Thursday, December 20, 2012

Lightning Returns Trailer Goes Out Early


So, this is a thing that technically happened yesterday, but, well, so did something else, so I talked about that instead.  Since THQ filing for bankruptcy is kind of a bigger deal than a leaked Squeenix trailer or a trailer that Squeenix released early because it doesn't make any sense and thus makes perfect Squeenix sense.  If you were not aware or have forgot forced it from your memory, the next game in the Final Fantasy XIII series is called Lightning Returns™:  Final Fantasy® XIII and it is....well, it is a thing.  A thing that probably shouldn't exist because it only exists to finish XIII-2 which was a tacked-on mess which I assure you that I am still working on reviewing it to let you know the extent of that.  Lightning Returns is also something that is completely not what I expected going off the trailer versus what we were told in the 'announcement' of it.

As a refresher, Lightning Returns was sort of introduced as a more Action-RPG hybrid game in which Lightning is out to single-handedly save the world because she is so special for reasons that are inherently unapparent.  Don't get me wrong, I -like- Lightning, I'm just saying there needs to be more to a whole "Savior" angle than "Well, she got picked to be a Guardian for something", and I don't care if that -something- was important, it's still kind of dumb that there wasn't really a lot of backstory about it.  Presumably that will be -in- Lightning Returns, or maybe they'll just run with it still and we'll just figure the reason is "The creators of the games really liked Lightning", since that's as good an explanation as any.  The main theme to Lightning Returns is that, basically, 'Time is of the essence' in the most literal way possible because it is a malleable thing for Lightning at least, which, as I said, sort of gives it a Majora's Mask feel to it.

The similarities end there, however, especially since this trailer has come out and shed a little more light on the battle system.  Now, you see the way it was described gives you an inkling of something a little more....well, like I said, Action-y than RPG which we're all pretty much used to by now.  The pessimistic part of me looked at Dirge of Cerberus which was meant to be an action game and despaired and then looked at Crisis Core and only felt the barest bit more comfortable with the idea.  Still, there was a chance that that sort of thing could've been cool - I don't know how it would've worked magic and paradigm switches but I would've left that up to Squeenix.  You'll notice that is all in past tense and that is for a pretty obvious reason if you looked at the video (provided it's still up, I'll try to replace it with a new one if it gets taken down) and this is the point where I urge you to test the video and, if it works, move on to the next paragraph.  Of course, if it doesn't, move on to the next paragraph anyway.

So yeah, that is definitely still a turn-based battle system.  It does look like, indeed, there is more direct control over Lightning with it, but it is still Turn-based and that is positively worrying.  Even though I liked Final Fantasy XIII, the battle system was -only- good when you had three characters in the party, which is to say nothing of XIII-2 which spent most of the game having three characters in the party and -still- ended up being terrible.  To say that I can imagine a single-player version of either system being fun is a stretch that I'm not willing to make and while I'm sure it will be more tailored to the single-character experience, I cannot move away from being skeptical at best.  I mean, unless they throw a good portion of the battle system and encounter design out the window, it's going to be a rather large annoyance and I don't think Squeenix is actually -capable- of balancing the game properly to keep the experience fun but challenging.  Hell, I don't think they can manage just making it -fun-.

Honestly, there's not a whole lot in that entire trailer that instills me with anything resembling confidence.  Lightning's new outfit is stupid - it's backless with all sorts of poofy things that flap in the wind as she walks and jumps around, generally just being superfluous and adding a lot of area to her character which is unnecessary.  The game itself as it's shown in the trailer has to be alpha footage because it's...well, it doesn't look very good.  And the animation is a bit choppy looking.  Which begs the question "Why did they release a trailer that looked like that" and the answer is 'Nobody knows!'  Hopefully some follow-up trailers paint the game in a more positive light, but, well, the whole 'skeptical at best' thing.  If there's one positive that came from this whole thing, however, it's that this gif came from it.  I mean, just look at that gif.  How can you -not- love that?

But no, seriously, that's about it for positives.

Wednesday, December 19, 2012

Okay Fine, I'm Sorry THQ


I complain about not having anything news-wise to talk about and THQ goes and files for Chapter 11 Bankruptcy.  Possibly -only- to make me feel bad.  (Or try to, but the Christmas Fuzzies are still in full-force)  Or you know, possibly as an attempt to get out from the crushing debt the company was under.  That is the more possible reason, but I'm not putting anything past them.  This is, obviously very big news and while I honestly -could- write about other things tonight, it probably wouldn't be in my best interest to do so because this is like, front-and-center material right here.  Strictly from a "I need things to talk about" stand-point, this is a thing that doesn't happen very often and, dire as it is, it is certainly -something- that should be talked of, if only -because- of how dire it is.

