Saturday, December 29, 2012

Describing 999's Best Ending - Part 1


999:  Nine Hours, Nine Persons, Nine Doors was a weird one for me, all told.  I played it.  I enjoyed it.  I got the True Ending and suddenly I didn't really care for it, despite liking it while I played it.  This has happened before and it's a weird feeling, a feeling that I do not understand the source, nor the reason for it.  If anything, I imagine I was left wanting a little more, perhaps, or I felt a little jilted with what's there.  Also the True Ending has....a bit to it that kind of wrecks the mood.  However, soured a little by that, I proceeded to talk to Haplo about it in a non-spoilery way for a while and then he told me, "Look, I'm probably not going to play the game, so go ahead and spoil it".  And I said, "Well, to understand the True Ending, you have to get another ending first."  It's a weird concept to be sure, but it's there for reasons I will not divulge right yet.  A strange thing happened when I started telling Haplo of this first ending.

I really got into it.  An excitement for the game I didn't know existed started welling up in me, burned at me as I explained subtle nuances of the game, things it made sure you knew at this point and that.  I fell in love with the game for the first time because I found an intense verve with which I began telling the story of this ending.  Rather, this playthrough the leads to the ending since the ending doesn't make sense, or an impact on its own merits.  The story took a good few hours at least to tell, which is rather astounding (even with a bit of audience participation, as it were) and before I knew it, it was a wee hour in the morning and I hadn't written a blog post here.  (Of course, the previous lack was because I was entranced with the game, steeped in finding the final ending)  So I was thinking about it today, a way to make it up, and I realized "Well, I really enjoyed telling that....so I'll tell it again!" except I'll tell it here and tell it better since I admittedly did a poor job at times with Haplo.  To save myself some trouble, I'm going to be doing it in a few parts.

I believe it goes without saying, but I'll say it anyway.  Beyond the Page Break (which is right after this blurb) are MASSIVE 999 Spoilers!  If only for this ending, I recommend that you play the game yourself rather than take my account as your exposure.  Because it is rather fantastic.  I will, however be explaining it rather thoroughly (hopefully) so if you must read this rather than play the game yourself, I do hope you'll be able to appreciate it.  Still, a spoiler warning is a spoiler warning and thus you have been warned.


Friday, December 28, 2012

Bleh.


Today was just kind of one of those days.  Nothing in particular happened that was negative, but it was just one of those things where....well, it just wasn't good either.  I'm sure I don't have to explain just what one of 'those days' are like, as I'm sure everyone has had them.

I started the first post of a two parter about 999 in lieu of reviewing it, and it's in my saved posts, but I don't have the drive or the excitement to continue it tonight.  So I give you sad Mog, some explanation and a link to that fantastic Lightning gif from a few posts back.  And the promise of a neat couple of 999-related posts, I suppose.  Good night, folks.

Tuesday, December 25, 2012

A Christmas of Nines


If there's anything that I honestly didn't need this Christmas, it was even more games, but you know what?  I like gamesI wanted more games.  And thus, so it was that I got some pretty great games for Christmas - some surprising ones even.  I think one of the stand-outs (the other of which I'll probably speak on tomorrow) is that my parents managed to do what I haven't been able to in two years, in finding a copy of 999:  Nine Hours, Nine Persons, Nine Doors.  I mean, yes, I could have always gotten a copy online or something, but that's no fun - the hunt itself is a thrill and being able to taste the fruits of that effort, so to speak, is a wonderment all its own.  It's not enough that they managed to track this down for me, but when I unwrapped it and saw it - the first thing I noticed was that it was a copy that had the original box art and not the new art that re-brands the game retroactively as a part of the now-established "Zero Escape" series, of which 999 and Virtue's Last Reward (For 3DS and Vita) are now a part of.  I don't mind the new box art at all, and it wouldn't be a deal-breaker one way or another, but regardless, I thought that was pretty neat.

