Showing posts with label Grand Theft Auto. Show all posts
Showing posts with label Grand Theft Auto. Show all posts

Sunday, September 22, 2013

Music! Grumbling About Grand Theft Auto V Edition

If I have one single, solitary complaint about Grand Theft Auto V it's....that the controls are still shit in the broad strokes of it, even if they're serviceable 80% of the time.  If I had two complaints, the other would be that melee combat is utterly unsatisfying, shallow and boring outside of some really nice sucker punches.  But, uh, that's not the point.  The point is that one of my complaints about the game is that the radio tracklist this go around is very, very disappointing.  I've never looked at Grand Theft Auto games as having exceptionally wonderful selections for their radio stations (and in truth, I spent most of my time on the Talk Radio stations anyway) but after Grand Theft Auto IV's wholly enjoyable Massive B Soundsystem track list, I admit, I had some high hopes.  Or...at least moderately off-the-ground hopes.  I was quite disappointed, I must say.

Still, there are some stand-outs among the rest of the songs that you've likely never heard before, and for reason as it turns out.  On the originally named pop station, Non-Stop Pop, the tracklist consists of songs from the 80s all the way to about three years ago, and it doesn't feel like many of them were actually picked from any Top 20s list from any point between those two eras.  Funnily enough, I don't actually think this one was on a list either, but I have a special attachment to the song after it was featured in the ten minute long musical orgasm that was the Encore from Daft Punk's "Alive 2007".  Stardust was also featured in a really, really good mash-up/remix that I heard a while back, with Beastie Boys and something else, though unfortunately it seems to have an aversion to Youtube, being taken down whenever it's put up.  Unfortunate, really, since it's a fantastic bit of music.  Anyways, tonight's first song is, obviously, "Music Sounds Better with You" by Stardust.


It's not fantastic on its own, since I've heard it mixed with Daft Punk so much, but it's still enjoyable and, well, it makes me -think- of the mixed version so there's that too.  I imagine that's kind of cheating, but if so, then it only helps further illustrate the problems that I have with this soundtrack, when a song that I like has only been a tertiary part of -other- songs that I like, which I like a lot better than this base song.  Whenever it's on, I keep it one, however, but that's more or less just so that I can actually -not- scan through the radio stations over and over and over again.  Because that does get a little old, as you might imagine.

Some of the soundtrack is comprised of Bands that you know, with songs that you likely don't.  Or if you do, they're not...you know, the 'hits' that you know from that band.  It gets very, very frustrating and I think the worst offender here is Los Santos Rock Radio, as the station is almost primarily -full- of examples of this.  The one that burns me the most here, however, is the next song I'm going to feature.  It's not a bad song, certainly, but it just makes you go "Really?  You went with that?"  It's not the first Grand Theft Auto game to do so - I realized as much when I looked at the GTA IV tracklist, but it's far less of a problem there - but it really just feels like it's a little over-much and I don't particularly know why.  Whenever this song, "Radio Ga Ga" by Queen comes on the radio, I just think of what could have been.


I can understand not wanting to use We Will Rock You, We Are the Champions, Another One Bites the Dust or Bohemian Rhapsody as those are the Queen songs that everyone knows so that maybe you figure people are sick of them.  Or that they're like, much more expensive to license.  Not like it matters because it's fucking Grand Theft Auto V, but still.  I just don't understand using Radio Ga Ga instead of Bicycle Race, Under Pressure, Killer Queen, Crazy Little Thing Called Love or Don't Stop Me Now.  Basically what I'm saying is that there are a ton of Queen songs I would have picked before Radio Ga Ga, and it bothers me greatly that Rockstar didn't think similarly.  Since Radio Ga Ga just...isn't as fun to listen to as any of those other songs, in my opinion.  Nor was it ever nearly as popular as any of those songs at any given point in time.  Which is the point of a radio station, you see.

If nothing else, there is at least -one- song on that is an absolute, 100% perfect fit for the game, for the atmosphere and for the enjoyment factor.  The song in particular is from West Coast Classics, quite possibly the best station in the entire game since at least it's a -little- consistent in quality and theme.  If I'm listening to a station for a clip at a time, you can bet it's likely this, and not particularly because I like Rap (I don't generally, actually) but because there's this song and at least two others that I can be perfectly content listening to while driving around, playing the game  The song is "Gin and Juice" by Snoop Dogg (or Snoop Lion these days, apparently), and I'm sure you can tell why it just fits in GTA V if you've never heard it before this point.


If I could, I would probably just make this song repeat over and over again while I'm getting around because it's just the best chill-out driving song you can have in the game.  It works for all three characters even;  I can picture Michael and Trevor bobbing their heads along with the beat, slightly leaned back in their seats moreso than normal, just enjoying things just as much as I could imagine Franklin doing so.  Also, I just enjoy the song myself which is of course the most important part of it, but still, I can justify it in-game as well!  As opposed to something like "Gimme More" by Britney Spears, which I can listen to for the novelty of it, but the likes of Trevor would probably rip his radio out of his truck and toss it out the window before listening to it fully.  Doesn't mean I -don't- listen to it, just that I admit that my immersion is completely and totally broken, which is clearly an unfortunate thing to have in a GTA game.

