Showing posts with label Bleh. Show all posts
Showing posts with label Bleh. Show all posts

Sunday, January 26, 2014

So, What's Going On?


Things have been a bit weird here on Kupowered!  I know this.  Generally, if there's a problem I tend to skip a night, but it's rare that there's two in a row, and without computer problems or something like that, I've never been behind more than that at any point in time.  I mean, I guess there's just a first for everything, but goddamn if I'm not frustrated with it.  In a sense.  The part I'm frustrated about is that I haven't really had a lot of time lately, and even when I -have- had time, I haven't really had the focus or ability to actually just sit down and type like I do.  Always something going on or something like that.

Most of it's....well, it's not bad things, but it's some things that I am exceptionally nervous about.  Without going into too much detail, it's related to a family member, and there'll be a fairly serious situation regarding that on Friday.  It's something that definitely merits worry, which I've been doing, but it's also something that -shouldn't- be worried about.  I've been working on that.  You know how it goes sometimes.

The other crazy part of my life is something that I've taken to explaining as "a Goddamn Anime".  (Used in a nice way, of course)  I won't bore you with the details (rather, I dare not share them) because the absurdity of the entirety of it all is unfathomable - even living it, I simply don't believe it.  Thus I surely can't expect others to do so.  Maybe I'll share the story one day when it's actually come to some sort of conclusion and I'm not in the dead center of it, but we'll see.

Now, the main reason I wanted to get this post out is that yes, I've been posting up posts rather late and dating them back to sequential dates.  The reason I've been doing that, aside from the obvious, is simply to get every page some visibility.  Besides, I have actually -started- these posts on the nights they're going up, it's just that I never really got to finish them.  It's cheating, sure, but I'm fairly sure you fine lot don't care too much.  Especially once I finally ht my stride and get everything set up nice and easy.

This week, whenever I get around to it, will finally be Game of the Year time.  I just wanted to say that I won't be going all-out this year and will instead be embracing a new format.  Or rather, an old one.  If you remember my Final Fantasy Tactics thing where I tried to make it a big deal as a way to ensure I would actually finish the game for once (and failed), I made extensive use of staggering pictures from side to side and for whatever reason I just really liked that.  Considering I have a -large- list of games this year (20, like last year) and considering that I about burned myself out completely last year doing them, I'm cutting it back to something much more manageable.  By...doing a staggered picture thing like that for aesthetics while saying a little piece on each game.  Of course, around the Top Five or so, I'll probably have -more- to say about each game and might go to something more traditional, but for everything before then, simply expect visually pleasing blurbs.  I think it'll work much, much better.

Thanks for all your patience, folks.  Sorry I've been a bit shite, but things have just been really...hectic.  Hectic is not the right word, but it's close enough.  It's been unlike anything I've encountered in a -while- and definitely not since starting this blog.  So it just hasn't been the easiest thing to juggle.  Still, I'm okay personally and I'm in good spirits, so that's all I'll need!  Probably.

bad Mogs, you don't want to try FFT again after reading those posts, stop it

Monday, January 13, 2014

It Keeps Happening


I hate these posts.  I hate making these posts, because I hate that I have reason to make these posts.  Because I don't honestly think I have a reason, but I can't deny that I'm just miserable sometimes and that they come and go and it's surely indicative of a problem, but it's not a problem I can really fix.  I also hate that, but that goes without saying.  I also just dislike using this blog as...well, a blog about -me- instead of a blog about things that I just so happen to have an opinion about, but I guess sometimes it's just unavoidable.

In all honesty, the problem is that I'm fighting with Depression, and by that I mean the real kind of it, not just "I'm sad all the time".  Of course, I don't have an actual diagnosis saying that because of a rather convoluted cyclical problem that starts with the fact that I don't have insurance.  I don't have insurance because I don't have a 'real' job that offers it, and I honestly don't make enough money to buy it on my own, which is going to be wonderful in a week or so when I have to sign up for it regardless and just figure out where the extra money is going to come from.  Which is basically "okay, well just get another job", which I would do...but I don't drive (yet).  Public transportation doesn't exist where I'm at (aside from school buses, but well) so that's out, and I've been counting on others to get to and from the job that I do have.  "So just start driving" is the sage advice there and it's fantastic and all, but it's not as if I've just decided for the past few years "nah, I don't want to drive" because I have some sort of luxury, but rather that I've had a very real anxiety about driving ever since the possibility was thrust upon me.  That could be solved with anxiety meds, I'm sure, but I can't get meds because I don't have insurance because I don't make enough money because I don't have a good job because I don't drive because I can't get anxiety meds.

It's lovely, isn't it?  I've been working with it, and by 'working with it', I mean slowly attempting to dull myself to the chest-tightening panic that sets in when I envision myself with hands upon a steering wheel.  In a sense that it's not going anywhere, I'm just trying to pay attention to it less.  Surely, this cannot go wrong.  Progress has been alright - I think I'm to a point where I can begin the awkward "holy shit I'm driving, I'm going to die any minute now, please every deity that has ever existed don't let me die" phase of -actual- driving, but that is going to take a bit of doing still.  Thankfully, I have a vehicle for when such a time occurs, but that means insurance which means -more- money that I don't yet have, so, well, it's going to be a fun few months here to start the year.

The issue with what's been going on isn't even the random bouts of, yes, sadness that occur, but rather the soul-crushing reality that I just cannot be excited when I'm in these fits, and occasionally just in general.  A lot of my earlier writing came from a place of extreme verve, that's obvious enough, and that's....how I write.  I put excitement into it, I put passion and energy into what I write.  I'm not just throwing words down, I feel like I'm crafting something when I'm truly 'in the zone' as they say, and that's quite the rush.  I can't do that these days.  I can fake it when something comes along that gets close to cracking my shell, like Drakengard 3, but in all honesty I can't bring myself to just be out-and-out excited and happy about it and that kills me.  I want to be able to sit here and bounce happily in my chair with the mere knowledge that the game exists and is being localized and I will actually get to own it, but I just can't.  Even typing that, I'm just sat here with a listless expression while I'm just struggling to form words in my head to go on.

It's not that I can't emote anymore, that I'm joyless or anything.  I can still laugh, I can enjoy games, I can find some form of fleeting peace and I can feel some sense of fulfillment from various sources.  It's just that...everything is muted a bit.  Everything is colored with the knowledge that I'm just eventually going to be at these low points again and that just sort of kills it.  There's not a lot I can do when I'm like this - I find it difficult to motivate myself to do anything, and it's even harder to actually create afterward.  So even if I play a game or read some news or watch a video, basically anything that I could make a talking point of, actually doing that...just doesn't happen sometimes.  And that 'sometimes' has been happening a lot more often, which is why I finally decided that maybe I should be a little more open about things.

