Showing posts with label REVENGEANCE. Show all posts
Showing posts with label REVENGEANCE. Show all posts

Thursday, January 30, 2014

My Games of 2013, The Runner-Up and the Winner

By some stretch of luck or simple decisiveness, picking my top game of the year has not really been a difficult prospect the last few years.  Unfortunately, this was the first year where I simply didn't have a Yakuza game to place, which is all Sega's fault and damn them for it, and such a game would have made my pick this year -very- difficult.  However, in the end, there were two games that stood out for me this year for hilariously opposing reasons and you've probably guessed them already, which means you probably understand the silly juxtaposition they make.  Of course, if you're still a bit in the dark, I'm about to make it a lot more clear as to what I mean.

2.  Rune Factory 4

As I've never neglected to mention even once, Rune Factory 4 is literally the game that was the tipping point in my 3DS decision.  All of the Pokemons, all of the Animal Crossings, all of the this and the that, that all made the purchase tempting, but it was something I wasn't prepared to really consider until Rune Factory 4 was announced for a localization.  That clinched it and, in a way, I'm exceptionally happy that it -did- force me to buy a 3DS, as I've had a lot of fun with mine.  I still prefer the Vita by miles, but the 3DS is plenty capable in itself and it makes me wonder just what the -next- Nintendo handheld will be able to do, but that's neither here nor there.  What -is- here and there is just how enjoyable Rune Factory 4 was, and how disappointed I am that it's probably the last iteration the series will see.

Rune Factory, as a series, only seems to get better and better with each iteration and that held especially true with Rune Factory 4 which was such a marked improvement over even 3 that it was almost staggering.  Combat was refined, farming was re-thought and improved and hell, even the Relationship System was revamped between games.  It was a complete tear-down and re-build of what you'd expect a Rune Factory game to be and even though there were a few elements added that didn't quite reach their full potential (the party system, in my opinion, and the Storefront) it did so many things so incredibly right that I couldn't -not- love it.  There was a reason why I sunk an excess of 100 hours into it, after all.  Well....two reasons.  That it was fantastic was the important one.

The other reason was due to Rune Factory 4's one misstep.  There's a random event system in the game, which is a great idea actually, but the way it's handled is abysmal.  The Random Events occur randomly as the name suggests, but the chance of an event beginning on any given day has to be around 30% if not lower.  Thus you find that a lot of your days are uninterrupted, allowing you to simply focus on your duties or the story if you haven't cleared it all yet.  However, in the Events pool are the events that lock away Marriage to the candidates, meaning you have to unlock it as a possible event (by getting to the appropriate relationship level with that person) and even then, it's only added to the random event pool.  So you could, as I did, be stuck with your lover at 15 hearts (when the Marriage requirement is like 8-10 hearts) and all the proper furnishings, but still get your proposals turned down because the event hasn't flagged and allowed you to experience it.  More annoyingly, the event that kick-starts the third act of the story (the epilogue, really) is...well, a random event as well.

That would be more of a problem if Rune Factory 4 were a chore to play, of course.  It's not, however, and the amount of fun you can have playing it really does help to mitigate the frustration you might feel from playing day-in and day-out without hitting the event that you want or, indeed, an event at all based on the low chance.  It doesn't remove it completely - nothing could as it's a legitimately frustrating idea - but going "Damnit, no event, oh well, I can still do this, this, this, this and that today" at least distracts you and keeps you from simply spinning your wheels and waiting for it.  Use that time to get to know the incredible cast of characters that the game has to offer.  Train your combat skills with the new and improved fighting system.  Try and harvest materials that you then try to figure out crafting recipes for, or buy them and try to work up to being able to craft them with no difficulty.  Simply enjoy all of the bounty that Rune Factory 4 has to offer within its small confines, because it's a damn great game.

And now, without some sort of crazy build-up or further ado, I bring you...







Game of the Year 2013 - Metal Gear Rising:  REVENGEANCE

I'm sure this comes as no surprise. In fact, I'll go so far as to say that if you didn't see this one coming a mile away, you simply weren't paying attention.  I talked about Metal Gear Rising a lot and the bulk of that was simply stating and restating just how much goddamn fun I had with the game.  It bordered on 'indulgent' and if I was worried about not being able to put Soul Sacrifice down, I had to literally wrest myself from REVENGEANCE to actually get things in my life and my backlog accomplished.  At least with Soul Sacrifice, I would be gaining offerings and building up sacrifices and the like, making progress.  There would be no such thing with REVENGEANCE as I swear to you I could put an entire day into a Grey Fox run (Grey Fox suit, fully upgraded Fox Blade, no items) yet only play the first couple of (proper) chapters.  Over and over again.  Since a Grey Fox run literally provides me with what I've yearned for in an action game - the ability to simply cut something and have it fall apart.  That something being enemies, thanks to the Fox Blade's ability of being able to blade mode cut while..not in blade mode.

It's hard to pin down exactly what I liked about Metal Gear Rising, except to simply say "all of it" and by all of it, I really kind of do mean all of it.  The over-the-top cheese dialogue, the lightning-fast (ha!) action, the absolute visceral feel of actually cutting, of actually slicing and destroying, the astoundingly good soundtrack - it's all fantastic.  It was just the perfect slice (Ha- okay, I'll stop) of what I wanted and, honestly, what I needed when it came out.  There's not a lot else that I can say about it that I haven't said already without restating, so I'll give that a shot.
"Oftentimes, while playing REVENGEANCE, I only stopped playing because I knew I -had- to because of other obligations, or because I beat it.  Again.  It quickly transcended from "Game I need to play because I want to and I just bought it" to "Game I need to play because oh my god" and all the way to "Game I want to play forever because oh my god"."
"When I say it's probably my Game of the Year at this point, I say that with full knowledge that I've actually played quite a few new releases already this year with many more on the horizon.  I say it because there are few words that can effectively convey the fun and joy that I experience when I actually play it, though I suppose mentioning fun and joy is a good start.  Playing the game, actually playing it....is just a dream.  It's less about playing the game, about the mechanics, about anything than it is about using everything you have to just have as much fun as you can.  Every room full of enemies is a new chance to pull off some sort of amazing combo, if not in numbers, but in executions.  A chance to dismember every one of them in a different way if that's your thing, or a chance to find new and exciting ways to take them out as you get new weapons added to your armory.

The thing about REVENGEANCE is that, despite its fairly linear structure by nature, there's a staggering amount of freedom when it comes to the fights because of how freeform it can be.  Not only with weapons, with sub-weapons, but with little things like appearance and style as well as the Wigs that enhance your abilities in some fashion.  Throw on the Brown Wig and become a Grenadier.  Stun everyone with whatever's handy before you eviscerate them.  Stay back and pelt everyone with rockets because you have a rocket launcher in your pocket and you ain't even -care-.  Do whatever you want.  Do whatever makes the game fun for you because there is a way for that.  I cannot fathom someone playing REVENGEANCE and not, eventually, finding a way to play it that makes it an enjoyable experience for them."
"Like with the just mentioned Binary Domain, I didn't know quite what to expect, walking into REVENGEANCE, but I did expect something good.  Something fun.  And much the same as with that situation, I got a -lot- more than I expected, finding that at no point in my four hours of playing did I stop grinning, did I stop chuckling and getting excited by all of the wonderfully awesome things on the screen.  The game is beyond fun, it's beyond good - it is exquisite, and it's a whole different beast than I was expecting, but a beast that I've been wanting without knowing it."
-From CUT ALL THE THINGS (2/19/13)
With all that said, I'm fairly confident that it's obvious why I picked REVENGEANCE to be my Game of the Year for 2013.  There will be one more Game of the Year post explaining the lack of certain games on my list and then we'll be all sorted until next time it rolls around.  Thanks for reading in the meanwhile and congratulations Konami and Platinum Games for making such a fantastic game that everyone needs to look into, Metal Gear Solid and Action Game fan alike.  If you walk away from it disappointed, I just don't know what to tell you.

I may have a few choice words I would -want- to tell you, but that's a different story

Sunday, August 11, 2013

On Heroes and Their Portrayals in Games


Mogs note:  There are various spoilers within about several games, each of which has a little heads-up beforehand.

