Showing posts with label True Crime. Show all posts
Showing posts with label True Crime. Show all posts
Friday, March 2, 2012
Sleeping Dogs Gets a Non-Live Trailer
And it works. Last Month when the Live-Action Trailer for the game came out, I took a metaphorical scalpel to it and analyzed damn near every aspect of it because as a hype agent it was perfect, but as a tool to give anything looking like information about the game itself it was rather poor. Such is the case with Live-Action trailers after all, which is the point I made and, while this is a story trailer and not necessarily a gameplay one, this will give us at least a -little- more insight than a live-action trailer could ever hope for. So, in the tradition I've sort of put forth with the first one, let's have a little fun with this one as well, yeah? Because nothing says true appreciation like taking single moments and elaborating on them for entirely too much time, given that they're mere moments in a game that will likely span in the 30+ hour range.
The very first thing that becomes apparent when you watch the trailer is that extra attention seems to have been paid to the voice work which is always, always welcome. It seems to take the standard Open-World cutscene approach to showing off the story which is an obvious tried-and-true method at work, so I'm definitely not complaining about that either. I saw Open-World because the game is obviously going to be an open-world game as, not only were the last True Crime games Open-World (which is how Sleeping Dogs started, you may remember), but it just works for this type of game. If not immediately apparent from the premise alone, there are quite a few clips that show off walking about and driving and such, which all suggest open-world elements at the very least.
However, one of the things I tried to work out from the live-action trailer was if there would be environmental factors which are always cool if they exist, but a lot of games don't take advantage of them. However, there might just be a glimpse of such a thing to be found at 0:30 when our main character slams somebody half-into an open furnace. Brutal, cool, and environmental all in the same - I can dig it if it's true. If nothing else, the game certainly seems Melee-focused which as we know, I am quite a fan of that, and to back it up, there's several instances of fist-fights going on in ways that seem to be more in-depth than your standard action game "Punch, punch, punch" style. Limbs breaking, the above mentioned environmental factors (also evidenced at 1:34 where he slams the guy on that barred skylight) as well as weapon usage (the knife directly after the moment above) all seem to be in it as they were in the Live-Action trailer. This is good.
Of course, gunplay is present as should be expected, and in a perfect world and/or game, having gunplay and melee in a game should mean they're both refined, but neither things exist so we can only hope that the presence of one doesn't downplay the inclusion of the other. Based on the assault rifle while hanging out of a moving car scene, it likely won't be that complex but it never should be; it's aiming and shooting after all. The smoothness of the execution is what matters and nothing else. Speaking of hanging out of a moving car, that would be part of the driving I mentioned though it's possible that he's merely the passenger. I imagine Hong Kong cars are designed counter to North American standard so he's hanging out the left-side and...just now I see the driver in the right side. Whatever, I'm leaving that stuff because it's very obvious already that I'm typing this as I watch so it'd be disingenuous to not leave that stuff in.
So let's see. We already know about the Human Shield element from the screenshots released around the time of the first trailer, this one has hints of an at least semi-deep melee system with environmental elements as well as hints of using weapons in the melee system. Driving mechanics are almost guaranteed and they do show a variety of vehicles (Motorcycle, Car, Jet ski and/or boat, can't tell what he's jumping out/off of at 1:47) so that's likely in. Minus a few bits that are still iffy no matter what (Dismemberment mostly, but more environmental stuff as well), this is pretty much the game the Live-Action trailer wanted to show, but in a more spectacular fashion than the game itself could show. So I suppose in that respect, the live-action trailer certainly did live up to its own hype, or at least it has a real good chance at it. Definitely worth looking into when it comes out.
Labels:
Hmm,
PC,
PS3,
Sleeping Dogs,
Squeenix,
Trailer,
True Crime,
XBox 360
Wednesday, February 8, 2012
Sleeping Dogs AKA Live-Action Trailers Are Cool but Dumb
Above is the announcement trailer for Squeenix's newest game, Sleeping Dogs, which you might know better from it's former name of True Crime: Hong Kong. Last year, it was announced that a plethora of games under Activision were getting the axe in an attempt to separate themselves from the downfall of the Plastic Instrument Genre and among those games was True Crime: Hong Kong for some reason. It was a real shame, of course, since True Crime: Hong Kong was quite a ways finished, or at least it seemed that way to anyone on the outside looking in, but those are just the breaks as they say. That is to say, that would have been the end of the line, had Squeenix not bought the rights, but not the name for the game and have been working on it with United Front Studios since. Clearly, the game needed a little more than a name change and some tweaks here and there, but it's looking to be about ready given the fact that it was officially announced now.
