Showing posts with label Next Generation. Show all posts
Showing posts with label Next Generation. Show all posts
Saturday, September 28, 2013
Well, That's a Problem - Next-Gen Upgrades Can't Keep SP Saves
Various publishers and companies have come out saying that they'll be offering a "Next-Gen Upgrade" for certain games that are going to be released in a way that straddles this gen and next - releasing as PS3 and PS4 games both, for example. Generally, the situation is that you have your current gen disc, enter a code, pay $10 and you get a digital copy (I believe) of the Next-Gen version of the game on your account which you can start using whenever you pick up your PS4 or XBone. The knowledge that all your Multi-player stuff will transfer over because it's half-hosted from a server is fairly common, so I figure at least some of us assumed (or simply didn't think about) Single-player working similarly across generations for some reason or another. Actually having it pointed out makes you wonder why you thought it was possible in the first place, when it probably should've been obvious that single player saves just won't carry over next-gen.
Then, if you're me, you think of the Vita and PS3 cross-save and realize that they're saves for the same game running on two completely different pieces of hardware and go right back to wondering why it won't work out. But that's really not the point, the point is that you're going to end up starting from scratch in anything but Multi-player if you jump in on this upgrade deal. Which, for games like Call of Duty and Battlefield, it's not a big deal, but for something like Assassin's Creed IV: Black Flag and Watch_Dogs, where the main content is Single-Player, well....it seems like a bad idea. Or at least one (more) reason to skip this gen's version of the game and jump head-long into next-gen which...okay, yeah that is probably the reason for this since we obviously know it -could- be done if they wanted it to be done. Most likely.
It's certainly turned me off from picking up Watch_Dogs until some random point in the future that I don't really know about just yet. It could be that I'll just pick it up in January when I grab my PS4 as something to tide me over until inFamous: Second Son, but I might even just skip it then as well - impressions seem to dwindle down more and more with each and every trailer and video that comes from the game as it seems to stray more and more from "Do cool shit with the internet" to "Shoot mans and pretend it's high-tech Grand Theft Auto". Which, there's probably nothing wrong with high-tech Grand Theft Auto, but it certainly seems a lot less interesting and innovative now than it did originally, with the whole 'internet' thing being relegated to a tertiary or even optional tactic when it really should be the main focus....and done so in a way that's not messy or obfuscated. That'll be the true test of the game, I suspect.
As for Assassin's Creed IV: Black Flag, well, you already know my opinions on a good grip of the Assassin's Creed games, so I will be staying away from the game until it's bargain-priced as I do with every AC game except Liberation. Hell, I haven't even grabbed Assassin's Creed 3 yet, so by the time AssFlag is up for a purchase from me, I'll be getting the PS4 version anyway. I'm not sure I can think of any other games that straddle the gap that have announced an upgrade system like that, but it looks a lot less tantalizing now than it did in a lot of ways. You gotta wonder if there's going to be any games that buck this trend, however. Microsoft's Project Spark is a big one since it's coming out for 360 as well as the XBone and...well, it basically revolves around devoting hours of your life to create something, so I would imagine upgrading to a blank slate would be less than ideal and I doubt all of that information is going to be considered "Multi-player" so it would be stored on a server, but considering the original XBone goal...who knows?
It's just a weird situation halfway between "Well, duh" and "But wait", and it's only worth mentioning because it could very well impact your purchasing decisions on at least a couple games. Like I said, it's definitely pushed my purchase of Watch_Dogs back a little, and similar SP-heavy games will likely be bought on the Next-Gen systems straight-away rather than paying the $10 extra for a 'second' copy of the game. Because I really don't see myself as an edge case in this scenario.
it'd be different if the game was like Sleeping Dogs, I'd play the shit out of that twice
Thursday, April 25, 2013
NeXtBox Reveal Scheduled for May 21st
There's no uncertain terms used here, no rumor, no speculation about it - this is direct from the source. The reveal for the NeXtBox is the 21st, 19 days before their E3 conference. So, if nothing else, now we actually have confirmation that there is a NeXtBox that is happening. Even though it was obvious that there was and all that, nothing's true until it's confirmed, etc. etc. all that stuff.
On Tuesday May 21st, we’ll mark the beginning of a new generation of games, TV and entertainment. On that day, we’ll be holding a special press event on the Xbox campus and we invite you to join us via the live global stream that will be available on Xbox LIVE and Xbox.com. If you are in the US or Canada, you can also watch the broadcast on Spike TV.
