Showing posts with label 3. Show all posts
Showing posts with label 3. Show all posts

Wednesday, May 21, 2014

So, Whoops


That I didn't manage to pull myself away from Drakengard 3 last night to post is pretty much a solid indicator of just how happy I am with the game.  That I can barely even do anything -tonight- is just all the more of that, and I think what we should take away from all of this is that when I can finally talk about Drakengard 3, I will be very, very enthusiastic about it.  Until then, you will have to settle with this one quote from me:
It's fucking awesome.
-Me, in Regards to Drakengard 3
Someone can print that.

Anyway, if you'll allow me one more sojourn into the vast pleasures of the game, to fully savor what it has to offer me, I swear to you that I will eventually condense my enjoyment into text on this screen for you to imbibe, that you might live even a little bit vicariously through it.  In the meantime, I will share with you possibly my favorite song from the game thus far, which I have linked above.  It's called "Prevolt/Amaros" just in case the video gets taken down (or rather, -when- it does) so you'll be able to search it for yourself.  It's a really fast-paced, action-oriented song, which is fair because it's a boss theme, and I just really, really love it.  It gets me pumped and not since, well, probably REVENGEANCE's soundtrack has that happened, and NieR's before it.

Now, if you'll excuse me, once more I go into the beyond!

can you tell I'm excited?  Because I am, because the game is just so good you guys

Monday, May 19, 2014

You guys, You guys!


So, this showed up today.  I'll do impressions and such tomorrow night, but tonight has been and will continue to be celebrating the release of Drakengard 3.  I chalk it up to fate and the universe owing me more than a little bit for me receiving my Collector's Edition a day early.

Take care of yourselves and goodnight!

okay seriously?  Zero's VA is so good

Thursday, May 15, 2014

Eeeeeeeeeeeeeeee!


So, I got an email from Squeenix earlier.
Dear [Mogs],

Thank you for ordering from Square-Enix, Inc. on February 9, 2014. 
The following product(s) have shipped. If you paid by credit card, 

your credit card has now been charged.

Product SKU: 91224 
Product Name: HITMAN TRILOGY HD (PS3) 
Qty Shipped: 1 
Tracking Number: xxxxxxxxxxxxxxxxxxxxxx

Product SKU: 91448 
Product Name: Drakengard 3 Collector's Edition (PS3) 
Qty Shipped: 1 
Tracking Number: xxxxxxxxxxxxxxxxxxxxxx 

[...]

If you have questions about your order, 
please visit: store.na.square-enix.com/orders

Please note: This email message was sent from a 
notification-only address that cannot accept incoming email. 

Please do not reply to this message.

Sincerely, 
Square-Enix, Inc. Customer Service 
store.na.square-enix.com/orders
Eeeeeeeeeeeeeeee!  It's happening!

okay, Hitman Trilogy was there to bump the order over $100 for free shipping and also because Blood Money

Sunday, November 17, 2013

Platinum Get - Way of the Samurai 3


As I write this, I haven't -actually- gotten the shiny Platinum trophy for the game just yet, but it's finally well within my grasp and it's only a matter of a handful of hours before it's actually mine.  The heavy lifting has been finished - it's just the repetitive, grindy bit that's left that I have to get into and finish.  Yesterday, I achieved the actual "Way of the Samurai" trophy which only dings after you experience all 21 proper endings, which doesn't count the extra-secret special 22nd ending, probably because the 22nd ending entails you murdering every single person in Amana.  As appropriate as that would be for my character now, I'm not going to take the massive Samurai Point hit just to find out something that I can just as easily Youtube since there's absolutely nothing tying me to do it in -my- game.  In fact, it's every bit a better idea that I simply -do not- do it, which is why I will not.

The last ending that I got for the game was titled "Denouement" which was extremely appropriate not only for the game itself, but my involvement with it.  Denouement, if you're not aware (as I was not) is a term used for when the strands of a plot come together and resolve, and that's just what Ending One, the True Ending of the game, does.  All the little plot points here and there are fully expounded upon and brought to a natural conclusion and while it gets a bit silly (as your Samurai basically becomes the greatest man anyone can ever know and everybody wants him) it's nice nonetheless.  Of course, it also speaks for my resolving of the game itself as, while I said I'm not there yet, I am on the cusp of it.  The precipice of victory, and it is sweet, sweet stuff.  It's all too soon.

To reiterate, all that's left to me now are the Stance Mastery trophies.  To get these, I have to have every weapon of every stance and master every skill of them.  All of them contribute to the greater movepool of things that I -know- and can eventually place on weapons I create myself (which I won't need to be doing) and build up rather quickly.  The only issue is tedium, as it takes a little bit to get into the game itself, not to mention to get to the necessary day (Day 5 to 9) so that I can purchase all the scrolls that I need to with the mountains of money I'm sitting on.  You can, as previously stated, only get ten and I have no access to my weapon safe in the area where I buy scrolls....unless I recruit Yukino as a partner and bring her along.  Son of a bitch.

Anyway, the idea is that you buy the scrolls and then kill the merchant for your money back so you can do it again.  Now with this new step that I have just now stumbled across, I can buy scrolls that I need only (instead of just getting to 10 of all of them), use them on weapons I get from Yukino, toss them back int he box and repeat until I'm out of money....which then prompts me to kill the shopkeep and do it all over again.  It's cruel, of course, but it's just the way things have to be - I need to finish this game and there's about 750 skills across 102 weapons in the entire game and when you can only carry 10 of an item at a time (especially Basic Scrolls since that's what gets used most..) it gets a little silly.  It doesn't help that some of these swords have been a pain in the ass to get and some still remain as such - I need around 8 more blades before I've got the full arsenal and precisely one of them is a cut-and-dry "This person has it" deal.  The rest are rare spawns on the higher difficulties (some say Hard, but I'm trying Instant Kill for convenience) and as we all know, the RNG is a fickle mistress no matter what the game.

However, that's simply the end of it.  That is the end of the road and it is clearly in visible sight.  I believe the hardest thing at this point will simply be getting one of the swords and by hardest thing, I mean the most time-consuming as I'll have to earn the trust of all four job brokers over the course of about six missions each...which is not great, as you might assume.  All of that just to make one person appear whom I can simply murder for her sword.  It's a little uneven and annoying to say the least, but that's just the method to it and were there any other way, I would undoubtedly try it first.  The rest just involve indiscriminate killings of a certain group of people in the game and, hell, I can do that.  I can do that easily and happily.  And I will!  I will have all of the swords and I will master them all and that will be the end of it.  I will be finished, through, and a shiny trophy will be my reward for all of it.

And...then I'll move on to the next game, presumably for the same sort of trinket.

I will love doing it, too, but I don't know what game to move onto next

Wednesday, November 6, 2013

Trophy Hunting - Way of the Samurai 3


After finishing both inFamous 2:  Festival of Blood and Sleeping Dogs:  Nightmare in North Point, both of which I had good experiences with, I figured it was time to move onto something else.  Sure, I could have gone on to play Killzone:  Mercenary on my Vita (Which I like, but can't be bothered to play more than one mission in a sitting), Rune Factory 4 on my 3DS (because I still haven't married Forte, goddamn random events), Hometown Story on my 3DS (Because storefront) or any other combination of things, but there was one game that stood out.  Thanks in no small part to my buddy Kaseius streaming it a few times recently, and my ever-burning desire to start the game again after I lost my save to my first PS3 when it had that...unfortunate business with the YLOD, I decided it was time to finally finish Way of the Samurai 3.

It is...an under-taking, that is to be sure.  My quest for the Platinum was well under-way when my PS3 gave up the ghost, so I have all of the trophies except, you know, the ones that require the most time and effort to get.  Specifically the trophies for Mastering all skills of a particular stance (which means, inevitably, obtaining all of the game's 102 swords) and seeing each of the games 21 endings.  It might seem like it's cut-and-dry and, well, it is which is invariably the problem here.  The road is straight, if a bit bumpy.  I know -exactly- what I'm expected to do, and the only issue is managing to do it.  The 'doing it' is just going to take a lot of time that I don't...technically have to be able to spend with just one game, but I'm going to have to manage it.

