Saturday, January 5, 2013

An Addendum to the Final Fantasy XIII-2 Review


Something that I really worried about with the Final Fantasy XIII-2 review while I was writing it and while I wasn't writing it, since I did start it and then not get back to it for a while, was the fact that it was, indeed, a wholly negative review.  It's not something that I relished doing, that I particularly -wanted- to do in the sense that I don't like being a complete negative nancy about things as I was.  However, there's absolutely no way I -could- write anything about Final Fantasy XIII-2 other than what the review contains.  The review is simply my opinions, my judgements and my appraisals of the game, just the same as any other review I've done.  The only difference with the other reviews is that, generally, the games I reviewed that aren't Final Fantasy XIII-2 are games that I liked.  Or, in some cases, games that I absolutely adored for the parts that they were compiled of.

That is the sort of pitfall I worried about way back when I considered Reviews being something beyond the scope of what I felt comfortable doing.  Obviously, I'm not going to like every game, and we've all read enough reviews that are negative that we've simply tossed aside without a care.  The reviewer didn't get this, didn't understand that, didn't know the importance of that, the list of reasons that we use to discredit reviewers that don't like the games we like is endless and they come so easily that we don't think about it.  As the reviewer, there's no way you can back up anything you write as a reason for why you dislike a game because that's what it is - a dislike, an opinion, something that's steeped solely in your view of matters which is different from everyone else's.  In the end, I just ended up feeling a little bad about writing so negatively about Final Fantasy XIII-2 is what I'm building up to, because even though I tried to be objective, tried to steep things in objective terms, it's impossible to do that completely.

Of course, when I think about the time I spent with the game, I don't feel anything but wholly and completely justified.  It's a weird balance, I suppose, and it's a weird thing to just honestly dislike the game as much as I do, but that's what it is.  Clearly I'm not writing a review of a hot new game to inspire site hits or anything, as I literally posted the review a year late for that, and I'm not trying to use hyperbole for effect.  I just unfortunately thought the game wasn't good for reasons that exist on a mechanical level, something a little more concrete than not in the wholly wobbly situation regardless.  I would try to be constructive about it, but I already gave all my constructive ideas for Final Fantasy XIII itself - the sequel went completely in the opposite direction, so all I would say is "come back and go the -other- way" which is really kind of an obvious thing.

I guess the point I really wanted to make here is that, in all reality, I'm just bummed that I didn't like Final Fantasy XIII-2.  I was all prepped to do so, and perhaps that was part of the reason why I couldn't, but whatever the reason, my time spent with it was simply miserable and it had no reason to be.  Final Fantasy XIII was a wonderful, if flawed base to make a game from, yet XIII-2 cannibalized only a few parts and not even in complete fashion, making it so that it honestly would have been better if they just hadn't tried it in the first place.  It's rare when a sequel completely and totally underperforms its predecessor, by a measure that's clear and not a difference of opinion over trivial parts.  This was a categorical failure across the board as far as I'm concerned, and unless someone can make me see the 'truth' or inform me of just what I was doing wrong, that's all I can say about the game.  It's not fact - it can't be - but being as objective as I can be, I just can't see it any other way.

That's just a real shame.  I'm not particularly thinking Lightning Returns is going to be the redeemer either.

Friday, January 4, 2013

Review - Final Fantasy XIII-2




I hate Final Fantasy XIII-2.

There.

I said it.

It is a deep, extensive and grand loathing that I have for the game and absolutely nobody is more surprised by this than I am, I assure you.  As with its predecessor I walk away from XIII-2 in a state of utter and complete confusion, but it's not at the paradoxical feeling that I like the unlikable, but rather that I am simply confused at how anyone could claim to like XIII-2.  I am saying this literally and without exaggeration because it is something that I simply cannot comprehend - it is beyond my grasp.  I do try to be objective, I say that a lot, and I have tried and I have tried, but there's just nothing I can pull out and hang on to, hold out and say "This, this is why I think people think it's a good game.  I disagree, but that's that".  I just cannot, for the life of me, say that the game is anything other than objectively bad which is a baffling statement for me and one that I don't take lightly.

The single thing, I think, that confuses me the most about Final Fantasy XIII-2 is that, where Final Fantasy XIII might have had only three real redeeming qualities, XIII-2 doesn't even have those.  All three of XIII's redeeming qualities have been filtered through XIII-2 and came out worse off overall - something that truly astounds me.  I wish I were using some sort of wacky hyperbole, that I was being uncharacteristically harsh on something for comedic value, but I just don't get it.  It eludes me.  Like nothing else has and I just can't help but express my frustration at that because I played the game.  I languished through its 30 hours or however long it took expecting a turning point and it never came.  It was un-enjoyable, mediocre drivel all throughout and perhaps with my admittedly excessive display, I'll be able to find -someone- that can actually quantify just what I'm missing, because clearly I am missing something if I am this far away from fun when it comes to the confines of Final Fantasy XIII-2.

It is for all of those reasons that it's hard to find a spot at which to start at.  Indeed, I'm blessed with a wealth of options here and that's a rather unfortunate thing, something I certainly don't relish.  I guess the best place would be to take Final Fantasy XIII's three points and extrapolate just -how- XIII-2 manages to wobble them so spectacularly, since that's about as good of an idea as any.  It really is impressive to see, which I guess is -one- positive I can say about the game:  It is interesting to watch like a train hitting a monster truck or something similarly strange.


