Sunday, March 17, 2013
Super Tired
For reasons that may or may not include the coming of Spring, the fact that I only got about three hours of sleep last night, or the fact that I got up early and went off to a convention-type thing today for three and a half hours, I am absolutely worn out. Really, I'm just as surprised and confused as you are. Which should be not very, considering.
There's absolutely nothing news-worthy today, and I just don't have the energy to write up something about God of War: Ascension that properly exudes the amount of seething that I need to do over how bitterly disappointed I am. Spoiler Alert: It might be my Final Fantasy XIII-2 of this year. That is how annoyed I am with it.
There's that, then. I'm just going to pack it in early tonight. Goodnight, folks.
P.S. Dear Mogs,
Learn to draw so you can have a proper sleepy Moogle for these types of posts.
Love,
Mogs
Saturday, March 16, 2013
Why Should You Be Excited for Drakengard 3?
Some games out there are just kind of a hard sell. We like them, love them even, even though there are many, many flaws to them. Many flaws. Many. Multiple. They're not perfect by any stretch, nor can we even say "Oh, yeah, there's -this-, but you can ignore it" because the flaws are big ones. Drakengard 1 and 2 each have their own which make them particularly hard sells in their own right.
Drakengard 1's combat is archaic, to put it lightly - the entire game about murdering things doesn't actually lend itself well to really getting out there and slaughtering by the tons. Sure, you'll end up with bodycounts in the hundreds and thousands (Seriously one level in particular you can, oftentimes -do-, end up with a bodycount between 1,000-2,000 enemies) but getting to that point....wasn't that great. It's unfortunate, really. Drakengard 2's combat wasn't much better (though some outlets claim it was playable...perhaps I'm a bit biased against it) but it was, apparently, better. Of course, the entire reason to play Drakengard 1 was for the story which got progressively and exponentially more and more batshit crazy as it went along. Drakengard 2's story, on the other hand wasn't nearly as good and focused on a cast that was meant to be likeable in contrast to the original's group, yet ended up feeling hollow and annoying at best, going completely counter to point.
Nier, on the other hand, was much, much easier to recommend to folks. Combat wasn't flashy and amazing, but it was far more capable than the two iterations in the Drakengard series. Plus, as with Drakengard 1, the story is worth paying attention to, but not because it gets batshit, but because it gets more and more involving, touching and, at times, depressing. The cast is wonderfully developed as well and remains the only instance in (Action) RPGs where they've introduced a child character that wasn't annoying in every facet of her existence. Complaints ranged from vapid (as in meritless) - That whole fishing
Nier is, however, a decidedly different beast than what Drakengard 1 and 2 were and while it may be the actual progression of that style, I'm not quite sure it will be. Where Nier had a semi-open world to travel across, Drakengard had levels (Chapters and Verses, rather) that had a set-up for each and every one. You are in a forest level for this reason, the sea temple for that reason, etc. etc. It's very constricted, which is something that we've by-and-large out-grown in the games that have come out since. Not saying that it isn't possible to make each of those levels wonderful so that it's not a problem, just that it's not immediately accessible to people. Combine with the likelihood of Drakengard 3 following that, with the history of the first and second games and the idea that combat may be merely good at best, it's hard to tell you that Drakengard 3 is a game that will sit alone on a pedestal as a game you should look into, should have excitement for, feel -anything- for.
Yet, that is precisely the reason you likely -should- be excited, should be looking forward to Drakengard 3 for. Some games have their over-the-top spectacle to fall back on, to be the thing that embeds them in your mind. We'll all remember Uncharted 2 for that moment when you were inside a building that was physically falling over and God of War 2 where the tutorial was murdering the hell out of the Colossus of Rhodes. Other games maintain that a tightly-controlled, polished experience will keep you coming back for more and more, and the technical workhorses that are the Call of Duty games (while we may groan, they -are- usually locked to a butter-smooth framerate and tuned to accentuate the shooting) are a good example of this as well given their commercial and critical success, no matter how many people who call themselves 'hardcore' or what have you roll their eyes.
