Monday, May 26, 2014

So I'm a Little Obsessed

The 109 items pictured include the NieR remix album and the REVENGEANCE OST so it's not all K-Pop

47 Songs.

I have 47 K-Pop songs.

Am I overreacting to this fact?  Maybe a little.  In truth, it doesn't even really matter, it's just another style of music and we all dig what we dig, and pigeon-holing people for liking a certain style of music is pretty dumb.  On the other hand, I'm not even done collecting the K-Pop songs I want, and truthfully need to purchase at least 21 more, plus iTunes doesn't even have all of the songs that I want that are not included in that count.  Have you ever outwitted iTunes?  It's not as satisfying as you might think.

I spent the entirety of a night going through iTunes and listening to samples of songs to ensure they were the right versions of them (since a lot of Korean groups do Japanese versions of their songs and yes, I know that and yes there was a Japanese version of a song that I didn't want because it was the Japanese version and yes, I knew immediately that it was in Japanese) so that I could purchase them and download them and then upload them to the Amazon Cloud where I could then download them again on my Kindle because all of this makes sense and is in no way overly complicated and dumb.  It was not a night I particularly enjoyed, but it was a necessary one for the music that I will now be able to consume on a regular basis as I go out and about or even just play games and don't want to run an Internet Radio thing because, I mean, I pretty much only use those -for- this anyway.

I suppose this -shouldn't- be a surprise given that I use K-Pop as a sort of bridge whenever I had nights where there just was nothing to talk about but I wanted to give it the old try anyway, and I'm pretty sure I never really re-used a song, while I am also pretty sure I had more than a few of those nights and posts.  And especially given that my catalog of songs that I listened to just kept growing and growing as I kept it up.  It's just really weird to actually put a number to it, especially when you can look at all the other things that run similar.  Like, I have more K-Pop songs than were on the NieR soundtrack, for instance.  With the NieR Remix Album and the REVENGEANCE OST I bought, it only -slightly- outnumbers the K-Pop songs I have bought and will be eclipsed when I finish buying them.

By the way, I keep saying when I finish buying them.  That's because I ran out of money.  I bought a $50 iTunes card going "oh that'll be plenty" and I ran out.  (Well, I can get one or two more songs, but my point stands)  If a lot of the songs weren't $1.29 instead of $0.99 though, for some reason, it would have been less of an issue, but such is life.

Anyway, yes, I spent an entire night doing that, and I just wanted to share that fact with you.  Because I dunno, I just sort of find the situation funny in a sense.  And I like talking about funny things!  They're usually....actually funny, though.  Oh well.

I saved Girls' Generation for last and this proved to be a very big mistake since I want the most songs from them out of anyone, and that in itself is kind of worrying

Thursday, May 22, 2014

Finally!


Mojang has finally confirmed the Release Date Month for Minecraft on the Vita, which will be August, the same month that the XBone and PS4 editions will be released on their respective platforms.  It's actually kind of a big deal because of the way that it all works out.  The details of it are as such:

  • Minecraft: Playstation 3 + Vita Edition will be available on the PSN in August.
  • It will include all the features from the most recent Playstation 3 version, including online play on Vita.
  • This means everyone who has bought Minecraft: Playstation 3 Edition from PSN will get it on Vita for free. Those fluent in Sony-speak might refer to the deal as “Cross-buy.”
  • We are working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft: Playstation 3 Edition to Minecraft: Playstation 3 and Vita. We’ll have more info on this closer to release.
  • Minecraft: Playstation 3 + Vita Edition will cost $19.99.
  • It doesn’t matter if you buy for PS3 or Vita first, you own the game for both platforms.
  • Saves are transferrable between the Playstation 3 and Vita versions of Minecraft. You will be able to craft at home on your Playstation 3, then continue on the bus/toilet with your Playstation Vita.
  • All of the DLC you’ve purchased for Minecraft: Playstation 3 Edition will work on Playstation 3 + Vita Edition.
So, basically, the Vita version of Minecraft is the PS3 version, except on the Vita.  I personally think they could have based the game on the PS4 version as, yes, I know it's a very technical game technically, but I don't think it's so much that the Vita could not handle the PS4 version.  However, I suppose the PS3+Vita deal is the sweeter end of it, because of the way the PS4 version is set up.
  • Minecraft: Playstation 4 Edition will be released on the PSN in August. It brings significantly bigger worlds and a greater draw distance than Playstation 3 + Vita Edition.
  • It will include all the features from the most recent Playstation 3 version.
  • Minecraft: Playstation 4 Edition will cost $19.99.
  • If you’ve bought Playstation 3 Edition from the Playstation Network you will be able to upgrade for $4.99.
  • You will be able to upgrade for a minimum of a year after the release date.
  • We are working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft: Playstation 3 Edition to Minecraft: Playstation 4 Edition. We’ll have more info on this closer to release.
  • Players with Playstation 3 Edition or Playstation 3 + Vita Edition saves will be able to import their worlds to Playstation 4. Unfortunately, you won’t be able to transfer your saves from Playstation 4 to Playstation 3/Vita. There are technical reasons for this; we can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
  • Cross-platform play will not be possible between Playstation 3 + Vita Edition and Playstation 4 Edition.
  • Many, but not all, of the DLC skins and texture packs you’ve purchased for Playstation 3 Edition will be available for use in Playstation 4 Edition. We’d like to say all your DLC would transfer but some of the items are trapped in licensing deals that are too boring to get into here. We’ll have more on this soon.
So if you buy the PS4 version as an upgrade, you can pull your files over to it, but then they are locked to your PS4 copy of the game since you can't send them back.  Again, I think the Vita version could have been the PS4 version, but then you miss out on the cross-play/Cross-buy with the millions of people (yeah, millions) who have already bought it on PS3.  I'm personally trying to remember if Minecraft has ever been on sale, because if it has and I didn't buy it because I was waiting for the Vita version, I will be momentarily upset with myself, but then recall that "who the hell thought it would be Cross-Buy" was my thinking, and justifiably so.  It's a pretty great move regardless.

In any case, it's goddamn Minecraft on my Vita.  I have literally been waiting for this for years, and it's finally becoming a reality in a scant few months.  I'll finally be able to build shit whenever I want to and enjoy the Lego Box that is the game, when I have completely and totally lacked the ability to do so until now.