Where Final Fantasy XIII was downright gorgeous for most of it, XIII-2 ended up dragging a little in that department somehow.  I'm not quite sure if it was perhaps just the locals, the smaller areas, or perhaps even the NPCs which might've necessitated a little pull-back, but suffice to say, for the most part it was just "above average" in the graphics versus XIII's real astounding ones.  The lessened amount of FMVs also hurt a little bit, I'm sure since there were about a handful in XIII and they were mind-blowing.  XIII-2's -do- match up here but that's because...well, it's FMV.  It's hard to make a bad looking FMV these days, especially with Squeenix.  If they're good at anything, it's certainly making shiny sparkly FMVs that are damn gorgeous to look at.  I should stress again that the game is definitely above average, and some locales are particularly striking (The Academia that isn't a horrible flatbed of monsters, in particular), but overall it just seems to lack that polish that it really needs to get up to Squeenix standards.

Something else that suffers in the graphics department, in a sense, is the actual identity of the world in which Final Fantasy XIII-2 takes place.  Apologies for the spoilers here, but XIII-2 takes place after the events of XIII in which everyone who was on Cocoon must now make a living on Gran Pulse.  You know, that place that had monsters everywhere that were looking for ways to absolutely murder everything in sight.  Australia, in other words.  Except, Gran Pulse in XIII had its own distinct style and Cocoon had its own as well, so you sort of expect something of a blend of the two....yet it's not that at all.  The game starts in New Bodham, a settlement made by Snow and his cohorts and it's on Gran Pulse of course....yet it looks exactly like it did on Cocoon.  (Plus some buildings)  Similarly, some of the later areas look strikingly like Cocoon, yet aren't on Cocoon I guess?  And some places are meant to be -from- Cocoon or something, since nobody went to Gran Pulse before XIII-2 I think?  It gets confusing and, really that is the problem - there's no identity anymore.  You're thrust into locales, told them roughly what they are and you just swallow that because there's no sense in trying to justify them in the same world.New Bodham is established on a beach fairly near to the Crystal Pillar holding the Cocoon shell high above the planet.  Yet....300 years in the future, the Pillar is surrounded by a rainforest.  Inconsistencies that take you out of things completely run amok in the design.

More than that, the character designs, which I actually praised in XIII, got out and out ri-goddamn-diculous in XIII-2 which is par for the course I suppose, but still.  Serah's....weird....bondage get up is so goddamn out of place with everything, Fashion cycles every century or so, so people in 500 AF are wearing what people in 2 AF were wearing because 'it totally came back in style' (and not because Squeenix was too lazy to invent a new look for a new society built on the ashes of Cocoon so to speak) and Caius' outfit is beyond ridiculous.  Hell, Lightning's outfit is beyond ridiculous - fully armored top, absolutely no pants of any sort (not even her XIII shorts) and a feather half-skirt.  Noel is the only player here that isn't an abomination to look at and his style doesn't even make sense either because it's Gran Pulse style (from like a thousand years ago if Vanille/Fang are anything to go on) 600 years into the future (from the starting point of 1 AF or so).  Every other character falls into the mentioned "it's back in style!" trend except for Snow who...took off his shirt and his beanie and got his jacket kind of ripped up, which isn't bad against the other glaring things.


So, one of my main complaints about the battle system in FFXIII was that it just wasn't any fun with less than the full three-man party, and XIII insisted on putting you through about half the game without the luxury of three-man teams.  So when I say that XIII-2 gives you a third party member/slot pretty early in the game, that should mean that it's good, right?  You'd think so, right?  Well, surprise, but it's not.  The third party slot is one filled by a Monster of your choice of which there are an over-ample amount of possibilities.  Through the game, as you fight monsters, sometimes you'll gain their crystal, which allows you to summon one of their ilk to fight with you at your side.  Some monsters don't convert completely - a rather imposing behemoth early on the in game, for example, simply converts into a bog-standard behemoth and other things like that.  However, even though it sounds neat, it's hardly more than a Novelty.

Every monster has but a single class to them of the six available.  Commando, Ravager, Sentinel, Synergist, Saboteur and Medic.  There's all sorts of monsters of each type and as you might figure, some monsters are simply better than others in their class, meaning there is a 'paragon' monster for each class, if you will.  You have to use a Zubat before you can use a Pigeot, if you'll excuse the Pokemon analogy, by which I mean of course the better examples of monsters are only later in the game, and most of them in certain places only.  With a bit of training, by which I mean force-feeding materials down their throats (or equivalent) any monster can theoretically become 'useful' in battle, such as it were, but even at that, it's a little bit of an issue.  Everyone in the game, Serah and Noel and monster alike, is never set up to be a shining example of their class when compared to XIII's cast.  In a sense, I can understand that since XIII's party were basically demigods or avatars granted powers by a supreme being.  XIII-2's explanation is literally "some people were able to use magic after the fall of Cocoon", which means there's as much or as little room there as possible.  They went the latter route for some ghastly reason.

The thing that I hate about XIII-2's use of the battle system is simply that it's....too simple.  XIII's pace is fast, intense and you have to orchestrate your movements carefully for the most part, even in regular battles, if just to get a high score for a five-star rank.  None of this matters in XIII-2 - first off, don't even worry about five-starring, okay?  Or rather, did you get a pre-emptive strike?  You did?  Okay, you might get it.  You didn't?  STOP TRYING.  A majority of battles simply require a pre-emptive strike to grant you a five-star ranking which is bullshit and kills the need for anything resembling strategy, though of course, so do the piss-weak monsters.  And when I say requires a pre-emptive strike, I mean just that.  In one particular area, I was running into groups of monsters that I could defeat in two secondsTwo.  Pre-emptive strike?  Five star!  Not pre-emptive strike?  Four star!  Same amount of time, same tactics, same damage, same everything, just that extra 2000 points (I think) from PES is all the difference.  That is ridiculous by any standard.