Well, perhaps dire is pushing it just a little, but this is as much of a bad thing as it is a good thing for THQ and it's sort of a thing that you have to wait for the dust to settle on before you can really call it.  While it does indeed say Bankruptcy, which probably evokes images of chaos and such as people jump from the sinking ship, it's not quite like that.  Chapter 11 Bankruptcy is just a restructuring phase which companies can, and oftentimes do, work through and come out on the other end as a healthy, profitable business again.  Businesses that you might never expect to have -needed- Chapter 11, even, so it's not necessarily a mark of death or even something to fully worry about.  I know the first instinct is to take the news, look at the games you have with a THQ logo on them, or even games that are so close you can almost taste them and despair, but you might not have to do that.  Honest.

In fact, in a direct message to all of us from Jason Rubin, President of THQ, we are assured that this is the -opposite- of the truth of the matter.  I'll cherry-pick a few quotes here before I sort of explain the contents of the article for those who don't want to read the whole of it.
Today THQ announced that it has secured an investor, a private equity firm named Clearlake Capital Group, who is interested in purchasing most of what you think makes up THQ:  the teams that make the games (Relic, THQ Montreal, Vigil and Volition), THQ’s Intellectual Property (titles, source code, etc.), THQ’s contracts (like the ones with Crytek, South Park Digital Studios, 4A games, Obsidian, and Turtle Rock) and the support staff that are required to help the teams succeed. 

In fact, Clearlake is even providing the company the money it needs to keep working on the products as the process plays itself out. And importantly, when the purchase is complete, Clearlake has committed to invest additional ample capital to let us finish the games we are making and continue making games going forward. [...]
[...]The most important thing to understand is that Chapter 11 does not mean the end of the THQ story or the end of the titles you love.  Quite the opposite is true, actually.

Chapter 11 is a safety net for U.S. companies. American Airlines is currently in Chapter 11 restructuring, yet I flew back and forth on that airline when I visited Volition two weeks ago.  Donald Trump and his companies have been in Chapter 11 four times.  You can add to that list household names such as Macy’s, Eddie Bauer, the Chicago Cubs, Chrysler, Delta Airlines, General Motors, the Pittsburgh Penguins, Marvel Studios, and MGM, among many others.

MGM filed Chapter 11 two years ago, and this year it released “Skyfall” and “The Hobbit,” two of the biggest titles of the year. That’s what I mean when I say new start![...]
[...]Whatever happens, the teams and products look likely to end up together and in good hands.  That means you can still pre-order Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth. Our teams are still working on those titles as you read this, and all other rumored titles, like the fourth Saints Row, the Homefront sequel, and a lot more are also still in the works.
From what I can tell here, the basic gist of the whole thing is that THQ filed for Chapter 11 so that somebody could come in and run some money into the company to keep it alive while it puts out product that will, presumably, also bring in profits.  I might be wrong, and in fact I probably am, as there's likely a little more to it than that, but this isn't a deal where some company (or multiple companies even) get to come in and buy this and that so that THQ can throw a little money at the pit of debt it'll face beyond its demise like some sort of Yard Sale.  Clearlake Capital Group, whoever they are, seems poised to 'buy' THQ so that THQ can resume doing what it's been doing.  And when I say what they've been doing, I mean the positive direction they've been moving in in the previous few months.  Kind of.  Pretty much just the positive direction that involves releasing South Park:  The Stick of Truth and confirming that another Saint's Row title is in the works.

There is a very real possibility that THQ is going into this with us all feeling doom and gloomy about it and will come out of it on the other side as a company like we haven't seen them be before.  As Jason Rubin said it, several businesses that are big deals out there have gone through Chapter 11 before and are still around, and in a big way, so this is likely not going to put a dent into anything you're expecting from THQ in the near future.  That alone is a strange thought but, as I said, with South Park:  The Stick of Truth on the horizon, it's a comforting one as well.  THQ does make some good games, which I think we might forget sometimes, and if the situation were any worse of one, it'd be a real blow for the general landscape of gaming as a whole.  We can only really hope that this thing is as positive as we're being led to believe, since if it is, it could really simply save the company and let it keep putting out those good games.  Like possibly Darksiders 3.  Maybe.

Tuesday, December 18, 2012

Personal Post - Christmas Fuzzies

This is not my house.  It is fantastic, though.

