something contained within it that I simply will not enjoy.  I'll find out someday, of course, because it's a Zelda game and if I don't buy a goddamn Zelda game when I have a 3DS, what else am I going to get?  Regardless, I'm still wary and I don't think that will be abated until I've managed to put time into it for myself.

Hometown Story

I'm sure the faithful readers of the blog noticed the hype-filled lead-up to Hometown Story's release in which I assumed I was pretty much the -only- person excited for its release and simply couldn't wait to get my hands on it because I expected a wonderful experience akin to Harvest Moon.  I'm sure they also noticed that Hometown Story released and I said not a word about it following that event.  That is because Hometown Story is probably my Disappointment of 2013, right up there with the whole of God of War: Ascension and the actual gameplay design of The Last of Us.  I was just expecting...something from Hometown Story and I did not get it.  It's flat, it's lifeless and it's utterly without charm because of those previous two descriptors.  I wanted a game that didn't handhold you at all (like Harvest Moon) but was incredibly deep and rewarding in spite of that, and found something that was just incredibly shallow and under-thought.  Is it possible that I simply didn't delve into it enough?  Possible - I played it for a little while and just -nothing- was happening, so I stopped - but I highly doubt it.  It just....feels like a proof-of-concept or a beta or something, and I really, really wanted more than that, which is highly unfortunate.

Shin Megami Tensei IV

Shin Megami Tensei IV is the other game that I simply didn't get around to in one fashion or another last year.  I bought it Day One - got the limited edition with the art/strategy book and everything - but it's sat lingering in my game drawer with the rest of my meager 3DS collection since the day I bought it and I've only briefly considered pulling it out and having a whack at it.  The SMT games are...a bit intimidating to attempt because of the reputation the series has in being rather unforgiving and difficult and though IV appears to be the least challenging thus far, it's still noted as being punishing at the start which is precisely what makes it a difficult thing to get into.  Not to mention, my 3DS was more or less monopolized with Animal Crossing, Rune Factory 4 and Senran Kagura Burst, pushing out even Harvest Moon:  A New Beginning and the last 'proper' 3DS game that I've yet to get to included in this list.  SMT IV will get some play time of course, but like every other game in this list (well, most of them) it's all just a matter of -when- because I am unfortunately not made of time.

Fire Emblem:  Awakening

Ask just about anyone with at 3DS and they will likely tell you that Fire Emblem:  Awakening is a must-have title for the platform.  By all accounts, the game is apparently one of the best ones that the 3DS library has to offer.  I didn't see it.  I wanted very desperately to like Fire Emblem:  Awakening, to enjoy it whole-heartedly because it's a Strategy game and I just don't have enough good ones of those in my life.  Final Fantasy Tactics cannot tide me over forever.  I just...didn't, though.  I played battle after battle and found it more demoralizing than anything else - even playing on the easy mode where there's no perma-death, I'm simply confounded as to how you're expected to -survive- maps with all your characters intact, and I certainly understand that you're not given new units easily, so it merely appears as a game of diminishing returns to me.  I get that it's -not-, but I simply cannot corroborate that with what I actually played.

SteamWorld Dig

At first, I was simply convinced that SteamWorld Dig was a game that I just didn't get, much like I didn't get Machinarium.  However, as it went on and on, I feel like I understand the game, I understand what it's about....I just didn't care for it.  SteamWorld Dig, in my viewing, is basically just Terraria with a bigger focus on exploration and no building aspect to it at all.  A big part of the game is dig, dig, digging your way down to get valuable materials and the like, but all you get for your efforts are coins that you use to purchase upgrades....so you can more easily gather materials.  There's also dungeons to be conquered that give you more abilities to facilitate your collection of materials and it all just sort of builds towards you discovering some sort of secret at the lowest, deepest depths of the area.  It's almost paint-by-numbers but with an interesting concept of being able to mine just about anything, and while it plays smoothly and doesn't necessarily frustrate, it just is sort of...there.  I don't understand the amount of people enamored with it, nor do I think it's something I -can- comprehend.  The best I can say is that I didn't hate it, really.

And with that comes the end of 2013's installment of the Game of the Year posts.  Thanks for sticking around through all of them!  2013 was an absolute embarrassment of riches when it came to games if the fact that I still had 12 games to talk about -after- my top twenty, and that was after cutting a few from this post that didn't really have a lot of content to their breakdowns.  It's insane when you stop and think about it, and it's only going to be worse for 2014 thanks to the PS4 coming out.  But it's definitely not a bad problem to have in so many ways.

just so many games, what the hell

Thursday, January 30, 2014

My Games of 2013, The Runner-Up and the Winner

By some stretch of luck or simple decisiveness, picking my top game of the year has not really been a difficult prospect the last few years.  Unfortunately, this was the first year where I simply didn't have a Yakuza game to place, which is all Sega's fault and damn them for it, and such a game would have made my pick this year -very- difficult.  However, in the end, there were two games that stood out for me this year for hilariously opposing reasons and you've probably guessed them already, which means you probably understand the silly juxtaposition they make.  Of course, if you're still a bit in the dark, I'm about to make it a lot more clear as to what I mean.

2.  Rune Factory 4

As I've never neglected to mention even once, Rune Factory 4 is literally the game that was the tipping point in my 3DS decision.  All of the Pokemons, all of the Animal Crossings, all of the this and the that, that all made the purchase tempting, but it was something I wasn't prepared to really consider until Rune Factory 4 was announced for a localization.  That clinched it and, in a way, I'm exceptionally happy that it -did- force me to buy a 3DS, as I've had a lot of fun with mine.  I still prefer the Vita by miles, but the 3DS is plenty capable in itself and it makes me wonder just what the -next- Nintendo handheld will be able to do, but that's neither here nor there.  What -is- here and there is just how enjoyable Rune Factory 4 was, and how disappointed I am that it's probably the last iteration the series will see.

Rune Factory, as a series, only seems to get better and better with each iteration and that held especially true with Rune Factory 4 which was such a marked improvement over even 3 that it was almost staggering.  Combat was refined, farming was re-thought and improved and hell, even the Relationship System was revamped between games.  It was a complete tear-down and re-build of what you'd expect a Rune Factory game to be and even though there were a few elements added that didn't quite reach their full potential (the party system, in my opinion, and the Storefront) it did so many things so incredibly right that I couldn't -not- love it.  There was a reason why I sunk an excess of 100 hours into it, after all.  Well....two reasons.  That it was fantastic was the important one.

The other reason was due to Rune Factory 4's one misstep.  There's a random event system in the game, which is a great idea actually, but the way it's handled is abysmal.  The Random Events occur randomly as the name suggests, but the chance of an event beginning on any given day has to be around 30% if not lower.  Thus you find that a lot of your days are uninterrupted, allowing you to simply focus on your duties or the story if you haven't cleared it all yet.  However, in the Events pool are the events that lock away Marriage to the candidates, meaning you have to unlock it as a possible event (by getting to the appropriate relationship level with that person) and even then, it's only added to the random event pool.  So you could, as I did, be stuck with your lover at 15 hearts (when the Marriage requirement is like 8-10 hearts) and all the proper furnishings, but still get your proposals turned down because the event hasn't flagged and allowed you to experience it.  More annoyingly, the event that kick-starts the third act of the story (the epilogue, really) is...well, a random event as well.

That would be more of a problem if Rune Factory 4 were a chore to play, of course.  It's not, however, and the amount of fun you can have playing it really does help to mitigate the frustration you might feel from playing day-in and day-out without hitting the event that you want or, indeed, an event at all based on the low chance.  It doesn't remove it completely - nothing could as it's a legitimately frustrating idea - but going "Damnit, no event, oh well, I can still do this, this, this, this and that today" at least distracts you and keeps you from simply spinning your wheels and waiting for it.  Use that time to get to know the incredible cast of characters that the game has to offer.  Train your combat skills with the new and improved fighting system.  Try and harvest materials that you then try to figure out crafting recipes for, or buy them and try to work up to being able to craft them with no difficulty.  Simply enjoy all of the bounty that Rune Factory 4 has to offer within its small confines, because it's a damn great game.