One part of the problem is that some of the swords simply do not appear unless it's on a higher difficulty.  Another problem is that some of the swords are rare spawns.  And the Venn diagram problem of those two is that some swords are a rare spawn on higher difficulty modes only.  Two of them, at least, are specifically tied to an opponent you won't even fight until the end of a particular run, which means you either save-scum or you play the game a -lot-.  I'm fairly sure that every time an area is loaded (since the map is broken up into different places, like the Road, Amana Castle, etc.) the weapons on everyone are randomly decided (minus the few who only have one, unique weapon, which you think is every main character, but is in fact only most of the main characters) which means you can theoretically save before heading into a specific part of the map, get to the guy you need to find, check his blades and decide what to do from there in terms of killing them or re-loading.

Thankfully, I haven't gotten to this point of tedium just yet.  No, no, I'm still stuck in the lower echelons of tedium in mastering skills on swords with Move Scrolls for maximum efficiency.  Each of the 102 weapons has its own set of Skills (well, the moves that you can use with the sword, really) that have to be unlocked for the Stance Mastery trophies, and there are two methods of doing so.  You can either simply fight with the weapon and evolve it through combat (later skills either take a lot of kills or there is an element of randomness to it), or use a Move Scroll corresponding to the level of the skill - Basic, Advanced or Expert.  Without boring you with too many details, you can only hold 10 of each scroll at a time, which means it's kind of a hassle to actually go through the process of mastering weapons.

I do have a little system set up, however.  Move Scrolls are expensive: around 800 - 1,600 Yen a piece - when you can reasonably expect to get 200 - 600 Yen if you do a side job, of which you can -maybe- do two a day because of time limits and availability.  There is one rather lucrative way of getting money, however, and it simply involves walking up to the Ouka Clan castle, telling them you want to join, proving yourself and then murdering their leader.  They'll make you the new boss and one of the perks is that you can demand yen daily from the guy who handles the money.  Increments are 100, 500 and 1,000, and while you can technically try to draw more than once a day, it's a bad idea.  Just demand 1,000 and move on.  Do that every day for a while to build up a nice little purse and then move on to the next step.

One of the quirks of Way of the Samurai 3, as with some other games, is that money actually transfers to a character when you buy something, instead of just...you know, being subtracted from your total and disappearing into the aether.  What this means, of course, is that as soon as you finish buying something you can pull out your sword and stab your seller to death to reclaim your money.  And if you do this right before leaving the region, presumably while flipping the bird, well that's kind of the idea.  Spend all that stock-piled money on scrolls, murder the merchant, apply them to weapons and then leave so you can start another run through.  Since that stock-pile stays with you more or less, the Ouka Clan money grind is only a one-time thing unless you need -more- money for some reason (Mogs Note:  50,000 Yen is over-kill, but you can use the rest to by Match Scrolls and Health Increasing items) and the rest is just a slow, steady paint-by-numbers affair at cursing at the 10 stack hard cap and murdering an innocent merchant and his inordinately sturdy bodyguard.

I've had worse trophy grinds before, of course, and it's helped by the fact that Way of the Samurai 3 is rather fun, especially with my powered up Legendary Murasame Ninja Stance sword with a respectable 100-something attack.  That I got by paying the blacksmith to upgrade it a bunch of times...and then murdered him with afterward to get my money back.  It's really handy!  Once the Stance Mastery trophies are mine, the last bit should be a breeze as I only have to beat the game 18 more times.  Which is honestly less intensive than it sounds, since a single run-through can be completed in less than an hour.  In a sense, the light at the end of the tunnel is already there as I'm assuredly up to 60 or so of the weapons, with Mastery being the only thing I have to do with them.  It's just a very, very long tunnel.

I am going to get so frustrated scumming Shuzen fights because motherfucker has like two sets of weapons that I need

Wednesday, October 9, 2013

DRAKENGARD 3 IS BEING LOCALIZED


In a Playstation Blog post, Sakura Minamida did the one thing that I have been hoping for for a while now:  Announced that Drakengard 3 is heading to North America.  Part of me wants to say that it's not surprising, especially after being buoyed a bit last week with that website registration, which is actually a site now, but it is surprising.  It always seemed like one of those "Never going to happen, but wouldn't it be awesome" things, but, hell, that's what this whole year has been like.  Still, this is Squeenix we're talking about, and they're almost on the same level as Sega in the whole dream-killing, terrible decisions game.  God knows we're all damn lucky that Drakengard 3 wasn't a fucking tablet game.

Details at this moment are scarce, really.  The game will be released on North American (and European, I believe) shores sometime within 2014, I'm assuming the latter half of it, and it'll be for PS3.  The above trailer, as you can see, is subtitled instead of dubbed, which, if they were going to keep that way might indicate a Digital-Only release (if you believe KOEI's lies) but obviously the game isn't really in the throes of Localization just yet, so if they're going to dub, they probably haven't even hired Voice Actors yet.  Furthermore suggesting a physical release is the fact that the game is available for pre-order 'exclusively' through the Squeenix Store for $50.  Now, call me crazy, but I don't think Squeenix is crazy enough to take pre-orders this early for a Digital-Only release of a game. 

What this does question, however, is just how accessible the game is going to be.  Perhaps a physical version is only available through them directly, otherwise it's digital-only dub or not?  Or maybe this is just a ploy to gauge interest to determine how much effort needs to go into the game's localization.  Or maybe it's just Squeenix being weird because that's what they do.  I'm not one for internet purchases like this, but it's Fucking Drakengard 3 so of course they're going to get my $50 before the end of the week.  And hell, if the game goes up for pre-order at GameStop at some random point in the future that is 2014, I might just reserve a copy there too.  I'm just fucking excited and happy about this happening that I want to make it worth-while.  Most of all, I just want the damn game that bad.

Now, remember kiddos:
If it does happen?  You better buy the fucking game.  I don't care who you are, I don't care what you want.  If you're looking for a pure action game, I can tell you that this won't be it.  But what it will be is a very particular type of game that has grown amazing over a long-running series.  A particular type of amazing game that I will make you buy.  If you buy the game, that will be the end of it.  I will not look for you, I will not pursue you.  But if you don't, I will look for you.  I will find you.  And I will slam your head against your keyboard until Amazon has ordered a copy for you.
(I won't.  Please just buy the game.)
 It's happening.  Thus, it is on.

really, it's not on but please buy Drakengard 3, I know I tell you guys to buy a lot of games, but especially this one

Friday, October 4, 2013

DO NOT TOY WITH MY EMOTIONS, SQUEENIX


Look.

You guys know that I'm not one to post the most insignificant piece of something and run around screaming and flailing my arms in a comical fashion because I think it's true or anything like that.  I don't like to cling to the faintest hope of something that could be, that has proper time -to- be, because more often than not, that never amounts to anything and it just crushes everyone involved emotionally.  Getting hopes raised up and getting them smashed always hurts and sometimes it just hurts a ridiculous amount.  Which is why I don't do it.  I don't like doing it.  I don't want to do it.

But goddamnit, this is Drakengard 3 we're talking about here.

Basically the story is that some of those internet sleuths out there noticed a new website registration from Squeenix titled "DrakengardGame.com".  It says in very plain detail on the whois site there that Squeenix owns the domain now, but of course if you go to DrakengardGame.com, there is absolutely nothing there.  I am pretty sure that it is legit because I can't see any reason for it to not be legit beyond my pure, unadulterated hope.

It's a weird thing to think about, really.  Trademarking "Drakengard 3" would have been a flag, of course, but companies trademark shit they don't intend to use all the time, so it wouldn't have been a definitive sign.  Website squatting isn't too terrible of a problem though, I don't think, so I don't see the point in registering the website unless you are going to use it.  That does bring up the point that it says "DrakengardGame" instead of "Drakengard 3", however.  But companies do that shit all the time too, have weird ass websites for their normal-named games and whatnot, so that's even more a point in its favor.  Especially because the series has always only been Drakengard over on these shores.  Drakengard has only ever been used specifically for -this series-.  Drakengard is therefore not ambiguous.

It's tiny.  It's a very, very small thing, a kernel of almost miniscule size.  But it's something.  I want to believe that I'll be able to buy a copy of Drakengard 3 from GameStop with the biggest smile on my face and all the wonder of the world in my eyes sometime late next year or so.  I want to believe that Squeenix is going to localize -this- game because they know the very weird niche audience that it has over here that will eat this shit up.  I want to take anything and everything as evidence at face value to point towards the logical conclusion of this goal happening. 