While there is Gin and Juice, it's easily the best inclusion to the soundtrack, and that's....that's a little sad, unfortunately.  Not that the song isn't great, but because it's not even a contest - it's the best because it's the best and that's all there is to it.  It stands head and shoulders above all else and there's really no arguing the point.  Hopefully with some DLC or with some updates or hell, even just in Grand Theft Auto Online (or Because of GTAO) we might get some more music, but I'm not exactly confident.  I want to be, though.  The Lost and Damned added some great tracks to GTA IV, so hopefully, they're just holding some good things back for the next entry or something. 

the only way the song could be more appropriate in GTA V would be if you could smoke pot -while- driving -while- listening to that song

Sunday, September 1, 2013

Bonus Post - What's Been Going On Lately?


Above is the song that I linked to in the New Little King's Story post I made earlier, or rather, finished earlier, which was originally going to be used in a post the previous night where I just grumbled loudly about bullshit I didn't/don't want to get into and not actually talk about -anything-.  As noted in said NLKS post (which was supposed to go up last night, meaning the rage post was from the night before last) I hit save instead of publish and then closed the tab because I was, well, pissed.  So last night, I went "Oh, that was silly, but no sense in fixing my mistake and posting it since it's got no content and is just anger" and instead started the NLKS post which explained the lack of post from the night before.  While I was writing that, as I noted on my Twitter, there was a little friend drama occurring that I got dragged into.  I'm sure I don't have to tell you, but when two of your friends are having a -large- fight, and you end up on the blamed end because you didn't stick up for either of them (because they were both wrong), well, it kind of hampers morale.  So, what does all this mean, exactly?

It means that it just hasn't been a good week.

Rather, August just wasn't a good month in general.  I was on-and-off with allergies, and while my mood was mostly stable, my inspiration and my actual -ability- to write sort of fluctuated which I'm sure is residual from my moping around and such from The Great Mogs Funk of 2013.  Of course, at the end of the month here, I started working again and my current work will go on until at least the 20th of this month, if not til the -end- of September.  It's not easy work.  It's manual labor work, it's intensive, and it's something that requires proper timing and precision over several hours.  It's tiring, is my point, and going from not really working to being ridiculously busy is not an easy transition to make in ideal circumstances and I am clearly not in ideal circumstances by any flip of the coin.  So it's just a lot of stuff all at once as it usually happens and it just gets in the way and is annoying.

What -hasn't- helped things is that my pool of topics to talk about of a night has shrunk considerably for the bulk of summer, and I think that has shown itself at several points.  As I've stated before, during the summer it's simply -too hot- to play my PS3 for extended periods of time because it'll just erupt into flames and drag $170 out of my wallet for a replacement for a unit that I don't even want anymore.  I have an old 80 gig with backwards compatibility and not to sound like a jackass, but I don't even want that.  I don't use it because what if my PS3 seizes up and dies while I'm playing like, Shadow Hearts:  Covenant?  Drakengard?  Those aren't easy games to get anymore and yes, while you're -supposed- to get your disc back when you get the replacement unit, who knows if there's edge cases where they go "Oh, sorry, it was lost/destroyed" and who knows what happens in that case?  It's simply easier to just -not- deal with that nonsense.

That's why the goal has shifted as such.  I believe I mentioned it in the past, but I was giving serious consideration into the 500 GB GTA V Bundle at GameStop, and when I went there this past week to pick up Killer is Dead, I did it.  I put down $50 of the whole purchase and I feel good about it.  The Super Slim is a device that I actually like the looks of, it's small, it runs cool, it doesn't draw a lot of power, and if it breaks, I can open it and get my disc.  But, of course, it's not going to break - I'm confident that, like Microsoft with the latest and greatest models of the 360, they've figured out that over-heating thing something fierce and it only happens in the edgest of edge cases now - like Store Demos and the like.  So for $270 ($220, technically since the 50 is already down) I'm getting a PS3 that would otherwise cost $300 in a different bundle with Grand Theft Auto V, something I was already going to pay $60 additionally for, and another Dualshock 3 so I can have proper couch-multiplayer if I so desire and have someone else around.  Or if I just want to switch controllers.  It seemed like a no-brainer, especially because the cool system and the 500 gigs of on-board storage means I'll...actually look into downloading PS3 games I've gotten from Plus, which is a bevy of opportunity on its own merits alone.