And now, without some sort of crazy build-up or further ado, I bring you...







Game of the Year 2013 - Metal Gear Rising:  REVENGEANCE

I'm sure this comes as no surprise. In fact, I'll go so far as to say that if you didn't see this one coming a mile away, you simply weren't paying attention.  I talked about Metal Gear Rising a lot and the bulk of that was simply stating and restating just how much goddamn fun I had with the game.  It bordered on 'indulgent' and if I was worried about not being able to put Soul Sacrifice down, I had to literally wrest myself from REVENGEANCE to actually get things in my life and my backlog accomplished.  At least with Soul Sacrifice, I would be gaining offerings and building up sacrifices and the like, making progress.  There would be no such thing with REVENGEANCE as I swear to you I could put an entire day into a Grey Fox run (Grey Fox suit, fully upgraded Fox Blade, no items) yet only play the first couple of (proper) chapters.  Over and over again.  Since a Grey Fox run literally provides me with what I've yearned for in an action game - the ability to simply cut something and have it fall apart.  That something being enemies, thanks to the Fox Blade's ability of being able to blade mode cut while..not in blade mode.

It's hard to pin down exactly what I liked about Metal Gear Rising, except to simply say "all of it" and by all of it, I really kind of do mean all of it.  The over-the-top cheese dialogue, the lightning-fast (ha!) action, the absolute visceral feel of actually cutting, of actually slicing and destroying, the astoundingly good soundtrack - it's all fantastic.  It was just the perfect slice (Ha- okay, I'll stop) of what I wanted and, honestly, what I needed when it came out.  There's not a lot else that I can say about it that I haven't said already without restating, so I'll give that a shot.
"Oftentimes, while playing REVENGEANCE, I only stopped playing because I knew I -had- to because of other obligations, or because I beat it.  Again.  It quickly transcended from "Game I need to play because I want to and I just bought it" to "Game I need to play because oh my god" and all the way to "Game I want to play forever because oh my god"."
"When I say it's probably my Game of the Year at this point, I say that with full knowledge that I've actually played quite a few new releases already this year with many more on the horizon.  I say it because there are few words that can effectively convey the fun and joy that I experience when I actually play it, though I suppose mentioning fun and joy is a good start.  Playing the game, actually playing it....is just a dream.  It's less about playing the game, about the mechanics, about anything than it is about using everything you have to just have as much fun as you can.  Every room full of enemies is a new chance to pull off some sort of amazing combo, if not in numbers, but in executions.  A chance to dismember every one of them in a different way if that's your thing, or a chance to find new and exciting ways to take them out as you get new weapons added to your armory.

The thing about REVENGEANCE is that, despite its fairly linear structure by nature, there's a staggering amount of freedom when it comes to the fights because of how freeform it can be.  Not only with weapons, with sub-weapons, but with little things like appearance and style as well as the Wigs that enhance your abilities in some fashion.  Throw on the Brown Wig and become a Grenadier.  Stun everyone with whatever's handy before you eviscerate them.  Stay back and pelt everyone with rockets because you have a rocket launcher in your pocket and you ain't even -care-.  Do whatever you want.  Do whatever makes the game fun for you because there is a way for that.  I cannot fathom someone playing REVENGEANCE and not, eventually, finding a way to play it that makes it an enjoyable experience for them."
"Like with the just mentioned Binary Domain, I didn't know quite what to expect, walking into REVENGEANCE, but I did expect something good.  Something fun.  And much the same as with that situation, I got a -lot- more than I expected, finding that at no point in my four hours of playing did I stop grinning, did I stop chuckling and getting excited by all of the wonderfully awesome things on the screen.  The game is beyond fun, it's beyond good - it is exquisite, and it's a whole different beast than I was expecting, but a beast that I've been wanting without knowing it."
-From CUT ALL THE THINGS (2/19/13)
With all that said, I'm fairly confident that it's obvious why I picked REVENGEANCE to be my Game of the Year for 2013.  There will be one more Game of the Year post explaining the lack of certain games on my list and then we'll be all sorted until next time it rolls around.  Thanks for reading in the meanwhile and congratulations Konami and Platinum Games for making such a fantastic game that everyone needs to look into, Metal Gear Solid and Action Game fan alike.  If you walk away from it disappointed, I just don't know what to tell you.

I may have a few choice words I would -want- to tell you, but that's a different story

Wednesday, January 29, 2014

My Games of 2013, Not the Top 2

We're getting higher and higher up the list and getting to the point where it became harder and harder to actually pick what went where.  This isn't new, of course, and is practically expected, but it -was- a little interesting since I knew immediately what my top two games were, no issue.  It was just these three that I had to think about for a moment until they fit properly into place.  I'm confident about their positions, as I was with 10-6, maybe even a little moreso, and I'm pretty sure my reasonings will make it fairly obvious and easy to see why things are where they are.  That said, no reason not to jump right in, as I did last time since there's no real disclaimers or anything for this batch.

5.  Tearaway

I had high hopes for Tearaway from the minute it was announced solely because I knew it would be coming from Media Molecule.  If there's any developer that instantly gets leeway with me, MM is certainly one of them, though it did help that Tearaway looked amazing from the get-go.  It was full of charm and had an absolutely wonderful art direction, what with everything -everything- being a papercraft thing in a lush, beautiful world.  It looked like it played well while also incorporating all sorts of Vita-unique controls, something that almost instantly raises the warning bell for most people, in a way that wasn't obtrusive or annoying.  It just looked like a lovely, enjoyable little game.

And it just was.  Tearaway was a delight from start to finish, playing at a wonderful little world absolutely overflowing with charm and whimsy and just proving to be a great little experience. Every piece of it was crafted with a sense of consistency within its own designs, so that even though you ran the full gamut of environments, it didn't seem forced or anything like that.  It is almost patently the definition of a "If you own this system, you need this game for it" scenario, because Tearaway perfectly encapsulates what a Vita game -can- be, being specifically for the platform, but without feeling constrained by it.  In short, please buy it.

4.  Tomb Raider

I think I start every one of my Tomb Raider introspectives with "I wasn't really hyped for Tomb Raider until I saw it released on my Birthday and got a good vibe", but it's just the truth.  I didn't really want to look into the Tomb Raider reboot since I'd never really played the previous games in a way that mattered or lasted, so I wasn't expecting much.  Yet, I explicitly remember going to GameStop one day, seeing the advert for Tomb Raider in the store and getting so excited that I went "Yeah.  Yeah, I'm gonna get that." and pre-ordering it on the spot.  It just looked so good, and not even from a graphics standpoint only.  It's hard to quantify just what I liked about how it looked aside from -everything-, but it just seemed fun and inventive, even if it borrowed from Uncharted, which borrowed from it initially.  It just looked so well put-together.

Actually playing the game proved that no amount of looking at it could actually inform you of how well-crafted Tomb Raider ended up being.  It was such a great experience that it prompted me to do a follow-up playthrough immediately after beating it the first time, something which I don't -generally- do for a lack of time, but it was worth it.  Tomb Raider was a game that demanded my time and rewarded me appropriately, and it's probably the best Birthday Gift I've ever gotten myself.  That's why I will be utterly unable to resist the Siren's Call that is the Definitive Edition on PS4 when I actually -have- a PS4 and there's the early lull in games.  The first time I find it on sale, it will be mine and that's all there is to it, really.  The great game that it was, but so, so much shinier?  Yes please.