Now, here's just hoping that the PS3 version of the game isn't stuck on, like....the Adventure Update.

good lord, that update was a while ago and there's so much more stuff in it and hnnng this is why I'll never be satisfied

Wednesday, May 21, 2014

So, Whoops


That I didn't manage to pull myself away from Drakengard 3 last night to post is pretty much a solid indicator of just how happy I am with the game.  That I can barely even do anything -tonight- is just all the more of that, and I think what we should take away from all of this is that when I can finally talk about Drakengard 3, I will be very, very enthusiastic about it.  Until then, you will have to settle with this one quote from me:
It's fucking awesome.
-Me, in Regards to Drakengard 3
Someone can print that.

Anyway, if you'll allow me one more sojourn into the vast pleasures of the game, to fully savor what it has to offer me, I swear to you that I will eventually condense my enjoyment into text on this screen for you to imbibe, that you might live even a little bit vicariously through it.  In the meantime, I will share with you possibly my favorite song from the game thus far, which I have linked above.  It's called "Prevolt/Amaros" just in case the video gets taken down (or rather, -when- it does) so you'll be able to search it for yourself.  It's a really fast-paced, action-oriented song, which is fair because it's a boss theme, and I just really, really love it.  It gets me pumped and not since, well, probably REVENGEANCE's soundtrack has that happened, and NieR's before it.

Now, if you'll excuse me, once more I go into the beyond!

can you tell I'm excited?  Because I am, because the game is just so good you guys

Monday, May 19, 2014

You guys, You guys!


So, this showed up today.  I'll do impressions and such tomorrow night, but tonight has been and will continue to be celebrating the release of Drakengard 3.  I chalk it up to fate and the universe owing me more than a little bit for me receiving my Collector's Edition a day early.

Take care of yourselves and goodnight!

okay seriously?  Zero's VA is so good

Sunday, May 18, 2014

Back Home


We all have those games that we just find ourselves coming back to one way or another, whether it be playing it long after you're -done- with it, or whether you just find yourself mentally comparing it to other games when you start playing it, or however it's done.  For Chance, it's Dragon's Crown.  For plenty of others out there, I'm sure it's Persona 4: The Golden.  Or perhaps it's Sorcery Saga: The Curse of the Great Curry God, Ys: Memories of Celceta, Ragnarok Odyssey (perhaps the Ace version), Disgaea 3: Absence of Detention, Conception 2: Children of the Seven Stars, Demon Gaze, Atelier Meruru or Totori Plus, Toukiden: The Age of Demons or any other number of games that offer long, engrossing experiences on the Vita.

For me, it's always been Soul Sacrifice.

With the introduction of Soul Sacrifice Delta to the Playstation Store (it's digital-only, it seems) and the stars aligning to deliver unto me my 64 gig memory card for my Vita far before the May 30th - June 20th window I was offered (likely because who knows with Customs), it was time.  Time to go back to the game I've said a hundred times that I'd rather be playing, or that I just -want- to be playing it.  So as I've been filling up my 64 Gig stick with games, I've turned to it and have been playing it again.

I'm not sure just what it is about the game that I love, but I'm inexorably drawn to it.  I want to conquer all that it has to offer (except the Forgotten Pacts, fuuuuuck thaaaaaaat) and then do it all over again in Delta, which, from what I've heard, greatly expands the universe and the setting of the game, which is exactly what I wanted.  It's not quite a world I can explore just yet, but it's bigger thematically and that counts for something.  I'm not going to know just by how much until I start it, and I've still got a grip of content to wrangle with on the vanilla game, but it's definitely something to look forward to.

In all honesty, though, I wish I could have people enjoy the game as I do.  I wish I could quantify just what about it makes me grin, what gets me pumped up and excited, what makes me feel like I'm bending the game over my knee without cheesing or breaking it.  I say it's dodge-rolling out of the way of a charge attack, turning around and unloading three volleys of arrows into my foe before he gets up.  I say it's sitting back and launching an egg bomb right in the cursed part of an archfiend and breaking it to expose it to some massive damage for the next five or so seconds.  I say it's throwing on armor and not even getting hit while I mercilessly slaughter a tier of monster that, at one point, was nigh-impossible for me to kill.  I say all of these things and I just get blank stares or "Well, it's good that you liked it" or something of that sort.

I wish everyone else played the same game that I did, I guess, because the lack of love for the series really, really bums me out.  Not that it's reviled, but rather that I think it's -big-, that it's a big deal game, a fantastic experience and it's something that I would suggest to anyone with a Vita.  This is not universally agreed upon like Gravity Rush or Uncharted: Golden Abyss (for the most part) or Persona 4 Golden are.  To me, it should be, because I've gotten so much fun out of this goddamn game, it's incredible.

But, well, that's just how it goes, I suppose.

also bastardizing Metal Gear Solid "You live on....THROUGH THIS ARM!" makes me giggle and okay, I'm sorry

Saturday, May 17, 2014

Sharing is Caring - inFamous: Second Son

Clicky for Full Size

One of the core tenants of the PS4 when it was shown off in-depth was the Share button, to be utilized by we the players to, well, share screenshots and videos from our game playing.  Not only was this a godsend to people like me who -want- to use our own screenshots for things like a blog or what have you (at least in theory), but it's just plain -cool- for the opportunities that it opens up.  I can't tell you how many times I've been playing a PS3 game and went "Goddamnit, I wish I could screenshot that" because there's just so much cool shit that happens to everyone while they play a game, and it's usually only when you're playing with buddies present that you can point and go "Holy shit, look at that" when something awesome is happening.  Now, with the Share button, you're closer to being able to replicate that to your friends who might not actually be sitting right there on your couch or whatever with you.

inFamous: Second Son takes this a step further, in that they added a Photo Mode to the game in the latest patch that released sometime last month.  This allows you to pause the game, adjust the screen for your perfect screenshot by controlling the camera (to a degree), adding color filters and adjusting the focus of it before hitting that Share button to actually do the deed.

It works.  It works pretty nicely.  Being that I didn't really have a lot to talk about today, I figured I could show off some of the screenshots I took of the game.  Of course, then I realized that I hadn't taken too many because I'm just not used to it yet, so then I went and -made- some, and I gotta say, I think they turned out well.