Only a select few games really try to have a story or an experience that will burn itself into your memory. Games like Heavy Rain do this by making the story personal - the ending you get, considering your actions, is -your- ending from then on, even if you go on to play it again. Others do this by making the story something truly provocative, intellectually or morally, so that you paint things in other games by your freshly expanded mental toolset. Games like Knights of the Old Republic 1 and 2, like Planescape Torment, made particular use of this tactic and because of that, you still hear about them to this day. While I'm not suggesting Drakengard 3 will be in the same 'hallowed halls' as these games, I -am- suggesting it will likely be special enough to be singled out for a similar reason, as was Nier. And, in a sense, Drakengard 1, given that it was an experiment in wallowing in Anti-Heroes in a terrible world that only succeeds in getting more and more messed up the further down the rabbit hole you get.
Drakengard 2 was just awful, though.
Labels:
3,
Cavia,
Drag-On Dragoon,
Drakengard,
Games,
Nier,
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Friday, March 15, 2013
Drakengard 3 is Officially Official
By officially official, I mean that it has a Japanese Squeenix web page that just so conveniently more or less confirms everything we've found out about the game thus far. This is more or less the 'point of no more news' for a while I would think since this is out there to get initial hype, where in a couple months, there'll be some follow-up and a month or so afterwards again, etc. You know how the beast operates when it comes to the hype machine and while it won't be working over-time for this game for a lot of people, there are the few, like myself, that will go absolutely froth-at-the-mouth-crazy in the meanwhile whenever something else pops up. Yet I don't expect anything for a bit, is the point that I was trying to make. You'll hear it from me if I'm wrong, of course, but for now, let's just cover what we've got.
Some primary things to cover first, of course. In Japan, the game is only slated for a Playstation 3 release which isn't surprising because PS3's actually sell in Japan unlike the other counterpart of the "HD Twins" as they're often referred to. (Noted by the 360's inability to crack 1,000 sales last week and definitely not the first time) In some localization cases, I would suggest that there might be a 360 version outside of Japan, but that's a hard one to count on, really. Most critics will say that the game probably won't be localized and, unfortunately, there's a chance of that because it's Squeenix and Squeenix is a factory of dream-crushing and terrible games that -do- get localized for whatever stupid reason.
However, I'm of the opinion that it -will- be localized because it makes perfect sense to do so...in that it -doesn't- make sense at all to do it. Drag-On Dragoon 3 will release in the tail-end of 2013 for Japan, right around when the PS4 hits that will not be able to play PS3 games...like Drag-On Dragoon 3. Not a great time for what is, by all accounts, a niche title, to get released. Localization tacks on at least half a year, I'd assume, so it would come out in North America mid-2014 when the PS4 will likely be in the tepid "Okay, but where are the games?" phase that all new consoles go through which means, for all intents and purposes, that it's probably a better time for release, actually. People will be picking up PS3's because the PS4 isn't up to snuff yet, but they've got an itch to scratch anyway, etc. etc. However, it's going to be a budget thing - so a PS3-only release is likely in my head at least. Which means it is entirely possible that Squeenix will go full-bore and make a 360 version as well. It's hard to pin down.
As previously stated, the 'Cavia Dream Team' will be working on the game, but under the banner of Access Games, instead of a Squeenix subsidiary or, heaven forbid, a re-formed Cavia. Because why would we have nice things, Squeenix? If you're thinking to yourself, "Self, where have I heard of Access Games before?", and haven't gone off to check it through Google or Wikipedia, then allow me to make it easy for you. Access Games is the developer behind a few niche titles, but Deadily Premonition is likely chief above them all for its cult following and over-the-top absurdity in the ranks of the classic Twin Peaks, since it was...kind of modeled after the show. It's also the developer that SWERY calls home; SWERY, of course, being the writer and director of the mentioned Deadly Premonition, as well as the writer for the Lords of Arcana/Apocalypse games for PSP (with the latter getting a Vita version eventually). SWERY is also a pretty righteous dude in his own right and is an absolute joy to follow on Twitter. (You probably should.)
With the basics out of the way, however, let's get down to the juicy bits, yes? This is the main character, Zero. I'm sure I don't have to say a lot about Zero after you take a look at her, but let's just set matters straight. Yes, that is a metal prosthetic left arm, not a gauntlet, nor armor or anything like that. Yes, a flower is growing out of her left eye. No, she's not modestly dressed, nor will anything about her be modest - it's been suggested that Zero is...liberal and very in-touch with her sexuality, let's say, and isn't afraid to let it be known. Knowing Cavia, it'll be less 'easy' and more 'aggressive, border-line predator' which kind of crosses the line twice to go back into 'yeah, that's okay' territory. Finally, yes, that is a pretty awesome-looking sword she's got, very similar to other weapons in Drakengard/NieR, and no, she is nowhere near afraid to use it. Come on, this is a Cavia game - be grateful it's not constantly dripping blood or always disemboweling somebody.
