Sunday, March 18, 2012

Spring Disclaimer Version 2

Now, last year, I had to make a post that basically said that Spring (and technically Summer, but we're just focusing on Spring for now) is my arch-nemesis as the presence of an overabundance of electricity (lightning) generally makes all the other electricity unusable.  Like computers.  Also game consoles (but not handhelds).  Granted, I'd hoped to have had a Laptop by this point to make this all a moot point, but best laid plans and all that.  So really, what was said last year stands for this one as well.  Now would be the time to start getting yourself acquainted with the lovely twitter side bar as, thanks to LiveTweet on the Vita, I have the best access to that as possible, and will be using it to say when it's storming, when I'm sick (because I'm gonna be sick a lot this Spring, I'm sure) and the like.  Just basically when you should expect little to no content.

I figured it was about time to say this as, as you might have noticed, the last couple of days have been kind of taxing on me because I'm getting adjusted to the heat and the sudden shift to it.  Also there was a threat of Tornadoes today which are no good.  Thankfully, everything's fine and the storm pushed me back into Uncharted:  Golden Abyss to get a little further into my Hard playthrough which will in turn lead me to  my Crushing playthrough.  Random side-note about all this, by the by:  Why can't I transfer all my Clues and such to a new game?  C'mon, I've had to deal with the lack of unlockable 'cheats' since the last Uncharted, now I have to find everything over and over again?  Story/path-related things I can see.  The early charcoal rubbings, the things you pick up when you're going the way you're supposed to go, etc.  But there's no reason why I can't carry over my pieces of Turquoise and such.  Angryface.

Anyways, just so I can have something approaching content, I did also want to say that I tried the Shinobido 2 Demo and it was pretty great.  I was a bit surprised by that, actually, since I figured I would be terrible at it.  Granted, it was just tutorial missions and then one singular actual mission (which means the demo was way too short) so it was easy enough and was meant to be as such, I'm sure.  But moreso than that, I'm pretty happy with how it controlled.  It's not amazing, but it's not overly tanky.  The grappling hook makes for some pretty righteous movement, though the lack of a double jump was something that I consistently forgot about which bothers me for several reasons.  Still, the lack of the different animations for kills (at least, I performed three stealth kills in a row that were the exact same thing, not too happy about that) was kind of a downer.  All in all though, a pretty good demo, in the same way that the Katamari demo was a good one; it gave me a tiny, tiny chunk of the main game that was fun enough to make me want the whole thing.

So, yeah.  With any luck, Mother Nature will stop deciding to be such a bitch about stuff and I won't have to worry so much.  Because I worry so much, you guys.  You don't even know.  Still, I guess it's good that I'm concerned since it helps me prevent disasters rather than find myself stuck in them.  Hopefully I'll get stuff sorted out this Spring so it won't be so much of an issue; I'll try to do things to give me material for personal pieces rather than parroting off news all the time since that is almost impossible to rely on.  With a steady stream of content like that, any bumps in the road will barely be noticeable, or at least that's what I think I've learned about this for being at it a year and all.

No comments:

Post a Comment