Sunday, May 18, 2014
Back Home
We all have those games that we just find ourselves coming back to one way or another, whether it be playing it long after you're -done- with it, or whether you just find yourself mentally comparing it to other games when you start playing it, or however it's done. For Chance, it's Dragon's Crown. For plenty of others out there, I'm sure it's Persona 4: The Golden. Or perhaps it's Sorcery Saga: The Curse of the Great Curry God, Ys: Memories of Celceta, Ragnarok Odyssey (perhaps the Ace version), Disgaea 3: Absence of Detention, Conception 2: Children of the Seven Stars, Demon Gaze, Atelier Meruru or Totori Plus, Toukiden: The Age of Demons or any other number of games that offer long, engrossing experiences on the Vita.
For me, it's always been Soul Sacrifice.
With the introduction of Soul Sacrifice Delta to the Playstation Store (it's digital-only, it seems) and the stars aligning to deliver unto me my 64 gig memory card for my Vita far before the May 30th - June 20th window I was offered (likely because who knows with Customs), it was time. Time to go back to the game I've said a hundred times that I'd rather be playing, or that I just -want- to be playing it. So as I've been filling up my 64 Gig stick with games, I've turned to it and have been playing it again.
I'm not sure just what it is about the game that I love, but I'm inexorably drawn to it. I want to conquer all that it has to offer (except the Forgotten Pacts, fuuuuuck thaaaaaaat) and then do it all over again in Delta, which, from what I've heard, greatly expands the universe and the setting of the game, which is exactly what I wanted. It's not quite a world I can explore just yet, but it's bigger thematically and that counts for something. I'm not going to know just by how much until I start it, and I've still got a grip of content to wrangle with on the vanilla game, but it's definitely something to look forward to.
In all honesty, though, I wish I could have people enjoy the game as I do. I wish I could quantify just what about it makes me grin, what gets me pumped up and excited, what makes me feel like I'm bending the game over my knee without cheesing or breaking it. I say it's dodge-rolling out of the way of a charge attack, turning around and unloading three volleys of arrows into my foe before he gets up. I say it's sitting back and launching an egg bomb right in the cursed part of an archfiend and breaking it to expose it to some massive damage for the next five or so seconds. I say it's throwing on armor and not even getting hit while I mercilessly slaughter a tier of monster that, at one point, was nigh-impossible for me to kill. I say all of these things and I just get blank stares or "Well, it's good that you liked it" or something of that sort.
I wish everyone else played the same game that I did, I guess, because the lack of love for the series really, really bums me out. Not that it's reviled, but rather that I think it's -big-, that it's a big deal game, a fantastic experience and it's something that I would suggest to anyone with a Vita. This is not universally agreed upon like Gravity Rush or Uncharted: Golden Abyss (for the most part) or Persona 4 Golden are. To me, it should be, because I've gotten so much fun out of this goddamn game, it's incredible.
But, well, that's just how it goes, I suppose.
also bastardizing Metal Gear Solid "You live on....THROUGH THIS ARM!" makes me giggle and okay, I'm sorry
Labels:
Comcept,
Fun,
Games,
Hmm,
Soul Sacrifice,
Soul Sacrifice Delta,
Vita
Saturday, May 17, 2014
Sharing is Caring - inFamous: Second Son
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One of the core tenants of the PS4 when it was shown off in-depth was the Share button, to be utilized by we the players to, well, share screenshots and videos from our game playing. Not only was this a godsend to people like me who -want- to use our own screenshots for things like a blog or what have you (at least in theory), but it's just plain -cool- for the opportunities that it opens up. I can't tell you how many times I've been playing a PS3 game and went "Goddamnit, I wish I could screenshot that" because there's just so much cool shit that happens to everyone while they play a game, and it's usually only when you're playing with buddies present that you can point and go "Holy shit, look at that" when something awesome is happening. Now, with the Share button, you're closer to being able to replicate that to your friends who might not actually be sitting right there on your couch or whatever with you.
inFamous: Second Son takes this a step further, in that they added a Photo Mode to the game in the latest patch that released sometime last month. This allows you to pause the game, adjust the screen for your perfect screenshot by controlling the camera (to a degree), adding color filters and adjusting the focus of it before hitting that Share button to actually do the deed.