In actually playing the game, I have found it to be something of an actual treat, which surprised me a little.  I worry about the learning curve in games like these, but so far, it's been kind to me I believe.  At least, I haven't had to look up a guide yet, though I'm not sure at all how far into the game I am.  I expected something rather lengthy, but if the pace is anything to go by, then I'm actually drawing near to an ending, of which there are many.  I figure this can't be, and that something will reveal itself, but I'm not quite sure really.  It's still too early to tell, of course, and I'm really just more concerned about the -game- and the story than the ending(s) for now.  Since, I mean, it is a visual novel/old-style adventure game, so there's not a lot else -to- do but worry about the story of it.

I did mention that the puzzles haven't been especially hard, but I will say that they've been clever at points.  One such puzzle took me to peaks of frustration as I tried to figure it out, and when I was tempted to give up, I thought about it for just a few extra moments before that "Aha!" moment hit and it clicked.  It's honestly very, very difficult to actually make things so you'll have that moment since it requires a delicate balance that few are able to implement.  It's either too obscure so that you can't honestly be expected to figure it out, or too easy that there's no challenge to it.  Being just tricky enough that you force somebody to wrack their brain, looking at the details and realizing that there's a -reason- they don't add up, that's some sort of talent right there.  Because when you figure out which detail it is that doesn't fit, that's just wrong in the context of the situation, it pushes on that spot on your brain that feeds on the 'smugness' you get when you figure things out like that.

I do worry somewhat about just how fleshed out the characters will get before the end of it however.  Like I said, I don't quite know how far into the game I am, but I've played for a good clip and some of them are still a bit thin.  The logical part of my brain understand that there are reasons why the characters haven't been explored really, but at the same time, that doesn't preclude being able to develop them in ways that aren't subtle personality quirks and the like.  I want a little more from them as a cast, because if something were to happen to somebody, I feel like it would help if it actually meant something.  Since I mean, you put people into a gauntlet of traps and 'games' where losing means your death, you sort of -expect- for there to be some casualties.  Maybe I'm wrong, but I'm just guessing.  I might also be being intentionally vague and/or flippant or misleading so as to not spoil things for others.

Regardless, it's been a good trip so far and I'm quite happy that I did finally get my hands on a copy of the game.  I always figured I would, since there's not been much of a price hike ever since the reprinting, but the comfort in having the game, being able to hold it and watch it and play it is nice all the same.  With any luck, I'll like it enough that I'll want to pick up Virtue's Last Reward, which I totally can on my Vita and have that to hop into afterwards.  Of course, after I beat that, then there'll be a long, long wait for the next game in the series, but at least I'm set for the near future if nothing else.  And man, am I ever set for the near future in terms of games.  That, however, is a tale for another night.  In the meanwhile, I just hope everyone had a great Christmas, because hey, I actually did too!

Monday, December 24, 2012

Merry Christmas Eve!

As I have sort of inferred before, and I believe even outright stated a number of times, Christmas is a time of year where I get overwhelmed with all sorts of pleasant feelings.  As I have said, they are the 'fuzzies' and they're wonderful and sometimes it's not only those fuzzies that make the Christmastime great, but even still, the fuzzies are strong.  This year, it's more than that, which I have also alluded to, but I won't go into detail because when do I ever go into personal detail?  Never.  And just considering that now, it's kind of incredibly rude to bring it up and not say, but whatever, maybe some other night.  When I'm clutched by the fuzzies and such, unfortunately, words don't flow like normal, is what I'm trying to focus on, so when they reach critical levels at Christmas Eve, there's not a whole lot I can do except be very very excited and happy.

I guess that's not a wholly bad thing.

So, much as last year, this is a short post, but it's a heartfelt one in every sense of the word.  Hopefully you're spending the holidays with someone you can really say you love, and if not, then may you be so lucky next year.  In any case, to anyone reading this, I hope sincerely that you have a Merry Christmas.  I think that I just might be able to, myself.

