Sunday, February 13, 2011

Flash Games Part 2: Live Free or Flash Hard

So, finding myself at a complete lack of anything else to talk about, I decided to make another post about Flash games because, hey, there's plenty of them.  I'll show off a couple I've played and enjoyed and make sure to provide links so you can partake as well!  First up..

We have Fancy Pants Adventure which, for those not in the know, is going to be a PSN/XBLA game with new content and all that stuff.  What Fancy Pants Adventure is, is a really neat little platformer that sort of reminds me of the early Sonic games, in that it really takes speed into account and you're going to be jumping on a lot of things to get rid of them (even though that's more of just an early platformer/side-scroller trait).  All the while, collecting "Scribbles" and collectibles and the like.  There's not a lot in way of narration, but there really doesn't need to be; it's fairly obvious where you need to go, and how to do it.  The positive part is that it's fairly enjoyable to do.

Next up is Little Wheel, a game that I'd be surprised if you hadn't heard of.  Maybe.  As you can see, the art style and direction are rather striking, and add to the charm of the game which, (un)fortunately is about 85% of the game.  Straight-forward is a little forgiving; if you start the game, you're going to finish it, and finish it quickly.  The puzzles are hardly such, but at the very least, you don't spend a lot of time clicking and pixel-hunting to search for the next one.  I'm not sure you can even 'lose', honestly, but that doesn't make getting to the ending any less satisfying.  While short and something you likely won't replay, it's wonderful to watch, and you'll likely enjoy it for as long as it lasts.

And lastly, and the one that's probably the most puzzling for me, is I Am An Insane Rogue AI.  How could you -not- be drawn to the game with that sort of title?  Put into the role of, well, An Insane Rogue AI, your whole job is to hack computers in laboratories to gain more and more power and dominance.  Unfortunately, the human race doesn't want this to happen, and will stop you at every turn.  Scientists can stop your hacking, but they can be chased away by creeping them out or outright killing them.  After all, can't fix a computer if you're dead, now can you?  It steps up the game, of course; turning out lights to scare away scientists just attracts handymen who turn them back on, locking doors to keep scientists off of a floor just, once again, attracts the handymen to unlock them.  And they don't scare that easily either.

After a certain point in the game, you'll come to realize that you simply can't allow a lot of the humans to live; and this is reflected in most of the upgrades you receive, as they tend to be on the more lethal sides of things.  Of course, you do get the ability to pulse out lights (which is dangerous but hardly deadly to humans) and increased hacking speed and the like, but more valuable will be the ability to make doors lock longer and then unleashing a level-long poison gas to a floor, slowly killing everyone there.  Faster still if they're panicking as well, which, short of Scientists, will likely be rough-trying.  The human types get more and more varied as the game goes on, and the only advice I can offer is that they all suck and deserve death.  Mostly the hackers.

Especially the Hackers.

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