Showing posts with label Digital Distribution. Show all posts
Showing posts with label Digital Distribution. Show all posts
Monday, November 4, 2013
Okay, This Trend Needs to Stop Before It Starts
It's been known for a while that Metal Gear Solid V would be yet another of the Cross-Gen titles coming out, releasing for both PS3 and 360, but PS4 and XBone as well. It's also been known that Metal Gear Solid V: Ground Zeroes, the prologue to the actual meat of MGS V, The Phantom Pain, would be releasing beforehand due to it being a prologue and all. That was roughly all the information that we knew to this point, however, and that finally changed today....kind of.
The release window has narrowed from "2014" to "Spring 2014" which is, of course, considerably more focused, but it's clearly still not ready for an official release just yet. We also have prices....in a sense, and this is where things get a bit tricky. Current gen prices for the packaged versions of the game (meaning PS3/360 disks) will be £30, which roughly translates to about $48, assuming they don't do that thing they do where they just exchange £ and $. Current gen prices for digital versions of the game, however, will be £20, which roughly translates to about $32. And then there's an entry for the price of the Next-Gen downloadable versions, which is the aforementioned £30 or ~$48. So, what's the price for the Next-Gen packaged version? Uhh..
Well, apparently there won't fucking be one.
It's already been confirmed elsewhere from the linked article - Ground Zeroes is going to be Digital-Only on the PS4/XBone and I have only one thing to say to that: Fuck that.
Next Gen games are going to be fucking huge - Killzone: Shadow Fall is just south of 40 GB as a compressed file (down from a hefty 290 GB) as an example - and I can't imagine that Ground Zeroes, the first Open-World Metal Gear Solid title is going to be an exception to that, prologue or not. My thoughts on digital-only games has been well-covered at this point (even if I understand that it's a necessity -sometimes-, and can acknowledge that there are varying degrees of problem areas to it) but I think we can all agree that downloading 40 gigs is simply unfeasible for a majority of the people playing games out there. Not only is there speed issues to consider (since we're not all blessed with the ability to pay for wonderful internet), but there is that whole pesky issue about Data Caps that has not gone away by some sort of magic or sorcery. So it's at this point that I would like to ask Developers to kindly pull their heads out of their goddamn asses.
I'm going to reiterate the very point I made back when Microsoft assumed the internet was magical and ever-present around the entire goddamn world: It's fucking not. Internet infrastructure is actually pretty piss-poor in the United States (not to mention neighboring Canada and Mexico) since the farther out from a major city you get (not even the semi-major cities) there is a drastic drop-off in speed, capacity and what have you. Everyone in the industry seems to forget this constantly, because, and I'm just guessing here, a lot of developers are based out of major cities. I can see how it's possible that it's easy to forget what you -don't- have to deal with, but that doesn't make it any better. Still, I think even some of these people would have an issue downloading 40-50 Gig games on the regular. So hopefully this little idea of "Digital Future" stays in the future now as it has done so already, because we just are not ready for it yet.
I mean, seriously, Ground Zeroes is going to be fucking huge even if it's supposed to be a 'short' game are we kidding anyone thinking otherwise
Labels:
5,
Digital Distribution,
Dumb,
Games,
Ground Zeroes,
Hmm,
Kojima Productions,
Konami,
Metal Gear Solid,
PS3,
PS4,
XBone,
XBox 360
Sunday, September 16, 2012
Bonus Post: LittleBigPlanet Vita Being Sold Early
So, there were rumblings throughout the internet speaking to the possibility that LittleBigPlanet Vita had its street date broken, quite a bit moreso than usual for a release game (not considering that it's two weeks early) and it was more or less proven accurate by a statement made by Sony's PR Manager, Eric Levine, who made a little post on the Playstation Blog about it.
Hi everyone – production on LittleBigPlanet PlayStation Vita was completed earlier than expected, and due to the excitement from our retail partners, some have decided to put it on shelves as soon as the product was received. You’ll still be able to fully enjoy all the offline features of the game, but the servers will not go live until September 18th. We apologize for any confusion this may cause and will keep you posted on any further updates.That statement is basically saying "GameStop broke street date because I don't know, and we're not going to go after them because it means they're selling our game and that's pretty cool at least", which is a rather nice way to handle it, really. They also point out that because the game was being sold, again, two weeks early that the servers weren't online and won't go online until a week before. This is probably customary procedure, as not only do companies tend to try and stress test them, but so that reviewers can partake in the online offerings of a game for the purpose of the review. Again, this is a pretty cool move to say "Just so you know, the servers are going up this day" instead of....well, just not mentioning it, or even worse, trying to deter people from playing it online on the 18th. Which, if the Sound Shapes release is anything to go by, would probably be alright, since it would likely have the effect of having people slowly ween themselves to them when it becomes 'more okay' with each passing day, instead of slamming them day one, ensuring that the traffic makes it difficult to play.