It has finally hit - the aforementioned Christmas fuzzies that have warmed my heart and just made me feel a little bit more at ease which has been very appreciated.  Again, without too much detail since I don't need to bore you with personal issues, it hasn't been too great and in truth it still isn't, but at least I'm managing to deal.  Thankfully, I have a little help with that, and I think that's really what helped get me into the Christmas mood.  Maybe she'll read this sometime and get that she's really been a help and hopefully that won't embarrass her too much.  Or maybe it will.  That's adorable too.  Regardless, it just really sank in tonight and I can' help but have this overwhelming sense of...calm and content wash over me which is good, of course, but it's also kind of a problem when I am trying to summon up venom to properly explain a game in a review. As I intended to do tonight.

Really, the Christmas fuzzies, nice as they are, aren't very helpful for writing much of anything which is the dilemma I found myself faced with tonight.  With any luck, I'll find some time today to do something -interesting- and that way, I'll have...you know, something to write about tonight.  Since there's apparently not going to be anything that's approaching news-worthy, because why would there be, that'd just be too easy.  Since I haven't done enough in Persona 4:  The Golden to update on that (except get to a boss and whittle him down to being literally dead in one hit and then getting sucker-punched to death) nor have I thrown something new into the PS3 (because, again, fuck trying to Platinum FFXIII-2, goddamn slot machines).  There's just -nothing- going on except me feeling all warm and happy and fuzzy inside because of things.

So, that's what I wrote about.  There....is not a lot to say about it, I found.  Oh well!

Monday, December 17, 2012

The Perilous Power of Preconceptions


To say that I go into every game with absolutely nothing to sway my opinion of it, positively or negatively, would be an outright lie, as it is an impossibility.  To say that I try, however is not a lie at all, but just how successful I am at it is..well, probably suspect.  The last two games I have played have probably been victims to this and the next one I am looking forward to playing will likely fall into it as well.  At least, the next game that I am looking forward to playing outside of things that I might expect as gifts or something.  Basically, the next game that I am looking forward to purchasing and popping in the Playstation for a play is the game that I worry I will not be able to judge objectively because of what I already know of it.  What that could mean means that it is, indeed, a very valid concern to have.

The game I'm talking about, of course, is the above-pictured Far Cry 3 which just got a rather glowing review from Chance that is, in fact, entirely responsible for my desire to pick it up.  I had absolutely zero interest in Far Cry 3 prior to the review, which is unfortunate, since I just saw another FPS, but I am assured that it is quite more than that, something much bigger and much better than that.  In fact, what I have been promised, by Chance, is that the game is a tantalizing package of fun that offers things that I -want- and things that I cannot get in other games.  The prospect of a compound bow, of complete stealth in a FPS setting, of situations where I can make my own 'stories' of conquest as it were is almost mouth-watering and by the end of the read, it was all I could do to -only- put the game on my "Dear Mogs, you have to buy this, Love Mogs" list, rather than try to figure out the easiest way I could go out and purchase it -now- (or the best equivalent to 'now' which is generally 'tomorrow'.)

I am excited for Far Cry 3 and that is a dangerous scenario since I was also excited for Final Fantasy XIII-2, having been assured by the echo chamber that is the internet that it was 'the fun one', and overall a 'better game' than XIII.  While I tried to stay impartial, I was -hopeful- to say the least as, even though I liked Final Fantasy XIII, it had its many, many flaws, and to say that I was disappointed with XIII-2 is like saying The Big Bang was kind of a thing that happened.  It is infinitesimally understating matters and when I get around to reviewing the game, I imagine I will make that much clear.  However, in a similar fashion, I went into Final Fantasy XIII expecting something bad, indeed almost feared playing it, yet managed to walk away with a net positive feeling of the game.  That's the rub of it all, really, we color our experiences of a game, the end result of it, by what we went in expecting and, in general, I don't think it does a -lot-, but unfortunately when it does, you can't help but wonder what could have been if you just hoped for something different.

The difference in the scenarios, I imagine, is that what Chance has offered with his painting of Far Cry 3 is something that is tangible, where Final Fantasy XIII and its sequel were always unknowns.  Hearing of sneaking to the tops of towers and shanking a guy before clearing a base with a silenced sniper rifle or, indeed, a compound bow is something that I can quantify enjoyment out of in just theory.  Basically he is describing things in a positive light because they are inherently positive, with not much left up to 'opinion' as it were.  Final Fantasy XIII's battle system, on the other hand, is more objective in that someone can basically love or hate it for the -exact- same reasons, and it just has to be something you accept and/or enjoy, or something that pushes you away completely.  I'm sure it could be argued that Far Cry 3's activities have the same propensity, but look, you know what I meant, damnit.  There just seems to be something of a thrill to be had with Far Cry 3's offerings, simply as they are, where FFXIII could always have been something that just wasn't 'for' me.