It works. It works pretty nicely. Being that I didn't really have a lot to talk about today, I figured I could show off some of the screenshots I took of the game. Of course, then I realized that I hadn't taken too many because I'm just not used to it yet, so then I went and -made- some, and I gotta say, I think they turned out well.
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It's still much, -much- better than not having the option at all.
Evil Delsin just seems so much more photogenic than Good Delsin, because the red is much more striking, also red is awesome
Labels:
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Sucker Punch
Friday, May 16, 2014
Two Days in a Row!
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| Were the picture better, you could see that this actually houses my old 16 gig stick. You have served me well, friend. |
So, yesterday Drakengard 3 CE ships. Today, I receive my 64 GB Vita Memory Stick. I am convinced that tomorrow will bring something equally amazing, or I will have something absolutely terrible befall me, because this shit just isn't average. Good fortune avoids me like the plague, so two days of it in a row is especially suspicious and makes me worry about just what the universe has in store for me.
But for now, I'll suspend my concerns because I have a fucking lot of space to work with.
I have noticed that, despite the constant concerns I've had with my old 16 gig stick and the space therein, on upgrading I discover that I don't have a veritable bevy of goodies with which to fill my new expanse. This is likely due to my insistence on buying physical and having space to work with is -always- a good thing, but it's sort of made me want to just buy up a bunch of stuff -just- to fill it out, which is admittedly kind of a bad idea. But my list of things to add to my Vita looks something like this so far:
- Soul Sacrifice (Free Digital version)
- Soul Sacrifice Delta
- Velocity Ultra
- PixelJunk Monsters Ultimate HD (I might not even bother)
- Stealth Inc. A Clone in the Dark
- Atelier Meruru Plus: The Apprentice of Arland
- Tactics Ogre: Let Us Cling Together
- Vagrant Story
- Unit 13
- Lone Survivor: The Director's Cut
- Street Fighter X Tekken (Might not bother)
- Modnation Racers: Road Trip (Won't bother)
- Smart As... (Don't know about this one)
- Metal Gear Solid: Peace Walker
- Limbo
- Urban Trial Freestyle (Probably won't)
- Sonic & All-Stars Racing Transformed (Had it once, probably won't get it back)
- Oddworld: Stranger's Wrath HD
- Sine Mora (Might Not)
- Gods Eater Burst
- BlazBlue Continuum Shift EXTEND
- Disgaea 3: Absence of Detention (Deleted it for space a while ago)
- Wipeout 2048
- New Little King's Story (Deleted for space)
- Atelier Totori Plus: The Adventurer of Arland
- Mortal Kombat
- Corpse Party
- Corpse Party: Book of Shadows
- A few more PSP games including the earlier Personas
- Final Fantasies VII-IX and X-2
But if you compare that to the list of physical games I have (which I won't bore you with), then it -really- doesn't compare. And those are the games I kind of want to have digital versions of now...just to have them. Persona 4 Golden, for example or Dynasty Warriors 8 Complete, just so I can play them whenever. It's....a slippery slope now, because yes, I already have these games and I already own them, but owning a digital version -too- would be nice. I feel like I finally understand why Chance buys up multiple versions of games he likes, because that compulsion is welling up inside of me now. I must resist.
I'm going to be a little more expectant of Playstation Plus, however, as I'll actually be able to download the games I get like...right away. I won't know what to do with myself! Aside from have games.
Like, fucking all of them.
but the Vita has no games, right
Thursday, May 15, 2014
Eeeeeeeeeeeeeeee!
So, I got an email from Squeenix earlier.
Dear [Mogs], Thank you for ordering from Square-Enix, Inc. on February 9, 2014.
The following product(s) have shipped. If you paid by credit card,
your credit card has now been charged. Product SKU: 91224 Product Name: HITMAN TRILOGY HD (PS3) Qty Shipped: 1 Tracking Number: xxxxxxxxxxxxxxxxxxxxxx Product SKU: 91448 Product Name: Drakengard 3 Collector's Edition (PS3) Qty Shipped: 1 Tracking Number: xxxxxxxxxxxxxxxxxxxxxx [...] If you have questions about your order,
please visit: store.na.square-enix.com/orders Please note: This email message was sent from a
notification-only address that cannot accept incoming email.