Another casualty to the simplification process is the very core of XIII's battle system - the Paradigm Shift.  In XIII, it was a vital tool to keep and control the flow of battle, making the tides go in your favor and seizing the moment whenever it came.  In XIII-2 it's....something you will use every now and then.  If you roll with Noel/Com, Serah/Rav and a Sentinel or Ravager monster, you will not have to do any shifting for 90% of the battles you'll encounter.  Those last 10% are, of course, boss fights and special encounters where you actually -do- have to fight to survive...sometimes.  Provided you aren't ridiculously over-levelled which only counts every now and then.  I recall vividly recounting my tale of the first encounter with Caius to a friend who played XIII-2 first.  I had accidentally grinded....a little too much in an attempt to make short work of a boss and when I reached Caius, I steamrolled over him, having wondered if it was meant to be difficult at all.  The incredulity in her responses to that knowledge was palpable and offered me a little smugness as I realized only then that it -was- supposed to be an intense, gripping fight, and that was short-lived as I realized the disappointment that creeped in with my knowing that it had been such a non-issue.

The balance that Squeenix so carefully crafted in XIII's corridors and broken doors and points of no return is nowhere to be found in XIII-2 and it's both slightly liberating and incredibly frustrating all at the same time.  That little session of grinding for that one boss encounter effectively ruined the difficulty of literally the rest of the game for me - only when I was trying to gather materials did I ever 'grind' again, which is not to say that it was the goal, but merely the side-effect.  Indeed, I eventually made it to level 99 in every class for Noel and Serah both which means most battles, I can simply let the game do what it will with the standard Com/Rav/Rav paradigm I used for 80% of the game.  Again, however, classes long became unnecessary so long as those classes weren't Synergist or Saboteur since every other class proved to be useful -sometimes- (Com/Rav/Med the most, Sentinel was still limited) but Syn/Sab are useful for precisely two fights all game...if then.  Any other time, they're honestly more of a hassle than not, which means you just won't really need to have them in your paradigm deck whatsoever now, will you?

Speaking of, the Paradigm Deck is still as limited as it was in XIII, literally one of the only hold-overs, and it's further complicated with the inclusion of the monsters.  In XIII, most characters were only useful in three particular classes, with the other three being merely tertiary.  This is something I lamented, but understood.  Thus when you were making your paradigms, you usually built around those strengths.  Those strengths don't exist in XIII-2 because there are no clear advantages for Serah and Noel in any classes (beyond, again, Commando and Ravager) so you'll probably just stick with those.  The Paradigm Pack allows you to include up to three monsters for distribution within those paradigms which means that you are technically still only working with one 'person' who is strong in only three classes.  Yet the whole thing is further complicated by every monsters individual stats which give you an extra facet to consider in your planning and the only six slots for paradigms becomes all the more limiting.  Of course, since shifting is such a non-issue, this is also not that big of a deal in theory, but as someone who wanted to at least pretend it was still good, it was incredibly infuriating.


XIII's last strong point, the characterization, is similarly wasted in XIII-2 and possibly the most spectacularly of everything here.  There is perhaps an hour of content in XIII in which Serah is not a giant crystal lawn gnome statue, and that single hour provides Serah with a much better characterization than XIII-2's entirety.  In XIII-2, she is no longer the slightly tragic, tortured soul struggling to figure out her way, but is instead a vapid, incredulous upstart who cannot retain anything and is constantly amazed by the theory that Lightning is alive in Valhalla which is a theory that she herself propagated in the first place.  She has a memory of Lightning being alive, well and certainly not a crystal at the end of XIII's events, however she is the only one with said memory as everyone else thinks Lightning is trapped inside the crystal pillar.  She knows she's right in her heart and wants nothing more than to be able to prove it.  Then....she has a dream about it being true and cannot believe it.  THEN, Noel comes out of a goddamn time gate, hands her a moogle and says "Hey, I just got this from Lightning, your sister in a place called Valhalla and I was there with Lightning and Lightning said she was your sister and that it was in Valhalla AND LIGHTNING WAS IN VALHALLA, THE PLACE I JUST WAS."

Serah doesn't know what the fuck to make of that.

That is not the last instance.  Oh lord, it is not by a large margin and it becomes more and more annoying with every time it comes up.  Eventually it culminates in a meeting with Serah and Lightning herself as you might guess.  After covering in just about every manner possible (Having the memory herself, being told by Noel who literally saw Lightning and was there with her, being told by Snow that Lightning talked to him a dream and helped him time travel, seeing fucking video footage of Lightning in Valhalla, plus others) there is Lightning, fresh from Valhalla to speak to her sister who has been looking for her all game.  Looking for a way to get to Valhalla to find Lightning.  In Valhalla.  Where Lightning is and is established to be several times in the game.

So the first thing Serah says is "You're alive?!  Where were you?!"

I understand that is a spoiler.  I am not sorry.