If it does happen?  You better buy the fucking game.  I don't care who you are, I don't care what you want.  If you're looking for a pure action game, I can tell you that this won't be it.  But what it will be is a very particular type of game that has grown amazing over a long-running series.  A particular type of amazing game that I will make you buy.  If you buy the game, that will be the end of it.  I will not look for you, I will not pursue you.  But if you don't, I will look for you.  I will find you.  And I will slam your head against your keyboard until Amazon has ordered a copy for you.

(I won't.  Please just buy the game.)

it's a Taken quote, but you know that already because you're a smart person

Thursday, October 3, 2013

Steeeeaaaaam.....Machiiiiiiiiineee...


Practically required listening for this post

Last week was a rather fun one with all sorts of Valve announcements rocking the internet and driving all sorts of hype through ceilings.  It was, in fact, a week-long event with three announcements scheduled for Monday, Wednesday and Friday to allow for proper amounts of speculation and wonder in between conferences.  Speculation that all revolved around Half-Life 3, of course, due in no small part to the whole three announcements thing, and I'm sure that Valve is acutely aware of that fact.  Those rascals.  As someone who doesn't do the whole PC Gaming thing, all of this was a mere curiosity to me even if I do plan on getting into the scene at some point in the future when I have money to throw into a fairly decent rig (or even a -super- decent one) if only to check out a few odd exclusives here like Recettear and such that have no chance of jumping ship anywhere else.  Still, I can't help but take a look at the announcements and work through them as an outsider, but I'm going to tackle them in a way that...makes a little more sense than the order they picked.

Wednesday's announcement was that The Steam Box is now the Steam Machine and it is real.  Not only that, but they will come in all sorts of shapes and sizes because there are several different hardware manufacturer's that will make their own box, basically, even if they all have the exact same innards to start.  Or...maybe they will.  It's all very vague, if you haven't noticed.  I was originally thinking that there was going to be two different 'builds' or 'tiers' of it - one that acted mostly as a stream-between Box to get your games in Big Picture (and probably optimized a little better) versus a box that just -plays your Steam games-, but it seems like it's more or less going to be an amalgamation of the two.  It's hard to really pin down, however.  The only thing that's confirmed is the former bit about the streaming, but I can't imagine that Valve is going through all this trouble to release a dinky little bridge for people who want to use Big Picture, but can't be assed to...set it up properly through their PC.

How will it do this, you ask?  By using what was announced on Monday - SteamOS.  That's right, a Linux-based Operating System specifically for Steam to help you get all your digital content attached to your Steam account (and things on your normal PC) to your fingertips in one way or another.  Obviously, Steam Machines will run SteamOS natively, but you'll also be able to download it elsewhere if you feel like it; hell, you can probably just make your -own- Steam Machine based off of how open this thing seems to be.  What it's going to do, however, is try its best to optimize the parts for Game performance where a PC generally cannot do that, even a specialized one, because of the overhead from other programs and such.  Being Linux-based, it'll be able to natively run games that support Linux, but as we know that's not -every- game.  Or a good majority of them.  For the games that won't run natively, you can hook it up to your PC and stream the game through your house, but just how much of it all runs on one thing and the other is something that I just can't fathom.  It would be nice if it could just use the Machine's components and Windows' process so that I could actually play the scant few games in my library (assuming they're not Linux-compatible), but that sounds too wonderful to be true.

Finally, there's the question of -how- you will play all of this, which is where Friday's announcement of a Steam Controller comes into play.  This baby (viewable at the top of the page) is built specifically for PC gaming and will be compatible with pretty much every game in the Steam catalog, even (hopefully) games that don't have controller support cooked into them.  Of course, even knowing and seeing the controller, the issue remains of -how- you're going to play it....because the controller looks very, very unwieldy to me.  The trackpads stand out first thing, of course, but there are apparently people who've played with them already and said they work quite well, much to my disbelief.  What bothers me, however, is the placement of the face buttons, because they just seem so...weird.  Even the beta models of the controller have them taking up the touch-screen area as large keys, and that seems just as bad.  Hopefully it plays a little more intuitively than it looks, however.

The long and short of it, however, is that with those three announcements, Valve has more or less officially thrown their hat into the ring.  It's not a complete thing, as their investment is basically just as much at it's been aside from getting hardware makers to make hardware for them and if they have to discontinue them then, well, it's no big loss since a PC basically -is- a Steam Machine already with SteamOS being a thing and the controller being compatible with whatever.  Big Picture mode still exists, so what the Steam Machine/OS seems to be is an attempt to create something cohesive to mold it all together in one package which is a smart move, but you have to wonder if it'll be able to go off as seamlessly as it's arranged to do.  Depending on how many games end up running Linux natively (since I don't plan on hooking one up to this junk heap one way or another) I might just find myself owning one of these things to get my PC gaming fix....which I haven't even really dipped into yet.  But the Zeboyd catalog, Recettear and a few other things are all very tempting and ensure that I'll get into PC stuff, one way or another.

Update!:  So, now we have specs for Steam Machine prototypes.
The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high
As we all know, that is a bunch of gibberish to me, but consensus from conversations about it that others have had seems to suggest that this....this is all very bad.  By virtue of being disgustingly good.  Because it will cost a lot of money, you see.  Like a lot.

really though, who -isn't- going to get the clip of the lyric and make their machine boot with that

Thursday, September 5, 2013

KOEI, Seriously, Please Start Announcing Localizations


KOEI really, really, really likes the Vita...

....in Japan.

No less than four Warriors titles are in production for the device at the moment, and it borders on absurd at just how much attention the Vita's getting from KOEI, even if it -is- half ports.  Yet, when those ports are Samurai Warriors 2 (and Xtreme Legends -and- Empires) and Warriors Orochi 3 (as an enhanced version of the game, same as PS3's enhanced version) you will be surprised at just how fucking okay I am with this.  Those two games join the line-up alongside Dynasty Warriors 8: Xtreme Legends (potentially 8 somewhere along the line too?) and the newly announced Shin Dynasty Warriors Gundam which are both being developed for PS3 -and- Vita.  And that's all of just what I know about, who the hell knows if there's other stuff that I've missed completely, because it's entirely possible.

The first reaction to this is supposed to be a level of cautious optimism, of course.  They're not exclusive games to the Vita, but they're being developed for it nonetheless, and that likely fosters a sort of side-by-side mentality about them.  Consumers will only buy one or the other by-and-large of course (KOEI ain't gonna touch Cross-buy with a ten foot pole) but it broadens the pool of potential buyers at the very least if you put both out, and there's no reason -not- to.  That they're coming to the Vita at all is a good sign no matter how you look at it.  I basically mention that side-by-side mentality for the localization aspect of the games, of course.  Speaking of...

The next reaction is the slow, creeping disdain and cynicism that one has naturally fostered for KOEI by this point when it comes to actually releasing games outside of Japan.  We did get the original Warriors Orochi 3 (as digital-only for PS3 which is something that I have ranted about enough), and we did get Samurai Warriors 2, Xtreme Legends and Empires way back in the day easy enough as well.  DW8:XL seems a given to come out over here, but I'm not pinning any hopes on disc-based, and Shin Dynasty Warriors Gundam....is the sticky one of the bunch.  We don't know anything about it really - is it just another DW: G game with a new name? - so it's hard to say one way or another, especially with Namco Bandai being involved on top of KOEI.  Warriors Orochi 3 coming out over here originally might even be a strike against its chances since WO3 Ultimate is a (highly) enhanced version of it.  But we'll just have to see on that, I suppose.

Now, as mentioned, the really sticky thing to wonder about if -any- of these games come out is format.  KOEI surprised the hell out of me by announcing DW8 on disc with a proper localization and such, but I expect that to be the exception rather than the rule moving forward.  I have zero problems throwing money at people at GameStop for a copy of a KOEI game on a disc.  Zero.  While I've raised a stink about digital-only in the past (and it's still an issue, though definitely something I've chilled out on some), I only have a few issues with throwing digital money at PSN for a copy of a KOEI game in digital form.  Those issues are primarily "How big is it" and "That's going to take fucking forever to download".  Which was a legitimate concern with my current PS3 - the fans kick on to 100% or seems like it, which means it's not long for this world.  It takes the better part of six hours to download one gig of data, I'd bet, so something like WO3 which was eleven gigs?  Ridiculous.  Cannot, will not ever happen unless I cart my system to someone else and it manages to not die after I delete 22 gigs of data to accommodate the strange way PSN downloads work with full games or something.