I'm sure it's not too much of a surprise to you folks, as I've honestly touched on the subject before, but I don't think I ever just outright admitted just how bad it was.  Hopefully all that jargon about confronting and accepting things is truly the fastest way to get over them.  Maybe we'll find out.  All I know is that I am very tired of being tired, and I would like my energy and feelings back sooner rather than later.  That would be nice.

sorry, folks

Thursday, January 9, 2014

Outtakes in Blogging - New Years Stats Edition


Sometimes, trying to write a blog post ends up with hilariously poor results.  As an outtake, these are amusing to witness from the outside, of course, but there's a lot of frustration involved, as you might imagine.  Still, it's something that -I- can laugh at when presented with it, so it's not something I'm adverse to sharing and that's exactly what I'm going to do tonight.  You see, I -was- trying to figure out a very, very basic thing for an opening stat and, well, it kind of broke me.  I was essentially just trying to work with something without having enough data for it, which I realize now (and honestly realized at a few points, but damnit, I was going to try) and it just did not end well, as you can imagine.  But I'm welcoming you to enjoy my hilarious missteps in the process of trying to provide content because it in itself is content of sorts.  I'm inserting a page break, however, because it's a chatlog, which means it's quite long by nature without being -full-, as paragraphs are.  So, yes, hopefully you will enjoy it in lieu of actual numbers tonight.

good lord, did I wobble this one spectacularly

Monday, January 6, 2014

It Is Friggin' Cold


It doesn't help that I played The Last of Us today and got through the Winter portion of it.  (Well, the whole game, really, but still, Winter)  There's really not a whole lot going on if you don't care about Steam Machines, which I don't, so there's just not a lot to talk about.  Especially since I'm not prepared to really expound on my thoughts on The Last of Us tonight, nor do I know -when- I actually will be able to.  It's...quite a different game than I expected, and that's not necessarily a good thing.  I really don't know what to make of it.  Still, it was definitely an experience if nothing else.  I think tomorrow I need to play a game with a lot of fire or something, though.

goddamn Clickers

Wednesday, January 1, 2014

Sort of a Stop-Gap Post


I usually like to start off the new year with a big ol' numbers post or something along those lines, but I'm just really not into it at the moment.  In fact, I'm not really into a whole -lot- right now really.  As I've said before, I'm still getting over being sick and I've gone and re-aggravated my back with a particularly intense fit of coughing, and it's just very unpleasant.  It was worse yesterday, of course, which is the primary reason why no post made it up - it wasn't as if I was off being busy or anything.  After all, where would I be on New Year's Eve?  Nowhere but home, and while that might sound just a bit bitter, I honestly wouldn't prefer to be anywhere else - it's just the circumstances at home that I wish I could change.  Enough of that, though.

I'm going to avoid saying a lot here because I want to save a bunch of it for my proper New Year's post, but I also wanted to post something here because part of my goals for this year is to be less of a damn embarrassment to myself in terms of managing to make posts.  Now don't worry - I make it sound like I'm taking it a little harder than I am, but that's purposefully so because it is something that bugs me.  I didn't even break 300 posts in 2013 which is something that I'm highly annoyed with.  Even though I tell myself the initial goal was always 'Every Other Day' (which means 183 posts, which I did about 100 more than) I -like- that I can produce something called content on the daily and I really want to get back into that.  Really, I want to focus on writing again this year, since it oddly seemed to slip my mind last year.

Regardless, as stated there's just not a whole lot I can get into tonight.  My back is making it hard to write just about anything, as it's really hard to get comfortable in my chair and I've had to take a lot of breaks even writing this, which makes it hard to keep focus.  I'm still plugging along at Terraria's Hard Mode and grumbling loudly because I can't find any goddamn Adamantite now that I have a Mythril Drill and I keep fucking dying to the multitudes of fucking enemies and I've started The Last of Us.  However, the less said about that for now, the better, because goddamn Clickers are the worst.  All in all, I'm more than a little grumbly, and I think that's clearly obvious.  So, you know.

Business as usual.

nice to see 2014 starting out so differently

Saturday, December 28, 2013

Oh Lord, I Am Sick


It might be fairly obvious, but I can't deny that I'm not really feeling any better since I made those tweets.  My nose is running like a faucet, my coughing has stayed about where it is which is now making my shoulders and upper back hurt, my lower back still has a thrown muscle (at least, that's what I'm guessing) and I'm just very, very achy.  Earlier on, I even had a little spell where I almost fainted due to a lovely bout of vertigo (I'm assuming) which merely had me trip almost into the bathtub completely in the dark bathroom and required a nice little sit down on the bathroom floor for a few minutes in a cold sweat before I could move again.  Though, I do feel quite better since then, in that I'm...you know, back to the -regular- amount of sickness.

As such, not a whole lot has been done.  Yesterday, I spent the entire day laying in bed and watching The Unit since it's marathoning on TV and I literally couldn't muster up the energy to play video games.  As sad as that is to write down, of course.  Today, I've spent the majority curled up in bed with Terraria on my Vita which certainly helps keep the mind off the aches the body has.  I've officially reached the end of my knowledge of things in the world of Terraria where it comes from watching videos about the game or what have you, so that is fairly exciting, since I know there's a whole second phase of the game awaiting me that I have yet to experience in any such way.  I almost dread it, but hell, nothing ventured or whatever.

Regardless, there's really not a whole lot more I can type tonight.  Sorry for the silence, but I'm sure you guys understand.

I never would've figured out how to summon the Wall of Flesh by myself, that shit is wacky

Thursday, December 12, 2013

Ambition Mode? Ambition Mode.


I'd put it off long enough, going into the unproven territory that was Ambition Mode because I had a rather...sinking feeling about it, looking at the trophy descriptions that associated itself with the mode.   To be fair, most of them were founded, even if not completely or as -bad- as I mad them out to be in my head.  That isn't to say it was a walk in the park or it wasn't grindy as hell, however, because believe me, it wasn't and it was in that order.  So of course I'm going to put aside a little time to delve into to intricacies of the system for any of you reading this who decide that you want to challenge it yourself.  Or because you just enjoy me being over-analytical or what have you in regards to video game things.

First off, you're playing Ambition Mode for the trophies.  Let's not kid ourselves.  There's nothing in the confines of Ambition Mode that you cannot get easily in Story or Free Mode, aside from very, very easy experience, but even that's a bit of a moot point in the long run.  So, you're opening up Ambition Mode and playing it for the trophies.  Let's take a look at which ones, then.
  • Facility Construction
  • Facility Expansion
  • The Birth of a Leader
  • Friends to the End
  • The Path of Ambition
  • A Collector of Rarities
  • A Majestic Manner
  • The Height of Prosperity
  • The Ties That Bind Us
  • The Land of Plenty
  • Heaven and Earth
  • Unwavering Ambition
There are also a few trophies that aren't Ambition Mode's per se, but you need to play it (extensively) to get them.
  • Animal Collector
  • Vocal Enthusiast (Oh boy, this one)
  • Movie Collector
So, yes, of the games forty trophies (not counting the Plat), fifteen of them are tied up in Ambition Mode in one form or another, so really, if you're playing Ambition Mode, it's for them.   Ambition Mode is shallow and forgettable enough in the scheme of things that you don't -need- to go into it and though you can, you'll likely be disappointed by what you discover within.  It's not that Ambition Mode is bad in so many words or ideas, but it's just that it's the same sort of set up as it was in Dynasty Warriors 7: Xtreme Legends and even Dynasty Warriors Strikeforce.  It's a framing device that pretends to move and grow with your actions, but to say that it does so in a meaningful, vibrant or dynamic way is being a bit too generous.  Rather, it simply feels...mechanical.

