Showing posts with label Starbound. Show all posts
Showing posts with label Starbound. Show all posts

Wednesday, August 21, 2013

Gamescom Was a Nice Little Vita Show After All


A common worry going into Sony's Gamescome Event was that it was going to be an all-PS4 show.  That's not a far-fetched idea, given that the PS4 is the new hotness riding a wave of positive PR thanks to E3 and such, but everyone was hoping that the Vita would see some sort of acknowledgement, and we got that and then some.  We didn't get a sequel to Uncharted:  Golden Abyss announcement (unfortunately, this would've been the perfect time to announce it) or a Gravity Rush 2 announcement (which was always going to be TGS), but we got some good news nonetheless.  News that some people are prodding endlessly with a stick instead of just saying "Yeah, it's good" because we can't all agree on anything ever because why would we, but that's just the way of things.

Between the straight-up price-cut of the Vita itself and the lowered memory card prices, Sony managed to shave a very nice bit of the price off the lovely little portable.  A nice bit more than people actually realize, it seems, because they're not looking at the big picture.  The $50 price-cut of the Vita itself is steep and much nicer to think about, and each tier of the memory cards took a drop.  4 Gig dropped $5, 8 Gig dropped $10 and the 16 and 32 Gigs each dropped $20, meaning you're spending a right comparable amount of money picking up a Vita and a 16 Gig card versus a 3DSXL bundle.  My 3DS XL Bundle, the Animal Crossing one was ~$220 for the system, Animal Crossing (pre-loaded) and a 4 Gig stick (which was less than 4 gigs because Animal Crossing).  If you buy the shiny Walking Dead Vita Bundle for $200 (which comes with a 4 gig stick) and throw down $40 for a 16 gig stick, you have $240 invested in it, 4 times the storage for $20 extra.  Essentially, price parity is pretty nice and if when you throw in Playstation Plus for $50, you get a ridiculous amount of games for a year which makes the value shoot right up.  So yes, you spend a little more, but you get miles more than the money you spend unless you jump in the Wal-Mart deal, spend less and get a shitload of content.

People rail on and on that there's no reason for the proprietary cards and insane prices and, sorry, there is.  It's called the PSP.  Piracy was absolute bananas on the PSP and, unlike the DS, it actively squeezed out and over-shadowed actual purchases for the device, which is not something that Sony wanted a repeat of.  Games just didn't sell, but whenever they released, they were among the most pirated things on all the popular sites out there, so the age-old excuse of "if there were good games I -would- buy them" went right out the damn window.  Hell, Metal Gear Solid:  Peace Walker only sold 52,000 physical copies in America at launch which is ridiculous for a Metal Gear Solid game and especially as good of one as Peace Walker was.  Yet, there were far, far more people that played it than that - it's not like the DS was where a game got 23.34 Million sales (like Mario Kart DS, jesus) and got heavily pirated as well.  That's what I mean when I say that the actual buyers got squeezed out of the equation - the buyers just didn't compare at all to the people just straight-up downloading the games.  So that's why they went a more controlled route this go around.  Because you can't tell me that people would've bought games for a $250 Sony handheld if it was as easy to pirate as the PSP.

