Showing posts with label Yaiba. Show all posts
Showing posts with label Yaiba. Show all posts

Thursday, September 20, 2012

The Rest of Sony's TGS


Quite a few things of import were announced at TGS where Sony is concerned, but for my part, I've only talked about one thing in particular because it is special.  Still, the rest of the news is good as well and it's something that I want to cover, since the bulk of it might be things that I partake in myself, or at the very least, is somewhat cool on its own merits.  While there's no real megaton big news here (TGS is never the place for 'giant' announcements) what is here is substantial in its own right, really, and I would be remiss if I looked towards anything else to talk about tonight since it seems the after-conference stuff has all been more or less sorted out as well.  As in, the stuff that doesn't get spoken of specifically during the conference, but is still out there at TGS and doesn't generally get much mention for whatever reason.  Like Earth Defense Force 3 Portable for Vita that got announced sometime after E3 if I'm remembering correctly.

First up is the above-pictured new PS3 Model which I am taking to calling the "Super Slim" because that's kind of a pretty neat name for it.  Which is appropriate because it's a neat-looking system.  Or, rather, I think it's a downright sexy-looking system, being at least much, much more sexy than the actual PS3 Slim that looks kind of terrible when put next to this or even (especially?) when put next to the original PS3.  But it was all about functionality at that point, and not-so-much form factor, and now that that's all pretty sorted, they can focus on the form factor, which they have certainly done.  There's only so many ways in my own vocabulary that I know of how to convey that the aesthetics of this model are pretty pleasing.  And that is kind of the only real thing to point out with this particular design since, aside from being sexy and lighter/smaller than the Slim, even, it's kind of fundamentally the same from what we know about it.

The main difference, at least from what I can think of, is the actual method with which the discs are loaded into the system.  You might notice that the area on the right of the system top, the ridged area, is higher than that on the left, and that's for the very simple reason of being the disk tray.  From what I can tell, instead of popping up, the tray slides to the side and then slides back.  Whether it's automated or not, I can't tell, nor can I surmise just how good of an idea it is in theory.  It's....different to think of, certainly, as disks have either slid in or were popped into a tray that popped open (PS1/2 era design), so having a sliding opening is something different entirely I think.  Again, I don't know just how practical it is, but it's...unique, and for the form factor of the device, so long as it's not an inherently bad idea, it'll work just fine.  I know that if I'm in the market for a new PS3, I'd probably shoot for one of these rather than the regular Slims.


Speaking of reveals, there were some note-worthy ones aside from Muramasa:  The Demon Blade getting a Vita port.  The important things are not necessarily all the game reveals, however, as Soul Sacrifice revealed a new launch window of Spring 2013 that I honestly thought it had anyway, so I wasn't too disappointed by it.  Of course, the launch window is purely Japan-only as, even though it's confirmed that it's going to launch in North America, the specifics with that are more up in the air than the Japanese launch, clearly.  The game seems like it's shaping up rather nicely which is good, since it is definitely going to be a game that everybody wants you to be hyped up for.  For my part, I don't generally get into Monster Hunter type games (Including Monster Hunter), but with Ragnarok Odyssey on the horizon in my pre-order cache, I will see if that type of game does fit with me when it's not as...er....'heavy' as Monster Hunter itself.

Also revealed were a few offerings from Namco Bandai and Tecmo KOEI, throwing some new and old the Vita's way.  Namco Bandai's offerings include God Eater 2 which will be a PSP/Vita release in Japan (likely just a Vita release in everywhere else) and a Gundam game that apparently has an embargo on it because it is a rather new approach.  From what I could tell via the Joystiq liveblog, the Gundam game is based around the actual Gundam Models themselves, rather than 'actual' Gundams, and there was a lot of explosions and such.  When I say Gundam Models, I mean the type that you can assemble, so I really have no idea what to anticipate in terms of story and design around that.  Still, it's interesting nonetheless and the fact that I can't get information for it is a bit intriguing since it suggests that it will be a very new attempt, instead of a rehash or a version of a Gundam game already out there.  Maybe.

Tecmo KOEI's offerings also incorporate a little new and old as 'Toukiden' seems to be a pretty good merger of that in itself.  Billed as a new thing, Toukiden doesn't really have any screenshots floating around there, but it's going to be a good old hack-and-slash title with fantasy elements that takes place in a Feudal Japan setting.  A fictional one, of course, because the trailer (forgive the quality) features the female protagonist(? or just one of the characters perhaps) slicing up a rather gigantic spider that I'm...just going out on a limb here and suggesting isn't historically accurate.  You know, just a hunch here.  Seeing as Omega Force (the Dynasty/Samurai Warriors crew) knows how to make some action-packed trailers, I'm not going to take it as an indication of how the game is played aside from the idea that there will be slicing and possibly giant spiders, but for what it's worth, I think they have a pretty good grip on the whole hack-and-slash thing so this one's on my radar.