So what's been going on lately is a lot of change.  Which means a lot of stress which means a lot of wasted time which means that I don't get a lot of work done.  Obviously, I apologize for that and it's a silly thing overall, but, well, y'gotta have pride in whatever you do, and I certainly do here.  I'm pretty certain that people read this blog nightly, judging by the view counts, and I imagine you people are the few and the proud, as it were, so you deserve a little transparency when I can offer it.  And that's what it is.  The next few weeks are going to still be rough, but when Grand Theft Auto V comes out, I'll have not only the game, but a new PS3 that I can use and abuse wholly for entertainment purposes on an unprecedented level which will allow me to get through my backlog and allow me to provide some more content for you guys where it might otherwise be absent or lacking.  It's not too far off.

As always, thanks for reading, folks.

as if I needed another reason to be excited for GTAV, I mean have you even seen that game

Friday, August 16, 2013

Grand Theft Auto Online Looks Amazing


So, last month, I pointed out that seeing a Gameplay Trailer for Grand Theft Auto V made me really excited for the game, to the point where I didn't quite know how it could get better.  If you would have told me that it would get better with the Multi-Player Portion of it, I would have called you silly, but damned if it didn't happen.  I'm not sure if it would be better for you to watch the above video first to see what I mean, or if you should read the Overview from the official site first to give context to the video before you see it, so I'm just going to give you both and let you decide.  Either way, both need to be consumed by your brain in some fashion, I urge this at least, so keep that in mind.
Grand Theft Auto Online is a dynamic and persistent online world for 16 players that begins by sharing gameplay features, geography and mechanics with Grand Theft Auto V, but will continue to expand and evolve after its launch with new content created by Rockstar Games and the Grand Theft Auto community. Grand Theft Auto Online takes the fundamental Grand Theft Auto concepts of freedom, ambient activity and mission-based gameplay and makes them available to multiple players in an incredibly detailed and responsive online world.
In Grand Theft Auto Online, players have the freedom to explore alone or with friends, work cooperatively to complete missions, band together to participate in activities and ambient events, or compete in traditional game modes with the entire community, all with the personality and refined mechanics of Grand Theft Auto V.
Players can invest in their character through customizing their appearance, improving their stats, owning customized vehicles, purchasing personal property, and taking part in missions, jobs and activities to earn reputation and cash to open up new opportunities to rise through the criminal ranks. The world of Grand Theft Auto Online will constantly grow and change as new content is added, creating the first ever persistent and dynamic Grand Theft Auto game world.
Access to Grand Theft Auto Online is free with every retail copy of Grand Theft Auto V and launches on October 1st.
The keywords here are "dynamic" and "persistent online world" which are things that have been thrown around here lately for other such things like Destiny and possibly TitanFall, which are meant solely to imply something of an MMO-experience without stating it's going to be an MMO.  But let's face it - Destiny is an MMO, so is TitanFall kind of and GTAO is going to basically be a Grand Theft MMO, and you know what?  That's fine.  Excellent, even.  It's sort of one of those things that you never knew you wanted until it was thrust into your face and then all you wanted was to feast upon its wonder and splendor.  Or, you know, something that sounds a little less weird.
Grand Theft Auto IV's online portion was entertaining in its own right - giving you the ability to free roam the entirety of Liberty City with your buddies doing whatever the hell you pleased, but its short-coming was that there was....not that much to -do-.  There were multi-player modes you could join, sure, things that were specifically there to foster a multi-player mentality, but if you wanted to just faff about, then that's all you -could- do.  Have little impromptu drag races that aren't scored except with your collective imaginations.  See who can launch themselves the furthest from a motorcycle thanks to the wonderful physics engine.  Things that, while entertaining, were things that you had to figure on yourself.  That is where Grand Theft Auto Online's MP sounds as if it's going to shine, and where the MMO portion of it comes into play in practice.

Quests Missions that you can take with a crew of others, possibly -against- other crews, dynamic mini-missions like being able to properly knock over small stores (which I think I only did in Vice City, but I imagine you could do it in San Andreas and -maybe- IV as well?  Probably not) and take on other such activities has a wealth of potential.  It lends some legitimacy and depth to the experience overall when there's something to work towards (getting money and property) and having easy and fun avenues towards that (mini-jobs like robbery and proper missions), and that would be fine on its own.  Add to that the 'experience' of GTA with the little vignettes of characters (actual fleshed-out ones) telling you where to go and why, giving you back-story on the situation, and it's truly going to be something to look out for.  Hell, it might even be something fun to much around with on your -own- if it's as involved and dynamic as it seems (which might be how I deal with it regardless, what with the crap internet and all)

The only 'hitch' involved with GTAO is the fact that it's not actually going to launch alongside Grand Theft Auto V, despite being something that you can technically access from the disk, presumably.  Which I'm hoping does not mean (yet thinking that it does mean) that the game will be available as a download after-the-fact that's not even included in the game's hefty mandatory installation (8 gigs!) for both PS3 and 360.  I'm hoping that that installation is, of course, putting aside a lot of room -for- GTAO, in which you'll only have to download the 'access key' once it goes live on October 1st and updates/patches thereafter, but I'm wary and I'll reserve the right to wonder until we get a little clarification on that.  Regardless, so long as GTAV and GTAO combined don't take up an absurd amount of Hard Drive space, it shouldn't be too much of an issue, and from what I've seen here, it'll be worth it and any hassle that it might bring.

