|Looks like a Suda/Grasshopper game, for sure.|
It's actually a pretty welcoming thing, however; just a couple weeks ago when it was announced, I worried on whether or not it would see a release over here, thinking we would have to wait far closer to the game's Japanese release to hear word. So that's quite a bit of fear assuaged there. I don't have to peruse articles of the game wondering if or when I'd be able to play it myself because it just hadn't been announced outside of Japan. Now I get to be all giddy about the game when new news comes out for it! (So, more information on it is welcome anytime now!)
Update!: It turns out that James Gunn started working on Lollipop Chainsaw's story last year. As in, he has already had his hands deep in the project and helped flesh out the base story, characters and such. So, his brand of the cult humor and such might already be what we've seen, and not the other way around. That's just really neat, I guess, that Warner Bros. had faith in the game a year ago and still quite obviously do.
|I like this picture because the dude in the middle is -fucked-.|
The unfortunate(?) part of the ordeal is that, technically, True Crime: Hong Kong is still dead. Squeenix seemed a little more interested in the game and not the, er, 'pedigree' of the series, and as such only bought the game and not the IP rights to the True Crime franchise. So, whatever SEL does with the game, it'll end up having a shiny new name attached to it on top of, what I imagine, some script and design changes. SEL does have one big advantage in all this, in that they can give the game what Activision never could - hope bordering on blind faith. SEL oversees Rocksteady and the makers of Just Cause 2, Avalanche studios, so it's not inconceivable to imagine that special brand of fun might just make its way into whatever True Crime turns into. I guess it more depends on how well SEL can manage United Front Games.
Still, it's a positive note, both stories are even. It's pretty easy to get a bit cynical about the industry, after all, so when you get stories like this of developers/companies just doing "cool" things that, in all honesty might not pay off, you can't help but cheer them on for trying. I know I will be (though I'm sure I don't have to say that, after gushing about Lollipop Chainsaw for two out of two blog posts mentioning it), and with any luck, both companies really get behind their games in the marketing/advertising department to make them really known and get buys that they might not have otherwise.