Showing posts with label Nightmare in North Point. Show all posts
Showing posts with label Nightmare in North Point. Show all posts

Monday, October 28, 2013

I Finally Started Sleeping Dogs Nightmare in North Point


It's been a while since I played Sleeping Dogs properly (admittedly, I have tossed it in here and there to re-enjoy some of its virtues), so with Halloween just around the corner, it seemed like a good time to hop into what was definitely a Halloween-themed DLC pack.  It also just seemed like a good time to play Sleeping Dogs again aside from the whole "I have 20 other games that I haven't even opened yet" thing, but, you know, small, petty details and such.  Which is also ignoring the fact that any time is a good time to play Sleeping Dogs, which is something that I alluded to in the past and still feel is true now.  And even with the different framing of Nightmare, Sleeping Dogs remains Sleeping Dogs.

Admittedly, that's both a good thing and a bad thing in some different ways.  Sleeping Dogs had one real flaw with it, and that was the story-telling aspect of it, which did not improve with Nightmare, at least not at the start.  Indeed, "tongue-in-cheek" is what I'd use to describe what Nightmare in North Point cobbles together and calls a narrative for the story framing that it uses to set itself up.  They don't attempt to sell you the premise, but instead agree with you that it's ridiculous by its own merits (because Jiang Shi, or 'Hopping Vampires' have overrun Hong Kong thanks to Big Scar Wu, aka Smiley Cat, who has escaped from the underworld) and just run with it, which isn't a bad thing.  I just wish, like Sleeping Dogs proper, it had been fleshed out more, since it seems like I'm just fetching things and running around just because.  However, that's a flaw in the narrative's structure more than anything.

You see, Nightmare in North Point is supposed to take place in a single night (or so it seems), thus you're not really expected to play the game like a sandbox game, which is really weird since it -is- a sandbox game and they put things all around the map as a Sandbox game does.  The urgency is set up to max, making you want to play each story mission after another and doing that robs you of a little enjoyment that the game can realistically offer you with the free-roaming and exploring of the city.  As stated, there's at least three types of things scattered around the city - Hell Shrines, Energy Sources and Yaoguai - that encourage you to get around, but if you follow the narrative, you're merely concerned with chasing down Big Scar Wu and putting a stop to his shennannigans.  As a result, I suppose you -could- save all the extra bits for the part after you're done with the story, which might even be 'thematic' depending on the conclusion, but I think treating a sandbox game like a completely linear experience is an exercise in frustration.

However, all the good things about Sleeping Dogs come back in aces and spades because it is still very much Sleeping Dogs at its core.  After putting some time into Grand Theft Auto V (which I have yet to sit down and really write about in any real fashion, something that will be fixed soon enough) coming into another sandbox game is different, and I find that I've had to break myself of habits that GTA V ingrained into me, but it's honestly been a breath of fresh air.  It's surprising just how many facets of Grand Theft Auto V are just out-dated and, quite frankly, bad when compared to other games of the same genre.  It has everything to do with evolution, as so many of V's mechanics are just straight-ripped from games that we played on the early days of the PS2.  We have, indeed, evolved beyond furiously tapping X to sprint faster, and we have, indeed, evolved beyond the almost non-existent amount of ownership the game allows you to have on all things that are not simply your character and their actions (i.e. material possessions, really), but you wouldn't know it, simply playing GTA V.

Doing things in Sleeping Dogs is practically refreshing with the experience in San Andreas under my belt, and I'm honestly taken back by that.  Driving is, ironically, a big complaint for just about any Grand Theft Auto game, V included, and it's just so much easier in Sleeping Dogs, even if it is a bit arcade-y I imagine.  Combat is no question - Sleeping Dogs was built around it and it shows, where Rockstar's latest barely attempted to upgrade the piss-poor system from IV.  I'm even a little partial to SD's gunplay, but that is admittedly more because of my opinion of the system in general than me feeling it 'should' be one way or another - I really just like the slow-mo John Woo stuff over 'proper' cover-based shooting because I get that enough everywhere else.  One is also reminded of SD's evolution of the 'Collectible' aspect of sandbox games in terms of "being able to unlock the goddamn locations on the map" (other games have done this too, admittedly), which is something V also failed to join us with.