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It's not perfect - I would prefer a Flickr app like what's on Vita, even over USB transfer (because I can't find my goddamn flash drive and I spent about an hour looking for the damn thing) but you take what you can get, I suppose.  For now, it's plenty serviceable and the pictures still look damn nice even though the quality isn't -exactly- on par with how they are on the PS4 itself.

It's still much, -much- better than not having the option at all.

Evil Delsin just seems so much more photogenic than Good Delsin, because the red is much more striking, also red is awesome

Friday, May 16, 2014

Two Days in a Row!

Were the picture better, you could see that this actually houses my old 16 gig stick.  You have served me well, friend.

So, yesterday Drakengard 3 CE ships.  Today, I receive my 64 GB Vita Memory Stick.  I am convinced that tomorrow will bring something equally amazing, or I will have something absolutely terrible befall me, because this shit just isn't average.  Good fortune avoids me like the plague, so two days of it in a row is especially suspicious and makes me worry about just what the universe has in store for me.

But for now, I'll suspend my concerns because I have a fucking lot of space to work with.

I have noticed that, despite the constant concerns I've had with my old 16 gig stick and the space therein, on upgrading I discover that I don't have a veritable bevy of goodies with which to fill my new expanse.  This is likely due to my insistence on buying physical and having space to work with is -always- a good thing, but it's sort of made me want to just buy up a bunch of stuff -just- to fill it out, which is admittedly kind of a bad idea.  But my list of things to add to my Vita looks something like this so far:

  • Soul Sacrifice (Free Digital version)
  • Soul Sacrifice Delta
  • Velocity Ultra
  • PixelJunk Monsters Ultimate HD (I might not even bother)
  • Stealth Inc. A Clone in the Dark
  • Atelier Meruru Plus: The Apprentice of Arland
  • Tactics Ogre: Let Us Cling Together
  • Vagrant Story
  • Unit 13
  • Lone Survivor: The Director's Cut
  • Street Fighter X Tekken (Might not bother)
  • Modnation Racers: Road Trip (Won't bother)
  • Smart As... (Don't know about this one)
  • Metal Gear Solid: Peace Walker
  • Limbo
  • Urban Trial Freestyle (Probably won't)
  • Sonic & All-Stars Racing Transformed (Had it once, probably won't get it back)
  • Oddworld: Stranger's Wrath HD
  • Sine Mora (Might Not)
  • Gods Eater Burst
  • BlazBlue Continuum Shift EXTEND
  • Disgaea 3: Absence of Detention (Deleted it for space a while ago)
  • Wipeout 2048
  • New Little King's Story (Deleted for space)
  • Atelier Totori Plus: The Adventurer of Arland
  • Mortal Kombat
  • Corpse Party
  • Corpse Party: Book of Shadows
  • A few more PSP games including the earlier Personas
  • Final Fantasies VII-IX and X-2
....okay, so it looks like a lot and actually if I try to fit all of that on my stick, it probably won't fit. Aaaaand I skimmed over a few things like all of the Atlus RPGs I've bought on sale.

But if you compare that to the list of physical games I have (which I won't bore you with), then it -really- doesn't compare.  And those are the games I kind of want to have digital versions of now...just to have them.  Persona 4 Golden, for example or Dynasty Warriors 8 Complete, just so I can play them whenever.  It's....a slippery slope now, because yes, I already have these games and I already own them, but owning a digital version -too- would be nice.  I feel like I finally understand why Chance buys up multiple versions of games he likes, because that compulsion is welling up inside of me now.  I must resist.

I'm going to be a little more expectant of Playstation Plus, however, as I'll actually be able to download the games I get like...right away.  I won't know what to do with myself!  Aside from have games.

Like, fucking all of them.

but the Vita has no games, right

Thursday, May 15, 2014

Eeeeeeeeeeeeeeee!


So, I got an email from Squeenix earlier.
Dear [Mogs],

Thank you for ordering from Square-Enix, Inc. on February 9, 2014. 
The following product(s) have shipped. If you paid by credit card, 

your credit card has now been charged.

Product SKU: 91224 
Product Name: HITMAN TRILOGY HD (PS3) 
Qty Shipped: 1 
Tracking Number: xxxxxxxxxxxxxxxxxxxxxx

Product SKU: 91448 
Product Name: Drakengard 3 Collector's Edition (PS3) 
Qty Shipped: 1 
Tracking Number: xxxxxxxxxxxxxxxxxxxxxx 

[...]

If you have questions about your order, 
please visit: store.na.square-enix.com/orders

Please note: This email message was sent from a 
notification-only address that cannot accept incoming email. 

Please do not reply to this message.

Sincerely, 
Square-Enix, Inc. Customer Service 
store.na.square-enix.com/orders
Eeeeeeeeeeeeeeee!  It's happening!

okay, Hitman Trilogy was there to bump the order over $100 for free shipping and also because Blood Money

Tuesday, May 13, 2014

Microsoft with Another Power Play

In probably one of the more pandering ways they could have announced it, Microsoft has finally pulled the Kinect as a pack-in starting in June, meaning the XBone will start being sold as a stand-alone console in June for $399.  It's surprising in all the same ways that it's not - I really thought Microsoft was going to be stubborn on this one, but I guess the allure of phantom sales was too strong for them.  The XBox One is now, officially and literally, nothing unique at its base, and that is honestly more than a little disappointing, even for someone who just straight-up has never been interested in an XBone.

The whole of this little experiment as I'm charitably calling it has been rather interesting to witness.  From its inception, the XBone has been this malleable box of variable evil in the eyes of many and that's solely because of the poor messaging and the poor attitude from Microsoft with regards to everything about the system.  Once they fell flat on their face, the following could best be described as "Flailing wildly, grasping at any and all articles of your clothing to drag themselves back to you, prostrate and begging for your time and affection" which is...well, not everybody cares for it, we'll say.

Objectively, nothing is wrong with any of this.  The XBone has now (or will, in June) become a system that is truly about what a console should be: something you can pull out of a box, attach cables to, do the set-up on and then just get to playing your damn games.  There's no Kinect to calibrate (or even think about unpacking) and no -direct- need to plug an ethernet cable into it (or set up Wi-Fi) because of some nebulous DRM scheme.  (Okay, you still need to do that to make the console more or less -functional- but, you know, baby steps)  It is just a system reminiscent of the one we've had for the last decade but shinier and with some extra bells and whistles of some immeasurable value because of their inherently subjective nature.