Noel is certainly not much better, nor is...well any character in the game.  The only other real stand-out is Caius Ballad who only transcends the rest of the cast by default and because he is voiced by Liam O'Brien who is one of the best VA dudes out there.  Caius, at the very least, has a very clear purpose all game.  Caius, at least, knows exactly how the hell to accomplish his goals.  And Caius, at least, isn't prone to asking the same goddamn questions over and over again, nor is he confused when the wind blows east or similarly insignificant things that apparently prevented the main characters from retaining very vital information for hours at a clip.  Of course, Caius is the villain of the game.  This isn't a spoiler - he is literally shown fighting Lightning (in fucking Valhalla) in the intro of the game, and is made very apparent as the antagonist from every point thereon.  He's the best character, by far, in the entire game and that's not saying much since his competition, in all reality, is only Noel and Serah who are dumb as goddamn bricks if I haven't made that abundantly clear.


"B-b-b-b-b-but at least it's not completely linear!", you say.  "You have different areas and you can go explore them at will!  For funsies!"  That is, of course, true.  I hope you enjoy the random battles you'll run into on every square inch of those wide open areas, though.  Oh?  You didn't know?  About the random battles?  Well, yes, gone are the on-field battles of XIII, replaced by a system that is so stupid I cannot even really understand it in my head now, much less when I was playing.  Apparently, monsters only show up for Serah and Noel under the guise of temporal distortions (in 98% of the cases at least) which are picked up by Mog, the ever helpful magical Moogle Macguffin and he shows up as a Mog clock that displays their time in Serah and Noel's plane of existence.  Or....shows how dizzy they are after being transported to this plane.  Or something.  I forget - it's simply a thing to explain that things show up, you hit them with your sword before they hit you with their body and you get a pre-emptive strike.  Or if you get far enough away fast enough, you can force them back to the aether from whence they came.

Worth noting is that there are maybe a dozen unique locations in the game, only their instances are copy/pasted and altered to match other timelines, sometimes in dramatic ways and sometimes not quite so much.  So, I hope you enjoy hoofing the same exact terrain three or four times over simply because this version of it is supposedly 100 years in the future and the only difference is that it's dusk and there are less barriers and for some reason different monsters entirely.  Except the monsters only show up from temporal distortions?  So who else is fighting monsters unless monsters are just constantly appearing from distortions and - okay nevermind.  Of course, some -are- dramatically different in layout and such and those are the refreshing ones.  They are also the rare ones.  They also don't stand out very much in the grand scheme of things.

This 'free-roam' concept is further exploited with a 'quest' system that literally only exists as a vessel through which the player is handed useless Macguffin collectibles that will in turn grant you other Macguffin collectibles eventually.  And most of the quests boil down to "Talk to someone, find the area they talked about and open the floating cube that has only since spawned there to get item, take back to person" affairs which, again, have you contend with the random encounters that show up out of nowhere for no discernible reason.  That you have to fight using a severely hampered battle system that offers nothing in terms of enjoyment nor reward unless you hit a Pre-Emptive strike.  Which you won't have because most of the time you'll have just tried to run away from the fight because the battle system is no fun.  Problems compounding problems compounding problems - that is the name of the game in XIII-2.

No matter what, as is the order of things, you are still rail-roaded into different time periods and alternate histories eventually regardless.  And should you go anywhere beyond those areas, your only reasons are to grind or to work on quests, meaning there's not a whole lot of worth in that free-roaming.  Unless you're going to Serendipity, the Casino resort on the outside of time's constraints in which you can play slot machines and race chocobos....and play a card game if you buy some DLC.  Literally, attempting to play at the card tables will instruct you to keep your eyes out for Downloadable Content that will unlock that feature.  It's more than a little on-the-nose.  And slot machines are just as frustrating as they are in literally every other game that includes them for reasons that are beyond my comprehension since gambling in video games is as fruitless, if not more, as real life.  So of course, 100% completion -and- a separate trophy (for 100% trophy list) relies solely on winning at the slot machines.  Which relies on chance - giving you absolutely nothing to tip the scales in your favor.

That...is pretty much everything, I should say.  I covered why the story sucks, why the characterization sucks, why the battle system sucks and why the game has literally -not- improved on XIII in any way.  I understand that, to a point, it's merely my opinion, but even objectively, I can't see it.  The battle system has been nerfed considerably - there's no argument there.  It would be like if Dark Souls 2 suddenly let you block endlessly, never taking your stamina for the pleasure.  It is a subtle change but it would completely wreck the entirety of the fun of the game as XIII-2's lack of emphasis on Paradigm Shifts has done.  Gone also are the concepts of fal'Cie and l'Cie in XIII-2, taking out the singular interesting, non-character-related story element from XIII.  What's left is a silly time travel story that makes absolutely no sense at any single point in time (ha!) with characters that would have more depth if they were printed out on a sheet of paper.  That is Final Fantasy XIII-2.

The Good
  • Caius Ballad is a pretty good character
  • Caius Ballad is voiced by Liam O'Brien
  • ...
  • Caius.  Liam O'Brien
The Bad
  • The story is nonsensical and poorly told
  • The characterization is flimsy and barely even attempted
  • The Battle system has been made less fun by making Paradigm Shifting a tertiary tactic, rather than a core mechanic
  • Monster collecting should be fun, but instead it's tedious and reliant entirely on luck
  • Serendipity.  'Nuff said
  • Seriously, Serah is like the worst character in anything
  • One area, Academia 400 AF, I believe, plays party to the literal worst section in any RPG ever thanks to the stupid Random Encounters and narrow, terrible map design
  • The entire Caius arc hinges on Serah and Noel being too stupid to use common sense (Spoiler: it works)
  • Random Encounters
  • Did you read the review?  Literally like everything about the game
Mogs Says
Final Fantasy XIII-2 is a shallow, vapid romp through forgettable scenery with terrible protagonists playing out a stupid story that never gets off the ground and simultaneously never makes sense.  I can only fathom a guess as to how anyone found it enjoyable, and that guess would be that it is a fairly easy game with above average graphics that lets you collect monsters for seemingly no reason.  There is, however, nothing that screams 'quality' from the title, no matter how hard I really, truly tried to hear it.  'Disappointing' is not the word to use, but it conveys the gist well enough.

