Wednesday, October 9, 2013

DRAKENGARD 3 IS BEING LOCALIZED


In a Playstation Blog post, Sakura Minamida did the one thing that I have been hoping for for a while now:  Announced that Drakengard 3 is heading to North America.  Part of me wants to say that it's not surprising, especially after being buoyed a bit last week with that website registration, which is actually a site now, but it is surprising.  It always seemed like one of those "Never going to happen, but wouldn't it be awesome" things, but, hell, that's what this whole year has been like.  Still, this is Squeenix we're talking about, and they're almost on the same level as Sega in the whole dream-killing, terrible decisions game.  God knows we're all damn lucky that Drakengard 3 wasn't a fucking tablet game.

Details at this moment are scarce, really.  The game will be released on North American (and European, I believe) shores sometime within 2014, I'm assuming the latter half of it, and it'll be for PS3.  The above trailer, as you can see, is subtitled instead of dubbed, which, if they were going to keep that way might indicate a Digital-Only release (if you believe KOEI's lies) but obviously the game isn't really in the throes of Localization just yet, so if they're going to dub, they probably haven't even hired Voice Actors yet.  Furthermore suggesting a physical release is the fact that the game is available for pre-order 'exclusively' through the Squeenix Store for $50.  Now, call me crazy, but I don't think Squeenix is crazy enough to take pre-orders this early for a Digital-Only release of a game. 

What this does question, however, is just how accessible the game is going to be.  Perhaps a physical version is only available through them directly, otherwise it's digital-only dub or not?  Or maybe this is just a ploy to gauge interest to determine how much effort needs to go into the game's localization.  Or maybe it's just Squeenix being weird because that's what they do.  I'm not one for internet purchases like this, but it's Fucking Drakengard 3 so of course they're going to get my $50 before the end of the week.  And hell, if the game goes up for pre-order at GameStop at some random point in the future that is 2014, I might just reserve a copy there too.  I'm just fucking excited and happy about this happening that I want to make it worth-while.  Most of all, I just want the damn game that bad.

Now, remember kiddos:
If it does happen?  You better buy the fucking game.  I don't care who you are, I don't care what you want.  If you're looking for a pure action game, I can tell you that this won't be it.  But what it will be is a very particular type of game that has grown amazing over a long-running series.  A particular type of amazing game that I will make you buy.  If you buy the game, that will be the end of it.  I will not look for you, I will not pursue you.  But if you don't, I will look for you.  I will find you.  And I will slam your head against your keyboard until Amazon has ordered a copy for you.
(I won't.  Please just buy the game.)
 It's happening.  Thus, it is on.

really, it's not on but please buy Drakengard 3, I know I tell you guys to buy a lot of games, but especially this one

Monday, October 7, 2013

The Sleeping Dogs Universe is Set to Expand


I loved Sleeping Dogs.  I loved it so much that it was my Game of the Year last year by a clear majority, and I found myself gnashing my teeth for another go at it, even if it was just a straight-up replay of the game in its entirety.  With Squeenix being...well, Squeenix, I had started to wonder if we'd actually see anything else from the series, however, but always hoped and assumed that news would be forth-coming.  That hope has paid off, as United Front Games are working on a game called "Triad Wars" which will be set in the Sleeping Dogs universe.  However, there is...a couple things that get me worrying because as you all know, I am sort of prone to worrying about literally everything.

The trademark filed for the game, as far as I know, is simply "Triad Wars" and not "Sleeping Dogs:  Triad Wars", which is well, kind of the thing you -don't- want to do.  I hope it's a sub-title and it makes the most sense to be, what with it being set in the same universe and keeping that brand recognition is key, but I don't know how trademarks work in terms like that.  "Triad Wars" on its own is incredibly generic and that leads into another point that deserves a little worried thought to it.

This is Squeenix we're talking about.  Granted, it's United Front Games developing, but Squeenix has the whole thing by the balls, you can bet, and we all know where Squeenix has been buttering their bread lately.  Or at least trying to.  And failing pretty uniformly.  Chances that this game, since absolutely nothing about it was announced by the name (potentially just half of it) will be a mobile/tablet game are far too high for my liking because they're present at all.  The idea is that it'll be a PS4/XBone game, of course, but I'm not putting anything past Squeenix, especially when the trademark, as stated, is simply for something called "Triad Wars" which will go well right next to all your other iOS games.  I can't name any of course (aside from Angry Birds), but you know what I'm getting at.