Is that a bad thing?  No.  Not in so many words.

I have never been a fan of the XBox in any of its incarnations, and I had no love for the XBone when it was announced because, as it was announced, it was a product incapable of being loved.  It was a standing monolith of spite personified, primed and ready to exclaim "Fuck you!" and punch you in your reproductive parts upon being unboxed.  I can't even say, as most are willing to do, that they were trying something new on the Digital side of things because they weren't - they were attempting to push some sort of Frankenstein's Monster version of Games for Windows Live on the system and telling you to sit down and enjoy it for all the 'benefits' that being tied unceremoniously to a server structure an inordinate amount of miles away will provide to you, because shit is futuristic, yo.  It was never going to work out.  It was never going to be a thing heralded from on high by all or even some.  It was destined to be as it was - loathed and mocked for treading on the grass with the "No Trespassing" sign on it.

The Kinect, though?  It had potential.  Perhaps insomuch as MSPaint has potential in being a program in which you can create photorealistic images of shit, where it is only barely on this side of impossible to actually make that happen, but potential nonetheless.  I have a hard time believing anyone who says they -don't- want what Kinect is technically promising, but can't dream of delivering, on top of what it can actually do with some reliability.

Much like Tablet computers, there's something innately futuristic about motion controls and voice commands that is ingrained as awesome future shit to me.  Maybe it's just the Star Trek stuff I watched growing up, but it does tickle parts of my brain that come right to attention when that premise shifts up.  The jumping around, waving your arms about to protect an imaginary goal from soccer balls with dodgy (at best) detection when not instantly calibrated before hand?  Yeah.  I can see people not caring about that.  But walking into a room and saying "XBox, on" and having that shit turn on, waiting for your next command?  Yeah.  That's the shit I can get behind.  Were it only as natural as it could be (rather than having to put on your super authoritative voice most of the time) it would be -really- cool, if just for the novelty.

But I am convinced that with some combination of -something- like the Kinect (maybe even the Playstation Eye 3.0 or whatever) and a controller of some sort (Maybe a Move Wand(s) ) that there could be something immensely cool or enjoyable about motion technology where it concerns gaming.  It might be a couple generations off, but there has to be something out there for it.  I was personally banking on Microsoft stubbornly keeping the Kinect around (even as a toss-away thing because they weren't requiring it) to have it as an option for developers to use.  For someone to finally get -that- idea and implement it and it gets big because, fuck, everyone has one.  That's unfortunately just probably not going to happen anymore.  With the Kinect stuck as it was last generation, it's going to get much the same support as that did (read: almost none) and we'll all just sort of point and laugh derisively at it and what is attempted.

Now, is this move going to make a difference?  Not...much of one, I don't think.

The damage has been done.  In some ways, the Kinect was holding the device back.  In some ways, the extra $100 was holding it back as well.  Some pretend that these were the only two albatrosses about the neck of the XBone and now it's free to soar the sales charts and reign King Supreme and that's just not going to happen.  The time for the XBone to soar was back when it released, and if there's another time, it's a solid year, perhaps two away. The initial rush of consoles purchased has happened and the PS4 reigns on top of that pile.  The stragglers are the ones reluctant to pay $400 for a Next Gen system for whatever reason, so bringing the XBone down to that price parity....doesn't really do a whole lot.  Were there people that were just -really- waiting for Microsoft to do just this?  Sure.  Not the 'masses', however, since it honestly wasn't something you -should- have expected.

Even still, a stigma is just a -hard- thing to shake.  The PS3 had the "no games" thing for a while as well as the "stupid price" thing, and it all just cast the machine in a negative light long after those issues had been rectified.  It's going to be the same way with the XBone, especially because all they've done is put themselves directly next to the PS4 for comparison....where it will only be seen as lacking.  The XBone without the Kinect is just a less good PS4 without the benefit of PS+ and all the fun stuff that Sony has been working on.  Microsoft's exclusive lineup isn't going to draw in any -new- customers, either.  Halo 5 isn't going to make a Playstation diehard eschew grabbing a PS4 in favor of an XBone.  Gears of War anything isn't.  Forza didn't. 

No matter how you see it, this move with the Kinect just seems born of desperation and short-sightedness.  I will be heartily surprised if it makes the thing sell like a PS4 for any amount of time, and who knows if it's going to help in the long run if Sony continues to do their best with services and Exclusives that you -can't- just expect?  The Order is new and exciting because it's -new-, and if Microsoft wants to grab a few new people, they're going to have to put new things on the plate.  That's what'll sell an XBone over a PS4 way down the line when both have seen a price cut and parents are finally starting to relent, deciding to grab one of these things for the system.  But who knows if -that- is the next move Microsoft is going to rattle over towards?

seriously, I just don't see the point and I really wanted to see them take a stance on the goddamn Kinect

Monday, May 12, 2014

I Still Don't Know What The Hell - Watch_Dogs


I was really, really excited about Watch_Dogs (underscore for life) when it was announced and shown off at E3.  It seemed like this really great, really new and fresh-feeling thing that was going to ratchet up new IPs again and kick some ass.  It also seemed like it was going to look damn pretty while it did it, too.

It's, uh....it's not looking like it's any of these things anymore.  In truth, I just don't know what the hell Watch_Dogs is going to be like anymore.  I'm not exactly convinced the developers do either.

Watch_Dogs doesn't know if it wants to be a badass hacker simulator, a Grand Theft Auto-wannabe with electronic shenannigans, a rudimentary third-person shooter with driving elements, or even if it wants to be a super serious spy romp, or a wacky "Jerks with powerful tools" simulator.  The game gives off the impression that it wants to be all of these things specifically to try and cater and sell to everyone, and that little experiment has been tried and tried again, always with less-than-impressive results.  And yet everyone still tries it anyway.

The above video is where the cracks in my belief -really- started to show.  To that point, Watch_Dogs had seemed to want to go down the humorless (aside from the badass Asian dude rockin' the Kazuma Kiryu look) "I WILL HAVE REVENGE" route, which can be fine if done right.  The tension, the bitterness, the internal anguish and hatred festering in the main character, they're all very gripping and driving with the right writing applied to them.  However, that's a folly to start, since an open-world game is prone to mischief the likes of which that makes grown men giggle - something that inherently destroys that mood, and one of the big problems people had with GTA IV.  (Rather, thematic disconnect all around, not just the revenge plot)

However, adding a side mission where you almost comically pass out only to awaken piloting a giant fuck-off spider-tank (with only six legs) bent on destroying everything in sight?

