...Because I am a masochist, apparently and I can't stop watching these things despite having no ability to play with one for the long three days that remain. Three more of the games that I have at least a cursory interest in have Quick Looks, as I imagine the bulk of the Vita's Launch Line-up does, so I decided it was a great idea to give them a look over as, while I doubt any of them will be bought sooner rather than later, there is a good chance that some of them will be accompanying me in my game-playing journeys. I think it's a safe bet to say that the Vita's launch line-up is fantastic by anyone's standards, but more importantly to me, I'm finding that there's a lot of titles in it that I clearly wouldn't mind getting as well, which is exciting. While I'm only getting two, that's mostly because of monetary reasons as were that not an object I think I would get all six of the games I've shown off through these two posts if just to try them.
First up is a game from a series that, much like Lumines, I've just never gotten into despite having a genuine interest at checking it out. Though I guess you could say I have technically dipped my toes into the 'universe' of it as it were with Nobi Nobi Boy, it's still not really the same thing. Touch My Katamari is the latest version of the Katamari Damacy series that involves you rolling a ball around the world to pick up things to get bigger so you can pick up bigger things and so on and so forth. It's a simple concept, but the simple ones are oftentimes some of the most pleasing, if just in short bursts. Though I'm not sure how short each level of the game might be, given that some seem to be based on getting the biggest Katamari as you can in a given time, where others seem to task you with a certain size to reach and grade you on how fast it took to get there.
While I haven't played Katamari games, I've certainly seen them and, as the Giant Bomb crew are quick to point out, it certainly looks like a Katamari game and appears to play as one too. Though there's not a lot you can do to add to the simple theory in play aside from what's been added in the Vita version in stretching the Katamari tall or wide. I'm not sure just how much that adds to the game beyond novelty, as I'm not sure if they'd create levels just to cater to those functions, but I'm sure there's some usage in there for it. And it's something else to do as you roll around, picking up stuff. I'm not sure I could suggest it adds strategy to the game, but at one point, I do see an area where rolling flat could have certainly made it easier for the guy playing to pick up a bunch of grouped objects though he didn't seem to think of it.
Katamari proves to have all the familiar japanese quirkiness one would hope for in such a game and then some, which will likely appeal to the side of me who ironically or unironically enjoys that sort of thing, though I'm sure it'll make me wonder why they have fully voiced cutscenes, but the King of All Cosmos talks in sound effects when he has been voiced in the past. Seems like a little bit of an oversight there. And despite all this, I can't help but wish that it was Nobi Nobi Boy rather than Katamari. I can only hope that someone decides, down the line a bit, that it would be a good idea to port over the PSN darling for people like me who would enjoy it. The Vita-exlusive gimmick is there already, as you can just use the touch pads to stretch your Nobi Nobi Boy rather than use the control sticks. It's a rather perfect fit, I should say.
Super Stardust has built up something of a pretty hardcore following for anyone following all things PSN, so that it's seeing an iteration on the Vita, especially at launch, is no surprise. It is, again, a rather simple concept in that you have a dual-stick shooter that puts you in the cockpit of a starship whose goal is to blow up a bunch of meteors using all sorts of wild weaponry. From what I can tell, it has a little Ikaruga flair in it in it since meteors are color-coded (well, more like temperature-coded) and you have two weapons that will exaggerate these conditions, blowing the space rocks up. As such, the heat ray is for hot rocks and the ice beam is for ice rocks, and while one can take out the other, it's nowhere near as fast or efficient to do so. All in all, pretty simple right off.
There's more added on top of that of course, as there were mentions of bossfights which I imagine aren't against meteors, which is rather nice. I don't really know a whole lot here, being someone who hasn't dipped into the series at all, but that's what I can glean from parts of information here and there as well as the quick look above. I guess, thinking on it, there's not a lot I can say about a twin-stick shooter other than there are things that you shoot and how you shoot them. Though I must say the game does use colors rather well, and the framerate is absolutely excellent. Where most games have slowdown as a side-effect, I believe I can safely say the slow-down when you use a special attack like unleashing a black hole or letting loose a volley (which is an understatement) of missiles is intentional for effect. That's quite refreshing to see when it seems that a lot of the other launch games weren't quite able to lock a framerate at anything. And for a $10 title that most people might get for free, even, that's quite an introduction to the system.