oh man, I just want to be the wheelman for a bunch of thefts, that would be so awesome

Tuesday, July 9, 2013

Okay, I'm Suddenly Hyped for Grand Theft Auto V


I'm not going to say that before tonight I wasn't looking forward to Grand Theft Auto V, but I can say with certainty that before tonight, I was not exactly excited for the game.  That has been remedied with the latest video straight from Rockstar, showing some gameplay of the game while also explaining many of its new features and the like.  In all honesty, I only saw it because of Chance's post that included it, so credit where it's due, but I'm very glad that I decided to watch it after finding myself completely without something to write about tonight.  News doesn't like to happen when I'm content playing games that I've already brought up on this blog and talked about at length, it seems, which is something of a problem, but that's neither here nor there, because this is just all about GTA V.

It's hard to even pick where to start because it's all just...so good.  It's all just visual confirmation of things we've already known about the game for some time, but that confirmation and seeing it in gameplay (relax, Rockstar, looking at the video, we don't have any doubt that it was made using in-game footage) is just...better than it was on paper, really.  It's just something wholly different than reading that it's going to do this thing and it's going to be awesome even if you can see it in your head, versus actually seeing it and being able to really deem it awesome for yourself.  Though it's true - everything that I read about and felt a little skepticism about has been shown off in the video and put my fears more or less to rest about it, even if it sort of just worked out like I expected.

I guess I should start with the obvious before anything else, though.  The game certainly looks like a Grand Theft Auto game, which sort of seems to have its own....style, now.  They're flashy enough without trying for a photo-realistic look and shiny enough while still reminding you that it's a video game, and not a video game trying to look like real life.  That suits GTA quite well, I should say, especially with all the scandals it finds itself in - hard to say, but I imagine there'd be far more fuel on the fire if it looked as good as, say, The Last of Us.  But that would require some wizardry that Rockstar generally places elsewhere.  I'm not...sure where that is, because it's certainly not animations either, but that doesn't matter.  Maybe it's just in the amount of fun you can have not doing anything impactful, since good lord, GTA games offer quite an experience outside of missions that some other open-world games just can't.

Anyway, I can't think of a way to actually just....write about the game, so I'll just sort of list things off that make me giddy with glee:
  • Character switching seems easy and quick, not to mention serving a purpose in the overall game
  • The game world looks -huge-
  • I'm not sure I'm going to -want- to drop in to a character running from a 5-star wanted level, but man....that you can is pretty cool
  • Customization in both Cars and weapons is rather encouraging
  • Lots of character clothing options is a plus for the crazy person in me who likes playing dress-up
  • Diving could be cool.
  • Hunting!  Seems to be the thing to add in games these days.
  • Humor!  From characters!
  • Is that a fucking weapon wheel?  Oh my god it was a weapon wheel
  • So I've seen golfing, bike riding, swimming, tennis, parachuting...there isn't going to be a lack of things to do
  • Please tell me destructible environments is a thing, don't tease me with that tow truck
  • Customized approaches to missions?  Mmmmm
  • Stock market?  Hmm.
  • Yessss, property purchasing, please make them places we can go in and such (I think it's a given that you can, though)
  • Grand Theft Online....looks like there's actually a bunch of people in it.  Interesting!
There's a -lot- in that five minute video and I urge you to watch it if you haven't already.  It sent me from 0 to 60 on the hype meter, and I'm certainly going to make sure I have a pre-order on it next time I'm in GameStop because of this.  I sure didn't see that coming.

I literally went "Eeeee!" the first time I saw the weapon wheel, thank god

Friday, December 21, 2012

I'm Looking Forward to 2013


So, now that we officially know the world isn't going to end in spectacular fashion at a time where many thought that it might and thus we're back to just wondering when it's going to happen, I think it's appropriate to look to the future.  You know, the future that is going to be there definitely for sure unless something happens that -nobody- expected, because I guess that is still a possibility or something.  Regardless, 2013 is going to be a thing, and from what we've seen already, what we know to expect from the year, it's going to be quite something to anticipate.  Here it is, only the end of 2013, and I already know of quite a few big games that will make 2013 a rather big year for everyone, which is saying something to be sure.  Not even just games that I am personally excited about, though there are those, but there are things that are just going to duke it out for GotY - that much is clear already.  If you think about it for a moment that right there in itself is fairly remarkable.