Thursday, January 3, 2013

LittleBigThings: Of Karting and Sackthings


I don't think I've ever really understood Kart racers from any vantage point.  While I've certainly played some and I did enjoy a few whilst playing them, it was all brief, lasting only as long as the controller was in my hand if that.  So when the intent expressed with LittleBigPlanet Karting was "Let's give the guys who made ModNation Racers (that was considered 'alright' at best) a chance to make another Kart Racer, just with LittleBigPlanet this time!" I experienced something of a tepid excitement - certainly not the extent I would have had for something else, anything else, involving the LittleBigPlanet franchise.  Still, it had to be something I could embrace, I could come to love and enjoy, right?  It says LittleBigPlanet after all, right there on the tin.  I love LittleBigPlanet, so I should love this!

I'm....not quite sure.

LittleBigPlanet Karting certainly is a LittleBigPlanet game in more than just name, supposing that being a platformer is not intrinsically what LittleBigPlanet is.  With all the varied types of levels and, indeed games that have been made with LittleBigPlanet in its various releases that stretch beyond platforming, LittleBigPlanet has grown itself into something that just is itself, I suppose.  While Super Mario is certainly a loftier series, one can draw a comparison - games which Mario are in are, by extension, Mario games because of the inclusion, because the inclusion is in itself more than just Mario.  By that measure, LittleBigPlanet games are games in which you are given a Sackboy to control, a popit to interact with, a mode with which you can build to your hearts content and all the charm and Stephen Fry tutorials you could ever want.  LittleBigPlanet Karting has all that, in spades even, and in fact more than that, sticking to the world-based, level-based formula that has worked with every game that's released thus far, further cementing it as a LittleBigPlanet game and thus easing you into the change.  Or perhaps trying to have you accept that it's not so much a change as it is another possibility.

Still, under the charm, under the Sackboys and Sackgirls, under the Create Mode and under the familiarity, the game is still a Kart Racer and not much else.  It does a good job of presenting various types of -things- to do within the setting of a Kart, however, which gives me hope for the levels or tracks or games or whatever they're supposed to be called that players have made between the release and now.  Battle Mode seems like a ripe field to use for Create, given that you get to simply establish an area and have your Sackfolk faff around in it however you like, as I imagine we're not -all- interested in actually making Racetracks.  Depending on the 'restrictions' in place for making a level of a Battle Mode type, as it were, it could be incredibly rich and diverse and I look forward to seeing if anyone has managed to tap into that sort of thing when I eventually get to the created levels/tracks/games/whatever.  Story first, however, as is the case with any LittleBigPlanet game.

Though there is another mode that certainly tugs a little more at the creative urges than Battle Mode, if only in a "Hrm, this isn't set up for it properly, but wouldn't that be neat" type of way.  I encountered a Gran Prix race towards the end of the first world which is another beast entirely.  Eschewing the competitiveness of other players and even the allure of third-person view, Grand Prix mode is a first person race unlike anything else in LittleBigPlanet Karting.  Unfortunately (or perhaps fortunately) you do not see your kart at all, yet you are definitely in First-Person mode and in the race I was in, it was a simple enough affair, if that it had a restriction to it that forced pit stops to refuel (which is unseen in the rest of the game).  Regardless, a mode, any mode that allows First-Person perspective is absolutely blessed for opportunity and, provided the boundaries to making a Grand Prix level are a little lax, one could find that it might be possible to do some absolutely wondrous things that couldn't, in fact, be in place in any other LittleBigPlanet game.

The problem is that, if you've noticed, I've simply talked about what the game -can- be, possibly, instead of what it is beyond saying "well, it's a Kart racer".  It is a fun game, really, and I don't have much issue with it, but racing games as a whole are a hard sell to me and even with a LittleBigPlanet coat of paint, I'm finding the game a little hard to be truly excited for.  That can change, of course, as I'm only in the second world of the game and already I've found plenty of neat things to hold my interest.  Already I'm looking to the next Story-based Battle Mode track because I had a lot of fun with the first, and I still wonder if there's anything that the game has yet to really show off, because I certainly wouldn't be surprised if it did.  If nothing else, I am holding my arms out, waiting for the tender embrace of exuberance, and even if I'm left by the wayside by it, at least I considered it an option.

Wednesday, January 2, 2013

New Years Stats Time!


Do you like numbers?  Well, if you do (Like I do) you're going to love this post!  This year, much like last year, I'm going to share some specific numbers about Kupowered, if just because I -can-.  I certainly don't know if anyone's interested, but I think it's fun to do and it's my blog after all, so I'll do it if I like.  And I do.  So I do it.  It's been a trying year to say the least, so actually sitting down and looking at these numbers will be something that I'm doing for the first time as I write this, which I think makes it partly more fun for me since this is all new to me.  I get to look at the numbers and then figure out a way with which to express them in a way that isn't just A, B, C.  Or at least a little -more- entertaining a version of A, B, C like the last years post was.