The end-all goal of Ambition Mode is to build a Tongquetai to house the Emperor who will be attracted to your lands because the Tongquetai is going to be magnificent.  And yes, if you're googling Tongquetai, you're wondering just what in the fuck I'm talking about because the majority of the entries seem to be about a movie called "The Assassins" which is exactly not what you want the Emperor around!  Of course, it's not some sort of meta-commentary or anything, the building is just, of course, some really nice looking mansion deal.  Anyway, to get the materials to build the Tongquetai, you have to first build up facilities in a little poor start-up town, of course, and they will eventually...just sort of -have- the materials somehow.  Just go with it.

So to get a Tongquetai, you have to build Facilities.  How do you build Facilities?  Well...actually you crush your enemies and force them to fight for you recruit them to your cause.  But how do you build -up- Facilities (which is the important part)?  You gather materials.  There are two types of Materials in Ambition Mode:  Weapon and Facility and I'll give you two guesses as to which one you should be paying attention to.  This is what you are going to spend 80% of your time in Ambition Mode fretting over, is getting goddamn Materials for your facilities to level them up for their benefits and also just to get the Tongquetai so you're able to focus on the even more grindy bits of the mode.  Because yes, getting Materials and in fact just getting your Tongquetai/the City built up is the least grindy portion of the entire subset of the game.  Wrap your head around that one.

Now, this is a good time to stop for a moment and breakdown the -other- things you need to 'collect' for Ambition Mode, and the perils thereof.  On top of Materials to build up Facilities, you need Allies to necessitate their construction in the first place and Fame to allow you to recruit more Allies because apparently they're your posse and you can only have a big posse if you're famous and it's not like you get famous for -having- a big posse or that fame and followers come hand-in-hand or anything silly.  Anyway, I'm sure you can see the sort of feed-the-meter logistics at work, and it's not going to surprise you in the least when I say that the missions in Ambition Mode are geared towards getting you the specified resources in direct transfusions of 15-30 minute battles.  (That usually take anywhere from 1-20 minutes to complete)  As such, you have missions that grant you Fame moreso than the others, missions that grant you more enemies to defeat and thus more Allies to recruit, and missions where Materials drop more often.

There's a problem with all of this, however.  Honestly, there's a problem with nearly every facet of this whole set-up, unfortunately, and it's almost hilarious in its own ineptitude.  KOEI commits a cardinal sin against common sense in regards to collecting and building that's so basic it makes my head hurt.  Ambition Mode's mission rewards aren't that great on their own because the goal is for you to run through multiple in a sitting, since you can chain battles.  This is important to know.  Over the course of 3-5 battles, of course, you're going to have a -lot- of gains to your totals instead of just the piddly one battle.  However, there are several times when this is inadvisable to do.  Like, say, whenever you fill up one of the meters.  Because you have to physically go back to camp, wreck your streak, just so the game can show you a building going up and saying "Yay, now you can gain more fame arbitrarily!" before you can actually gain more fame.  So...chaining battles becomes less a necessity for actually building up your town and more solely a necessity for fucking trophies.

Let's get back to those, shall we?  Specifically the ones titled The Birth of a Leader, The Path of Ambition and Unwavering Ambition, which are gained from doing 5, 20 and 50 chain battles respectively.  Note that at any point before actually finishing the City and whatnot when you don't even have to worry about Fame and all that, doing 20 battles will push you to your meter in at least one category, meaning you're wasting a -lot- of time in all reality.  This is to say nothing of the fact that the Animal Collector trophy is -also- tangled in the Chain Battle mess since you have to do 30, 60, 90 and 100 chain battles for four unique animals that count towards the trophy you get for collecting animals.  They are Shadow Runner, Hex Mark, Red Hare and the War Elephant respectively and of those, Red Hare is the one that is worth it, meaning a lot of people who don't -know- what's up will get Red Hare and then immediately fucking quit doing chain battles because they're terrible and discover that "whoops, you were ten battles away from never having to chain battle again!"

The really funny bit about this all is that because of the silliness with Battles in general and their drops, and Chaining Battles, you could end up spending a lot of time on the Battle portion of the mode when really the most lucrative thing you could do is just focus on your town as much as possible.  The only thing you really -need- from battles is Allies and Fame which you're going to earn over the course of everything else -anyway-, so you don't really have to make special outings for them specifically.  Materials, however, are another matter entirely.  You -could- spend about a minute total with loading and actually doing a mission to end up with ~2-6 Facility Materials, or you could be smart.  Being smart requires you to have the Barracks (one of the core buildings), the Stables (optional, really, but necessary for max yield), the Farmer (again, -technically- optional, but you want it) and the Merchant which is another core building.  Once you have these, you are ready to begin farming.

One of the nice things about the Merchant, or the only nice thing about it I should say, is that it lets you exchange Materials for the other variety of it.  So Weapon Materials for Facility Materials and vice versa.  One weapon material exchanges to two facility materials, which is very good and it works the other way around for weapon materials again which is less good, but you don't -need- weapon materials.  What this ratio means is that what you -want- are Weapon Materials because they are vital for your Facility Material gathering.  Your Barracks allows you to send troops off to other areas from whence they will return with things, specifically Materials of a certain type.  That means you want to send them off to Weapon Material places.  Similarly, feeding the animals in the Stables gives you materials that are sometimes weapon and sometimes facility so either way you win, technically.  The supervisor that you assign at the Farmer also has a chance of giving you up to ten materials as well.

So the routine, essentially, is going to your Barracks, getting materials and sending them out again, going to the Stables, getting Materials, going to the Farmer to check if the Supervisor gives you materials and then going to the Merchant.  All told, you have a chance to have something like 24-30 Weapon Materials from the three places you visit around your town which translates into 48-60 Facility Materials.  Low-level buildings require 1-2 Materials to level up and higher leveled ones (40-50 generally, 50 is max Level) require 9-10.  Either way, you can make a nice dent with 48-60 Materials and the time it takes to gather them is negligible.  Especially compared to the minute or so that you'll spend just getting half a dozen from actually having to -work- for them.  Regardless, the one tip that has to be echoed for this process is for the love of God, don't fall for KOEI's Trap Card.

The Merchant, as one of the four core buildings, will need to be leveled up to max for the Tongquetai to be built.  So you, naturally, will probably just go "Well, I'll do that first" because why not?  Well, you don't want to do that because at level 50, the Merchent goes into late-game mode by assuming you don't need Facility Materials anymore and thus drops the exchange rate between Materials to 1:1.  Good for getting Weapon Materials, bad for getting Facility Materials.  It will cause you to need to go at this twice as long and that's something you want to avoid at all costs.  I'm sure I don't have to tell you that.  So yes, the moral of the story is Don't Level up the Merchant to 50 until the very end.  You'll thank me for that.

So you do Chain Battles for Animals for Animal Collector, you gather up allies and fame and materials to eventually upgrade the town to full (which gains you Facility Construction and Facility Expansion for your first of each respectively), gaining the trophies mentioned a few paragraphs ago as well as A Collector of Rarities (for completing all the Duels which show up every four missions until you've beaten them all), A Majestic Manner (Max Fame), The Height of Prosperity (All the Facilities built), The Ties that Bind Us (all 720 allies recruited) and Heaven and Earth (Finally complete the Tongquetai and welcome the Emperor to your city).  Doing that will get you the Ending Credits for Ambition Mode which counts as a movie for the Movie Collector trophy, given you've already beaten the Story Modes completely to see each Kingdom's Historical and Hypothetical Credits.