When I get a shiny new PS3 with 500 gigs of storage space this will....be far less of an issue.  It'll obviously still take fucking forever to download, but the great thing is that I might actually be able to let it.  In the end, it's all about just being able to buy and play a game that you want to play.  So when there's an unreasonable barrier, of course it's going to be frustrating, but I guess the option then just becomes "Make it work".  So maybe I will.  I can tell you with certainty that if the games come out in the West on Vita, I don't care what format, I will buy the ever-loving shit out of them.  I will make a KOEI page and it will have all the bubbles for Dynasty Warriors Next and Toukiden and whatever of the above titles actually come out, even if I have to buy them all digitally.  I will eschew whatever I have to in an effort to have multiple KOEI Warriors games at my fingertips.  And I will seriously consider a 32 gig stick if need-be.  You just have to make it happen, KOEI.

there is honestly nothing about the prospect of any of those four Warriors games on my Vita that I don't love

Tuesday, August 13, 2013

Sony, This is Not How You Do a Price Drop


The 'Super Slim' Model of the PS3 isn't anything new, having been around since September, so just under a year, and it's quite obvious that it's going to be the last way to get a PS3 unless, you know, you do some online shopping or find a store that just so happens to have a regular Slim (or even rarer, a late-model 'phat').  Initially, this posed something of a nagging issue as the Super Slim was introduced at the exact same price-point of the regular Slim with neither of them taking a price-cut.  People started questioning the worth if it and, well, rightly so, since there was no real price difference or anything.  Traditionally there...are changes and such when this type of thing goes down.  But whatever, everyone just sort of ignored it and assumed the price would quietly be dropped down at some point and any late-comers could grab a PS3 on the cheap-ish to enjoy some of the great exclusives that the PS3 offered this generation.  It's only now, almost a full year later, that we see a Super Slim model at a lowered price-point and it is, uh...less than ideal.

The new 12 Gig (Solid State/Flash memory versus Hard Disk Drive) Super Slim will debut at $199.99 in North America and even it is not a new thing on the market.  This model of the Super Slim was previously exclusive to European and Hong Kong regions and for some reason it didn't die a horrible death of obscurity in the meanwhile as Sony moved further and further into digital ventures.  If it's not patently obvious, I question its existence in the first place and further wonder why it's re-emerging since it seems....quite a bit senseless if I'm being honest here.  Clearly, I'm not in the minority of people questioning it either, but what really bugs me is that it effectively kills any chance of a proper PS3 being put on sale for any less than the $270 pricetag it's currently sporting (generally with bundles and the like).  As someone who is basically in the market for a new PS3 because I am just tired of worrying about my 80 gig, I was hoping to find a nice budgeted version at some point considering I have spent about $570 on -just- PS3s (my original purchase, plus a YLOD replacement refurb) and the idea of setting that further up to $840 is...distasteful to say the least.

The common defense I'm basically seeing for the thing is that the Flash Memory isn't in the same place where the HDD bay is, so you can theoretically buy this model, buy a 1-2 TB drive and slap it right home.  Easily.  So easily that Sony even gives you instructions on the topic and whole-heartedly encourage the process.  The issue here is that, yes, you could spend about $70 on a 1TB and have precisely twice the space of a 500 gig that will run you $270, but I don't care I don't wanna fiddle with shit.  Selfish reason, granted since the pragmatic approach would be to do just that if it's even possible (I don't see why it wouldn't be), but just because you -can- do something doesn't mean you should, nor should you -have- to when it comes to circumstances like these.  Yet the problem is that you're still paying the same price regardless when the hope was...you know, for something less.  Which says nothing for the recently-deserved fear of consoles with higher-capacity HDDs becoming useless after Firmware updates until, you know fixed versions come out which you'll have to plop in through Safe mode and blah blah blah, nonsense.

Maybe it was silly of me to think that there was going to be a proper price-drop for the system in the looming wake of the PS4's release, considering there's going to be a 500 Gig GTAV Bundle for $270 (which, hell, I might just look into because I'm getting GTAV anyway and it's just a pack-in game with a new system and 500 gigs of space) coming out in September which is just...months (perhaps even -a- month) before the PS4 releases proper.  Of course, the PS3 is going to be a necessity regardless of the PS4's launch given the unfortunate lack of backwards compatibility (which is completely understandable, but still).  That is likely the reason for a non-drastic drop and instead something along the lines of this 12-gig silliness.  Much like the 4 Gig XBox 360, it honestly has no place in this world (even if the 12 gig is 'better' because you don't have to pay for proprietary memory like the 360) and it....just annoys me that it exists.  Oh well.  Never let it be said that I'm not willing to call Sony out on stupid things, I suppose.

honestly I kind of just want a new PS3 with lots of space so I can download my PS+ games for the stupid amount of time it'll take and not worry about the thing catching fire...or just using the warranty if it does

Friday, August 2, 2013

Id Software Games Probably Not Coming to Wii U, Vita or 3DS


Ever since I made the post about Developers/Publishers existing in some sort of paradoxical world wherein the only sane business model seems to be to do nothing at all because of risks (since absolutely nothing has an audience until it has an audience, and developing for something without an audience is bad according to them), I just sort of sat back and waited for the next big example of someone calling it into the light.  Or -a- big example, since I have probably already missed one prior to this one.  Turns out I didn't have to wait very long thanks to John Carmack who just had a Keynote speech at this year's QuakeCon.  He had some choice things to say about pretty much everything in the industry today, which Joystiq has collected (though likely not in full, so grain of salt, etc.) and, obviously, some of the things were about the Wii U and Vita specifically, both of which have obviously been identified at this point as "risky" because of the Catch-22 surrounding them.
"I always thought that the Wii U and Vita would be great targets for Doom 3: BFG Edition," Carmack explained. "We should be able to bring that over directly, but [the platforms have] generated nothing for us on the publishing side of things, because they're somewhat marginalized platforms."

"Clearly there's a difference on the handheld platforms," Carmack continued. "While the 3DS is doing okay, the Vita's really not doing particularly well."

"A lot of that has to come from the fact that [...] everybody is carrying a pretty good gaming platform already, and selling a new one to them is a little bit of a harder sell," Carmack said, referring to the widespread adoption of smartphones.

"I'd love to be able to develop on the 3DS and some of the other small platforms," Carmack said. "I'd like to see the games show up on the Vita or the Wii U, just to play with some of the characteristics they've got there, but it's extremely unlikely to happen. There's a finite amount of time and only so many things we can focus on."
At best here, we have a case of John Carmack simply talking out of both sides of his mouth, saying "Oh these things are really neat and great, but nobody likes them so we're not going to bother" and at worst, he's simply parroting the same damaging rhetoric that's already been attached to the Wii U specifically (and to some extent the Vita) which is only making it out to be a self-fulfilling prophecy kind of thing.  "Nothing sells on it because nobody has it because there's nothing on it because nothing sells on it"  It gets less and less convincing every time you hear it because it only allows you to draw from the obvious absurdity that it exists on because it amounts to one big finger-pointing match which, as we know, is far from the height of maturity.  "They're not doing it, so we're not either!"  There's a point where it goes from being understandable to straight-up shifting the blame.

What draws particular attention to this as a blame-shifting exercise is the part of the quote where he infers it would be a very, very basic port job to see Doom 3 (Almost guaranteed the BFG Edition) on the Vita and Wii U from a structure angle, with then a little bit of extra thought to utilize the exclusive features of the devices themselves.  Which seems to infer that it's a very, very low-cost, low-risk situation, otherwise why would he say it would be easy and is something that he wants to do in theory?  Low-Cost, Low-Risk situations are exactly what you want to do in situations like this because it creates a steady platform for you to draw consumers to your particular brand that you can then support with future products.  That whole "If you build it, they will come" situation, basically.  The closing line of that spiel, saying that there's only so much time and so many things they can work on does make perfect sense clearly, but if that's the case then why again is he saying some of the other things he says?  "We'd love to support this platform, but we're currently stretched thin on our own projects" makes sense, but "We'd love to support this platform, but nobody else is so what's the point and OH YEAH, we're kind of busy as it is" doesn't.  It's redundant and unnecessary.