One of the various things that have been rolling around in my head lately is thanks almost solely to the Neverwinter Nights 2 LP I've been reading over the past few nights, which I just finished last night.  Neverwinter Nights 2, for those who are unaware, is a game made by Obsidian using the Forgotten Realms setting of Dungeons and Dragons with all the trappings you expect from an Obsidian game.  It's buggy, flawed and rushed to completion, yes, but it's also intelligent and interesting in the way it goes about several types of things regarding party balance, morality and the story's take on that and more.  At least, in concept and theory it is, since there are all sorts of things that change based on whether your character is Evil or Good, Lawful or Chaotic, Male or Female, but where it falls flat is that even if you're playing a Lawful Evil character (as the LPer did), you're still getting treated as if you're a hero at the end of the game simply because of one bit of plot armor.  So it feels like a game where you -can- be Evil, and the game goes "well isn't that neat", though it expects you to be Good.

Of course, it's not an unfair thing to expect.  In games, when given the option to be Good or Evil, a majority of players swing towards Good for one reason or another.  Sometimes it's simply because we've been conditioned by games that don't offer such choices, sometimes it's because the benefits of being Good simply outweigh those of being Evil, and sometimes it's simply because games don't offer enough potential for Evil to make it truly worth it.  Whatever the reason, players will generally dedicate their first (if not only) playthrough of a game to the 'good' side when one is offered, which leads to things like inFamous:  Second Son making the Good Ending canon "because more people chose it", despite that....not being a very effective barometer for the reasons discussed therein the post under that link.  (With spoilers, be careful)  Everyone just expects the main character to be good because they're the main character, so of course they're going to be good.

That's why I chose to lead this post with a picture of everybody's favorite Badass, Big Boss from several Metal Gear Solid games.  Now, it's been long enough, I think from the original Metal Gear that I don't have to spoiler tag certain things about it, but I did sort of give you a little warning there.  As we all know, Big Boss is the Main Bad Guy™ of Metal Gear, whom Solid Snake eventually defeats and presumably kills.  (And we know it doesn't take and Big Boss is the inevitable Main Bad Guy of Metal Gear 2: Solid Snake as well)  The reason this is important, of course, is because with three games that have Metal Gear Solid titles attached to them, we play as Big Boss (or, well, the man as he -becomes- Big Boss) and he is always portrayed as something of a heroic figure, even if the context isn't quite so kind.  What I'm saying, basically, is that he's never been portrayed as the Antagonist just yet, even though we all know he is eventually supposed to get to that point.  I can't even cry retcon as much and as loudly as I want to because the original Metal Gear games were provided with both the Subsistence version of Metal Gear Solid 3, but the recent HD remakes as well, as a clear intention for the player to get to know Big Boss as he will eventually be.

Of course, both halves of the game that we'll colloquially know as Metal Gear Solid 5 (Phantom Pain and Ground Zeroes) will feature Big Boss yet again as the protagonist (for most of the games, I suspect, but not all), so maybe we will finally reach that point.  In all honesty, there's no getting around it - Big Boss has to eventually be shown in his fall from his past, his morals and his past ambitions to get to the point where he's at in Metal Gear 1.  Peace Walker (and to a lesser degree, Portable Ops) are a good start when you look at the context over the portrayal (namely the fact that you're kidnapping and brainwashing soldiers to your cause in building up what is eventually known as Outer Haven, with the caveat being that the cause seems noble), but it's not quite there.  I don't need Big Boss to grow a mustache and start twirling the end of it, of course, but there has to be a point where we look at Big Boss and collectively realize that "wow, this is Not a Good Guy™" before he is -finally- the Big Boss that we know him to be.


What's interesting in that realization is that it lead straight to another one for me.  One that does sort of bolster my confidence in the ability of it happening within the confines of Metal Gear Solid 5 somehow.  It's not much of a spoiler to say as much, but over the course of Metal Gear Rising:  REVENGEANCE (For which I have previously mentioned a fan survey suggesting a sequel that can be found on the main Metal Gear Solid website) you come to the realization that Raiden is honestly Not a Good Guy.  It's not even in the vein of something that I can call subtle, and it's only down-played by the fact that you're up against enemies who are pursuing what can be called an actively evil goal.  I do get confused as to who did what now when it comes to the game, but I am -fairly- certain that they more or less maintained a story that Kojima made for the game, even if there were certain changes made to it (such as setting it after MGS4, rather than before it).  Essentially, while it's not subtle and while it's in the confines of over-the-top awesome things, which REVENGEANCE is full of, it does give me confidence that we can be pointed to Main Bad Guy Big Boss over the course of MGS5, which I look forward to quite a bit.

The problem that I have with games in general is that there simply aren't enough games where you are playing someone who is genuinely Not a Good Guy by the end of it.  And even when we do, they're often of...dubious quality (apparently I have never written anything substantial about [Prototype] as I was going to link it here.  Huh.) which more or less defeats the point.  But I'm less interested at this point in games where you play someone who is a bad guy (like [Prototype]) and more interested in a game that actually lets you be the Hero for the whole game until the end where things take a turn and force you off the heroic path for reasons that are...well, understandable.  That in itself is rather difficult to accomplish, because you're dealing with extremes here - Good is Good, Evil is Evil and for the most part, they're generally all set up as things that are absolutes, barring the backstab that most games have to inevitably have.  And not without reason - while good characters do bad things and bad characters do good things, it's always presented as just that, not a redemption or a fall, but a faceted approach.

Honestly, it takes a lot of pacing and a lot of nuance to pull off, so it's no wonder most games don't even dream of attempting it, especially when it's easier and more dramatic to have an asspull Face-Heel Turn that is then conveniently explained away by a few plot points in a very loose interpretation of the events contained therein.  I think that is basically why I can't think of any examples that show off exactly what I want from a game along these lines, because there's not really anything that you -can- list off that fits into the archetypes.  There are a few examples that you guys know I like to throw around about excellent characters because they're Not Good Guys even if it is a bit spoilery.  Caim, from Drakengard, doesn't fit however because even though he is an antagonist in Drakengard 2 (and fucking awesome, and done with taking shit from anybody), honestly -everyone- in Drakengard 2 is an antagonist since the main party is trying to un-make the world (same as Caim) and the people trying to defend the Seals are unrepentant assholes.  And there is the stand-by of Kain from the Legacy of Kain games because the 'Evil Ending' of the first game is canon which sculpts the rest of the series, but Kain, similar to Caim, was never a Hero.  His entire story is revenge and selfishness, so the 'Evil Ending' obviously makes sense because he is Not a Nice Guy.

All I really want is a two-part series (or more, but at least two parts) in which you play as the hero for the first part and play out his fall from grace in a way that is entirely believable, and the second part, you play as someone who has to take him out.  I know this has to exist in some fashion somewhere, but I'm not sure if it's actually in the way that I'm thinking of it.  I also know that there's a lot of games that have a setting where the main villain is a fallen hero, but that doesn't really count because you don't really get to see the villain before he became as such.  You don't get to feel as the hero feels, and you don't get to understand, even if you disagree, with his fall.  And you will likely disagree with the fall, but it will be understandable.  Not something like "The Empire is also evil" or "I was tricked by a witch" or something like that, but just a genuine temptation from evil for something that is obvious and reasonable.  Someday, I will find these games and it will be an awesome day indeed, but until then I fear I'll just have to make do with my lovely anti-heroes which are neat all the same.

Jack the Ripper is still so awesome because REVENGEANGE is so awesome you guys

Saturday, August 3, 2013

Bonus Post - Konami has a REVENGEANCE Fan Survey Up, Hints at Sequel


This is just a quick PSA for the folks like me who liked Metal Gear Rising:  REVENGEANCE and would like to see more of it happen.  Konami has a fan survey on their Official Metal Gear Solid page (linked both in case the former is not a direct link, as I've already taken the survey so it's telling me I can't take it again).  The survey prompt -might- shift around a bit, but currently it seems front and center, so it's something that they clearly want to draw attention to, though I'm not quite sure if they've actually done that.  So I'm helping because REVENGEANCE is a damn good game and deserves the attention.

It's a rather lengthy survey, unfortunately, but it does have a few questions towards the end that are along the lines of "Would you like a sequel?" and "If there were to be a sequel, what would you like to see in it?" and things of that nature.  Could be nothing.  Could be an indication that there's a real, quantifiable interest there to make another game in the Rising series which would be incredible and is definitely something I am behind.  Something I am all for supporting.  Something that I want like I want air in my lungs.  Which is a lot, clearly.

I bring it up because, as said, I'm not sure it's being properly advertised anywhere.  I only knew about it because I saw a NeoGaf thread that mentioned it and I dropped literally everything I was doing to sit down and take the survey right on the spot.  So, you know, if you're reading this and you haven't taken the survey, but have played REVENGEANCE, well, give a little bit of your time if you would.  Anything and everything that could lead to a sequel is worth attempting, so let's hope for something good!

please, Konami, make a sequel, I will love you forever

Friday, May 17, 2013

REVENGEANCE is Officially Heading for PC


You know how sometimes there's news for a game that you -really- want to talk about because it's something that you're really excited for, but the news is essentially a single sentence?  Like, "Metal Gear Rising: REVENGEANCE is getting a PC Release" and that's really the whole of the news available for it?