The first glaring number that stands out is 2012's post count total - 307.  A full year's posts would have been 365 and my post count last year was 349, a whole 42 posts more.  Still going by the "Every other day" rule of 183 posts (which I fell on a lot this year), I'm still up by 124 posts which, hey, I think is pretty respectable.  It's not 165 like last yeah, but the fact that I actually have two years to compare to one another is a miracle unto itself, I should say.  This is the part where I start wishing I could break down views by year but that's simply not offered in Blogger's overview (or if it is, I'm struggling to find it), so I'll just have to update the All-Time views which will account for, you know....All-Time.  Last year and the year before.  (I'm just realizing that it is technically 2013 so Whoops)  Still, that'll be neat because it'll still give me numbers to compare it to since I guess I just filter out the differences and that'll be the year not accounted for.  You know, with math.

Coming in at the top of the All Time posts is once again "Really Tired", which if you missed me explaining it last year, was simply me being silly and doing a silly post about dragons.  Silly posts are fun, but I don't intend to do them all the time even though that one ended up being rather popular because of a particular picture used in it.  Its post count currently sits at 5,071, up from 4,069 from last year's review meaning it's only been viewed 1,002 times last year.  Only.  "Guilty Pleasures - Yakuza 4's Hostess Maker" is still second with 739 views, up from 290 last year, meaning it's been viewed 449 times in 2012 - not bad at all.  Third place is where 2012 shone, though, with "Zone of the Enders 3 is a Thing in Development" coming in at 590 views for 2012 alone, simply because it was -in- 2012 only.  I believe I can safely say that means it was the highest viewed post of 2012.  Second to receive that honor was "Kupowered's 501st Post" which came in at 248 views for some reason!  Overall, that post came in 7th, however, behind "inFamous 2 - My Thoughts on the Story and Endings (Spoilers)" at 547 views, "What Went Wrong - Innocent Life: A Futuristic Harvest Moon" at 414 views and "The Regular Show is Pretty Great" at 399 views.  Because 400 views would just be too easy.

Trying to use the Page View Graph this year is just as unfeasible as last year, perhaps even more so, so unfortunately, I won't be doing a month-by-month thing since, well, I have no idea when those are properly updated.  Trying to navigate the graph takes me from January 2011 to February 2012 which....isn't correct, so, yeah, it's a bit silly.  Raw numbers will suffice.  My "Pageviews Last Month" figure comes up as 2,457 views, which I suppose might be for the full month of December, or like half of November and half of December or something.  I bring that up solely because that figure is higher than any single month presented in last years figures (the highest being 2,297 views) which means it's about in line with things so I'm keeping steady.  Or, rather, perhaps 'last month' was a low month because my All-Time Pageview History number now sits at 46,580, a full 29,751 views more than last year and, in fact 12,922 views more than last years All Time History of 16,829.  This is where I wish I knew how to do percents so I could figure what percentage growth that is, but looking at the numbers just says "a lot" which is pretty cool nonetheless.

Clicking on the Audience tab brings up something rather surprising in the sense that things have sort of shifted via countries that view Kupowered.  Like, dramatically.  America is still at the top with a whopping 19,799 views (up from 7,987 last year or an increase of 11,812 views), but Russia came out of friggin' nowhere at second place with 5,589 views (up from 485 last year for a 5,104 view increase) which...should I be worried about that?  I don't know.  The United Kingdom pulls up third with 2,210 views (up from 892 last year for a 1,318 view increase) and it's not until we get to fourth place that Canada finally shows up at 2,155 views (up from 1,123 views for a 1,032 increase).  If you're interested in the rest, the full list is as follows:  (Country - Pageviews - Increase):  America - 19,799 - 11,812, Russia - 5,589 - 5,104, United Kingdom - 2,210 - 1,318, Canada - 2,155 - 1,032, Austalia - 1,576 - 695, Germany - 875 - 411, Indonesia - 775 - 636, Brazil - 606 - 470, Ukraine - 436 - 302, and France - 430 - N/A.  All this only adds up to 34,451 Views, so the rest of the  12,129 views is smattered across other nations in smaller numbers.  Firefox again is the most used browser at 19,171 (or 42%) of views, with Chrome and Internet explorer switching places this year at 11,398 (25%) and 9,162 (20%) respectively.  Windows is still the most widespread OS to be used to view at 34,413 (75%) where Linux has bumped up a little, coming in at 6,296 (13%).  Mac at 2,133 (4%) is the only other number to brag about with Android and iPhone representing 1% each with 872 and 634 respectively and the remaining five of iPad, iPod, PSP, PS3 and BlackBerry are all <1% with 350, 260, 179, 178 and 168 in order.

I haven't really made many new 'types' of posts since last year with the notable exception being, appropriately, "Gaming By The Numbers" of which I only have two posts for - Dynasty Warriors Next and Trails in the Sky.  These posts are basically just ones in which I take a game and turn it into full-on Number Porn somehow, either talking about the hours of time needed to do something specific, or just how easy it is to do something, taking into account the most 'profitable' means with which to do it.  Or you know, whatever.  It's number porn so it's about numbers in whatever form I can take them in.  Somewhat like -this- post and the last year's review, I should say.  Most everything else has been either a stand-alone thing, or part of a 'type' I established the first year, which is just fine, I think.  I don't need to make a whole bunch of different things for my posts to fit into and I probably established the most that I'll need in the first year, though there's always the future to tell.

Compared to 2011's three reviews, I did a surprising nine in 2012, which is still a really small number, but considering the amount of work that goes into every review, it's not something that I can do all the time unfortunately.  Those reviews are, in order of post date:  Assassin's Creed: Brotherhood, Alpha Protocol, Legend of Heroes: Trails in the Sky, Resistance: Burning Skies, Kenka Bancho: Badass Rumble, Sound Shapes, Gravity Rush, Assassin's Creed: Revelations and  Final Fantasy XIII.  Obviously, I linked them in case you wanted to check them out again (or for the first time, if you've missed them) and if not then at least it's nice to keep these things together for something in the future.  That number would have been ten, but alas, I still haven't finished the likely vitriolic review for Final Fantasy XIII-2 which is unfortunate, but that's just how these things go sometimes.  Still rather impressive for me, I think.