That's rather tame in relation to the other rather dumb thing that he's going on about, in bringing up the whole Cellphone situation, because it's yet another thing that everyone -says- without it being the least bit true.  I consider myself a pretty tech-centric guy in that I like all the new shinies as they come out, if sometimes only enough to find out what they're about before I'm not interested anymore, but my cellphone does not reflect this in the least.  I'm nowhere near alone in this.  I have a basic flip phone that can do standard phone things because it's a phone and that's all I want it to be.  Being just a phone serves it pretty well considering I can go a week and a half or so without even thinking about charging it, and I'm not shackled to some idiotic Data and Messaging plan that allows me the privilege to use my device for its intended purpose for a ridiculous sum of money every month.  Yet, I do enjoy handheld gaming which is why I buy handheld gaming devices.  As in devices specifically designed to be gaming things that are also handheld.  Crazy idea, I know.

This all goes without pointing out that everyone shouting that the cellphone gaming space is awesome so let's all jump head-first into it is creating a situation where that's not the truth of the matter at all.  The resulting bloat, combined with the rather inefficient methods of sorting and visibility on the platform-holders parts lead to hundreds of developers releasing a game and not seeing anywhere near enough money to break even, let alone make a profit.  Which is only one of the myriad of problems with the mobile space, of which we've already expounded on several times in the past, so I don't really even need to go into further detail here about it.  Really, this whole little thing is just kind of some weird meta-reflection of what an unhealthy majority of the industry seems to be thinking at the moment and it's rather unfortunate.  While I don't think Doom 3 on the Wii U or Vita is going to make a difference of any sort, it's just the principle of the matter.  Just another person in the industry shouting all the wrong things at the wrong time.

I would've played Doom 3 on the Vita, but oh well, guess I'll just have to settle for Killzone:  Mercenary, and clearly I am on the losing end of this scenario, clearly

Thursday, July 18, 2013

Open-World is Here to Stay for Ubisoft

Still never gets old.  It is about the only thing that doesn't.

Ubisoft's CEO recently stated that Ubisoft needs to release open-world games on a regular basis to keep on like they have been.  And by 'needs to', he basically means "This is what we're going to do, so just, you know, keep that in mind".  It's not really a surprise, considering Ubisoft has...pretty much only been putting out Open-Worlds from everything that springs to memory, and everything currently announced for them is similarly open, but it's something different altogether when it's just stated as such.  And it pretty much all just comes down to whether or not you actually like Open-Worlds on whether or not this is good news.  Personally?  I'm okay with this.  If it wasn't for the Assassin's Creed games, I would be ecstatic with this, and therein lies a type of distinction.

I don't quite think anyone has sufficiently nailed down what makes an open-world game 'great' even still, after all this time that it's been popular.  I know it was around before them, but you could argue heavily in favor of stating that it was the Elder Scrolls games (specifically Morrowind) and Grand Theft Auto 3 that -really- kicked the Open-World sandbox scene into everyone's eyes.  It's not without reason, however, as both of those games were never, ever at a lack of things to do.  With Morrowind, that was almost literal given how much content is actually crammed within its confines, but with GTA 3, I think the bulk of it was being most people's first exposure to the type.  A large part of it was the freedom it offered, but also how that freedom espoused with a type of 'role-playing' part of ours brains that took the Claude we were playing as and made him -our- Claude.  Though, it's hard to think, now, that any of us did anything rather 'unique' with 'our' Claude, given the limitations of the map at that point.

For instance, 'my' Claude, on several occasions simply had enough of people and would take a sniper rifle on the top of the strip club to take out as many of the annoying jerks in the city as he could before anyone finally realized what he was doing and from where.  When the authorities arrived in force, it was always a new game to see if he could bolt from the alleyway, hop into a car and make it to the nearby Pay-and-Spray without being witnessed so he could make a clean escape.  He...barely ever did.  It's hard to imagine now that 'my' Claude was the only one to do that, and I don't suspect he was, but it certainly -felt- a little more like you were 'owning' the character you were given to play around with.

San Andreas, I think, brought us the pinnacle of that type of 'ownership' that the series has seen with CJ.  He was customizable enough to make your own, yet he was static enough that he was -always- CJ, just that he was your CJ on top of that.  You as the player could decide if your CJ was going to be out-of-shape from his frequent excursions to Cluckin' Bell, or fit and imposing from a daily trip to the gym.  You could decide what kind of melee techniques he could use.  You could decide what kind of a dresser he was, and whether it was his goal to impress the ladies or not.  You could decide if he was really good with a car, a motorcycle, or just -anything- with a steering mechanism.  There are innumerable other ways I could expound on this further, but I think you get the point by now.

That kind of ownership is exactly the reason why I am slightly mixed on this announcement, considering it's Ubisoft.  On the one hand, Far Cry 3 absolutely nailed this to the damn wall, given that it's so chock full of things that doing a simple thing like getting from Point A to Point B can become some kind of wonderful journey if you're in the mind of 'role-playing' akin to simply the type that my GTA 3 point mentioned.  Which, clearly I can be.  It's staggering just how dynamic and lush and alive Far Cry 3's world manages to be, and how smartly the developers created some of the gameplay mechanics around that.  It's not perfect, of course (If simply because hunting becomes unnecessary after you've crafted everything, when hunting was damn fun) but it came really, really close.  Close enough that it ignited a type of verve for Open-World games that I've never had before.

Assassin's Creed, on the other hand, has always been disappointing to me as an Open-World game specifically for that reason.  I have never felt attached to my character in an AC game.  I have never approached a situation -my- way, but rather simply the 'easiest' way.  I have never felt like my AC experience was a unique one, even though it might have been.  I'm not sure how many people went bare-handed at every opportunity simply to counter, steal weapon and kill, or constantly used heavy axes as projectile weapons because it was fucking fun, but I have to assume the number is up there.  There's simply not enough diversity in any given AC game to make it 'yours'.  It was always just a large map sprinkled with 'content' which is a big distinction to make.

Still, it's weird to point at this game and that and say "That got it right" and "That didn't" because not only is it an opinion, obviously, but it's based less on what it did on paper, but how it felt while you were playing it.  Gravity Rush, while being a fantastic game, didn't feel like an open world game because there was next to nothing to do other than flying around (which was admittedly so fun).  On the other hand, inFamous 2 similarly didn't have -tons- of content, but it didn't feel empty if only because the actual getting around was sort of a meta-game in itself because the ease of movement was so astounding.  Dragon's Dogma is astoundingly good at giving you a wide world to explore at your leisure, but still manages to keep you into level-specific areas for the most part by way of rather large, imposing battles awaiting you in other portions of the land; it's cautionary, not mandatory.  There are all sorts of qualifiers, but none of them are tangible enough to throw down as 'necessary' or something that will improve the experience by simply being in it.

That's all why I'm simply okay with the knowledge that Ubisoft is going Open-World from here on out (aside from things that they're just publishing).  They've shown that they have the capability of putting out something like Far Cry 3, but Assassin's Creed is their bread-and-butter franchise.  Watch_Dogs looks like closer to the latter than the former in terms of Ubisoft games, but if it's truly on the level of a Grand Theft Auto title, then that would similarly be fantastic.  I just have to question whether or not I wholeheartedly believe that they can pull it off.  I'm simply not sure that I can, but it's obvious why I have a little bit of hope for that type of outcome, too.

so I just sort of realized that I really like Open-World games, imagine that

Monday, June 10, 2013

Sony's E3. Hot. Damn.

So, the presser was pretty much -all- about the PS4 which, as a Vita fan makes me sad sad sad.  Still, we did get Destiny of Spirits announced, and with the Indie Push, I would hope most, if not all, of those indie titles also end up on Vita (as well as some others that are current) and there is still plenty of time to announce things on the showroom floor.  Though, I suppose we might have to wait for TGS to see the likes of Gravity Rush 2 announced.  Also....probably all the other stuff I suggested since most of it is Japan-centric anyway.

Except a new Vita God of War/Uncharted.  Come on.  Give me -something- here.

Regardless, Sony came out swinging with the PS4 and I shouldn't have to point out how.

Hot.  Damn.

Tuesday, April 23, 2013

I Haven't Talked About BLOOD DRAGON Yet


After you watch the above video, you'll know why this is a Bad Thing™ that I haven't yet.

So I'll give you some time to do that.

...
...

It's a bad thing because BLOOD DRAGON is every shade of fucking awesome.

I need only remind of my love for absurdity and I think it all becomes crystal clear since Far Cry 3:  Blood Dragon is quite possibly one of the most absurd things to happen to video games in a long time and that is a very good thing.  I mean, if someone does a Live-Action trailer for the game where the main character gets into a cyber katana duel with a robot while a shockwave from a nuclear explosion barrels towards them, you have to give it up for that shit.  Because that's not the craziest bit about the game by a long shot and it's still so fucking awesome that I cannot emphasize the point enough and I think you realize that by now.