That leaves you with The Land of Plenty which you get after gaining 1,000 Materials which...you will do eventually.  It also leaves you with Vocal Enthusiast, and Friends to the End.  Friends to the End is easy enough - gain max bond with one of the 78 other characters in the game, which you will do by toting them around from battle to battle as your bodyguard.  Vocal Enthusiast is one of those tricky, roundabout trophies, however.  You see, when you get max bond with an officer, you unlock some of their voice clips in the Gallery.  Which is well and good, but you don't unlock them -all- for that character, because you see, what you have to do is max bond with that character.

Twice.

Once as a Male officer, once as a Female Officer.  Vocal Enthusiast requires you to have unlocked every voice clip in the game.  Which means gaining Max Bond with Every Officer in the game.  Twice.  Remember how I said Material Grinding was the least grindy bit of Ambition mode?  There you go.

So yes, Ambition Mode is....well, it's honestly a neat concept, but goddamn if KOEI does not how to properly introduce Sim elements to the game.  Which is hilarious when you consider that KOEI fucking specializes in Sim games.  But that's just one of the things that makes KOEI the company that it is.  The terrible, awful, no good, very bad company that it is.  That I will continuously buy products from because goddamnit, nobody else is making them.

Vocal Enthusiast is a bronze trophy, by the way, just as one last 'fuck you' from KOEI

Monday, November 18, 2013

Final Fantasy X & X-2 HD Have Release Dates!...For PS3


Stretch your memories all the way back to September 14th, 2011 when Final Fantasy X HD was annoucned for the Vita and PS3 (in that order) and realize that it's been over two years between then and now.  Keep in mind that the PS3 version of the game was sort of announced as an "Oh yeah, that too" deal.  Keep in mind that X-2 was added later on.  Just consider all of that for a moment, as the only version of the game that we have a release date for at this point in time is the PS3 one.  March 18th, 2014, a full two and a half years after the original announcement of the Vita game, is when the also-announced PS3 version is getting released.  With no news on the Vita version, as in the version of the game that was originally planned and announced.  I'm not sure that I'm harping on this enough.

Of course, in Japan, the games have a singular release date of December 26th, just before the end of this year, making the time between announcement and release...well, not really all that better, no.  There's something to be said of the type of release over there, however, as the PS3 version is releasing with both games on one disk, as it's planned over here, but the two Vita carts will be bundled together in one box for the exact same price.  One might take this as a hopeful sign for the Non-Japan releases, but then again, one probably hasn't dealt with Squeenix all that much if they take it as a sign of anything at all.  As we know by now, Squeenix just does things and the less sense we try to make of it all, the better we'll all be in the long run.  Though, I suppose -some- rationalizations could be made.

Releasing a digital-only game in Japan, I suspect, is just short of a death knell for any potential sales you hope to see from it.  One of those little 'secrets' of the game industry as a whole is that Japan, by and large has a certain approach to video game releases.  Games are bought up on release or a little after, beaten and then resold to the retailer in much greater numbers than such a practice sees here.  This is generally why you see re-releases of popular games that only have a few alterations made to it, because you're trying to sell this version of your game with new stuff to the people who already bought it, played it and sold it back because it was finished.  Kill the ability to resell and recoup some of that money on the consumer-side is simply something that is not on in Japan, so despite them being one of the world leaders in Internet availability and speed, they are just not having that Digital Future bullshit.  Which...I could make something of, but another night.

The issue most at hand here is that it's been widely thought that outside of Japan, FFX HD and FFX-2 HD would be digital-only on the Vita because fuck you.  I say 'because fuck you' since...well it's kind of obvious.  Space is something we're constantly fighting for because the largest memory stick available, the 32 gig, is simply not enough space for most Vita owners.  Both FFX HD and FFX-2 HD will not fit on the same Vita cart.  I don't know the full size that a Vita cart can offer, but some Vita games are already in the 3 Gig range.  So if you figure on both games, combined, being ~6 gigs, then that's already too much for half of the Vita memory sticks out there.  (4 and 8, I'm figuring the 8 only actually has ~7 gigs available and I don't know how much of that would then be OS stuff or what have you)  Basically what I'm getting at is that FFX/X-2 HD being Digital-Only is not merely bad as it is most of the time, but it's downright unfriendly to the consumer since they're just projecting the image of not caring about what the consumer is going to do for the 'privilege' of buying and playing your game.

Hopefully the delay is simply attributed to the logistics of bundling the two carts together outside of Japan and making a shiny package with it, or maybe even setting up some sort of wacky Limited Edition specifically for Vita buyers.  Hell, maybe they're just waiting to announce that every copy of the Vita version comes with a download code for Type-0.  Also Chocobo/Moogle plushies.  I'm being facetious because I figure it's better to imagine wild, never-going-to-happen scenarios and be disappointed when -they- don't happen, rather than looking at the reality of the situation (in which it's honestly not too much of a fucking hassle to release goddamn Carts) and being ultimately let down (as I always anticipate Squeenix doing anymore).  So I'll just be over here with my delusions, thank you very much.

I'm kind of stuck buying the games no matter what because I want Squeenix to acknowledge the Vita, but I'll be damned if I'm happy about buying something digital-only from them

Thursday, November 14, 2013

I Am Beat


As I write this, that Spike TV Playstation 4 event is going on and I'm just not even paying attention because I'm going to play catch-up afterward.  Really, I'd much prefer to sit here, chat with a few people, play a little of this and that and just unwind because I am just worn down from today.  In that "every part of my body is sore, why is this happening" sort of way that I hope none of you are familiar with, though I suspect at least a few of you are.  I do confess that I also wish I had a PS4 to play around with right now as some do, but I don't need one yet outside of the "but it's newwwwwww and awesoooooome" need, and I have about 24 PS3 games that I need to play through which is simply not going to happen, unfortunately.  Not soon enough, rather, as I'm not planning on migrating to a PS4 completely, even when I obtain one in (hopefully) January.  I'm not convinced I'll be able to say no to one if I see one in the wild, however....

For all those reasons above, I'm more or less taking the night off.  I don't need to - I have about six posts that I've started and simply not finished, which explains some of the holes in updates lately - but my body and my mind simply will not allow me to do anything other than recuperate.  Hopefully this event that's going on will give enough bits of news -and- information that I can expound on in a few posts to help me catch up on my count.  It's silly to worry about, but last year's number was awful and I'd like to at least make this year's bigger even if I'm not going to hit my first year again.  One of these years, I suppose.  Until then, enjoy the PS4-related goodness!

okay, so Uncharted 4 was announced, there, I said news

Saturday, October 12, 2013

I'm Still Alive


At the risk of sounding like a broken record, it's been fairly shitty lately and I've been working myself ragged trying to keep ahead of the curve.  Literally and figuratively.  So I haven't been able to sit down and write again, but it's not like there has been a lot of news lately again.  I do have to make a post about Rune Factory 4 now that I've played a good grip of it, and I do have a post about something else already worked on.  All sorts of stuff going on that I just have to finish.  Which is...again, how it usually goes!  Over and over and over and over again.  But I -am- bucking one trend at least.

Instead of giving you some K-Pop, I'm instead leaving you with one of my favorite clips from Kiss Kiss, Bang Bang which is definitely my favorite movie of all time.  I feel like I have already left this clip in this blog, but I searched and could not find it.  Regardless, it bears watching over and over again because it's just absolutely wonderful.  If this doesn't get you interested in the movie, even a little, then I'm sorry, but you don't know what funny is.  Or what good things are.  Or anything along those lines.  Because it's amazing, you see.