Assuming that we're not expecting the worst, one can only dream of what might actually occur in a Sleeping Dogs sequel, especially one (hopefully) sub-titled "Triad Wars".  Wei Shen obviously spent the majority of his time trying to shut down some of the Triad factions and members, but you can't always get rid of all of them, and the game could take place in the aftermath of the first game during a rebuild time or something along those lines.  Of course, it could also be a prequel that shoes off the establishment of the Red Poles in the Triad and their respective rises to power.  Or it could even be a game that runs concurrent to the events of Sleeping Dogs while Wei is running around, stirring up the pot and trying to get them all taken down.  The possibilities for another Sleeping Dogs game are honestly a bit astounding and it does manage to get me excited and hopeful despite a complete information blackout until 2014, apparently. 

It's going to be a long, hard wait, but at least I have plenty of things to keep me occupied while I wait for news about the game.  Fingers crossed for a PS4 game to play alongside the Tomb Raider sequel so that I can tell Squeenix that I really do actually support their non-Final Fantasy projects.  Since, you know, they apparently need to be told that.  Excessively.  Loudly.  So that they can't say the best/fastest selling iteration of an IP's sales are "not what they expected".  Because they're dumb.

just give me some more environmental finishers and we're all peachy, United Front Games

Sunday, October 6, 2013

Rune Factory 4 is Pretty Fantastic


It's not surprising that this game that I've been looking forward to for forever is wonderful and definitely something that I wanted and the like.  It's not surprising that I feel compelled to tell you to pick it up if the Harvest Moon bits of the game tempt you because the Rune Factory bits are better than ever.  It's not surprising that it's got its hooks into me in a way that few games do, pulling me into playing it whenever and however, constantly luring me and calling out to me, pleading with me to play while I'm doing important things like writing a blog post about how it does all these things.  What it is, however, is refreshing.  Vindicating, even.  I hoped - I knew- the game would be exactly what I wanted, and even that level of certainty does grant a little bit of relief when it turns out to be correct.  I can enjoy everything about it while also enjoying the fact that I knew I would enjoy it.

It's hard to really know where to begin, other than the beginning, which is actually easy enough to do.  Every game manages to have the protagonist have amnesia to start with and, as tired of a trope as it is, it's not shoe-horned in and it -does- manage to serve a purpose.  RF4's method is perhaps one of the more spectacular the series has seen and ends up dropping you right into the thick of things in a light-hearted way that the series seems to just ooze.  You're then prompted to introduce yourself to the cast of characters this iteration boasts who are just as crazy and fun as they've been in previous games, making it hard to pick a favorite immediately.  Of course that's not where the end of the cast is, however, as more people (including more Bachelors/Bachelorettes) start appearing as you get more and more into the game for various reasons.  The cast is filled and rounded out well, to put it mildly.

The controls have been refined to such a degree that doing just about anything is fairly easy and intuitive, making it just as enjoyable to play as it's ever been.  The "Magical L Pocket" as it's referred to in-game lets you hit the L button and bring up a menu (that thankfully stops time) to allow you to go through your Weapons, Armor, Tools and holdable Items and manage them right there without jumping into the proper Start menu.  This cuts down on the tedium of switching between the various things that you have to manage to do simple tasks.  Planting and watering seeds, for instance requires you to equip a hoe, use it, equip the seeds, plant them, equip the watering can and then water them.  Imaging doing that in a quick-swap menu (ala Animal Crossing) and it's cumbersome, but just imagine going into the Start menu proper for all that.  It wouldn't be pleasant, which makes me thankful that RF4 had that amount of forethought put into it.

Some people tend to worry that these types of games are slow-starters and that's understandable, especially after Harvest Moon:  A New Beginning.  While generally considered one of the best straight-up Harvest Moon games in a long time, it nonetheless had a first season that I've heard described from anywhere as "a really, really long tutorial" to "a slog" before it really opens up and lets you do things.  Rune Factory 4 is not like that.  It's not like that at all.  On my second day, I walked outside of town, Forte came out and was like "So hey, it's dangerous out here, want me to come along?", I went "Okay", and then we partied up and I proceeded to rail through the entire first dungeon without so much as a "woah, wait, are you sure you wanna do that".  On my second day, I cleared the entire first dungeon, boss-fight and all.  It was a good feeling.  There have been absolutely no barriers since then aside from the one I'm self-imposing because I need to stop stumbling into things until at least Summer if I don't want to beat the game's story before Fall.  And I don't.  I think.

Finally, the translation is absolutely wonderful, but that's hardly a surprise.  There's a good blend of humor spiced into things, of course, but it's not excessive nor is it cringe-worthy (as some tend to worry when 'humor' is mentioned) unless it's in a good way.  Otherwise, it's handled quite professionally and everyone has a cohesive manner of speaking that's individualized enough to give them all their own character.  Dolce talks differently than Forte who talks differently than Amber who talks differently than Nancy and so on and so forth.  Things are just as they should be, I should say, so I can't find fault at all with XSEED's handling of that portion of the game.  If anything, I have to applaud them for it, because the experience has been uniformly great on that front.  Of course, the game is uniformly great on -all- fronts, and it's engrossing as all get out.  In fact, that's mostly all of what I wanted to talk about for the game, so I'm going to get back into it now.  Because it's awesome, you see.

actually I'm going to watch this episode of Attack on Titan first, then play RF4 as the next one pre-loads because oh my god, Attack on Titan

Saturday, October 5, 2013

Okay, So, Go Watch Shingeki no Kyojin

The theme song is so damn badass.

