Showing posts with label ZombiU. Show all posts
Showing posts with label ZombiU. Show all posts

Monday, July 8, 2013

Wanted More ZombiU? Well...


Much like the shambling undead in its reboot, the concept of ZombiU as a continuing series has been put down for the foreseeable future.  It's not difficult to find a case where Wii U games sell quite poorly and in fact might just be the exact opposite scenario that's hard to make a case of, so the likes of Ubisoft coming out and stating disappointment in the sales of ZombiU isn't too surprising.  It's worrying all the same, but it's certainly not a surprising thing.  One has to wonder if even Nintendo's titles are selling to expectations considering the Wii U still isn't in nearly as many households as they'd like it to be in by this point in time.  Like in previous console situations, that seems to be the 'draw' to the Wii U, but in a more overwhelming sense, and it's continued to cause quite an unfortunate reaction with the sales of everything else on it.

The way the CEO of Ubisoft talks, it sounds like they may be just about ready to pull out much as EA have already done and this is something that Nintendo would want to desperately avoid.  As much as the Wii apparently -could- survive solely on first-party releases, it's become apparent that the Wii U cannot and it's at the feet of Nintendo to make their console appetizing to bring consumers and developers alike to it and they're just not doing that.  The lackluster sales of ZombiU, for example, confirmed what several people thought at the time of the announcement that Rayman Legends went multi-platform and was delayed for that - it was purely because of the under-performance and it'll keep happening to everything that Nintendo doesn't outright buy.

Specifically, I could predict a scenario where Bayonetta 2 -could- become multi-platform as well.  Before you say, "But Mogs, Nintendo is funding it so it can't!" I can tell you that I have not forgotten that bit of information.  However, unless I'm mistaken, Nintendo has only invested in the project - everything of and related to Bayonetta as an IP is still in the hands of Platinum which means it's theirs to do with what they want.  If a scenario comes up where the numbers show buying out Nintendo's investment and then porting the game would make it profitable, you can bet your ass Platinum might give that idea a thought.  It's a hard scenario to imagine considering porting costs are substantial and Nintendo's investment likely is as well, but if Bayonetta 2 just isn't on track to sell even Bayonetta 1 numbers on the Wii U, it has to be an option.  Developers and Publishers cannot just afford to take that loss sitting down.

If I had to give a little thought as to what the issue with sales for the Wii U is, well, it's a two-pronged thing.  The reason that I think the Wii U isn't selling as a console is simply that Nintendo simply haven't presented it as a thing that you need yet.  All you, a potential customer, know about it without some digging is that it's another Nintendo product and has a tablet for a controller that seems to imply a singular experience.  I bet there are still people who think the tablet controller is still a peripheral for the Wii considering how heavy the Wii was with those and only used them for two or three games here or there.  It's hard to find somebody who honestly knows it has a fully realized network for multiplayer with any game that could ask for it that isn't completely ass-backwards to sign up for.  It's hard to find somebody who knows what the hell Miiverse is.  It's probably hard to find people who know that you can download games onto your Wii U just like the consoles today and the consoles of tomorrow.

My opinion on why software doesn't sell to those who have actually bought a Wii U is because of those issues, but in a more direct sense.  Nintendo has barely made an effort to make the Wii U a unified system, to bring all these things they added to it together in one thing that simply -works-.  Nintendo cultivated two different groups of people with the Wii - people who bought it for the casual experiences, and people who bought it for the Nintendo first-party games - and overlap was the exception, not the rule.  There were very few people who owned another console and yet considered their Wii their primary one.  That in itself is not damning, since your first-party efforts were enough to bring them in, but you have to make it easier for people to turn to the Wii as a primary console and that means cultivating people open to all experiences, including third-party ones which, in turn, bring the third-parties around.

The most egregious example of this type of thing, I think, is the Nintendo Network.  Nintendo made it specifically for the Wii U and designed it to cater to the third-parties who have made Multi-player gaming a thing when it was, by and large, not exactly present in Wii games.  Then, like most things Nintendo makes, they proceeded to not use it at all for gaming.  Two different instances of a multi-player Mario game have been announced since the console was released and neither of them (the more recent one not even scheduled to release until the end of this year or the start of next) even allow for the option of online multi-player.  When you ask Nintendo, they state that it comes from a mindset that wants to ensure couch co-op persists, but guess what?  You can do that while also bringing in online multi as well.  If you don't offer an online component to any of your games, the ones that showcase your console the best, why is anyone going to want to throw in a third-party game and try it out for that?  You just have to give people a little push, you don't have to force it like some people have tried.

But, hey, maybe I'm wrong.

Update!:  I kind of wanted to clarify things a little bit last night, but I couldn't because of storms and it was too much of a pain to try and edit from my Vita.  So I took to my Twitter to try and get the point across that I feel like I muddied up a little.  So allow me to sort of take what I said on Twitter and add more words.