Yeah.

This is one of those times.

Of course, me being me, I want to be able to say more than just that because of the reason why I bring it up in the first place.  That being:  REVENGEANCE is sweet-as-hell and you should all buy it because there's literally no excuse now.  Er, soon.  No excuse soon.  Ish.  Unless you're a weird person who solely games on Nintendo things. But, as stated, those people are weird. (I'm mostly kidding, clearly)  Really, with the game soon-to-be-available on all of the major platforms (Wii U notwithstanding) then there really is very little reason that you could not pick up the game, though whether or not you -should- is clearly where the question lies.  If you will allow me, I would like to make a very strong argument as to why you -should- buy it on PC if you truly do not have the means to have already purchased it on PS3 or 360.

Metal Gear Rising:  REVENGEANCE is probably my Game of the Year at this point.  That I haven't actually sat down and written about it in a manner that befits it is criminal and I don't really know -why- I haven't done that aside from creative barriers and the like that have suddenly cropped up.  However, I have meant to, and I have alluded to that fact several times by this point.  It doesn't make up for it, of course, nor does it excuse it, but it at least makes it less of a 'surprise' at this point.  In all reality, it might be that I simply have a hard time quantifying what I feel when I actually play REVENGEANCE and, hell, when I -remember- playing the game.

When I say it's probably my Game of the Year at this point, I say that with full knowledge that I've actually played quite a few new releases already this year with many more on the horizon.  I say it because there are few words that can effectively convey the fun and joy that I experience when I actually play it, though I suppose mentioning fun and joy is a good start.  Playing the game, actually playing it....is just a dream.  It's less about playing the game, about the mechanics, about anything than it is about using everything you have to just have as much fun as you can.  Every room full of enemies is a new chance to pull off some sort of amazing combo, if not in numbers, but in executions.  A chance to dismember every one of them in a different way if that's your thing, or a chance to find new and exciting ways to take them out as you get new weapons added to your armory.

The thing about REVENGEANCE is that, despite its fairly linear structure by nature, there's a staggering amount of freedom when it comes to the fights because of how freeform it can be.  Not only with weapons, with sub-weapons, but with little things like appearance and style as well as the Wigs that enhance your abilities in some fashion.  Throw on the Brown Wig and become a Grenadier.  Stun everyone with whatever's handy before you eviscerate them.  Stay back and pelt everyone with rockets because you have a rocket launcher in your pocket and you ain't even -care-.  Do whatever you want.  Do whatever makes the game fun for you because there is a way for that.  I cannot fathom someone playing REVENGEANCE and not, eventually, finding a way to play it that makes it an enjoyable experience for them.

Beyond actual confirmation from both Kojima and Platinum saying that REVENGEANCE will be on PC, there's...really nothing else that we know.  No release window, no price, no anything.  If it's towards the end of the year, we could probably hope for a Not-$60 pricetag or, if it has one that the Sam and BladeWolf DLC packs are included with the purchase.  Being that they're both already out -now-, it stands to reason that they are going to be part of the porting process and, one would hope, bundled with the game to make it a more enticing purchase.  But regardless of any of that, the game should be an enticing purchase because it is friggin' Metal Gear Rising:  REVENGEANCE.  Buy it when it comes out.  Enjoy it.  Because it's a hell of a ride.

I still recommend "The Frank Jaeger Experience" as a method of playing REVENGEANCE

Sunday, April 14, 2013

Well, This is Something - REVENGEANCE Trophy List Mentions "PS Vita"


Earlier today, after I got my Platinum Trophy for Guacamelee! I checked my trophies just for posterity and noticed something....strange.  Something new.  As you see above, the entry for Metal Gear Rising:  REVENGEANCE suddenly has PS Vita listed in its trophy section.  A quick Googling reveals that, no there isn't any news about this that I managed to miss, but I am not alone in noticing it either.  Obviously the idea is that this points to a possibility that REVENGEANCE will see a Vita port despite past suggestions that it would not, but it could just as easily be some kind of error.  And while I obviously would hope for the former, I'm not going to suggest that the latter is the more obvious of the two possibilities.  Even though the former would be really, really cool....in theory.

So let's play around with the theory for a bit.  Let's say that, despite all previous indication, Metal Gear Rising:  REVENGEANCE is indeed heading for the Vita in some form.  That right there is the first question - what form is it going to come in?  Physical and digital is almost a given, but more to the point, I meant what state of being.  Since the PS3 and 360 versions are already out and have DLC put out for them, is the Vita version going to come afterward and include all the DLC to justify a stand-alone price?  Or is there going to be some sort of Cross-Buy/Cross-DLC situation so people like myself who are already entrenched in REVENGEANCE financially don't have to shell out an extra $40-60 for that entire experience on the go as well?  Mortal Kombat and Disgaea 3 on the Vita have sort of set a precedent for the former, if nothing else.

Honestly, doing stand-alone would probably be the easier and smarter option for everyone.  Much as I would like to avoid making my entire Metal Gear Rising:  REVENGEANCE investment ~$210 by buying the Vita version (provided it bundled the JetStream Sam and BladeWolf DLC at the very least), I would do that in a heartbeat.  REVENGEANCE is just too good and the ability to play it whenever I want is a dangerous one indeed.  Oftentimes, while playing REVENGEANCE, I only stopped playing because I knew I -had- to because of other obligations, or because I beat it.  Again.  It quickly transcended from "Game I need to play because I want to and I just bought it" to "Game I need to play because oh my god" and all the way to "Game I want to play forever because oh my god".  While I was doing practical things like farming the arms that the game wanted me to pick up and S-Ranking whatever I could, I was -also- stuffing about with things like "The Frank Jaeger Experience" in which I just suited up in the Gray Fox suit with the Fox Blade and ran around cutting things with abandon, yelling "HURT ME MORE".  Also giggling.

The game is just fun.  I could be more specific and I will be some night after I have sat down and played it a bit more (since I have played Tomb Raider, Deus Ex:  Human Revolution, Disgaea 3 and Guacamelee! at least in the meantime since I have played it) and can elucidate my points a little easier, but the general gist is that REVENGEANCE is just a fun thing to play.  And I like fun things.  Fun things are, indeed, fun.  So while I am constantly struggling to keep at least two gigs of space on my Vita's paltry 16 Gig memory stick, I would certainly kick out some of the things I have tried to keep in the off-chance that I will want to play them to make space for REVENGEANCE, should it arrive in a form that would require a lot of space.  Like digitally.  Like in a delayed cross-buy scenario.  Which I doubt would happen, but I am open to the possibility.

In practice, it's a hard thing to imagine, though.  The Metal Gear Solid HD Collection also set a precedent for being a stand-alone, full-investment game that only offered Transfarring (also known as Cross-Save), which I would also expect in a case where REVENGEANCE got a Vita version.  It also set a precedent for being roughly the same price for less game than the console counter-parts (completely lacking Peace Walker in -any- capacity, including a download voucher) which is...less than inspiring in that it makes me think of a scenario where I can only play as Sam on Vita if I pay another six dollars.  I also worry on the technical slant of things because, while the PS3 and 360 versions ran quite smoothly (and needed to, being the type of game that REVENGEANCE is), I'm not sure I have faith in anyone's ability to port it faithfully, keep the framerate tight while -also- not muddying up the visuals a lot, as they did in Mortal Kombat.  The Vita is a powerful machine, make no mistake, and I think it definitely could be possible to do it...I just don't have a lot of faith in developers putting in the required effort to make -it- happen.

Of course, this is all basically just posturing here.  If Metal Gear Rising:  REVENGEANCE is announced for Vita, you could just find that gif of someone throwing money at a computer monitor over and over again and that would be me.  (that's a thing, right?  Someone make that a thing)  There is no way that I -wouldn't- buy REVENGEANCE on another platform that I could play it on because it is just that good of a game.  So while I hope for a lot of things, that it would be put out at a reasonable cost, that it would run smooth and look great and that it would justify a late port with more base content, I can't honestly say I would take a moral high ground or anything if it didn't.  I would just buy the hell out of it and play the hell out of it.

