Showing posts with label Pokemon Conquest. Show all posts
Showing posts with label Pokemon Conquest. Show all posts
Tuesday, July 30, 2013
Conquest, I Choose You!
It's been a while since I've actually talked about Pokemon Conquest and that's mostly because of the fact that until recently, as in a couple days ago, the game was not in my possession. That has been remedied, obviously, and in my latest little wealth of things to do where I still find things lacking, I have decided to throw it into my 3DS and have a go with it. I will say that it is pretty much exactly what it offers on the tin - it is clearly a cross-over of Pokemon and KOEI's version of Feudal Japan, though not necessarily Nobunaga's Ambition; clearly the sprites of the Warriors are from Samurai Warriors 3, you know the game that was Wii-exclusive in America which was fucking annoying for someone who buys every goddamn retail Warriors game he can play at least in theory. Though, regardless of the backdrop and the main characters being from Samurai Warriors, you can clearly tell that there are Game Freak or The Pokemon Company fingers in the writing pie, which I can't say in all honesty is a good move. Either that or KOEI's writers played a Pokemon game and copied its basic concept....which is what Game Freak does anyway. Either way.
There's not a whole lot of meat to the story, at least not at the start. "There are pokemon, Warriors are people who can communicate 'wordlessly' with pokemon (except they verbally command them anyway) and some Warriors rule one of the seventeen kingdoms of the land. You are the new ruler of Aurora. So....have fun with that." is basically the entirety of the intro, and then you are handed off to Oichi the tutorial queen for a little while until the game starts progressively opening up. It's light-hearted and lacking, as your first 'major' goal is to conquer the kingdom right next to you....which is not a challenge in the least. Ignis (it's a Fire Kingdom) is ruled by Toyotomi Hideyoshi (this stops making sense...really fast) and is there to be steam-rolled by you with your Eevee and Oichi with her Jigglypuff. After that, Fontaine and Greenleaf (Water and Grass respectively GEE CAN YOU SEE THE THEME IT'S ALMOST LIKE THE FIRST THREE KINGDOMS ARE FIRE, WATER AND GRASS LIKE THE STARTER POKEMON IN EVERY POKEMON GAME EVER) open up and once you conquer them with similarly lacking amounts of aplomb, you get the 'story' of the game as it were.
There is apparently a rumor/legend in Ransei (the area Conquest takes place in) that whoever unites the seventeen kingdoms under the same banner will awaken 'the legendary pokemon' and apparently be granted its power for ill or good. And rumors state that Oda Nobunaga (see? Hideyoshi having his own kingdom already makes no sense at all) is working towards that goal so he can...wait for it...wait for it.....destroy the Ransei region.
Ugh.
This right here is why I say that somebody who usually works on Pokemon games had their hand in the story. Because this right here? This is a carbon-copy of every Team ambition from Ruby/Sapphire on in so many words. Sure, some of the teams aren't hoping for global destruction, but rather world dominance or something but close enough. My question is why? Why is this necessary? Why does Nobunaga have to want to destroy the land? Is it there to paint him as an obvious bad guy? There are other ways, better ways to do this. Ways that just involve him being kind of a dick which makes sense instead of being cartoonishly evil which -doesn't- make sense. I honestly thought Pokemon Conquest would be refreshing since it's...not really conducive to having a Team "Something", but that right there makes Nobunaga him a one-man Team Nobunaga with a hair-brained scheme for a legendary pokemon who will ultimately be thwarted by a child.
Of course the story and setting is only half of the set-up with the actual gameplay being the other part of it. Though it bills itself as a Nobunaga's Ambition game, I'm going to say that it's a very, very 'lite' version of the franchise which I'm not impressed with in the slightest. You have Kingdoms (should be Fiefdoms) that you conquer to add to your own dominion and each Kingdom has their own buildings (none of which you place unless that comes later on, which is possible) and you have your officers that can do things, but none of it is simulation-related, as in one of the things that is kind of a draw to the Nobunaga's Ambition (and those types of games in general) but rather centered on your Pokemon. You can train them with random battles (some of which give you other Warriors if you fulfill conditions) make their energy values go up and buy them items to equip on them for use in battle, things like that so far. Which...leaves a lot to be desired, in all honesty.
Battles are obviously not the standard Pokemon fare, and are instead more of a tactical/strategy RPG system that you might see in the likes of Final Fantasy Tactics, Fire Emblem and similar. So far into the game, though I suspect it's the case for the entirety of it, every Warrior only has one Pokemon to their name and that Pokemon only has one move of their own which flies in the face of Pokemon logic if nothing else. In a sense, that sort of categorizes every pokemon that's included into a..."Class" ala normal SRPGs in terms of how they can attack, in that Charmanders and Tepigs appear to be akin to "Archers" since their Ember attack can only hit from two blocks away (meaning a block between you and the enemy), while a lot of others have strange attack ranges as well. Anything with Vine whip hits the square in front of them and to the left and right of that square at once, making it really powerful if your enemies are all lined up. While moves are common between a few pokemon, everyone also has a "Warrior" move which seems to be at least slightly unique. Warrior moves can be activated once per battle and range from vastly increasing your move range (base Eevee skill), Healing nearby (all?) allies (base Jigglypuff skill) or just upping the chance of inflicting a status ailment (my warrior with Charmander has this), though there are other variations, of course.
