Showing posts with label PopCap. Show all posts
Showing posts with label PopCap. Show all posts
Wednesday, March 27, 2013
Gaming by the Numbers - Plants Vs. Zombies Vita
This seems like a strange game to do a gaming by the numbers post about and, indeed, if it weren't for an oddity that I encountered earlier today, I probably wouldn't have written this at all. Certainly, there are other things I could be writing about tonight which is pretty typical - I figure out something early on and then blam, big news, but I can cover that tomorrow. This has been in my brain all day and I'm going to get it out here because, well, I want to. And it gave me an excuse to do a little number running again because I just like doing that every now and then because I am weird. A weird person. Who is weird. Clearly.
Let's get this trick out of the way first and allow me to preface this with a statement which I will then leverage against numbers and show you why, in the long run, running this is not only easy, but the sane move. This -is- an exploit since, presumably, this is a bug that has stayed in the game for this long for reasons we just don't know about. If you'll take a look at my picture above, you will see that Crazy Dave is giving me Tree Food for the Tree of Wisdom to 'start me out' even though my tree is 175 Feet Tall. This was done mostly for curiosity's sake as I only really needed to get the tree to a still-staggering 100 Feet Tall for a trophy. This is, of course, no simple task to do because why would it be.
The Tree of Wisdom requires an initial investment of $10,000 which is, by all means, no small sum. After you get a Zen Garden via the story, you can purchase another one, specifically for mushrooms, for the bigger amount of $30,000, though after you have that, you can happen upon Mushrooms in games that you can then raise over the course of three days (probably less if you check in often) that will sell for $10,000 each once fully matured. Less the cost of Fertilizer, a Gramophone and Bug Spray (all of which I won't bother looking up the prices for) that you will likely need for the stages of their growth, it's fairly lucrative, if slow. Regardless, once you're in the position where you can throw down $30,000 on the Mushroom Garden, you have much easier avenues with which to get some coinage going on and selling plants will just be supplemental to that.
Let's just focus for a moment here, though. Let's say that you wait until you have everything but the upgraded plants unlocked/purchased and the Tree of Wisdom itself since those are the things that are a factor here. By this point, you have put quite a lot of time into the game already and while I could try and quantify that in some numbers, let's just go with "a lot" and I'll kind of make a little "roll with it" hand motion and we'll be square. You are, at this point, ready to get all up in the Tree of Wisdom business and grow this thing to the massive 100 Feet required. You throw down your $10,000, it adds a new thing in your Zen Garden, you go to it and Crazy Dave goes "Here are five free food bags" and you give them to your tree and go "Okay...how many more?" Forty-five, or rather forty-six bags of food later, you will realize that you have...forty-nine bags left to go as the last bag raised the tree from 50 feet (the first time it actually displays a height) to 51 feet.
So, let's break this down for a moment. The Tree of Wisdom requires 100 bags of Food to reach the 100 Feet requirement. This is a nice, simple number. Where it gets less nice is when you realize that Tree Food costs $2,500 for one bag. So yes, of course, first grade math, this means a 100 Foot Tall tree requires a $250,000 investment, though you get five bags for free, so it's actually 95 bags at $2,500 for $237,500. Which isn't much better. While I'm not -sure- of this, I am -fairly certain- that you have a limit of how many bags you can buy per day, and that limit is five bags. Somebody feel free to correct me on this, but let's just suggest that it is true and cut out the money for a moment. Five a day for 100 bags means 20 days of buying food and giving it to a tree, provided you have that much money and can do it, bare minimum. That....is fairly ridiculous.
If you want to do this legitimately, it means farming the -hell- out of some maps, though what I've discovered as the 'popular' method is going on "Last Stand" (a map that's not initially available and requires a few other things beaten beforehand) and plopping down a -ton- of Marigolds (flowers that intermittently drop coins) as well as Garlic to force zombies into specific chokepoints that are lined with Gloom-Shrooms, an upgraded plant that costs $7,500 for the initial purchase, like so. It's an ingenious method, actually and only requires a minimum of attention as it's more or less self-sustainable aside from the moments where you'll need to replace pumpkin shells (which you can replicate if you want, but the replicator card is a hefty $30,000 investment) and garlic cloves as they become degraded. In fact, I wrote this paragraph while letting it just go and do that since I don't have to touch anything aside from the two shells that I -just- had to replace.
The problem with this is that it's a lengthy process. This entire Last Stand thing will probably take upwards of 10-15 minutes all told, and the return I'm expecting is about $10,000 and that's being generous. So, if I were trying to legitimately get the $237,500, that's 24 runs at ten to fifteen minutes minutes a run for 240 to 360 minutes or 4 to 6 hours. Of doing nothing but babysitting Last Stand. And that's if everything works right - on the last round of this run, my garlic cloves got decimated and I had no sun to help with that, so I just had to wait out the last ones as they sort of stumbled against the Gloom-Shrooms, taking one of them out as they died. And this is, apparently, the 'best' method of farming coins out there which is something that doesn't really instill me with great confidence, because this is all for -one- trophy about growing a tree that offers you precisely nil in return.