On that day, we’ll share our vision for Xbox, and give you a real taste of the future. Then, 19-days later at the Electronic Entertainment Expo (E3) in Los Angeles, we’ll continue the conversation and showcase our full lineup of blockbuster games.
We are thrilled to pull back the curtain and reveal what we’ve been working on.Should you want to tune in to see just what in the hell about the machine is actually going to get confirmed and what isn't, your options are pretty simple: XBox.com, XBox Live and Spike TV for USA and Canada - the former because it's obvious and the latter because Spike is always doing gaming-centric things like this without relying on it. You like, like G4 did. You remember G4, right? No? Well...that's about what I've got on that part...Moving on then.
The current standing on the rumor mill seems to be as thus:
- The Console will be Always Online meaning if you have no internet, you have no games. Another, new-ish rumor states it as "must be Internet-Connected to use", yet tries to differentiate from "Always Online" which suggests perhaps a check-in thing at starting a game, similar to Steam. Still, no internet means you can't start a game in that case, so it's not much better if true.
- There's possibly an "XBox Mini" component to the NeXtBox that will allow Backwards Compatibility...in a very complicated way. Though a digital-only box (if stand-alone), it can connect to your NeXtBox to allow you to play your 360 titles (Digital and Disk-based, using the NeXtBox Disk drive, but the box's hardware) on your NeXtBox instead of just on the 360 itself. Think Sega. The newer rumor dictates that this unit was designated "Yuma" and is indefinitely delayed.
- As per those conflicting rumors, Backwards Compatibility is up in the air leaning towards "No, not going to happen".
- Windows 8 Base (ugh)
- Two models, two pricetags - a Stand-alone unit for $499 and a Model where you're locked into Live for 2 years (at $10/month) at $299 (So, end price $548)
- Every model ships with a Kinect 2.0 that will be integrated into the console from the get-go, meaning it might start being 'required' by games
- 2013 Holiday launch
- The technical specs will be roughly around the PS4's, though possibly with less RAM and/or lesser quality RAM
Backwards Compatibility is likely a no-go, which is sort of a bigger issue for the NeXtBox than it is the PS4, though it's still a very big issue for the PS4 as well. For a while, XBox Live Arcade was the place to be if you were a digital-focused developer, and with as many promotions and all the weight that XBLA built up because of that focus, there is just a higher-probability that you have digital games on a 360 than a PS3. And that you're much more attached to those because of some of the ones that have remained exclusive, or the ones that you have unfinished cheevos with or what have you. Basically, there was always talk about how XBLA was a 'bigger deal' than PSN and now, for better or worse, that school of thought is going to bite back if it's true. And if the structure of the NeXtBox is so radically different (and in-line with what the PS4 is, more or less) then yeah, it's hard to imagine XBLA/360 games will emulate on it natively. I'm hopeful, but I was hopeful for the PS4 as well.
The price thing, even though it won't be touched on, is what really riles me up more than anything at this point, however. I absolutely cannot fucking stand the 'subscription-subsidized' pricing model and I wish it would fucking die. Yes, I realize that it's the 'right thing' for a lot of people because it's easier to scrape together X amount of money at any one given time than Y amount and sometimes 'just save up' isn't viable because money just kind of goes places. I understand this. Here's the rub though: nobody fucking cares. This isn't the reason why this sort of thing exists, it's not something to help folks get in by letting them pay less up-front. It's about making more in the end and it's about marketing. The $99 dollar 360 exists solely so Microsoft can get away with saying "The XBox 360 is only $99" because it's technically true since you're only paying $99 initially for the box. But you're not leaving said store with only $99 gone from your account (not accounting from tax) and it's a shit-head practice because of that. That it's going to continue into next gen (and it is, I have no doubt about that) bothers the shit out of me for fear that it will begin to edge out proper purchasing methods.
Anyway, the stuff that isn't the release window and price will likely get talked about in so many ways on the 21st and, for better or worse, we'll finally have a sort of PS4/NeXtBox comparison readily available. We'll finally be able to see those two, plus the Wii U and really know what's going to be up with the next five or so years in gaming. It's....actually almost a little much to think about. It's a lot to worry about as well, since even if you're not planning on buying a NeXtBox (Which a lot of people honestly aren't, thanks to the Always Online concerns) it will be a big deal, and it will have some sort of impact on the gaming ecosystem in some form. There will be people who will say that it does and will affect it in a bad way, and it's just up in the air for now as to how many will say it and how 'right' they actually are about that.