If you don't know what Far Cry 3:  Blood Dragon is beyond the sparse ramblings of "it's fucking awesome" that I've put forth, it's....well, rather unique to explain.  Basically Dinosaurs got busy with the 80s and injected pure Neon into the baby.  If you think I'm joking then perhaps have a look at some of the more official things attached to the project, eh?

The Logo, plus some....endorsements.

The official reveal trailer for the game

A screenshot literally steeped in Neon Lights


I guess I can throw down some actual technical aspects of this thing since that's about the only coherent thing you'll get from me about it.  Blood Dragon is a stand-alone expansion to Far Cry 3 coming out for PSN, XBLA and Steam which means you do not have to own Far Cry 3 to buy and play Blood Dragon.  It's simply built off of the same engine which is fairly evident.  Of course, you -should- own Far Cry 3 because it was fantastic as well, even if Blood Dragon will literally be better than it in every conceivable way.  It's set for release on May 1st which means there is no reason it shouldn't be the very first game you buy in May, especially since it'll only be $15.  (I believe)  Being that it's built on the Far Cry 3 engine, it's carrying over a lot of tenets from that game, even if it paints them all with neon and badassness - people might've noticed a neon bow and arrow in the trailer, plus the knife which looked like a futuristic dragon dagger (like you eventually get in FC3), so those remain, as will at least some of the wildlife.  The free-roaming island won't be anywhere near as large as FC3's, but it'll still be expansive to be sure and similarly filled with things to do, like larger outposts to infiltrate and conquer.

I...really don't know what else I can say.  I really don't think there's anything else I have to say.

You want Blood Dragon.

Buy it.

fuck yeah Blood Dragon fuck yeah

Wednesday, April 3, 2013

Gaming By The Numbers - Disgaea 3: Absence of Detention

This is me understanding Disgaea 3.

It was just the other day when I was lamenting that, try as I might, I simply wasn't enjoying Disgaea 3 because, well, I wasn't.  However, as is often the case, as soon as I finally aired my frustrations, I was able to find a way around them and, as such, I have more or less spent the last two days playing Disgaea 3 exclusively on my Vita, monopolizing damn near all of my free time.  The bug has bitten, ladies and gentlemen, and it has bitten hard.  I wasn't quite sure that I would be able to actively convey just how much of the actual Disgaea experience has now begun to permeate my brain and this was originally going to be a very different post.  And then I said to myself, "Self, what -is- the whole Disgaea experience about?  Oh right, numbers.  But just how am I going to make a post conveying that portion of the ga-

Oh."

Folks, the issue at hand here was that I just wasn't letting the real allure of Disgaea to sink in.  I was trying to play a different game (likely Final Fantasy Tactics) as if it just had a Disgaea skin.  And that dog won't hunt, good sirs, no it won't.  Disgaea is not a game about a team, about you building up a group of battlers shoulder-to-shoulder to stand firm in solidarity against anything.  Disgaea is not a clever mix of balancing classes, jobs, skill and gear amongst a select few to Min-Max them appropriately.  It's not even a game where you meticulously advance the story and pay attention to the enemy levels to anticipate how they'll advance from one stage to the next, taking those as your cues as to when to take your group out for a little bit more grinding for an average level gain of X.  Disgaea is not a series for any of this, which is generally some of the ideals that the Tactical RPG genre caters to.

Disgaea is a series about you pointing at any single character in your roster and saying "You.  You will become my Messenger.  The game does not yet realize this, but I am its God and it's through you that I will impose my divine will.  It is you who will be spoon-fed ultimate power and attention until all who oppose me are crushed underfoot.  It is you who will lead a glorious charge, cutting a swath through my enemies and ensuring not a soul remains alive to curse my name.  And upon that mountain of bodies, at the end of your bloody journey, you will think to challenge me.  And you will know the error of your ways."

If you couldn't tell by the screenshot above, Dinah is my Messenger.  And if you don't quite know the Disgaea series well enough, you might think her stats, her standings are impressive.  Perhaps in other games, they would be - I mean ~2,000 in her relevant attack stats (Attack and Speed)?  That's pretty nice by most standards.  In Disgaea, Dinah might as well still be Level 1 in the grand scheme of things.  Though, admittedly, she's doing quite a bit well for herself by this point for not being on a higher echelon juuuust yet.  Though, before I can really explain Dinah's progression in a proper way, I suppose I should do a crash course in Disgaea for those who might not be initiated.  After all, it's a fairly niche series and intimidating to those who know -enough- about it without having actually played it.

In most games, the maximum level for characters is like 99.  We all know this, this is a common thing and that's that.  Well, in Disgaea, the maximum level is, uh, 9999.  As in Nine-thousand, nine-hundred and ninety-nine.  That alone might tell you why Dinah just isn't anywhere near impressive yet, but it's more than that.  You see, again in most games, max level means just that - maximum level, cannot do anything else.  Well, in Disgaea, you can reincarnate all the way back to Level 1.  Why would you do this?  Because you get to stat-stack.  Depending on just how much Mana (the stuff you buy skills and such with) you put into reincarnating determines just what sort of build you get this go around as well as what you inherit.  No matter how you word it, going back to Level 1 is a reset, but your base stats are going to be higher and they're going to grow better as well.  Through multiple reincarnations, you're going to have a Level 1 character that is only Level 1 in title, because that Level 1 could kick the living shit out of other Level 1's.

At this point in time (as that screenshot was taken when I started this post), that's what Dinah looks like after three reincarnations.  Pretty much every class gets higher tiered versions as you grow them up and move on into the advanced forms, and the 'Sky Faller' is the fourth iteration of what is basically the Female Monk class.  The first reincarnation, I went with a B-ranking, where the second and third, I held out for the A-ranked reincarnation, giving her the best skill carry-over (Which I don't think matters if you don't stray classes) as well as the most points to add to her base stats upon recreation.  With that last reincarnation clocking in at 9,900 Mana (400 for Reincarnation number three, 9,500 for A-Grade), it was quite a hefty sink of time and energy, but it's going to be worth it in the end.

It should be noted that I'm at chapter 5 and, at their 'normal' levels, the story-related enemies are like, Level 35.  Tops.  Level 76 doesn't -actually- mean Level 76 since she's been reincarnated thrice, so figure it more around...oh...100 something and you'll see why Dinah is a bit ridiculously OP for this point in the story, but, again, that is not what Disgaea is about.  Disgaea is all about ratcheting up the absurdity to 11....and then a little beyond that.  At your own pace, of course, since there is a definite possibility that doing too much will leave you in a situation where you are completely and totally overwhelmed.  But with great risk comes great rewards - like leveling a newly reincarnated character from Level 1 to 76 within half an hour with minimal issues.

"So Mogs", I can hear you say.  "How exactly do I get to where I can make someone like Dinah who is awesome and violent and dangerous?"  Well, it's quite simple.  First off, the most important thing is gear.  Raise your customer rank in the store a bunch and pass the bills that make the stores sell more expensive stuff.  Gear is what will save your ass when you've just reincarnated and are working your way up the ladder.  Second, make sure you have at least the third mission in Chapter 4 beaten.  You'll know the mission because literally the entire field is "Enemy Level 10% Up".  This is, of course, Vital.  Third, pass a "Stronger Enemies" bill or two.  You might think that you don't want to do this, but you want to do this.  Trust me.  Now, at the start of the level, the enemies are like 20-something - easy pickings.  Run your desired character counter-clockwise through the Warslugs, murdering them as they slowly begin leveling up.  By the time you get to the last one, it'll presumably be in its 70s.  At this point, it's up to you whether or not you want to just kill it -now- (shouldn't be too hard because its HP doesn't scale a whole lot and your character is likely doing 800-2000 damage, well over the 500-600 HP they'll have, even at level 70+) or let it get to something a little higher, like 100 something.  The only thing you have to worry about is how much damage it can do to your character.  End it before it can come too close to one-shotting your character because, given the next turn, it -will-.

That map is, basically, the map that keeps on giving.  Letting the last warslug get up to 100s nets you HL in the hundreds of thousands which quickly adds up for some of the better gear that you're likely looking at by this point.  Personally, the mid-six-hundred thousands is the top-tier of gear I can buy at the moment, but I can pass like four more "More expensive stuff" bills to catch up with my customer rank.  Because of the amount of Warslugs and the levels they can get to, the Mana you get from the map is not negligible either, though I haven't calculated it because it fluctuates a little too wildly because of the very nature of the level.  Of course, the experience is wonderful as well.  It is, for all intents and purposes, the perfect map since it hands you a rather large amount of control.