Nah.  Not feeling it.

At least, not from the mood that Watch_Dogs had fostered before that point.  The Not-So-Spider-Tank is silly and dumb as hell and I love it because of that, but it just doesn't make sense and I'm almost disappointed in it.  I don't want to be disappointed in a giant fuck-off tanks in a somewhat destructible environment with plenty of people and cars to stomp.  That is the direct opposite of what I want!  Yet, this is what Ubisoft has reduced me to and I'm not too happy about it.

The other main bone of contention (Literally the only other thing, really, since the "lack of coherent direction" is fairly all-encompassing) revolves around the fact that the graphics and presentation has slid around quite a lot in the time from the initial reveal (Which everyone knew was bullshit anyway) to now which has seen some -dastardly- looking screenshots and gifs (that is a comparison, btw) in the meanwhile, all of which indicating that the game is going to look...well, not -bad- (except that screenshot), but not Next Gen, which at least Assassin's Creed 4 managed to do, and quite capably.  Part of that has to do with splitting to last-gen as well, which is ultimately the wrong way about it, but part of the blame has to fall on the clear mismanagement that the game has seen in the time it's been developed.

So what do I even want from Watch_Dogs anymore?  I don't....don't really know.  I'll have to do what I do best in these situations: assemble a list.
  • Game has to look at least -pretty- good.  (It's looking like it will, even though it was thought to be 1080p/60 FPS on PS4 and apparently is not)
  • If this is another Third-Person Cover Shooter, I'm going to be pissed.  Thus, I don't want gunplay to be a -major- portion of the game.  It's going to be moreso than, say, Sleeping Dogs' gunplay, but I don't want GTA-levels.
  • The Spider-Tank?  I don't even know....I guess I hope the other "Cyber Trips" aren't as silly and inconsistent?  Or maybe I want them to be moreso.
  • I want Jordi Chin to be a major part of the story.  I do not want to go five missions without seeing that dude because he is awesome.
  • A little depth to Aiden would be nice.  "REVENGE" is good and all, but....yeah.
  • Cars don't control like ass.
  • -Locked- Framerate.  It'll probably be 30 FPS, and if it dips below 30, that is downright embarrassing.
  • I want the Electronics/Hacking stuff to be -useful- and -integral-, not a neat thing you can use -or- completely ignore in favor of BOOLETTS
Are we going to get any of those?  I don't know.  I have absolutely no clue.  I just know that I want them and if they're not present, I'm just....really going to be disappointed with the game.  Don't do this to me, Ubisoft.

I feel like asking this game to not just be a cover-based shooter at this point is moot, but goddamnit, I can hope

Sunday, May 11, 2014

This is Hilarious and Adorable


I would do a big post tonight but searching for news has proved poor, my gaming habits have not changed and it is storming, so I do not have a whole lot of time on the computer since the power could go out at any point.  (In fact it did, I'm posting this from a draft.)  So I was recently shown this and I really enjoyed it and felt like sharing.

Something bigger tomorrow for sure!

okay, I don't even play Smash Bros. anymore, but I still got the joke and it made me fucking laugh

Saturday, May 10, 2014

Wow, That Got Big


Tomodachi Life is a game that Nintendo announced not too long ago that is...well, more than a little hard to explain.  It gets even harder if you actually watch the video included above, but it also elucidates that difficulty that I bear.

Put simply, Tomodachi Life is a Life Sim that uses your Miis (well, you have to make them in the game, it doesn't just pull them, I don't think) to create the living, breathing element that "Life Sim" implies.  It's like The Sims with full Automation, because your Miis will live out their own life without needing you to tell them to brush their teeth or go to sleep.  Instead, important things (or, you know, less so) will be asked to you for your input every now and again.  Along the way, a ton of zany shit happens.  If that wasn't obvious already.  Basically, it is in every way a light-hearted, whimsical game that means only to entertain.

Which is why it's a little odd that it was found dead-center of a rather extreme and heated debate about really important issues.

A rather large part of Tomodachi Life, being a Life Sim, is the ability for your Miis to marry one another.  Like The Sims, this will usually lead to having a child, and in Tomodachi Life, this child can hop around from your version of the game to others over Street or Spotpass, I believe.  However, it quickly surfaced that this was only possible with heterosexual couples and, indeed, such a coupling was the only one possible in the game itself.  Fans took to Twitter to ask Nintendo of America to add Homosexual coupling to the game for the Western Release and the whole thing could have just ended there.  It really did not have to snowball to just where it ended up, but, well...
"Nintendo never intended to make any form of social commentary with the launch of Tomodachi Life," a Nintendo of America representative said in a statement to the Associated Press. "The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that Tomodachi Life was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary."
I want to know just what part of that they thought was a good idea.  Like, on a basic, simple level, how does "Can you add homosexual orientations to the game?" elicit a response that is basically, "Woah, hey wait, we're just trying to localize a fun game here, we don't need to muddy it up with shit" and someone went "Yeah, that works."?  That's just poor decision making, pure and simple.  It is clearly not the right way to handle the situation, and it's a little disappointing that it went down that way.

I would like to sidebar here for a moment and say that, on the whole, I'm not really a fan of Internet Activism.  The goals are generally, inherently noble, yes, but the methods and the execution of being heard is usually not.  Nor is it usually pleasant.  More often than not, the common person walks away from the entire experience with a -negative- opinion on the whole of it because it all devolves into a shouting match between people on their respective high horses.  Harken back to the Dragon's Crown debacle, where a simple argument over some admittedly eyebrow-raising sections turned into "THE GAME PROMOTES RAPE CULTURE" versus "IT'S FUCKING ART" and neither side was willing to budge because the sides were simply too extreme from one another, destroying any and all middle ground that could've been discovered.  It became a cesspool, to be frank.