One such game of that caliber will assuredly be the above-pictured The Last of Us from everyone's favorite developers with the magic touch, Naughty Dog.  Boasting some of the best graphics that you'll ever see on a modern console and gameplay to match if the Uncharted games are any indication, TLoU is certainly going to be a ride unlike anything else the year might have to offer.  From what we've seen, it does seem to scratch the same itch that an Uncharted game might do (which is just as well, seeing as we likely won't see an Uncharted title in 2013 unless Bend Studios makes a Golden Abyss follow-up.....which I would adore) but it'll do much much more than that which is enough of a hook right there, personally.  That's no surprise, I'm sure, since you all know of my absolute love of Naughty Dog, but that adoration is well-earned and what I've seen from TLoU promises that my faith, my excitement, is in fact well-placed.

Something else rather tantalizing that the game adds to the mix is a focus on survival that hasn't been absolutely explained just yet, much like a multi-player aspect that is similarly vague.  Parts of me hope that this is, in fact, because they are going to share aspects - specifically that there might be a survival focus on one of the Multi-player modes because that could be really really fun and interesting.  Part of the survival bit is a little crafting system with which you can make some weapons and, presumably, medicine and other helpful things, not just destructive things.  From what I can tell, it's not the most advanced system, but neither does it need to be, and I'm sure it'll be robust enough to play a vital part in the game as a whole.  Really, there's just a lot to like here and I absolutely cannot wait to get my hands on my copy of the game.


Another game that is probably on top of most of the 2013 wish-lists or what have you that are out there is the recently explained Grand Theft Auto V.  Not only because of its pedigree which is quite extensive as we know, but because the scope of the game, as it has been detailed is huge and promises to really change what you might expect from a Grand Theft Auto game.  Whether or not they'll be hugely successful with the execution remains to be seen, as Grand Theft Auto IV was quite ambitious itself and, depending on who you ask, it didn't really live up to the expectations or the franchise in many many ways.  While it is hard to think of a game like Grand Theft Auto V possibly being something even resembling a disappointment, it certainly wouldn't be the first time, nor the most recent time, where a hugely-anticipated game turned out mediocre or otherwise disappointing.

With three different protagonists who all have been suggested to have their own 'lives' when you're not controlling one, the game is really breaking new ground in more ways than one.  It's also the biggest source of possible apprehension that I find with the title since I just have no idea how that's going to affect the overall game.  I believe sources indicated that the three would share assets (somehow) between them, so the reason to switch between them is really only to utilize their individual skill sets.  We don't know what those are just yet, but all three characters will be their own character fully and completely, thus giving you a reason to -want- to play as them, if only in theory.  I assume it will also affect other things, possibly contacts and the like, but the reason -is- there at least.

The part I worry about, however, is how three characters is going to affect the game overall.  The main reason that the three protagonists are like this is...well, actually it's to try and bait you further into the game, playing you against two of the other protagonists to urge you to find a 'favorite' of them to feel more of a connection with the game, ensuring you'll play it longer and more intently.  But the other reason is that three different characters have been created, have been developed and thought out by the teams and they want to make damn sure you play all three of them.  So to that end, I worry about how the story will be - will all three characters get their own 'story' told through a series of missions that end up coinciding at certain points?  Or is it just that you can play any mission as any character, but they're very clearly designed towards one character or another?  It's a hard balance that Rockstar has to draw with this set-up, and I can only hope that works well for them since GTAV has ever opportunity to be pretty fantastic.


Metal Gear Rising:  REVENGEANCE will allow me to cut all most of the things.

...

Yeah, that's it, really.  I mean, yes, there will be the special brand of Kojima crazy to it assuredly, as well as the Platinum crazy on top of that, and the game will be action-packed and wonderful, but I really, really just want to play with the Zan-datsu stuff.  And the rest of the game. 

But mostly the Zan-datsu stuff.

This is really just the tip of the iceberg here as there's all -sorts- of other things to be looking forward to in 2013.  DmC:  Devil May Cry, Ni no Kuni:  Wrath of the White Witch, Dead Space 3, Tearaway, Sly Cooper:  Thieves in Time, God of War:  Ascension, Killzone:  Mercenary, South Park:  The Stick of Truth and Watch Dogs among many, many other games are all slated for the year.  And that's just what we know about.  There's still plenty of time for things to get announced, finished and released before the end of next year, and at least a couple of those will likely be wonderful in their own right.

So while 2012 was a really fantastic year for gaming (if not much else for some of us), 2013 is shaping up to be quite a contender in its own right.  Just when you thought it was safe to bring your wallet out in the light again.

Saturday, November 10, 2012

Grand Theft Auto V is Going to Be Huge


When I say that GTA V is going to be huge, understand that I'm not stating the obvious in that it's going to sell all sorts of copies and such.  What I'm saying is that the game is going to be huge if Rockstar isn't feeding us a line of bullshit which, of all the bits of information that've been put out by GameInformer, I think is the most interesting.  And there's a whole lot of information that's been put out there, most of which I'm using ComputerAndVideoGames to go off of today.  I mean, it's pretty much out there -everywhere- as even like friggin' Forbes is reporting it according to some googling, but CAVG seems to come up a lot or maybe I'm just imagining that, so I'm checking them out for a few things and might end up sourcing from them more often in the future depending.  Regardless, the rather long list of bullet points they've got about GTA V information is tantalizing and does quite a good job of selling it to me which I had previously thought was going to be a bit of a rough job.