Sunday, December 23, 2012

I Tried to Celebrate The Season Today With Games


Last night, for reasons unbeknownst to my own mind, I went to myself, "Self, you know what you really need to do?  Download the Metal Gear Solid 4 patch." and so it was.  Truthfully, I'd been -wanting- to do just this since it was announced and much more when it was actually released, but I've just never gotten to it.  And while I have other games I -need- to play, I figured it was a good time to catch up, what with REVENGEANCE on the horizon and all.  So I downloaded the patch last night and, since there was other stuff to attend to, I simply turned off the PS3 when it was done.  "Tomorrow is MGS4 day", I said, fully intent on realizing that goal.  I started wondering to myself just how far into the game I was going to make it today, feeling confident in my MGS abilities to kick ass, take names and speed through.  Then I played today, only to find a rather startling revelation that shattered me to my very core.

I was terrible at MGS4.

I didn't use to be.  In fact, I would say that I use to be pretty good at Metal Gear Solid games.  Peace Walker saw me as a pretty formidable foe, I should say, as I would go through entire levels without regard to anything resembling a problem.  I was one with the CQC and the Fulton system and through it, entire armies trembled and wept at my feet before being judged worthy of my ranks.  I have fond memories of Metal Gear Solid 2 and 3 as well; most notably being the accomplishment of sneaking up on The End for his camo.  So, again, I should say that I have been a good Metal Gear Solid player in the past.  Perhaps it's just rust, perhaps it's that I simply don't like the Chapter 1 area, or perhaps I just wasn't feeling it today.  It did get to the point, unfortunately, where I was so frustrated with my lack of cohesive ability that I simply decided to move on to something else.  Perhaps I will try again tomorrow or so, restart and just get a feel for the controls, the style again, hopefully awakening my abilities.

In the meanwhile, I thought "Well, what the hell am I going to do now?", and for a moment I pondered.  Then it struck me.  "Self,"  I said, "Self, you have just the game for this occasion and you've actually been saving it for this time of year!"  Indeed, I had truly forgotten all about it and it was just happenstance that I remembered today, but I did, and I do believe that's the point that matters.


Way back in October, when the Halloween PSN Sale was in full swing, one of the heavily discounted items was Costume Quest, specifically as a full bundle.  This bundle included the original game, but it also had the only DLC pack that came out for the game, titled Grubbins on Ice.  Where Costume Quest as a basic experience was themed towards Halloween (hence its inclusion in the sale), Grubbins on Ice was billed as a more Christmas-themed romp which, having never experienced Costume Quest before I played it, let alone the expansion, seemed just fantastic to me.  I mean, I've said it before, but I -love- Christmas things in games and whenever someone is willing to include them, I'm more than happy to enjoy it.  So even with the tepid response I held towards Costume Quest, which I attributed to a sour mood, I venerated its expansion as a thing that I wouldn't partake in just yet.  A present to myself to be opened at the appropriate date, if you will.

Upon opening that present, I found that I was greeted with the equivalent of socks, possibly basic white, though I suppose they just might have been a fancy black pair.  They were socks, nonetheless, which basically means it was not what I was expecting at all, and...it wasn't very exciting, nor satisfying.  While I can't bring myself to say that Grubbins on Ice was a disappointment, as that feels akin to punching a small child with puppy dog eyes, I'm not going to say I was enthralled, nor could I even muster up a basic interest in it as I played.  Betrayed once again by expectations, I suppose, but in this case, my expectations weren't exactly unfounded, nor were they outrageous, and it's a little disheartening that my meager hopes for the title couldn't have been met.

