Showing posts with label Resolution. Show all posts
Showing posts with label Resolution. Show all posts

Saturday, January 12, 2013

Hey, I Didn't Forget


I am 1 for 2 in terms of New Year's Resolutions.  This is a thing that is official that I've been meaning to bring up, just forgot about it until now.  Seeing as there's something of a weekend lull, and I only made it about ten minutes into Assassin's Creed 3:  Liberation after beating Persona 4 Golden, then this is a perfect time to discuss it, for it is a thing that is to be discussed.  Some of you might have been around last January when I set my second ever New Year's Resolution of making my own game that would be a board game, styled something after Metal Gear Ac!d because goddamn if I don't love those two games and cards.  Cocky off my recent resolution win of doing this blog, I aimed to shoot for the stars and, well, life kind of caught up to me.  So, at this point in time, I'm disappointed to say that I don't have anything close to a prototype of the game to play with, meaning I failed that one.

As a side thing, I always kind of figured that it might not have gotten quite finished, but I expected, at least, to be a little bit into the actual card-making process which is currently still a point off on the horizon.  I have characters and factions drawn up (so to speak) and I have some base mechanics considered, but that's about the bulk of it honestly which is not really indicative of a years-worth of work.  Of course, it's not technically a years-worth of work, since there were entire months where I just couldn't even consider working on it because of the stuff that has cropped up, but I don't aim to excuse it, really.  Not like I have to, really - I wanted to do something and then I didn't.  Big deal.  A good part of the excitement really came from being able to have something to share and that's not gone, so there's not too much of an issue.

In all reality, the only reason I bring it up at all is because I'm just going to be renewing that resolution for this year.  It's a bit lazy and a bit counter to the entire idea, but really, it's just a formality.  Things that people want to do, we do regardless of reason or anything like that - the whole concept of being a Resolution is just an attempt at galvanization towards a certain goal that is generally considered a larger thing than we might ordinarily contest.  So what all this means is that I -still- want to make my game, and that I -hope- to make strides toward that goal through this upcoming year.  With the knowledge gathered last year at just what kind of a task this is that I have at hand, I hope to make some better strides this year, since I -know- which way I'm going, it's just the getting there that's the problem.

The issue with actually sharing this project, I'm realizing, is foresight.  Both in whether I might want to sell this thing in the future and whether I could, were I of a mind to attempt to.  There's not a whole lot of protection in just posting things up on the internet and hoping nobody takes them, after all.  But that's a bridge I'll cross at some later point - I'm sure if I keep -some- of the information back, I'll still have something I can build on, so I'm not too fussed about it.  Whenever I can update it, I promise that I will, but that might be a while in the future here - I'm working on other things and dealing with life as it comes, after all.  I've got the whole of this year to mess around with, though, so I am anticipating -some- progress.  In fact, I'd say it's a little impossible that there won't be any.  So that's a thing!

Sunday, January 1, 2012

Resolution Time!


Some of you who read this blog might actually not know that a New Year's Resolution is what really spawned this whole thing.  Last year In 2010, at the end of December, I decided to actually make a resolution that year rather than just being dismissive about the whole thing.  So, I had been The Games of Chance pretty heavily and decided "Hey, writing is a thing I want to do and I quite enjoy reading his blog, so maybe I could do something like that of my own!" and after getting a few pieces of advice from him, I started it up.  The mission statement of at least a post every other day, the commitment to delivering actual content beyond a paragraph or two or just a link to something, it all spawned from me resolving to really jump into this whole writing thing head-first, so I'd say being 1/1 is a pretty good record.

So, of course, this year I just have to one-up myself because that can't end poorly, right?  In all actuality, I've set two resolutions for myself, but I'm only going to be talking about the first one as the second is....well, a little more personal.  They're both a little ambitious, but likely the former (i.e. the one I'm talking about) is the more ambitious of the two.  I wanted something challenging, but something not cliche', so no weight-loss, quitting a 'vice' or anything like that for me, since I am mostly terrible about 'quitting' things.  But I've obviously found something I'm fairly good at, so I'm going to go with that.  So, much like my last resolution, this year's resolution is going to be all about creation.

I've done quite a few posts here about what I'd do if I was making a game, whether it's the series of posts I did about my 'dream game' or the posts I've made about mimicking a Metal Gear Ac!d game with another game as a base, I have very much been vocal about what I'd do if I was going to make a game.  So, hey, put up or shut up time, right?  I haven't talked about all the different ideas I've had in mind here even, and I'm not planning on making a -video game- since it is far, far beyond my capability at this time, but I've been tossing around ideas for either a Table-top RPG style game (Like D&D) or actually making up a card game in the theme of Metal Gear Ac!d (but not exactly like it, of course) so I think it's time to actually get one of them done.  I'm obviously not talking professional-level stuff here; by January of next year (If we make it that far, hurr hurr Mayan Calendar) I'm not expecting to have something I can pitch to someone to be an actual 'buy this at a store' game, but at least something I can pull up with some friends, do a quick explanation of it, and get a game going.

I don't know which I'm going to go with officially, but I've got an idea, so once I have a few things firmly in place, I'll be liable to share them here I'm sure.  And this won't be like "I'm going to make levels on LittleBigPlanet, for serious, and post pictures and stuff about the creation process, I promise" because we all know how that turned out (I'm officially waiting for LBP Vita for that now.  >.> ) since this is my resolution.  This is a -thing- and it's going to -happen-.  'Where making this happen' for reals, and I think it'll be a pretty interesting thing to actually talk about every now and then.  The lucky thing is that, in either case, I already have a few ideas made up, so if nothing else, the first couple of posts about whatever I pick will be easy enough.  And with that, that should prompt me to continue on!

We'll see how it goes, but I hope you guys are interested in seeing what I've got going on!