The hugeness of the game lies in something that has been laid out flat as almost a challenge for us to anticipate in these months before the game will be available for purchase.  The actual map, the world of Los Santos, in GTA V will be 'bigger than San Andreas, GTA IV and Red Dead Redemption combined'.  That is a very, very tall statement, and I think that's aided by the fact that the ocean floor and mountain ranges will be fully explorable, meaning that every inch of territory within its borders (sans building interiors of course) is accessible through some means.  Not quite sure if that means you can scuba/deep-sea dive or if there's going to be submarines, but the ocean floor is 'fully detailed and can be explored' so take that for what you will.  As someone who thought San Andreas' map was huge, but completely underdeveloped, I am a little wary of course, because a map that takes you an actual hour to traverse one side to the other doesn't automatically make it good it there's nothing interesting in 80% of it because it's being big for the sake of it.

Still, 'scope' seems to be the name of the game here so I'm a little optimistic in assuming that it will be a fairly fleshed out map in its own right.  I say scope because not only is the map huge in scope, but so is the basic premise, the basic mechanic of the game, which is certainly a big departure for the series as a whole.  In GTA V, there will not be one protagonist, but three, all of whom are fully-realized and independent characters in their own right.  Michael, the character most figured was 'the' main character from the trailer, is a man in his 40s who is currently in the witness protection program after getting out of the business in the East Coast.  Now retired on the West Coast, he's stuck with a family that he hates (who hate him too) that is all too willing to spend all the money he made in his former life, leading him to need a new source of income and fast.  Easy come, easy go seems to be how he gets back into the game.

He's joined by the other two protagonists, Trevor and Franklin, who both have their own goals, motivations and backstories that are quite different.  Trevor is another man in his 40s, but where Michael exudes a confidence, perhaps even a bit of class, Trevor lacks that entirely.  He's grown up committing crimes and it's his main source of income.  Income which ends up funding vices - drinking and drugs, mostly - making him the 'seedy' member of the team, as well as the one that's the biggest liability.  Unlike those two, however, Franklin is a 20-something street hustler who's looking to move up into the big leagues.  I'm not quite sure myself just how these three get together to start up a little 'crew' as it were, but as the main characters, you can control any of them at just about any time through means of a quick-swap.  On missions where all three members have a separate job, you can hop into the role of any one of them (and switch part-way through if you so desire) to carry out their task, be it sniper, driver, air support or anything else under the sun.

Not only that, but apparently when you are not controlling two of the characters, they are off doing their own thing, and it is possible that, should you switch to them, you will find them directly in the middle of something, though what that is is unclear.  Doubtful that they take on 'missions', even side ones, on their own volition, but perhaps beating up pedestrians if you jump into the shoes of Trevor or hitting up some hot spots as Franklin.  Regardless of whatever they're into, you take control as soon as they come up from the Google Earth-style swap menu, so they do whatever you desire then on, but it's still interesting to consider leaving Trevor outside of an upscale neighborhood and taking control of him again to find that he's in a dumpy area of town scoring crack money or something of that sort.  Maybe even hopping into Michael's character as he's playing a round of golf to calm the nerves.  The possibilities are astounding, though I'm sure in practice they will be a lot less mind-blowing.

Ambition is the clear name of the game here, and even though it initially will not please everyone for the exact reasons we feared, if it succeeds in half the things it attempts, it'll be successful and quite so at that.  Not being able to buy property (which is slightly understandable, given the three different characters with three different lives thing) is a small price to pay for something a little different and a little more organic in the game, if just to see how it ends up playing out.  And so long as everyone's buddies aren't hitting you up every ten minutes or so to go shoot pool or look at 'giant american titties', I think we'll be juuuust fine.  After all, this stuff, this is all just the tip of the iceberg.  I'm honestly far more invested in the game than I thought I would be on concept alone, as, hey, I have dug multiple-protagonist games in the past and, done right, I'm sure this will offer something quite interesting with that type of scenario.  Even if the melee system isn't going to be focused on and just 'improved' some.  Because I'll always have Sleeping Dogs for that.

Sunday, November 4, 2012

Grand Theft Auto 5 Coming Spring 2013


With every genre out there, there's generally one game or series that can more or less encapsulate what we all consider that genre to 'be' or at least used to be in some cases.  Basically the stand-out series that has steeped itself in the tenets of what that genre -is-, that we tend to associate it with the genre and vice-versa.  For First-Person Shooters it's (currently) Call of Duty (formerly Halo, formerly Doom, etc. etc.), for Role-Playing Games it's somewhat still Final Fantasy though pretty much by default, and for the Sandbox Game Genre, it's basically Grand Theft Auto.  There's competition, surely, but Grand Theft Auto 3, Vice City and San Andreas basically cemented its place as the fore-runner of the genre with nothing else really coming along to seriously challenge the throne.  Saint's Row has come perilously close, thanks to its insistence on sticking to out-of-the-box shenanigans and parodies where Grand Theft Auto 4 strayed off course, earning it some ire, but it never quite made it, and it's hard to say that it -will-, with 3 being a mixed bag and no 4 in sight.