There was also the matter of games being announced for it, which is, you know, kind of importantBorderlands 2 came out of nowhere to see a release on the Vita sometime in 2014, brought to us by Iron Galaxy Studios, the team who developed DiveKick which just released this week.  That...is certainly a get for Sony, and it was alongside several other announcements for the Vita that I will defer to Chance for because I don't want to mine in Joystiq posts and cobble together a bunch of links.  Let's take a look at the list, shall we?
  • Age of Zombies (BlitWorks/Halfbrick)
  • A-Men 2 (Bloober Team)
  • Assault Android Cactus (Witch Beam)
  • Avoid Droid (Infinite State Games)
  • Broken Sword: the Serpent’s Curse (Revolution Software)
  • Eufloria HD (Omni Systems)
  • Fez (Polytron Corporation)
  • Final Horizon (Eiconic Games)
  • Flame Over (Laughing Jackal)
  • Gravity Crash Ultra (Just Add Water)
  • Gunslugs (Abstraction Games)
  • Hotline Miami 2: Wrong Number (Dennaton Games and Devolver Digital)
  • Joe Danger 1 (Hello Games)
  • Joe Danger 2 (Hello Games)
  • Kick & Fennick (Green Hill Studios)
  • Minecraft (4J Studios)
  • Rogue Legacy (Cellar Door Games)
  • Samurai Gunn (Teknopants)
  • Starbound (Chucklefish)
  • Supermagical (Tama Games)
  • Switch Galaxy Ultra (Atomicom)
  • Table Top Racing (Ripstone)
  • The Binding of Isaac: Rebirth (Nicalis)
  • Volume (Mike Bithell)
  • Wasteland Kings (Vlambeer)
I had to add Minecraft and Starbound, the last of which is almost more impressive than Minecraft, because it's essentially Terraria ins Spaaaaaaaaace (one-half of the original two Terraria developers is making it), it has a ton of content, and there's absolutely no Vita Terraria sales data just yet, meaning it's a blind leap of faith and that's so appreciated.  Granted, all of those are games that are classified as "Indie", but as we've come to learn, that doesn't mean a whole hell of a lot in the grand scheme of things.  The prime gradient here is content and Minecraft, Terraria and Starbound at the very least are going to have those in spades, not to mention Rogue Legacy and The Binding of Isaac: Rebirth.  Those are just the games that I know a little about.  As you can see, there are a hell of a lot of other games on that list, and that's probably not even a complete list.  And this is all before TGS.  And before the PS4 launches and does Remote Play like a champ.

Yeah.  The Vita's gonna be just fine.

Tuesday, June 25, 2013

Indies I'd Like to See on the Vita


Last Night, as I eagerly awaited Hotline Miami to go up on the store, it occurred to me that it was yet another Indie title that I was looking forward to specifically because I could play it on my Vita which is shaping up to have all sorts of games on it, contrary to popular belief.  And despite claims that Playstation has all of the Indies - Count it: Fuckin' all of 'em - they actually don't, not quite yet.  Ignoring the obvious Minecraft (which I sincerely hope didn't get another year minimum of exclusivity because of the XBone version), there's all sorts of Indie games out there that haven't been outwardly courted to the Sony side just yet, or at least not in a way that I know of.  Though, it does sort of help that the three games I'm going to feature tonight (three, who would have guessed, it's almost like it's a theme) aren't even complete just yet, I suppose - they probably want to at least -launch- on PC first before considering any other platform - or platforms - as it were.

The....rather lengthy video above is Alpha Footage of a Multi-player client of Broforce as played by one AvidyaZen and one Coestar (who isn't going to update his Youtube account anymore, but still, for posterity and apropos) for -hours- (yes, it has been editted down to -only- a single hour) and I assure you, it is worth your time.  Unless, of course you don't like a very Contra-esque sidescrolling shooter featuring 8-bit versions of 80's and 90's action movie stars and almost wholly destructible terrain.  But, I mean, if you don't like that, then I don't even know what to say to you.  If the notion of playing an 8-bit Arnold ala Terminator with a friggin' minigun as his default weapon in a world where it can literally tear a wall of dirt to...nothing at all doesn't instill a certain interest and giddiness in you, then....I dunno, just skip to the next game, I guess.  God.

I must stress in so many ways that the above video, as stated, contains alpha footage of the game, meaning it's not even really -done- in the conception stage of things.  More heroes (though seriously, there's about two dozen in the game already), more enemies, more areas, et all still have their place in the minds of the developers - who go by Free Lives, by the way and offer a download of the game in its current state (the 'Brototype' as it were) on said website - and just have yet to make it into the game proper.  Still, what's there is rather impressive, especially the terrain deformation aspect to the whole game.  As Coestar puts it a few times in the video, it creates 'emergent gameplay' which I have to agree with since it could fundamentally change how you approach a part in the level, or just how it plays out in general.  There won't be randomized level designs in the final product, but the deformation ensures that you'll have a hard way of it playing any level the same way twice.  Definitely neat.


I've talked about Stardew Valley before, I'm sure, but anything I've said about it deserves to be reiterated anyway and you can bet this won't be the last damn time I talk about the game anyway.  What Stardew Valley is, if you didn't click this much, much shorter video and watch it, is a throw-back to the classic Harvest Moon style and look, while also taking the Rune Factory approach to it by adding fantasy and combat elements to the mix.  Though, I should make the distinction that it clearly sways more to the Harvest Moon side of the fence than Rune Factory....which is a distinction that I'm probably in the minority of to be able to detect as much.  That's not quite the point, however.