To say that Grubbins on Ice is a Christmas-themed expansion pack to Costume Quest is to say that a taxi cab is a perfect vehicle for jumping a shark pit.  Depending on the framing of the situation, yes, you are absolutely right, but it violates the very spirit of what you're trying to say, because you know damn well it's entirely too vague to sustain itself.  Grubbins on Ice has snow.  It has a sort of kind of maybe Yeti-themed Christmas-like thing that is barely touched upon.  And it has....uhh....did I mention it has snow?  No lit trees, no wrapped presents, no sleigh, reindeer, or elves.  Nothing you commonly associate with Christmas is present in the expansion, and in fact, it simply relies on the exact same Halloween mechanics from the base game with not even a little bit of deviation.  You don costumes, none of which are Christmas-themed (the expansion adds Pirate, Yeti and Eyeball(?!) costumes) and you trick or treat while performing little quests around town.

Thee hours later, if that, I had beaten Grubbins on Ice and was no richer for the experience.  I believe I can safely say that, for all its charm, Costume Quest was only decent at best, and it squanders all the things it does well against the things it does mediocre.  It's unfortunate, and while I can't say I regret the purchase or the time spent, I can say that there was quite a lot of possibility there and it's a real shame it didn't end up better than it did.  Now that that's conquered, however, I'll have to find a new way to properly celebrate the season, as, well, I really want to.  It's been a good few days and I'm fully in the Christmas spirit with the fuzzies and all, so I want to make the most of it.  It only comes once a year, after all!  Now...what to play that has a Christmas theme...

Saturday, December 22, 2012

Just So Much Persona

There's just so many screenshots that I've taken of P4G.  It's that good.

Lately, if I've been thinking about anything it's been...well, it hasn't been Persona 4, but if it's been the -second- anything, it's been Persona 4 Golden.  Which is to say that it is effectively second-place in what I've spent all my time thinking about, which is to say that I have been spending a lot of time thinking about Persona 4.  It is not unwarranted, of course - Persona 4 is every bit as amazing as I've been lead to believe it was, which is nice.  For once I go into a game with everyone telling me it's going to be great and then it is.  I don't have to wonder if there's something wrong with everybody, something wrong with -me- or just if there's just something that has gone awry with matters entirely as I have wondered in the past.  Since it is a valid concern to have, I imagine.

Come Game of the Year time, using the thing I go by, I won't be able to vote for Persona 4 Golden as a Game of the Year since it is a remake of a game from years past.  That restriction, not being able to include remakes or re-releases, has never been a problem for me until this year and specifically because of this.  P4G is every shade of wonderful, and if I'm being honest, it would have a very real shot of being in my top 5 list were it able to be.  It's honestly going to be a little painful to not be able to give it that recognition that it actually deserves, but I'll suffice for using this post that is gushing about it to do that.  It is close enough, at least, I should say.  Since there is honestly not a negative thing I could say about the game - even the parts of it I don't care for (the dungeon crawling, basically) are manageable at worst and I'm completely indifferent to their issues as a standard (the last dungeon I was in began to grate on me...then it was over.  So that was good.) so it's of no concern.

In fact, Persona 4 Golden is so good that it's in fact making me like Persona 3 (Portable, since that's all I played) even more than I liked P3P when I was playing it and beat it.  Admittedly, I took issues with some things in P3P, but it's a solid game overall, and like I said I'm being reminded of that by playing P4G.  I am retroactively liking P3P more and more as I play P4G.  You can ask me how that works, but my response will be "I have no idea" because I really don't; I just know that it is a thing that is happening.  As I'm playing P4G, I find myself thinking about P3, thinking about the characters and the story of it and it's all just fantastic.  Admittedly, part of it is me comparing the games to one another which is an unfair thing to do, but a lot of it is just good old fashioned reminiscing and it honestly is probably enhancing my playthrough a little bit because of it.