The sad thing is that the argument resumed by Tomodachi Life is far bigger than the game and honestly didn't need to be as laser-focused on it as it was.  I blame the majority of that on NoA's original, stupid response.  A lot of the things that the Internet Activists get bent out of shape about are fairly malleable, adhering to a certain set of standards that, while not 'mandatory' to have, many people do have anyway.  Things are in a grey area, I should say, whether it be a real one or an argumentative one.  The issue of homosexual relationships in games where -you- as a person are supposed to be represented by your avatar?  That's easy.  That's binary.  If you are gay, your character should be able to be gay.  Full stop.  Just like if you're a particular race, your character should be able to be that particular race.  It is meant to be -you-, so allow the tools and the options for that to be possible.  It's not a matter of "every game has to have 'the gay character'" or silly bullshit like that (which is actually counterproductive), but just a matter of ensuring you can play you when the developer wants you to play you.

That said, it was never Nintendo of America's battle to be fought, and had their second statement been their first, it would've been that much more obvious and simple.
"Unfortunately, it is not possible for us to change this game's design, and such a significant development change can't be accomplished with a post-ship patch," the statement continues. "We are committed to advancing our longtime company values of fun and entertainment for everyone. We pledge that if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players."
NoA is simply localizing the game.  They're the ones translating the text and making sure the game plays nice with the different versions of the hardware that are in our region.  They don't have authority or the ability to change entire swaths of the actual game itself and that was obvious from the start.  Tomodachi Life was going to release as-is, and that's not some sort of crime against humanity.  It was never really about Tomodachi Life itself, but rather the larger issue present.  If they would have just said it was out of their hands from the start, people (the sane ones, anyway) would have shrugged and either said "That's reasonable, we'll just see next time, I guess" or went "That's reasonable, let's ask Nintendo of Japan about it instead, since they made the game." and it would have just went from there.  Cooler heads would have (likely) prevailed and we would all be the better for it.  Instead, we have the things being said in the comments section of those posts linked in this one and -yes- you should always ignore the comments section as a rule, but good god there is some extraordinary bullshit in there.

Some seem to think that the last part of that second statement, the "if we create a next installment in the Tomodachi series" line is a thinly-veiled threat to the tune of no more Tomodachi games being localized.  That is then being levied at anyone who dare say anything about the gay issue as ammunition for a take on the "This is why we can't have nice things" guilt trip.  If that's the case, then, well, so be it.  We have evolved beyond the point where a glaring oversight over something as binary as orientation is 'alright', and it's hard to say whether or not the next game will see a change in that, given that Nintendo is not exactly widely celebrated for flexibility.  Not to mention Japan's views and policies regarding same-sex marriage, which aren't nearly as open as America's are becoming.

None of this is an actual condemnation of the game or Nintendo, really.  A lot of it is just issues regarding circumstance and of an issue that isn't actually directly related to Tomodachi Life beyond the solitary obvious reason that was likely not done out of malice or pettiness.  As such, with it more or less 'resolved', you should certainly pick up the game if it looks to be something that you would enjoy.  I myself am on the fence about it because, while I love quirky, weird shit (as we have established) I'm not too sure on Tomodachi's staying power beyond the initial "oh wow this is sooooo crazy" parts.  When everything is random and silly, it just becomes routine and when that charm is gone, it has to stand on its own mechanics and I'm just not sure -what- mechanics are really present.  Perhaps I'll grab it at some point, however, to find out!

okay, this post was entirely too serious for a game where you can RPG battle a fucking hamburger

Friday, May 9, 2014

Aaand Driveclub Looks Palatable Again


The information contained in the above video is no longer completely true, and that is a very good thing.

In the original Playstation Blog post which shared details of the game, the plan for the Playstation Plus version of the game was finally fleshed out 'fully', which was something that had been...well, not nebulous, but unconfirmed, I should say.  And what we saw was not exactly what we had been lead to believe and, worse, was just not good.
One of the recurring questions we keep seeing is about the scale of the PlayStation Plus Edition. The simple answer is that with an active PlayStation Plus subscription, you can download DRIVECLUB PlayStation Plus Edition, which comes with one location (India), 11 tracks, 10 cars and access to all game modes.

[...]

We think you’ll have a lot of fun playing DRIVECLUB once it launches on October 7th, digitally via the PlayStation store and on Blu-ray at your local retailer. If you’re an active PlayStation Plus subscriber and have been playing the PlayStation Plus Edition, but decide you want the full DRIVECLUB experience, you can purchase a one-time upgrade for $49.99. This will give you access to all five locations, 55 tracks, 50 cars and all 50 tour events, as long as your PlayStation Plus subscription remains active.
Emphasis mine.  What it basically boils down to is that you're offered a slice of the game for free if you have Playstation Plus, which has always been the case.  As with other free things attached to Playstation Plus, it is only free if you keep your Playstation Plus subscription active and that is understandable.  All of that is very basic and there is no problem.  However, the rub lies within the portion that says you can upgrade your Playstation Plus version into the full game for a purchase that is only $10 less than the game retails for, but it retains that pesky "Only available while you have Plus" qualifier which is where we all (understandably) freaked out.

I imagine it was there to prevent a de facto $10 discount for Playstation Plus Members (since if it wasn't there, there's literally no reason to buy the base Digital version of it) but that shit just will not fly.  Short term < Long Term, sers, and that is something that everybody has been making clear in the past year or so.  As with those scenarios, the internet went vocal and, again as with the scenarios of late, the internet (and common sense) have won out.  An Update (within the post I already linked) spells it out clearly:
UPDATE: Our priority for DRIVECLUB is to enable you to play and enjoy everything it has to offer and PlayStation recognises that the prior plan for DRIVECLUB entitlement for the upgrade to the PS Plus edition was not appropriate. As a result, we have adjusted the PlayStation Plus terms for DRIVECLUB.
Now, If you intend on downloading DRIVECLUB PlayStation Plus Edition, and upgrading to the full game experience, you will have access to the full game even if your PlayStation Plus subscription runs out.
Emphasis mine again.  This places the Plus version firmly within "Get" territory once again.  It's not hard to convince me to get a Free Game through Plus (the "Free" part generally does it), but I was more or less considering skipping it completely.  Not because I was totally outraged (though I was very annoyed with the decision) but because I just don't like Racing Games, so it does not take much to dissuade me away from one.  Telling me that I can get a game and then -buy- it, but not have access to it for a set of reasons that is very easily undergone is a very nice way to do that, however.  Thankfully, that is not the case.  That means I'll give it a shot provided it's not like a ridiculous size that will require me to spend like four days downloading it.  Who knows, maybe I'll even like Driveclub!

probably not, it's a racing game after all

Thursday, May 8, 2014

I Can Dig It


I had always worried that my purchase of Terraria on Vita would never see the update to the 1.2 content that was released for PC around the same time which basically turned the game into something far larger than the already expansive confines the game offered.  There was multitudes of new -everything-, and indeed, it was one of those things that threatened to turn the game into an entirely different one.  A game that I would never get to play (until I got myself a proper PC, which is still on the agenda because shit is expensive) and one that I really -did- want to play.