I don't generally advocate looking into the comment sections of posts I link to because they are generally a sinkhole of idiocy and this is really no different. However, I have gazed into the eyes of madness and if you should choose to do so yourself, you'll see that a lot of people are unhappy about this for reasons that....are quite silly, really. Namely that Sony wasn't prepared for GameStop to break the street date by two full weeks and, as such, aren't releasing the digital version of the game early. Since clearly, clearly all you have to do to release a game digitally is flip a switch, right? RIGHT?! It can be done whenever because Digital Distribution is just magical like that and when the switch is flipped, you can pay for it with unicorn farts and sunshine nuggets. Because this is imagination land, you see.
For my part, I'm just going to brush that off because I know that the 19th, not the 25th, is the day that I will have LittleBigPlanet Vita in my hands, and thus the 19th will be a glorious day. Unless GameStop shennanigans occur which would be a surprise, as I've never been on the receiving end of one of these 'horror stories' that float around out there when it comes to GameStop as a whole. I'm not figuring that I will be, but there is a fairly sizeable amount of weirdness going on already. Namely that they told me to come in on the 19th to get it which is A) not the release date and B) a Wednesday when games are generally released on Tuesday. Still, a call to the store before I go there will likely save a lot of hassle on my part, so I'm none too worried. And I'm certainly excited to have it that much closer to the horizon since I'll be jumping right into the creator after I get enough pieces to put a decent level together. And it will be glorious.
Labels:
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Digital Distribution,
Games,
Gamestop,
Hmm,
LittleBigPlanet,
Sony,
Vita
Tuesday, August 21, 2012
Way of the Samurai 4 Released Today, I Can't Play It
In the rather beefy PS Store Update today, Way of the Samurai 4 joined the ranks of several other games in appearing in the digital storefront, most of which provide a rather disturbing reminder for me everytime I consider it. Way of the Samurai 4 is just yet another game that's out there that I -want- to play, and just cannot, since they are relegated behind a wall that is much higher for myself than others, though I am assuredly not alone on this side of it. As a digital-only title, Way of the Samurai 4 requires only three things to open up to you, the consumer, as a product to be played and experienced: Enough money in your account to buy it, enough space on your hard drive to store it, and the internet connection that is fast, reliable and unrestricted enough to allow you to download it. That third bit right there is something that we, as a whole, seem to be wholly disregarding as an idea, though it's a very, very real reality that is simply unreachable for many people like us who enjoy sharing this hobby that we do.
I've lamented it several times before, and will likely continue to do so - My internet connection is entirely too slow for me to even -consider- going digital for more than the odd title here and there, much less going full-digital as 'everyone' assumes is the future. I might seem as if I'm in the minority in this, but I suspect that is the exact opposite of the case as a standard (since it's not only gaming that assumes everybody has internet to freely do this and that and devil may care on the size) and it's unfortunate since it's only going to get worse from here on out, I'm sure. And even for those not in my situation, there's the chance for another one entirely, when they have the speed, just not the ability thanks to internet caps designed to hamstring people attempting to enjoy the internet unfettered because infrastructure was never considered properly and it's too difficult to change now. So while 'internet' as itself is not a finite resource, that which enables it certainly is, which is where these absurd charges, theories and caps come from.
Let's just take today's Playstation Store Update for an example. It was a very beefy update, as I said, and I could see the same person wanting to get a lot of the items offered. So let's say they decide to download Metal Gear Solid 3: Snake Eater HD, Way of the Samurai 4, Metal Gear Solid 3: Snake Eater HD for Vita, and Gungrave Overdose. This is being conservative. All together, the file size for all that is in the neighborhood of 19.5 GB alone. This is just for PS3 and Vita gaming. If you are a PC gamer, then boy-oh-boy, are you looking at a large internet usage every month just from obtaining things that you are purchasing. Imagine, if you will, that you are in one of these awful places where the cap is very low per-month where they give you only so much and no more, charge you ridiculously if you go over, cut the speed when you pass the arbitrary number or do some combination of the three. Now not only are you unable to get something that you've paid for already, but you might be screwed out of using the internet as a whole for a period of time, or it'll cost you a ridiculous amount. How does this make sense at any level?
Now, I -get- that the -option- is nice for people who can make effective use of it. I encourage a digital future so long as it is a companion to physical since it is not as widespread an option as people think, nor will it be in the foreseeable future. And I get that there are some companies who endeavor to make smaller games that only have a chance of success at digital retail. The counter-balance to that is that these companies keep their games, as you might think, -small- so as to not need the 5-15 Gigs of space some of these games seem to think they need. (Seriously, why is Michael Jackson: The Experience 15 gigs?) There are things in place to make the digital space as user-friendly as possible, and there is a giant difference involved then between a full retail game going digital and a game being built from the ground-up as digital. The former becoming the only option is just horrid for everyone involved since it honestly just completely loses sales from people like me who want to buy your game and just can't.