I think the thing about P3 that has stuck out the most as a result of all of this is probably what I like most about the game and is one of the only things I think it does better than P4, is the characters.  Now before you start, just hear me out, alright?  I haven't beaten P4G yet, nor do I think I'm that close - at the most I'm 3/4ths of the way through - but by this point in P3, the characters had all developed entire arcs, changed dramatically before the players eyes, and that was all done in the main story.  That is not to say that P4 doesn't do that, but if you take the likes of Junpei from P3 and Yosuke from P4 (the obvious equivalent) and put their character arcs (main story only) side-by-side it's no comparison.  That might be an unfair example, however, as I've considered that they sort of...well, not have the same arc, but really similar ones, but they're told in entirely separate ways over the course of the game.  Both have a loss aspect to their arcs and while Junpei's has a build to it, Yosuke's loss is almost immediate and the rest of the game is the after-effects of that, where Junpei's loss is his endgame.  So perhaps it's being able to see Junpei for so long before it, see what he's like before he deals with that, that makes it so different and so dramatic a change, but it's there nonetheless.

Of course, there's a trade-off to all of that too.  Persona 3's strength is in its characters, so much so that it overshadows the narrative, but Persona 4 does not have that problem.  Persona 4's main story is all about that and it's a compelling ride because of it.  It's a give and take thing as I sort of inferred because I don't think P4's characters are quite as developed as P3's, but they're entertaining all the same and their real development comes, unsurprisingly, from spending time with them one-on-one in the social links.  Because of that, I cannot say fully that they're not done well, nor would I suggest it, but I'm just saying that, well....I think you know what I'm saying, really.  Persona 3 was character-focused, Persona 4 is story-focused and they're both great.  It's all about build, about tension and drama and it's all about development in either case, so it's subjective to say the least, but to me, both games are just really good at what they attempt to do in their respective approaches.

In any event, playing P4G has been nothing short of a pleasure from start to where I am now, and I doubt that that is going to change in any facet.  I look forward to seeing the story continue to unwrap as I honestly still have no real idea of how it's going to end and that alone intrigues me.  I suspect it's either going to be a situation where I go, "Well, I couldn't have guessed that" or I'll say, "Oh well, -now- it makes sense!" instead of dreading that it will turn out one way and being frustrated that it did.  Because, usually, when I figure on where a thing is going and I'm right, I'm a little disappointed because as we all know, I am pretty bad at predicting things.  So if -I- can predict it, it's probably not all that strongly written.  Maybe I'll be able to develop theories closer to the end, but so far I've really got nothing and I like it that way.  No matter the case, I'm having a hard time imagining P4G leaving my Vita for the rest of the year (okay yeah, it's not that long but still) and that's saying something.

Okay, awesome, I made it the whole post without saying I miss Yukari

wait shit

Friday, December 21, 2012

I'm Looking Forward to 2013


So, now that we officially know the world isn't going to end in spectacular fashion at a time where many thought that it might and thus we're back to just wondering when it's going to happen, I think it's appropriate to look to the future.  You know, the future that is going to be there definitely for sure unless something happens that -nobody- expected, because I guess that is still a possibility or something.  Regardless, 2013 is going to be a thing, and from what we've seen already, what we know to expect from the year, it's going to be quite something to anticipate.  Here it is, only the end of 2013, and I already know of quite a few big games that will make 2013 a rather big year for everyone, which is saying something to be sure.  Not even just games that I am personally excited about, though there are those, but there are things that are just going to duke it out for GotY - that much is clear already.  If you think about it for a moment that right there in itself is fairly remarkable.

One such game of that caliber will assuredly be the above-pictured The Last of Us from everyone's favorite developers with the magic touch, Naughty Dog.  Boasting some of the best graphics that you'll ever see on a modern console and gameplay to match if the Uncharted games are any indication, TLoU is certainly going to be a ride unlike anything else the year might have to offer.  From what we've seen, it does seem to scratch the same itch that an Uncharted game might do (which is just as well, seeing as we likely won't see an Uncharted title in 2013 unless Bend Studios makes a Golden Abyss follow-up.....which I would adore) but it'll do much much more than that which is enough of a hook right there, personally.  That's no surprise, I'm sure, since you all know of my absolute love of Naughty Dog, but that adoration is well-earned and what I've seen from TLoU promises that my faith, my excitement, is in fact well-placed.