Whatever the reason, I think it speaks volumes that it took just a well-written review to put a game directly on my radar, and towards the center of it no less when I had previously intended on giving it no other look than the one I had given to acknowledge it existed.  Yet it is always those experiences, -those- stories that seem to be the ones that end in a complete high note or an unexpectedly low one simply because the amount of pressure the game actually has on it is palpable.  I am confident in Far Cry 3's ability to deliver, however, and when I pick up a copy, likely post-holidays, I cannot wait to delve into its delicious-sounding offerings.  Of course, you know that means that you are totally on the hook, Chance.  So if I don't like the game, that's squarely on your head for making me so excited for the game.  Because I am so very excited for it if that wasn't completely and totally obvious.

Sunday, December 16, 2012

So, I'm Sick Again

This is me.  I am Yosuke.  Minus the need for a stomach pump.

I have yet another sinus thingy going on, and whether it's a sinus infection or just general wonkiness -with- my sinuses is yet to be established.  Like, drastic temperature/climate changes throwing me off.  It doesn't really make that much of a difference (and honestly, I'm leaning towards the latter since I do not have common infection things) because it is ruining me all the same and that's a shame.  When I'm coughing hard enough to make my back hurt and sniffling five times every twenty seconds, it's pretty much all the same thing no matter the root cause and it sucks pretty direly.    That I don't have a fever and the stuff that I am hacking up in mass quantities is clear is of little solace since I have everything else and it is terrible and I am actively miserable.

Speaking of miserable, I beat Final Fantasy XIII-2 and when I can form entire sentences of vitriol I will review it.  Spoiler:  it is terrible.  I don't want to say a lot about it here because I'll feel like I'm reiterating during the review proper, but that's a thing that's going to happen, so be on the look-out for that sometime this week hopefully.  With any luck, as the weather normalizes over the next couple days, I'll even out and feel less like death warmed over.  Until then, though, I probably won't be able to write a whole lot because even doing just this is kind of a...not a chore, but it is not pleasant since I just sort of feel wooden in my head and I worry that is translating into these words and sentences.  Also I keep losing my train of thought and it keeps getting replaced by new things which is not very good for 'flow', as it were and I like flow.  I like flowing things together.  It is a neat thing.

I'm going to try to at least type -something- on these nights where I feel terrible since it has been happening a lot lately and it's bugging me.  I used to think that a post of mine wasn't a good one unless it was at least four paragraphs, and I realize that it is silly to gauge things by that so I'll stop doing that.  Just going to type until I am done typing.  And I think I am done typing tonight since that's all I really wanted to say, and my brain is already attempting to form things for the mentioned XIII-2 review and it is just not going to happen tonight, nor should it.  But some night. Some night soon.  In the meantime, I finally get to play something else since I am not going to try and platinum it, even out of spite, because there is a goddamn trophy tied to slot machines and the winning at them and that shit just ain't happening.  That -never- happens.  I don't understand why game companies keep doing that.  It just makes people hate you.

Saturday, December 15, 2012

Apparently, This is REVENGEANCE'S NA Box Art


That is what Joystiq has told me today and that's...that's pretty cool.  Box art has been kind of a thing lately, what with the Bioshock Infinite situation and such, so I guess it makes sense to make something of a deal about it for a little while until things sort of taper off and we all go back to not really caring one way or another.  More so than just about any other game I can think of, however, REVENGEANCE'S cover will probably be the one that'll cause the last few ripples if only because it is the cover art for the game that I figure will still end up being even more polarizing than your normal Metal Gear game for the simple fact that REVENGEANCE is not your normal Metal Gear game.  I will never get tired of people who complain about things never changing, everything's a sequel, blah blah, and when something different happens, the same people whine because someone is 'ruining' a franchise by doing something different.  It is the height of silliness, to be sure.

That's pretty much where we're at with REVENGEANCE (no, I am not going to not cap it because it is that awesome) and I don't see that changing....well, ever.  That's kind of a good thing, though, I guess?  If nothing else, it'll keep people talking about it since, if there's something the game will need, it'll be exposure and word of mouth.  Metal Gear Rising won't have the full audience that a Metal Gear Solid title can expect because some of that audience is part of the group all in a huff because it's so different and is ruining the sanctity of the entire franchise and blah blah blah.  To top that, the group that will latch on to this game simply because it's from Platinum Games probably won't be enough to bring it back up to how popular it could be -expected- to be.  So really, the box art here is a lot more important than one might assume from just not really paying a lot of attention to box art.  I know I certainly don't unless I just see something that -really- pops and that's not really a concern lately.