Of course, if you're freshly reincarnated, you're likely not ready for that map.  So what should you try, then?  Why "Strongest Crossroad" in Chapter 1, of course.  Five Prinnies and Three Orcs means this is not a difficult map, even with a couple "Stronger Enemies" bills passed.  The beauty of this is that for minimal effort (especially so if you're rolling a character that counters a lot) you'll get a nice handful of Mana per run because the field effects are "EXP + 50%" and "Mana + 50%".  With no bills passed, the Mana is still something like a hundred, whereas with three bills passed, I believe the Mana total that you get is 337 per run.  It's something close to that anyway.  Depending on your character, they can finish the map in half a minute tops or perhaps just over a minute if they don't counter at all.  At 337 a go, if you have a lofty goal to reach, like, say, 9,900 Mana, that's 29.377 times or 30 times.  With the times provided, that's 9,900 Mana in Fifteen to, let's say Thirty-Five Minutes.  That's -only- if you stop at three Stronger Enemies bills which you by no means have to since, even with those passed, the enemies are only like Level 16.  If that.

Is it grindy?  Certainly, it is probably the most grinding I've done in any game in recent memory.  Is it worth it, however?  Given that Dinah has already carved out a niche as an engine of destruction four times over now with each incarnation taking less and less time to get to that point, yes, yes it is worth it.  Most importantly, this mission of making Dinah the singularly most awesome character in my team has succeeded in making Disgaea 3 fun enough for me to continue playing.  That was something I didn't think was possible days ago, yet my entire day today begs to state that there is certainly something in Disgaea 3 to look to if you like Strategy RPGs at all.  Just...be mindful of how you approach it since that has a direct impact over what, if any, enjoyment you will derive from it.

Sunday, March 31, 2013

I Wish I Loved Grinding


Disgea 3:  Absence of Detention was handed out last week as a Playstation Plus freebie, which I immediately picked up and by immediately, I mean "overnight for a 14 hour download".  I have a good portion of the Disgaea games, only skirting around picking up the re-releases and such (though I have some of those) so I -have- Disgaea 3 on PS3 already, and I did put a good bit of time into it there before moving on to other things.  That was a while ago, however, and my progress has since been lost, so the knowledge that there would be a handheld version of the game in the Vita port was comforting.  I do some of my best gaming on handhelds, after all, since it's far, far easier to keep at a game when you can take it anywhere you go.  That is unless the game utterly turns you off, of course.

There is nothing inherently wrong with Disgaea 3.  Well, there are a couple things wrong with it, chief being that the story is....terrible, but it is not a -bad- game.  There's not bugs in it, it's perfectly playable, it runs smooth, looks nice on the Vita and there was a clear amount of love placed into the game.  I cannot say "I don't like Disgaea 3" and be telling you the truth, because I -do- like it in premise and concept.

I just cannot enjoy playing it.

It is something that never ceases to boggle me; Disgaea as a series, as games, in story and in mechanics, is steeped in absurdity, practically slow-boiled in it and yet I can't bring myself to enjoy it as fully and wholly as I expect to and as I want to.  You can climb mountains that just don't exist in other games, and then you can climb -bigger- mountains than those ones.  You can reach Level 9999, you can deal a million damage with the swing of a sword, you can turn a Prinny into a handgun, you can go -into- a world inside of a weapon to make it stronger and you can erect a tower of people all for the effort of throwing one to throw another to throw another and so on.  You can do other things that are crazier than the mentioned.  There is not a sane bone in the body of any Disgaea game and that what makes them charming.

I would love it if I could find that enjoyment in Disgaea.  I did, once upon a time, as my save file for Disgaea 2 on PS2 will attest to, but I can't find that any longer.  Every battle just seems like it's the same one and I can't exactly figure out what the differentiation between that and a game like Final Fantasy Tactics, which I have no qualms playing almost any time, but there is some sort of difference there and it is key enough that it prevents me from making an actual effort.  My only idea is the grinding (as you may have guessed from the title) since you can grind literally everything, but I enjoy grinding in other things.  Like....Final Fantasy Tactics.  I would routinely play by the "X2 Rule" whenever I played FFT which was, simply, the "Suggested Level" in the strategy guide that was given to me with the game as a gift...times two.  Suggested level was five, I was level ten, ten, I was twenty, etc.  I love accelerating FFT characters.

There's just some sort of strange disconnect when it comes to the characters you get in Disgaea, though.  Perhaps it's because they're a bit more malleable than most games, but that should be inspiring more than it's not.  I don't suspect that I'll find the reason why and be able to exile it and find that Disgaea 3 'clicks' with me, though I would certainly like that.  I want to enjoy Disgaea 3 as much as I know that I can, and that I cannot it something that is of particular annoyance with me.  Still, I suspected as much and it's only because it was free that I'm playing it - I'm not actually regretting it or anything of that sort - I just want to be able to like good games.  And I feel that, beneath whatever it is that I just don't like about the series, they -are- good games.

Saturday, March 16, 2013

Why Should You Be Excited for Drakengard 3?


Some games out there are just kind of a hard sell.  We like them, love them even, even though there are many, many flaws to them.  Many flaws.  Many.  Multiple.  They're not perfect by any stretch, nor can we even say "Oh, yeah, there's -this-, but you can ignore it" because the flaws are big ones.  Drakengard 1 and 2 each have their own which make them particularly hard sells in their own right.

Drakengard 1's combat is archaic, to put it lightly - the entire game about murdering things doesn't actually lend itself well to really getting out there and slaughtering by the tons.  Sure, you'll end up with bodycounts in the hundreds and thousands (Seriously one level in particular you can, oftentimes -do-, end up with a bodycount between 1,000-2,000 enemies) but getting to that point....wasn't that great.  It's unfortunate, really.  Drakengard 2's combat wasn't much better (though some outlets claim it was playable...perhaps I'm a bit biased against it) but it was, apparently, better.  Of course, the entire reason to play Drakengard 1 was for the story which got progressively and exponentially more and more batshit crazy as it went along.  Drakengard 2's story, on the other hand wasn't nearly as good and focused on a cast that was meant to be likeable in contrast to the original's group, yet ended up feeling hollow and annoying at best, going completely counter to point.

Nier, on the other hand, was much, much easier to recommend to folks.  Combat wasn't flashy and amazing, but it was far more capable than the two iterations in the Drakengard series.  Plus, as with Drakengard 1, the story is worth paying attention to, but not because it gets batshit, but because it gets more and more involving, touching and, at times, depressing.  The cast is wonderfully developed as well and remains the only instance in (Action) RPGs where they've introduced a child character that wasn't annoying in every facet of her existence.  Complaints ranged from vapid (as in meritless) - That whole fishing fiasco kerfuffle, whining that the game is ugly, uses too much bloom - to reasonable ones - trying to 100% the game takes forever and is not encouraged, nor worth it, a couple of the areas -are- a bit much, in terms of forced combat and length - but overall are mild enough that, even pitting the litany of them against the pros of the story, the characters and the soundtrack, it's still something we can easily describe as "Worth it" and have it fit a broad enough appeal of the phrase to be correct.

Nier is, however, a decidedly different beast than what Drakengard 1 and 2 were and while it may be the actual progression of that style, I'm not quite sure it will be.  Where Nier had a semi-open world to travel across, Drakengard had levels (Chapters and Verses, rather) that had a set-up for each and every one.  You are in a forest level for this reason, the sea temple for that reason, etc. etc.  It's very constricted, which is something that we've by-and-large out-grown in the games that have come out since.  Not saying that it isn't possible to make each of those levels wonderful so that it's not a problem, just that it's not immediately accessible to people.  Combine with the likelihood of Drakengard 3 following that, with the history of the first and second games and the idea that combat may be merely good at best, it's hard to tell you that Drakengard 3 is a game that will sit alone on a pedestal as a game you should look into, should have excitement for, feel -anything- for.