And that's what the case here is. I want Way of the Samurai 4 for reasons that are well beyond me. It's not a serious game, nor is it likely a technically amazing one, but it offers a specific scratch for a specific itch, and I want to procure it for said itch. But like Warriors Orochi 3 before it (and basically every fucking KOEI game to come unless I buy a 360 and they actually release it for that) that's simply not an option unless I go above and beyond my own means instead of doing what I should be able to just do with any other game. But thanks to this wall that has been established by things well and truly out of our hands for silly reasons, it's just not an option. With niche games like this and KOEI-fare, you really cannot afford to cut out -any- of your customers, though that's exactly what they're doing. It's simply worrying because if we can't buy their games, we who normally would, that means they're getting even less than normal and are thus less inclined to continue. And that's.....well, that's just a real shame.
Labels:
4,
Dernit,
Digital Distribution,
Goddamnit,
PS3,
PSN,
Way of the Samurai,
XSEED
Tuesday, January 31, 2012
Going Digital Continues to Save Some Bucks
Thanks to Shacknews (or in my case, Joystiq) we've learned that we don't need to worry anymore about whether or not we'll see discounts on digital versions of Vita games like Japan has had since the device came out. The answer, quite simply, is that yes, Digital Versions of Uncharted: Golden Abyss, Reality Fighters and all the rest of its Vita brethren will see a discount versus their physical versions. Now, whether or not you -care- is another matter entirely, as the discount might just be 10% off the regular price. I say -just- as if the simple fact that there's a discount at all isn't amazing - because it is. Companies (because it's the playstation store, but Sony isn't setting prices for everyone) honestly don't have to do -anything- and they've really really exercised that muscle with the PSP (among other things). So that we're getting a discount on games if you buy them digitally is really a step forward for...well, people who enjoy digital distribution. Which is not everybody, mind you.
I am not one of these people as you might have guessed. Or, hell, I've probably said it a few times over the year of posting here since it's an opinion that I've had for a while. My real issue is twofold in both the capability of the internet out here doesn't match what the rest of the nation does, as well as the fact that I'm just not comfortable with putting information of mine into these stores, especially in the day and age we're in when it seems like every other week we're finding about another place that got hacked and information stolen. Thankfully, most online avenues offer ways around giving them an actual credit card (likely because of things like the previously mentioned) and I'm pretty fine with going that route for digital purchases since I don't think they're -bad-, I just don't like -using- it as a method of getting games. Because on top of my hesitance with online buying, as you all know, my internet just isn't too good at supporting online ventures anyway.
Regardless, on the matter of the discount, if we're going by a picture taken of a Best Buy fact sheet or something, it seems like every game just has a discount of 10% digitally. At least, Best Buy's download voucher purchases have that which...well, I dunno. Uncharted: Golden Abyss is listed as $44.99 which is, indeed, 10% of $50, and Reality Fighters is $26.99 which, again, falls right in line with the established discount. Mind you this is, again, just a Best Buy sheet and it is conveniently only First-Party Sony games from what I can tell, which one might suggest will only have the lowest discount available. A bit cynical I guess, but if there's anything that Sony has been with their digital scene, it's flexible (too much so, really), so I imagine if your favorite developer wants to sell their game digitally at a 30% discount, they will be able to do that. On top of that, we could probably hope to see sales in the vein that we have seen already for the PS3 and PSP, though the latter to a lessened degree. Probably not right out, of course, but eventually.
I guess what annoys me here is that the comments for these stories basically eschew common sense in lieu of making everyone seem like the entitled children the rest of society expects us to be sometimes. Like I pointed out earlier, absolutely no developer or publisher has any -need- to sell you their game at a discount - there are people who will buy the thing regardless and in the end, they will probably make a profit off of it selling it everywhere at full cost. I don't think enough people pay attention to the gaming news out there to try and make sense of it all, and then point to Steam as 'the perfect example' of a DD platform. Which, I'm sorry, it's not. Steam is a very, very consumer-friendly DD platform, but that does not make it the best, nor does it mean that everyone involved walks away with tons of profit. People talk, with pride even, about their latest conquest, a game that was released not but three months ago, yet they have bought it for half the price as everyone else, seeing absolutely nothing wrong with it.
In all reality, there really -isn't- per se, but when you can go to Joystiq, Kotaku (urgh) or any of these other sites out there on any given day and read about how this developer is shutting their doors, firing dozens of people or any combination thereof, maybe there needs to be a little more thought put into matters. Our hobby is just that to us, our hobby, but for many, many people out there, it's a job. It's a sole source of income for entire families. Games are the culmination of hundreds if not thousands of hours of life from the combined team that put them together, no matter how little a part they took in its creation, and just because you base their value on the amount of time you personally spend with one, that doesn't equate its real worth. So maybe, just maybe, when these types of stories come out, use a little common sense. Because even if you don't like the big three companies out there, they're not the only people you're buying from and, in all reality, they probably make up a rather small percentage of where your money goes. 10%, if that's even the only discount applied to any Vita game, is huge and maybe we shouldn't devalue that.
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