Being the fore-runner of the genre means that whenever a new installment is heading out to the masses, it's kind of a big deal because folks get excited for that thing.  I might count myself among those excited for the announcement of a release window for GTAV, but I'm not quite sure just yet, based on how IV did end up.  The funny thing is that I like IV, and I even have a few stories from it (one from the Multi-Player portion of the game if you can believe that) but it's not a game that can hold your heart or your vigor for long, especially when others come along that do what it does and better.  And it's because of those games that I just have to wonder how V is going to compare, as it's not a matter of simply being uncontested in everything it does.  It's going to come up short in some areas when based against other Sandbox games, simply because it cannot do everything, and it's mostly a matter of how forgivable those short-comings will be.  It'll likely be a matter of how well it does what it does well, really, and that's just something we'll have to see.

As for myself, and this comes as no shocker I'm sure, I'm sure I'll end up basing GTAV against Sleeping Dogs, because I really really like Sleeping Dogs, and it certainly has some interesting takes on the 'formula' that GTA games tend to follow as a basic principle, as well as unquestionably being leaps and bounds above it in quality for some areas.  The melee combat for sure, and I'd argue that it simply covers all close combat things (meaning I'm counting melee weapons as well) better, where the actual gunplay is down to opinion.  (I prefer SD, of course for the slow-mo, but I'm willing to step back and say it's not perfect since it's not a 'focus' as it were)  I'd even venture to say that some of the things it does with driving, namely the action hi-jacks and the ramming are miles ahead of anything GTA IV or even previous games in the series, could hope to meet, and it's not something I look for V to implement.

Depending on what your opinion of IV was, V either has a little or a lot of room for improvement, and I certainly cannot see a future in which people lament that "X was better in IV", so all that remains to be seen is just how -much- of a leap in quality V is over IV.  Going back to the familiar haunt of Southern California (though not necessarily to San Andreas, Los Venturas or San Fierro) is a start in the right direction, but a tricky one as well, as that means it's going to get a lot of allusions drawn to GTA:  San Andreas, which some consider to be the best game in the series.  If you don't manage to fit in that amount of stuff that SA had, you're gonna get complaints probably even moreso than IV which is a troubling thought for sure, and based on IV's rather sparse (in comparison) landscape of things, that's going to be a challenge.  Buying property's basically a sticking point if you ask -any- GTA fan, so I would certainly hope that Rockstar is smart enough to include that, and in a way that's satisfying.  It'll need an overall economic re-shift for the mechanics, of course, since you're likely going to be making money off these properties, thus you'll need things to buy with said money and in consideration of how much you're likely going to get around a certain point in the game, but that's for forward-thinkers and balancers to worry about; just get it in the game and we'll be happy.

That's honestly really all I'm expecting out of GTAV in all honesty.  I know it's going to be a cinematic game, bordering on 'experience', and I'm sure Rockstar is planning on sneaking a little more parody into this one than the last, but other than that, it's really kind of a blank slate.  And that, more than anything, I think, is really exciting, since we've seen what they can do with the tools they have.  To see what returns from IV, what -doesn't- return from IV like the man-dates and to see what just comes in 'new' (like property ownership, and if I'm wishing, then customization) and to see what level of polish it all has is what's going to really have me looking forward to it, more than anything else.  Say what you will about the mechanics of any game they release - the recent ones generally have a level of polish on them that a lot of other studios really can't afford to have, and that goes quite a long way on its own.

Wednesday, November 2, 2011

Grand Theft Auto 5 - Now With Official Trailer


I've said it before and I'll likely say it again, but I do so hate to post about the exact same thing that Chance does at any given moment but, as he's said, as we've agreed on and such, hey, sometimes that just happens.  Especially when it's something as big as Grand Theft Auto V being announced and then having a trailer release.  I don't want to go on about it too much without showing it off, so here it is before I get all verbose about it while not letting you know just what in the hell I'm talking about.



So, as suggested by the rumors floating around not so long after GTAV was officially announced, the game seems to take place in Los Santos as San Andreas before it did.  All the little subtleties were there, and then, well, the giant Vinewood (Hollywood equivalent) letters on the side of the hill was the slap of obvious we all, I guess, needed for an assured thing.  Let it be known that, if nothing else, Rockstar knows how to make a damn fine trailer as that was so goddamn well done that I watched it a few times already.  I think what I like the most is just how they seem to really get their voice actors into it as the person speaking did a damn fine job of delivering his lines.