3.  Soul Sacrifice

Soul Sacrifice is a game that I legitimately worried about whether or not I'd actually be able to -stop- playing it eventually.  It was pervasive, stealing every single bit of free time that I had; in situations where I would normally find myself simply listening to music or whatnot while I'm out and about, I'd be sneaking in quick bouts to grab some easy materials or throwing down with an Archfiend for a few minutes before hitting the Home Button to pause the fight for a later time so I could actually function and get about.  It was such that when I did finally quit playing it (temporarily) it was an entirely cold turkey affair and it was not easy.  I still want to throw it in, but I know doing so would be wholly irresponsible, as I have -far- too much going on right now to allow Soul Sacrifice to dominate my time again.

The game just honestly hit all the right points with me, and I'm not sure -how- it did that.  Combat feels fluid and fast-paced, but also has a good weight to it; it's not too heavy like Monster Hunter, but it's not too light either, it simply strikes the right balance there.  Playing a character that more or less relied completely on projectile weapons was an inordinate amount of fun, likely helped along by the fact that I was far more Sacrifice than Save, meaning my ice daggers and flame pins and such packed a punch, but there was just something satisfying about rolling around the battlefield, conjuring up the appropriate flying weapons and letting them loose over and over again.  Something that I cannot wait to get back into.

We're right at the finish line here, folks.  Next post will be the Runner-Up and my Game of 2013 and I'm sure you're all wondering just what it could be.  Rapt attention, the lot of you, clearly.  If you look over the list and you note the two -glaring- omissions so far, I'm sure you know exactly what two games are in the top, but the order might surprise you!  Or, it might not.  I don't know.  We'll just have to see!

Soul Sacrifice withdrawal is serious business, you guys

Tuesday, January 28, 2014

My Games of 2013, Not the Top 5

Where my 'bottom' ten games of the list were somewhat strewn about in places that they perhaps shouldn't have been in, the list gets much, much better and more tightly formed and considered beyond that point.  Indeed, even though my tenth through sixth picks might raise a few eyebrows, I'm more than willing to back up my exact reasoning for their placements, whereas my 18th pick might've beaten out my 20th because "Eh, I liked it a little more, I guess".  That's...not exactly ironclad or anything approaching that quality, and while I don't really owe anything to anyone in regards to this, well, I kind of want to do it proper-like, yeah?  With that said, let's just get right into it, shall we?  This first step is a doozy.

10.  The Last of Us

Frequent readers of this blog know that I'm not particularly one to play the "This game is so popular, but in all reality, it sucks" game, especially because I'm not beholden to page views or anything of that sort.  I don't have nerd cred to accrue, nor do I care at being a 'hipster' or anything like that.  I just want to enjoy things and when I don't, I just find it incredibly frustrating because I'm fairly open - I'll enjoy your mechanically terrible game if it makes me giggle here and there or does something that makes my eyes go wide for one reason or another.  (Alpha Protocol springs to mind here)  I never expected that I would have to make these justifications when it game to Naughty Dog's latest game, the newest attempt at pushing the Cinematic Game envelope with The Last of Us.  But here we are.

I can sum up the whole of my problems with The Last of Us with a single word:  Clickers.  I understand Clickers.  I understand their implementation, their necessity and their nature.  I get why they're in the game, since blah blah blah, stealth survival, blah blah, sense of vulnerability.  I just loathe them because they suck every ounce of fun to be had in the game out.  There's honestly really no justifying "Fuck You" enemies in games unless those games are twitch-based and allow a nigh-instant restart, along the lines of Hotline Miami.  That I can eventually buy upgrades to make my death a mere inevitability to a Clicker rather than a guarantee offers little to assuage the frustration that they cause by merely existing, and especially existing in tandem with enemies that I can, and oftentimes had to, defeat with brute force.  Enemies that had the Oblivion gene in which one spotting me meant the horde itself was after me.  Including the Clickers.

The Last of Us, with that frustration in mind, simply didn't feel all that well designed in the gameplay portion of it.  Invariably, encounters were designed around Clickers being the thing to give you pause, and it's what they're good at.  However, being the proverbial elephant in the room that will fucking trample you when an Infected on the other side of a wall from it spots you because you're not a stealth master essentially says "Stealth or die" and without some -really good- stealth abilities, you're going to die more often than not and it just doesn't feel as fair as other games, even Naughty Dog's Uncharted series.  People complain about the 'Bullet Sponge' enemies, but proper implementation of Cover-switching, Headshots and Iron Fist assaults will get you through every encounter easily.  Clickers do not really offer the same amount of leeway that even a pair of shotgunners in Uncharted would.  At the end of the day, it's that sort of thing that prevented me from really lauding The Last of Us to a higher position, and it's honestly just a damn shame since the rest of it was outstanding.

9.  Senran Kagura Burst

Okay, look.  I know what you're thinking and stop it.  As I mentioned at some previous point in time, Senran Kagura Burst is actually fun and that never stopped being true for the entire time that I played it.  Despite that and despite what I said about The Last of Us, I'm sure many will consider it blasphemy that it ranked above the game.  I get that.  I'm not sorry, nor am I making a statement, nor am I trying to get that silly nerd cred or anything.  I had fun with Senran Kagura Burst and it had a surprisingly good story for what it was, and it was just a joy to play.  So obviously when contrasted to The Last of Us, which was a chore to play, despite an absolutely stellar presentation and story, then it should be a little easier to see why SKB got where it got.  It's definitely worth a play if you enjoy fast-paced action games and I cannot stress that enough.

8.  Ys:  Memories of Celceta

Memories of Celceta was my first experience ever with an Ys game, and it was about as positive of one as it could've been all-told.  It's yet another game that I haven't actually finished yet, but what I played of it was enormously engrossing and definitely the type of thing I could see myself powering through to -finish- in that I may very well be doing a "Platinum Get" post for it sometime in the future.  If I ever get the time to properly go back into it and such because all of the games.  Regardless of if I do or not, I will at least beat it and I will probably have to tear myself away from it for other games that will no doubt be begging to be played.  Danganronpa's on the horizon after all and I'm sure I'll put more than a few hours into that.  Of course, they're very different games, and the fast-paced action-RPG combat of Ys -is- definitely alluring when I'm in the mood for it.  Despite not being very combo-heavy or such, the combat -does- encourage you to incorporate a certain amount of flair which works out by simply making it that much more enjoyable.  So much so that you won't even mind fighting things over and over again while you're stumbling about lost in the forest.  Not that I know personally or anything!

7.  Grand Theft Auto V

In a word, Grand Theft Auto V was simply surprising.  The multi-character aspect to it was surprising.  The improved, revamped multiplayer was surprising.  (As was the complete lack of ability to support it for a good month after it launched)  The much, much better story than IV and its sub-stories boasted was surprising.  And I think the amount of time I put into it was surprising as well - because it wasn't that much comparatively speaking.  I played Grand Theft Auto IV until I knew the city like the back of my hand.  And then I played The Lost and Damned and started The Ballad of Gay Tony.  I played Sleeping Dogs for hours after Platinuming it, not even counting Nightmare in North Point.  Grand Theft Auto V, however, basically had me for the main story, some of the side missions and then I was out.  The intention has always been there to go back, perhaps attempt the MP even though it sounds like something I would not enjoy and clean up a little more, but I've not felt that same tug to do it.