Basically, the point is that I'm really enjoying Nightmare in North Point because it's more Sleeping Dogs and Sleeping Dogs is really great.  The new variety of enemies is nice - Jiang Shi and Yaoguai both fight differently than the combatants the game already sported which are still present (as possessed people and/or spirits) - and the general aesthetic adds a new flavor to the game.  I'm not sure if there's been other additions aside from a slightly altered moveset (for when you fight Jiang Shi, since slapping a paper talisman on a thug's face might not really do a whole lot) and the obvious stuff, but it feels good coming home to my favorite game of 2012 in the way that I'm doing it.  Especially since I have something else to weigh my experiences against to make my favorite game from 2012 seem all the better.

some of the stuff is pretty bad like, "All chinese magic is based on Antifreeze!" because what the fuck

Friday, October 19, 2012

Nightmare in North Point DLC Looks Wonderful


One of the first bits of Story-related (or at least has -a- story in it) DLC has been announced finally and it is a doozy already.  Scheduled for a Halloween release, Nightmare in North Point brings the undead to Sleeping Dogs' version of Hong Kong, but not quite in the way you're picturing, nor anyone is saying.  As a base stance, however, that they promised six months of DLC and choose to head it up with this is pretty damn ballsy (not counting the piddly packs released last week), and it does set the bar high so I hope they're willing to reach it again or perhaps even top it.  Provided the DLC they come out with isn't too big a file size, I'll be more than willing to part with some cash to pick it up, and I'm really, really looking forward to Nightmare in North Point specifically, though I suspect they could release a DLC where Wei Shen runs around in a Tutu kicking girl scouts and I would look forward to that as well simply because it means more Sleeping Dogs which is a thing to celebrate in my opinion.

The misconception with Nightmare in North Point, however, is that people look at it, see undead and go 'whelp, ZOMBIES' and either stop caring or get really angry about it on the internet.  The problem with that is that they're only partially right - and one Youtube comment actually brings that to light more than any other.  I'm not going to give credit or anything, since you shouldn't care about Youtube comments, but someone said "Oh great, Sleeping Dogs was such a nice, atmospheric game that was mostly down to Earth and now they're throwing in zombies." and most people probably think this.  But to United Front Games' credit, which seems ever lasting because the -things- these guys do, they -are- still keeping it setting-specific, in that what's going on is rooted in Chinese mythos.  The guys running (well, likely hopping) around Hong Kong are Jiang Shi which are basically the middle point between Zombie and Vampire for Chinese lore.  As reanimated corpses, they do not gain complete control over the body they inhabit (sometimes, they're the product of possession) forcing them to hop about, unlike the slow shambling (or swift running, depending) of 'traditional' zombies.  They hunt only at night, stealing life force from whatever they happen to catch before returning to a cave or a coffin to sleep the day through for the next night's hunt.

The being that has brought the Jiang Shi is most likely a Yaoguai, or a Chinese demon basically, by the 'name' of Big Scar Wu who is presumably a former Red Pole.  I say 'former' because he was made an example of by the boss at the time who had him stabbed 42 times before thrown into the grinders at the Smiley Cat Food processing plant where he was presumably made into cat food.  In actually keeping theme with the Yaoguai bit, Big Scar Wu has returned in something of the form of an animal spirit, specifically the "Smiley Cat" itself as he wreaks havoc for having been wronged.  So really, the DLC, as far-fetched as it is, still -does- manage to capture, to encapsulate the things that Sleeping Dogs did in its own story and presentation which I think is absolutely brilliant.  And that requires some dedication to pull off - dedication that I can certainly admire even more than I already admire United Front Games for what they've managed to do against the odds already.

What's got me really excited for the DLC, however, is just the new things that it seems to offer from just that minute-long teaser video.  First off there's a new outfit that I -know- I recognize from somewhere and then the video goes on to feature not only a new weapon in a Jian or Chinese Straight Sword (at least, it looked like that) but a new move where Shen knocks a Jiang Shi off its feet and then kicks it with an impressive amount of force, perhaps superhuman amounts, sending it flying off.  That states that there will likely be DLC-specific abilities and items, both in wearable and wieldable fashion beyond what was shown, and this excites me greatly.  The prospect of having something 'new' in Sleeping Dogs is tantalizing, forcing me to prevent myself from drooling a bit  It would be embarrassing if it was a lesser game, but that's certainly not the case here.  Hopefully it'll be under a gig and I'll be able to buy it and enjoy it!