Of course, that could be the first 'trapping' of the trailer.  Not that I'm suggesting anything malicious, just that, if you remember the -other- half of the rumors that were and are still out there, you'll remember that it suggests multiple main characters.  A single voice-over from some guy, nice as it is, isn't necessarily confirmation one way or another of that, especially when he's not even shown.  For all we know, he could be a main player in the story, but not necessarily a player controlled character.  I wouldn't mind so much if he was, though; has a decent enough backstory that would give proper motivation either way (so long as it's not another Niko in that "I tried to make a good life for myself, but then one day I went and got in a car and ran over 54 people before the car caught on fire, and I drove it into a Showroom before running away from the ensuing explosion" way.  Not that I care so much, but as I said in my initial post about GTAV:  The less possible factors for bitching, the better.)

If I had to guess (I don't) and/or if I really wanted to rip the trailer apart for clues (I kind of do), I would suggest that the guy featured at 0:40 could very well be (one of) our main character(s).  He certainly looks old, hardened and able enough to fit the back-story narrated out and I'm pretty sure the guy at 0:45 could very well be the same guy participating in what appears to be a medium-to-large-scale robbery; certainly not a first nor a last for the series.  I could very well be wrong on this (I think we all know how good I am at predicting things after all), but it looks plausible enough to me.  Mind, this is all just from watching the video a couple times; I could be completely oblivious to some big piece of news out there already.  We'll find out one way or another at some point in the (hopefully near) future, of course.

Tuesday, October 25, 2011

Grand Theft Auto 5 Officially Announced


Let's all put on our best surprised faces.  Really, I'll wait.  No, I'm kidding, I'm not going to wait, because this isn't a surprise at all.  Timing-wise, perhaps a bit, but we all knew GTA V was going to be a thing eventually and it more or less was just up to Rockstar on when to begin the hype engine.  And now it has begun and I'm sure we're all awaiting with at least the slightest bit of optimism, no matter what your opinion on Grand Theft Auto IV was.  Personally, I squeezed a lot of enjoyment out of it, playing through the story twice (once right after launch, the next post trophy-patch to, well, get the trophies) and while I understood the criticisms, they personally didn't hold a lot of weight with me personally, so I, obviously, can't fault the game them.

Of course, I did end up, as most people did, feeling that there was at least a little lacking from the game on a fundamental level, which didn't improve with The Lost and Damned at least.  (If you'll remember, The Ballad of Gay Tony has been tossed onto my ever-growing "To Play" pile where it will languish for a while, I'm sure.)  Not having played Red Dead Redemption or L.A. Noire (only included because I'm not sure how big a role Rockstar played in sending the game out) I can't be confident one way or another that they've learned their lesson or not, so I can only hope that, come release of GTAV, that lacking feeling has been dealt with.  The few details that have been tossed around as 'rumors' are fairly inspiring, however.

Apparently, the game is set to take place in Los Santos, the Rockstar version of Los Angeles, previously seen in Grand Theft Auto:  San Andreas.  This is a pretty ballsy move on Rockstar's part, as setting this game, directly after the eventual mixed reception of IV, in roughly the same area as the 'best' GTA game will draw a lot of parallels, and a lot of them are going to be very, very direct and near-unforgiving.  I'm hoping this is a calculated risk, rather than, er...for lack of better term, arrogance on Rockstar's part as this game is going to be released under the gun, and I think we all would like to see as few reasons for everyone to latch onto and complain about as possible.  Since, well, I think we would all like an 'undeniably good' GTA game again, much like, well, every non-GTA IV game, apparently.

Obviously, the architecture of Los Santos is going to be very different, as was Liberty City before it, which will likely be for the better.  Should they decide to go with as big a map as San Andreas had, I would personally hope that a lot of the rolling wastelands would be less, er....empty and generally useless to explore, aside from looking for Sasquatch who was always faked.  Granted, there was a -lot- out in the deserts, but then again, there was always more desert that was nowhere near as interesting or useful.  Perhaps in Multi-player such an area would be more desirable, I'll concede and it's obvious that GTAV is going to have Multi-player, so I guess we'll just see.  Whatever we end up with for the map will likely not match any preconceived notions we have about it so arguing what would be good/bad for it is a bit moot at this point.

Also mentioned in the article linked above, is the possibility of multiple main characters in GTAV.  Whether this means in a style mimicking...er....another Rockstar game (Yes, I know it happens, yes, I'm angry it was spoiled for me) or something more like....well, Yakuza 4 (run through each story, eventually able to switch them out), or a self-contained layout like GTA IV and its DLC packs, it should actually be a fairly refreshing change of pace for the series.  This isn't even considering -who- the main character(s) will be, merely musing on how they'll be introduced/utilized.  While there's no actual news beyond "Hey, we're just announcing this game, trailer on November 2nd", there's certainly a lot to think about for the simple fact that Grand Theft Auto V is happening.

Remember what I said about the hype engine?  Wasn't kidding.