Forever.

or at least until Terraria comes out....then I will probably play that for a long time

Monday, March 25, 2013

Coming Soon: When I Don't Feel Like Hell



While it would have been super awesome if I were back 100% from my little sleep schedule debacle, I am not.  It is rather unfortunate since these last couple of days, I have felt nothing but sleepy, unmotivated and grouchy, which doesn't lend itself very well to productivity.  This is a shame, of course, as I have been lacking in that lately because of other issues...also this issue, so a lot of issues and it is bugging me.  Because clearly, I don't want to neglect this, it's just hard to think of something to write about, much less find the will and drive to do so, when you wake up at 2:30 AM, disoriented and wondering what the hell happened to the 'hour long nap' you laid down for at 7 PM.

Even though I couldn't think of something to talk about tonight in a sense (actually, I had an idea, but wasn't really feeling it tonight), I figured something out in that I can kind of give you all a little insight into what I want to get posted up in a relatively soon-ish manner which means it could be between now and...er....the end of April.  We'll go with that to stay conservative because I have no idea what's going to happen between now and then, clearly.  Thankfully, unless there's something I forgot about, there's not a new game in sight that I'm picking up until April 30th when Soul Sacrifice drops, so I can play a little catch-up on my backlog.  Which generally means fun times here.  Since if I am focused on games that I've been simmering on for a while, I can generally form them into coherent words moreso than new games.

As I've stated, I have been playing Deus Ex:  Human Revolution lately and while I'm not quite sure -what- I'm going to write of it, I'm going to write -something- about it, even if it's just a few more collection of "Adam Jensen:  Jerk with Super-Powers" stories, since that post was rather fun and I -did- manage to keep it fairly spoiler-free.  I don't want to say here that I -won't- Review it, because I just might, but every time I've considered doing so thus far, I just...haven't been into it.  I dunno, perhaps it is due to the fact that I have two other games that I want to do things with here (that came out wrong) and I want to get them out of the way first.  Or maybe it's just because I feel like I want to play the game on Normal or Easy before actually trying to make an argument of its values.  We'll see how it unfolds.

No matter what I decide, I -am- going to be talking about the game, as I said, because there are things to be said.  Things that have likely been said millions of times before already since I am a bit late to the party, but things that are still ringing out now after the whole test of time and such has passed.  I..guess.  In any case, a playthrough on Normal or Easy will likely allow me to have fun with the game rather than the current 'almost not-fun' I am in a constant state of while playing it on Hard or "Give Me Deus Ex" difficulty.  Prepare to hear me repeat myself again as I whine and grumble about the merits of making Hard Mode Hard and not Bullshit.  That is a little spoiler alert.


One of the games that I have certainly played quite a bit, yet talked almost zero about is the Tomb Raider reboot that I bought purely on a whim.  I intentionally saved my talking about the game for a review that I haven't yet written because of reasons that -should- be obvious by now.  What with the being in an up-and-down mood and sleep-issues thing going on.  Regardless of whether or not I have been able to do so before now, the intention -is- still to write a review of the game because I think I delved enough into it that I think I can speak on its positives and negatives easily enough.  When I play it a little more to...you know, remind myself of them.

Not because I just want to play the whole damn thing over again.  C...certainly not.

Er, I'm getting rather dangerously close to letting you fine folks know what I thought of the game.  And it would be a sad thing indeed if I let it slip that I think it is a wonderful game and certainly worth a purchase before I actually say that in a review.  Even if the multiplayer is a steaming pile of butts.  And steamed butts are, in fact, the worst butts known to man.  Oh, whoops.  Well, anyways, that's certainly on the agenda for some time in the near-ish future.


While I have been a little bit more vocal about REVENGEANCE, it too was a game that I was looking forward to attempting to review which I simply haven't gotten around to doing.  Of course, I'm...not quite sure on this one.  I might just have to go the Sleeping Dogs route with this and just dedicate a couple of posts to just gushing about it because the damn game is that fun.  Yet, I -do- have my gripes with it and they are well-reasoned ones, so perhaps I will manage to be unbiased enough to present something that I am comfortable with labeling as an actual review.

I will say now, however, that I hope they release they Gray Fox/Fox Blade DLC as a paid option for folks who didn't pre-order the game.  This is because, quite simply, the Fox Blade is Over-powered as shit and also provides me the experience I specifically grumbled about way back when I wasn't sure about this game.  With an upgrade to its special effect, the Fox Blade will slice and dice something fierce.  As in, you cut, things fall apart, no muss, no fuss to it.  This is, of course, game-breakingly powerful since it only -doesn't- work on bosses, but it is also pretty damn fun to mess around with.  As I told a friend:  "Throw on the Gray Fox Outfit, equip the Fox Blade, run around cutting people and yell "Hurt me more!" and you have the Frank Jaeger experience."  It is a pretty fun experience, all told.


As for what is essentially the elephant in the room at this point, I have absolutely no idea just what I'm going to do about God of War:  Ascension.  There are things I can say about the game, things I -want- to say about it, big things, but I usually reserve those big things for at -least- until after I have beaten it.  At that point, I usually know whether or not I'm even going to attempt to try and review it, if not before it.  However, that's sort of the rub:  I -can't- say those things because I -can't- beat God of War:  Ascension.  Or rather, I can, in theory, but I'm not willing to expend the effort in the attempt until I know that the game works.

I hit a rather nasty glitch in which I got to the literal end of a chapter or what have you and, for whatever reason, the doors that are supposed to open will not open.  No matter what I do.  Logically, I know that the thing I -should- attempt to do is replay the chapter to get to that point and it will likely work properly, but the thing is...well....Ascension just is not fun enough to make that a viable option.  Yes, I'm playing on Hard Mode, yes, it's another game that doesn't really get that right, and yes, it's because of those elements that I'm just not happy with the game at all.  It doesn't help that there are other problematic factors mixed in, but those are for another night.  I have the game on my "To Play" stack where it will remain until I have heard that a patch is out that fixes a bunch of the issues people are having with it.  And likely for a time thereafter.  Because I'm really not expecting them to fix re-balance the gameplay with that same patch or any other patch for that matter.

So there you have it.  I -do- have things brewing and these are certainly not all of them.  It's simply a matter of being able to sit down with a clear enough head to translate those things in my brain into words on here.  It is not always an easy task, as I'm sure you're aware, but it's something that I enjoy trying to do, at the very least.  With any luck, I'll get normalized on my sleep at least, and figure out something to do for the burgeoning allergies that will likely follow my normalization.  Since nothing can be easy or let up and just let me be because why would it.  I'm not bitter or anything, of course, why would you ask that.  You're silly.  That's silly.

Wednesday, March 13, 2013

Ohhhh, Makes Sense


So, while I have clearly had sort of an up-and-down couple of weeks as you've no doubt noticed by now, it's all been on the up for the last couple of days, yet I found that I was dreadfully tired yesterday (aside from a few hours when the Drakengard 3 semi-announcement made me so excited I nearly ran around the house cheering) and today (despite still being happy and also excited about Drakengard 3) even though I got a rather good bit of sleep last night.  You would think that I would be rather alert today, rather willing and able to do just about whatever, up to and including writing a rousing post tonight.  Yet, despite there being little bits of news, nothing too big, unfortunately, it was a bit of a hassle to actually sit down and attempt to think.  It's a bit worrying, really.

Then I realized something as I started feeling a bit off tonight.  Next week is the week in which Spring officially begins.  As long-time readers of mine would know, I hate Spring.  This is something that is well-documented.  The only reason that I hate it is because it's a time of ever-changing environments and allergies and unbearable heat, all of which conspire to make me as miserable and sickish as possible.  I'm not being the slightest bit unreasonable, I think.  We had our first bit of Spring weather this weekend, with temperatures 30 degrees higher than what the norm had been for the last month....which then dissolved right back into the normal temperatures.  With snow.  That's what's got me feeling icky currently - the drastic change between hot and cold, and that's something that'll just keep happening.  It's unfortunate, really.

Yet, in the spirit of trying to keep things moving, let's talk a little shop here.  As stated, there are a few bits of mini-news out there, so let's have an impromptu News Dump and see if any of it particularly interests you.

The first thing that is something that is of-note is that Minecraft is actually getting a disc-release...on XBox 360.  Of the XBLA version.  Which is multitudes of versions behind the actual PC version.  Yet it's still the only console version of the game and being that it'll be the same price as the digital version ($20), it is nice to have that option.  As someone who actually desires physical releases for my own convenience, my first instinct was "Yes, I might just buy this for when I buy myself a cheap 360" (or, in the unlikely event that the NeXtBox is fully backwards compatible), but then I went "Why?"  And it was actually kind of a horrifying moment.  I realized that Minecraft is one of those titles that you more or less -have- to have access to all the time, as in the downloadable version, since who knows when the desire to play will hit.  So I might even personally skip on this one for the inevitable day when I actually friggin' buy the PC version for my laptop that I swear I will someday own.  Or maybe other dreams will come true, and I'll be able to someday play a Vita version.