Hopefully will be able to drop a normal post tomorrow if not two.  Here's hoping!

"Yeah, I heard about that.  It was neck and neck and then she skipped lunch."  classic

Wednesday, September 25, 2013

Nosgoth Officially Revealed, Looks Terrible


...

....sigh.

Fucking hell.

Nosgoth was rumored and then confirmed a while ago, and I posited the worst-case scenarios for what it could've been.  Me.  The guy who is terrible at predictions.  The guy who is almost proven wrong constantly when doing this kind of thing.  So lo and behold, I got this one right and yes, it's as miserable of a feeling as you might imagine.  Everything I see about this game screams MOBA even if it isn't the typical DOTA set-up that so many MOBAs seem to be aping.  Everything I see from that trailer also looks absolutely terrible, and it's honestly really difficult to even consider this world a reality at the moment.  Much less put that into words.

Essentially, Nosgoth takes places during the big time skip between Blood Omen 1 and Soul Reaver 1 in which the world is plunged into chaos because of the fall of the Pillars of Balance and the rising army of vampires against humanity.  And possibly the Hylden too, but they don't seem like they're getting facetime this go around.  Spoiler alert:  The Vampires more or less win.  So, congratulations, Nosgoth is entirely moot before we even -start- things.  Just wanted to throw that out there.  It is basically existing solely on Rule of Cool except it doesn't....contain anything cool within its confines.  It contains things of pain and terror, things that I don't want to comprehend and things that I just don't want to talk about.  But I must.  So let's jump right into that, I suppose.

Nosgoth is being billed as a Tactical/Team-Based Third-Person Action game where you play as either humans or vampires battling against each other.  Humans are ranged-based, focusing on bows and arrows, crossbows, mines...flamethrowers and grenade launchers, you know, normal medieval fare, whereas Vampires are melee-focused, having the ability to get around easier so that they can get right up in a human's face to eat it off.  It....sounds a little unwieldy, and I'm not quite sure how it's going to be balanced, especially when the video seems to suggest that everyone is made of paper.  Though I guess that...is -one- way to do it, I suppose, making everyone super lethal, so that the vampires move a little faster (and can climb buildings and such) to compensate against the humans being able to shoot them from thirty feet away.  I'd say that I'm sure it'll work out somehow, but I'm really not - the game just doesn't look good and the concept ruins any and all chance of me giving it any benefit of the doubt.

I just kind of feel bad for Psyonix, since I imagine they were just saddled with this, and they honestly just don't know what to do with it.  So they fit right in at Squeenix.  Even though it's going to be free-to-play (of course) I'm certainly not going to give it another look after tonight and I'm sure that I'm not alone in that.  Unfortunate, really, since Squeenix will spin the lack of attention towards a conclusion stating that people don't want Legacy of Kain anymore.  That's a fallacy, of course, but it's the way of things.  Not the best way to see off the series in the least which is disappointing but, again, it's just not even surprising given how many dumb decisions Squeenix are capable of making and have made already.  Still, it's nice to know that it's going to be a train-wreck than to just assume it I suppose.

seriously, Squeenix, just what the hell

Wednesday, September 18, 2013

Allergies Make Me Tired


Because Nature wanted to give me one last shot in the arm as a rather loud and annoying "Fuck you", after the very nice cool-down, the heat has started to come back and allergens are flying rampant in the air again.  This has reduced me to being even more tired than you would expect from waking up at 7 AM for work every morning when I am a Night Owl who sometimes called 7 AM "bedtime".  As in, going to bed for the first time during a span of hours.  I'm sure you knew what I meant, but you know how I do sometimes enjoy superfluously explaining things.  Especially when I'm tired and prone to rambling because I cannot otherwise form coherent thoughts.

I was writing a post about the Sega Sammy acquiring Index thing, but I just lost track of it, started sneezing and just got really tired, so I'm putting that on the burner to be finished tonight.  I hate doing that, but when I have to get to bed and I'm just not feeling it, nor could I be expected to, it just ain't happening.  This'll clear up soon enough, I assure you, but until then it's just kind of a process that has to be stuck out.  Unfortunately.  All sorts of fun, I assure you.

So yeah, that's about it for tonight.  Sorry for the lack of post, all.

dear Mother Nature, go screw, love, everyone

Saturday, September 7, 2013

What a Long Day


As stated by the title, it has been an absurdly long day.  Mostly because it feels like a continuation of yesterday which was also an absurdly long day for the fact that I stayed up for around 24 consecutive hours because it's the weekend, damnit.  I'm stuck working the mornings for two more weeks and I'm a night owl, so it's....restrictive, so my weekends are my time to reclaim my nights...even when it's not a good idea.  As it clearly was in this case.  Don't get me wrong - I went to sleep before work today (a surprise eight and a half hours of very, very boring things) but, well, it was not very good sleep apparently.  Even though it was long sleep.  I'm sure that I do not have to explain this phenomena to you much more as I am sure that we've all been there at one point or another.

So, in this situation, I will do what I usually do - offer you K-Pop and an apology for not having anything interesting to say.  Because I just don't.  Have anything interesting to say, that is.  Just....absolutely nothing.  It's bothersome.  Still, tonight's song is a bit approachable since it's only K-Pop by virtue of being sung by a Korean Pop Star - it's in English and has quite the toe-tapping quality to it.  I'm sure some of you out there will dig it, at least.  So with that, I bid you good night, and hopefully I will have something to write about tomorrow.

I will, because I will at least be able to write -something- tomorrow as opposed to tonight

Sunday, September 1, 2013

Bonus Post - What's Been Going On Lately?


Above is the song that I linked to in the New Little King's Story post I made earlier, or rather, finished earlier, which was originally going to be used in a post the previous night where I just grumbled loudly about bullshit I didn't/don't want to get into and not actually talk about -anything-.  As noted in said NLKS post (which was supposed to go up last night, meaning the rage post was from the night before last) I hit save instead of publish and then closed the tab because I was, well, pissed.  So last night, I went "Oh, that was silly, but no sense in fixing my mistake and posting it since it's got no content and is just anger" and instead started the NLKS post which explained the lack of post from the night before.  While I was writing that, as I noted on my Twitter, there was a little friend drama occurring that I got dragged into.  I'm sure I don't have to tell you, but when two of your friends are having a -large- fight, and you end up on the blamed end because you didn't stick up for either of them (because they were both wrong), well, it kind of hampers morale.  So, what does all this mean, exactly?

It means that it just hasn't been a good week.

Rather, August just wasn't a good month in general.  I was on-and-off with allergies, and while my mood was mostly stable, my inspiration and my actual -ability- to write sort of fluctuated which I'm sure is residual from my moping around and such from The Great Mogs Funk of 2013.  Of course, at the end of the month here, I started working again and my current work will go on until at least the 20th of this month, if not til the -end- of September.  It's not easy work.  It's manual labor work, it's intensive, and it's something that requires proper timing and precision over several hours.  It's tiring, is my point, and going from not really working to being ridiculously busy is not an easy transition to make in ideal circumstances and I am clearly not in ideal circumstances by any flip of the coin.  So it's just a lot of stuff all at once as it usually happens and it just gets in the way and is annoying.