Oh, yeah, about that. That's a good segue into some of the game mechanics since, well, they do introduce elements of that. As you can tell from these screenshots, the game is going to be very bloody and, as suggested with the second screenshot there (which, I'm certainly hoping isn't indicative of the final graphics build - at this point, it honestly can't be), some blood will be persistent. One of the key mechanics -is- getting all bloody from slaughtering your enemies, actually. Zero is a Songstress, or someone who draws magical power from song, and her magical ability actually grows more and more powerful as she is covered in the blood of her enemies. No, I am not kidding. Yes, it is, indeed, metal as fuck. Pretty....pretty literally, actually, given some of the associations with the metal genre.
That, honestly, is the bulk of the information we have about Drag-On Dragoon 3/Drakengard 3. While there's another character, One, who is Zero's much more conservative and innocent sister. And...just happens to have glowing red eyes like a certain other blonde girl in the previous two games. As in Drakengard 1 and 2, Zero has a Dragon companion, who is featured in some of the art and screenshots, specifically here and here, but doesn't have a specific character page just yet. In what I can only assume is an assurance of an American localization, the dragon is White, whereas the previous dragons were Red and Blue for Drakengard 1 and 2 respectively. Let me dream, okay? Until we get more information, pretty much all I have are dreams, but, well, all I had were dreams before it was announced as well. So perhaps there -is- something to them!
Wednesday, March 13, 2013
Ohhhh, Makes Sense
So, while I have clearly had sort of an up-and-down couple of weeks as you've no doubt noticed by now, it's all been on the up for the last couple of days, yet I found that I was dreadfully tired yesterday (aside from a few hours when the Drakengard 3 semi-announcement made me so excited I nearly ran around the house cheering) and today (despite still being happy and also excited about Drakengard 3) even though I got a rather good bit of sleep last night. You would think that I would be rather alert today, rather willing and able to do just about whatever, up to and including writing a rousing post tonight. Yet, despite there being little bits of news, nothing too big, unfortunately, it was a bit of a hassle to actually sit down and attempt to think. It's a bit worrying, really.
Then I realized something as I started feeling a bit off tonight. Next week is the week in which Spring officially begins. As long-time readers of mine would know, I hate Spring. This is something that is well-documented. The only reason that I hate it is because it's a time of ever-changing environments and allergies and unbearable heat, all of which conspire to make me as miserable and sickish as possible. I'm not being the slightest bit unreasonable, I think. We had our first bit of Spring weather this weekend, with temperatures 30 degrees higher than what the norm had been for the last month....which then dissolved right back into the normal temperatures. With snow. That's what's got me feeling icky currently - the drastic change between hot and cold, and that's something that'll just keep happening. It's unfortunate, really.
Yet, in the spirit of trying to keep things moving, let's talk a little shop here. As stated, there are a few bits of mini-news out there, so let's have an impromptu News Dump and see if any of it particularly interests you.
The first thing that is something that is of-note is that Minecraft is actually getting a disc-release...on XBox 360. Of the XBLA version. Which is multitudes of versions behind the actual PC version. Yet it's still the only console version of the game and being that it'll be the same price as the digital version ($20), it is nice to have that option. As someone who actually desires physical releases for my own convenience, my first instinct was "Yes, I might just buy this for when I buy myself a cheap 360" (or, in the unlikely event that the NeXtBox is fully backwards compatible), but then I went "Why?" And it was actually kind of a horrifying moment. I realized that Minecraft is one of those titles that you more or less -have- to have access to all the time, as in the downloadable version, since who knows when the desire to play will hit. So I might even personally skip on this one for the inevitable day when I actually friggin' buy the PC version for my laptop that I swear I will someday own. Or maybe other dreams will come true, and I'll be able to someday play a Vita version.