I'm trying to be objective about the cover and I just can't tell if I am succeeding or not, because I just think it's really damn cool looking and I am also fighting off a little sinus trouble or a cold that has my mind all muddled.  It conveys the message that had been broadcast loud and clear since the name "REVENGEANCE" got put at the end - this is an action game about cutting shit.  Like, a lot of it.  In awesome ways.  Like a goddamn Ninja.  Which, coincidentally, Raiden -is-.  I mean, I know that I am biased, which is why I can't say for sure that it's a -good- cover, but I know that I like it and despite being the target audience anyway, I would probably pick this up off a shelf if I saw it and knew nothing of the game.  Hopefully that happens, because I want this game to succeed.  It's one of the handful of games I'm already hyped for next year and that's only going to grow and grow as it draws nearer and nearer.  And as I wonder if I'll still be able to switch my pre-order to the Limited Edition with the lamp.  Because goddamnit, I am making money and I am allowed to be a whore.  So whoring it is!

Wait, shit, that didn't come out right.

Wednesday, December 12, 2012

Okay, I Really Like Persona 4: The Golden


There's no real qualifiers here, nothing I feel I need to clear up lest I say something wholly positive, and nothing that I feel is muddled in that statement.  I just really like this game.  I can't quite place the why per se, but there is something that is undeniable about Persona 4 that has drawn, kept and cultivated my enthusiasm for the game in a way that Persona 3 just didn't manage to.  I had expected it would, but certainly not to the degree that it has, considering the version of Persona 3 that I played, (Persona 3 Portable) incorporated a lot of improvements from 4 into it.  I had thought that, on a functional level, it would be roughly the same or a similar game at least, and that it would really be up to the story and the characters to sell it to me, but there's entire oceans of depths between the two games in some respects.  That alone is fairly impressive, but it's really just the game itself that has taken me aback.

There's so many damn little touches here and there that improve the overall experience that I can't actually imagine the game, any game like this, without them.  Especially the features in The Golden, as I find myself using Voice and SOS a lot.  For the former, it's good to kind of know a general idea of what might be a good thing to do if I'm not really too up on doing the same thing again and again, or I don't want to 'waste' an afternoon by idly hanging out with someone so that I may hang out with them -again- to actually get a boost.  Whenever possible, I like to make use of the times when I can't gain a rank, but can get some points regardless because there is something in me that desires to maximize my time with the game, even though there is a very real possibility that I will play it again in NG+ the full way through instead of like with P3P where I start one and ragequit because goddamnit Elizabeth, fuck your stupid time-sensitive quests.

The dungeon crawling, which was my most hated part of Persona 3, is much the same in 4, but it manages to not be that bad yet.  I'm not quite sure if it's because the actual dungeons aren't that big themselves, or simply because the design of the levels are a little more interesting uniformly and aren't things that you'll see for forty goddamn floors at the start.  Probably with the later dungeons, but with the first two being 8 and 12 floors respectively, that's certainly quite a short bit of crawling.  Beyond that, the Card Shuffle bit sometimes offers Cup Cards which restore HP/SP and if you're using SOS like I am, you stand to keep your vitals up to an acceptable level without doing too much actual work to do that.  Not that it's easy, of course, as there are still enemies who will wreck your shit if you're unprepared (Goddamn Dice with their Last Resort attack) and the amounts of HP/SP you gain through the mentions methods are drops in a bucket, in all reality.  They help - they don't scratch the itch completely.  Eventually you're going to have to suck it up and down an item or just head off for the night.  But, well, it feels like to me that I get a little bit more accomplished per dungeon trip than you would think, and it never feels really overlong, so I suppose they did something right here.

Beyond that, the characters are actually really enjoyable.  I'm not sure if I prefer anyone on this cast to Junpei and Yukari from 3 (both of whom I have discovered I hold a lot of enthusiasm over only after thinking about 3 because of 4) just yet, but there's nobody I actively dislike aside from the obvious character who I don't even have to name because you know who he is and he is meant to be hated.  Also King Moron.  (You see the joke is that I was obviously referencing him and then suggested it wasn't actually him.  It's bear-ly a jo-goddamnit Teddie)  The scenes so far have all been entertaining in their own right and I haven't really had a "hurrrrgh, just shut up" moment or anything like that.  Really, I'm just kind of waiting on when I'm going to find something in the game that I just hate.  I feel like there -has- to be something, but so far, I'm honestly just turning up nothing.  That's.....that's uncommon to say the least.  But Persona 4:  The Golden is an uncommon game.  Uncommonly good game.