However, I think that's mostly in large part to me being more or less satisfied with exactly as much of the game I consumed, which is something that says more in meaning than I can say in actual words unfortunately.  Driving around as Trevor and being reprehensible then switching to Franklin and messing around in a more dignified manner before changing to Michael and treating him as a Real Estate Tycoon didn't get old.  Hell, just -switching- to the characters was an experience, since I always wondered just what transition I'd get, with Trevor's oftentimes being the most enjoyable and the ones to look forward to.  I just think I was gunplay'd out at the time and admittedly GTA V's isn't too terribly exciting, which is why I sort of fell out.  Regardless, Rockstar certainly knows how to pack a lot of fun into their games and GTA V was certainly no exception to that.

6.  Dynasty Warriors 8

This one can't come as a shock to anyone who's a faithful reader here.  "Unashamed enjoyment" is pretty much the descriptor for all of KOEI's Warriors games because the formula just does not get old for me.  I cut up swaths of mooks, I get a little half-history lesson while I do it (which lets me look it up and get the -real- history later) and that is all something that I quite enjoy.  Dynasty Warriors 8 offers a few improvements over 7 assuredly and while it didn't quite blow me away like 7 did, it would've been hard to imagine it doing so.  7 was such a departure, such an advancement from 5 (since we're not counting 6, given it went well outside the 'formula') that it's rather astounding and 8 was less a tremendous step forward and more of a refinement on an already solid base.

Its refinements were rather great, however - every character having their own unique weapon moveset finally blew my mind when I realized it and I still find it a little hard to believe.  Also the re-inclusion of Free Mode helped, though the absolute robust...ness of it makes trophy hunting a bit daunting since one has to finish every stage once or twice...and I think every -iteration- of said stage.  So you'll be playing them quite a bit.  Still, the solid mechanics make it easy to do so, and I'm definitely looking forward to getting the Complete Edition with Xtreme Legends on my Vita, where I'll absolutely have all the time to power through it all.

Not too much longer to go now.  The next post will highlight numbers 5, 4 and 3, while the last post will be the Runner-Up and my top pick of last year.  And...then I'll do the Games That Weren't My Games, but all in all, it's gone much more smoothly than last year, I think.  I quite like the new format, at least.  Much easier if nothing else, and I don't think I go on too much about any of the games, but rather say what needs to be said about them, so that's a plus.  Still, I have a year until next time to find out some other ways to tweak it until I'm absolutely positive it's how I'm going to roll!

I really wish people would stop looking at me like that when I said I liked Senran Kagura Burst

Monday, January 27, 2014

My Games of 2013, Not the Top 10

2013, like 2012 before it, was absolutely packed with games, and the hilarious thing is that 2014 almost seems worse in that regard, at least simply thinking and looking forward at the absolute glut of games we already know that will be releasing this year.  With a backlog miles long already and the knowledge of purchasing games in the future in twos or even threes, it's...daunting at the very least, and almost borders on masochistic, considering there is a real possibility of literally -not- having enough time ever to play these games that I have been and will continue to hoard.  It's not particularly pleasant one, and even though I tell myself "I'll make time for -that- game", it's been -days- since I played Warriors Orochi 3 even though it's literally in my PS3 and ready to be loaded up and played within the span of a minute or two.  Still, I managed to get to at least 22 games in some degree last year (new ones at least), which -does- inspire a little bit of confidence.

As I've mentioned previously, the plan here is to change the format of my GotY stuff to make it a little more fresh and enjoyable for me, but you as well.  Though I suppose you probably do enjoy me having a -lot- to say about every game on my list, but you probably don't enjoy the burn out that becomes evident as I go on and on and on with it.  Which is the part I don't like.  Which is what I'm planning on remedying this year.  For at least this post which will cover games 20-10, possibly the next one as well, covering 9-5 (or maybe even 9-4, leaving 3 and 2 for its own post and 1 for its own, not quite sure on that) and the "Games That Weren't My Games" post, I'm just going to have a staggered format showing the game itself with a paragraph or two next to it.  I'm thinking it'll flow and look pretty nice.

20.  Remember Me

I wanted Remember Me to be so, so much more than it was because it was a cyberpunk game about punching people, two things which we all know that I am all about.  However, I did ultimately find it lacking, even though there were parts of it that I did enjoy, and parts of it that I did genuinely consider to be good in the grand scheme of things.  Not enough things, unfortunately, and they weren't exactly good enough to prop up the bad parts, but I can't say that I was -too- disappointed by the end of it.  Just...mostly so.

Still, that I played 22 or 23 games that would qualify for the list and that Remember Me still made it on, albeit at 20, is ultimately a testament of appreciation to presenting a game with a unique aesthetic, a unique idea and a unique soundtrack.  Had the game tried to carry its lackluster story on the back of yet-another-cover-shooter, it would've been panned far more harshly than it was and rightly so.  At the end of the day, you can at least say that Dontnod tried something different, and they get an A for Effort.

19.  Deadpool

Deadpool is without a doubt the most enjoyable game that I don't really remember a damn bit about playing.  Memorable the game is not, at least in terms of the gameplay and the like.  As an experiment in making a game genuinely hilarious by way of breaking the Fourth Wall as a matter of course and having it be this huge joke that you are actually in on?  It's astounding.  The comedy is such a central core part of the game's basis, and it's a damn good thing that it is and that they put so much effort into it.  I'd suggest that if you're not grinning or chuckling at any point while playing the game, it's purely because the actual gameplay is just getting in the way of you and your laughs.  That didn't happen with me, but then again, I didn't play the game on Hard.

I don't recommend playing the game on Hard.  Unless you really want the trophies or whatnot, I suppose.  I might do it one day because I -did- enjoy Deadpool, but I imagine it'll be an infinitely less enjoyable experience all around.

18.  Guacamelee!

Guacamelee! is the first of quite a few games on my list that I just didn't really get to enjoy nearly as much as other people did.  I liked it - it was a good game, after all - and I definitely had some fun with it, but I didn't form any real attachment to it.  So after I beat it, that was it, I very easily breezed past it to whatever the next game was on my list.  I wasn't entranced by the magical story of a man and a mexican wrestling mask with mystical properties on his journey to destroy the man that killed him (he got better), nor the smooth gameplay that allowed me to piledrive chickens and lunge across the sky with my fist thrust forward, ready to assail anything in my path.  I liked it, I thought it was pretty damn good (definitely Drinkbox's best work), but that's where it ended.  It was simply a good game.  There's nothing wrong with that, obviously, but for me, it just lacked a bit of a spark, I suppose.  My lack of enthusiasm seems to be the minority opinion, however, which is absolutely fine.  I'm happy that people are happy with the game; after all, I was, it just didn't inspire anything greater in me.

17.  God of War:  Ascension

In all reality, that I put God of War:  Ascension above the previous games is a mistake.  While I found enjoyment in Remember Me, Deadpool and Guacamelee! (though not much in the former's case) I actively dislike Ascension based on my rather disappointing romp through a portion of it before I hit a game-breaking bug that prompted me to eject it from my PS3 and not play it again to this point.  I'm not even sure that I'm entertaining the notion of looking to play it again - I'm sure my problem didn't magically get fixed, leaving me with only the option to restart over again which I'm none too happy about.  Which would be fine if I didn't have a major problem with the way Ascension plays, as it is simply....less fun than previous games.  Perhaps it feels a little less fluid, perhaps I simply miss over-powered Kratos, or perhaps I simply hadn't found the 'click' yet - I just didn't enjoy it.

Ascension made it on my list based on pedigree alone and that's really something I shouldn't have done.

16.  Dragon's Crown

Continuing the trend of "Games other people enjoyed far more than I did", Dragon's Crown makes it onto my list far lower than I anticipate it being on many other lists.  I did at least have the foresight to put it above Ascension, however, which is good because I enjoyed Dragon's Crown (and every other game on the list, obviously) but the question comes in as a measurement one.  Dragon's Crown seems to be a game where you enjoy it more the more you play it, sort of like a game of returns or a snowball effect.  At least, that's what I can glean from seeing other people talk about it, saying they've put 100-200+ hours into it and that it's so much fun and only gets better the more you play it.  Which makes sense that there's a fun game at base if it inspires you to put 100-200+ hours into it, but it's something that you have to -get to-.  So if, like me, you just played a very modest 20-30 hours of it, you're not going to walk away with quite the same feeling.