I like to, you know, write things in my blog posts, especially when I'm telling you specifically to do something.  So when I tell you to go find a way to watch Shingeki no Kyojin (more commonly known as Attack on Titan), you're probably like "Oh, why?  Is it good?  What's it about?"  I could tell you the answers to those questions.  In fact, okay, I will.

Because it's awesome.  Yes, it's awesome, not just good.  It's about awesome things.

Saying anything about the show would kind of be spoilers, so just....go watch it.  Stream it somewhere - Crunchyroll has it as one of the like three dozen shows it streams as a pay service for some reason.  It's also on Hulu if that's your thing.  There are other streaming options, of course, though I'm not sure about any of them, so I won't share.  You all know how to use the internet, though.  I think there's a physical release, but it's probably absurdly expensive, so I won't even look.  Do what you have to do.

Just....just watch the show.  I am.

coincidentally that is why short post tonight, I'm sure you'll forgive me

Friday, October 4, 2013

DO NOT TOY WITH MY EMOTIONS, SQUEENIX


Look.

You guys know that I'm not one to post the most insignificant piece of something and run around screaming and flailing my arms in a comical fashion because I think it's true or anything like that.  I don't like to cling to the faintest hope of something that could be, that has proper time -to- be, because more often than not, that never amounts to anything and it just crushes everyone involved emotionally.  Getting hopes raised up and getting them smashed always hurts and sometimes it just hurts a ridiculous amount.  Which is why I don't do it.  I don't like doing it.  I don't want to do it.

But goddamnit, this is Drakengard 3 we're talking about here.

Basically the story is that some of those internet sleuths out there noticed a new website registration from Squeenix titled "DrakengardGame.com".  It says in very plain detail on the whois site there that Squeenix owns the domain now, but of course if you go to DrakengardGame.com, there is absolutely nothing there.  I am pretty sure that it is legit because I can't see any reason for it to not be legit beyond my pure, unadulterated hope.

It's a weird thing to think about, really.  Trademarking "Drakengard 3" would have been a flag, of course, but companies trademark shit they don't intend to use all the time, so it wouldn't have been a definitive sign.  Website squatting isn't too terrible of a problem though, I don't think, so I don't see the point in registering the website unless you are going to use it.  That does bring up the point that it says "DrakengardGame" instead of "Drakengard 3", however.  But companies do that shit all the time too, have weird ass websites for their normal-named games and whatnot, so that's even more a point in its favor.  Especially because the series has always only been Drakengard over on these shores.  Drakengard has only ever been used specifically for -this series-.  Drakengard is therefore not ambiguous.

It's tiny.  It's a very, very small thing, a kernel of almost miniscule size.  But it's something.  I want to believe that I'll be able to buy a copy of Drakengard 3 from GameStop with the biggest smile on my face and all the wonder of the world in my eyes sometime late next year or so.  I want to believe that Squeenix is going to localize -this- game because they know the very weird niche audience that it has over here that will eat this shit up.  I want to take anything and everything as evidence at face value to point towards the logical conclusion of this goal happening. 

If it does happen?  You better buy the fucking game.  I don't care who you are, I don't care what you want.  If you're looking for a pure action game, I can tell you that this won't be it.  But what it will be is a very particular type of game that has grown amazing over a long-running series.  A particular type of amazing game that I will make you buy.  If you buy the game, that will be the end of it.  I will not look for you, I will not pursue you.  But if you don't, I will look for you.  I will find you.  And I will slam your head against your keyboard until Amazon has ordered a copy for you.

(I won't.  Please just buy the game.)

it's a Taken quote, but you know that already because you're a smart person

Thursday, October 3, 2013

Steeeeaaaaam.....Machiiiiiiiiineee...


Practically required listening for this post

Last week was a rather fun one with all sorts of Valve announcements rocking the internet and driving all sorts of hype through ceilings.  It was, in fact, a week-long event with three announcements scheduled for Monday, Wednesday and Friday to allow for proper amounts of speculation and wonder in between conferences.  Speculation that all revolved around Half-Life 3, of course, due in no small part to the whole three announcements thing, and I'm sure that Valve is acutely aware of that fact.  Those rascals.  As someone who doesn't do the whole PC Gaming thing, all of this was a mere curiosity to me even if I do plan on getting into the scene at some point in the future when I have money to throw into a fairly decent rig (or even a -super- decent one) if only to check out a few odd exclusives here like Recettear and such that have no chance of jumping ship anywhere else.  Still, I can't help but take a look at the announcements and work through them as an outsider, but I'm going to tackle them in a way that...makes a little more sense than the order they picked.

