So, I'm getting back into everything now that I've got everything more or less back to normal. Everything that isn't basic sentence structure, apparently. The main problem with getting my schedule all messed up, it seems, is that even though I still get ideas on what to write about, I lost that outlet and, as such, everything I was considering. Aside from the "What Went Wrong" article I posted, and another of the series that I still have to watch a movie for to be able to write it, my mind is kind of a clean slate. As in, I can't write anything if there's nothing going on.
This is a problem, of course! I figured tonight, I can air out a few things at least to help get me back to where I was before, mindset wise, and then it'll get easy again. So what's on the agenda? Well, a few things.
Thanks to the generosity of a bro, I've been playing some Dynasty Warriors: Strikeforce, and even though it hasn't clicked with me just yet, I am enjoying it. I think the key will leave me saying, "How I learned to stop worrying and start loving the triangle button", since it seems to be the combo chainer button. Your normal attacks go, but don't carry the Renbu system as it was in Dynasty Warriors 6, which I actually consider a detriment, but Triangle carries more use, not only in charge attacks (though they're unchanged from DW6) but in dash attacks that really serve as a good bridge between slamming down on square. I still have to experiment, as it's not DW6 and it's not DW: Gundam, but I imagine I can learn to love it.
It's not quite what I expected; I didn't really think they would try to tell the same story of the RotK period, except everyone just came off the set of Dragon Ball Z, but that seems to be the game plan. I finished off the Yellow Turban Rebellion earlier, and went right into the Anti-Dong Zhou Coalition. (For the uninformed, don't worry, I intend on doing a series covering the Romance of the Three Kingdoms; it just takes a while to put together, I'm sure you can imagine.) So it seems like standard procedure, but the inclusion of all the wacky other stuff will assuredly breathe a little more life into the whole story.
As I touched on a few times, I've finally conquered one of my gaming White Whales: Star Ocean 2. In a sense, I mean. I only beat the game, but I've also only scratched the surface. All the items uncrafted, all the bonus bosses unchallenged, all the Private Actions undone, and a whole other story mode remain for me to attempt at any time. So I guess it's not unreasonable to state that there's still things I can do with the game, but I have seen the ending, er, one ending, and I've beat the easy form of the final boss, so it counts. It honestly wasn't that difficult, either; the hardest part was getting through the double boss before the penultimate boss. And while the last boss gave me some difficulty, it was nothing that a quick leveling session couldn't solve.