Showing posts with label Eidos. Show all posts
Showing posts with label Eidos. Show all posts
Sunday, October 13, 2013
This is Interesting - Square Enix Collective
Crowd-funding is the way to go these days, it seems, what with Mighty No. 9 getting funded in a weekend (and going on to gross over $4 million) and Zeboyd Games taking Cosmic Star Heroine to Kickstarter on top of the other hundred Kickstarter stories I could link here, so it makes sense that other companies, even the big ones, are taking notice. The notable differences here is that the company involved is Indiegogo instead of Kickstarter and Squeenix isn't actually making a game, but rather encouraging everyone else to do so. If you're lucky and have a good idea for it, you can even use an old Eidos IP as your basis with Squeenix's blessing....since they're the ones publishing it anyway. We don't know -what- IPs just yet, of course, but I imagine there's one that's off the table...because of its terrible, awful, no-good, very bad announced iteration that I still refuse to believe is real.
What this collective process is is basically an additional step before going up on Indiegogo that'll get you a little bit of a running start. You detail your pitch and a community gets to vote on it. If it's voted for favorably over a given length of time, it's then submitted to Indiegogo so that people can actually contribute to its funding, thus granting it a little visibility beforehand to ensure that word-of-mouth occurs. It's basically Steam's Greenlight service, except you then add the crowd-funding aspect to it after it's approved, and the extra step should, in theory, help it get noticed. Which should then, in theory, help it get funded since Indiegogo is...much less known than Kickstarter. With the end-all goal of being helping out the projects to actually get funded, of course so they can get out there.
It's just an interesting thing all around because of Squeenix's backing and because of their decision to allow for the use of old IPs that they're (apparently) not using. Most companies tend to just sort of sit on IPs that they're not using nor plan on using and it's a shame because you think back on the games that spawned from them and remember just how fun they generally were, at least if they were. The only problem with the set-up is that it's just Eidos properties right after you see the Squeenix involvement and laugh because there are so many properties under Squeenix's label that -honestly- need attention. Proper attention. Whereas I can't really think of any Eidos properties beyond the ones that are getting games made for them currently. (Deus Ex, Tomb Raider......Legacy of Kain, technically) Still, I'm sure there'll be some with potential when we get a list. After all, what would be the point otherwise?
Of course, it's not -just- a project to have indies make new iterations into standing series, since you'll be able to post just about any idea you could want on the Collective. The only issue with that, however, is that with Squeenix publishing your game, it's up in the air as to whether or not they're going to want the IP to it or if you'll be able to negotiate that. Obviously they're going to get a cut of it as well, and you as the indie simply have to decide whether or not what Collective offers is enough that you'll want to give up that much to make it happen. Personally, I'm assuming there's going to be a very real 'wait and see' approach to this at first which is...less than ideal for this type of project. The other caveat is that, I'm guessing Squeenix is only publishing, meaning you're not going to get to assume some sort of help with development or funding - after all, you're getting your money from Indiegogo members. Still, it's an interesting prospect, and there's certainly some things that can come from it! I look forward to seeing what people attempt, myself.
hello yes, I would like to reboot Robotrek please, it would be awesome
Labels:
Announcement,
Eidos,
Games,
Hmm,
Indie Games,
Indiegogo,
Kickstarter,
Square Enix Collective,
Squeenix
Friday, July 12, 2013
Deus Ex: The Fall - Tripping Out of the Gate
Ever since Deus Ex: The Fall was announced as a phone/tablet-exclusive game (as part of Squeenix's questionable business reform methods that basically boil down to "MORE TABLET/PHONE GAMES"), it's been seen as something of a bad idea from every angle that was thought possible. Anyone with a little sense in their head at least wrinkled their nose in confusion at the prospect of controlling a First-Person Shooter (that wasn't on rails) on a device which only has an input method of a touchscreen if they didn't outright denounce it on principle alone. Others pointed to the efforts made with Human Revolution which, while mostly good, they did leave a little bit to be desired here and there (which is a known quantity, what with the Director's Cut coming out to fix those bits) as a reason to be wary of this game. And still others didn't find a problem with the game itself, to the point where they just wanted it on other platforms as well. With all those, there was one angle that nobody thought of because why would you think of this angle?