Eeeeeeeeeeeeeeee! It's happening!Please do not reply to this message. Sincerely, Square-Enix, Inc. Customer Service store.na.square-enix.com/orders
okay, Hitman Trilogy was there to bump the order over $100 for free shipping and also because Blood Money
Labels:
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Short Post,
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Squeenix,
Where are my pants
Tuesday, May 13, 2014
Microsoft with Another Power Play
In probably one of the more pandering ways they could have announced it, Microsoft has finally pulled the Kinect as a pack-in starting in June, meaning the XBone will start being sold as a stand-alone console in June for $399. It's surprising in all the same ways that it's not - I really thought Microsoft was going to be stubborn on this one, but I guess the allure of phantom sales was too strong for them. The XBox One is now, officially and literally, nothing unique at its base, and that is honestly more than a little disappointing, even for someone who just straight-up has never been interested in an XBone.
The whole of this little experiment as I'm charitably calling it has been rather interesting to witness. From its inception, the XBone has been this malleable box of variable evil in the eyes of many and that's solely because of the poor messaging and the poor attitude from Microsoft with regards to everything about the system. Once they fell flat on their face, the following could best be described as "Flailing wildly, grasping at any and all articles of your clothing to drag themselves back to you, prostrate and begging for your time and affection" which is...well, not everybody cares for it, we'll say.
Objectively, nothing is wrong with any of this. The XBone has now (or will, in June) become a system that is truly about what a console should be: something you can pull out of a box, attach cables to, do the set-up on and then just get to playing your damn games. There's no Kinect to calibrate (or even think about unpacking) and no -direct- need to plug an ethernet cable into it (or set up Wi-Fi) because of some nebulous DRM scheme. (Okay, you still need to do that to make the console more or less -functional- but, you know, baby steps) It is just a system reminiscent of the one we've had for the last decade but shinier and with some extra bells and whistles of some immeasurable value because of their inherently subjective nature.
Is that a bad thing? No. Not in so many words.
I have never been a fan of the XBox in any of its incarnations, and I had no love for the XBone when it was announced because, as it was announced, it was a product incapable of being loved. It was a standing monolith of spite personified, primed and ready to exclaim "Fuck you!" and punch you in your reproductive parts upon being unboxed. I can't even say, as most are willing to do, that they were trying something new on the Digital side of things because they weren't - they were attempting to push some sort of Frankenstein's Monster version of Games for Windows Live on the system and telling you to sit down and enjoy it for all the 'benefits' that being tied unceremoniously to a server structure an inordinate amount of miles away will provide to you, because shit is futuristic, yo. It was never going to work out. It was never going to be a thing heralded from on high by all or even some. It was destined to be as it was - loathed and mocked for treading on the grass with the "No Trespassing" sign on it.
The Kinect, though? It had potential. Perhaps insomuch as MSPaint has potential in being a program in which you can create photorealistic images of shit, where it is only barely on this side of impossible to actually make that happen, but potential nonetheless. I have a hard time believing anyone who says they -don't- want what Kinect is technically promising, but can't dream of delivering, on top of what it can actually do with some reliability.
Much like Tablet computers, there's something innately futuristic about motion controls and voice commands that is ingrained as awesome future shit to me. Maybe it's just the Star Trek stuff I watched growing up, but it does tickle parts of my brain that come right to attention when that premise shifts up. The jumping around, waving your arms about to protect an imaginary goal from soccer balls with dodgy (at best) detection when not instantly calibrated before hand? Yeah. I can see people not caring about that. But walking into a room and saying "XBox, on" and having that shit turn on, waiting for your next command? Yeah. That's the shit I can get behind. Were it only as natural as it could be (rather than having to put on your super authoritative voice most of the time) it would be -really- cool, if just for the novelty.
But I am convinced that with some combination of -something- like the Kinect (maybe even the Playstation Eye 3.0 or whatever) and a controller of some sort (Maybe a Move Wand(s) ) that there could be something immensely cool or enjoyable about motion technology where it concerns gaming. It might be a couple generations off, but there has to be something out there for it. I was personally banking on Microsoft stubbornly keeping the Kinect around (even as a toss-away thing because they weren't requiring it) to have it as an option for developers to use. For someone to finally get -that- idea and implement it and it gets big because, fuck, everyone has one. That's unfortunately just probably not going to happen anymore. With the Kinect stuck as it was last generation, it's going to get much the same support as that did (read: almost none) and we'll all just sort of point and laugh derisively at it and what is attempted.