So basically what I'm saying is that I just didn't get enough time to play Dragon's Crown and it's mostly due to the fact that there's a -ton- of games to play this year.  It's a blessing.  And a curse.

15.  Killzone: Mercenary

I don't want to start a whole bunch of these with "other people dug this far more than I did", but it's a hard thing to do when it's very, very true.  I participated in the Open Multiplayer Beta and found it quite fun, as the mechanics are solid and it essentially does a far, far better job of showing what a FPS game on the Vita can be than Resistance: Burning Skies did, however competent that game was in itself.  I don't have enough experience to claim that Mercenary feels like a Killzone game in the palms of your hands, but I believe I've seen others more qualified to state as such, and what I played was good.  It felt like a natural fit, which is no small task (that wasn't a pun, I assure you) and it was highly encouraging for the upcoming Borderlands 2, if nothing else.  Also for the Bioshock game that is still coming out for the Vita because I gotta believe.

There were a few small things that I didn't like, such as not being able to save mid-mission and pick back up at that same spot (instead being forced to do the entire mission over again - one time I found that I saved almost literally at the end of it and I was less than impressed) which was further compounded by the fact that the missions were fairly long, or at least felt that way.  The other would be that it's yet another game that pushed Stealth Gameplay hard as a perk, yet when I'm spotted by one enemy, every single one has a pinpoint accurate knowledge of where I am and I'm suddenly in this intense firefight just because I missed sniping one guy in the head because I don't know, my reticule was right on his head.  Still, it was solid and gorgeous and I'm going to jump back into it one of these days.

14.  Beyond:  Two Souls

Beyond wasn't treated too kindly by the critics - it never was going to, being a David Cage production - but it could have been worse.  That's a statement on the reception and the game itself - it simply could have been worse.  We've all played Fahrenheit/Indigo Prophecy or at least know of it, and Beyond is leagues above that.  Does it reach the bar that Heavy Rain set?  Not quite, which might sound as a damning statement to those who didn't even enjoy Heavy Rain, but this type of game is clearly not for them, as snobby as that sounds.  It's understandable; Beyond and Heavy Rain are difficult games to like or enjoy because it turns the mundane into gameplay, and much of the extraordinary into cutscenes, which is precisely the opposite of what you'd expect - perhaps even want - in a video game.

Still, the bits of gameplay you spent as Aiden, Jodie's spectral companion, were especially interesting, as were the relationships that the story engendered in not only that pair, but just about every person Jodie comes across in her lifelong journey.  The fantastic acting segments from Willem Dafoe and Ellen Page make the game shine when it would otherwise merely sparkle and the interesting gameplay that evolves the story in different ways as you go on offers you a bit of attachment to it as it goes along makes you want to stay until the end.  I -did- finish Beyond, at least and at least a second run is in the future, if that says anything more than I've told already.


13.  Dragon Fantasy - Book II

The first Dragon Fantasy game was a game that I really liked as it was just a funny, neat little retro throw-back to the Dragon Warrior/Quest games of old, the first of which I played all the time in my childhood.  As such, it was just a neat thing to experience in that I admittedly had a lot of nostalgia to attach to the game and thus elevate it.  Then when I learned that Book II would be more akin to Chrono Trigger - one of my all-time favorite games - I was ecstatic, because I anticipated something similar.  I won't say that I'm entirely pleased with what I got as a result, and I will say that, much like Ascension, I worry that Book II got its spot on pedigree.  I like Book II, don't get me wrong, but it needed a little more polish to make it a little more mechanically sound.  This is from my brief experience playing it in the first section - I haven't managed to get back into it since.  I -expect- that it will grow on me as I continue on, because there is a lot of game left to it, but I similarly worry that it will not, which left me a bit conflicted as to where to put it.  Ever the optimist, I simply put it higher in hopes that it would earn that spot as I play.  Time will tell on that one.

12.  Killer is Dead

Killer is Dead is a game that absolutely and completely oozes style if nothing else, and it's something that I quite enjoy for it.  It also has a very interesting battle system that, while not quite what I'm used to, or perhaps what I expected coming from Lollipop Chainsaw, is very entertaining and fluid to enjoy. Regardless of that, however, you'd be hard-pressed to look at both games and suggest they came from separate studios because they both share unique art styles (that are different between the games), intense, fast-paced action and quirky, strange stories and characters.  Mondo Zappa, however, is particularly interesting for me, however, as he plays mostly the Straight Man while executing people and robots with a Katana and transforming his arm into a machine gun, freeze ray, laser cannon and a massive drill.

One thing I have to say is that, had I not bought the game new (with the DLC) and had I not been so careless to play one of the DLC chapters before an actual one, I would've been a lot more frustrated in the game.  That DLC chapter loaded me up with resources with which I bought some very needed upgrades and as such, the next few proper chapters were very enjoyable, what with me being a veritable killing machine that still had to learn the basics of dodging and perfect guarding.  So in that instance, the difficulty was just right, but if you don't have that luxury then it might necessitate a bit of grinding.  In a fun game like Killer is Dead, that might not be a problem, though.

11.  Animal Crossing:  New Leaf

Animal Crossing:  New Leaf devoured hours of my life, hours that I will never see again, and hours that I only mildly regret tossing into the black hole that is the latest iteration in Nintendo's Life simulation franchise.  As I cannot think of another way to describe it, even if that doesn't hit all the right marks.  I had an astounding amount of posts about the game, of which my Review of the game, the Gaming By the Numbers post I made about it and The Culling were definitely my favorite of the bunch, and in the end, I just could not suppress the amount of goodwill that the game engendered in me despite the fact that it was still very much Animal Crossing in formula and execution.  Which is, by all accounts, a strike against it, since Animal Crossing in formula means "Extremely front-loaded, entirely bare thereafter", meaning that you generally end up leaving the game unsatisfied because you just....stop playing it.

That happened for me.  I stopped playing New Leaf long ago and even Christmas Time didn't inspire me to jump back into it even though it really really should've since that was the precise time of game that I was waiting for.  Even considering that, I had no reason to go back.  No drive to do so.  I'd done most of what I wanted to get done in Kupolis and the remaining bits were more tedious than anything else.  However, it's due to the new additions that I enjoyed New Leaf so much and that I have something approaching hope for whatever the next game ends up being.  Because there will likely be improvements on top of those ones and that is very nice indeed.

And that concludes the bottom 10 of my Game of the Year list.  It was a hard order for some of them, and admittedly it could have used some shuffling, but my top Ten are much better lined up, I think, and I'm much more happy with their placement than the games here.  That's still just a really strong statement to just how many and how good the games were last year, and it's almost crazy to think that I had enough time to play them all, even for the limited amounts of time that some of them received.

yes, yes, I do quite enjoy that format, excellent

Saturday, August 24, 2013

I Guess I Can Talk About the PS4


It amuses me that the PS4 had such a strong showing at Gamescom and I have completely and totally neglected it to talk about the Vita.  I could technically still talk about the Vita tonight, in some of the exclusives that were announced for it, but I will post-pone that because there was some very very important information dropped about the PS4 that deserves mentioning and speaking on.  I think part of my issue with it is that I'm just trying not to think about the PS4 because I can't get one at launch (well, I could but semantics) and I have just so many PS3 games that I want to play first.  So I basically just keep thinking that the PS4 isn't going to come out until some far off date in the future that I don't have to worry about.  Still, I suppose it's close enough that I should....you know, stop doing that.