First-party titles are the games that your customers buy your console for and, as such, they should be used as a way to showcase your console like a third-party game simply cannot by virtue of being designed with other machines in mind.  They're the games you're going to bundle -with- your console, meaning they are likely going to be the games that consumers have the first experience with your console with.  Nintendo isn't doing that to the fullest extent with the Wii U by ignoring the Nintendo Network, especially when it comes to a game that would be perfect for it - the first Mario multi-player focused game that was a launch title.  You have to make your customers see how smooth an experience it is (of course, you have to -make- it smooth) so that they go "Oh well, it's good for other games too".  Especially if it's your honest first attempt at a proper network infrastructure like the NN is.  If you don't show the console as a cohesive sum of its parts nobody's going to get excited for the real possibilities so much as they're just going to be excited about the next Mario/Zelda/Smash Bros. game as they have been, which, as shown, isn't exactly the best position for Nintendo to be in despite the obvious.

I will continue to say with everything that no online MP, even secondary, for Super Mario 3D World is a dumb idea

Monday, July 23, 2012

Ubisoft: 'We Want New Consoles!', Won't Develop For Them


I was really really hurting for something to talk about tonight because there is just fucking nothing noteworthy going on.  I've spent all my free time today watching a Let's Play of Dark Messiah and Magic (precisely three episodes) which is fantastic, but not exactly something to write about, and there is just nothing in the news.  At least, nothing that instantly grabbed me.  It was only after I slowed down and started re-reading headlines that I got that look that you only get when you're being given something that's almost too good to be true and then you discover that it is, indeed, true despite all conventions of how it just shouldn't be so.  Like common sense in this case, which will make more sense when I get more into this, but just as an opening, I wanted to stress that this is pretty much too good to not talk about because it's hilarious on the conceptual level if nothing else.  I at least to make that point abundantly clear if nothing else before the end of this post so you can -get- where I'm coming from.

So in an interview with Gamesutra or something, Ubisoft's CEO, Yves Guillemot said that it's time for new consoles because, and I quote, "it's important for the entire industry to have new consoles because it helps creativity."  Also going so far as to say "We have been penalized by the lack of new consoles on the market," because, as inferred, new consoles = creativity flourishes, whereas long console lifespans = stifling creativity.  I'm sure there's a very elaborate diagram of this exact process and it's not Grade-A Bullshit coming from his mouth and all.  I mean, it's not like there are more things that define how creative something can be than how new the thing it's on is or anything.  Snark aside, I kind of understand what he's really saying which is no less terrible here.  Basically he's just saying that new IPs are a good thing to launch on new consoles because there is usually a vast wasteland of absolutely nothing on them so your game, your new IP, tends to get noticed by virtue of a lack of choice.  It is...shrewd at best as a statement to make, but well, it's nothing really surprising, I suppose.

Here's where it gets funny, however.  You know that thing you just read, about how they're basically hurting for new consoles at this point to get the creativity wells going?  Yeah, just fucking throw that out the window.  I like to imagine it was during the same interview, but it wasn't, as he apparently said "we don't have a huge investment in the Wii U" during an investor call.  There is literally only nine hours between the posts, I want you to realize that.  While I understand there is a process to gaining and writing about information and such, so these were likely at least statements made on different days, I like to imagine that there was just immense amounts of backpeddling going on because it is hilarious to me.  Regardless, that's not the point; the point is that he basically said, "New Consoles breed Creativity" and then turned around and pointed out that they're not really doing a whole lot with the new console that is coming out.  Pretty much just a new game in an established franchise and the reboot of a twenty-six year old game.  (Oh yeah, btw, I realize the screenshot above is from before the name/genre/theme shift where Killer Freaks from Outer Space became ZombiU, that is because there are no ZombiU screenshots that I found and I'm not going to go looking for them since it is probably the exact same game with new skins.)

So let's drop the pretense here:  Ubisoft doesn't necessarily want New Consoles, but really just the PS4 and NeXtBox (which is a lot more appealing to me than calling it the 720.  Though it might just get called the XBox 8, what with the integration with Windows 8.  Nobody cares.) which isn't too bad to want, really.  Obviously, I want a PS4 more than I want the Wii U and I'm sure plenty of people want the NeXtBox instead of the Wii U as well and it's all about the familiarity bred by this generation that could probably only be shaken by a prohibitive barrier of entry ala PS3.  Do I think that Ubisoft will actively develop -more- for the two consoles than the Wii U?  Absolutely, unless the market shifts towards the Wii U which nobody honestly knows how that's going to pan out, least of all Nintendo who don't seem to rightly know what they're actually doing with it.  I imagine smart money is on the same trend that it's been forever: Buy Nintendo product for Nintendo games, buy something else for everything else, but hey, who knows.  Nintendo might finally win over the third parties with this one.  Or they won't and it won't matter whatsoever still.

Is there anything really gained here?  Probably not.  Always fun to point out the double-talk and ultimately unfortunate statements that are made within a short window of each other, but while some things can be gleaned from these, it's ultimately not indicative of anything.  It is also kind of important to point out that Wii U ports from PS3/360 games to the system have cost something just north of $1.2 million, when Rayman Legends and ZombiU, native titles to the system, cost less than that.  Maybe.  Again, this is coming from the same guy who wants new consoles but openly admits to not doing much with said new console.  Which is just hilarious and also bad timing all things considered.  That is about what we get when there's nothing else that can be considered news, of course, so I hope the humor that I saw at least made it out to be at least somewhat worth it.  Because, really, it's just funny.