In news that is surprising everyone, I guess, the Vita Out-sold everything in Japan last week thanks in part to the release of Soul Sacrifice which sold somewhere in the neighborhood of 115,000+ copies (spread out across the stand-alone copy, the hardware bundle and the Double-Pack to spur the multiplayer-focus) which -technically- means it sold more than Hatsune Miku:  Project Diva F for PS3, the top-selling game on the list.  The gulf between the Vita sales and 3DS sales is a small one, around 2,500 units, but it's still damn impressive considering the 3DS and 3DS XL are counted as a single unit for sales.  The gulf between the Vita and the Wii U (mentioned because they are the two newest consoles out there, what don't you understand about that, Joystiq commentators) is considerable larger, however, with the Vita outselling it by a hefty 54,000 units and the gulf between the Vita and the 360 (the worst-selling console there) is hilarious considering the 360 managed to sell 738 units total.  Still, all in all, it's a great sign.  A lot of the sentiment seems to be "hurr durr, well it finally got a game" which is shamefully stupid as we know, but Soul Sacrifice looks pretty great, so it likely spurred a lot of purchases with that regardless.

Finally, the two bits of REVENGEANCE DLC that we know about now have a release window.  Sometime in April, we'll be able to buy the Jetstream Sam and Blade Wolf DLC packs which will, unsurprisingly, allow you to play as Jetstream Sam and Blade Wolf.  Both of them will have their own settings and such, telling expanded stories about the respective characters.  From the way it reads both packs will be $7, as in $7 individually which isn't bad at all.  Blade Wolf, at the very least, probably has to have an entirely different moveset and playstyle, and with both packs ensuring there will be hours of playtime there (likely dozens in replayability alone) there's an obvious value to it.  As someone who really liked REVENGEANCE and wants to funnel as much money into it as possible to increase the chances of a sequel, I know I'll be picking them up.  If they can bring in David Hayter to voice the "Soul of Snake" Sword DLC, I'll buy the hell out of that as well.

There's other little bits of info strewn about the internet and I might talk of them on another night, but that's good enough for tonight.  Now, if you'll excuse me, I'll just be over here ticking off the days til Fall.  Obsessively.

Monday, March 4, 2013

Music! Metal Gear Rising: REVENGEANCE Edition (For Real This Time)

In the middle of my third playthrough of REVENGEANCE, I've finally come to the realization that it's not only Mistral's Theme that I'm a fan of, but rather the entire soundtrack, now that I've heard it so many times.  It's not a fondness through repetition, nor was it something that is particularly catchy - It's simply that after hearing the tracks enough times, I could pin it down.  When you find yourself humming along with it, or timing your movements to certain parts of the song, well, yeah, you know it well enough.  That I'm listening to them outside of the game is probably proof-positive enough that I enjoy them, I would say.  Especially considering the versions I'm using require more than just listening to the soundtrack I got (since mine was just the instrumentals).

I didn't exactly plan it this way and it is technically a slight spoiler to sort of...state things this way, but I'm going ahead with it.  Of the three remaining boss fights (of the core group anyway, not counting the final bosses, you know the drill), I ended up sort of ranking them, and wouldn't you know it?  I like them in the exact order through which they come up.  Beyond my above-and-beyond enjoyment of "A Stranger I Remain", of course, which is outside of this post anyway, so no worries.  That said the first song of tonight is "The Stains of Time", which is Monsoon's theme, the second member of the 'Winds of Destruction'.  (Mistral being the first)


I'm just using the Remixed versions of every song since, given they're the closest we have to 'Official' as I ranted about, it's just the easiest way about things.  I've noticed that, compared to Mistral, not a whole lot is lost in the three remixes for tonight which is comforting even if they are still way too short by their very nature.  It's hard to really pin down -what- I like about "The Stains of Time", but if anything, I'd have to guess the guitar, because let's be honest, it is pretty damn kickin'.  The vocals are delivered well and fit the song pretty nicely, while the lyrics are actually pretty good as well.  The chorus being the best part of it all, if only for the punctuated delivery you get.  That would be the part of this song I tried to synch things up with when I was fighting Monsoon, but, well, that didn't happen.  Still was fun trying, though!

After the Monsoon fight, actually quite a while after, you end up fighting Sundowner who is the first member of the Winds of Destruction that you're introduced to in the game.  For good reason too, as he's actually the leader of the three of them. Presumably their basic cyborgs as well, but mostly the three of them.  (Mistral, Monsoon and Sundowner).  There's some codec conversations in the game that describe their theme and their name origins which, of course, all have to do with winds and specific regions.  Sundowner, specifically, is some type of wind condition in California or something - honestly it's interesting in the game, but I can't retain that sort of thing.  Still, nice that they put some thought behind it.  Continuing his little theme with 'sun', his theme is titled "Red Sun".


Not gonna lie; the vocals of this song are really what drew me into it.  The opening riff is nice, but it doesn't carry very far into the song.  When it ends, though, the vocals pretty much kick in right then and I didn't even really pay attention to the lyrics the first few times I really started listening to it.  When I did, though....it's almost kind of silly how out of place the lyrics -are-, in a sense.  When you play REVENGEANCE for yourself (and you damn well better if you haven't already) and are in scenes with Sundowner and eventually fighting him, remember that "Only love is with us now, something warm and pure / find the peace within ourselves, no need for a cure" is part of his official theme.  And then hold your head like a Psyduck and get back to enjoying the game.

The last video tonight is the theme of Jetstream Sam who is probably the most featured bad guy in all of the trailers that have been shown for the game.  With good reason - Sam is pretty much awesome, even though is is a bad dude.  Now, I know I said there were only three members of the Winds of Destruction and they all had Wind-themed names and yes, Sam has a wind-themed name, but he's not an official member.  He's just sort of working with them for the bigger picture in REVENGEANCE which I am not going to say anymore about because spoilers and I've spoiled enough as it is.  Still, Sam's theme might actually be my favorite of all four now, and I don't want to stall anymore.  So without further stalling "The Only Thing I Know For Real".


I....am pretty certain that I don't have to explain why I like this song.  Nor do I have to point out what there is to like about it.  I will do the latter point, however, and tell you what is great about the song:

Everything.

There's a really interesting sort of fusion feeling behind it, with the 'whistles' you get that are reminiscent of Samurai duels and the like, along with the rockin' guitar and such.  Which, funnily enough?  There is a reason for it that's openly given in the game in several different ways.  And it is similarly pretty awesome.  When you actually get to hear it in-game, it cranks up the intensity to 11 and makes it one of the more memorable sections.  All of this is purposefully said to entice you to play/buy the game, of course, so please do that.  In droves.  Because I want Metal Gear Rising 2:  RE-REVENGEANCE.  So do you.  But mostly me.

There are other songs on the soundtrack that are equally worth a listen, but these are pretty much the most important ones, by virtue of being the boss themes, so that they're awesome is good.  Quite good.  And really, that's all I wanted to convey.

Friday, March 1, 2013

Why Won't They Make These - Alternate Canon Games


Whenever I use the term 'alternate canon', people seem to have absolutely no idea what I'm talking about, even though it's sort of a self-explanatory concept.  Perhaps I'm using the wrong term, or perhaps it's a symptom of what I'm expressing here tonight in that not enough games out there properly utilize the idea.  Which, honestly kind of surprises me since not only is it a very versatile prospect by its own nature, but also because it allows creativity to sort of go wild since, well, if it goes off-rails "hey, it's not actually canon".  Perhaps I'm simply under-estimating just how attached people can get to the established and the expectations that come with that, but at the same time, alternate canon is something that celebrates the first part, while also taking the second into consideration, in a sense.

I suppose I should explain just what I mean when I say "Alternate Canon", since it's going to be a thing I bring up a lot in the post here tonight.  "Alternate Canon" is a game wherein it takes something established and drives it into a different direction than what you might expect.  Not a reboot, not a re-imaging, not 'a spiritual successor' or any of those types of things.  Just a story where something drastic happens that causes the established canon to forge a new route that is its own story and not necessarily that of the actual story on which it started from.  Pictured above is Yakuza:  Dead Souls which is the quintessential example that I can think of for this type of thing.