Anyway, the biggest news, clearly, is that the release date of the Playstation 4 is November 15th in North America, November 29th in Europe, where "Europe" means "PAL Territories" and numbers at 20 countries at least, as well as Latin America for the 29th.  That is, of course at the $399 Price-point that was mentioned beforehand and without any bundles unless you count the ones that Amazon and GameStop are putting together.  However, much like the Vita with Trophy Park, every Playstation 4 will launch with The Playroom pre-installed which is basically like Trophy Park in that the whole point of it is to show off the new features of the Playstation 4 in a fun, cute way.  Of course the one downside with that is the fact that some of the games require the PSEye....which actually isn't bundled in with the PS4.  But it's a free game that most people will probably ignore anyway because they'll grab a shiny new thing with their console and play that instead, so it's likely not a big loss.

They also announced like a metric damn ton of Indie games for not only the PS4, but the Vita and PS3 as well (as some will be releasing on all three, but most seem to be moving forward with PS4/Vita which is A-Okay), and it'll stun you to know that that list right there?  In that Playstation Blog post?  It's incomplete.  There's more games than that that were announced later and not edited in.  Were it that I could find a place that compiles the full list definitively, I'd link it here, and it probably exists but I don't think my poor heart could handle it.  Of course that is also neglecting to mention the -other- games that were announced, the ones that some would call right, proper games (because they're not Indies), like the Shadow of the Beast reboot, Rime from Tequila Works and Everybody's Gone to Rapture from thechineseroom (which may ore may not be Indie?) who are famous for Dear Esther and the up-coming Amnesia:  A Machine for Pigs which is a semi-sequel to Frictional Games' Amnesia: The Dark Descent.  Hell, there's probably other games, but I think you get my point.


One of the things that I personally loved about the PS4 news is not only the Playstation 4's UI, but the way that it was presented.  Shuhei Yoshida showed us the UI in probably the most brilliant way one -could- do such a thing at the start of the show, which is included above.  It is pretty much diametrically opposed to the way they were initially planning to show it off (?) maybe, I don't know, it says leaked and looks legit, but I just don't know anymore.  Technically, they probably -will- run with that commercial eventually, but the point is that we've had a good impression made with Yoshida.  The reasons are two-fold.  First off, Yoshida actually shows us the interface in motion as opposed to carefully selected shots for the trailer with far too much zoom, and secondly, he shows us how it performs under the conditions that we'll likely use it in.  We're far more likely to be reclining in a comfortable chair or couch or bed, lazily flitting through the menus and whatnot than we are to be sitting on the edge of our couch, earbud in place, constantly ready and vigilant and excited to purchase and download a game to assist a friend who is in similar conditions.  It shows that it simply works when all we want to do is relax and play video games which is just....the whole idea, really.  Doesn't really make for an exciting -thing- of course, but it in turn generates excitement -because- it works.

The launch window line-up, as if we haven't talked about games enough, was also more or less pinned down, coming in both Retail and PSN flavors.  It's easiest to just Copy/Paste, thus I shall do so.

Retail:
  • Assassin's Creed 4: Black Flag (Ubisoft)
  • Battlefield 4 (EA)
  • Call of Duty: Ghosts (Activision)
  • Driveclub (SCE)
  • FIFA 14 (EA)
  • Killzone: Shadow Fall (SCE)
  • Knack (SCE)
  • Just Dance 2014 (Ubisoft)
  • LEGO Marvel Superheroes (Warner Bros.)
  • Madden 25 (EA)
  • NBA 2K14 (2K Games)
  • NBA Live (EA)
  • Need for Speed: Rivals (EA)
  • Skylanders: Swap Force (Activision)
  • Watch Dogs (Ubisoft)
PSN:
  • Basement Crawl (Bloober Team)
  • Blacklight: Retribution (Zombie Studio)
  • Contrast (Focus Home Interactive)
  • Counterspy (SCE)
  • Doki-Doki Universe (SCE)
  • DC Universe Online (SOE)
  • Flower (SCE)
  • Hohokum (SCE)
  • Minecraft (Mojang 4J Studios)
  • N++ (Metanet)
  • Pinball Arcade (Farsight Technologies)
  • Planetside 2 (SOE)
  • Pool Nation Extreme (Cherry Pop Games)
  • ResoGun (SCE)
  • Super Motherload (Xgen Studios)
  • Tiny Brains (Spearhead)
  • Warframe (Digital Extremes)
  • War Thunder (Gaijin Entertainment)
Basically, if you're looking for straight-up Playstation First-Party Exclusives to sway your decision one way or the other for whatever silly reason, you're basically looking at Knack, Killzone: Shadow Fall, Driveclub, DC Universe Online, Planetside 2 (both of these are 'kind-of' because they're on PC too) and Hohokum.  Everything else is presumed to be either third-party or third-party exclusive which isn't too bad.  That also isn't taking into account inFamous:  Second Son which hits in February 2014 and The Order: 1886 which will also likely release sometime in the early 2014 window.  You should really care about inFamous: Second Son and there is going to be another post explaining why, and definitely The Order: 1886 as well because it looks awesome.  This is also not taking into account whatever Naughty Dog and Sony's other First and Second Parties have up their sleeves.  Basically I'm saying you're to expect some big things on top of this massive wave of titles as well.

I'm pretty sure that that is a good swath of the Playstation 4 news from Gamescom and am comfortable with the knowledge that even if it's not and I missed some other things, that that is even more of a testament to the size of the event than I could emphasize here.  Because there is a -hell- of a lot of news in this post, and I honestly can't imagine there being a whole lot more.  Because that much awesome would hurt my brain, you see.

I just can't get over that UI video, it's just so simple, but goddamnit if that's not what I want to see

Friday, June 14, 2013

Bonus Post - Can I Gloat for a Minute?


Because I am absolutely going to gloat.

And by gloat, I mean repost a couple points that I made in the days leading up to E3.  Because I was so very very right and it doesn't happen often and it's a sweet feeling.

The way I'm thinking of things, it seems like Microsoft might think this was their way to keep the train going from this generation. Yes, the Wii out-sold them by miles and miles, but to Microsoft, competition was Sony. For a -long- time, they completely out-paced Sony and only here towards the mid-end was Sony actually catching up. Still, things like Sports games, big multiplayer focus games all sell better on the 360 because of whatever reason you could think of - 360 was out first, People really dig XBox Live, etc. etc. But with this new round, they know they're launching around the same time, so the slate is 'clean' and they have to have something to drive it.

So they go, "Games". And how do you get games? By sucking up to Publishers/Developers.


It is entirely possible that this is Microsoft's baby because it is a fucking huge power play. If you set up this system, it's enticing to the Publishers/Developers which brings them around for big exclusives (Respawn's thing) and great partnerships to make your version of a game more enticing (EA's Special Partnership). As many, many, many, many, many companies have proven time and time again, people who have objections about a product because this and that really don't matter in the least so long as that product is shiny enough to make a larger amount of people buy it and not care.


So, really, it is very possible that Sony will come out and win our hearts by saying "Off-line always is totally viable, no DRM", because the way Microsoft figures it, they've already won our wallets if that is the case. Barring big, big backlashes (not a bunch of people being angry on internet forums) that -might actually be the case-, since if you have the publishers, you have the games, and if you have the games, you have the customers.
For all you folks going "Oh, the PS4 is going to be just as bad!", well, there is your scenario that suggests it might not be.

-
Me from this post ("Get Fucked, Microsoft", June 6th, 2013)

What I'm -hoping- (and expecting) they hammer in first is what a lot of people are hoping for:
No XBone-Style Restrictions.