Yet, that is precisely the reason you likely -should- be excited, should be looking forward to Drakengard 3 for.  Some games have their over-the-top spectacle to fall back on, to be the thing that embeds them in your mind.  We'll all remember Uncharted 2 for that moment when you were inside a building that was physically falling over and God of War 2 where the tutorial was murdering the hell out of the Colossus of Rhodes.  Other games maintain that a tightly-controlled, polished experience will keep you coming back for more and more, and the technical workhorses that are the Call of Duty games (while we may groan, they -are- usually locked to a butter-smooth framerate and tuned to accentuate the shooting) are a good example of this as well given their commercial and critical success, no matter how many people who call themselves 'hardcore' or what have you roll their eyes.

Only a select few games really try to have a story or an experience that will burn itself into your memory.  Games like Heavy Rain do this by making the story personal - the ending you get, considering your actions, is -your- ending from then on, even if you go on to play it again.  Others do this by making the story something truly provocative, intellectually or morally, so that you paint things in other games by your freshly expanded mental toolset.  Games like Knights of the Old Republic 1 and 2, like Planescape Torment, made particular use of this tactic and because of that, you still hear about them to this day.  While I'm not suggesting Drakengard 3 will be in the same 'hallowed halls' as these games, I -am- suggesting it will likely be special enough to be singled out for a similar reason, as was Nier.  And, in a sense, Drakengard 1, given that it was an experiment in wallowing in Anti-Heroes in a terrible world that only succeeds in getting more and more messed up the further down the rabbit hole you get.

Drakengard 2 was just awful, though.

Friday, March 15, 2013

Drakengard 3 is Officially Official



By officially official, I mean that it has a Japanese Squeenix web page that just so conveniently more or less confirms everything we've found out about the game thus far. This is more or less the 'point of no more news' for a while I would think since this is out there to get initial hype, where in a couple months, there'll be some follow-up and a month or so afterwards again, etc.  You know how the beast operates when it comes to the hype machine and while it won't be working over-time for this game for a lot of people, there are the few, like myself, that will go absolutely froth-at-the-mouth-crazy in the meanwhile whenever something else pops up.  Yet I don't expect anything for a bit, is the point that I was trying to make.  You'll hear it from me if I'm wrong, of course, but for now, let's just cover what we've got.

Some primary things to cover first, of course.  In Japan, the game is only slated for a Playstation 3 release which isn't surprising because PS3's actually sell in Japan unlike the other counterpart of the "HD Twins" as they're often referred to.  (Noted by the 360's inability to crack 1,000 sales last week and definitely not the first time)  In some localization cases, I would suggest that there might be a 360 version outside of Japan, but that's a hard one to count on, really.  Most critics will say that the game probably won't be localized and, unfortunately, there's a chance of that because it's Squeenix and Squeenix is a factory of dream-crushing and terrible games that -do- get localized for whatever stupid reason. 

However, I'm of the opinion that it -will- be localized because it makes perfect sense to do so...in that it -doesn't- make sense at all to do it.  Drag-On Dragoon 3 will release in the tail-end of 2013 for Japan, right around when the PS4 hits that will not be able to play PS3 games...like Drag-On Dragoon 3.  Not a great time for what is, by all accounts, a niche title, to get released.  Localization tacks on at least half a year, I'd assume, so it would come out in North America mid-2014 when the PS4 will likely be in the tepid "Okay, but where are the games?" phase that all new consoles go through which means, for all intents and purposes, that it's probably a better time for release, actually.  People will be picking up PS3's because the PS4 isn't up to snuff yet, but they've got an itch to scratch anyway, etc. etc.  However, it's going to be a budget thing - so a PS3-only release is likely in my head at least.  Which means it is entirely possible that Squeenix will go full-bore and make a 360 version as well.  It's hard to pin down.

As previously stated, the 'Cavia Dream Team' will be working on the game, but under the banner of Access Games, instead of a Squeenix subsidiary or, heaven forbid, a re-formed Cavia.  Because why would we have nice things, Squeenix?  If you're thinking to yourself, "Self, where have I heard of Access Games before?", and haven't gone off to check it through Google or Wikipedia, then allow me to make it easy for you.  Access Games is the developer behind a few niche titles, but Deadily Premonition is likely chief above them all for its cult following and over-the-top absurdity in the ranks of the classic Twin Peaks, since it was...kind of modeled after the show.  It's also the developer that SWERY calls home; SWERY, of course, being the writer and director of the mentioned Deadly Premonition, as well as the writer for the Lords of Arcana/Apocalypse games for PSP (with the latter getting a Vita version eventually).  SWERY is also a pretty righteous dude in his own right and is an absolute joy to follow on Twitter.  (You probably should.)

With the basics out of the way, however, let's get down to the juicy bits, yes?  This is the main character, Zero.  I'm sure I don't have to say a lot about Zero after you take a look at her, but let's just set matters straight.  Yes, that is a metal prosthetic left arm, not a gauntlet, nor armor or anything like that.  Yes, a flower is growing out of her left eye.  No, she's not modestly dressed, nor will anything about her be modest - it's been suggested that Zero is...liberal and very in-touch with her sexuality, let's say, and isn't afraid to let it be known.  Knowing Cavia, it'll be less 'easy' and more 'aggressive, border-line predator' which kind of crosses the line twice to go back into 'yeah, that's okay' territory.  Finally, yes, that is a pretty awesome-looking sword she's got, very similar to other weapons in Drakengard/NieR, and no, she is nowhere near afraid to use it.  Come on, this is a Cavia game - be grateful it's not constantly dripping blood or always disemboweling somebody.

Oh, yeah, about that.  That's a good segue into some of the game mechanics since, well, they do introduce elements of that.  As you can tell from these screenshots, the game is going to be very bloody and, as suggested with the second screenshot there (which, I'm certainly hoping isn't indicative of the final graphics build - at this point, it honestly can't be), some blood will be persistent.  One of the key mechanics -is- getting all bloody from slaughtering your enemies, actually.  Zero is a Songstress, or someone who draws magical power from song, and her magical ability actually grows more and more powerful as she is covered in the blood of her enemies.  No, I am not kidding.  Yes, it is, indeed, metal as fuck.  Pretty....pretty literally, actually, given some of the associations with the metal genre.

That, honestly, is the bulk of the information we have about Drag-On Dragoon 3/Drakengard 3.  While there's another character, One, who is Zero's much more conservative and innocent sister.  And...just happens to have glowing red eyes like a certain other blonde girl in the previous two games.  As in Drakengard 1 and 2, Zero has a Dragon companion, who is featured in some of the art and screenshots, specifically here and here, but doesn't have a specific character page just yet.  In what I can only assume is an assurance of an American localization, the dragon is White, whereas the previous dragons were Red and Blue for Drakengard 1 and 2 respectively.  Let me dream, okay?  Until we get more information, pretty much all I have are dreams, but, well, all I had were dreams before it was announced as well.  So perhaps there -is- something to them!

Tuesday, March 12, 2013

Drakengard 3 is Being Made, I Could Not Be Happier


Do you have that one game in your head, the game that uses ideas, characters or a world that already exists, and is simply some form of that?  Generally this is a "I wish there was a sequel" idea, like a lot of people pine for Mirror's Edge 2, Psychonauts 2 and the like.  I imagine asking if you have one of those is a little bit rhetorical - I figure we all have those.

For me?  I'd always held the possibility of a Drakengard 3 close.  While an almost impossible thing to consider, given that I don't think the series ever really had much traction -anywhere-, I still couldn't help it.  And even with the dissolving of Cavia, I wished, I hoped there was still some sort of faint glimmer of possibility.  Just let the Cavia dudes do what they do, that's all I wanted.

Every now and then, it happens.  You don't know why, you don't know how, but it does, and it is pretty much one of the best feelings.  You want these things because you think they're impossibilities, so to see them given life is almost surreal, but it's entirely pleasant.  Of course, the news that it gets better helps as well.  News like the entire team behind Drakengard 1/Nier are getting back together for this is something that almost seems to elevate the impossibility to an entire new tier, forgetting that that's nonsensical.  Seeing that Yoko Taro was the glaring thing missing from Drakengard 2, and given how it turned out, while he was present for Drakengard 1 and Nier, it's not a small comfort that he's directing this.  It's almost the perfect thing to assuage any and all early fears.

There are some slight details leaking out already, but I would like to wait until there's a bit more so I can expound on them fully, when I'm confident that we won't get a whole new stream of information directly after I present the initial bits.  For now, I just want to sort of savor the reality of the situation here.  Drakengard 3 is a reality and it's already looking pretty damn sweet from what's been leaked.

Things just keep looking up, folks.