Modnation Racers: Road Trip could very well be the last lap for the franchise that's spanned over all three 'recent' Playstation devices with the news that LittleBigPlanet Karting is officially a thing, so I have to wonder if it's worth getting in on it since I can have the more 'complete' version of it, with the ability to play every track that was created for the PS3 version of the game, and have access to all the Mods and Karts created for it as well. The rationale part of my brain says "No" because I do not, nor have I ever really (beyond a stint with Mario Kart 64 on my N64 which, let's be honest, any game would've been latched on to) been into Kart Racers and my playings with both the PS3 and PSP versions of the game left a little to be desired, having been in the Betas for both by some stroke of luck. On the other hand, I get to have all the fun of a Single-Player racing experience which I find that much more desirable than a multi-player one, knowing I'm in the minority on this.
Still, the obvious main draw of the game, the creation aspects, have a powerful, powerful pull to me. As you can tell by reading this blog even, I like just creating things, even if I'm not going to share them or anything. I could probably spend hours making tracks, mods and karts in the creator, not upload a single one and be perfectly happy with it, though I suspect I might fold eventually. Still, the mere thought of playing around, making things like that...it makes it really easy to reach for my wallet. I have to constantly remind myself that there is racing in the game, and regardless of the quality of it, I really don't care for racing games whatsoever, preferring to get where I want to go the way I want to go without being shoehorned one way or another. As well as that, there are rampant rumors of the AI for the PS3 version, at least having what's affectionately referred to as "Cheater AI" which can't make a racing game much more fun than it is at base.
Again, any of these games and the games from the previous post have a potential to have a spot in my Vita library at some point in the future, and from what I've seen, I wouldn't mind it in the least. Modnation Racers is likely going to get a spot despite the obvious because I know I'm going to get it and make things and hate myself for spending $20-30 on a game that I won't play, but rather just use as a tool box, but I know me and I know it's going to happen. Katamari is likely as well, as it seems like a fun little quirky game and perhaps my purchase will let Bandai Namco know that I like this type of game, so I'll be able to get what I actually want. Time will tell, I suppose, and all I can do is watch and rewatch these videos again and again, wishing that it was me playing them.
Showing posts with label Giant Bomb. Show all posts
Showing posts with label Giant Bomb. Show all posts
Sunday, February 19, 2012
More Vita Quick Looks
Labels:
Giant Bomb,
Hmm,
Katamari,
Modnation Racers,
Super Stardust,
Vita,
Youtube
Friday, February 17, 2012
This Wait is Killing Me
The wait for the Playstation Vita, of course. As you might have already seen, Chance got one after paying a small fortune and despite that, I am so jealous. Every time I get a moment to just sit here and think, I think about how awesome it would be if I had mine and could just....sit here and fiddle with it, changing the backgrounds and stuff. And then I think about the fact that he's already done all this and I would honestly hate him for this if he weren't so awesome. My time will come, however and when it does, it will be glorious, and it just can't come fast enough, in all honesty. But in my waiting, I've decided it's a good idea to take a look at the Vita's early offerings via other people who actually have a Vita and these games - Namely the fine chaps at Giant Bomb who have a whole host of "Quick Looks" for the Vita Launch games. I figure I might as well share a few of these as well as my impressions of them.
First up is the first one of these I watched, actually. I've been talking with my buddy Kaseius who has been debating, almost endlessly it seems, between grabbing a 3DS and a couple games, as it seems to be ever-so-conveniently inexpensive at the moment or a Vita. I'm fairly confident he will own both at some point in time (and in fact already owned a 3DS before, but sold it a week prior to the announcement of the price-cut/free games. He was not happy.) so it's more a matter of the -now-. While my purchases have been solidly put in place since the beginning, his are a little more nebulous and, when handed the prospect of a potential Buy 2 Get 1 Free sale at Target for Vita games, he decided it would be prudent to look through the launch games in the event that he went with the Vita. All this ended up in my confession that I haven't actually played Lumines in any form and, in fact, have no idea what it is. To which, I was directed to the above video.
After watching it, I'm still not quite sure I know what it is, but I don't believe that's a bad thing. It seems like it's just meant to be a game that, if you've had a rough day or what-not and have to find something to chill you out over the course of half an hour or so, you just sink that time into Lumines and walk away refreshed. At least, that's the impression I got from Joystiq's JC Fletcher (who I agree with..maybe 60% of the time lately it seems) who reviewed it, saying, "My time playing Lumines has been the only time in the last week during which I wasn't panicking. I come out of a 45-minute session feeling rested and kind of euphoric.". 'How's that for an endorsement' indeed. I find that I'm strangely attracted to the idea of buying it now with only this minimal bit of exposure, but I will likely wait a bit, as I'm not quite sure it's my type of game, which is to say that I will likely enjoy it, but not in a way that makes me keep going back to it. Maybe some day I'll have to eat those words, but we'll see.