It's simple.  And if you'll allow me, I'll try to explain my own reasons for why I absolutely believe that the PS4 -won't- have those restrictions.  (Which means more bullet points, yay!)
  • Shuhei Yoshida has already said "Oh yes, yes, you can go offline totally" when referring to the PS4's online necessity.  (At the time, the "Always-On" question was being asked)  Detractors are saying that, if you use the highest order of bullshit semantics, you can go offline totally with the XBone (just only for 24 hours), but -come on- already.
  • Microsoft is planning on using the Azure cloud for just about all of this stuff, including MP and their Used Games things.  Azure is a big fucking cloud that Sony simply does not have an equivalent of.  Without requiring online, this essentially kills all opportunities -to- enforce such a system anyway, which means Shuhei Yoshida would be a dirty, dirty liar.  Which could still be the case, but -come on- already.
  • One of the main arguments has been "Publishers wouldn't go forward without -both- companies doing it" which is stupid and you're stupid if you honestly believe that.  Here's why:  What happens if Microsoft goes forward with their plans, and Sony doesn't, offering an alternative without the restrictions that most gamers will (apparently) happily run with instead of the XBone (which will still see a lot of purchases)?  They get to play both sides of the fence.  They take Microsoft's buddy-money in one hand for exclusivity and such with DLC (and the 'big bucks' from the used shenanigans) and they probably sell more copies on the PS4 because of the lax restrictions, thereby making the amount of money they look to make about equal from both.  Eventually, they'll figure out which has been the better fit for them and go from there.  It's actually the perfect scenario for Publishers instead of a scenario where both consoles have such a measure since that will, ultimately lead to less sales overall.
  • There have been absolutely no rumors about it yet.  No inside information.  No leaks.  Let's face it - Sony's ship isn't the tightest out there, and neither is Microsoft's.  These restrictions and such, we had heard tell of months before the announcement (The only thing we didn't know about the XBone, really, was the name) and simply refused to believe because who would be that stupid?  But you bet your ass if there was anything anywhere about this from Sony's camp, especially after Microsoft, we would already know it by now.

    -
    Me from this post ("E3 - My Sony Predictions", June 9th, 2013)

It's not often that I can point at one of my predictions/expectations and say "NAILED IT", so, especially for something this big, I did want to toot my own horn here.  It's unnecessary, of course, and self-serving, but, well, I called the PS4 not doing the XBone stuff.

Let me enjoy it.

Sunday, June 9, 2013

E3 - My Sony Predictions


If you follow this blog at all, you know by now that I am primarily a Sony gamer.  I bought a Vita day one and have made several, several, several posts since then about the system itself, the games for it and the future of it.  So when E3 comes up, I am pretty much entrenched in Sony things, thus I believe I can talk at length about them the absolute most, which is why they're getting their own post.  Obviously, I don't have a -source- or anything like that - No, I'm just constantly looking out for the Sony bits of news, so I simply have that at my fingertips more readily than I do news for, say, Nintendo or Microsoft.  Still, I'm wrong a lot at predictions, so you should know that explicitly given that this is going to be a prediction-heavy post, being that I am trying to anticipate Sony's E3 in a large way.

The PS3 is likely on its way out, in that I think The Last of Us will be the last big, big first-party title released for it, which is, well, as appropriate as it gets.  So I wouldn't be surprised if the start of the Keynote, after the initial Sizzle Reel, is the presenter saying "Before we get started, let's take a look at all the great games that have brought us to this point that we'll still be enjoying throughout the start of this new generation of Sony consoles" or whatever.  We'll get another reel that shows off some real high-points from big-name titles - Uncharted, LittleBigPlanet, God of War, Metal Gear Solid (maybe), etc. etc. etc, you know the deal.  Hold for applause.  Then some more words about how the Playstation 3 is still the present of our hobby, the standard we go for.  But then, we'll start talking about "the future of Playstation."

Blam, sizzle reel showing that video with the close-ups of the PS4 before it finally ends by zooming out or something showing off the actual console on the screen, which is then also brought out to show off.  It'll be sleek-looking (Sony things almost -always- are), but who honestly cares?  It's the box through which we're going to play the games, nothing more.  For all the flak the XBone has gotten for its design, I say equally to that - who cares?  (Especially when that flak needs to go directly elsewhere)  The PS4 could be a Bust of Mark Cerny, immortalized for years to come for all I care if it's going to be playing inFamous:  Second Son and, hopefully, some Uncharted games.  New ones.  There'll be some talking about the system itself, perhaps some technical info that we already know about, and a lot of promises.  Likely showing off some of the DualShock 4's Move Integration and the like (which I am still curious about), which will lead in nicely to talking about the Playstation Vita.

They'll mention that the Vita will be able to be used as a second screen for games if developers so choose, but also that it'll be able to Remote Play all PS4 titles as long as those titles don't use the PSEye.  That's just re-affirming information we already know.  And then, they'll go something along the lines of "But you want to know why you should have a Vita in the first place for these features, and that answer is the games."  Which will lead into a nice little showing for Vita games.  I am definitely predicting (In no particular order, and not all of these are definitely going to be shown):
  • Gravity Rush 2 - The sequel is a definite.  It's been one of the most-known/acclaimed/talked about titles for the Vita, so getting the follow-up out ASAP is important.
  • Uncharted:  Golden Abyss 2 - Obviously not the title, but you get what I mean.  Another Uncharted for the Vita will get a lot of people talking, including me, and you know that Sony Bend will be a little more apt to take more control of the hardware now that they've had some good experience.  Remember how Uncharted 1 looked like compared to Uncharted 2.
  • God of War Vita - I'm pretty sure Ascension's Platinum trophy (Much like 3's) has a clue that Internet Detectives have already devised to be indicative of another Portable iteration of the God of War series, but this time on the Vita.  This is a big name, of course, but...I have my misgivings after how Ascension turned out.  Not to mention, I just have no damn clue where they're going to fit in a new game at.  But it's going to happen.
And I am -hopeful- for the following because they are certainly possible:
  • A new Assassin's Creed portable - This one is one of those rumors that have been under the surface for a bit, mentioning a title known as "Phoenix Rising".  It makes sense - Liberation did well, I believe and they'll want another title to pair up with Black Flag for the max money.  And then shoot that in the foot by releasing it same date, no bundle, no price saving or anything.
  • Phantasy Star Online 2 Localization - Sega.  Come on.  Sega.  Look at me, Sega.  EASY MONEY.
  • inFamous for Vita - Basically take the marketing plan for AC3/Liberation (that I'm assuming Black Flag/Phoenix Rising will be using if it's real) by doing Second Son and Vita title on the same date, but with any luck Sony will actually offer a bundle deal if not an actual bundle of the two games.  (Or a Cross-Buy-esque thing).  I'm not anticipating Second Son for Vita specifically, but a game where you'll have a sort of 'ripple effect' between the two titles.
  • Monster Hunter 4 - Personally, I don't care.  A lot of people do, however, and Capcom likes money.  Given that they're throwing out a Dragon's Dogma game on the Vita in Japan shows they're willing to put things on the system and MH4 will sell like gang-busters for them even announced this late.
  • Final Fantasy Type-0 - I believe I have covered this one already (even though I expect stupid Squeenix to release Type-0 as a Japan-exclusive PS3 Remaster before a Vita version)
And a few 'Long-shot but there you go' predictions which will actually not happen:
  • Yakuza Black Panther Collection - Both of the PSP titles bundled together on one cart with tweeks and localized.  This won't happen because of Japan's weird policies when it comes to putting multiple games together, which all-but nixes the idea in -Japan- meaning we don't stand a chance in the West.
  • Valkyria Chronicles 3 Vita - Basically, what I'm saying is that fucking Sega is killing me with non-localizations
  • Metal Gear Solid Portable - I....actually am not hoping for this one, however.  With Phantom Pain and Ground Zeroes, those teams are likely stretched pretty thin, so while I'd love another Peace Walker, I'd worry about its quality
  • Soul Sacrifice 2 - Would just be a logo at this point, but good god, some information stating it'll be a thing would be amazing
  • Deus Ex:  The Fall for Vita - It's just been announced, c'mon Squeenix, you can redeem that game
  • Minecraft PS3/PS4(?)/Vita announcement - The exclusivity is about done, right?  Right?
  • Bioshock Vita is shown off - Because -come on- it has to exist, please?
All told, a good portion of time will be spent on the Vita this year, on the games at least.  A lot of people are predicting a price cut on the Vita itself, the memory card prices (while announcing a bigger size to take the top-pricing spot) or both, and I....don't know where I stand on that.  I'm -hopeful- for a Price Cut, sure, but I think a lot of people would take a Price Cut and say "TOO LATE (but I was never getting one anyway)" instead of "Finally!  Time to go buy one!".  Though it would likely still manage to spur sales some.  If they -don't- announce a Price Cut, they'll certainly announce a new Bundle that might include two games (One on a memory stick and one physical) instead of just one.  Doing the whole 'value added' thing that nobody will shut up about being a bad idea.