The point is that Stardew Valley is a very, very Harvest Moon-like game which, for the most part, the Vita completely lacks.  Sure, there's a couple of the classics, including the very, very good Hero of Leaf Valley as well as the less-good in-fact-almost-bad Innocent Life, but they just don't scratch the itch as well enough as I would like.  It should also be said that not only does SV look like a very Harvest Moon-like game, but also a good one, which is even more enticing.  Everything seems to be there - the crop raising/management, animal farming and even the social aspect of the whole series on top of a few things that aren't always there like customizable farms (except a little moreso, obviously, since it appears that you're going to be building everything) and the whole caves bit.  Combat, as stated, is generally saved for the Rune Factory series (though it -has- made it into proper HM games) but looks to be well represented here as well as some neat terrain deformation and mining....which...is actually usually in Harvest Moon games as well.  The mining bit, I mean, not the terrain deformation.

It's not perfect, of course.  The portraits shown for the characters of the game are...alright, but they need a little working on and I'm wary to suspect they actually will see work done on them.  (Update!: I received an email from someone pointing me to a portion of the website that -I- even linked which showed markedly improved character portraits.  So, basically I didn't pay close enough attention.  Good catch!)  It's also a little strange to see your character carrying an item over his head to use it, especially a single torch, which I also hope will be made a little less awkward before the game sees a release.  Still, even if it were to release in the state that it appears as currently, I would be satisfied.  Or...as satisfied as I could be with a PC game, given that I cannot play PC games quite at the moment of this writing.  As denoted by its website, the publisher for the game is listed as Chucklefish, who you might just know already from their little game called Starbound.  That would also be a game I'd love to see, and I believe I will allow myself a little bit of hope, considering Starbound is very close in development (and developer) to Terraria, which is, as we know, finding a home on the Vita in the coming months.


Last up is a game that you probably have not heard of, but it certainly looks like something you think you have, and it's definitely something you -want-.  Of course, you might take a look at the voxels, the fully 3D world and go, "Oh, so it's third-person Minecraft", but if you would, I would like to direct you towards a game that more closely fits this type of game in 3D Dot Game Heroes.  In fact, what it feels like this game is to me, is simply the developers, fresh off of playing 3D Dot Game Heroes and going "That was cool, but let's make it awesome" and then proceeding to do just that by taking the lovely aesthetic of the game and inserting that into a game that randomly generates infinite worlds as you explore them, has ridiculous amounts of terrain exploration options (a must-have for a giant world such as this) and just all sorts of things to really pull you into the voxel world provided.

The other videos on the developers channel freely tell the tale of the game since its inception over a year ago, and it's made several long strides since then.  Of course, there is also the main site of the game which offers you a more comprehensive look at all the things that are somehow being fitted into this world of wonder.  It's honestly going to be a game of amazing and impressive possibilities, though I just wonder as to -how- it's really going to manage it.  It's just completely above my comprehension, to be honest, especially when you consider the option that you will be able to improve your weapons by adding voxels to them, completely changing their shape as well as making them stronger.

What is promising about Cube World above all else is that it -is- being planned with consoles in mind, though what platforms and what sort of timeframe are completely up in the air at this point.  Even the PC version is only -now- entering a closed Alpha client, meaning it's still likely a year out from being completed anytime soon.  Still, given Sony's relationship with Indies, I imagine a PS4 version, at the very least, will be on the table.  Even without a separate Vita version (which I still very much want) that alone will ensure that the game will be -playable- on the Vita, if just through Remote Play.  Yet beggars can't be choosers and if that's the only way I'll be able to experience the wide wide blocky world of Cube World on my handheld of choice, I'll take it.  But, seriously, a stand-alone version would be lovely.

So there you have it.  Three indies with various chances of releasing on consoles beyond PC and the Vita beyond consoles, all of which would find a loving home on the little device.  I want it, obviously, and I'm assuredly not alone in that, so perhaps the next time someone asks "What Indies would you like to see on Playstation platforms?", you'll have a few new answers.  Because you can never have enough fantastic looking indie games on your platform of choice, no matter what it may be.

no, but seriously, I want all of these and Starbound and Minecraft and all of the Indies