Yakuza:  Dead Souls takes place a year after Yakuza 4 resolves (I believe, that's kind of Sega's thing with the Yakuza games) and introduces a zombie epidemic to the otherwise simple, crime-ridden streets of Kamurocho.  It's all done in a way that, well, actually fits the series staples of story-telling and the already-established characters of the Yakuza 'world' as it were, react as only they could to the whole situation.  It is, in every sense of the word, a continuation of the established canon except for the part where zombies destroy Kamurocho and everyone has to scramble because of it and a lot of people die.  This is kind of obvious, but the existence of Yakuza 5 with a not-destroyed Kamurocho is proof enough that Yakuza still has an existing canon that runs directly into Yakuza 5, but Dead Souls sort of runs parallel along 5 now, as it is -also- a sequel to 4.

Let's take a look at Metal Gear Rising:  REVENGEANCE.  It is a direct continuation of Metal Gear Solid 4 which is a direct continuation of the rest of the Metal Gear games.  Even though REVENGEANCE itself doesn't exactly take a lot from the rest of the series, what it does take is rather undeniable and it is, of course, canon.  Let's all forget for a moment that we think we know what Metal Gear Solid 5 is going to be and pretend that Metal Gear Solid 5 takes place directly after 4.  In it, we play as Raiden who has opted out of his cyborg enhancements to simple robot prosthetics that bind to a sneaking suit.  In a return to form, this game would then be stealth-focused and take place in the events following 4's ending.  Now, this will not happen, nor should it, but I introduced it as an idea for a very deliberate reason.

If the above played out, we would then have two established Raidens, basically, where they are both part of Metal Gear Solid canon.  Being that the new game has '5' at the end, it would be labeled as official canon where REVENGEANCE would then be titled incorrectly as a spin-off.  Only, in my little fantasy world, Metal Gear Rising 2:  REVENGEANCE HARDER is also announced, continuing after the events of the REVENGEANCE which is, by extension, a continuation of Metal Gear Solid canon.  Therefore, we now have two storylines.  Alternate canon.  This is the kind of thing I'm talking about and, aside from the fact that MGS5 will probably be a lot cooler than a game where you play Sneaking Raiden again, it's not a bad situation to imagine.

I am deliberately not using the word 'spin-off' here because spin-off has something of a negative connotation when you're talking about story-related matters.  When you talk about a spin-off to someone, you say "It's just a spin-off, don't worry about the story", which immediately dismisses it.  Going back to Metal Gear for a moment with Ac!d, which is very much a spin-off and not Alternate Canon, since Snake in it is a very, very different character.  Ac!d's story is then self-contained and only important to both Ac!d games, which is why it's a spin-off.  They are very, very different things, even well-outside the realm of pedantry.

Another not quite perfect example would be the announced "Tyranny of King Washington" DLC for Assassin's Creed 3.  From what I've been lead to believe, not only does the mini-story tell of an entirely different historic setting in which George Washington doesn't go along with the whole "President" idea and instead becomes King of America, but it takes a different approach with the actual Assassin's Creed story.  While using, presumably, the same build-up, the DLC tells of a Connor who does not join the Assassin order, yet history as we know it remains more or less unchanged....until Washington crowns himself King.  As a Warrior of his tribe, not an Assassin, Connor rises up with the goal of overthrowing the tyrant King of America.  While I'm loathe to call it a continuation of AC3 since, apparently, AC3 just didn't happen for the events of The Tyranny of King Washington to take place, it runs along a lot of the same lines, so I'm pretty sure you're getting where I'm coming from.

While this is a bit spoiler-y, it is also the best example of just what I'm talking about, so I unfortunately have to bring it up, but in a way that will spoil as little as possible.  Now, a search of this blog will turn up the fact that I really really like Drakengard.  A secondary search of this blog will also turn up the fact that I really really really like Nier.  Now, not only are these two games made by the same developer (Now-Defunct Cavia, RIP) with the same director, which is apparently -very- important, but Nier is actually a sequel to Drakengard.  Now, notice that I said 'a sequel'.  Remind yourselves, for the moment, that Drakengard 2 is a thing that exists and is, also, a sequel to Drakengard, as the 2 would suggest.  How is this possible, you might wonder.

Drakengard, in a sense, has two different story-lines that are covered over five different endings.  Ending A is the 'canon' ending from which the unholiness that Drakengard 2 (with a different director) spawned from, whereas Endings B-E unfold in an entirely different way that sort of build off of each other while also ending up quite different in their own rights.  Essentially, the characters, the story bits that don't have anything to do with the -specifics- of Endings B, C and D, are all canon to Ending E.  Where Drakengard 2 is a sequel to Ending A, Nier is a sequel to Ending E.  It's not said -quite- so explicitly in the game, and requires a little dot-connecting, but it -is- intended, and it -is- 'canon'.  So, in effect, Drakengard is my perfect example of "Alternate Canon" which is kind of what this whole thing was about.  Being that Nier was friggin' fantastic, it sort of shows that the idea has merit of use.

While I don't think it's ever really going to become a thing that's done a lot, I -would- like to exist in a world where I can come up with more than two and a half examples of Alternate Canon as I see it.  It might have a too-strict set of guidelines, and it's hard to actually support two storylines in a single franchise, but when such a thing is executed well, it's phenomenal.  If you need an example of that, perhaps you really need to re-introduce yourself to Legacy of Kain.  Immediately.  It's an entirely different thing than what I've been talking about all night, but it does that whole 'two storylines' thing wonderfully and is similarly something that I'm bewildered hasn't become a thing in the time since.  That, however, is a subject for a different night.

Tuesday, February 26, 2013

Music! Metal Gear Rising: REVENGEANCE (Kind Of)

So, this is going to be a slightly different type of Music! post in that I'm not going to solely gush over three particular pieces of music from the mentioned Metal Gear Rising:  REVENGEANCE.  What I am going to do is express my appreciation for -one- song and then point out my annoyance with the way the whole OST has been wobbled.  Because, in all honesty, it has kind of been wobbled in one of the honestly weirdest ways I've ever seen something as simple as a soundtrack done.  I suppose that's....impressive in a sense, but really, I would've preferred things been easier since REVENGEANCE honestly has a really good soundtrack and this all is only going to detract from opinions of it.

The song I really want to focus on here tonight is possibly my favorite song off the entire soundtrack, which is Mistral's Theme - "A Stranger I Remain".  Mistral is the first real boss fight that you experience in the game as REVENGEANCE Raiden, so perhaps there is something of a different connection there, but really, I do rather enjoy the song that accompanies the fight.  Or...rather, I like -a- version of the song that accompanies it.  This statement requires a two-fold explanation of just what I mean - the first being the easiest.  One of the cooler things that REVENGEANCE (yes, all caps all the time, deal with it) does with the soundtrack is that there is an Instrumental version and a Vocal version of every song.  If you enter a fight with a full Blade Mode gauge (possibly even accrue a full gauge during the fight), you will be treated with the Vocal version, otherwise you just get the Instrumental.  That's pretty cool.

The other facet to the explanation is that there really seems to be no 'official' version of any particular song beyond what are on the actual, printed Soundtrack CDs out there.  The issue with this is that there are two Soundtracks - the Instrumental Soundtrack that came with the Limited Edition, and the Vocal Soundtrack that is available in stores and such.  Except, the Vocal Soundtrack is a little mis-named because it is actually the Remix Soundtrack since every song on it (bar one) is either a Platinum Remix, a Maniac Agenda Remix or a "Low Key" version.  There are also 12 Instrumental tracks that are, of course, the remixed versions of said tracks, so they're not Vocals at all.  Which means that there is no -Official- Soundtrack with the original versions of the songs available anywhere.  This is bad.  This is a Bad Thing™.

I think the easiest way to show off this disparity is by just getting right to it.  First up is the version of the song that's actually on the soundtracks and actually in the game, which is the Maniac Agenda Mix.


So, it's pretty simple, really.  A short tune meant for looping because Boss Fights will either take a little bit or less than a little bit and you're probably not really paying attention to the music.  Being that it's slightly more electric and metal than the original version (which is next) it makes for a little higher energy for the fight which is most welcome.  Unfortunately with being such a short remix, there's quite a bit of the song that is cut out which is a bit of a shame because it's a good song all told.  Well, kind of.  Again, it's all a bit of a complicated situation which I will further expound on now.

So, now that you've had the Remix, it's time for what is -possibly- the original version of the song.  I say possibly because, in truth, I have no damn clue if there's an easily accessible version of the originals of -any- of the songs, much less A Stranger I Remain.  Still the uploader is "MetalGearRisingOST", so I would assume this is kind of the only thing they are doing and thus I'm going to give them the benefit of the doubt in this.  As said, this is (kind of, possibly) the 'Original' version of the song.