What -hasn't- helped things is that my pool of topics to talk about of a night has shrunk considerably for the bulk of summer, and I think that has shown itself at several points.  As I've stated before, during the summer it's simply -too hot- to play my PS3 for extended periods of time because it'll just erupt into flames and drag $170 out of my wallet for a replacement for a unit that I don't even want anymore.  I have an old 80 gig with backwards compatibility and not to sound like a jackass, but I don't even want that.  I don't use it because what if my PS3 seizes up and dies while I'm playing like, Shadow Hearts:  Covenant?  Drakengard?  Those aren't easy games to get anymore and yes, while you're -supposed- to get your disc back when you get the replacement unit, who knows if there's edge cases where they go "Oh, sorry, it was lost/destroyed" and who knows what happens in that case?  It's simply easier to just -not- deal with that nonsense.

That's why the goal has shifted as such.  I believe I mentioned it in the past, but I was giving serious consideration into the 500 GB GTA V Bundle at GameStop, and when I went there this past week to pick up Killer is Dead, I did it.  I put down $50 of the whole purchase and I feel good about it.  The Super Slim is a device that I actually like the looks of, it's small, it runs cool, it doesn't draw a lot of power, and if it breaks, I can open it and get my disc.  But, of course, it's not going to break - I'm confident that, like Microsoft with the latest and greatest models of the 360, they've figured out that over-heating thing something fierce and it only happens in the edgest of edge cases now - like Store Demos and the like.  So for $270 ($220, technically since the 50 is already down) I'm getting a PS3 that would otherwise cost $300 in a different bundle with Grand Theft Auto V, something I was already going to pay $60 additionally for, and another Dualshock 3 so I can have proper couch-multiplayer if I so desire and have someone else around.  Or if I just want to switch controllers.  It seemed like a no-brainer, especially because the cool system and the 500 gigs of on-board storage means I'll...actually look into downloading PS3 games I've gotten from Plus, which is a bevy of opportunity on its own merits alone.

So what's been going on lately is a lot of change.  Which means a lot of stress which means a lot of wasted time which means that I don't get a lot of work done.  Obviously, I apologize for that and it's a silly thing overall, but, well, y'gotta have pride in whatever you do, and I certainly do here.  I'm pretty certain that people read this blog nightly, judging by the view counts, and I imagine you people are the few and the proud, as it were, so you deserve a little transparency when I can offer it.  And that's what it is.  The next few weeks are going to still be rough, but when Grand Theft Auto V comes out, I'll have not only the game, but a new PS3 that I can use and abuse wholly for entertainment purposes on an unprecedented level which will allow me to get through my backlog and allow me to provide some more content for you guys where it might otherwise be absent or lacking.  It's not too far off.

As always, thanks for reading, folks.

as if I needed another reason to be excited for GTAV, I mean have you even seen that game

Tuesday, August 13, 2013

Sony, This is Not How You Do a Price Drop


The 'Super Slim' Model of the PS3 isn't anything new, having been around since September, so just under a year, and it's quite obvious that it's going to be the last way to get a PS3 unless, you know, you do some online shopping or find a store that just so happens to have a regular Slim (or even rarer, a late-model 'phat').  Initially, this posed something of a nagging issue as the Super Slim was introduced at the exact same price-point of the regular Slim with neither of them taking a price-cut.  People started questioning the worth if it and, well, rightly so, since there was no real price difference or anything.  Traditionally there...are changes and such when this type of thing goes down.  But whatever, everyone just sort of ignored it and assumed the price would quietly be dropped down at some point and any late-comers could grab a PS3 on the cheap-ish to enjoy some of the great exclusives that the PS3 offered this generation.  It's only now, almost a full year later, that we see a Super Slim model at a lowered price-point and it is, uh...less than ideal.

The new 12 Gig (Solid State/Flash memory versus Hard Disk Drive) Super Slim will debut at $199.99 in North America and even it is not a new thing on the market.  This model of the Super Slim was previously exclusive to European and Hong Kong regions and for some reason it didn't die a horrible death of obscurity in the meanwhile as Sony moved further and further into digital ventures.  If it's not patently obvious, I question its existence in the first place and further wonder why it's re-emerging since it seems....quite a bit senseless if I'm being honest here.  Clearly, I'm not in the minority of people questioning it either, but what really bugs me is that it effectively kills any chance of a proper PS3 being put on sale for any less than the $270 pricetag it's currently sporting (generally with bundles and the like).  As someone who is basically in the market for a new PS3 because I am just tired of worrying about my 80 gig, I was hoping to find a nice budgeted version at some point considering I have spent about $570 on -just- PS3s (my original purchase, plus a YLOD replacement refurb) and the idea of setting that further up to $840 is...distasteful to say the least.

The common defense I'm basically seeing for the thing is that the Flash Memory isn't in the same place where the HDD bay is, so you can theoretically buy this model, buy a 1-2 TB drive and slap it right home.  Easily.  So easily that Sony even gives you instructions on the topic and whole-heartedly encourage the process.  The issue here is that, yes, you could spend about $70 on a 1TB and have precisely twice the space of a 500 gig that will run you $270, but I don't care I don't wanna fiddle with shit.  Selfish reason, granted since the pragmatic approach would be to do just that if it's even possible (I don't see why it wouldn't be), but just because you -can- do something doesn't mean you should, nor should you -have- to when it comes to circumstances like these.  Yet the problem is that you're still paying the same price regardless when the hope was...you know, for something less.  Which says nothing for the recently-deserved fear of consoles with higher-capacity HDDs becoming useless after Firmware updates until, you know fixed versions come out which you'll have to plop in through Safe mode and blah blah blah, nonsense.

Maybe it was silly of me to think that there was going to be a proper price-drop for the system in the looming wake of the PS4's release, considering there's going to be a 500 Gig GTAV Bundle for $270 (which, hell, I might just look into because I'm getting GTAV anyway and it's just a pack-in game with a new system and 500 gigs of space) coming out in September which is just...months (perhaps even -a- month) before the PS4 releases proper.  Of course, the PS3 is going to be a necessity regardless of the PS4's launch given the unfortunate lack of backwards compatibility (which is completely understandable, but still).  That is likely the reason for a non-drastic drop and instead something along the lines of this 12-gig silliness.  Much like the 4 Gig XBox 360, it honestly has no place in this world (even if the 12 gig is 'better' because you don't have to pay for proprietary memory like the 360) and it....just annoys me that it exists.  Oh well.  Never let it be said that I'm not willing to call Sony out on stupid things, I suppose.

honestly I kind of just want a new PS3 with lots of space so I can download my PS+ games for the stupid amount of time it'll take and not worry about the thing catching fire...or just using the warranty if it does

Sunday, August 4, 2013

Dokuro - Escort Quest: The Game


Just recently, Dokuro was added to the line-up of the Playstation Vita's Instant Game Collection, so I decided I'd grab it up and take a look at it, since it's something I've been rather interested in for a while thanks to the rather unique art style it's got going on.  It was not a game that I paid close attention to, however, which shows as I thought of it as a sort of puzzle platformer instead of what it actually is...which is a puzzle-platformer wherein you have a little partner of sorts along for the ride.  This is....more than a little off-putting to me as I started to get into it, but it was something that I sort of would become cool or at least not a hassle as things went on.  It was wishful thinking of course, and as we all know, wishful thinking and two quarters usually just leaves you with fifty cents.