Part of my apprehension might come from the fact that I've never been a fan of Tetris and, let's be honest, that seems to be where Lumines has drawn its inspiration from. In Lumines favor, however, they've clearly carved out their own niche, found a way to make it a different game from Tetris, and that way involves some groovin' tunes and funky visuals, of which I expect I might be a fan of. All the extra stuff that seems to be new for this version, like the avatars that change how you might think of playing by adding certain bonuses or the like helps with this as well, and while I don't understand it all, it's interesting at the least. The soundtrack for this version has me a little intrigued as, even though I haven't heard of 90% of the people in it, it still manages to have The Chemical Brothers, Benny Benassi and Amon Tobin whom I've all heard of at minimum. I'm sure it's absolutely lovely while playing the game.
Now, it's obvious that I'm getting Dynasty Warriors Next because, as I've stated several times before, I am just a whore for Warriors games. And even though I'm (rightly) pissed at KOEI for the latest announcement that Warriors Orochi 3 is PSN-Only for PS3 (In North America at least for stupid reasons that I am not even about to claim are all Sony's, considering the fact that there have been games for PS3 on disk with no English dub before. Not even counting Yakuza! Way of the Samurai 3 didn't have any english vocals.....but to be fair, I don't think it had -any- vocals. Still.) I'm planning on grabbing this, provided the GameStop I go to has a copy. And in all honesty, nothing in the video was going to sway me on that purchase. In fact, a few key things have almost assuredly pushed me more fully into it.
Despite the obvious blase attitude and snark held by the Giant Bomb cast, as that is the only attitude they are contractually allowed to have about a Warriors game, being games journalists and all, they offered valuable insight into the game to spot a few crucial things. First off is the apparent inclusion of "Empires Mode" elements, insofar as having the map of China divided into territories that you can invade and conquer, as in the previous Empires games. It appears to be the 'main' portion of the game, titled as the "Campaign Mode" and is, in fact, the first billing in the menu, but Conquest Mode is there as well which I imagine will be much like its PS3 counterpart. Especially given that there's Create-a-Warrior in the game, meaning you can, in theory, make your own character that will cut a swath across China and wrest victory from Wei's grasp. Or, I guess Jin's grasp is more appropriate. Regardless.
It has to be said that I physically cringed at hearing him try to pronounce the names. "Cao Cao" as "Cow cow" is understandable as KOEI's localization crew thought that's how you pronounced it for five main games, but "Jee-how dune" is where I draw the line, okay? And "Jee-how YAHN" isn't any better either. Play the game, listen to it, and learn to pronounce, alright? Awesome. Something else that is greatly appreciated is the inclusion of Item Slots finally finally finally. As shown in the video, it seems there's a spot for a Mount, an Orb, and five Items/Accessories as in previous games that will no doubt assist in making the game more customizable to your tastes and play style, as well as giving you extra incentive to play, if just to find all these things. In the past, getting the mounts has been an arduous process, almost in line with being a 'secret unlockable' at times, so here's hoping that tradition comes back as well, as I would like to feel like I have a 'quest' in which the reward is Red Hare, personally.
Something I'm not at all thrilled about with, however, is the duel system as it's shown off in the video. While I imagine it's a lot easier than he made it look, given that he clearly doesn't care about the game, it still looks clunky and annoying at best. While I get that they wanted to bring something new to it, I can't imagine it'll be much fun after the first five duels or so, after which it'll just be a chore - especially against better duelists like Lu Bu or Guan Yu. Still, I'll have to play with it myself before I can really pass judgment on it, and aside from that, it looks just fine. Given that I haven't played a Warriors game in a while (though I have been tempted to throw in Ken's Rage, oh so tempted), I'll likely be ready to jump right into it when I grab it, and I'm eagerly awaiting that time.