Then, since we've covered PS3 and Vita, -now- it's time to go on to the PS4.  This will likely be half-way into their presser, perhaps later, but they're obviously going to finish out with it.  People will criticize them for taking too long, but the anticipation will be built and with any luck, Sony will absolutely capitalize on it.  What I'm -hoping- (and expecting) they hammer in first is what a lot of people are hoping for:

No XBone-Style Restrictions.

It's simple.  And if you'll allow me, I'll try to explain my own reasons for why I absolutely believe that the PS4 -won't- have those restrictions.  (Which means more bullet points, yay!)
  • Shuhei Yoshida has already said "Oh yes, yes, you can go offline totally" when referring to the PS4's online necessity.  (At the time, the "Always-On" question was being asked)  Detractors are saying that, if you use the highest order of bullshit semantics, you can go offline totally with the XBone (just only for 24 hours), but -come on- already.
  • Microsoft is planning on using the Azure cloud for just about all of this stuff, including MP and their Used Games things.  Azure is a big fucking cloud that Sony simply does not have an equivalent of.  Without requiring online, this essentially kills all opportunities -to- enforce such a system anyway, which means Shuhei Yoshida would be a dirty, dirty liar.  Which could still be the case, but -come on- already.
  • One of the main arguments has been "Publishers wouldn't go forward without -both- companies doing it" which is stupid and you're stupid if you honestly believe that.  Here's why:  What happens if Microsoft goes forward with their plans, and Sony doesn't, offering an alternative without the restrictions that most gamers will (apparently) happily run with instead of the XBone (which will still see a lot of purchases)?  They get to play both sides of the fence.  They take Microsoft's buddy-money in one hand for exclusivity and such with DLC (and the 'big bucks' from the used shenanigans) and they probably sell more copies on the PS4 because of the lax restrictions, thereby making the amount of money they look to make about equal from both.  Eventually, they'll figure out which has been the better fit for them and go from there.  It's actually the perfect scenario for Publishers instead of a scenario where both consoles have such a measure since that will, ultimately lead to less sales overall.
  • There have been absolutely no rumors about it yet.  No inside information.  No leaks.  Let's face it - Sony's ship isn't the tightest out there, and neither is Microsoft's.  These restrictions and such, we had heard tell of months before the announcement (The only thing we didn't know about the XBone, really, was the name) and simply refused to believe because who would be that stupid?  But you bet your ass if there was anything anywhere about this from Sony's camp, especially after Microsoft, we would already know it by now.
Is it still possible that they'll pull some hobbled-together form of Microsoft's stupid system?  Of course.  As we know because of Microsoft's many many many blunders, talking suits simply cannot be trusted and they have enough servers that some sort of system could be implemented in a very badly done way.  But if we don't know that Sony has a system like Microsoft in place until such a thing would be announced on stage?  Well, I'll be very disappointed.  Not only in Sony, but in the internet.  Because, internet, you have one job.  (Well, not really, but still)  But it's simply just too late into the game.  It's almost definite that publishers will be -able- to pull these shenanigans on the PS4, but they've been able to pull just as many shenanigans on the PS3 and look how many of them actually did.  (The answer is very few.)  Still, I'm saying the PS4 will be an open system that publishers can be as anti-consumer as they want to be with, but in such a case, we'll be able to tell them "Piss off" directly.

If you can actually believe it, I simply just have no idea about the games that will be shown off on the PS4.  I imagine a lot of current-gen ports (the two Metal Gear Solid games primarily, perhaps even announced as 'enhanced' versions) will be shown off or at least talked about, and some of the games that were shown off during the reveal will be re-introduced and shown off now further in development.  Most definitely Knack will be shown off, apparently to the dismay of all, but I also imagine Killzone:  Shadow Fall and/or inFamous:  Second Son will actually be demo'd on stage.  I'm hoping for the latter of course.  Squeenix will get some stage-time as well to show off whatever they're limping to the barn with.  Obviously, however, Sony's going to need something -big- to end out the show with and I have two ideas on just how that would be done.

The screen shows an underwater setting, slowly panning over to show off a small, likely privately-owned, submarine as it cruises through the water.  Suddenly, it's rocked by an explosion from inside and it cuts inside where we see a lot of legs running past without actually seeing upper bodies or faces.  We do, however, see them as they have wetsuited up and are prepared to exit the rapidly sinking sub, shown off by the last shot with the water about half-way up a human body level, which is illustrated as one last person wades, injured through the water.  The suited folks look back and one of them says "Quick, he's coming!" and open the door or hatch or whatever, filling the sub with water far more rapidly.  We see them outside of the sub, carrying harpoon guns and then see one of them -shot- by a harpoon, causing them to turn around.  Then we finally see Nathan Drake, with just a small air mask and a recently fired harpoon gun.  Harpoons are fired at him, one of them grazes an arm, the other a leg, and then they swim towards him, but change their minds when a couple sharks come, having been drawn by all the blood.  One chases Drake until he spots a stone formation that lets him get into an underwater cave that eventually lets him have an air pocket where he surfaces in, sputtering and coughing, closing out the Trailer.  Possibly with Drake saying some quote (as the games have done) with a vague hint about Atlantis.  Uncharted 4, 2014.

I....don't have an equally drawn-out way of starting a game that looks suspiciously like God of War, except about killing the Norse Gods done up by Sony Santa Monica.  But imagine that there are giants and gods and eventually it ends out with the beginnings of Ragnarok.  Or, hell, the whole trailer is the beginnings of Ragnarok with a voice-over about the end of the Gods that finally focuses on one single man on the battlefield that has markings similar (or like) Kratos, but obviously isn't Kratos.  He runs up a small rock and lands on the arm of a giant, stabbing it with some sort of weapon (I don't want to say Dual Blades) which causes the giant to throw its arm up, letting our new protagonist land on his face where he slashes out an eye in excruciating detail.  It reels which swats the protagonist out into the sky to a free fall, showing some of the battlefield in wonderful detail as he speeds towards it.  Valkyries descend and catch him, lowering him to the ground where one last one raises a spear to stab him through.  He struggles and moves just in time to have that Valkyrie stab another and he cuts them down, only to then dramatically turn and point his weapon to the sky where the camera then zooms in to what is obviously Odin atop Sleipnir as it soars through the sky.  The music swells as the screen goes black and the title is revealed, also with just "2014" below it.

Those would be my guesses, that is.

please just don't show God of War 4, still starring Kratos, good lord (said as someone who likes Kratos)