Thankfully, the 1.2 content was always promised to us on non-PC platforms, it was all just a matter of time.  And not too long ago, we did see that patch finally.

As expected, Terraria feels almost entirely different.  The trappings are the same thus far - you still want to establish shelter and dig down, you still want to summon the Eye of Cthulhu as soon as possible, and you still want to work towards finding the Corruption (or the Crimson) and destroying Shadow Orbs to spawn the Eater of Worlds. (or their equivalents)  You'll go through new biomes (The Ice biome is especially nice) and improved ones (the Jungle biomes are -incredibly- different) as you do it, but that's still priority one, since that is how you get the Nightmare/Deathbringer (again, dependent on Corruption or Crimson) Pickaxe, which you need to mine Ebonstone, Hellstone and Obsidian, which will naturally impede your progress.

Unfortunately, this is sort of where I'm stuck.  My world has the Corruption, which means the Eater of Worlds, and it has only two spawn conditions.  The first is by breaking three Shadow Orbs (which is repeatable) which will force it unto the world for you to fight and conquer.  I attempted this, and came to discover that the Eater of World has been buffed (I swear it has been) and thus my first attempt met with nothing even approaching success.  Humbled, I sought out better armor, more health and a lot of healing potions, thinking I could certainly best it a second time. 

I could not, and this presented something of a problem.

You see, there are only so many Shadow Orbs in a given world.  They do not respawn.  Thus, once you have broken them all....well, that's it.  Fini.  I am not sure if I have reached this point, as I have to mine with bombs to continue further (or buy purification powder, but bombs are so much more bomby) and actively search for other ones.  Though, there is meant to be that second method of summoning, and it is one that I looked into quite heavily.

All it requires is an item called Worm Food.  Worm Food is made of Vile Powder and Rotten Chunks, the latter of which are dropped quite easily from the Eater of Souls monsters that fly about the Corruption constantly.  Vile Powder, on the other hand, requires Vile Mushrooms that you refine into the powder at an Alchemy Station.  Nothing could be more innocent, as the Vile Mushrooms grow naturally in the Corruption and plentiful, though you can even make a quick and easy farm for them.  I did this, as I wanted Vile Mushrooms, and I wanted them yesterday.  It was with this that I discovered there was something very, very wrong.

All patches have a tendency to wreck things moreso than fix them, we know this, and it's especially prevalent in games that are so open like Terraria or Minecraft or the like.  This is the case with Terraria, as the 1.2 Content update for Consoles included a multitude of bugs which are currently being sussed out.  One of these bugs?  "Vile Mushrooms cannot be harvested."


This is the impasse that I'm more or less at if I cannot find more Shadow Orbs.  In truth, it makes me worry about the validity of my world post-patch, even, as I wonder just how much of it -can- be fixed (since there are tons of other issues that I hadn't even gotten to yet due to my single focus of getting past the EoW) and the fix for these types of scenarios tend to be "Make a new world".  I...am loathe to do this, as my current world houses a "Heaven/Hell Tower" (unfortunately, it is not made of Rock) that extends from the top of the world (as seen at the top of this image) and goes as far down as I can get so far, as Obsidian stands in my way.  It took a lot of effort that I am not particularly invested in reinvesting should that become necessary.  Though I suppose I -will- always have it.  In a...half-functioning world, should it come to the worst scenario.

There are worse things, I guess.

but no, if I didn't make it clear, Terraria with the 1.2 content is so fun you guys

Wednesday, May 7, 2014

Pokémon Ruby/Sapphire Remakes Announced, Water is Wet


Well, nobody saw this coming.

It was inevitable; Pokémon remakes are the kind of things you can just expect now, except that they've kind of ran on it a little fast because unless they release a 3DS successor in the next couple years (they better not) we'll see a Diamond/Pearl remake on 3DS or they'll just wait until the next handheld iteration.  Which will probably be a while away still.  Hopefully.  And then they'll have to wait a couple years later for an Black/White redo, which is really weird to think about right now, with Black/White (and their sequels) so fresh in the mind.

My point on this is more or less exactly where it was: This is not a bad thing, but Ruby/Sapphire was a bad Gen.

Instead of retreating that, I suppose I should talk about -other stuff- involved in it.  Everything is speculation, since Nintendo only saw fit to announce it with nothing accompanying it because that's great.  The idea is obvious that it'll be done in X/Y's visual style which will be nice, especially if they really trick out the perspectives again.  It'd definitely help give Hoenn a bit of a new feel and edge which it could do well with.  Not that the Hoenn region was bad, but a visual overhaul could -only- end well for it, is what I'm saying.  Which I guess is a backhanded compliment in a sense but oh well.

What's unfortunate about the speculation is that Nintendo unintentionally (I would imagine) added a lot of fuel to the fire with the scant couple sentences they decided to add to the reveal.  If there's anything I think of when a remake is announced, the phrases "An Epic New Adventure is Coming!" and "Explore a Dramatic New World!" are, you know, not....among them.  It seems unnecessary, but there are three potential reasons for it.

  1. Mistranslation.  This one seems the least likely.  Nintendo is pretty good about localizing things, so imagining that the phrases should've been something that excludes "New" and instead goes for "Reimagined" and "Dramatically Altered World" or something of that nature seems like something that wouldn't have happened.
  2. Misdirection.  "Well, it's a new adventure to someone!  And with the new camera angles, it's like a whole new world!"  Yeah, no.
  3. New Content.  This one is probably it, honestly.  Fire Red and Leaf Green offered quite a lot of new content for the post-game, and they might be going that route with Ruby/Sapphire.  If they offer a new arc post-game of that sort (which would then alter the Elite Four as it did in FR/LG) then that would definitely be an Epic 'New' Adventure in a "Dramatic New" World.
Seeing some new post-game content to Ruby/Sapphire's remakes would be very nice, as Pokémon games in general have been lacking in Post-game for some time now.  Why that is, it's hard to tell, since that seems like the easiest thing to think about, but offering three or four towns of absolutely no consequence with nothing to do in them but serve as stopping points between catching new pokémon that are only held back for 'reasons' (as was the case with Black/White) does not a post-game make.  Of course, that's all poison in the well thanks to Gold/Silver which had the most robust area of post-game content by far, which has been the exception and not the standard.  That said, the wording means that it still won't be as rich as a full return to a former region, as the former regions are not 'New' for the same reasons that an improved Hoenn is not 'New'.  Hoping for something of bulk and substance, however, is about all I have.