Wednesday's announcement was that The Steam Box is now the Steam Machine and it is real.  Not only that, but they will come in all sorts of shapes and sizes because there are several different hardware manufacturer's that will make their own box, basically, even if they all have the exact same innards to start.  Or...maybe they will.  It's all very vague, if you haven't noticed.  I was originally thinking that there was going to be two different 'builds' or 'tiers' of it - one that acted mostly as a stream-between Box to get your games in Big Picture (and probably optimized a little better) versus a box that just -plays your Steam games-, but it seems like it's more or less going to be an amalgamation of the two.  It's hard to really pin down, however.  The only thing that's confirmed is the former bit about the streaming, but I can't imagine that Valve is going through all this trouble to release a dinky little bridge for people who want to use Big Picture, but can't be assed to...set it up properly through their PC.

How will it do this, you ask?  By using what was announced on Monday - SteamOS.  That's right, a Linux-based Operating System specifically for Steam to help you get all your digital content attached to your Steam account (and things on your normal PC) to your fingertips in one way or another.  Obviously, Steam Machines will run SteamOS natively, but you'll also be able to download it elsewhere if you feel like it; hell, you can probably just make your -own- Steam Machine based off of how open this thing seems to be.  What it's going to do, however, is try its best to optimize the parts for Game performance where a PC generally cannot do that, even a specialized one, because of the overhead from other programs and such.  Being Linux-based, it'll be able to natively run games that support Linux, but as we know that's not -every- game.  Or a good majority of them.  For the games that won't run natively, you can hook it up to your PC and stream the game through your house, but just how much of it all runs on one thing and the other is something that I just can't fathom.  It would be nice if it could just use the Machine's components and Windows' process so that I could actually play the scant few games in my library (assuming they're not Linux-compatible), but that sounds too wonderful to be true.

Finally, there's the question of -how- you will play all of this, which is where Friday's announcement of a Steam Controller comes into play.  This baby (viewable at the top of the page) is built specifically for PC gaming and will be compatible with pretty much every game in the Steam catalog, even (hopefully) games that don't have controller support cooked into them.  Of course, even knowing and seeing the controller, the issue remains of -how- you're going to play it....because the controller looks very, very unwieldy to me.  The trackpads stand out first thing, of course, but there are apparently people who've played with them already and said they work quite well, much to my disbelief.  What bothers me, however, is the placement of the face buttons, because they just seem so...weird.  Even the beta models of the controller have them taking up the touch-screen area as large keys, and that seems just as bad.  Hopefully it plays a little more intuitively than it looks, however.

The long and short of it, however, is that with those three announcements, Valve has more or less officially thrown their hat into the ring.  It's not a complete thing, as their investment is basically just as much at it's been aside from getting hardware makers to make hardware for them and if they have to discontinue them then, well, it's no big loss since a PC basically -is- a Steam Machine already with SteamOS being a thing and the controller being compatible with whatever.  Big Picture mode still exists, so what the Steam Machine/OS seems to be is an attempt to create something cohesive to mold it all together in one package which is a smart move, but you have to wonder if it'll be able to go off as seamlessly as it's arranged to do.  Depending on how many games end up running Linux natively (since I don't plan on hooking one up to this junk heap one way or another) I might just find myself owning one of these things to get my PC gaming fix....which I haven't even really dipped into yet.  But the Zeboyd catalog, Recettear and a few other things are all very tempting and ensure that I'll get into PC stuff, one way or another.

Update!:  So, now we have specs for Steam Machine prototypes.
The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high
As we all know, that is a bunch of gibberish to me, but consensus from conversations about it that others have had seems to suggest that this....this is all very bad.  By virtue of being disgustingly good.  Because it will cost a lot of money, you see.  Like a lot.

really though, who -isn't- going to get the clip of the lyric and make their machine boot with that

Wednesday, October 2, 2013

Rune Factory 4 Get!


I finally did manage to get my mitts on Rune Factory 4 and while I'd like to say I spent all night playing it, I did not.  I did, however, spend all night doing other fun stuff, so basically it was a really good day.  Which is good!  I need really good days.  But as a side-effect of the things I was doing tonight to have a good day (Well, also because it was a -long- day) I'm tired and I can't form sentences properly for the most part.  Or at least not where it concerns the Steam Machine, since that's what I was trying to write about tonight.  So instead, I'm going to post Rune Factory 4's lovely anime intro (they kept the Japanese for the American release) and bid you all good night.

So, good night!  Regular posting resumes tomorrow unless something super bad happens or something like that.

shit, I better not have just jinxed myself I will be so maaaad