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Saturday, December 1, 2012
So I've Been Thinking About That MoveShock
Of course, I mean the split controller idea I mentioned yesterday and before you ask, that is my word. Mine. I've been looking around and unsurprisingly people are coming out of the woodwork to ridicule this thing that might not ever see the light of day for reasons that....well, are certainly internet reasons. Perhaps I've over-thought this a bit as I tend to do, but I feel like people would be a lot more welcoming of this idea if it were an idea presented as anything -more- than an idea, if that makes sense. As I tried to do, introduce it with some functionality, something to give a little taste of it, to push people beyond the initial difference of it. Of course, that would require actually naming it as a thing that exists which is something that is likely a year off or so, if ever (basically my thinking is that it's going to be the PS4 controller or nothing at all), so for now it honestly really just has to stay a patent and a concept. And it will unfortunately be judged a little prematurely and a little immaturely, but I really hope people remember that nobody thought the Wii was going to be a thing, and if the Nintendo apologists out there have been saying anything in terms of 'teh hardcorez gaming' as it were, Motion Controls are a thing that can work.
What's important to remember, to reiterate over and over again is that this generation's concept of Motion Controllers have been a game of sacrifice. We actively lost input methods in the form of buttons, in the form of movement, and in the form of 'choice' for the sake of a new input that, for the reasons mentioned, wasn't implemented properly. The Wiimote's actual motion sensing wasn't up to par to be used extensively, so much so that it required Motion+ to upgrade it, and then Nintendo never capitalized because they won't 'force' consumers to have a better product. (Except for, well, Skyward Sword) The Move's piecemeal sale method did the exact same thing, as most games would only 'require' that you have the wand, and not a Nav Wand (or a Dualshock 3, despite being stated as a method for input for moving around and such, basically only Sorcery capitalized if I'm remembering right) and the overall negative opinion of the thing, despite it being something seen as a positive for Nintendo, precluded it from a lot of use. Basically, in every case save a few, it was 'assumed' that you don't have the full range of input, thus nothing used everything, leaving it all to be seen as a sort of after-thought.
So imagine motion gaming if it weren't like that, if it were directly in your hands by standard, so it could be treated as a full suite out of the box. Imagine that you can have motion as an input without losing any other input because it's all right there in your hands anyway. You have to imagine it because it's a first, because to this point we have not had the full range of buttons and motion controls at the same time - we just haven't. Despite Sony's efforts, despite Nintendo's efforts, we've lost things along the way regardless, and that is the differentiating point between what we've had and what this idea can offer and that is what I am trying to hammer in because it's clear that it's something that has completely and totally gone over the heads of just about everyone that comments on a website that features this. Which is not to say that I'm some genius who sees the potential or anything, I'm just somebody who has given it a modicum of thought without knee-jerking which is, frankly, something the internet could stand to see a whole lot more of. You can't disagree with that, I'm sure.
Anyways, take the above Gladiator example from Sports Champions into mind for a moment, if you would. This is sort of something that leverages the Skyrim idea I had in the last post since, if you use two Move Wands while playing that game, you're allowed input of both hands, and it's something that works quite well, according to seemingly everyone who's attempted it. You have that much more control over where your sword goes, over where your shield goes and it opens the door for more precision in what you're actually playing. I dare not use the dreaded 'immersion' word, but I'm sure you'll agree there's a difference between hitting square and swinging a sword that just happens to hurt a dude and swinging an object that directly damages a dude's arm. There's a difference between pressing L1 to block and pressing a stick to stagger your foe and raising your left hand to move your shield in the path of an attack, adding a little flick that pushes your enemy off-balance. I don't think anyone can say with a straight face after the Wii, that motion controls cannot add something to an experience that you wouldn't have otherwise, but at the same time, it's hard to imagine a scenario where it's effectively been done that way in the myriad of games where your sole motion input is aiming.