It's for that reason that I have no issue with exploiting the little bug that is present with the whole tree of wisdom thing. It's a simple thing - I stumbled across it, but it's documented other places as well. When you're on the Tree of Wisdom screen, try dragging a bag of food from the spot on the bar to the tree and one of two things will happen, provided you have zero bags of food. Either you will get a phantom bag that you can feed the tree or Crazy Dave will pop in and go "Hey, here's five bags of food" which is actually six because there is a phantom bag at the end of it. If you get a Phantom bag, feed it that and then click to another garden and back. Touch the icon and it should bring up the Crazy Dave thing, feed it those six bags, click to another garden and back and you should be able to repeat the Crazy Dave step over and over again until the tree is however tall you want it to be. What proves to be a convoluted and expensive process becomes about ten to twenty minutes of equal tedium which is a pretty okay exchange in my book.
Labels:
Games,
Gaming by the Numbers,
Numbers,
Plants vs. Zombies,
PopCap,
Vita
Wednesday, February 27, 2013
Late to the Party
So, because Plants vs. Zombies is the free Vita game in this week's Plus update, I decided to grab it and try it out. As possibly the last person alive who has -not- played any iteration of the game by this point in time, I am hilariously late to the point where it's almost irrelevant, but I wanted to speak on it anyway because that is sort of what I do, as you might have noticed by now. Previously, my only exposure to the game was watching my rather young nephews play the game on a Kindle Fire, passing it back and forth between levels and/or failures. Without an actual induction to the mechanics and such, I just sort of had to infer what was actually going on, but the relative ease of expressing how to play to the player that the game possesses made it a pretty simple task. Now, playing it for myself, it turns out that exactly everything I suspected whilst watching it played is, in fact, correct.
To say that it's got an easy-to-use interface is to say that water is wet and other such overused sayings. Do I even need to explain this? No, but I'm going to anyway. The goal is to keep zombies from knocking on your front door, which you accomplish this task by planting various plants that impede their progress. The currency through which you buy these plants are 'suns' which appear on the screen via two methods - at timed intervals, a sun just sort of pops down, and you can plant the aptly-named Sunflowers which will generate them as well. Every level just revolves around keeping Zombies from knocking down your door, which is not a difficult task to do, at least not at the start. At its core, Plants vs. Zombies is simply a Tower Defense game, which is a genre I've expressed something related to displeasure with in the past.
This is not a game that has changed my opinion, unfortunately. Plants vs. Zombies really doesn't do anything that other Tower Defense games don't do, so, to me, it doesn't really stand out all that much. It falls into the same pitfall as other TD games so often do, where it becomes less and less about 'strategy' and reaction, and more and more about implementing the same exact spread when you can since, in 99% of the cases, it will keep you safely in the unchallenged position. The image I've used above, taken from one of my own plays, is basically my spread. Really, the only problem is keeping zombies away at the start, and then by the end, my offense is so ridiculously overpowered, plus a double-wall, that I could put my Vita down and go grab a drink, only to come back to my success. At best, it's amateur strategy hour, and at worst, it's dreadfully boring. Well, at least for now.
The game will, I'm sure, ramp up the 'difficulty' in later levels, which basically means that the hordes will appear faster and in greater numbers which isn't so much a challenge so much as it's pitting you against something that strains at the very foundation on which the game was built. It's a difficulty spike in the same way that turning Enemy Health to 300% and Player Damage to 50% is difficult in that it's bullshit and doesn't make clever use of anything at all. It's difficult in the same way walking in snow with weights attached to your feet is really hard to do. What I'm saying is that I'm honestly not a fan of the way most games handle difficulty and Tower Defense genres tend to be among the worst offenders in this regard, since it is apparently an impossible task to design something of the sort with balance in mind. Instead, it becomes Starship Troopers, in that you're kind of always going to die against an endless onslaught that you're in no way prepared for.
Regardless, the game is rather charming and, as I said, insanely easy to play. While I can't say that I don't enjoy the game, because I certainly do in a sense, Tower Defense is still just not my bag. The game itself has rather lovely visuals, a certain amount of charm around it and it's addicting if nothing else. That may be in part due to how it seamlessly throws you from victory screen to set-up screen for the next level, preying on your impulse to say "one more level, just one more" until you've been playing for four hours and realize as much. As something I got for free, it's fantastic and I can see myself throwing a good bit of time into it whilst I wait on other things, but it's not something I would have actively sought out, and especially after playing it, I'm glad that I didn't. A little fun is still fun, of course.
Labels:
Games,
Hmm,
Plants vs. Zombies,
Playstation Plus,
PopCap,
Tower Defense,
Vita
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