Now, is this move going to make a difference? Not...much of one, I don't think.
The damage has been done. In some ways, the Kinect was holding the device back. In some ways, the extra $100 was holding it back as well. Some pretend that these were the only two albatrosses about the neck of the XBone and now it's free to soar the sales charts and reign King Supreme and that's just not going to happen. The time for the XBone to soar was back when it released, and if there's another time, it's a solid year, perhaps two away. The initial rush of consoles purchased has happened and the PS4 reigns on top of that pile. The stragglers are the ones reluctant to pay $400 for a Next Gen system for whatever reason, so bringing the XBone down to that price parity....doesn't really do a whole lot. Were there people that were just -really- waiting for Microsoft to do just this? Sure. Not the 'masses', however, since it honestly wasn't something you -should- have expected.
Even still, a stigma is just a -hard- thing to shake. The PS3 had the "no games" thing for a while as well as the "stupid price" thing, and it all just cast the machine in a negative light long after those issues had been rectified. It's going to be the same way with the XBone, especially because all they've done is put themselves directly next to the PS4 for comparison....where it will only be seen as lacking. The XBone without the Kinect is just a less good PS4 without the benefit of PS+ and all the fun stuff that Sony has been working on. Microsoft's exclusive lineup isn't going to draw in any -new- customers, either. Halo 5 isn't going to make a Playstation diehard eschew grabbing a PS4 in favor of an XBone. Gears of War anything isn't. Forza didn't.
No matter how you see it, this move with the Kinect just seems born of desperation and short-sightedness. I will be heartily surprised if it makes the thing sell like a PS4 for any amount of time, and who knows if it's going to help in the long run if Sony continues to do their best with services and Exclusives that you -can't- just expect? The Order is new and exciting because it's -new-, and if Microsoft wants to grab a few new people, they're going to have to put new things on the plate. That's what'll sell an XBone over a PS4 way down the line when both have seen a price cut and parents are finally starting to relent, deciding to grab one of these things for the system. But who knows if -that- is the next move Microsoft is going to rattle over towards?
seriously, I just don't see the point and I really wanted to see them take a stance on the goddamn Kinect
The whole of this little experiment as I'm charitably calling it has been rather interesting to witness. From its inception, the XBone has been this malleable box of variable evil in the eyes of many and that's solely because of the poor messaging and the poor attitude from Microsoft with regards to everything about the system. Once they fell flat on their face, the following could best be described as "Flailing wildly, grasping at any and all articles of your clothing to drag themselves back to you, prostrate and begging for your time and affection" which is...well, not everybody cares for it, we'll say.
Objectively, nothing is wrong with any of this. The XBone has now (or will, in June) become a system that is truly about what a console should be: something you can pull out of a box, attach cables to, do the set-up on and then just get to playing your damn games. There's no Kinect to calibrate (or even think about unpacking) and no -direct- need to plug an ethernet cable into it (or set up Wi-Fi) because of some nebulous DRM scheme. (Okay, you still need to do that to make the console more or less -functional- but, you know, baby steps) It is just a system reminiscent of the one we've had for the last decade but shinier and with some extra bells and whistles of some immeasurable value because of their inherently subjective nature.
Is that a bad thing? No. Not in so many words.
I have never been a fan of the XBox in any of its incarnations, and I had no love for the XBone when it was announced because, as it was announced, it was a product incapable of being loved. It was a standing monolith of spite personified, primed and ready to exclaim "Fuck you!" and punch you in your reproductive parts upon being unboxed. I can't even say, as most are willing to do, that they were trying something new on the Digital side of things because they weren't - they were attempting to push some sort of Frankenstein's Monster version of Games for Windows Live on the system and telling you to sit down and enjoy it for all the 'benefits' that being tied unceremoniously to a server structure an inordinate amount of miles away will provide to you, because shit is futuristic, yo. It was never going to work out. It was never going to be a thing heralded from on high by all or even some. It was destined to be as it was - loathed and mocked for treading on the grass with the "No Trespassing" sign on it.