Admittedly my exposure to the game isn't nearly full yet, and it still has quite a bit of time to impress me. I know Pokemon can at least Evolve, which I assume changes their move if nothing else, and I eagerly await making my Eevee into a Glaceon because Glaceons are awesome. Likewise, I'm going to try to nab me a Warrior with a Pikachu with the goal to make it a Raichu because it wouldn't be me playing a Pokemon game if I didn't grab up a Raichu. That alone makes me want to at least continue into the game even though I feel it's a bit shallow at the moment, because that little hint of depth encourages me that there will be more. Maybe I'm wrong, but that's something I'm going to find out, that's for sure. And you know, maybe I'll just unify Japan in the meantime if I'm not too busy and all.
Labels:
DS,
Game Freak,
Games,
Hmm,
KOEI,
Nintendo,
Pokemon,
Pokemon Conquest,
The Pokemon Company
Tuesday, April 10, 2012
Nobunaga's Ambition X Pokemon Now Pokemon Conquest
So, uh, this was officially made a thing whilst I was on hiatus and while I was a little skeptical when the Japanese version was announced, I more or less figured on it being a reality. Of course, without proof, I can't really prove that, so you'll just have to believe that I became less of a skeptic and this is not me being full of hot air. Regardless, it had a pretty good shot just being a Pokemon product of some form, so that it's coming out in America (and PAL Land as well) isn't too much of a surprise. The only thing to wonder about is just how well it's going to sell since the Pokemon name will give it legs, but not for everybody of course. I imagine it's different enough that people won't be buying it on blind faith alone, and the Strategy aspect might turn off some of the more casual players of the game (which I imagine is a good bit). At the same time, maybe the twist will go over more smoothly than I think.
Being a title in June however is, well, a problem. Hell, being a DS title is kind of a problem for it for me, since I honestly don't really use my DS that much anymore, but even if I loved playing my DS and was hungering for a new Pokemon game (which, obviously, neither is true), I wouldn't be buying the game at launch because there is just no time whatsoever. Depending on how it reviews and word-of-mouth, I might pick it up for the latter portion of the year, provided I'm not full of -other- new games to play, but, really, no guarantees here. Which is pretty wild to imagine; not being able to buy new games because I have too many new games already. I mean, I have too many games that I haven't played at all or at least not enough, but I haven't had a situation where I've literally bought a few games and just went "Shit, what do I play first, screw you every other game".
I guess talking about purchasing the game might just be a little premature, however, since I really don't even know what Pokemon Conquest is, in a manner of speaking. Yes, I know it's the Sengoku Era of Japan, except everyone has Pokemon and the wars are thusly fought with Pokemon battles that take place on a wide map as opposed to just one-on-one duels, but I don't know the rest of it. I guess asking for a 'why' is a bit much, but I guess a 'how' would work. As in, a better showing off of the mechanics, not only with the battles themselves, but overall. How will you get more pokemon? You should likely be able to get more than just the Eevee to participate in the battles, I mean, and even then I imagine you'll be able to evolve said Eevee at some point. And I still don't really know how other people are going to be set up with their pokemon either, since some have 'favored' ones that aren't actually the ones they've been showed off with or something.
I guess what I'm saying is that there is still a lot about Pokemon Conquest that is a mystery. At the same time, that's probably a good thing since such a weird thing as this cross-over would be a little disappointing, I think, if it could be explained with ease. However, part of me is just so curious since it's no secret that I enjoy KOEI's take on History, despite them making it really fucking difficult for me to like it, and that's basically what this is: KOEI's take on the Sengoku Era, ala Samurai Warriors, plus Pokemon for absolutely no reason. Not that a reason is necessary of course, since it'll be pretty fun regardless; just where it falls on the 'wackiness vs. good' scale it lands is hard to tell. Based on my exposure to the battle system in Nobunaga's Ambition, it should be fun enough if it follows along with it. Though it might be a more stripped down version since the one I played was free-move where this is grid-based.
Even if I probably won't be buying it right off, I did at least want to bring it up since it's something that I -would- have written about had I not been on hiatus. Just because it's a KOEI thing, it's a Pokemon thing and it's both of those at the same time as well. We all know that's just a recipe for my genuine interest more than many things could hope for. Well, unless it was Yakuza and Feudal Japan but Sega would never....oh right, but at least they would localiz....oh..right. Now I've made myself sad. I guess I'll just bide my time by drawing up a pool of the next crossover game to be announced from Japan since that seems to be a thing for now. Strike while the iron is hot and all that. I'm only partially kidding about the pool, though.
Labels:
DS,
Hmm,
KOEI,
Localization,
Nintendo,
Nobunaga's Ambition,
Pokemon,
Pokemon Conquest,
Reveal
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