The last game is something I've been on the fence about since it was first announced because while I love me some Ninja Stealth games, Tenchu has taught me that I am, in fact, not good at them. So Shinobido 2: Revenge of Zen's mission was basically to convince me that I could get it, play it and not be terrible....but I'm not quite sure it's done that. Based solely on the fact that, as the Giant Bomb guys were quick to point out, the game looks a lot like Tenchu. That's understandable, of course, considering it's the same team and/or dev that made the old Tenchu games (or so I'm told), but in that same vein, I know I am bad at Tenchu games, as I said, so I'm wondering about that. It seems to default back to the "Stealth is so crucial that you're punished for being bad at it" with the less-than-stellar combat system which isn't a good sign.
By that same measure, the guy playing this seems to have been showing just as much thought and care in playing this as in playing Dynasty Warriors Next (read: not much) so it might be a rewarding game if you play it right and might, in fact, not be too difficult to play correctly. And in another play to the game's favor, it does look measurably better than it has in promotional materials so far, though that might also be in part to only seeing it through a camera, rather than seeing it on the screen itself. It doesn't look -amazing-, nor like it's taking advantage of any 'next-gen' graphics or animations, but it's not as 'early-PS2' as it looked before. To me, at least. It also looks like there are a few things to the game beyond "Tenchu, but on Vita" as well in the Alchemy portion (which also includes Near functionality which I can't -wait- to mess around with....hoping that it works out in the middle of nowhere where I am) which means that there will be material collecting which always adds -time- to a game, even if it feels like a grind sometimes.
Only a few more days until I can have a Vita in my hands and, with any luck, there'll be some demos for a few of these games so I can try them out. I'm not too optimistic for this stuff right off the bat, but I can have some lofty hopes for it, at least.
First up is the first one of these I watched, actually. I've been talking with my buddy Kaseius who has been debating, almost endlessly it seems, between grabbing a 3DS and a couple games, as it seems to be ever-so-conveniently inexpensive at the moment or a Vita. I'm fairly confident he will own both at some point in time (and in fact already owned a 3DS before, but sold it a week prior to the announcement of the price-cut/free games. He was not happy.) so it's more a matter of the -now-. While my purchases have been solidly put in place since the beginning, his are a little more nebulous and, when handed the prospect of a potential Buy 2 Get 1 Free sale at Target for Vita games, he decided it would be prudent to look through the launch games in the event that he went with the Vita. All this ended up in my confession that I haven't actually played Lumines in any form and, in fact, have no idea what it is. To which, I was directed to the above video.
After watching it, I'm still not quite sure I know what it is, but I don't believe that's a bad thing. It seems like it's just meant to be a game that, if you've had a rough day or what-not and have to find something to chill you out over the course of half an hour or so, you just sink that time into Lumines and walk away refreshed. At least, that's the impression I got from Joystiq's JC Fletcher (who I agree with..maybe 60% of the time lately it seems) who reviewed it, saying, "My time playing Lumines has been the only time in the last week during which I wasn't panicking. I come out of a 45-minute session feeling rested and kind of euphoric.". 'How's that for an endorsement' indeed. I find that I'm strangely attracted to the idea of buying it now with only this minimal bit of exposure, but I will likely wait a bit, as I'm not quite sure it's my type of game, which is to say that I will likely enjoy it, but not in a way that makes me keep going back to it. Maybe some day I'll have to eat those words, but we'll see.
Part of my apprehension might come from the fact that I've never been a fan of Tetris and, let's be honest, that seems to be where Lumines has drawn its inspiration from. In Lumines favor, however, they've clearly carved out their own niche, found a way to make it a different game from Tetris, and that way involves some groovin' tunes and funky visuals, of which I expect I might be a fan of. All the extra stuff that seems to be new for this version, like the avatars that change how you might think of playing by adding certain bonuses or the like helps with this as well, and while I don't understand it all, it's interesting at the least. The soundtrack for this version has me a little intrigued as, even though I haven't heard of 90% of the people in it, it still manages to have The Chemical Brothers, Benny Benassi and Amon Tobin whom I've all heard of at minimum. I'm sure it's absolutely lovely while playing the game.
Now, it's obvious that I'm getting Dynasty Warriors Next because, as I've stated several times before, I am just a whore for Warriors games. And even though I'm (rightly) pissed at KOEI for the latest announcement that Warriors Orochi 3 is PSN-Only for PS3 (In North America at least for stupid reasons that I am not even about to claim are all Sony's, considering the fact that there have been games for PS3 on disk with no English dub before. Not even counting Yakuza! Way of the Samurai 3 didn't have any english vocals.....but to be fair, I don't think it had -any- vocals. Still.) I'm planning on grabbing this, provided the GameStop I go to has a copy. And in all honesty, nothing in the video was going to sway me on that purchase. In fact, a few key things have almost assuredly pushed me more fully into it.