The Kinect, though? It had potential. Perhaps insomuch as MSPaint has potential in being a program in which you can create photorealistic images of shit, where it is only barely on this side of impossible to actually make that happen, but potential nonetheless. I have a hard time believing anyone who says they -don't- want what Kinect is technically promising, but can't dream of delivering, on top of what it can actually do with some reliability.
Much like Tablet computers, there's something innately futuristic about motion controls and voice commands that is ingrained as awesome future shit to me. Maybe it's just the Star Trek stuff I watched growing up, but it does tickle parts of my brain that come right to attention when that premise shifts up. The jumping around, waving your arms about to protect an imaginary goal from soccer balls with dodgy (at best) detection when not instantly calibrated before hand? Yeah. I can see people not caring about that. But walking into a room and saying "XBox, on" and having that shit turn on, waiting for your next command? Yeah. That's the shit I can get behind. Were it only as natural as it could be (rather than having to put on your super authoritative voice most of the time) it would be -really- cool, if just for the novelty.
But I am convinced that with some combination of -something- like the Kinect (maybe even the Playstation Eye 3.0 or whatever) and a controller of some sort (Maybe a Move Wand(s) ) that there could be something immensely cool or enjoyable about motion technology where it concerns gaming. It might be a couple generations off, but there has to be something out there for it. I was personally banking on Microsoft stubbornly keeping the Kinect around (even as a toss-away thing because they weren't requiring it) to have it as an option for developers to use. For someone to finally get -that- idea and implement it and it gets big because, fuck, everyone has one. That's unfortunately just probably not going to happen anymore. With the Kinect stuck as it was last generation, it's going to get much the same support as that did (read: almost none) and we'll all just sort of point and laugh derisively at it and what is attempted.
Now, is this move going to make a difference? Not...much of one, I don't think.
The damage has been done. In some ways, the Kinect was holding the device back. In some ways, the extra $100 was holding it back as well. Some pretend that these were the only two albatrosses about the neck of the XBone and now it's free to soar the sales charts and reign King Supreme and that's just not going to happen. The time for the XBone to soar was back when it released, and if there's another time, it's a solid year, perhaps two away. The initial rush of consoles purchased has happened and the PS4 reigns on top of that pile. The stragglers are the ones reluctant to pay $400 for a Next Gen system for whatever reason, so bringing the XBone down to that price parity....doesn't really do a whole lot. Were there people that were just -really- waiting for Microsoft to do just this? Sure. Not the 'masses', however, since it honestly wasn't something you -should- have expected.
Even still, a stigma is just a -hard- thing to shake. The PS3 had the "no games" thing for a while as well as the "stupid price" thing, and it all just cast the machine in a negative light long after those issues had been rectified. It's going to be the same way with the XBone, especially because all they've done is put themselves directly next to the PS4 for comparison....where it will only be seen as lacking. The XBone without the Kinect is just a less good PS4 without the benefit of PS+ and all the fun stuff that Sony has been working on. Microsoft's exclusive lineup isn't going to draw in any -new- customers, either. Halo 5 isn't going to make a Playstation diehard eschew grabbing a PS4 in favor of an XBone. Gears of War anything isn't. Forza didn't.
No matter how you see it, this move with the Kinect just seems born of desperation and short-sightedness. I will be heartily surprised if it makes the thing sell like a PS4 for any amount of time, and who knows if it's going to help in the long run if Sony continues to do their best with services and Exclusives that you -can't- just expect? The Order is new and exciting because it's -new-, and if Microsoft wants to grab a few new people, they're going to have to put new things on the plate. That's what'll sell an XBone over a PS4 way down the line when both have seen a price cut and parents are finally starting to relent, deciding to grab one of these things for the system. But who knows if -that- is the next move Microsoft is going to rattle over towards?
seriously, I just don't see the point and I really wanted to see them take a stance on the goddamn Kinect
Monday, May 12, 2014
I Still Don't Know What The Hell - Watch_Dogs
I was really, really excited about Watch_Dogs (underscore for life) when it was announced and shown off at E3. It seemed like this really great, really new and fresh-feeling thing that was going to ratchet up new IPs again and kick some ass. It also seemed like it was going to look damn pretty while it did it, too.