I would like to point out a couple things with this song.  First off the two minute rock interlude is a little self-indulgent and I always dislike this in songs.  It just irks me unless it's like a really mega-kickin' riff.  Secondly, you get to hear the parts of the song that -aren't- in the remix version, which I actually really like these parts.  Those parts are what got me to like the song overall, honestly, though it wasn't that version of the song that I listened to to hear them.  That is, in fact, the third part that I wanted to mention which is the most hilarious of them at all.  In that entire song, the whole five minutes and twenty-one seconds, compared to the two minutes twenty-six seconds of the remix, it actually leaves the entire first verse of the remix version out.  I don't know if that is exclusive to the remix or what, which seems silly if so, but it adds to the confusion.  The lyrics that are missing, by the by:

I've come here from nowhere
'cross the unforgiving sea
drifting further and further
it's all becoming clear to me
that violent winds are upon us and I can't speak
internal temperatures rising
and all the voices won't recede

I cannot imagine how this is a thing that has happened.  The only thing I can figure on, like I said, is that that verse was recorded solely for the remix version of the song, but that's rather silly and I don't know if I want to believe that.  It's something that, as said, further complicates what is already something of a complicated thing.

And just to add another layer of confusion to the whole basket, neither of those is the version of the song that I've been listening to.  Because there's yet -another- version that has -all- the lyrics that I stumbled across first, and, as such, it's the version I'm used to.


I'm honestly not sure if that's a fan-made version, but I can't tell of any obvious splicing and the background to the missing verse in this version doesn't sound like the background to the same verse in the remix.  Where it actually shows up.  So, in all honesty, I have not a damn clue what version of the song is the actual version of it.  Because I have a version with all the lyrics in said song that I've heard in other versions combined, and then I have a version from what seems like the closest to an 'official' uploader that is missing an entire verse while also including a mentioned over-indulgent two-minute guitar solo.  I personally like the last version I embedded, but that might also be because I am used to listening to it and such.  Still, the verses are all in it and they're all fairly nice.

It's a rather unfortunate situation that mars an otherwise really good soundtrack.  In that you have no idea what's -actually- there to give props to the artists, and what is possibly the work of someone else who took a song (possibly multiple versions of it) and played around for a few hours in a music program.  I'm holding out hope that they're going to do a digital release of the original tracks which will kind of cement just -what- is real, but I don't know why they didn't just do that when they released the game and the Vocal Remix album, if they were actually going to release the originals.  Still, there's a monetary gain to be had in doing so, so there might yet be a chance that it'll come out in the following weeks.  In the meantime, we do always have youtube, I suppose.

Wednesday, February 20, 2013

Bonus Post - A Couple of REVENGEANCE LE Pictures


Look at that.  I couldn't get the entire box in the picture which is telling unto itself, but there is a friggin' handle on top of that box because it's so big.  Because the bulk of it is, in fact, the box that the Sword-Lamp comes in.  Apologies for the crappy camera quality, but these still turned out better than the pictures I took with my Vita and I cannot be assed to try even more shots.

The three main components of the LE are pictured, anyway.  The game (which includes the game disk and soundtrack disk), the Steelbook case for it (which surprised me - I just thought the game/soundtrack would be in that, but no, I get both) and the Sword-Lamp.  Now, what I'm going to mostly talk about here, is just how awesome this Sword-Lamp is.  And by awesome, I mean big, because it is McLargeHuge.  It may be hard to judge by that, so I have a follow-up picture to make it a little more clear.


You see this?  That is the Cole statue from the inFamous 2 Limited Edition.  Those of you who -have- this Limited Edition are well aware of the fact that it is not a small statue.  Yet, the Sword-Lamp?  Yeah.  It's bigger.  By a very large margin.  The actual height of the Lamp (counting the little bit of extra leverage it has because of the 'legs' on it) is around 14 and a half inches tall.  That is not, by any means, a small number in terms of Game Swag, which is precisely what this is.

But perhaps you don't have a Cole MacGrath statue to compare the Sword-Lamp too.  So, here are a few other reference points for good measure.  An original, 'Fat' PS3, standing up-right is only 12 3/4 inches tall.  The Sword-Lamp is taller than a PS3.  A Playstation Vita is 7 1/2 inches wide, so it is just short of the length of -two- Vitas tall.  The Sword-Lamp is as tall as Twenty-Five PS3 game cases stacked on top of one another.

What I'm saying here is that this LE was friggin' worth it.  No contest.

Tuesday, February 19, 2013

CUT ALL THE THINGS


If you will allow me one thing before I get started...

Ahem.

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee~!

Alright.

So, obviously, I picked up my Limited Edition copy of Metal Gear Rising:  REVENGEANCE (I will be doing a Bonus Post to go over the box, the contents and offering pictures.  Also bragging.) today and brought it home after a few detours that cut into my playing time drastically.  That was not so great, but it's a thing that happens sometimes.  When I did manage to get home and unbox the thing finally, the first thing I did was pull out the Soundtrack and pop that into the ol' PS3 to import it, taking a look at what we were talking about in terms of Video Game OST here.  Since a lot of "included" OSTs tend to be like, 10 tracks when the -actual- OST has like 40.  I figured that would be the case here since, really, how many tracks could the game have, and how many were they just going to 'give away' like that?  So, imagine my surprise when I popped up the little disk icon on the XMB, hit Triangle and hit Import and was first introduced to the 32-Track, 630 (ish) MB, Hour and change long OST.  I will assist you in this venture:  my surprise was vast and all encompassing.  I haven't -actually- listened to it yet, just imported it, but I will because I've already heard some pretty great things in the game itself.

That was not the first, nor the last surprise that I was visited by this game and specifically this Limited Edition.  No, the first surprise was when I walked into GameStop, informed the clerk of my reason for being there, and he reached down and pulled out this massively tall box (comparatively speaking) by a handle on the top of it and placed it on the counter.  "Holy crap", I said, unable to stop myself.  "That is huge."  "Yeah, I was really surprised with just how big they were.", said the clerk with a little grin that I myself shared.  Right then and there, I knew my purchase was 100% justified, yet it would astound me hours later when I didn't even know the half of it then.  "It's blue."  someone chipped in from behind me.  Both myself and I looked back to another customer in line directly behind me, as he was pointing at my box.  "The sword lamp.  The electricity is blue, it's awesome looking.  My friend sent me a picture of it earlier because he knew I had to wait until later to get mine."  He then produced his smartphone, brought up the picture of the arcing blue electricity contained within another sword lamp to which myself and the clerk "Oooo"d and "Ahhh"d over for a moment.  Good times were had by all, I concluded my purchase (After also pre-ordering Tearaway, Soul Sacrifice, Deadly Premonition:  Director's Cut, Tomb Raider and The Last of Us Suvivalist LE since the Post-Apocalypse is all sold out whyyyy) and left, eager to get my foray into REVENGEANCE started.

Hours later, when I got home after the annoying sidethings I had to do, I went through the process described above, popped in the disk and allowed its Day One patch (presumably for the DLC, both pre-order and non) before it then had to install as well.  These times, when these things are downloading and installing, these are the hardest times ever, and it's only when a game like Binary Domain and Metal Gear Solid 4 comes along and -does- something with Install screens that you truly appreciate them for doing that.  Because the install wasn't that big, nor did it take too long, but the minutes stretched into hours and I only steadied myself with a quick couple rounds of Jetpack Joyride on my Vita - the last mission eludes me yet, but I will accomplish it one day.  Eventually, the download, the install were all done and I could finally, finally begin seeking revenge with a vengeance.

Like with the just mentioned Binary Domain, I didn't know quite what to expect, walking into REVENGEANCE, but I did expect something good.  Something fun.  And much the same as with that situation, I got a -lot- more than I expected, finding that at no point in my four hours of playing did I stop grinning, did I stop chuckling and getting excited by all of the wonderfully awesome things on the screen.  The game is beyond fun, it's beyond good - it is exquisite, and it's a whole different beast than I was expecting, but a beast that I've been wanting without knowing it.  I'm only a couple boss fights into the game as it stands, but it has already been a goddamn experience and my mind has gone wild with the possibilities and the realities of just what this is.  And what REVENGEANCE, so far, is, is a game where you do so much cool shit, so much fun shit, that it makes your head spin.  I jumped on a string of missiles to cut a Metal Gear RAY in half.  I remote controlled a Dwarf (those things with the arms) to zap a bunch of guards into unconsciousness where I then went around, cutting them up and absorbing their sweet, sweet electrolytes.  I cut a Gekko into 100+ pieces while wearing a Sombrero.

Cut all the things indeed.