The story behind the game is basically that you are some kind of skeleton knight and a demon kidnaps a beautiful princess and is holding her hostage because that's just kind of what happens.  The skeleton thinks that's kind of shitty and then just goes and frees her because he likes her or something, so she starts leaving.  Problem is, she wasn't being held, you know, right by the front door or anything, so she has to get -out- of the castle and be free, but the thing is, she's patently unable to do so without a little help.  And that is, indeed, where you come into play, being the thing that aids her escape by basically doing everything in your power to ensures she has a level piece of flooring or something equivalent under her feet since she can't jump worth a damn or....be...useful in any capacity whatsoever.  Really, she's more of a hindrance, as you might guess.

Escort quests are usually the most reviled thing you can put in any form of video game simply because the AI of the escorted is generally coded in such a way that it's a wonder they don't actually trip over their own feet and snap their neck.  It's not inherently wrong - after all, if someone is battle-worthy enough in the worlds that such quests inhabit, then they generally don't need an escort - but it's definitely an exaggeration of the issue at hand, because oftentimes they're not really programmed with surviving in mind.  Egregiously so.  The princess in Dokuro is of the same cloth, willfully walking into angry looking things with swords, bottomless pits in the right circumstances, and under anything of considerable weight as it's very obviously coming down from above.  She is at the level where we consider the NPC "beyond saving" because clearly nature and Darwin have something out for them.

That's not to say there's nothing good to the game, as it does feature a few neat little things from my minimal exposure to it.  You get some magic chalk which you can use to connect ropes at certain points which will likely be a neat mechanic....eventually.  Beyond that, you get a potion that allows you to transform into a handsome knight who is not only stronger (can actually kill foes) but is also able to carry the princess at points.  On the downside, he's taller meaning that it's impossible for you to get through certain parts, and he cannot jump as high or as often as the skeleton form, meaning mobility is a bit limited.  Both of these points are kind of hampered by the fact that the controls are a bit finnicky - jumping doesn't feel like it's right where it needs to be which is a problem for a platformer, and the melee combat as it is is far too simplistic while also leaving you open for counter-attack as a fault, not a mechanic.  Even though the levels are rather short and compact, these two little factors can often cause one to drag on forever which is...less than ideal.

Perhaps I'm just not the best judge for this game since it's admittedly in a vein of things that is not my cup of tea.  Puzzle-Platformers, by and large, go right on by on my interest radar, so really the only reason I grabbed this was because it was free and because it looked unique.  And in that respect, it -is- unique, and is definitely something you should check out yourself.  But after clearing the first boss and finding myself sighing in frustration a few levels into the second chapter because I keep missing easy jumps and getting smashed by falling roofs that work much faster than it looks, it's clear I'm not enjoying it.  I don't think I can get into it enough to find the enjoyment that I'm assured is sunken within it somehow.  I'm still well within the "Give it a good shot" phase, but it's wearing quite thin and come Tuesday when I load up Dragon's Crown into my Vita, it'll be a forgotten non-issue.

I think what bothers me the most is the melee because you hit things, they fly back and, if you're playing the knight, they then explode, but why?  And doing that as the skeleton knight just...seems superfluous, really.

Thursday, July 11, 2013

Pokemon X/Y and Insanity


Citing various sources, including a fantastic video game, the definition of insanity is doing the same thing over and over and over and over again and expecting things to turn out different.  This is basically me with Pokemon.  We all know of the Sonic Cycle which is a true thing that happened in times of yore, and essentially, I have my own Pokemon cycle.  Basically I hear of a new Pokemon game and I hope against all hope that this one, this is going to be the different one.  The one that really innovates the series rather than giving us a new area, new pokemon, a few mechanics tweaks and maybe a new type or two which are, by and large, generally more trouble than they're worth.  The one that breaks the conventions of old and ushers in a -new- style of Pokemon game, one that is approachable to both new and old players while also catering to them both, retaining familiarity to draw in and keep new fans, while changing things up to excite veteran ones.  I keep this hope alive while I await new bits of news to come out.

And then they announce what the new "Team" is.

And I sigh and resign myself to buying what is essentially Pokemon Ruby for the nth time.  A band of adults running around in some megalomaniacal scheme that inevitably involves some form of Pokemon God that still hasn't been discovered on the grand scale despite it literally being a God and thus something other regions would know of, only to be thwarted by you, a precocious tweenager that's always given their first Pokemon by some Professor that is inevitably Grass, Fire or Water type.  Cut it, print it, gold.

I have made many, many posts about Pokemon and the bulk of them are not celebrating what it is, but rather lamenting that it could be better.  This seems like it is something that is never going to stop happening unless I stop caring about Pokemon entirely, which I don't think is something I'm capable of doing while there is not a proper replacement abound.  I just can't -not- envision a game that is like Pokemon but is also so much -more- than what Nintendo and/or Game Freak restrain the titles to be.  I've said it before that I understand that every Pokemon game is designed with the idea in mind that it's going to be -somebody's- first Pokemon game, but that doesn't excuse anything.  Pokemon Gold/Silver was somebody's first Pokemon game as well, and that has, in many ways, still managed to blow even the newer games away with its scope if nothing else.

Pokemon games can have natural conflict, natural progression without a cartoonishly inept and evil group of malefactors running around and shouting about how bad they're being or being so deluded that it boggles the mind as to how they've avoided the sanitorium.  Indeed, the "Teams" are truly my biggest pet peeve with the entire series since they don't even make sense anymore - they simply exist to exist because they've always existed.  They are basically causality loops of the Pokemon Meta-verse, except nowhere near as complex, yet exactly as illogical.  I imagine it's crazy to think they will ever -not- be there because they have, in fact, -always- been there, apparently.  Perhaps it's some sort of meta-commentary on society when every single area of a given world has the exact same scenario occurring in it at what could or could not be the exact same time.  Or...no, probably not.

All I want, which is appropriate enough for the series, is some form of proper evolution.  I've come up with all sorts of ideas for this which have been the subject of many, many posts before today, which I won't even look for since you have the Pokemon tag link above, but I understand that some of them may just beyond the scope for a short-term change.  Not everything can be out of that scope and an idea comes to mind that takes advantage of mechanics that have already existed and been used in the games that can also mirror....well, every single piece of media surrounding the Pokemon series as a whole.  I understand it's not the easiest thing to implement in the fashion that I imagine it in, but it would be easier than other ideas that would also enrich the game.

Double and even Triple team battles have been a thing in the games so far, and there are even portions of some of the games where you have a partner that follows you around specifically for Double-Battles.  So...why not extend that to the whole game?  In addition to your team of Pokemon, just make it so that some of the characters in the game are 'recruitable' in that you can buddy up with them and travel the region alongside them, with the option of bringing them in on Double-Battles if you so choose.  Have it be so that you can influence their own team, whether or not they evolve their mons, stuff like that.  Just add another layer of depth to the game that can also be completely neglected if you wish, since you wouldn't -have- to recruit any of these characters.  I just think it would be interesting to have a 'friend' mechanic in the game so that your character would have, by extension, a bit more of a personality, or even just a bit of more 'ownership' from you, the player.  "My character is always friends with (Character) and is a dick because he keeps telling them not to evolve their (Mon)." or "My character goes around and makes friends with everyone, making sure they're on the road to having the best mons they can before parting ways."  Just something.