It's, uh....it's not looking like it's any of these things anymore. In truth, I just don't know what the hell Watch_Dogs is going to be like anymore. I'm not exactly convinced the developers do either.
Watch_Dogs doesn't know if it wants to be a badass hacker simulator, a Grand Theft Auto-wannabe with electronic shenannigans, a rudimentary third-person shooter with driving elements, or even if it wants to be a super serious spy romp, or a wacky "Jerks with powerful tools" simulator. The game gives off the impression that it wants to be all of these things specifically to try and cater and sell to everyone, and that little experiment has been tried and tried again, always with less-than-impressive results. And yet everyone still tries it anyway.
The above video is where the cracks in my belief -really- started to show. To that point, Watch_Dogs had seemed to want to go down the humorless (aside from the badass Asian dude rockin' the Kazuma Kiryu look) "I WILL HAVE REVENGE" route, which can be fine if done right. The tension, the bitterness, the internal anguish and hatred festering in the main character, they're all very gripping and driving with the right writing applied to them. However, that's a folly to start, since an open-world game is prone to mischief the likes of which that makes grown men giggle - something that inherently destroys that mood, and one of the big problems people had with GTA IV. (Rather, thematic disconnect all around, not just the revenge plot)
However, adding a side mission where you almost comically pass out only to awaken piloting a giant fuck-off spider-tank (with only six legs) bent on destroying everything in sight?
Nah. Not feeling it.
At least, not from the mood that Watch_Dogs had fostered before that point. The Not-So-Spider-Tank is silly and dumb as hell and I love it because of that, but it just doesn't make sense and I'm almost disappointed in it. I don't want to be disappointed in a giant fuck-off tanks in a somewhat destructible environment with plenty of people and cars to stomp. That is the direct opposite of what I want! Yet, this is what Ubisoft has reduced me to and I'm not too happy about it.
The other main bone of contention (Literally the only other thing, really, since the "lack of coherent direction" is fairly all-encompassing) revolves around the fact that the graphics and presentation has slid around quite a lot in the time from the initial reveal (Which everyone knew was bullshit anyway) to now which has seen some -dastardly- looking screenshots and gifs (that is a comparison, btw) in the meanwhile, all of which indicating that the game is going to look...well, not -bad- (except that screenshot), but not Next Gen, which at least Assassin's Creed 4 managed to do, and quite capably. Part of that has to do with splitting to last-gen as well, which is ultimately the wrong way about it, but part of the blame has to fall on the clear mismanagement that the game has seen in the time it's been developed.
So what do I even want from Watch_Dogs anymore? I don't....don't really know. I'll have to do what I do best in these situations: assemble a list.
- Game has to look at least -pretty- good. (It's looking like it will, even though it was thought to be 1080p/60 FPS on PS4 and apparently is not)
- If this is another Third-Person Cover Shooter, I'm going to be pissed. Thus, I don't want gunplay to be a -major- portion of the game. It's going to be moreso than, say, Sleeping Dogs' gunplay, but I don't want GTA-levels.
- The Spider-Tank? I don't even know....I guess I hope the other "Cyber Trips" aren't as silly and inconsistent? Or maybe I want them to be moreso.
- I want Jordi Chin to be a major part of the story. I do not want to go five missions without seeing that dude because he is awesome.
- A little depth to Aiden would be nice. "REVENGE" is good and all, but....yeah.
- Cars don't control like ass.
- -Locked- Framerate. It'll probably be 30 FPS, and if it dips below 30, that is downright embarrassing.
- I want the Electronics/Hacking stuff to be -useful- and -integral-, not a neat thing you can use -or- completely ignore in favor of BOOLETTS
I feel like asking this game to not just be a cover-based shooter at this point is moot, but goddamnit, I can hope
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Sunday, May 11, 2014
This is Hilarious and Adorable
I would do a big post tonight but searching for news has proved poor, my gaming habits have not changed and it is storming, so I do not have a whole lot of time on the computer since the power could go out at any point. (In fact it did, I'm posting this from a draft.) So I was recently shown this and I really enjoyed it and felt like sharing.
Something bigger tomorrow for sure!
okay, I don't even play Smash Bros. anymore, but I still got the joke and it made me fucking laugh
Labels:
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