In news that is surprising everyone, I guess, the Vita Out-sold everything in Japan last week thanks in part to the release of Soul Sacrifice which sold somewhere in the neighborhood of 115,000+ copies (spread out across the stand-alone copy, the hardware bundle and the Double-Pack to spur the multiplayer-focus) which -technically- means it sold more than Hatsune Miku: Project Diva F for PS3, the top-selling game on the list. The gulf between the Vita sales and 3DS sales is a small one, around 2,500 units, but it's still damn impressive considering the 3DS and 3DS XL are counted as a single unit for sales. The gulf between the Vita and the Wii U (mentioned because they are the two newest consoles out there, what don't you understand about that, Joystiq commentators) is considerable larger, however, with the Vita outselling it by a hefty 54,000 units and the gulf between the Vita and the 360 (the worst-selling console there) is hilarious considering the 360 managed to sell 738 units total. Still, all in all, it's a great sign. A lot of the sentiment seems to be "hurr durr, well it finally got a game" which is shamefully stupid as we know, but Soul Sacrifice looks pretty great, so it likely spurred a lot of purchases with that regardless.
Finally, the two bits of REVENGEANCE DLC that we know about now have a release window. Sometime in April, we'll be able to buy the Jetstream Sam and Blade Wolf DLC packs which will, unsurprisingly, allow you to play as Jetstream Sam and Blade Wolf. Both of them will have their own settings and such, telling expanded stories about the respective characters. From the way it reads both packs will be $7, as in $7 individually which isn't bad at all. Blade Wolf, at the very least, probably has to have an entirely different moveset and playstyle, and with both packs ensuring there will be hours of playtime there (likely dozens in replayability alone) there's an obvious value to it. As someone who really liked REVENGEANCE and wants to funnel as much money into it as possible to increase the chances of a sequel, I know I'll be picking them up. If they can bring in David Hayter to voice the "Soul of Snake" Sword DLC, I'll buy the hell out of that as well.
There's other little bits of info strewn about the internet and I might talk of them on another night, but that's good enough for tonight. Now, if you'll excuse me, I'll just be over here ticking off the days til Fall. Obsessively.
Labels:
Games,
Hmm,
I hate Spring,
Metal Gear Rising,
Minecraft,
News Dump,
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REVENGEANCE,
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Vita,
XBox 360
Tuesday, March 12, 2013
Drakengard 3 is Being Made, I Could Not Be Happier
Do you have that one game in your head, the game that uses ideas, characters or a world that already exists, and is simply some form of that? Generally this is a "I wish there was a sequel" idea, like a lot of people pine for Mirror's Edge 2, Psychonauts 2 and the like. I imagine asking if you have one of those is a little bit rhetorical - I figure we all have those.
For me? I'd always held the possibility of a Drakengard 3 close. While an almost impossible thing to consider, given that I don't think the series ever really had much traction -anywhere-, I still couldn't help it. And even with the dissolving of Cavia, I wished, I hoped there was still some sort of faint glimmer of possibility. Just let the Cavia dudes do what they do, that's all I wanted.
Every now and then, it happens. You don't know why, you don't know how, but it does, and it is pretty much one of the best feelings. You want these things because you think they're impossibilities, so to see them given life is almost surreal, but it's entirely pleasant. Of course, the news that it gets better helps as well. News like the entire team behind Drakengard 1/Nier are getting back together for this is something that almost seems to elevate the impossibility to an entire new tier, forgetting that that's nonsensical. Seeing that Yoko Taro was the glaring thing missing from Drakengard 2, and given how it turned out, while he was present for Drakengard 1 and Nier, it's not a small comfort that he's directing this. It's almost the perfect thing to assuage any and all early fears.
There are some slight details leaking out already, but I would like to wait until there's a bit more so I can expound on them fully, when I'm confident that we won't get a whole new stream of information directly after I present the initial bits. For now, I just want to sort of savor the reality of the situation here. Drakengard 3 is a reality and it's already looking pretty damn sweet from what's been leaked.
Things just keep looking up, folks.
Labels:
3,
Announcement,
Cavia,
Drakengard,
Famitsu,
Games,
Leak,
PS3,
Squee,
Squeenix,
Where are my pants
Monday, March 11, 2013
Darkwood Looks Downright Terrifying
Just....just watch that.
There's a lot I could say to that. A lot. But I don't want to, not right now. I think it would cheapen what's there unless properly given time to fully digest what is shown as viable in that trailer.
So, I will probably edit in some real-talk tomorrow, but for tonight? Just watch it.
Watch it and be afraid. Or at least slightly unnerved.