Something else rather tantalizing that the game adds to the mix is a focus on survival that hasn't been absolutely explained just yet, much like a multi-player aspect that is similarly vague.  Parts of me hope that this is, in fact, because they are going to share aspects - specifically that there might be a survival focus on one of the Multi-player modes because that could be really really fun and interesting.  Part of the survival bit is a little crafting system with which you can make some weapons and, presumably, medicine and other helpful things, not just destructive things.  From what I can tell, it's not the most advanced system, but neither does it need to be, and I'm sure it'll be robust enough to play a vital part in the game as a whole.  Really, there's just a lot to like here and I absolutely cannot wait to get my hands on my copy of the game.


Another game that is probably on top of most of the 2013 wish-lists or what have you that are out there is the recently explained Grand Theft Auto V.  Not only because of its pedigree which is quite extensive as we know, but because the scope of the game, as it has been detailed is huge and promises to really change what you might expect from a Grand Theft Auto game.  Whether or not they'll be hugely successful with the execution remains to be seen, as Grand Theft Auto IV was quite ambitious itself and, depending on who you ask, it didn't really live up to the expectations or the franchise in many many ways.  While it is hard to think of a game like Grand Theft Auto V possibly being something even resembling a disappointment, it certainly wouldn't be the first time, nor the most recent time, where a hugely-anticipated game turned out mediocre or otherwise disappointing.

With three different protagonists who all have been suggested to have their own 'lives' when you're not controlling one, the game is really breaking new ground in more ways than one.  It's also the biggest source of possible apprehension that I find with the title since I just have no idea how that's going to affect the overall game.  I believe sources indicated that the three would share assets (somehow) between them, so the reason to switch between them is really only to utilize their individual skill sets.  We don't know what those are just yet, but all three characters will be their own character fully and completely, thus giving you a reason to -want- to play as them, if only in theory.  I assume it will also affect other things, possibly contacts and the like, but the reason -is- there at least.

The part I worry about, however, is how three characters is going to affect the game overall.  The main reason that the three protagonists are like this is...well, actually it's to try and bait you further into the game, playing you against two of the other protagonists to urge you to find a 'favorite' of them to feel more of a connection with the game, ensuring you'll play it longer and more intently.  But the other reason is that three different characters have been created, have been developed and thought out by the teams and they want to make damn sure you play all three of them.  So to that end, I worry about how the story will be - will all three characters get their own 'story' told through a series of missions that end up coinciding at certain points?  Or is it just that you can play any mission as any character, but they're very clearly designed towards one character or another?  It's a hard balance that Rockstar has to draw with this set-up, and I can only hope that works well for them since GTAV has ever opportunity to be pretty fantastic.


Metal Gear Rising:  REVENGEANCE will allow me to cut all most of the things.

...

Yeah, that's it, really.  I mean, yes, there will be the special brand of Kojima crazy to it assuredly, as well as the Platinum crazy on top of that, and the game will be action-packed and wonderful, but I really, really just want to play with the Zan-datsu stuff.  And the rest of the game. 

But mostly the Zan-datsu stuff.

This is really just the tip of the iceberg here as there's all -sorts- of other things to be looking forward to in 2013.  DmC:  Devil May Cry, Ni no Kuni:  Wrath of the White Witch, Dead Space 3, Tearaway, Sly Cooper:  Thieves in Time, God of War:  Ascension, Killzone:  Mercenary, South Park:  The Stick of Truth and Watch Dogs among many, many other games are all slated for the year.  And that's just what we know about.  There's still plenty of time for things to get announced, finished and released before the end of next year, and at least a couple of those will likely be wonderful in their own right.

So while 2012 was a really fantastic year for gaming (if not much else for some of us), 2013 is shaping up to be quite a contender in its own right.  Just when you thought it was safe to bring your wallet out in the light again.