When The Fall released last night, people were quick to find out a little quirk that the developers had implemented in the game: If you were playing it on a jail broken device, you couldn't fire a gun. Of course, the non-skippable tutorial at the start of the game requires you to shoot a gun at least once, so several people were left at a sort of impasse. They had the game, but they couldn't play it because it requires something that they're not allowed to do.
For the uninitiated, 'jail breaking' your phone basically allows you to toy directly with the workings of the device in ways that makes Apple and everyone else all angry and such. It is something that has a variety of uses, from simply modifying a thing or two here for purely cosmetic or ease-of-use reasons to, of course, simply pirating the shit out of whatever games you like. As with simply modifying a device, you have all sorts of people doing it for varieties of reasons - it's the same thing as folks who used to soft-mod Wii's and PS2 to play imported games; they bought the games legally, they had a device that, in theory, was able to play it and simply had to make it so, instead of buying a whole new device that was the exact same thing, but coded to a different region. Of course, there were also people that modified consoles to play burnt disks, that's just the sort of thing that happens whenever it comes to a simple modification level.
This was of course just an attempt at a sort of 'indirect' anti-piracy measure as we've seen in the past, but the problem was that it very obviously affected people who didn't pirate the game in any way or fashion. The official App page for the game does say "** Please be aware, the Deus Ex: The Fall play experience is currently restricted on jail broken devices. Do not purchase if you have voided your warranty and have Jail broken your device.", but I cannot definitively say that it -always- said that, even if I am under the impression that it did. Even if it did, however, it's still pretty much the greyest area one could murk around in at the moment. Jail breaking, depending on who you ask and in what context, is perfectly legal, even if that does open avenues that are not quite so much. Denying you the ability to play the game on a device that has been modified, but not denying you the ability to purchase it is the very definition of suspect, and while I don't know piracy rates on Mobile games (though I believe I've heard they're absurdly high), I imagine this sort of thing ended up affecting far more legitimate buyers than pirates.
I personally liken it to people who go into their computers and modify things for performance reasons, perhaps even going so far as to "overclock" certain aspects of it, usually for gaming means. It's generally not advisable, I'm sure and it voids the warranty (though whether that's technically supposed to be enforceable is up in the air), but it's not an exclusionary matter. It's not the best example, of course, since it doesn't do anything to the ability to pirate games, but just...roll with me here. Just imagine a scenario where a game released on Steam, people bought it, and it said "We're sorry, this game isn't playable on PCs with overclocked components." perhaps for the bullshit reason of "This game was designed with X specs in mind" or something like that. People would lose their shit and rightly so. There would be no reason for it, just as there's basically no reason for The Fall to be unplayable on jail broken devices, since it doesn't automatically mean anything by that alone.
Thankfully, there's going to be an update coming up soon that will make the game playable for all, but it's a weird bump in the road considering it was completely unnecessary. It certainly doesn't do Squeenix any favors, either, and they're a company that really needs to have some favors going around at this point in time. I can't imagine they're the first developer to put this restriction on a game, and they're definitely not going to be the last, but the real issue at hand is whether or not they're going to try it again after this. They pretty much only focused on the fact that they didn't state clearly enough (read: with big bold letters that you can't miss) that the game could not be played on Jail broken devices, so perhaps they're simply going to make that change next time around? That wouldn't be the smart move, of course, but when is the smart move ever the Squeenix move?
now just port the damn game to Vita, somebody, anybody
Labels:
Deus Ex,
Deus Ex: The Fall,
Eidos,
Games,
Hmm,
iOS,
Mobile Games,
Squeenix,
Tablets
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