Just like every other time, I can only say that this is -not- the Pokemon game that I want.  I want something that expands beyond the boundaries that have been in place for damn near two decades.  Or, more appropriately, the ones that have been in place since Ruby and Sapphire, some 11 years ago.  The game can be so much more, but Game Freak has to try it.  Much like every other time, I will hold out hope that the next game, the next Pokemon iteration, will be the one that I want.  And, to complete the cycle, it just won't be, yet I'll buy it anyway, because it's the only Pokemon fix that I -have-.  Which I can only imagine is the only reason for why Game Freak and Nintendo aren't pushing anything - if you want your Pokemon fix, you have only one place to go.  Maybe when someone finally makes a capable clone, we'll see a shift, but I don't foresee that happening anytime soon.  I can damn well hope for something like that on the Vita, however.  I can hope very hard.

Of course if a Pokemon-like series showed up on the Vita, it wouldn't be 'competition' it would just be called a 'rip-off' and I will just get so angry about that

Sunday, June 2, 2013

Urgh.


I have no problems admitting that I sort of cheated with the portable post that I made earlier.  Specifically, if you will note, it claims to have been posted on the first even though we know I didn't post on the first because it was fucking storming and I didn't want to worry about shit that night.  So I wrote it up tonight and even though I feel like I lost my point completely, I posted it and it's there.  I'm done thinking about it.  I'm done caring about it.

I don't know why, but it's been a miserable few weeks and it's just not really letting up.  Rather, I could understand why I might've been down before, but now, I really don't get it.  All I've done for the last few days is watch Youtube Let's Play videos on my Vita and....that's about it.  I've been tempted to play games, but outside of a frustrating little bout with Soul Sacrifice, trying to try out the DLC, nothing has really happened.  I played Dragon's Dogma:  Dark Arisen some today before my PS3 sounded like it was about to achieve flight, but I was honestly done at that point anyway.  Though, it did give me a story that will be made into a post at some point.

I feel like I do this a lot.  Really, I feel like I've done this a lot -lately-, just going on about how I feel shitty and such.  It's become something of a real problem.  I don't know if it'll really work itself out, to be honest, but it's not really something I can do much about, either.  So, all I can really say that if post quality or whatever starts to drop or what have you, well, you know why.  Sorry in advance for that.  Hopefully shaking a few things up (perhaps doing more story posts) and doing things that I -really- enjoy doing because of the process involved will help.

So, yeah.  I kind of just wanted to do a post pointing out that I cheated with the portability post, but I only did it because it honestly -should- have gone up May 31st, but I felt crappy and couldn't post it last night.  Also give a heads up that I was in a mood again.  One of those things might be important.  It is probably the former thing.  No, it's definitely the former thing.

I'm also cheating with this post but shh

Thursday, May 30, 2013

Long Day, Am Exhausted


So please, as is tradition, enjoy some K-Pop.

It's been a rough week, but hopefully things should start getting better from here, aside from it being Summer and all.  I am eagerly looking forward to June 9th when I finally get a 3DS XL to play around with, and Animal Crossing:  New Leaf to do the playing around.  I -was- actually going to write something along those lines tonight, but that'll be for tomorrow when I can focus.  Because I can't really do that now, what with being sore and achey and hot and tired.  Simultaneously.  So, yeah, g'night, folks.

Wednesday, May 15, 2013

So I Officially Don't Get Knytt Underground


Knytt Underground went up as yesterday's Playstation Plus freebie in the Playstation Store Update and I have to admit that I've been eying it for a while, but not enough to pick up the demo for the game since there wasn't a file size attached to it in the Vita store and I am considerably lazy at looking that kind of thing up.  I figured it's well worth the shot at the lovely price of 'free' and so I tested out my shiny, fixed internet by downloading all 657 MB of it.  "What's the worst that could happen?" I posited.  I've already played Braid, so I've seen about the lowest depths of 'artsy-fartsy' and pretentious that one could expect from a Puzzle-Platformer, and while I didn't expect anything of that sort from Knytt, it was technically possible as most things in the world are.  But I expected something better than that, something fun and challenging, possibly engaging, with a gorgeous art style to pull it all together.  That....is not quite what I got.

The game -is- quite beautiful to look at for the most part, and is no doubt enhanced by the Vita's absolutely wonderful screen.  Backgrounds are lush and vibrant, where the actual traverse-able areas are generally black, but not distracting from what you're -really- looking at.  The area where the actual look of the game falls is the character design and, unfortunately, it falls hard.  Sprites of humanoid things are generally only shown in portraits for conversations (that barely occur) but when they happen, they're so jarring from the beauty surrounding it, that you find yourself wondering how they managed to end up in the same game.  To tell the truth, they're not....horrible, they're just juvenile and they clash tremendously with the style of the rest of the game itself.

Those characters are unfortunately made less appealing thanks to the writing that is at once barely-there and over-stays its welcome.  Knytt Underground unfortunately suffers from a thought process that it has to be everything at once - beautiful and charming, funny yet serious, simple yet challenging - and, as with most things that attempt this, it fails spectacularly at doing everything by muddling everything together and accomplishing nothing.  When the characters finally do open their mouths, it's usually to spout some groan-worthy 'witty' comment or to attempt to further the equally groan-inducing 'story'.  Here is the story, idly, as it's told over three chapters.  Mi (the main character) can't talk.  She is going to get picked to save the world and can't refuse it because she can't talk.  Then that happens and the last chapter is trying to save the world.  That's it.  Everything else is superfluous and painfully so at that.  The entirety of Chapter 2 is spent looking for a key to doors that just open themselves when you can't actually find the key.  (Spoiler alert:  The key is actually in the fucking pocket of the fairy you're working with and you're -told- this about an hour before you figure it out.)

Nothing about the game screams inspired or enchanting, nor is any of it particularly good even.  It's....mediocre in the literal sense.  Not very good, but not bad either.  It's an effort, that much is for sure, but it's an effort that just didn't go well in the end product.  The designs and the 'humor' that the game tries to have only drag down what's already a fairly uninteresting game to play.  The controls are simple enough and the map design is a bit forced - you'll figure out over the three chapters that you're on the same map for all three, just that you start in different places for each one.  So all those things you see in Chapter 1 that you just can't get to, well, you'll come back to them in what is a poor attempt to making it Metroidvania-esque, I assume.  This is, of course, all sprinkled in with power orbs that are only present in a handful of areas that cause changes in your movement when you use them - orbs that attempt to introduce the actual challenge to the game and...well, succeed, I guess.  Not very well, however, which might as well be the mantra for the game.

Knytt Underground is just....confusing, really.  It doesn't know what it wants to be and thus tries to be a little bit of everything to no real success.  Or, rather, the first two chapters are like this.  Of a three chapter game.  I'm going to go out on a limb and suggest that chapter three isn't going to introduce all sorts of game-changers that elevate it to something beyond what I think of it currently.  That's unfortunate, and perhaps I will be proven wrong, but I'm so convinced that I'm honestly not sure if I'm going to continue with Chapter Three - I could be playing other things, after all.  Things I have fun with.  Things that don't make me roll my eyes when the screen goes white and the self-insert narrator faux-cheekily says "...and then there was an explosion.", presumably with an implied hand wave with jazz fingers.  Of course that's not a thing I do often.....but that's not to say I never do it.

seriously, a thing tells Rob (the fairy) that the key is in his fucking pocket three times that is the stupidest fucking thing