|Being that this is about my absence, what else than to show off something equally absent?|
|I couldn't find the scene I talk about below. Just imagine this picture is it, while also being a representation of my scorn at the internet for not having the right screen.|
I keep mentioning it, but revisiting Journey's Fall is always on my mind and since I got my level back and started playing around with it, I always think about how I can make that better when I redo it. On the top of my head, I can think of a few other challenge room type deals for the ship itself, as well as doing some additional things for the planets surface. I want to keep combat out of the first level, but doing some other things to play up a mood of confusion and the like would be nice. I really need to figure out a better way to do the jetbike at the end as well, since it seems to cause more death than not anymore. It didn't use to but, well, things change!
I also always toyed around with the idea of making one of those "House" levels where the point is just to make a house to decorate and then put it out there for people to check out. I actually had one started, but it was just a (literal) frameworks, which I lost. No big deal though. It's not meant to be a real level, just sort of a hub thing, which, considering there's level links now, might be a better idea! If not to make parts of the house 'levels' (Like a monsters in the basement/attic sort of thing), but to have a "Hall of Fame" room or something which just leads to the levels you've made. Or maybe make it like Silent Hill 4, make a house, make it screwed up and then make less screwed up versions of it as they clear out hauntings! Or something! There's a world of possibilities out there.
....Now I really want to make a level like I just talked about; the haunted house thing.