I imagined if I tried, I could pick up a few of some posts that I really liked this year (since I can't play Favorites), but really, I'm pretty happy with them all.  If anything, I remember the Gaming by the Numbers posts more than the rest for the simple fact that they were number porn posts and those are ultimately really fun to write.  While it's still recent, I do also still remember the two posts I made for a concept I dubbed a 'MoveShock' which is a theoretical controller that would combine a DualShock with two Move wands, offering a 'best of both worlds' scenario where one could expect to use both methods of input simultaneously instead of giving up one for the other.  I've rarely been as excited at a prospect as I was with that, and while I doubt it's going to happen, it's still nice to dream.  Because honestly, it's a pretty cool concept if it would work in the scenarios I put forth.

And that's about it for 2012.  It was apparently a year of highs and lows, but while I didn't like the year, it was still a rather productive one, all-told.  Hopefully 2013 will be a better year, both in me keeping up with posts and just....you know, being a better year.  It's got a chance as it is now, but it's only two days old so, well, a little early to be wondering, I suppose.  If you've read this and enjoyed it, then I thank you and I hope you'll stick around for the posts as they come this year.  I mean, again, number porn so your mileage may vary, but I certainly had fun with it!  Here's to 2013 kicking 2012's ass in all the relevant facets!

Tuesday, January 1, 2013

Starting on a Positive Note


Well, I am in a better mood tonight.  I was actually going to do a stats post and started it (I now have three posts that are just drafts and I feel -so lazy- now) but I am going to save that for tomorrow.  Hopefully.  Tonight, I'm just busy being overwhelmed by Persona 4 Golden that I literally spent the better part of like two hours if not more gushing over it with my buddy Haplo.  He's only experienced Persona 4 vanilla, but the experience is universal regardless, so long as I don't speak of the many many improvements Golden has made, thus tempting him further towards a Vita purchase.  (Because it honestly seems like there were a -lot- of things added and they're all fantastic.)  Regardless of whether it's Golden or Vanilla, it's a rather fantastic experience nonetheless.

Last night really wasn't so bad, in perspective, it's just that I let a years worth of negativity come crashing down on me over a catalyst that, really, wasn't so bad.  It was a little bad, sure, but things are what you make of them, and I've made it positive now.  Hopefully soon, I'll be making it more positive with someone.  That....was meant to sound nice...not weird.  I'm keeping it, though.  I don't mind coming off a little silly because I'm in a good mood.  A persistent one, which is strange considering the recent trend.  I'm hoping that keeps going - keeps on a straight line because I've been miserable when I'm down and only tepidly happy when I've been up.  It's been a real problem.

It's a new year, though.  A new start.  I've got a real chance at something good, something overwhelmingly positive and it's growing more and more as I look at it and think about it.  With it comes a confidence, a decisiveness I didn't know I had that makes my mood rise more and more.  I talk with excitement, with happiness and passion a lot I like to think, and while that's real, this feels like something on a whole other level.  There's really not a whole lot I can say about it here, because it's not something I can fully elucidate, that I can form coherently into words that can fully appreciate this, but I'm sure the gist makes it clear to you.  It's certainly something to celebrate, however, and something to make the start of a New Year seem like a very bright thing.

Is it silly to attribute some of this to Persona 4 Golden, though?  I'm not quite sure.  It certainly compliments my mood well, adds a little bit of extra goodness to it, if you will.  Like a fine wine next to the best meal you've ever eaten - it's a supplement to the experience and only makes it sweeter, but it is lovely without it anyways.  The game is certainly wonderful enough - I can understand how and why some people claim it as one of their favorite games of all time; why others consider it a paragon of RPGs, because all that praise is certainly not misplaced.  Thankfully, I'm not done with it just yet, but I imagine even when I do beat it, I'm just going to jump back into it once more, doing a NG+ run that I will actually finish, unlike P3P.  I just enjoy it that much.

Happy New Year, folks.  For real this time.

Monday, December 31, 2012

Don't Let the Door Hit You, 2012


2012 sucked.

Yeah.  There were good things.  Great things, even.  But the majority of them were in gaming, which in of itself is not a bad thing, I suppose.  The Vita came out which might be the single most high point of the year in terms of gaming (for me), and I guess if it's your thing, the Wii U came out too just recently.  Beyond that, the year saw the release of such wonderful titles as Sleeping Dogs, Lollipop Chainsaw, the surprisingly fun Playstation All-Stars Battle Royale, Gravity Rush, Persona 4 Golden and a handful of other great titles.  Playstation Plus hit its stride, coming out as the bonafide best deal in gaming, with the implementation of the Instant Game Collection not only for the Playstation 3, but the Vita as well.  And did I mention Persona 4 Golden?  Because Persona 4 Golden.

Everything else, though, pretty much sucked for me this year.  Between suddenly becoming single (officially), health issues for myself and my family and a bunch of other stuff, it's been a stressful year.  One that I'm not too happy with and one that I'm certainly not going to miss.  I could always hope that 2013 will be better, but considering that I'll be spending New Year's Eve by myself with only my Vita and some carbonated beverages to keep me company, combined with the fact that I am positive I'll be getting some bad news fairly soon after midnight, I'm certainly not looking forward to it, either.  But it's just something I've got to soldier through, I suppose.  Or at least something I just can't let bowl me over whilst I drag myself through it, is more appropriate.  Since I'm not too optimistic.