Despite the obvious blase attitude and snark held by the Giant Bomb cast, as that is the only attitude they are contractually allowed to have about a Warriors game, being games journalists and all, they offered valuable insight into the game to spot a few crucial things. First off is the apparent inclusion of "Empires Mode" elements, insofar as having the map of China divided into territories that you can invade and conquer, as in the previous Empires games. It appears to be the 'main' portion of the game, titled as the "Campaign Mode" and is, in fact, the first billing in the menu, but Conquest Mode is there as well which I imagine will be much like its PS3 counterpart. Especially given that there's Create-a-Warrior in the game, meaning you can, in theory, make your own character that will cut a swath across China and wrest victory from Wei's grasp. Or, I guess Jin's grasp is more appropriate. Regardless.
It has to be said that I physically cringed at hearing him try to pronounce the names. "Cao Cao" as "Cow cow" is understandable as KOEI's localization crew thought that's how you pronounced it for five main games, but "Jee-how dune" is where I draw the line, okay? And "Jee-how YAHN" isn't any better either. Play the game, listen to it, and learn to pronounce, alright? Awesome. Something else that is greatly appreciated is the inclusion of Item Slots finally finally finally. As shown in the video, it seems there's a spot for a Mount, an Orb, and five Items/Accessories as in previous games that will no doubt assist in making the game more customizable to your tastes and play style, as well as giving you extra incentive to play, if just to find all these things. In the past, getting the mounts has been an arduous process, almost in line with being a 'secret unlockable' at times, so here's hoping that tradition comes back as well, as I would like to feel like I have a 'quest' in which the reward is Red Hare, personally.
Something I'm not at all thrilled about with, however, is the duel system as it's shown off in the video. While I imagine it's a lot easier than he made it look, given that he clearly doesn't care about the game, it still looks clunky and annoying at best. While I get that they wanted to bring something new to it, I can't imagine it'll be much fun after the first five duels or so, after which it'll just be a chore - especially against better duelists like Lu Bu or Guan Yu. Still, I'll have to play with it myself before I can really pass judgment on it, and aside from that, it looks just fine. Given that I haven't played a Warriors game in a while (though I have been tempted to throw in Ken's Rage, oh so tempted), I'll likely be ready to jump right into it when I grab it, and I'm eagerly awaiting that time.
The last game is something I've been on the fence about since it was first announced because while I love me some Ninja Stealth games, Tenchu has taught me that I am, in fact, not good at them. So Shinobido 2: Revenge of Zen's mission was basically to convince me that I could get it, play it and not be terrible....but I'm not quite sure it's done that. Based solely on the fact that, as the Giant Bomb guys were quick to point out, the game looks a lot like Tenchu. That's understandable, of course, considering it's the same team and/or dev that made the old Tenchu games (or so I'm told), but in that same vein, I know I am bad at Tenchu games, as I said, so I'm wondering about that. It seems to default back to the "Stealth is so crucial that you're punished for being bad at it" with the less-than-stellar combat system which isn't a good sign.
By that same measure, the guy playing this seems to have been showing just as much thought and care in playing this as in playing Dynasty Warriors Next (read: not much) so it might be a rewarding game if you play it right and might, in fact, not be too difficult to play correctly. And in another play to the game's favor, it does look measurably better than it has in promotional materials so far, though that might also be in part to only seeing it through a camera, rather than seeing it on the screen itself. It doesn't look -amazing-, nor like it's taking advantage of any 'next-gen' graphics or animations, but it's not as 'early-PS2' as it looked before. To me, at least. It also looks like there are a few things to the game beyond "Tenchu, but on Vita" as well in the Alchemy portion (which also includes Near functionality which I can't -wait- to mess around with....hoping that it works out in the middle of nowhere where I am) which means that there will be material collecting which always adds -time- to a game, even if it feels like a grind sometimes.
Only a few more days until I can have a Vita in my hands and, with any luck, there'll be some demos for a few of these games so I can try them out. I'm not too optimistic for this stuff right off the bat, but I can have some lofty hopes for it, at least.
Labels:
Dynasty Warriors,
Giant Bomb,
Hmm,
Lumines,
Shinobido,
Vita,
Youtube
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