Sunday, March 10, 2013
Good Lord, This SimCity Thing is a Disaster
I am pretty sure I don't exactly have to elucidate the situation that is SimCity, as it is a thing that has been at the forefront of pretty much everywhere. For good reason, too, since it is a case where this thing has been, as I say, wobbled so drastically that it's ripe for mockery and derision. Not a single facet of this entire experiment has been particularly -good-, but merely yet another vessel through which we find yet another reason to collectively put our palms to our foreheads and sigh in something of a mix of disappointment and confusion. It's hard to think that EA and Maxis, who have been doing this Sim thing in various forms for decades, could have gotten it so wrong with this installment, one that was meant to be a reboot, to bring the series back to 'glory' as they say. And yet, they did.
If you -have- somehow missed out on the whole deal with SimCity, I would like to know what sites you frequent to ensure that. More to the point, I can give a little bit of a run-down here so you're definitely caught up and just so we can all rub it in just a tad more. When the game launched on March 5th, same day as Tomb Raider, the initial flood of players did just what it does with every game that requires online and crashed the ever-loving hell out of the servers, completely putting them out of commission. Which, since the game has that pesky always-online DRM, requiring an internet connection to constantly affirm that you are totally playing a legit copy of the game, means that nobody got to play it. Or, at least, very, very few people got to play it.
The problems only expanded as two days ticked by and the game was officially released everywhere aside from North America which caused an even bigger server strain which meant even more people 'owned' SimCity and could not play it. EA issued a statement saying they would be adding more servers to address the issue over the next couple of days, yet here it is, the 10th, and not a whole lot has -actually- changed. Presumably more people have, indeed, been able to play, but 10,000 people over 1,000 people is also still -more- so 'more' is honestly not indicative of a clear percentage of people who own the game and can actually play it with a degree of reliability. Which is, of course, a Bad Thing™. You know you have a problem on your hands when the company actually asks people to stop promoting the game until it works right and disabling parts of the game to expedite that process.
On the eighth, there was an official update about the situation as well as a little bit of a peace offering. On top of dedicating 120% more server space, everyone who bought SimCity will be eligible for a 'free PC download game from the EA portfolio' which is a sort of nebulous statement. Common sense would dictate that it's a pre-determined title, but the wording leaves it open to interpret that perhaps you get to -choose- a title (up to a certain dollar amount, likely, which will preclude 'new' releases). We'll find that out on the 18th, when players will get an email with details on just how to redeem their game, but either way, free stuff is free and that always goes a long way to placate folks. It's certainly not something you'll ever find me complaining about unless the situation is far more drastic. "Oh, I'm sorry, I broke your leg in three places, here have a free PSN game" or the like. I will assault you with my crutches, sir.
Now, we're being assured that 'the worst is behind us' which sounds very nice, of course, but it's not, really. I never really understood people openly rebelling against this game, against this concept until this whole thing. Until all of it made me realize just what the critical flaw of SimCity is: Whether or not you get to play the game is wholly dependent on EA. We talk about digital licenses and 'loaning' games to you, not actually 'selling' them and by and large, there's some truth in that, but this is just blatant. Look up how many games EA turns the servers off of ever year and see just how new -some- of those games just happen to be. Not, like, year old new, of course, but similarly not decade old either. So for your $60 investment (or more), you only get to play this new SimCity for as long as EA is willing to hold servers aloft for it which is certainly not going to be more than....six years, I'll say.
There is no way to play SimCity Offline and an idea to do an Offline Mode has already been nixed as a possibility, which of course wouldn't normally preclude it from being possible eventually, but I highly doubt it. The reason provided, you see, is that the actual simming part of SimCity is apparently done server-side (to incorporate other players into it and the like, all those lovely 'social' features that require it being online) so your game is less a game and more a conduit for input. And, of course, it's pretty much persistent. I've heard stories already from people who were locked out of playing the game for a while, only to come back to disaster and unrest because, well, the city went on even though you couldn't continue to play it and guide it. That, to me, is the most damning thing about the whole situation, and is one good reason why I would never personally look into procuring the game for myself - but also because, as stated, that's a technical impossibility. It's just absolutely baffling how they took SimCity as a concept, a single-player thing, and turned it into this. Absolutely miserable.
Labels:
Always Online,
DRM,
Dumb,
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Hmm,
Maxis,
Multiplayer,
Online,
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SimCity
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