The limitation of the above example with Gladiator is that, if you're using two Move Wands, you have absolutely no movement input beyond your arms. The Move Wands have the Move Button, Triangle, Circle, Cross and Square, and Start and Select buttons, but no D-Pad, no Analog stick. Your movement comes in with the Nav wand which, as stated, nobody 'assumed' you had (nor were willing to use a Dualshock 3 to emulate this effect) and if you were using two Move Wands, you can't use anyway. This is precisely the case of losing a lot to gain a little, but the important fact is that there is something gained. Even with the Wiimote, all you have is a D-Pad and not a very good one at that, so two of those aren't exactly viable either. But if you have everything that a DualShock has to offer between two Move Wands, you have the full suite of what you need and -that- is what makes it a forward step. That's what pulls it out of the relative stagnation it went through with Wii and Move games, since it basically went from Wii Sports functions to cutting stuff ala Red Steel, to First Person Shooter to being a flashlight in Silent Hill: Shattered Memories and your wand in Sorcery. There was not a whole lot of progress, if we're being honest.
Here, you have your cake and you can eat it too. You can use two inputs for both arms of your Gladiator while still being able to move him around as you want. Walk him back and use the shield arm to deflect while your opponent is on the offensive and surge forward, swinging when you see an opening. That's not where it stops, either. Take a game where dual pistols is not uncommon like Max Payne 3. You enter a room and crouch in front of the first thing you can, sizing up the room. Then you vault and kick in the slow motion as you would normally. But now that you have two inputs for aiming, a left and a right for a left and right gun, you take aim at a thug on the left side of the room and one at the right side. You fire and they both go down and as Max is flying in slow-motion you slowly bring your hands back together, firing as you do to clear the room. You land, turn Max towards the remainders and unload on them two at a time. You're not limited by where you can aim and where you can move because you have the reticule trained with your sights, you have movement with your left stick and you have camera control with your right.
Take Metal Gear Rising: REVENGEANCE and imagine you've built up your Zan-Datsu meter or however they're going to handle that and it's time to use it on some poor fodder. You activate it by pulling your controller apart which prompts Raiden to pull out another blade (because you know dude's got more than just the one sword) and you're free to slice freely because, well, that's the point. Instead of using analog sticks to determine the angle you cut how you want. With left hand and right hand you make two parallel slices under his shoulders and above his waist. You bring them back around and cut in an 'X' to impress yourself if nobody else with your precision and then you swing wildly to reduce what's left to itty-bitty bits before Zan-Datsu is finally finished. Or imagine that you're in a fight where you specifically need to cut off an arm because it holds a rocket launcher or something. If Zan-Datsu can be entered and left freely, then bam, hop in, pull it apart and slice off the arm with speed and ease, then exit the mode and fight like normally because, well, you still have all the normal controls.
Take Star Wars: The Force Unleashed 2 and pretend it doesn't suck. I know, that's asking for a lot, but just do it for me, alright? Imagine it doesn't suck and that it actually matters where your lightsabers go. Imagine that you can cut off parts of scenery or otherwise destroy it with your lightsabers (because I'm pretty sure you can), so you use your left stick (in the left controller half in your left hand) to move, jump with X as usual (with the right half, etc. etc.) and slice off a tank at the top with a motion, and then fall and slice it off at the bottom. Imagine then that you can press one of your buttons while aiming at it to Force Grab it and flick it in a direction while letting go to use it as a projectile instead of flicking the analog sticks. Imagine that you can grab a platform that somebody is standing on with the force and rend it apart, dropping them to their doom. Hell, just imagine that you can grab two soldiers at the same time and use them to clean house by throwing them both at a group at the same time.
The important thing is that, with a split controller design that is literally a split controller, I can see this being a reality. Or rather, I can't see why it -can't- be a reality, since I'm assuming the theory behind it takes in account the technical aspect of it. If nothing else, I see this concept as the next evolution, the progression, of what we were offered in Motion Gaming this generation. I mean, that's the point of leaping generations, right? To refine the latter generation and update it with more ideas. It's how we went from a controller with four buttons to controllers with eight or more without making them cumbersome. Each generation is supposed to let you do things that you just couldn't do in the previous one. This certainly counts as that, and as a prospect, it's exciting to me at the very least. Nintendo has already cast their die and it rolled away from what they brought to the table, and being that this is Sony's patent, I'm hoping they actually step to the plate with it, provided it is what the tech states it will be. Putting an analog stick on a Move Wand to let you use two probably won't be enough, it has to be standard, and that's what I fear the most, that this is just going to be an alternative that, by virtue of that, will never get used. Done properly, it's just going to compliment what we're used to and integrate itself in comfortably, and for the sake of how much I've gone and worked myself up with ideas, I'm pulling for it.
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