Tecmo KOEI also announced that Ninja Gaiden 2, like Ninja Gaiden Sigma before it, will be getting ported to the Vita as Ninja Gaiden Sigma 2 Plus.  There's literally nothing else said about it and being as I didn't play the Vita port of Sigma, I don't know what to expect.  Buuuuut, while we're on the subject of Ninja Gaiden, there was a little something else revealed at TGS.  Remember Yaiba?  The game that promised Ninjas, Zombies and giant mechs?  Well...it's still promising that, but under its new title - Yaiba: Ninja Gaiden Z.  It's kind of brilliant, actually, in that the main character, Yaiba, is all three of the promised things in one.  As a Ninja, he was killed by Ryu Hayabusa and then brought back to something resembling life with the assistance of some cybernetic implants which he hopes will help him get vengeance on everybody's favorite Ninja.  Like an entire arm and half a head have been replaced.  So Yaiba is literally a Cyber-Zombie Ninja.  That....is probably the coolest goddamn thing I have typed all night.

There's no way I can top that, so I'm not even going to try.  I will mention that Playstation Plus is coming to the Vita in November, featuring its own(?) Instant Game Collection, the usual fare from PS Plus, and an additional (read:  Separate from PS3) Gig of Online Storage which will be real nice for folks running out of Memory stick room.  Or cards with which to place bubbles upon.  Also coming to Vita is Playstation Mobile when it launches on October 3rd.  Neither of those are as awesome as a Cyber-Zombie Ninja (even though I am partial to PS Plus and just resubbed for a year), so I will not stay on them for any longer than this.  Because come on.  I just have to say it one more time as I close out this post, just to get it out of my system and make sure it ends on a high note.

Cyber.  Zombie.  Ninja.

Wednesday, September 12, 2012

Yaiba is Keiji Inafune's Latest Game Announcement


Yes.

Yesssssssss.

I would just leave the text of this post as that, because it is just as appropriate as anything else I could hope to follow it up with, but that is not, as you know, the way I roll.  'Yaiba', which I'm not sure if it's the working title or what the game will actually be called when it releases, is a game that doesn't have a whole lot of information out about it beyond what's in that teaser above.  Which, and this is a stance I've taken before unashamedly and I'll take it again here, that's really all I need right now.  And there's a very, very obvious reason for that and it has to do with the whole way this was announced and just how busy of a bee Keiji has been lately.  With his involvement in Soul Sacrifice and no less than three other games already announced, I'm very, very curious to see if this will be anywhere near ready to release by the middle of 2013 at the very earliest.  I'm doubting that it will, and that is just fine by me because I am still so loaded with games to play that I can't even think about next year.  Because I will still probably be playing games from -last year- -next year-.

Regardless, what we can tell from the teaser for Yaiba is that it's going to be a zombie game, which some people shrug their shoulders to, or even worse, scoff at, but it's apparently a liked genre because it keeps getting sales.  However, Yaiba is not going to be your typical zombie game by any stretch of the imagination, so slow your roll on that right quick.  As one of the guys behind the whole idea of Dead Rising which, to be honest, is kind of a game all its own, even a game type all on its own, Inafune knows his zombie games and promises to make this one stand out just as much.  Now, how does one do that, you might ask?  I ask, certainly, or rather I did ask and got....pretty much the best answer ever.  Apparently Yaiba is going to include, on top of the zombies, Ninjas and Mechs which is just one of the best combinations I've heard of and literally made me bring my arms before me as I wiggled them with what I can only describe as 'glee' while a very un-manly "Eeeeeeeee~!" was sounded.  It was quite a scene, I assure you, and it very nearly repeated itself as I took a look at the teaser.

Specifically, what tickled my fancies about the teaser itself was the rather lovely art style that we could see throughout, sprinkled between the instances of the games tag-line which is almost as beautiful as the term REVENGEANCE.  "The Dead Will Die Again"  It's simple in the best, most wonderful way, and is quite appropriate for a game that, and this is conjecture here, will feature you playing a Ninja who jumps into a Mech to stomp on zombies.  Because come on when you hear those three things are all involved, that is -exactly- where your mind goes and don't tell me that it doesn't.  Unfortunately the Art Style doesn't really belie a whole lot beyond that it's pretty - as stylized as it is, I could honestly expect it on just about anything that isn't the 3DS.  Of course, I'm not going to go on and on about the consoles it could release on because I'm sure we all know what I want it on, and with Inafune's work on Soul Sacrifice, well, it could definitely be a possibility.  A possibility that threatens to make me drool, even.

Still, as I said, as this is the fourth game Inafune's announced that he's also attached to in some fashion, I assume he and his company Comcept will likely be very very busy.  Soul Sacrifice will likely be the first game beyond J.J. Rockets (since that's already out in Japan, apparently) that will be released and last I heard, it's a very vague end of the year/early next year sort of window.  So after that's done, this game and the other announced Inafune game, KAIO - King of Pirates, will likely get their own work done and release windows announced for them sometime thereafter.  Really, I don't think there's any other way you'd want to start things off with a new company than by throwing down four new IPs that have a strong chance of 'making it', or being the next series that people look forward to.  And I have no delusions that the dude is anywhere near done making his own shots at things and I'm actually looking forward to what could be next.  I guess we'll see what the approach has done for things when Soul Sacrifice comes out, since I know I plan on grabbing that up.