I don't like myself for it, but I will be getting one of these games.  I -generally- get the first one of the pair, thus Omega Ruby, but....well, I just really like blue, so I might be grabbing Alpha Sapphire.  Either way, I'll be getting my Pokémon on again this November provided I don't have any other gaming to do.  Because I just might.  Okay, I definitely will and it'll be on my Vita.  But I can make Pokémon time.

hopefully the extra content entails tracking down Team Magma and Team Aqua and murdering them...in a Pokémon battle

Tuesday, May 6, 2014

I Too Did Not Suspect a Thing


I don't make a lot of Blind Faith purchases.  That's usually reserved for XSEED titles and the odd Vita game that I -don't- look extensively into by virtue of being a Vita game.  I had no interest in Octodad: Dadliest Catch in the weeks prior to its release, even despite hearing all sorts of praise and excitement for it in that time.  I admit to a little curiosity, but I never really looked into it at all - it was just a thing that existed right beyond my periphery, and I made no real effort to change that.  Then the day came and it released.  There was a Week-One Digital Discount on it for Plus Members, and that, of all things was what made me stop and think about it for a moment.

"Mogs, you -love- weird and quirky shit.  Octodad is literally the weirdest, quirkiest thing you've seen in a while.  And it's on saaaaaaaaaaale."  It didn't take much convincing.

I'll say it now - Octodad: Dadliest Catch is one of my favorite Blind Faith purchases I've made in recent memory.

It doesn't just look like the weirdest, quirkiest thing I've seen in a while, it -is- and it's -glorious- for that fact.  The premise is that you're an Octopus who, one day, just decided that it wanted to be a human being, so it took measures towards that and eventually found a nice woman, settled down, married her and had two kids.  So now he has normal, everyday things to do, except he is an octopus, so doing them is, er, rather difficult.  Therein lies the gameplay element of it.

Now, you would think that basing the gameplay around something awkward is an aggressively bad idea and with a lot of developers, you would be correct.  However, Young Horses (the developer) struck a perfect balance between difficult and hilarious for this.  During my introduction to the game, I meandered through the 'arm' tutorial with a grin on my face - it's awkward, at least a little bit, but it works and the silliness of the intro was still working on me.  However, the walking tutorial is where I lost it.  Few games have ever made me go, "Oh you are fucking kidding me!" in a voice that was full of glee and incredulity and mirth.  Usually it's done so with pure, unadulterated rage.  Not Octodad, however.

Two steps.  It took two steps before I began laughing and felt something akin to love for the game.  It was swift but not fleeting and it was decisive.  It was something that manifested over the course of the (disappointingly short) length of the game, and it's specifically why I would recommend it.

Describing the game is difficult, because it's a difficult game to wrap your mind around.  It's different.  Actually getting where you want to go is about 80% of the gameplay because of the way you maneuver, but saying that calls to mind a vision of frustration that I do not intend to draw, because it's deceptively amusing.  It is, quite simply, fun.

Were I hard-pressed to find fault with it, it would simply be that there's not enough Octodad to satisfy.  I needed another section or two to play to enjoy, as I found myself wanting when it was over.  Were there any game that would benefit from a Level Editor, it would be this game.  Yes, the community would by and large go to the inevitable place it always goes by making 'Super serious' skill challenge levels, but there would be the gems aside from those that introduce new and fun ways of thinking about the already enjoyable game, and it would have just added more.  Would have given you reason to play it longer than the 3-5 hours you'll invest in the game, likely including the time spent collecting all the ties should you desire that.  As it is, you'll want to beat the story, perhaps redo it for trophies if you are so inclined (As I am) and only come back to it everytime you want a little giggle.

It's not a bad thing, and indeed, wishing there were more of a game is more or less an indicator of its quality.  Perhaps some day we'll see more Octodad and on that day I will be there waiting with money in my outstretched hand tentacle hand.

oh, I mean Octodad is a totally normal human being, disregard most of this post

Monday, May 5, 2014

Once More, With Feeling


So, my last attempt to kick the blog back into shape was an impressive failure for some very obvious reasons.  The first was that I was still pretty much depressed (though to be fair, I still am, but I've found a new way to manage it) and the second, biggest and glaring reason was that I thought a setup wherein I try to cover, what, two months-worth of posts in about two weeks? was a good idea.

It was not a good idea.  It was a very bad idea.  I do not recommend it.

I very quickly became paralyzed with the enormity of the task, as I literally invited onto myself the sensation of drowning in work, responsibility and obligation and it just killed all my ability to actually just sit down and write anything as a post.  My lack of attention span and focus didn't help either, but that's more of a secondary thing than anything.  As a result, as you can tell, my ability to write anything shot right to hell, scuttled my confidence and set me back another month, which, when you already have those feelings described before, it just starts to feel cumulative.

There has to be a point where it ends, though, and that's tonight.  And if you would believe it, Octodad: Dadliest Catch had a hand tentacle hand in helping me with that.

So we're going to go with a far more sensible plan.  I'm going to get back into things, trying to post every night, and dealing with the big gap in content when I can.  Some posts are going to be written as if on that date, since I have a lot of posts -started-, but other posts are going to be written explicitly 'from the fuuuuutuuuuuureeeee' and just post-dated to an appropriate date.  It feels like 'cheating' and I suppose that's because it is, but oh well.  I just want to write, and that's what I'm going to do.  These posts will all be funneled through the Comeback Tour Hub as before, which I'm going to make a widget for in the upper right corner of the blog.  Probably just titled what it is and then listing the latest update date so you know when there's new stuff to pick up and look at.  It's going to be purely when I can manage it, though.

Things will start up tomorrow with a piece on Octodad of some sort.  Not quite sure -what-, but it's going to happen.  Nobody will suspect it.

okay seriously this time, it's all good dudes