As such, I'm not going to do a big stats post tonight.  I could - I have the time, but the desire just isn't there tonight and I don't want to force it.  I can say that I'll probably do one tomorrow, but I don't know the truth in that statement.  And I really do need to finish the series of 999 posts - had I realized that it was literally this close to New Years (I don't know why I didn't think about it) I would've started it after the new year.  Live and learn, I suppose.  Apologies for kind of wobbling that one, folks.

And with that, I have some social links to build up, and terrible soft drinks to consume.  For Auld Lang Syne indeed.

Sunday, December 30, 2012

An Intermission of Demon's Souls


Remember all those times when I said "I'm going to play Demon's Souls soon"?  No?  Because they were a long damn time ago?  Yeah, I hear you.  Under the weight of my new PS3 games that I got for Christmas, I felt something of an....well, not an obligation, but a want to clear off a few games from my backlog that have been sorely neglected before I leap into the new.  At the urging of a good friend (well, she was on my back about playing the game for a couple months....a couple months ago) I decided it was finally time to step back into the stone halls and stunning terrain of Boletaria to attempt to conquer the seemingly-insurmountable challenges the small kingdom has to offer me.  Even with something very much like hesitation, wariness, I trudged in to face the dangers head-on.

Compared to the last time I 'played' Demon's Souls, I can honestly say that I have been playing Demon's Souls this time.  Actually playing it.  Actually understanding the nuances, the methodology to it and the caution that one must take to actually enjoy the game.  I rolled a new character - rather a new attempt at Mikhail Metzin(g)er - as a wizard build, understanding that magic would be an invaluable tool and set upon the task of getting settled.  The tutorial section re-familiarized me with the controls of the game and dumped me unceremoniously into the lair of the Vanguard who killed me with a single swipe before I had a chance to do much else but let a flaming shot loose which did a respectable amount of damage nonetheless.  Dropped now into the Nexus, I did what I must - spoke with the folks there before I took the Archstone to the Castle for my real reinitiation.

The beginning section was familiar to me in a hazy sort of way and as the shambling undead rushed at me, I was able to take them out handily enough.  Their ambushes, slight as they might be, were still etched into my brain so not a one of them was successful in surprising me.  In fact, my first demise came after I had explored a goodly bit of the whole area - my only ways 'forward' ended in Dragons or a Red Eyed Knight with a Shield and Spear, both of which set off warning alarms in my head, thus giving me cause to search elsewhere.  I just so happened to fall off the side of a wall into a pit of no less than four rather nasty looking enemies - at least one of which was a Blue Eye Knight, and I discovered that being surrounded had a direct impact on my health and ability to survive, especially when I dodge-rolled directly into a wall.  That's a reasonable thing, I should think, so I made my way back there with great haste, retrieved my souls and added a little fire to the equation to even the odds.

The second time I met my death was when, frustrated by a lack of a clear path (believing that I was in no way able to outrun the Dragon on the bridge - you know which I'm I'm talking about), I decided the Red Eyed Knight was the foe I had to slay to advance.  How hard could he be?  After all, he just seemed like the other enemies I fought, just with red eyes.  So I advanced to his perch and rushed in, swinging the Scimitar I had acquired in my pit of death at him.  The damage was minimal and I rose my shield to block his incoming strike.  Not -only- did it eat the rest of my stamina, but it took off all but a sliver of my health.  Panic gripped me for the scant few moments I had left as I rushed back, switched to my wooden catalyst and threw a fire spell at him.  Surely, he just blocked the other attack, that's why the damage was so light.  But no, he shrugged off the fire as if it were nothing and completed a charge by skewering me through.  I had been bested and for that, I meekly returned to grab my souls and be on my way.

Getting across the bridge was dicey, but I learned that it was the necessary thing to do and I moved on, eventually finding myself at the entrance of the Phalanx's lair.  I put down my first message, the stand-by "I'm in trouble - please recommend this message!" for what it was worth and stepped through the fog to meet the blob of black and spears that was the Phalanx.  For being rather unimposing, it did have a sort of creeping doom feel to it, one that hit home as spears hit me from all directions, chipping away at my precious, precious HP.  When my MP reserves were well and truly depleted from the Fire Tossing I'd been doing, I steeled my resolve and rushed in, attacking the fleshy underside of what was once a black ooze of a behemoth, finding it a rather simple affair now that most of the Hoplites that had been adhered to it were defeated.  Applying a little turpentine to my blade, I slashed again and again, finally rending the foe for the last time, and just like that, I had won my first boss fight.

A tension that has not gripped me since I played Dead Space last had a firm grasp on my chest and after doing a little more advancement - finding the lone knight in the catacombs of the castle wall for a second time and dodging the Dragon's assaults until I found yet another fog wall - I was done.  Rather, I couldn't continue playing, for there was a weariness settling in after the pure adrenaline and focus that had been pumping through my veins had finally left me.  I returned to the Archstone, learned a little history from the last Guardian within the Nexus and buffed my stats a little thanks to the now-present Maiden in Black.  While I did go out and test them out, I eventually returned once more and ended my journey for the day.  If nothing else, Demon's Souls makes it feel like an accomplishment when you realize you've only died a few times playing it, and I look forward to challenging the next leg of the journey.  I suspect I might be shooting down a certain dragon if just to make my life a little easier.