Wednesday, January 16, 2013

Oh Lord, This REVENGEANCE Trailer


Okay, we are all aware that I am completely and totally hyped for Metal Gear Rising:  REVENGEANCE, yes?  Yes?  Of course.  You are probably like "Mogs, I do indeed know of your hype level for Metal Gear Rising:  REVENGEANCE because you have spoken of it several times and, in fact, I do not know how you could be -more- hyped for it."

TO THAT I SAY WATCH THE EMBEDDED TRAILER.

I'm not sure I can really put into words, coherent ones at least, what it is about that trailer that gets my blood pumping in the best way, but good goddamn if that's not the game I'm anticipating the absolute most at this moment.  I mean, yes, we still have The Last of Us coming this year but The Last of Us won't let me cut five guys into chunks in the span of three minutes and then also cut two giant robots into slightly larger chunks, but still chunks nonetheless, in the following two.  The Last of Us won't feature a goddamn cyborg ninja driving a car for unknown reasons.  It also probably won't feature gravelly Raiden voice acting that I can't help but like despite the inherent cheese to it, mostly because of the dialogue.  The Last of Us will have plenty of good things, wonderful things, but it won't have these things and these things are what I want right stat now.

The thing I like about that trailer, aside from everything, is that it showed story -and- gameplay right after one another, letting you see how the transition goes which is rather smooth.  The story is going to be all levels of silly, even moreso than a normal Metal Gear game, and that is just fine by me.  I am expecting high action with some intrigue and a few twists thrown in here and there, but beyond that?  Not a whole lot more.  I don't see how I'll be disappointed on that front.  The more batshit crazy it's all presented, the happier I'll be, I suspect as even though it's canon with Metal Gear Solid as a series, this is obviously going to be a wild ride, being a Platinum/Kojima project.

The gameplay though.  Oh man, the gameplay.  I have gotten over my whinging about the classic "I cut stuff and it doesn't come apart" Action game gripe, which is the whole of the combo system, mostly because it seems like your foes will all be non-organic, or at least mostly non-organic.  This?  This I can handle.  And Zan-datsu is obviously a more focused cut, so it will obviously be way more effective than a regular slice and I am justifying this yes, but for good reason.  Because the game looks awesome and fun as all holy hell.  I'm not quite sure, but it seems like Zan-datsu is something you can enter and leave freely (with the express purpose of spine-hunting, of course, but also for cutting ALL OF THE THINGS) which is astounding to me.  Mostly because it serves some utilitarian purposes as well - at one point, if you were watching carefully enough, you'll notice that Raiden sliced a missile in half as it was flying towards him, effectively disarming it.  And you really don't have to cut right for the spine - you can just lop off an arm or leg(s) if you feel like it, and the combinations of all that will be really, really fun to explore.

Metal Gear Rising:  REVENGEANCE is going to be one hell of a ride and I honestly am counting the very minutes until it's released on February 19th.  If at all possible, I know now that I'll be shelling out the near-ridiculous price for the badass Collector's Edition, simply because yes, I want it that much.  I want all of it that much.  If not for the super awesome lamp, then for the badass soundtrack that will be full of tasty guitar riffs and high intensity.  But still, mostly for the super awesome lamp that I may or may not ever plug in because it is -too- good.  But one way or another, the game will be mine as soon as it is earthly possible and that day will be a glorious one indeed.  It will really make me wonder what the rest of 2013 can hope to offer in terms of something that will top this.  Because this is pushing all of my buttons in the best way possible.

Friday, December 21, 2012

I'm Looking Forward to 2013


So, now that we officially know the world isn't going to end in spectacular fashion at a time where many thought that it might and thus we're back to just wondering when it's going to happen, I think it's appropriate to look to the future.  You know, the future that is going to be there definitely for sure unless something happens that -nobody- expected, because I guess that is still a possibility or something.  Regardless, 2013 is going to be a thing, and from what we've seen already, what we know to expect from the year, it's going to be quite something to anticipate.  Here it is, only the end of 2013, and I already know of quite a few big games that will make 2013 a rather big year for everyone, which is saying something to be sure.  Not even just games that I am personally excited about, though there are those, but there are things that are just going to duke it out for GotY - that much is clear already.  If you think about it for a moment that right there in itself is fairly remarkable.

One such game of that caliber will assuredly be the above-pictured The Last of Us from everyone's favorite developers with the magic touch, Naughty Dog.  Boasting some of the best graphics that you'll ever see on a modern console and gameplay to match if the Uncharted games are any indication, TLoU is certainly going to be a ride unlike anything else the year might have to offer.  From what we've seen, it does seem to scratch the same itch that an Uncharted game might do (which is just as well, seeing as we likely won't see an Uncharted title in 2013 unless Bend Studios makes a Golden Abyss follow-up.....which I would adore) but it'll do much much more than that which is enough of a hook right there, personally.  That's no surprise, I'm sure, since you all know of my absolute love of Naughty Dog, but that adoration is well-earned and what I've seen from TLoU promises that my faith, my excitement, is in fact well-placed.

Something else rather tantalizing that the game adds to the mix is a focus on survival that hasn't been absolutely explained just yet, much like a multi-player aspect that is similarly vague.  Parts of me hope that this is, in fact, because they are going to share aspects - specifically that there might be a survival focus on one of the Multi-player modes because that could be really really fun and interesting.  Part of the survival bit is a little crafting system with which you can make some weapons and, presumably, medicine and other helpful things, not just destructive things.  From what I can tell, it's not the most advanced system, but neither does it need to be, and I'm sure it'll be robust enough to play a vital part in the game as a whole.  Really, there's just a lot to like here and I absolutely cannot wait to get my hands on my copy of the game.


Another game that is probably on top of most of the 2013 wish-lists or what have you that are out there is the recently explained Grand Theft Auto V.  Not only because of its pedigree which is quite extensive as we know, but because the scope of the game, as it has been detailed is huge and promises to really change what you might expect from a Grand Theft Auto game.  Whether or not they'll be hugely successful with the execution remains to be seen, as Grand Theft Auto IV was quite ambitious itself and, depending on who you ask, it didn't really live up to the expectations or the franchise in many many ways.  While it is hard to think of a game like Grand Theft Auto V possibly being something even resembling a disappointment, it certainly wouldn't be the first time, nor the most recent time, where a hugely-anticipated game turned out mediocre or otherwise disappointing.

With three different protagonists who all have been suggested to have their own 'lives' when you're not controlling one, the game is really breaking new ground in more ways than one.  It's also the biggest source of possible apprehension that I find with the title since I just have no idea how that's going to affect the overall game.  I believe sources indicated that the three would share assets (somehow) between them, so the reason to switch between them is really only to utilize their individual skill sets.  We don't know what those are just yet, but all three characters will be their own character fully and completely, thus giving you a reason to -want- to play as them, if only in theory.  I assume it will also affect other things, possibly contacts and the like, but the reason -is- there at least.

The part I worry about, however, is how three characters is going to affect the game overall.  The main reason that the three protagonists are like this is...well, actually it's to try and bait you further into the game, playing you against two of the other protagonists to urge you to find a 'favorite' of them to feel more of a connection with the game, ensuring you'll play it longer and more intently.  But the other reason is that three different characters have been created, have been developed and thought out by the teams and they want to make damn sure you play all three of them.  So to that end, I worry about how the story will be - will all three characters get their own 'story' told through a series of missions that end up coinciding at certain points?  Or is it just that you can play any mission as any character, but they're very clearly designed towards one character or another?  It's a hard balance that Rockstar has to draw with this set-up, and I can only hope that works well for them since GTAV has ever opportunity to be pretty fantastic.


Metal Gear Rising:  REVENGEANCE will allow me to cut all most of the things.

...

Yeah, that's it, really.  I mean, yes, there will be the special brand of Kojima crazy to it assuredly, as well as the Platinum crazy on top of that, and the game will be action-packed and wonderful, but I really, really just want to play with the Zan-datsu stuff.  And the rest of the game. 

But mostly the Zan-datsu stuff.

This is really just the tip of the iceberg here as there's all -sorts- of other things to be looking forward to in 2013.  DmC:  Devil May Cry, Ni no Kuni:  Wrath of the White Witch, Dead Space 3, Tearaway, Sly Cooper:  Thieves in Time, God of War:  Ascension, Killzone:  Mercenary, South Park:  The Stick of Truth and Watch Dogs among many, many other games are all slated for the year.  And that's just what we know about.  There's still plenty of time for things to get announced, finished and released before the end of next year, and at least a couple of those will likely be wonderful in their own right.

So while 2012 was a really fantastic year for gaming (if not much else for some of us), 2013 is shaping up to be quite a contender in its own right.  Just when you thought it was safe to bring your wallet out in the light again.