Of course, what degree of 'ready' the game actually is can't really be gauged by anything tangible at the moment. This is because, as you can tell, the live-action trailer does little to show off the actual game, which is a major downside of these types of things. The upside being that it looks really cool. I imagine it gives a rough approximation of how the game could theoretically be played, maybe, but unless I see that in game footage and not in a cutscene, it's not really relevant whatsoever. Aside from, again, being really, really cool. Because it is, I have to give them that. I've been watching it again and again as I've typed this up purely for reference points and I can't help but enjoy it.
So let's pretend, for a moment, that we can actually take away something from this trailer that represents the actual game itself. Besides the obvious, like the main character, his involvement as an undercover cop, and who might be his handler for the mob, or at least one of them. Let's just talk gameplay elements here since there are quite a few things shown off that could conceivably be in the game proper. First off, we could infer possible 'stealth' elements to the game, if just in hiding weapons on your person, possibly getting weapons on-scene of wherever you have to go. Second, as our main character grabs the guy with the briefcase, this indicates, possibly, a way of taking 'hostages' or 'body shields' which would certainly not be out of character, I suppose. Then we have possible environmental interactions when our main character snags his hostage onto a meat hook and then throws the chain of the handcuffs to the briefcase over a pipe, ensuring that he couldn't get anywhere. This is all from roughly 20 seconds of footage here.
Following that, we have a fight scene which would indicate a melee system that isn't a surprise whatsoever. Of course, over the fight itself, there's various elements that, if they could be implemented, would certainly 'deepen' it and tempt people to call it a Third-Person Shooter/Brawler, rather than a Third-Person Shooter, but I'm not entirely convinced. First off, we have counter-attacks and, beyond that, environmental counter-attacks which might not be so hard to implement on their own. Then we have a crude weapons system, which is likely a given, though it's laced with another element of environmental involvement that I really really don't see happening, but would like to. Namely the guy bursting into flames when a flammable substance (the alcohol from the bottle) is ignited from a nearby open flame in the kitchen. While more Hollywood than facts, that's kind of what action games are, and would certainly add another layer to melee combat, though I don't see it happening.
Evidence of the weapon system actually having depth itself could be inferred from the disarms our main character takes advantage of through the entirety of the fight. Namely grabbing the Fire Extinguisher from one of the guys attacking him, as well as picking up the knives scattered about that have been used and lost by their wielders in a multitude of ways. More evidence of environmental factors come up when one of the enemies is pinned to the wall by the one of the knives I just mentioned, that becomes a wielded weapon by the MC again moments after it's used. As is the butcher's knife, which shows the possibility of weapons being used as projectiles as well which isn't too far-out, I suppose. Though I really, really doubt weapons will be multiple use like the trailer leads you to believe.
Dismemberment, as it's shown in the trailer, is highly, highly unlikely, but it does once again show off the 'hostage' mechanic, as well as how you can use one to your advantage defensively and offensively. That is followed by another example of weapons used as projectiles which is itself followed by another example of counter-attack, though this one is with a weapon and shows off something more specific; a counter-kill disarm. Then you have the staple cover system, another disarm, and more melee fighting, complete with a full-on melee finisher. Which would be exceedingly awesome and add, once again, another layer of depth that I would really, really appreciate myself. Anything to make it a brawler with gunplay rather than the other way around would make me happy, but again, I'm not getting too worked up about it.
As for the chase scene, that could either indicate driving mechanics, interactive cutscenes, or just really neat looking cutscenes; the kind you wish you could be playing. If I had to wager anything, I'd say the jump would be purely scripted/done in cutscene, rather than with a QTE or even a command, but as I've said with the rest of this, it's hard telling. And that's really the entirety of it there: all I have to go on is this really cool, but not really helpful whatsoever trailer. Is it entirely possible that absolutely nothing about the trailer will be true to the game? Of course. Is it possible that they actually -tried- to make sure the trailer included elements that are going to actually be in the game? Absolutely. We'll only be able to know when we see actual gameplay and, thanks to me being incredibly nit-picky about this one single trailer, we have a few things to be on the look out as far as possible offerings go. We all know what I'm hoping for, so only time will tell.
Update!: Because I am apparently kind of dumb or something, I didn't really look around and it turns out there are a few screenshots of gameplay, and Chance has been so kind to upload them. So go on over and give them a look; As expected, it shows the MC taking a human shield, then shows him about to punch a guy, and also on a motorcycle which could still be Driving, Interactive Cutscene or QTE. We won't know for sure for a while, but at least we know a tiny bit more than we did.
Labels:
Announcement,
Hmm,
PC,
PS3,
Reveal,
Sleeping Dogs,
Squeenix,
Trailer,
True Crime,
XBox 360
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